2004-05-19 |
havoc | restructured parts of explosion code |
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2004-05-18 |
havoc | Tomaz patch to implement controllable fade rate in... |
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2004-05-17 |
havoc | Tomaz added some cl_explosions cvars, more work on... |
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2004-03-10 |
havoc | now calls GL_LockArrays manually around each R_Mesh_Dra... |
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2004-03-10 |
havoc | merged CL_ColorPointer into R_Mesh_State |
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2004-03-10 |
havoc | R_Mesh_State_Texture and GL_VertexPointer merge once... |
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2004-03-10 |
havoc | GL_Color no longer interacts with GL_ColorPointer ... |
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2003-09-21 |
havoc | r_colorscale gone, v_overbrightbits (cvar which control... |
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2003-08-19 |
havoc | more q3bsp work (and no it still doesn't work right) |
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2003-07-03 |
havoc | fixed numerous bugs with explosion hull shape (now... |
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2003-07-01 |
havoc | redesigned how the renderer handles much of it's state... |
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2003-05-26 |
havoc | removed directional shading on explosions because it... |
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2003-05-25 |
havoc | simplified explosion rendering a little (probably a... |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2003-03-09 |
havoc | changed R_Mesh_ system (again), now uses R_Mesh_GetSpac... |
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2002-10-26 |
havoc | fix for drawing explosions and sky twice as much as... |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-05 |
havoc | texcoord arrays are now 3 component (padded to 4 floats) |
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2002-09-30 |
havoc | gl backend now has functions for color array and flat... |
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2002-09-27 |
havoc | CL_TraceLine can now return what entity was hit (this... |
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2002-09-17 |
havoc | m.wantoverbright is gone |
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2002-09-12 |
havoc | varray_element is gone, instead you pass your own eleme... |
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2002-09-06 |
havoc | transform matrix is now separate from R_Mesh_State... |
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2002-09-06 |
havoc | vertex arrays renamed to varray_ and exposed to rest... |
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2002-08-28 |
havoc | most of the framework for hardware accelerated transfor... |
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2002-08-27 |
havoc | got rid of lots of unnecessary m.transparent = lines... |
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2002-08-27 |
havoc | engine mostly converted to use R_MeshQueue functions... |
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2002-08-25 |
havoc | batching is gone. |
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2002-08-24 |
havoc | detail texturing added (although with just one generate... |
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2002-08-09 |
havoc | converted code to use R_Mesh_Draw_GetBuffer |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-05-21 |
lordhavoc | split out RecursiveHullCheck and related code into... |
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2002-04-05 |
lordhavoc | minor cleanup/simplification (though a bit of a de... |
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2002-03-12 |
lordhavoc | added cl_particles_blood_size_min, cl_particles_blood_s... |
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2002-03-04 |
lordhavoc | slowed down explosion so it lasts about as long as... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-23 |
lordhavoc | fix for explosions sometimes not being freed at very... |
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2002-02-22 |
lordhavoc | fixed bugs with explosion intensity shading according... |
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2002-02-03 |
lordhavoc | changed explosion color calculations, they look much... |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-26 |
lordhavoc | made explosions additive, softened edges (hacky but... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-10-26 |
lordhavoc | added CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu... |
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2001-10-18 |
lordhavoc | probable fix for severe model rendering bugs in 3DFX... |
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2001-05-27 |
lordhavoc | cleaned up nearly all of the externs in .c files (moved... |
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2001-04-20 |
lordhavoc | added newmap function to render modules (so explosions... |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2001-02-23 |
lordhavoc | updated makefile and added r_explosion.c (forgot) |
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