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[xonotic/darkplaces.git] / r_shadow.h
2009-10-06 eihrulimproved shadowmap side culling
2009-10-04 vortex-added game Blood Omnicide
2009-10-03 eihrulcompile separate index lists for each cubemap shadowmap...
2009-09-22 havocimplemented omnidirectional shadowmapping using depth...
2009-09-15 havocfix errors and warnings in MSVC when compiling as C++
2009-02-16 havocimplemented zpass shadowing, not used yet
2009-02-12 havocimplemented occlusion query support on corona rendering...
2008-09-11 divverentadd r_shadow_glossexact to toggle between old and new...
2008-06-01 divverentsome const fixes and type fixes found by gcc -combine
2008-04-10 havocimplemented uint16 element array support, and use of...
2007-12-03 havocthe light has been defeated by the shadow (r_light...
2007-05-24 havoceliminated rsurface.model, so there is now no dependenc...
2007-05-20 havocremoved r_shadow_realtime_world_dlightshadows cvar...
2007-05-20 havocrenamed r_shadow_shadow_polygon* cvars to r_shadow_polygon*
2007-04-07 havocadded clearstencil parameter to R_Shadow_RenderMode_Ste...
2007-04-04 havocimplemented vbo rendering of map, models, and compiled...
2007-03-08 havocimplemented shadow caster culling by creating a frustum...
2007-03-01 havocimplemented r_shadow_culltriangles cvar (on by default...
2007-02-22 havocadded r_shadow_lightradiusscale cvar (similar to r_shad...
2007-02-09 havocadded back portal culling to rtlights because svbsp...
2007-02-08 havocremoved CL_UpdateEntities call in CSQC rendering code
2007-02-03 havocadded r_shadow_frontsidecasting cvar (default 1), this...
2007-01-28 havocimplemented Shadow Volume BSP based culling of lit...
2007-01-21 havocreorganized view rendering setup code a bit to reduce...
2006-12-31 havocadded r_shadow_glossexponent cvar to control specular...
2006-12-30 havocadded r_shadows cvar which renders Quake3 cg_shadows...
2006-05-01 havocoptimized rtlighting passes by using RSurf_DrawBatch_Si...
2006-04-20 havocsignificant surface renderer optimizations
2006-03-21 havocrenamed varray_ arrays to rsurface_array_, and they...
2006-02-22 havocchanged behavior of r_showtris (now only affects geomet...
2005-12-27 havocreworked rtlighting code to handle transparent water...
2005-10-24 havocmoved d_lightstylevalue into r_refdef.lightstyle
2005-09-07 havocmigrated surface list iteration into the RenderLighting...
2005-09-07 havocsplit model->DrawShadowVolume into CompileShadowVolume...
2005-09-07 havocremoved r_shadow_realtime_world_compilelight cvar and...
2005-09-07 havocmigrated a lot of error handling out of R_Shadow_Render...
2005-05-08 havocadded rmesh_t and R_Mesh_AddVertex3f, R_Mesh_AddPolygon...
2005-05-03 havoccleaned up portions of rtlighting system, allowing...
2005-04-20 havocreimplemented rtlight portal culling (used for compiled...
2005-04-20 havocr_shadow_staticworldlights has mutated into r_shadow_re...
2005-04-15 havocchanged R_Shadow_RenderLighting to do full base+pants...
2005-04-04 havocoptimized surface rendering to surface->groupmesh-...
2005-03-09 havocslight code reduction to DrawShadowVolume functions
2004-11-14 havocupgraded rtlights format to have separate ambient,...
2004-09-30 havocsped up nexuiz rtlights benchmark by 4% by optimizing...
2004-08-23 havocmerged R_Shadow_Stage_LightWithShadows and R_Shadow_Sta...
2004-05-21 havocTomaz renamed r_shadow_polygon* cvars to r_shadow_shado...
2004-04-16 havocrenamed r_shadow_worldshadows to r_shadow_realtime_worl...
2004-03-17 havocbsp model shadows are now enlarged by r_shadow_projectd...
2004-03-13 havocmerged static and dynamic rtlight handling almost entir...
2004-03-02 havoctemporarily disabled compiled rtlights (they'll make...
2004-03-01 havoccleaned up rtlight handling, merging most code between...
2004-02-22 havocfixed GL_Scissor call in rtlight code (apparently I...
2004-02-21 havocmoved light matrix generation out of the render code...
2004-02-18 havocadded gl_lightmaps cvar (for looking at the raw lightma...
2004-02-06 havocrenamed r_shadow_shadows to r_shadow_dlightshadows...
2003-11-05 havocadded r_shadow_showtris
2003-10-07 havoccd audio now tied to sound system
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-05-26 havocfixed realtime lighting bugs with gl_mesh_batching...
2003-04-07 havocsplit r_shadow_realtime into r_shadow_realtime_world...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2003-02-28 havoclights now have an orientation (this isn't editable...
2003-01-27 havoclightning beams have been replaced with a polygon effec...
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-11-04 havocremoved use of 3D textures
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-10-28 havocimplemented scissor rect clipping of lights in realtime...
2002-10-27 havocgloss now works correctly
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-06 havoc3D attenuation texture works now
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-30 havocoptimized trianglefacing calculation, per Vic's recomme...
2002-09-30 havocbmodel shadow volumes
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-30 havocnewline to keep gcc3 happy
2002-09-30 havocforgot to commit this