]> de.git.xonotic.org Git - xonotic/darkplaces.git/history - r_explosion.c
Clears stainmaps on map restart/change based on cl_stainmapsclearonload cvar. Also...
[xonotic/darkplaces.git] / r_explosion.c
2004-05-19 havocrestructured parts of explosion code
2004-05-18 havocTomaz patch to implement controllable fade rate in...
2004-05-17 havocTomaz added some cl_explosions cvars, more work on...
2004-03-10 havocnow calls GL_LockArrays manually around each R_Mesh_Dra...
2004-03-10 havocmerged CL_ColorPointer into R_Mesh_State
2004-03-10 havocR_Mesh_State_Texture and GL_VertexPointer merge once...
2004-03-10 havocGL_Color no longer interacts with GL_ColorPointer ...
2003-09-21 havocr_colorscale gone, v_overbrightbits (cvar which control...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-07-03 havocfixed numerous bugs with explosion hull shape (now...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-05-26 havocremoved directional shading on explosions because it...
2003-05-25 havocsimplified explosion rendering a little (probably a...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2002-10-26 havocfix for drawing explosions and sky twice as much as...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-09-17 havocm.wantoverbright is gone
2002-09-12 havocvarray_element is gone, instead you pass your own eleme...
2002-09-06 havoctransform matrix is now separate from R_Mesh_State...
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocgot rid of lots of unnecessary m.transparent = lines...
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-25 havocbatching is gone.
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-09 havocconverted code to use R_Mesh_Draw_GetBuffer
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-21 lordhavocsplit out RecursiveHullCheck and related code into...
2002-04-05 lordhavocminor cleanup/simplification (though a bit of a de...
2002-03-12 lordhavocadded cl_particles_blood_size_min, cl_particles_blood_s...
2002-03-04 lordhavocslowed down explosion so it lasts about as long as...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-23 lordhavocfix for explosions sometimes not being freed at very...
2002-02-22 lordhavocfixed bugs with explosion intensity shading according...
2002-02-03 lordhavocchanged explosion color calculations, they look much...
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-26 lordhavocmade explosions additive, softened edges (hacky but...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
2001-10-18 lordhavocprobable fix for severe model rendering bugs in 3DFX...
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-04-20 lordhavocadded newmap function to render modules (so explosions...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-02-23 lordhavocupdated makefile and added r_explosion.c (forgot)