2005-09-11 |
havoc | use a better check for bmodels when clearing stainmaps... |
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2005-09-10 |
sajt | The MCBSP header has been fixed but it will still crash... |
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2005-09-08 |
havoc | removed detail texturing (it only worked in q1bsp and... |
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2005-09-07 |
havoc | migrated a lot of error handling out of R_Shadow_Render... |
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2005-09-06 |
sajt | New MCBSP format, used for my mod. It differs from... |
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2005-08-30 |
havoc | modified Mod_ValidateElements to fix broken elements... |
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2005-08-30 |
havoc | make compile on MSVC |
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2005-08-30 |
havoc | added PSK model support (UnrealTournament 2003/2004... |
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2005-08-28 |
havoc | some cleaning of the model headers, and added bufferend... |
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2005-08-28 |
havoc | added .dpm model support |
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2005-08-18 |
havoc | added r_smoothnormals_areaweighting cvar (default 1... |
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2005-08-18 |
black | -Increased MAX_LIGHTSTYLES to 256. |
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2005-07-10 |
havoc | turned Mod_CheckLoaded into a #define |
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2005-07-08 |
havoc | reduce TRIANGLEEDGEHASH from 16384 bins to 8192 to... |
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2005-05-13 |
havoc | use Con_Printf instead of Host_Error when an unknown... |
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2005-05-11 |
havoc | the merging of alias and bsp model rendering begins... |
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2005-05-06 |
havoc | moved mod_shared.c detail texture and distortion textur... |
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2005-04-30 |
havoc | relocated the CL_SendMove call to put it at the end... |
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2005-04-04 |
havoc | optimized surface rendering to surface->groupmesh-... |
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2005-04-03 |
molivier | Added Quake 2 sprite support (.sp2 files). Added the... |
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2005-03-28 |
havoc | save some memory by not allocating neighbors for q1bsp... |
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2005-03-28 |
havoc | moved a number of msurface_t fields to a separate msurf... |
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2005-03-24 |
havoc | rearranged stale worldmodel removal a bit so that tryin... |
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2005-03-17 |
havoc | merged q1bsp and q3bsp surface rendering |
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2005-03-08 |
havoc | removed/changed a few mod_brushq1 checks |
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2005-03-07 |
havoc | merged q3msurface_t into msurface_t |
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2005-03-06 |
havoc | a major rename - instead of q1bsp code having surf... |
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2005-03-03 |
havoc | fixed Mod_AllocSurfMesh (doesn't crash now) |
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2005-03-02 |
havoc | improved/modified q1bsp surfmesh stuff for more general... |
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2004-12-18 |
havoc | renamed cl_stainmapsclearonload to cl_stainmaps_clearon... |
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2004-11-16 |
havoc | now unloads all stale submodels and the old world model... |
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2004-11-16 |
havoc | renamed mod->needload to mod->loaded as a minor cleanup... |
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2004-10-17 |
havoc | snap curve vertices to solve some finicky collision... |
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2004-10-17 |
havoc | increased edge hash size from 1024 items to 16384,... |
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2004-09-23 |
havoc | added a Mod_BuildNormals function to accelerate vertex... |
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2004-09-17 |
tomaz | Fixed a missing \n |
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2004-09-17 |
tomaz | Renamed mod_brush to mod_brushq1. |
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2004-09-17 |
tomaz | Clears stainmaps on map restart/change based on cl_stai... |
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2004-09-16 |
havoc | optimized Mod_BuildBumpVectors slightly |
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2004-09-03 |
havoc | zym models are now loaded into the same structs as... |
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2004-08-30 |
molivier | Fixed the loading of ".skin" files (the skin numbers... |
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2004-08-25 |
havoc | Mem_AllocPool flags and parent parameters added, now... |
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2004-08-16 |
havoc | fixed normalmap handling (my vectors were backwards... |
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2004-08-12 |
havoc | now checks tangent vector crossproduct against surface... |
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2004-03-31 |
havoc | disabled the invalid model check in Mod_CheckLoaded... |
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2004-03-31 |
havoc | now supports missing models |
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2004-03-23 |
molivier | Added a mempool parameter to FS_LoadFile |
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2004-03-13 |
havoc | added const to most parameters to Mod_ShadowMesh_AddMesh |
