2007-04-06 |
havoc | removed MATERIALFLAG_TRANSPARENT |
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2007-02-11 |
havoc | modified Mod_LoadSkinFrame to set base = r_texture_note... |
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2007-01-28 |
havoc | added MATERIALFLAG_NOSHADOW in an effort to clean up... |
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2006-11-24 |
havoc | added proper support for q3 shader animmap commands |
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2006-04-08 |
havoc | made darkplaces able to compile as C++ again, and fixed... |
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2006-02-01 |
havoc | added description string to all cvars and commands |
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2006-01-01 |
havoc | fix sp2 frame positioning |
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2005-12-27 |
havoc | changed a palette_complete, palette_alpha reference... |
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2005-11-25 |
havoc | sprites now use skinframe_t instead of their own textur... |
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2005-11-25 |
havoc | don't load images when running a dedicated server ... |
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2005-11-07 |
havoc | removed \n from all Host_Error, Sys_Error, PRVM_ERROR... |
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2005-11-05 |
havoc | eliminated qbyte type, now uses unsigned char throughou... |
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2005-10-21 |
havoc | fix an int->enum conversion error with g++ on big endia... |
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2005-10-21 |
havoc | made darkplaces compile successfully with g++ to test... |
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2005-10-20 |
havoc | gcc 4.0 signedness warning fixes and uninitialized... |
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2005-09-07 |
havoc | split model->DrawShadowVolume into CompileShadowVolume... |
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2005-08-28 |
havoc | some cleaning of the model headers, and added bufferend... |
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2005-04-03 |
molivier | Added Quake 2 sprite support (.sp2 files). Added the... |
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2005-04-02 |
havoc | fix hl sprite types again |
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2005-04-02 |
havoc | fixed hl sprite types to properly handle the palette... |
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2005-04-02 |
havoc | fixed hl sprite additive mode |
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2005-04-02 |
havoc | fix hl sprite loading (stupid typo in handling sprite... |
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2004-09-26 |
havoc | added r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlig... |
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2004-08-22 |
tomaz | Made gl_picmip affect only maps, models, and sprites... |
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2004-02-21 |
havoc | remove unused stripextension code |
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2004-02-20 |
havoc | fixed loading of replacement frame images (it was strip... |
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2003-09-21 |
havoc | removed r_shadows (glquake fake shadows) |
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2003-07-17 |
havoc | moved all type-specific model fields to respective... |
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2003-07-02 |
havoc | changed brush model API - now uses function pointers... |
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2003-04-21 |
havoc | added TEXF_CLAMP flag on model and sprite textures... |
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2002-10-16 |
havoc | fixed some dynamic lighting bugs related to glowing... |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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2002-10-04 |
havoc | shadow volume rendering still very incomplete, but... |
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2002-10-03 |
havoc | massive coding has been done on shadow volumes (some... |
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2002-09-30 |
havoc | added radius and radius2 (squared radius) fields to... |
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2002-09-27 |
havoc | CL_TraceLine can now return what entity was hit (this... |
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2002-08-05 |
havoc | removed support for r_ser (also known as R_Clip or... |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-04-11 |
lordhavoc | removed silly uses of 'long' (now int, or qbyte *,... |
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2002-03-14 |
lordhavoc | workaround for absolutely empty sprites (Nehahra s_null... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-10-26 |
lordhavoc | added CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu... |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2001-01-29 |
lordhavoc | got rid of Hunk_Alloc, all allocations now have a prope... |
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2001-01-29 |
lordhavoc | every malloc/calloc/free converted to qmalloc/qfree... |
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2001-01-22 |
lordhavoc | fixed (byte *) - (char *) subtraction |
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2001-01-12 |
lordhavoc | Fix for image replacement in sprites, now the sprite... |
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2000-12-09 |
lordhavoc | bmodel rotation physics now work |
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2000-11-21 |
lordhavoc | added support to image loader for loading mask as well... |
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2000-08-23 |
lordhavoc | Too many fixes to mention. (sys_ticrate now controls... |
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2000-08-22 |
lordhavoc | Initial revision |
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