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de.git.xonotic.org Git - xonotic/darkplaces.git/log
havoc [Fri, 19 Nov 2010 15:14:53 +0000 (15:14 +0000)]
don't load corrupt wav files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10616
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havoc [Fri, 19 Nov 2010 13:55:20 +0000 (13:55 +0000)]
fix fog on particles (premultiplied alpha change was doing it wrong)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10615
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havoc [Fri, 19 Nov 2010 13:53:04 +0000 (13:53 +0000)]
allow loading DXT2 and DXT4 dds files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10614
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havoc [Fri, 19 Nov 2010 13:42:14 +0000 (13:42 +0000)]
particle rendering now uses premultiplied alpha (texture is
automatically converted on load, however dds may need to be DXT4 rather
than DXT5 now)
this should give an fps boost
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10613
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havoc [Fri, 19 Nov 2010 12:31:55 +0000 (12:31 +0000)]
now that performance of cl_decals_newsystem is not terrible, enable it
by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10612
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havoc [Fri, 19 Nov 2010 12:24:34 +0000 (12:24 +0000)]
do not generate vertexposition/vertexmesh arrays in
RSurf_ActiveCustomEntity, this is a major fps aid
use vertex3f rather than vertexposition array in entity decal handling
make fewer calls to R_Mesh_ResizeArrays
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10611
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havoc [Fri, 19 Nov 2010 12:23:03 +0000 (12:23 +0000)]
optimize prologic inversion, it was really showing up in profiles
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10610
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havoc [Fri, 19 Nov 2010 10:36:06 +0000 (10:36 +0000)]
match sound radius in Quake 1.01, where it was effectively 1200
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10609
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havoc [Fri, 19 Nov 2010 10:10:43 +0000 (10:10 +0000)]
change default snd_soundradius back to 1000, matching Quake
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10608
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havoc [Thu, 18 Nov 2010 15:47:52 +0000 (15:47 +0000)]
for purposes of better compatibility with proquake servers, darkplaces
client now pretends to be proquake 3.40 when connecting to quake
protocol servers, this enables precise aim and the proquake NAT fix
(which the server only supports on proquake clients... grr)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10607
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havoc [Thu, 18 Nov 2010 14:09:20 +0000 (14:09 +0000)]
changed default status output to match ProQuake 4.51
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10606
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havoc [Thu, 18 Nov 2010 02:45:31 +0000 (02:45 +0000)]
don't spam warnings about bogus frame numbers in states, because FvF
does this all the time, developer_extra 1 will reenable these
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10605
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havoc [Thu, 18 Nov 2010 01:53:31 +0000 (01:53 +0000)]
fix proquake rcon replies - use NetConn_Write, not NetConn_WriteString
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10604
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havoc [Thu, 18 Nov 2010 01:44:07 +0000 (01:44 +0000)]
added server support for proquake rcon when running quake protocol
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10603
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divverent [Wed, 17 Nov 2010 21:05:48 +0000 (21:05 +0000)]
developer_extra: also spam some messages during model loading regarding .skin file parsing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10602
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vortex [Tue, 16 Nov 2010 22:14:27 +0000 (22:14 +0000)]
playvideo: cl_video_keepaspectratio == 2 will do clip instead of stretch, added simple fadein/fadeout effects via cl_video_fadein and cl_video_fadeout cvars (which sets seconds).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10601
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havoc [Sun, 14 Nov 2010 13:24:27 +0000 (13:24 +0000)]
illuminated surfaces are now sorted by texture, giving a good fps
increase, especially in realtime world lighting, this can be turned off
with the r_shadow_sortsurfaces cvar if desired
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10599
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havoc [Sun, 14 Nov 2010 13:23:32 +0000 (13:23 +0000)]
rename meshes to draws in r_speeds report
added drawn vertices count alongside the triangles count
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10598
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havoc [Sat, 13 Nov 2010 15:32:14 +0000 (15:32 +0000)]
fix some HLSL errors
fix a warning on some ft2 code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10597
