2014-12-09 |
eihrul | specify depth and stencil attachments separately (combi... |
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2014-05-29 |
havoc | Fixed a large number of WIN64 type conversion warnings. |
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2013-07-17 |
havoc | Steel Storm additions for mobile (EluanCM) |
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2013-06-27 |
havoc | reenabled index buffers on GLES2 path |
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2013-06-27 |
havoc | fix severe (crashing) bugs with two calls to qglDrawEle... |
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2013-06-27 |
havoc | remove cvar gl_mesh_prefer_short_elements because many... |
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2013-06-27 |
havoc | allow use of cvar gl_vbo_dynamicindex in RENDERPATH_GLES2 |
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2013-06-19 |
havoc | further optimizations for gl_vbo_dynamicvertex and... |
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2013-06-19 |
havoc | gl_vbo_dynamicvertex and gl_vbo_dynamicindex now use... |
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2013-06-19 |
havoc | some cleanup of glDelete calls to guard against bugs... |
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2013-05-22 |
havoc | clarify the code when gl_mesh_prefer_short_elements... |
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2013-02-28 |
havoc | implemented r_batch_dynamicbuffer which allows the... |
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2013-02-28 |
havoc | implemented use of GL_ARB_uniform_buffer_object for... |
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2013-02-23 |
havoc | changed r_refdef.stats struct to be an array indexed... |
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2013-01-16 |
havoc | implemented gpu-skinning (vertex shader skeletal animat... |
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2012-08-01 |
havoc | fix some compile errors and warnings with USE_GLES2 |
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2012-04-19 |
divverent | remove some more dead code |
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2012-02-19 |
vortex | Fix shader compile log again. Print error in any case... |
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2012-02-18 |
vortex | Fixed shader compile log to use Con_DPrintf. |
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2011-11-09 |
havoc | added r_transparent_sortsurfacesbynearest cvar (default... |
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2011-11-02 |
havoc | support GL_ARB_framebuffer_object, with GL_EXT_framebuf... |
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2011-11-01 |
havoc | fix an issue with glStencilFuncSeparate being misused... |
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2011-10-31 |
havoc | added R_LoadTextureRenderbuffer for creating renderbuff... |
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2011-10-31 |
havoc | added support for GL_EXT_packed_depth_stencil, this... |
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2011-10-22 |
havoc | major overhaul for thread-safety - many global variable... |
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2011-10-16 |
havoc | overhauling a lot of functions to allow fbo rendering |
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2011-08-03 |
havoc | fix a pile of issues with calling conventions on GLES2... |
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2011-07-09 |
havoc | print shader compile and link logs always if developer_... |
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2011-07-08 |
divverent | fix gl_mesh_testmanualfeeding |
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2011-06-08 |
divverent | use subtractive blend equation to support negative... |
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2011-06-08 |
havoc | implemented r_transparent_alphatocoverage 2 which promo... |
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2011-06-08 |
havoc | reworked use of alphatest - now only GL11/GL13/GLES1... |
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2011-06-04 |
divverent | enable alpha test in dpsoftrast. Why was it turned... |
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2011-05-13 |
vortex | Multisampling initialisation moved from vid_sdl to... |
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2011-05-11 |
vortex | OpenGL 2.0 path: Make handling of Alpha-To-Coverage... |
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2011-05-09 |
vortex | Move Alpha-To-Coverage stuff to gl_backend.c, fix bug... |
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2011-05-08 |
vortex | GL_ARB_multisampling defs (vid_multisampling) and alpha... |
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2011-04-18 |
havoc | added RENDERPATH_GLES1 |
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2011-04-04 |
eihrul | initial support for user clipping plane in dpsoftrast |
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2011-04-01 |
havoc | added GL_Finish function in backend, to centralize... |
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2011-03-13 |
divverent | properly detect glsl 1.3 support |
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2011-03-12 |
divverent | fix offset/reliefmapping by using the proper miplevel... |
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2011-03-07 |
havoc | fixed bug with toggling r_shadow_bouncegrid where the... |
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2011-03-03 |
havoc | eliminated color4ub vertex formats, now everything... |
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2011-03-01 |
havoc | remove more r_shadow_particletrace code I missed in... |
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2011-02-24 |
havoc | fix compile error on D3D9 |
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2011-02-21 |
havoc | implemented r_shadow_particletrace cvar which enables... |
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2011-02-09 |
havoc | removed unmaintained CgGL rendering path |
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2011-02-09 |
havoc | GL20 path now uses same shader as GLES2 (albeit with... |
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2011-02-09 |
