2020-08-09 |
bones_was_here | Merge branch 'master' into bones_was_here/q3compat |
tree | commitdiff |
2020-08-07 |
Mario | Port some minor code fixes from the default-erasable... |
tree | commitdiff |
2020-08-06 |
Mario | Add a note about some CSQC model bitflag numbers that... |
tree | commitdiff |
2020-08-06 |
Mario | Add a note about reusing bitflags in csqcmodel_settings.qh |
tree | commitdiff |
2020-08-05 |
bones_was_here | Remove unnecessary ifdef by using STAT(Q3COMPAT) in... |
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2020-08-03 |
Mario | Purge server/constants.qh |
tree | commitdiff |
2020-08-03 |
Mario | Network the ground entity of the player for the sake... |
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2020-08-03 |
Mario | Set the generator forcefield's size to 20% larger than... |
tree | commitdiff |
2020-08-03 |
Mario | Merge branch 'terencehill/cl_forceplayercolors_3' into... |
tree | commitdiff |
2020-08-03 |
Mario | Make sv_gameplayfix_delayprojectiles match the engine... |
tree | commitdiff |
2020-08-02 |
Mario | Rename client's commands folder to command, to match... |
tree | commitdiff |
2020-08-02 |
Mario | Remove the g_ prefix from some server code files and... |
tree | commitdiff |
2020-08-02 |
Mario | Fix include order of new replicate.qh file |
tree | commitdiff |
2020-08-02 |
Mario | Purge client/defs.qh |
tree | commitdiff |
2020-08-02 |
Mario | Minor cleanup of client/defs.qh, move replicated cvars... |
tree | commitdiff |
2020-08-02 |
Mario | Purge server/defs.qh |
tree | commitdiff |
2020-08-02 |
Mario | Further cleanup of defs.qh |
tree | commitdiff |
2020-08-02 |
Mario | Some more defs.qh cleanup, update gameplay hash (again) |
tree | commitdiff |
2020-08-02 |
Mario | Move generic entity flags to a common constants locatio... |
tree | commitdiff |
2020-08-02 |
Mario | Some more defs.qh cleanup, update gameplay hash |
tree | commitdiff |
2020-08-02 |
bones_was_here | Merge branch 'master' into bones_was_here/q3compat |
tree | commitdiff |
2020-08-02 |
Mario | Some more cleanup of defs.qh, use a flag to indicate... |
tree | commitdiff |
2020-08-01 |
Mario | Remove some virtually unused macros |
tree | commitdiff |
2020-08-01 |
Mario | Reorganise some more definitions out of defs.qh, show... |
tree | commitdiff |
2020-08-01 |
Mario | Remove the engine STATE_ definitions so they can be... |
tree | commitdiff |
2020-08-01 |
Mario | Move some weapon definitions out of defs.qh, fix compil... |
tree | commitdiff |
2020-08-01 |
Mario | Reorganise item code so that VM-specific code is in... |
tree | commitdiff |
2020-08-01 |
Mario | Rename server/items.qc to server/items/spawning.qc |
tree | commitdiff |
2020-08-01 |
Mario | Rename t_items.qc to items.qc |
tree | commitdiff |
2020-08-01 |
Mario | Draw EF_FLAME and EF_STARDUST effects as box particles... |
tree | commitdiff |
2020-07-31 |
Mario | Clean up target_kill code, allow it to be deactivated |
tree | commitdiff |
2020-07-31 |
Mario | Disable an unused function in the CTF code |
tree | commitdiff |
2020-07-31 |
Mario | Add Read/WriteAngleVector macros to simplify the networ... |
tree | commitdiff |
2020-07-31 |
Mario | Some more cleanup to map objects, allow trigger_delay... |
tree | commitdiff |
2020-07-31 |
Mario | Ensure trigger_flipflop starts disabled upon reset... |
tree | commitdiff |
2020-07-31 |
Mario | Refactor trigger_secret to be standalone (not using... |
tree | commitdiff |
2020-07-31 |
Mario | Minor cleanup to func_vectormamamam, fix message2 not... |
tree | commitdiff |
2020-07-27 |
Mario | Fix monsters respawning not using their original monste... |
tree | commitdiff |
2020-07-27 |
Mario | Don't perform trueaim tracing on the client side when... |
tree | commitdiff |
2020-07-27 |
Mario | Use monster definitions directly instead of a set ID... |
tree | commitdiff |
2020-07-27 |
Mario | Merge branch 'Mario/headshots' into 'master' |
tree | commitdiff |
2020-07-21 |
Mario | Add support for pitch shifting to the QC sound sending... |
tree | commitdiff |
2020-07-20 |
bones_was_here | Restore trailing tab to fix merge conflict |
tree | commitdiff |
2020-07-20 |
bones_was_here | Merge branch 'master' into bones_was_here/q3compat |
tree | commitdiff |
2020-07-18 |
Mario | Merge branch 'terencehill/noclip_death_fix' into 'master' |
tree | commitdiff |
2020-07-18 |
Mario | Merge branch 'master' into Mario/headshots |
tree | commitdiff |
2020-07-18 |
Mario | Attach muzzle effects to weapon data instead of trying... |
tree | commitdiff |
2020-07-18 |
Mario | Make ladders use the same iterative logic as conveyors... |
tree | commitdiff |
2020-07-18 |
Mario | Don't send movedir twice on jumppads |
tree | commitdiff |
2020-07-18 |
Mario | Merge branch 'Mario/csqc_muzzleflash' into 'master' |
tree | commitdiff |
2020-07-18 |