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divverent [Sat, 13 Nov 2010 14:07:13 +0000 (14:07 +0000)]
avoid NULL pointer access if a surface had an unsupported type
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10596
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divverent [Sat, 13 Nov 2010 14:05:04 +0000 (14:05 +0000)]
show more detail in "has no triangles" and "has no vertexes" warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10595
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havoc [Sat, 13 Nov 2010 12:39:52 +0000 (12:39 +0000)]
skip zero triangle batches, for good measure
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10594
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havoc [Sat, 13 Nov 2010 12:35:42 +0000 (12:35 +0000)]
fix wrong-texture rendering in stonekeep where a 0-triangles patch
(probably degenerate) was causing the surface batcher to give up early,
and render the previous batch instead (drawing over a perfectly good
piece of geometry with the wrong texture...)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10593
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havoc [Sat, 13 Nov 2010 11:07:20 +0000 (11:07 +0000)]
use less R_Mesh_ResetTextureState calls for more performance
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10592
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havoc [Sat, 13 Nov 2010 09:03:09 +0000 (09:03 +0000)]
render shownetgraph much faster by drawing an entire batch of lines at a
time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10591
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havoc [Sat, 13 Nov 2010 09:02:45 +0000 (09:02 +0000)]
fix some warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10590
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divverent [Fri, 12 Nov 2010 18:40:51 +0000 (18:40 +0000)]
fix leaked font fallbacks
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10589
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divverent [Fri, 12 Nov 2010 18:40:47 +0000 (18:40 +0000)]
Store the data pointer and free it on Font_UnloadFont
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10588
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divverent [Fri, 12 Nov 2010 18:40:44 +0000 (18:40 +0000)]
Free the data of each font attachment in Font_UnloadFont
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10587
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divverent [Thu, 11 Nov 2010 14:05:27 +0000 (14:05 +0000)]
be more clear in the overflow message of OGG_FetchSound
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10586
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havoc [Thu, 11 Nov 2010 00:39:20 +0000 (00:39 +0000)]
fix serious bug with stencil shadows from world caused by a mysterious #if 0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10585
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vortex [Tue, 9 Nov 2010 19:04:48 +0000 (19:04 +0000)]
add joy_axiskeyevents cvar which turns on engine-side emulation of arrow button events since not all drivers generate button events for movement axes. Also made wgl joystick code a bit more similar to SDL one.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10584
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divverent [Sun, 7 Nov 2010 18:37:40 +0000 (18:37 +0000)]
DPrint the LHNET_Read and LHNET_Write errors (as they may just indicate lack of IPv6 connectivity and don't mean DP won't work)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10583
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divverent [Sun, 7 Nov 2010 13:09:01 +0000 (13:09 +0000)]
new shader parameter "dppolygonoffset <factor> <offset>"; new cvars mod_q3shader_default_polygonoffset and mod_q3shader_default_polygonfactor
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10582
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divverent [Sat, 6 Nov 2010 15:08:44 +0000 (15:08 +0000)]
fix a small bug regarding bobfall
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10581
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divverent [Fri, 5 Nov 2010 14:32:07 +0000 (14:32 +0000)]
add -framework IOKit to allow changing mouse acceleration parameters
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10580
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divverent [Fri, 5 Nov 2010 13:27:13 +0000 (13:27 +0000)]
copy the apple_mouse_noaccel hack into vid_sdl too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10579
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divverent [Thu, 4 Nov 2010 19:38:13 +0000 (19:38 +0000)]
remove some stupid \n chars in infobar strings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10578
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divverent [Thu, 4 Nov 2010 08:10:10 +0000 (08:10 +0000)]
win32: don't use select() for waiting, use Sleep() again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10577
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vortex [Sun, 31 Oct 2010 23:04:24 +0000 (23:04 +0000)]
new m_newmap() MenuQC function which gets executed each time client goes new level. +Option for Blood Omnicide which lets menu QC to control keys while playing video.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10576
