2005-03-17 |
havoc | merged q1bsp and q3bsp surface rendering |
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2005-03-09 |
havoc | slight code reduction to DrawShadowVolume functions |
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2005-03-09 |
havoc | removed R_BoxVisible and added model->brush.BoxTouching... |
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2005-03-08 |
havoc | eliminated q3meffect_t (now uses q3deffect_t) |
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2005-03-08 |
havoc | changed uses of q3mmodel_t to q3dmodel_t because there... |
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2005-03-08 |
havoc | added firstmodelbrush/nummodelbrushes fields to model... |
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2005-03-07 |
havoc | merged q3msurface_t into msurface_t |
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2005-03-06 |
havoc | a major rename - instead of q1bsp code having surf... |
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2005-03-06 |
havoc | merged q3mtexture_t into texture_t, note that only... |
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2005-03-06 |
havoc | moved brushq3.submodel to brush, removed brushq3.data_t... |
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2005-03-06 |
havoc | moved brushq1 nodes/leafs/leaffaces/planes/portals... |
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2005-03-06 |
havoc | renamed q1bsp marksurfaces to leaffaces for consistency... |
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2005-03-06 |
havoc | changed leafbrushes from pointers to ints to be consist... |
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2005-03-06 |
havoc | changed leafface references to ints (making leaffacenum... |
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2005-03-06 |
havoc | got rid of node->contents, leaf->contents kept (only... |
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2005-03-05 |
havoc | tweaked the order of checks in an if, and removed the... |
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2005-03-03 |
havoc | q1bsp and q3bsp loaders now use model->meshlist for... |
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2005-03-02 |
havoc | modified q3msurface_t to use a surfmesh (although not... |
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2005-03-02 |
havoc | improved/modified q1bsp surfmesh stuff for more general... |
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2005-01-24 |
havoc | added surfaceparm pointlight to known surfaceparm list |
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2004-11-25 |
havoc | added model->brush.submodels[] array of pointers to... |
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2004-11-16 |
havoc | renamed mod->needload to mod->loaded as a minor cleanup... |
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2004-11-14 |
havoc | upgraded rtlights format to have separate ambient,... |
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2004-11-10 |
havoc | made q3bsp alphafunc shaders render as transparent... |
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2004-10-20 |
havoc | fixed r_restart skybox crash (as well as incorrect... |
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2004-10-17 |
havoc | snap curve vertices to solve some finicky collision... |
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2004-10-16 |
havoc | now parses more of q3 shaders to guess at proper render... |
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2004-09-30 |
havoc | removed a few fields from q3msurface_t |
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2004-09-26 |
havoc | added r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlig... |
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2004-09-23 |
havoc | added a Mod_BuildNormals function to accelerate vertex... |
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2004-09-17 |
tomaz | Renamed mod_brush to mod_brushq1. |
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2004-09-03 |
havoc | zym models are now loaded into the same structs as... |
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2004-08-30 |
molivier | Removed an unused define, and renamed another one |
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2004-04-14 |
havoc | r_ambient no longer alters the lightmap in q1bsp, inste... |
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2004-04-14 |
havoc | renamed q3mface_t to q3msurface_t |
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2004-04-14 |
havoc | renamed model->numsurfaces to model->nummodelsurfaces |
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2004-03-13 |
havoc | merged static and dynamic rtlight handling almost entir... |
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2004-03-13 |
havoc | added const to most parameters to Mod_ShadowMesh_AddMesh |
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2004-03-09 |
havoc | now supports loading skybox specified by q3 sky shaders |
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2004-03-04 |
havoc | separate collision curve geometry from rendering, this... |
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2004-03-03 |
havoc | realtime dlight shadows are now nearly the speed of... |
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2004-03-02 |
havoc | temporarily disabled compiled rtlights (they'll make... |
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2004-03-01 |
havoc | cleaned up rtlight handling, merging most code between... |
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2004-02-25 |
havoc | renamed brush model pvs stuff to be in brush struct... |
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2004-02-22 |
havoc | fixed GL_Scissor call in rtlight code (apparently I... |
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2004-02-21 |
havoc | moved light matrix generation out of the render code... |
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2004-02-18 |
havoc | cubemap filters for rtlights are now supported |
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2004-02-02 |
havoc | added trace.realfraction field which is now used for... |
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2003-11-30 |
