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de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/log
TimePath [Thu, 29 Jan 2015 00:22:19 +0000 (11:22 +1100)]
Rename defs to qh
TimePath [Thu, 29 Jan 2015 00:12:02 +0000 (11:12 +1100)]
#include this
Initial move to #include
TODO: remove unused includes
Mario [Wed, 28 Jan 2015 09:40:06 +0000 (20:40 +1100)]
The rest of the end of the start
Mario [Wed, 28 Jan 2015 09:39:38 +0000 (20:39 +1100)]
The end of the start
TimePath [Wed, 28 Jan 2015 00:08:39 +0000 (11:08 +1100)]
Remove `-Wno-double-declaration`
TimePath [Tue, 27 Jan 2015 22:10:55 +0000 (09:10 +1100)]
Declare more ints as ints
Mario [Tue, 27 Jan 2015 09:11:12 +0000 (20:11 +1100)]
Begin making triggers common code
Mario [Tue, 27 Jan 2015 07:59:18 +0000 (18:59 +1100)]
Merge branch 'master' into TimePath/experiments/csqc_prediction (blame TimePath if everything is broken)
Conflicts:
qcsrc/server/cl_physics.qc
TimePath [Mon, 26 Jan 2015 09:10:42 +0000 (20:10 +1100)]
Revert a deleted `#define`
TimePath [Mon, 26 Jan 2015 08:56:51 +0000 (19:56 +1100)]
Check features, not compilers
TimePath [Mon, 26 Jan 2015 08:51:39 +0000 (19:51 +1100)]
Clean up macros
TimePath [Mon, 26 Jan 2015 07:59:39 +0000 (18:59 +1100)]
Remove redundant uses of `var`
TimePath [Mon, 26 Jan 2015 07:41:06 +0000 (18:41 +1100)]
Clean up macro hell
TimePath [Mon, 26 Jan 2015 00:28:05 +0000 (11:28 +1100)]
Declare more ints as ints
terencehill [Sun, 25 Jan 2015 23:52:27 +0000 (00:52 +0100)]
Put formula to calculate row count into its own function
TimePath [Sun, 25 Jan 2015 23:48:07 +0000 (10:48 +1100)]
Unify boolean constants
TRUE -> true
FALSE -> false
terencehill [Sun, 25 Jan 2015 18:25:32 +0000 (19:25 +0100)]
Improve distribution of the icons and therefore use of the available space in the simplest way
TimePath [Sun, 25 Jan 2015 11:27:23 +0000 (22:27 +1100)]
Replace `vector_[xyz]` with `vector.[xyz]` where possible
Mario [Sun, 25 Jan 2015 07:04:01 +0000 (18:04 +1100)]
Add mod icons for instagib (will remove the old MinstaGib icons in 0.8.1)
TimePath [Sun, 25 Jan 2015 04:26:33 +0000 (15:26 +1100)]
Work around a gmqcc bug
TimePath [Sun, 25 Jan 2015 04:02:50 +0000 (15:02 +1100)]
Rename menu files to be consistent
*.h -> *.qh
*.c -> *.qc
TimePath [Sun, 25 Jan 2015 03:44:56 +0000 (14:44 +1100)]
Delete empty files
TimePath [Sun, 25 Jan 2015 03:41:51 +0000 (14:41 +1100)]
Remove some `#ifdef GMQCC` conditionals
TimePath [Sun, 25 Jan 2015 03:33:33 +0000 (14:33 +1100)]
Kill uses of `local` and `noref`
TimePath [Sun, 25 Jan 2015 03:19:06 +0000 (14:19 +1100)]
Declare more ints as ints
TimePath [Sun, 25 Jan 2015 01:19:14 +0000 (12:19 +1100)]
Declare more ints as ints
Mario [Sat, 24 Jan 2015 23:47:58 +0000 (23:47 +0000)]
Merge branch 'sev/more_crosshairs' into 'master'
A few additional crosshairs
This is more a merge suggestion than a request (sorry for the recent avalanche).
Some time ago I created a few crosshairs that I feel are missing in the default set:
simple traditional design, unobtrusive, high-contrast.
Now I've noticed that the new menu has an empty row in the crosshair settings.
Add one and one together and you get this branch.
![crosshairs](https://gitlab.com/uploads/xonotic/xonotic-data.pk3dir/
14dc267bef /crosshairs.png)
See merge request !94
terencehill [Sat, 24 Jan 2015 23:26:35 +0000 (00:26 +0100)]
Reduce scope of some variables
terencehill [Sat, 24 Jan 2015 23:18:39 +0000 (00:18 +0100)]
Add an explicative comment
terencehill [Sat, 24 Jan 2015 21:35:17 +0000 (22:35 +0100)]
Revert "Improve the distribution of icons in the HUD weapons panel" as the previous code worked that way in order to use the same weapon icon size (and the same layout) even when hud_panel_weapons_onlyowned is set to 1
This reverts commit
c4fb6d591478d37e1957d0beec6137887ef05569 .