Mario | Merge branch 'master' into Mario/csqc_muzzleflash 838/head |
tree | commitdiff |
2020-07-18 |
Mario | Renumber gametypes after sorting their IDs, fixes sendi... |
tree | commitdiff |
2020-07-18 |
Mario | Store the current gametype as a shortname rather than... |
tree | commitdiff |
2020-07-17 |
Mario | Merge branch 'master' into Mario/headshots |
tree | commitdiff |
2020-07-17 |
Mario | Merge branch 'Mario/gametypes' into 'master' |
tree | commitdiff |
2020-07-17 |
Mario | Merge branch 'Mario/speed_var' into 'master' |
tree | commitdiff |
2020-07-17 |
Mario | Merge branch 'Mario/q3_speaker_fix' into 'master' |
tree | commitdiff |
2020-07-17 |
Mario | Merge branch 'master' into Mario/q3_speaker_fix 844/head |
tree | commitdiff |
2020-07-17 |
Mario | Calculate desired speed on the client side, alleviates... 843/head |
tree | commitdiff |
2020-07-17 |
Mario | Merge branch 'master' into Mario/speed_var |
tree | commitdiff |
2020-07-16 |
Mario | Don't multiply RPC shot direction by 1000 either |
tree | commitdiff |
2020-07-16 |
Mario | Don't multiply shot direction by 1000 in each case... |
tree | commitdiff |
2020-07-16 |
Mario | Merge branch 'master' into Mario/csqc_muzzleflash |
tree | commitdiff |
2020-07-16 |
Mario | Fix respawn_ghost effectinfo definition |
tree | commitdiff |
2020-07-16 |
Mario | Link .clipgroup with CSQC on networked models so that... |
tree | commitdiff |
2020-07-16 |
Mario | Increase net_slist_queriespersecond to 60 and fix compi... |
tree | commitdiff |
2020-07-15 |
Mario | Increase gametype limit to 32 840/head |
tree | commitdiff |
2020-07-15 |
Mario | Merge branch 'master' into Mario/gametypes |
tree | commitdiff |
2020-07-14 |
Mario | Fix replacement gametype names not being applied |
tree | commitdiff |
2020-07-14 |
bones_was_here | Rename sv_q3defragcompat_changehitbox to sv_q3compat_ch... |
tree | commitdiff |
2020-07-14 |
bones_was_here | Rename stat Q3DEFRAGCOMPAT to Q3COMPAT and change type... |
tree | commitdiff |
2020-07-14 |
bones_was_here | Add parentheses around q3compat BIT checks in case... |
tree | commitdiff |
2020-07-14 |
bones_was_here | Merge branch 'master' into bones_was_here/q3compat |
tree | commitdiff |
2020-07-14 |
Mario | Fix racer being able to fire rockets before the round... |
tree | commitdiff |
2020-07-14 |
bones_was_here | Remove autocvar_sv_q3defragcompat and use 1 bitfield... |
tree | commitdiff |
2020-07-14 |
Mario | Fix racer rockets not showing a proper explosion effect |
tree | commitdiff |
2020-07-14 |
Mario | If no supported gamemodes are available, fall back... |
tree | commitdiff |
2020-07-14 |
Mario | Merge branch 'master' into Mario/gametypes |
tree | commitdiff |
2020-07-14 |
Mario | Merge branch 'master' into Mario/headshots |
tree | commitdiff |
2020-07-13 |
bones_was_here | Update Q3 item compat comments |
tree | commitdiff |
2020-07-13 |
Mario | Remove a leftover debug print from the disabled gametyp... |
tree | commitdiff |
2020-07-13 |
Mario | Add a mutator hook to allow forcing team radar icons... |
tree | commitdiff |
2020-07-13 |
Mario | Add a gametype flag to indicate that a gametype shouldn... |
tree | commitdiff |
2020-07-13 |
Mario | Add a mutator hook to control whether the race timer... |
tree | commitdiff |
2020-07-13 |
bones_was_here | Remove sv_q3acompat_machineshotgunswap and move .arena... |
tree | commitdiff |
2020-07-13 |
Mario | Add a mutator hook to shownames to allow hiding it... |
tree | commitdiff |
2020-07-13 |
Mario | Fix CA modicons pointing to a freezetag cvar |
tree | commitdiff |
2020-07-13 |
Mario | Add a mutator hook to hide the accuracy panel in the... |
tree | commitdiff |
2020-07-13 |
Mario | Add a mutator hook to indicate whether rankings should... |
tree | commitdiff |
2020-07-13 |
Mario | Add a mutator hook to not show the scoreboard while... |
tree | commitdiff |
2020-07-13 |
Mario | Add a mutator hook to hide the score HUD panel |
tree | commitdiff |
2020-07-13 |
Mario | Add a mutator hook to indicate whether the physics... |
tree | commitdiff |
2020-07-13 |
Mario | Move LMS info message to its own file |
tree | commitdiff |
2020-07-13 |
Mario | Move gametype registers into their own files, fallback... |
tree | commitdiff |
2020-07-11 |
Mario | Mention the prefix added to weapon cvars near the WEP_C... |
tree | commitdiff |
2020-07-11 |
Mario | Merge branch 'Mario/movetype_push' into 'master' |
tree | commitdiff |
2020-07-11 |
Mario | Split the gamelog code out of miscfunctions and into... |
tree | commitdiff |
2020-07-11 |
Mario | Merge branch 'master' into Mario/headshots |
tree | commitdiff |
2020-07-11 |
Mario | Mark func_static as a solid model (it acts as a wall... |
tree | commitdiff |
2020-07-11 |
Mario | Remove client side macro for conditional weapon spawn... |
tree | commitdiff |
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