havoc | now uses q3bsp surfaceflags when possible instead of... |
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2003-11-30 |
havoc | now parses q3 shaders for surfaceparms (this mainly... |
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2003-11-11 |
havoc | q3bsp transparency support (note: makes maps that abuse... |
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2003-11-11 |
havoc | q1bsp lightmaps are now always rendered at 2x overbrigh... |
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2003-11-05 |
havoc | immense speedups to triangle neighbor building by using... |
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2003-11-05 |
havoc | added r_shadow_showtris |
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2003-10-11 |
havoc | added DP_QC_TRACE_MOVETYPE_HITMODEL extension (and... |
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2003-09-22 |
havoc | Tomaz's new water effect has been added and looks very... |
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2003-09-22 |
havoc | huge (16%) speed gain on surface rendering by eliminati... |
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2003-09-21 |
havoc | removed r_shadows (glquake fake shadows) |
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2003-09-21 |
havoc | now supports skyboxes in q3bsp (note: must use the... |
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2003-09-19 |
havoc | Tomaz's awesome new GeForce3 water effect, thanks! |
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2003-08-28 |
havoc | experimental (not terribly useful) support for r_shadow... |
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2003-08-27 |
havoc | q3bsp curve collisions (technically it can collide... |
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2003-08-23 |
havoc | q3bsp is working, but no curves yet, and no realtime... |
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2003-08-19 |
havoc | more q3bsp work (and no it still doesn't work right) |
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2003-08-14 |
havoc | q3bsp is still not working yet, but getting closer |
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2003-08-13 |
havoc | no time to explain, more changes on the path to q3bsp... |
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2003-08-13 |
havoc | more hackish cleanups of PVS stuff, now decompresses... |
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2003-08-11 |
havoc | moved SV_FatPVS to model code |
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2003-08-10 |
havoc | moved RecursiveLightPoint code to model_brush.c (model... |
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2003-08-10 |
havoc | Q3BSP collisions implemented (although not for patches... |
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2003-07-31 |
havoc | corrected a few LittleLongs to LittleFloat in md3 loadi... |
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2003-07-25 |
havoc | support for %s_%i.skin files on alias models (I.E.... |
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2003-07-22 |
havoc | now loads md3 tags |
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2003-07-22 |
havoc | collision code cleanups (model->brush.TraceBox is now... |
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2003-07-19 |
havoc | added SV_PointContents |
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2003-07-18 |
havoc | now loads q3 bsp (but can't render it or collide with... |
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2003-07-17 |
havoc | moved all type-specific model fields to respective... |
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2003-07-02 |
havoc | changed brush model API - now uses function pointers... |
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2003-07-01 |
havoc | redesigned how the renderer handles much of it's state... |
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2003-06-22 |
havoc | This is the network rewrite I've been working on for... |
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2003-05-23 |
havoc | more preparation for quake2 bsp support |
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2003-04-06 |
havoc | redesigned surfmesh allocation in brush model loader... |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2003-02-28 |
havoc | lights now have an orientation (this isn't editable... |
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2002-12-22 |
havoc | unified model skinframe loaders used for mdl, md2,... |
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2002-12-02 |
havoc | md3 model support and some cleanups to skin loading... |
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2002-11-28 |
havoc | mdl/md2 transitioned to meshes |
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2002-11-27 |
havoc | changed format of aliasvertex_t to use floats (hopefull... |
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2002-11-26 |
havoc | removed model_t mdlmd2data_frames (no longer needed) |
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2002-11-26 |
havoc | mdl and md2 vertices are now stored in a different... |
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2002-11-26 |
havoc | BuildTriangleNeighbors now detects edges shared by... |
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2002-11-16 |
havoc | lightmap update checking is now handled very differentl... |
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2002-11-16 |
havoc | rewrote how texture chains are handled, they are now... |
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2002-11-10 |
havoc | added Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz... |
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2002-11-04 |
havoc | now clears stencil to 128 instead of 0, this avoids... |
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2002-10-27 |
havoc | gloss now works correctly |
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2002-10-22 |
havoc | reworked visibility a bit (added VIS_CullBox and VIS_Cu... |
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2002-10-16 |
havoc | fixed some dynamic lighting bugs related to glowing... |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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