Severin Meyer [Sat, 24 Jan 2015 18:11:56 +0000 (19:11 +0100)]
Add a new row of traditional, unobtrusive, high-contrast crosshairs to the crosshair settings
Mario [Sat, 24 Jan 2015 11:32:53 +0000 (22:32 +1100)]
Begin fixing the monster (only 700 more lines to go, yay)
TimePath [Sat, 24 Jan 2015 11:01:58 +0000 (22:01 +1100)]
Declare more ints as ints
TimePath [Sat, 24 Jan 2015 10:51:09 +0000 (21:51 +1100)]
Declare more ints as ints
Mario [Sat, 24 Jan 2015 10:42:24 +0000 (21:42 +1100)]
Fix some more things
Mario [Sat, 24 Jan 2015 10:20:18 +0000 (21:20 +1100)]
Fix some cases of noref
Mario [Sat, 24 Jan 2015 10:17:00 +0000 (21:17 +1100)]
Remove some cases of local noref
Mario [Sat, 24 Jan 2015 10:13:34 +0000 (21:13 +1100)]
Why wasn't this done in the first place, instead of blaming the compiler...
Mario [Sat, 24 Jan 2015 08:46:03 +0000 (19:46 +1100)]
Make TRUE and FALSE booleans
TimePath [Sat, 24 Jan 2015 08:42:29 +0000 (19:42 +1100)]
Merge remote-tracking branch 'origin/Mario/qc_updates' into Mario/qc_updates
TimePath [Sat, 24 Jan 2015 08:26:47 +0000 (19:26 +1100)]
Declare ints as ints
Mario [Sat, 24 Jan 2015 08:35:38 +0000 (19:35 +1100)]
Fix compile and add more fun
Mario [Sat, 24 Jan 2015 08:29:38 +0000 (19:29 +1100)]
More fun stuff
Mario [Sat, 24 Jan 2015 07:47:09 +0000 (18:47 +1100)]
Figured out why it crashed, time to fix the other leaks
Mario [Sat, 24 Jan 2015 07:43:39 +0000 (18:43 +1100)]
Fix a weird crash (hoping there aren't any more of these, looks like a very specific function causing issues)
Mario [Sat, 24 Jan 2015 07:05:57 +0000 (18:05 +1100)]
Turn #define'd constants into actual constants
Mario [Sat, 24 Jan 2015 05:06:35 +0000 (16:06 +1100)]
Can only hope there's no mistakes in this
Mario [Sat, 24 Jan 2015 04:03:02 +0000 (15:03 +1100)]
Not much to do in announcer.qc
Mario [Sat, 24 Jan 2015 04:01:19 +0000 (15:01 +1100)]
Client projectiles
Mario [Sat, 24 Jan 2015 03:57:58 +0000 (14:57 +1100)]
Fix compile
Mario [Sat, 24 Jan 2015 03:57:15 +0000 (14:57 +1100)]
Integerize client's vehicles.qc
Mario [Sat, 24 Jan 2015 03:49:57 +0000 (14:49 +1100)]
Also do functions
Mario [Sat, 24 Jan 2015 03:48:41 +0000 (14:48 +1100)]
cl_cmd.qc
Mario [Sat, 24 Jan 2015 03:37:51 +0000 (14:37 +1100)]
One file down, a few hundred to go
Mario [Sat, 24 Jan 2015 03:24:04 +0000 (03:24 +0000)]
Merge branch 'sev/menu_sounds_reimplementation' into 'master'
Menu sounds reimplementation
This branch reimplements the menu sounds. It now plays different soundfiles for the following events:
OPEN: opening dialog
CLOSE: closing dialog
FOCUS: moving focus to new item
EXECUTE: pressing button, enter key, or double click
SELECT: using checkbox, radiobutton, or similar
SLIDE: using slider or colorpicker
CLEAR: clearing inputbox or keybind
WINNER: winning single player campaign
The soundfiles are moved into the dedicated directory *data/sound/menu*.
Unfortunately, I can't provide new soundfiles, since I have no experience with sound production,
so I've reused the legacy sounds or added placeholders.
