From 2f70889e776978ab1746211afc7723e04140fe4b Mon Sep 17 00:00:00 2001 From: havoc Date: Tue, 24 Jul 2007 01:04:55 +0000 Subject: [PATCH] hush a warning in Fantasy Quake (SOLID_BSP on a sprite - makes no sense, but continuous spam about it annoys the player) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7493 d7cf8633-e32d-0410-b094-e92efae38249 --- sv_phys.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sv_phys.c b/sv_phys.c index a08f5d8b..978768fe 100644 --- a/sv_phys.c +++ b/sv_phys.c @@ -343,7 +343,7 @@ void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers) model = sv.models[modelindex]; if (model != NULL) { - if (!model->TraceBox) + if (!model->TraceBox && developer.integer >= 1) Con_Printf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent)); if (ent->fields.server->angles[0] || ent->fields.server->angles[2] || ent->fields.server->avelocity[0] || ent->fields.server->avelocity[2]) -- 2.39.2