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vortex [Sun, 31 Oct 2010 03:11:58 +0000 (03:11 +0000)]
remove unnecessary Con_Printf
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10575
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vortex [Sat, 30 Oct 2010 23:10:35 +0000 (23:10 +0000)]
R_CompleteLightPoint: more correct sampling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10574
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vortex [Sat, 30 Oct 2010 18:55:47 +0000 (18:55 +0000)]
fix SHADERSTATICPARMS_COUNT to right value
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10573
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vortex [Sat, 30 Oct 2010 18:24:09 +0000 (18:24 +0000)]
For lightgrid sampling move lightstyle[0] applying to shader domain as it seems to be far more precise here (see http://omnicide.legacy-of-kain.ru/work/cbo_glslgridlightchangecomp.gif), while leaving the default way for < GL2 paths, dunno why it happens and i cant find any reasons for that, current approach 'just works'. Also added "_enable" cvars for all r_glsl_postprocess_uservec* which will toggle their usage (also creates USERVEC* define once enabled).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10572
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divverent [Sat, 30 Oct 2010 18:19:38 +0000 (18:19 +0000)]
offsetmapping: make it work on ATI Radeon 9500-9800/X300 again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10571
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divverent [Fri, 29 Oct 2010 20:19:14 +0000 (20:19 +0000)]
fix some warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10570
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divverent [Fri, 29 Oct 2010 20:19:10 +0000 (20:19 +0000)]
add a "dummy protocol" support
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10569
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vortex [Fri, 29 Oct 2010 17:54:59 +0000 (17:54 +0000)]
oops, video texture unlinking was accidentally removed, restore it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10568
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vortex [Fri, 29 Oct 2010 17:50:35 +0000 (17:50 +0000)]
cvar "cl_video_keepaspectratio" which scales fullscreen video to keep original aspect ratio on widescreen resolutions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10567
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divverent [Fri, 29 Oct 2010 14:30:24 +0000 (14:30 +0000)]
I suppose 0xE000 is a valid fontmap char... so render it as charmap item 0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10566
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divverent [Fri, 29 Oct 2010 14:27:07 +0000 (14:27 +0000)]
don't translate \0 to \uE000 when receiving that keycode (as it simply is a nonprintable key then)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10565
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divverent [Fri, 29 Oct 2010 14:25:45 +0000 (14:25 +0000)]
fix one issue with textshadow moving oddly around in an unknown situation
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10564
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havoc [Thu, 28 Oct 2010 21:54:15 +0000 (21:54 +0000)]
fix MSVC2008 compilation again
fix some warnings in MSVC2008
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10563
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divverent [Fri, 22 Oct 2010 22:23:53 +0000 (22:23 +0000)]
explain more why physics_ode is 0 by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10562
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divverent [Fri, 22 Oct 2010 22:20:34 +0000 (22:20 +0000)]
fix a warning in ODE code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10561
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divverent [Fri, 22 Oct 2010 22:18:59 +0000 (22:18 +0000)]
ODE: if we enable it by default on Win32, we should do so anywhere; also add a cvar physics_ode as master switch for ODE physics (0 by default)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10560
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vortex [Fri, 22 Oct 2010 21:56:14 +0000 (21:56 +0000)]
Fix nasty bug with dp_fonts structure expanding, once dp_fonts.f being reallocated, their corresponding ft2 settings links was messed up causing crash or postprocess to be lost.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10559
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havoc [Fri, 22 Oct 2010 18:49:53 +0000 (18:49 +0000)]
added GAME_MOONHELM
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10558
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havoc [Fri, 22 Oct 2010 18:05:57 +0000 (18:05 +0000)]
enable ODE dll support by default on windows
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10557
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divverent [Thu, 21 Oct 2010 16:11:33 +0000 (16:11 +0000)]
new .gitattributes file, no visible change
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10556
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divverent [Tue, 19 Oct 2010 19:13:39 +0000 (19:13 +0000)]
fix in entity teleport detection of FlyMove
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10555