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2004-03-10 |
havoc | added Print versions of Printf functions and made all... |
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2004-03-02 |
havoc | fix the inverted bumps on some surfaces (no longer... |
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2004-01-12 |
havoc | don't try to upload distorttextures if the texture... |
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2003-11-05 |
havoc | immense speedups to triangle neighbor building by using... |
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2003-11-05 |
havoc | added r_shadow_showtris |
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2003-09-30 |
molivier | Lots of str[n]cat, str[n]cpy, and [v]sprintf have been... |
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2003-09-22 |
havoc | Tomaz's new water effect has been added and looks very... |
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2003-09-22 |
havoc | huge (16%) speed gain on surface rendering by eliminati... |
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2003-09-19 |
havoc | Tomaz's awesome new GeForce3 water effect, thanks! |
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2003-08-27 |
havoc | q3bsp curve collisions (technically it can collide... |
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2003-08-03 |
havoc | fix skin loading on mdl (and probably md2) models by... |
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2003-07-31 |
havoc | corrected a few LittleLongs to LittleFloat in md3 loadi... |
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2003-07-25 |
havoc | support for %s_%i.skin files on alias models (I.E.... |
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2003-07-22 |
havoc | fix major editing mistake in Mod_LoadSkinFrame (it... |
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2003-07-14 |
havoc | added scr_conbrightness cvar |
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2003-07-13 |
havoc | added some (untested) terrain code for whomever cares |
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2003-07-13 |
havoc | fixed a severe bug in texcoord2f[] reading in Mod_Build... |
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2003-07-12 |
havoc | all outputs of Mod_BuildTextureVectorsAndNormals are... |
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2003-07-02 |
havoc | changed brush model API - now uses function pointers... |
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2003-07-01 |
havoc | redesigned how the renderer handles much of it's state... |
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2003-06-22 |
havoc | This is the network rewrite I've been working on for... |
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2003-05-23 |
havoc | more preparation for quake2 bsp support |
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2003-05-21 |
havoc | beginning to add Q2 bsp support (Q3 bsp support coming... |
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2003-04-18 |
havoc | very minor correction to a comment |
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2003-03-21 |
havoc | This is a patch from Elric greatly cleaning up the... |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2003-01-15 |
havoc | fixed bumpmapping! now looks correct |
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2002-12-22 |
havoc | unified model skinframe loaders used for mdl, md2,... |
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2002-12-02 |
havoc | md3 model support and some cleanups to skin loading... |
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2002-11-26 |
havoc | BuildTriangleNeighbors now detects edges shared by... |
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2002-11-10 |
havoc | added Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz... |
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2002-11-04 |
havoc | now clears stencil to 128 instead of 0, this avoids... |
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2002-10-30 |
havoc | fixed all the signed/unsigned mismatch warnings |
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2002-10-27 |
havoc | gloss now works correctly |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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2002-10-06 |
havoc | R_ShadowMesh_Finish now discards empty meshs |
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2002-10-04 |
havoc | shadow volume rendering still very incomplete, but... |
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2002-10-03 |
havoc | massive coding has been done on shadow volumes (some... |
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2002-09-27 |
havoc | alias mdl/md2 models now have a mdlmd2data_triangleneig... |
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2002-09-27 |
havoc | added Mod_FindTriangleWithEdge and Mod_BuildTriangleNei... |
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2002-09-11 |
havoc | whitespace |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-08-24 |
havoc | detail texturing added (although with just one generate... |
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2002-07-06 |
havoc | some cleanup of map texture loading and related code... |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-04-11 |
lordhavoc | removed silly uses of 'long' (now int, or qbyte *,... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-25 |
lordhavoc | removed a few CheckSentinelsGlobal calls to get a loadi... |
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2002-01-25 |
lordhavoc | added cl_screen.c/h (eventually most 2D stuff should... |
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2002-01-22 |
lordhavoc | models don't allocate a texture pool when running dedicated |
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2002-01-16 |
lordhavoc | hushed unitialized warning on end in cl_particles.c... |
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