2005-11-05 |
havoc | eliminated qbyte type, now uses unsigned char throughou... |
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2005-10-29 |
havoc | converted vertex fogging to use a fogtable array which... |
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2005-10-24 |
havoc | moved d_lightstylevalue into r_refdef.lightstyle |
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2005-10-23 |
havoc | rewrote r_speeds stats code, now uses renderstats globa... |
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2005-10-21 |
havoc | gave names to nearly all structs and enums which should... |
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2005-05-14 |
havoc | added a couple checks to hopefully fix a lit sprite... |
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2005-04-30 |
havoc | relocated the CL_SendMove call to put it at the end... |
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2005-04-24 |
havoc | don't apply dlights to opaque models (this was happenin... |
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2005-04-10 |
havoc | removed unused leaf parameter on CompleteLightPoint |
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2005-03-17 |
havoc | removed a lot of renderer cruft (such as 48% of gl_rsur... |
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2005-03-17 |
havoc | merged q1bsp and q3bsp surface rendering |
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2005-03-10 |
havoc | added basematerialflags/currentmaterialflags to texture... |
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2005-03-07 |
havoc | merged q3msurface_t into msurface_t |
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2005-03-06 |
havoc | a major rename - instead of q1bsp code having surf... |
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2005-03-06 |
havoc | moved brushq1 nodes/leafs/leaffaces/planes/portals... |
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2005-03-06 |
havoc | renamed q1bsp marksurfaces to leaffaces for consistency... |
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2005-03-06 |
havoc | got rid of node->contents, leaf->contents kept (only... |
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2005-03-05 |
havoc | eliminated brushq1.pvs* variables, pvstexture surface... |
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2005-02-04 |
havoc | realtime dlights are now overridden by gl_flashblend... |
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2004-12-03 |
havoc | some renderer/client separation cleanup, migrated some... |
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2004-11-14 |
havoc | upgraded rtlights format to have separate ambient,... |
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2004-09-26 |
havoc | added r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlig... |
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2004-08-17 |
tomaz | Added lightstyle interpolation. |
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2004-05-18 |
havoc | allow drawing coronas fainter than 1 (it was checking... |
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2004-03-16 |
havoc | added a note to optimize the MAX_DLIGHTS loop somehow |
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2004-03-01 |
havoc | cleaned up rtlight handling, merging most code between... |
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2004-02-25 |
havoc | renamed brush model pvs stuff to be in brush struct... |
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2004-02-22 |
havoc | fixed GL_Scissor call in rtlight code (apparently I... |
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2004-02-22 |
havoc | fixed a possible crash in R_DrawCoronas (it was using... |
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2004-02-21 |
havoc | cleaned up R_RenderView setup code a bit, and shuffled... |
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2004-02-21 |
havoc | moved light matrix generation out of the render code... |
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2004-02-18 |
havoc | added gl_lightmaps cvar (for looking at the raw lightma... |
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2004-02-02 |
havoc | fix a logic bug in EntLight handling (should have been... |
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2003-11-14 |
havoc | r_refdef.vieworg and r_refdef.viewangles replaced by... |
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2003-09-21 |
havoc | r_dlightmap 0 mode removed (vertex dlights on lightmapp... |
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2003-08-23 |
havoc | negate the dnormal instead of negating the dotproduct... |
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2003-08-23 |
havoc | diffusenormal lighting was backwards (thanks to Electro... |
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2003-08-23 |
havoc | q3bsp is working, but no curves yet, and no realtime... |
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2003-08-19 |
havoc | more q3bsp work (and no it still doesn't work right) |
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2003-08-14 |
havoc | q3bsp is still not working yet, but getting closer |
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2003-08-13 |
havoc | no time to explain, more changes on the path to q3bsp... |
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2003-08-13 |
havoc | more hackish cleanups of PVS stuff, now decompresses... |
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2003-08-10 |
havoc | moved RecursiveLightPoint code to model_brush.c (model... |
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2003-07-22 |
havoc | gl_flashblend 1 now disables model dlighting like it... |
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2003-07-17 |
havoc | moved all type-specific model fields to respective... |
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2003-07-12 |
havoc | fix a bunch of things that should have been checking... |
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2003-07-02 |
