From 148473942c0e568aa9b42db2bb8d7bdb8384100b Mon Sep 17 00:00:00 2001 From: Freddy Date: Fri, 9 Mar 2018 02:50:49 +0100 Subject: [PATCH] Update entities.ent for snow and rain --- scripts/entities.ent | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/scripts/entities.ent b/scripts/entities.ent index 70010d8e..06c9b10f 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -291,8 +291,8 @@ By default, the total amount of vertical travel of a platform is implicitly dete This is an invisible area like a trigger, which rain falls inside of. -------- KEYS -------- falling direction (should be something like '0 0 -700', use the X and Y velocity for wind) -sets color of rain in the Quake palette (default 12 - white) -adjusts density, this many particles fall every second for a 1024x1024 area, default is 2000 +sets color of rain in the Quake palette (default 12 - white) +adjusts density, this many particles fall every second for a 1024x1024 area (on average), default is 2000 @@ -314,8 +314,8 @@ To rotate around another axis, make a func_wall with an explicit avelocity given This is an invisible area like a trigger, which snow falls inside of. -------- KEYS -------- falling direction (should be something like '0 0 -300', use the X and Y velocity for wind) -sets color of snow in the Quake palette (default 12 - white) -adjusts density, this many particles fall every second for a 1024x1024 area, default is 2000 +sets color of snow in the Quake palette (default 12 - white) +adjusts density, this many particles fall every second for a 1024x1024 area (on average), default is 2000 -- 2.39.2