From 0945983f30c1cc05be50cffca388912098c513bd Mon Sep 17 00:00:00 2001 From: tomaz Date: Sun, 26 Sep 2004 23:10:06 +0000 Subject: [PATCH] 329 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4550 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/todo b/todo index ac031c1a..60d06035 100644 --- a/todo +++ b/todo @@ -15,15 +15,9 @@ -d (Joseph Caporale) darkplaces: add ogg music playback using optional library after adding wav music playback (Joseph Caporale, Static_Fiend, Akuma) -d (Joseph Caporale) darkplaces: add wav music playback (Joseph Caporale, Static_Fiend) -d (Linny Amore) darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore) --d (Mitchell) darkplaces client: lerp lightstyles (Mitchell) --d (Mitchell) darkplaces menu: player setup menu network speed is never applying to rate (Mitchell) -d (QorpsE) darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) --d (Sajt) darkplaces protocol: PROTOCOL_DARKPLACES4 malfunctioning after a few seconds, probably not acknowledging packets properly (Sajt) --d (Sajt) darkplaces renderer: fix the bug causing models in an unlit map to be black when they should be fullbright (Sajt) --d (Sajt) dpmod: set oldorigin when spawning to prevent being stuck at the spawn from causing an instant teleport back to where you died (Sajt) -d (Speeds) darkplaces client: add a config saving command (Speeds) -d (Throvold@uboot.com) darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com) --d (Tomaz) darkplaces renderer: water shader not working with fog (Tomaz) -d (Urre) darkplaces protocol: expand viewzoom to two bytes (8bit.8bit fixedpoint instead of 0.8bit like it is now) (Urre) -d (Urre) darkplaces renderer: make static entities work in realtime lighting mode, like func_illusionary for example, they're currently black (Urre) -d (VorteX) darkplaces renderer: fix EF_ADDITIVE alias model entities not appearing in realtime lighting mode (VorteX) @@ -35,7 +29,6 @@ -d (mashakos) darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos) -f (Mitchell) darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell) -f (Option42) darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42) --f (Sajt) darkplaces protocol: PROTOCOL_DARKPLACES5 not sending skin? (Sajt) 0 darkplaces client: add back cl_particles_lighting cvar and add back the particle lighting (romi) 0 darkplaces client: add back random framegroup animation sync for sprites and models so torch flames don't play in sync (Elric) 0 darkplaces client: add cvars to control lighting quality to allow performance tradeoffs; r_shadow_ options for use of dot3 shading, etc @@ -348,6 +341,7 @@ d darkplaces client: add GAME_PRYDON mode which would make vore spike trails blu d darkplaces client: add two cvars to replace sbar_alpha, one would control background as 0-1, and one would control everything else as 0-1 d darkplaces client: don't draw entities which are tagged to the camera entity; exterior view models and such d darkplaces client: fix disappearing decals bug, it seems that when the smoke disappears so do the decals (Urre) +d darkplaces client: lerp lightstyles (Mitchell) d darkplaces client: locked console scrollback (sublim3) d darkplaces client: make CL_RocketTrail2 use the entity to keep track of trail spacing like CL_RocketTrail does (Vic) d darkplaces client: make cl_beams_relative only affect view-attached beams @@ -374,20 +368,24 @@ d darkplaces loading: make sure .skin files work on md3 models that have no defa d darkplaces loading: missing triangles in q3bsp patches, appears only one of the two triangles per cell is being rendered (Zombie) d darkplaces menu: add confirm question to "Reset to Defaults" option, with No selected (Sajt) d darkplaces menu: add sv_maxrate cvar to server setup menu +d darkplaces menu: player setup menu network speed is never applying to rate (Mitchell) d darkplaces physics: disable sv_gameplayfix_stepdown while underwater (Sajt) d darkplaces physics: make players step down stairs rather than just flying off (Riot) d darkplaces physics: repeatedly jumping against a wall can cause a fall to your death (MoALTz) d darkplaces physics: standing on a slope that slopes into an obstacle causes a 'falling' condition, velocity keeps increasing (VorteX) +d darkplaces protocol: PROTOCOL_DARKPLACES4 malfunctioning after a few seconds, probably not acknowledging packets properly (Sajt) d darkplaces protocol: add rate command and sv_maxrate cvar (and _cl_rate cvar to save to config) to control client rate (rate is sent to server on connect as a command, like other properties) (protoplasmatic) d darkplaces renderer: .skin loading for models (override skins - not exactly shaders, but adequate, missing replacements are nodraw, this allows q3 player models with optional accessories) (Electro) d darkplaces renderer: 12bit color textures in 16bit mode?? (Tomaz) d darkplaces renderer: examine the surface rendering code to make sure it has no bugs regarding texture selection for any of the passes (sublim3) d darkplaces renderer: figure out the 'inverted bumps' bug on some texture orientations (see crate tops at end of e1m1, tenebrae1 does not suffer this problem somehow) (U8Poo) d darkplaces renderer: fix a crash when changing level while using qe1 textures (Todd) +d darkplaces renderer: fix the bug causing models in an unlit map to be black when they should be fullbright (Sajt) d darkplaces renderer: implement PXQ_GFX_LETTERBOX extension (RenegadeC) d darkplaces renderer: make gl_picmip affect only maps, models, and sprites by setting their TEXF_PICMIP flag (Zenex, Urre) d darkplaces renderer: make gl_texture_anisotropy take effect immediately like gl_texturemode rather than needing an r_restart (metlslime, zinx) d darkplaces renderer: make sure zym code is rendering at correct brightness, it's too dark in nexuiz (Vermeulen) +d darkplaces renderer: water shader not working with fog (Tomaz) d darkplaces renderer: zym model rtlight support (Vermeulen) d darkplaces server: "edict -1" and other invalid numbers cause an error, should just complain (Supajoe) d darkplaces server: add findflag and findchainflag builtins (Sajt) @@ -684,6 +682,7 @@ d dpmod: make the in-wall spikeballs only appear in developer 1 mode (Tomaz) d dpmod: modify anglemod to be able to recover from extremely large angles numbers (Zombie13) d dpmod: post new dpmod build. d dpmod: revert back to id1 weapons +d dpmod: set oldorigin when spawning to prevent being stuck at the spawn from causing an instant teleport back to where you died (Sajt) d dpmod: switch to new Tomaz weapon models d dpmod: up nail limit to 500 (scar3crow) d dpmod: use Tomaz's ammo box models (Tomaz) @@ -718,6 +717,7 @@ f darkplaces client: fix view blends slightly lingering as time goes on, they sh f darkplaces loading: crash when progs/k_spike.mdl isn't found? (CheapAlert) f darkplaces physics: can't move when stuck in a monster (Sajt) f darkplaces physics: walking backward toward the cage in e4m2, it's 'sticky' (MoALTz) +f darkplaces protocol: PROTOCOL_DARKPLACES5 not sending skin? (Sajt) f darkplaces protocol: add EF_PARTICLESPAWNER extension (FrikaC, [TACO]) f darkplaces server: Mem_Alloc crash when entities are spawning, sv_main line 1760 (VorteX) f darkplaces server: add an extension to indicate that MOVETYPE_WALK works on non-clients (tell FrikaC) -- 2.39.2