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divverent [Tue, 19 Oct 2010 13:45:22 +0000 (13:45 +0000)]
new r_stereo modes (horiz and vert split)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10554
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divverent [Tue, 19 Oct 2010 06:29:53 +0000 (06:29 +0000)]
fix a D3D compile error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10553
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divverent [Tue, 19 Oct 2010 06:24:42 +0000 (06:24 +0000)]
make getsurface* not animate vertices if the model is not animated
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10552
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divverent [Mon, 18 Oct 2010 20:27:16 +0000 (20:27 +0000)]
as the SSE bug seems fixed now, use SSE in MSVC builds now too again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10551
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divverent [Mon, 18 Oct 2010 07:29:59 +0000 (07:29 +0000)]
experimental: do not auto allocate a skeletonobject when a CSQC model just uses frame based animation (NOTE: this MAY even cause crashes, please test, I just can't find any case where that object is really required); this moves blending of frame based animations back into Mod_Skeletal_AnimateVertices again (if this commit causes worse performance, a different course of action may be reverting it, and making sure a skeletonobject is ALWAYS created, even for SVQC managed legacy entities)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10550
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divverent [Mon, 18 Oct 2010 07:29:44 +0000 (07:29 +0000)]
fix a Mem_Free(NULL) warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10549
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vortex [Mon, 18 Oct 2010 01:26:27 +0000 (01:26 +0000)]
fix a crash in R_CompleteLightPoint during rtworld sampling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10548
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vortex [Mon, 18 Oct 2010 01:07:41 +0000 (01:07 +0000)]
Properly unlink video texture and suspend videos on r_restart, so they actually survive it.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10547
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vortex [Mon, 18 Oct 2010 00:47:19 +0000 (00:47 +0000)]
R_CompleteLightPoint bugfixed, dynamic lights actually matter for lit particles, lit sprites now sample lightning from rtlights and dlights instead of just lightgrid (by using R_CompleteLightPoint).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10546
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vortex [Sun, 17 Oct 2010 22:26:24 +0000 (22:26 +0000)]
Fix sprites whose name begins from ! (assumed lit sprites) to be actually lit with modellight/lightgrid, they are still not lit by realtime lightning at all.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10545
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vortex [Sun, 17 Oct 2010 19:23:27 +0000 (19:23 +0000)]
add sv_gameplayfix_nostepmoveonsteepslopes which prevents MOVETYPE_STEP monsters (no FL_SWIM or FL_FLY ones) from walking very steep slopes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10544
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divverent [Sun, 17 Oct 2010 14:15:06 +0000 (14:15 +0000)]
fix two types to hopefulyl compile on MSVC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10543
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divverent [Sun, 17 Oct 2010 13:19:52 +0000 (13:19 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10542
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divverent [Sun, 17 Oct 2010 13:18:40 +0000 (13:18 +0000)]
quick and dirty fix of allocation of array buffers
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10541
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divverent [Sat, 16 Oct 2010 19:30:17 +0000 (19:30 +0000)]
extension (does this need a QC extension name?): allow legacy networked entities to be attached to CSQC entities added using R_AddEntities with a draw mask. Helps with adopting CSQC networked players in an otherwise legacy networked game.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10540
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divverent [Sat, 16 Oct 2010 08:54:06 +0000 (08:54 +0000)]
try fixing the SSE skeletonobjects case
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10539
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divverent [Sat, 16 Oct 2010 08:41:21 +0000 (08:41 +0000)]
only enable SSE if __GNUC__ for the moment... needs fixing later
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10538
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divverent [Fri, 15 Oct 2010 22:40:02 +0000 (22:40 +0000)]
PolygonBegin: support a third argument "is2d"; fix a depth range bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10537
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divverent [Fri, 15 Oct 2010 22:39:58 +0000 (22:39 +0000)]
R_BeginPolygon: if done in 3D stage, make sure depth test is done
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10536
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divverent [Fri, 15 Oct 2010 14:23:12 +0000 (14:23 +0000)]