havoc | fixed iOS rendering (set the vertex attribute bindings... |
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2011-02-08 |
havoc | DPiOS almost works now... |
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2011-02-07 |
eihrul | ensure dynamic textures get updated even if they are... |
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2011-02-07 |
havoc | added RENDERPATH_GLES2 |
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2011-02-06 |
havoc | changed use of GL_ARB_fragment_shader and friends to... |
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2011-02-05 |
eihrul | correctly copy in all of quadelement3s to quadelement3i |
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2011-01-28 |
eihrul | ensure cull face state is committed in softrast path |
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2011-01-22 |
havoc | added DPSOFTRAST software rasterizer, a work in progress |
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2011-01-20 |
havoc | fix some missing changes in the D3D path when r_vertexp... |
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2011-01-18 |
havoc | reduced memory usage by around 20MB (no longer allocate... |
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2010-11-14 |
havoc | rename meshes to draws in r_speeds report |
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2010-10-28 |
havoc | fix MSVC2008 compilation again |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci... |
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2010-10-10 |
divverent | I have no idea why, but R_Viewport_TransformToScreen... |
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2010-09-17 |
havoc | remove r_shadow_texturetype cvar (now always uses 2D... |
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2010-09-16 |
havoc | change D3D9 implementation of TEXTYPE_SHADOWMAP texture... |
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2010-09-12 |
tomaz | Fix stencil shadows in D3D9 |
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2010-08-30 |
havoc | fix components parameter on a few TexCoordPointer norma... |
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2010-08-24 |
havoc | overhauled dynamic vertex rendering in DX9 based on... |
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2010-08-19 |
havoc | fix almost all g++ -pedantic warnings |
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2010-08-09 |
havoc | fix a few warnings |
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2010-07-25 |
divverent | fix v_flipped with near clip plane (water, warpzone) |
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2010-07-15 |
havoc | fix r_shadows 2 shadowmapping by rendering to the corre... |
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2010-07-14 |
havoc | fix more mingw warnings |
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2010-07-03 |
havoc | implemented Direct3D9 renderer (off by default), not... |
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2010-07-02 |
havoc | add DeviceLost and DeviceRestored functions to R_Module... |
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2010-05-09 |
havoc | changed R_Mesh_PrepareVertices_*_Unlock and _Lock funct... |
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2010-05-01 |
havoc | overhauled vertex formats, now supports 100% interleave... |
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2010-01-31 |
havoc | fix a bunch of warnings |
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2010-01-07 |
havoc | no longer uses rectangle textures for deferred renderin... |
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2010-01-05 |
havoc | remove support for GL_EXT_compiled_vertex_array extension |
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2009-12-30 |
havoc | fix water rendering bugs where the clipping plane was... |
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2009-12-28 |
havoc | moved almost all R_GetTexture calls into R_Mesh_TexBind |
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2009-12-27 |
havoc | changed a ton of developer cvar checks into developer_e... |
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2009-12-23 |
havoc | the beginnings of a cgGL rendering path experiment... |
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2009-12-21 |
havoc | use floats rather than doubles for view matrix stuff |
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2009-12-21 |
havoc | added gl_nopartialtextureupdates cvar which disables... |
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2009-12-20 |
havoc | eliminated R_Mesh_TextureState function and rmeshstate_... |
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2009-12-17 |
havoc | implemented deferred rendering (r_shadow_deferred cvar... |
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2009-12-09 |
havoc | removed DOT3 lighting path (bumpmapped lighting on... |
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2009-12-09 |
havoc | renderer now uses vid.renderpath to select rendering... |
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2009-12-08 |
havoc | more cleanup |
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2009-12-08 |
havoc | changed R_Mesh_TexCombine to use GL_COMBINE_ARB mode... |
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2009-12-08 |
havoc | initialize GL state only once at video start, rather... |
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2009-12-08 |
havoc | removed R_Mesh_TexBind3D, R_Mesh_TexBindCubeMap, R_Mesh... |
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2009-12-08 |
havoc | converted all code using gl_support_* variables to... |
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2009-12-08 |
havoc | moved gl_state definition higher in the code |
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2009-12-07 |
havoc | remove unused tex1d parameters |
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2009-11-29 |
havoc | removed 1D texture management code, not used by anything |
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2009-11-06 |
havoc | renamed polygonelements, skyboxelements, skysphereeleme... |
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2009-10-24 |
eihrul | sanity checks on shadowmap size relative to border... |
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