However, I still think it is useful to merge this branch now,
because it improves the way that the sounds are played:
- It greatly reduces the "Geiger counter" effect of the focus sound when the cursor quickly moves across several items
- The focus sound plays for all interactive elements, e.g. also for the inputbox
- The execute (button) sound also plays for double clicks, e.g. in the gametypelist
- The audio settings tab gets a second checkbox to independently toggle focus sounds
See merge request !93
Severin Meyer [Sat, 24 Jan 2015 02:06:50 +0000 (03:06 +0100)]
Remove newlines from menu sounds README file
Mario [Sat, 24 Jan 2015 01:55:46 +0000 (12:55 +1100)]
Merge branch 'Mario/wep_settemp_fix'
Mario [Sat, 24 Jan 2015 01:38:09 +0000 (12:38 +1100)]
Add a hack to fix mapinfo weaponstart settemps not working
Mirio [Sat, 24 Jan 2015 00:52:01 +0000 (01:52 +0100)]
Updates
terencehill [Sat, 24 Jan 2015 00:27:31 +0000 (01:27 +0100)]
Merge branch 'master' into terencehill/menu_optimizations
Severin Meyer [Sat, 24 Jan 2015 00:00:53 +0000 (01:00 +0100)]
Rename legacy menu soundfiles and add placeholder files
Severin Meyer [Fri, 23 Jan 2015 23:55:25 +0000 (00:55 +0100)]
Add focus sound to menu sound constants
Severin Meyer [Fri, 23 Jan 2015 21:38:57 +0000 (22:38 +0100)]
Disable focus sound for the playerlist, because it is not an interactive item
Severin Meyer [Fri, 23 Jan 2015 21:36:10 +0000 (22:36 +0100)]
Add a checkbox to the audio settings to toggle focus sounds
Severin Meyer [Fri, 23 Jan 2015 21:22:16 +0000 (22:22 +0100)]
Play bonus sound when the winner dialog is opened
Severin Meyer [Fri, 23 Jan 2015 21:19:01 +0000 (22:19 +0100)]
Play OPEN/CLOSE sound when opening/closing dialog
Severin Meyer [Fri, 23 Jan 2015 20:05:11 +0000 (21:05 +0100)]
Play sounds when chosing or executing a listbox item changes the menu state
Severin Meyer [Fri, 23 Jan 2015 19:31:59 +0000 (20:31 +0100)]
Play CLEAR sound when using inputbox clearbutton, also remove unnecessary InputBox_Clear_Click function
Severin Meyer [Fri, 23 Jan 2015 19:27:47 +0000 (20:27 +0100)]
Play SLIDE sound when using slider or colorpicker
Severin Meyer [Fri, 23 Jan 2015 19:20:32 +0000 (20:20 +0100)]
Play SELECT sound when using checkbox or its subtypes
Severin Meyer [Fri, 23 Jan 2015 19:18:10 +0000 (20:18 +0100)]
Revise button sound
Severin Meyer [Fri, 23 Jan 2015 18:05:11 +0000 (19:05 +0100)]
Revise focus sound, use a time guard to prevent "Geiger counter" effect
Mattia Basaglia [Fri, 23 Jan 2015 15:15:28 +0000 (16:15 +0100)]
Use loop macro in Ban_Enforce
Mario [Fri, 23 Jan 2015 05:11:20 +0000 (16:11 +1100)]
Let's not make them macros
Mario [Fri, 23 Jan 2015 05:08:11 +0000 (16:08 +1100)]
Move TRUE and FALSE definitions to util-pre.qh and hide them under a definition check for bool support
Mario [Fri, 23 Jan 2015 01:44:17 +0000 (01:44 +0000)]
Merge branch 'sev/hud_weapon_panel' into 'master'
A few HUD weapon panel improvements
Currently, the HUD weapon panel distributes the weapon icons very akwardly. The scaling is especially off when arranged vertically, sometimes leaving a gap on either side. So I've made to following changes:
- Reimplemented the distribution of the icons to better use the available space, and to be more predictable.
- Added a new cvar *hud_panel_weapons_label_scale*, to change the label size.
- Lastly, I've tightened up the HUD editor selection border for all panels, to more closely resemble the selection border in editors like GIMP or Inkscape.
![hud_weapons_v](https://gitlab.com/uploads/xonotic/xonotic-data.pk3dir/
0c951a653d /hud_weapons_v.png)
![hud_weapons_h](https://gitlab.com/uploads/xonotic/xonotic-data.pk3dir/
e494180790 /hud_weapons_h.png)
See merge request !85
Mario [Fri, 23 Jan 2015 01:42:09 +0000 (01:42 +0000)]
Merge branch 'sev/menu_play_char' into 'master'
Two small menu fixes
Use Unicode character for the playlist play symbol.
Same character as used for the >>> downloading sign on the scoreboard.
*Edit*
I've added another small bugfix to this MR.