only apply the CFLAGS_CRYPTO to the crypto compile; helps in the Xonotic build system
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10535
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divverent [Fri, 15 Oct 2010 13:47:19 +0000 (13:47 +0000)]
Cryptographic authentication support for the d0_blind_id library available on http://github.com/divVerent/d0_blind_id
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10534
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divverent [Thu, 14 Oct 2010 06:15:03 +0000 (06:15 +0000)]
move EXACTSPECULARMATH to the "lightweight" permutation system too, as there is no need to have it able to degrade
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10533
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divverent [Thu, 14 Oct 2010 06:14:59 +0000 (06:14 +0000)]
add back VorteX's "lightweight shader parameter" system, but have it detect cvar changes and recompile all glsl shaders if any changed so these can be changed at runtime still
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10532
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vortex [Wed, 13 Oct 2010 22:49:54 +0000 (22:49 +0000)]
remove r_glsl_saturation_redcompensate, as it's considered a hack and can be done with postprocess customizing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10531
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vortex [Wed, 13 Oct 2010 22:00:16 +0000 (22:00 +0000)]
Added dp_waterscroll <scale> <speed> shader keyword as simple simulation of water movement, use with dp_water. Works only with r_water 1.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10530
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vortex [Wed, 13 Oct 2010 20:57:26 +0000 (20:57 +0000)]
add r_glsl_saturation_redcompensate optional effect to r_glsl_saturate (only works when saturate is below 1), will produce desaturation with red channel compensated. Tweaked water shader parms, added slight water animation by counter-scrolling 2 water normalmap layers in shader.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10529
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divverent [Wed, 13 Oct 2010 20:45:36 +0000 (20:45 +0000)]
hope the scissor code is fine now
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10528
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vortex [Wed, 13 Oct 2010 20:33:30 +0000 (20:33 +0000)]
bring old R_Shadow_ScissorForBBox code (new code still there, commented out), since new code is broken on ATI cards, a temporary solution
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10527
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divverent [Wed, 13 Oct 2010 19:57:13 +0000 (19:57 +0000)]
oops, scissormode wasn't meant to be CVAR_SAVE
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10526
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divverent [Wed, 13 Oct 2010 19:46:10 +0000 (19:46 +0000)]
shut up a gcc warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10525
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divverent [Wed, 13 Oct 2010 19:32:40 +0000 (19:32 +0000)]
fix D3D scissoring
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10524
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divverent [Wed, 13 Oct 2010 17:42:50 +0000 (17:42 +0000)]
fix another typo in the water rendering improvement
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10523
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divverent [Wed, 13 Oct 2010 17:22:56 +0000 (17:22 +0000)]
r_water_scissormode: 0 = none, 1 = scissor only, 2 = cull only, 3 = both
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10522
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divverent [Wed, 13 Oct 2010 17:18:55 +0000 (17:18 +0000)]
adjust for left handed coordinate system in a reflected view
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10521
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divverent [Wed, 13 Oct 2010 16:08:13 +0000 (16:08 +0000)]
r_water_scissormode: 0 = none, 1 = glScissor, 2 = glScissor and frustum culling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10520
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divverent [Wed, 13 Oct 2010 09:56:29 +0000 (09:56 +0000)]
"cl_movement_replay 0" to disable the built-in prediction
From: Jānis Rūcis <parasti@gmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10519
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divverent [Sun, 10 Oct 2010 16:36:44 +0000 (16:36 +0000)]
I have no idea why, but R_Viewport_TransformToScreen apparently should NOT invert y, as doing so breaks dynamic light rendering in size-reduced views (HDR, water)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10518
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divverent [Fri, 8 Oct 2010 17:54:16 +0000 (17:54 +0000)]
SSE patch by kyre, with runtime CPU detection and a cvar r_skeletal_use_sse if SSE is detected
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10517
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divverent [Wed, 6 Oct 2010 11:20:45 +0000 (11:20 +0000)]
fix another warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10516
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