havoc | changed brush model API - now uses function pointers... |
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2003-07-01 |
havoc | redesigned how the renderer handles much of it's state... |
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2003-05-24 |
havoc | alias model (q1/q2/q3) rendering now supports gl_mesh_c... |
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2003-04-18 |
havoc | inlined the only call of R_ModelLightPoint (in R_LightM... |
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2003-04-07 |
havoc | split r_shadow_realtime into r_shadow_realtime_world... |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2003-03-09 |
havoc | changed R_Mesh_ system (again), now uses R_Mesh_GetSpac... |
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2003-02-14 |
havoc | fix some bugs with r_fullbright, no lights, and other... |
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2002-11-28 |
havoc | most of the new alias mesh system is in place now... |
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2002-11-16 |
havoc | lightmap update checking is now handled very differentl... |
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2002-10-27 |
havoc | gloss now works correctly |
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2002-10-16 |
havoc | fixed some dynamic lighting bugs related to glowing... |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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2002-10-05 |
havoc | texcoord arrays are now 3 component (padded to 4 floats) |
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2002-10-03 |
havoc | massive coding has been done on shadow volumes (some... |
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2002-09-30 |
havoc | gl backend now has functions for color array and flat... |
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2002-09-30 |
havoc | ent field added back to dlight structures |
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2002-09-27 |
havoc | CL_TraceLine can now return what entity was hit (this... |
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2002-09-17 |
havoc | m.wantoverbright is gone |
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2002-09-12 |
havoc | varray_element is gone, instead you pass your own eleme... |
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2002-09-10 |
havoc | optimizing R_DrawSurfaces and WorldNode functions |
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2002-09-06 |
havoc | transform matrix is now separate from R_Mesh_State... |
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2002-09-06 |
havoc | vertex arrays renamed to varray_ and exposed to rest... |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-08-30 |
havoc | commented out bit-hacking 1/sqrt code |
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2002-08-28 |
havoc | most of the framework for hardware accelerated transfor... |
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2002-08-27 |
havoc | got rid of lots of unnecessary m.transparent = lines... |
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2002-08-27 |
havoc | engine mostly converted to use R_MeshQueue functions... |
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2002-08-25 |
havoc | batching is gone. |
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2002-08-24 |
havoc | detail texturing added (although with just one generate... |
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2002-08-09 |
havoc | converted coronas to R_Mesh_Draw_GetBuffer |
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2002-08-09 |
havoc | rewrote most of the RSurfShader_ functions to use R_Mes... |
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2002-08-03 |
havoc | now entirely dynamic OpenGL binding |
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2002-08-03 |
havoc | Lots of speedups and cleanups in client code, dynamical... |
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2002-08-02 |
havoc | fixed a lighting bug with overbright modes when using... |
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2002-07-29 |
knghtbrd | Make coronas look better (it looks good in Twilight... |
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2002-07-17 |
havoc | faster static light tracing (by not doing it as often... |
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2002-06-13 |
lordhavoc | Forgot to apply Vic's axial patch for r_light.c, here... |
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2002-06-03 |
lordhavoc | changed model lighting to match map lighting (this... |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-05-21 |
lordhavoc | split out RecursiveHullCheck and related code into... |
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2002-05-15 |
lordhavoc | muzzleflash fades out |
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2002-05-15 |
lordhavoc | directional static lighting support (but not fast yet... |
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2002-04-11 |
lordhavoc | removed silly uses of 'long' (now int, or qbyte *,... |
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2002-03-12 |
lordhavoc | added cl_particles_blood_size_min, cl_particles_blood_s... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-25 |
lordhavoc | cleaned up backend code a bit more, added R_Mesh_Draw_G... |
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2002-02-24 |
lordhavoc | Forgot to commit removal of DrawDecal |
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2002-02-15 |
lordhavoc | made corona texture brighter, and rendering of it darke... |
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2002-02-03 |
lordhavoc | removed some old commented out code |
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2002-02-03 |
lordhavoc | made coronas small and intense, much more noticable now |
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2002-02-02 |
lordhavoc | coronas now scale with the light radius |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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