See merge request !86
Mario [Fri, 23 Jan 2015 01:37:37 +0000 (01:37 +0000)]
Merge branch 'terencehill/cvar_updates' into 'master'
Terencehill/cvar updates
cvar updates
See merge request !82
Mario [Fri, 23 Jan 2015 01:34:35 +0000 (01:34 +0000)]
Merge branch 'terencehill/ready_restart_tweaks' into 'master'
Terencehill/ready restart tweaks
Improve behaviour when sv_ready_restart and sv_ready_restart_after_countdown are enabled:
* Don't play "Prepare for battle" announcement twice in games made of rounds
* Block players while the countdown to game start is going even if sv_ready_restart_after_countdown is enabled
This is to avoid that a player roaming in the map gets confused by the sudden respawn when the game begins; it also helps to more clearly separate pre-game time from pre-round time (in the latter players are allowed to move depending on the game mode, e.g. CA allows it, FT doesn't)
See merge request !88
Mario [Fri, 23 Jan 2015 01:31:09 +0000 (12:31 +1100)]
Merge branch 'sev/menu_listbox_doubleclick'
Severin Meyer [Thu, 22 Jan 2015 22:11:53 +0000 (23:11 +0100)]
Fix minus key bug in the weaponslist
Severin Meyer [Thu, 22 Jan 2015 17:33:50 +0000 (18:33 +0100)]
Move double click detection from listbox subtypes to the superclass
Mario [Thu, 22 Jan 2015 08:13:18 +0000 (08:13 +0000)]
Merge branch 'sev/hud_kh' into 'master'
Reimplemented Keyhunt HUD modicon panel
The current Keyhunt HUD modicon panel is overly complicated and inconsistent with other gametypes:
- It uses most of the available space to show the original key color, which is irrelevant for the gameplay
- Teams are not grouped
- Ownership is conveyed with different alpha values, which is difficult to understand
- As a result, you get an "RGBA salad"
This branch reimplements the panel:
- Each key is shown in the color of its current owning team
- Keys are grouped by team
- The icons use the same taken/carrying/dropped pattern used for CTF
- The icons blink if RUN HERE is shown
- The icons are more evenly distributed in the available space, esp. in the case of fewer than 4 teams
---
![kh](https://gitlab.com/uploads/xonotic/xonotic-data.pk3dir/
b8cb9585fd /kh.png)
See merge request !75
Mario [Thu, 22 Jan 2015 08:12:07 +0000 (19:12 +1100)]
Merge branch 'master' into sev/hud_kh
Severin Meyer [Thu, 22 Jan 2015 00:41:35 +0000 (01:41 +0100)]
Replace the chatbubble and teambubble with luma versions
terencehill [Wed, 21 Jan 2015 23:22:00 +0000 (00:22 +0100)]
Block players while the countdown to game start is going even if sv_ready_restart_after_countdown is enabled
Severin Meyer [Wed, 21 Jan 2015 23:21:49 +0000 (00:21 +0100)]
Update luma HUD weapon panel config and a few icons
terencehill [Wed, 21 Jan 2015 23:09:21 +0000 (00:09 +0100)]
Don't play "Prepare for battle" announcement again when countdown to game start ends and countdown to round start begins
Severin Meyer [Wed, 21 Jan 2015 22:26:53 +0000 (23:26 +0100)]
Thighten up the panel selection border in the HUD editor
Severin Meyer [Wed, 21 Jan 2015 20:33:09 +0000 (21:33 +0100)]
Add cvar hud_panel_weapons_label_scale
Severin Meyer [Wed, 21 Jan 2015 19:06:41 +0000 (20:06 +0100)]
Improve the distribution of icons in the HUD weapons panel
Severin Meyer [Wed, 21 Jan 2015 07:53:58 +0000 (08:53 +0100)]
Use unicode character for the playlist play symbol
TimePath [Wed, 21 Jan 2015 06:20:12 +0000 (17:20 +1100)]
Merge remote-tracking branch 'origin/TimePath/experiments/csqc_prediction' into TimePath/experiments/csqc_prediction
TimePath [Wed, 21 Jan 2015 06:17:36 +0000 (17:17 +1100)]
Merge branch 'master' into TimePath/experiments/csqc_prediction
Severin Meyer [Tue, 20 Jan 2015 22:16:19 +0000 (23:16 +0100)]
Update luma HUD config and HUD panel border images
Severin Meyer [Tue, 20 Jan 2015 22:10:09 +0000 (23:10 +0100)]
Update luma keyhunt icons for new modicon panel
Severin Meyer [Tue, 20 Jan 2015 22:05:54 +0000 (23:05 +0100)]
Update a few luma icons
terencehill [Tue, 20 Jan 2015 19:59:38 +0000 (20:59 +0100)]
Cleanup string prefixes
Mario [Tue, 20 Jan 2015 02:42:36 +0000 (13:42 +1100)]
Fix a couple of minor things that have been bugging me for a while
Mario [Mon, 19 Jan 2015 08:04:31 +0000 (19:04 +1100)]
Fix compile. @sev values for the noncurrent ammo cvars in hud_luma.cfg will need to be adjusted