From 4957f6abbba060a61426e781272ad1e3f08cc4ff Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sun, 1 Jan 2012 17:17:39 +0100 Subject: [PATCH] renumber notification types to annoy mi..., I mean, to prevent clashes with future death type additions --- qcsrc/client/hud.qc | 74 +++++++++++++++++++-------------------- qcsrc/common/constants.qh | 64 ++++++++++++++++----------------- 2 files changed, 69 insertions(+), 69 deletions(-) diff --git a/qcsrc/client/hud.qc b/qcsrc/client/hud.qc index a167ef0a4..ce9c29cd4 100644 --- a/qcsrc/client/hud.qc +++ b/qcsrc/client/hud.qc @@ -2062,7 +2062,7 @@ void HUD_Notify (void) float width_attacker; string attacker, victim; - float i, j, w, step, limit; + float i, j, w, type, step, limit; if(autocvar_hud_panel_notify_flip) //order items from the top down { i = 0; @@ -2111,63 +2111,63 @@ void HUD_Notify (void) s = ""; - w = -1; - w = DEATH_WEAPONOF(killnotify_deathtype[j]); + type = killnotify_deathtype[j]; + w = DEATH_WEAPONOF(type); // TODO: maybe print in team colors? // // Y [used by] X if(killnotify_actiontype[j] == 0) { - if(killnotify_deathtype[j] == DEATH_GENERIC) + if(type == DEATH_GENERIC) { s = "notify_death"; } - else if(killnotify_deathtype[j] == DEATH_NOAMMO) + else if(type == DEATH_NOAMMO) { s = "notify_outofammo"; } - else if(killnotify_deathtype[j] == DEATH_KILL) + else if(type == DEATH_KILL) { s = "notify_selfkill"; } - else if(killnotify_deathtype[j] == DEATH_CAMP) + else if(type == DEATH_CAMP) { s = "notify_camping"; } - else if(killnotify_deathtype[j] == KILL_TEAM_RED) + else if(type == KILL_TEAM_RED) { s = "notify_teamkill_red"; } - else if(killnotify_deathtype[j] == KILL_TEAM_BLUE) + else if(type == KILL_TEAM_BLUE) { s = "notify_teamkill_blue"; } - else if(killnotify_deathtype[j] == DEATH_DROWN) + else if(type == DEATH_DROWN) { s = "notify_water"; } - else if(killnotify_deathtype[j] == DEATH_SLIME) + else if(type == DEATH_SLIME) { s = "notify_slime"; } - else if(killnotify_deathtype[j] == DEATH_LAVA) + else if(type == DEATH_LAVA) { s = "notify_lava"; } - else if(killnotify_deathtype[j] == DEATH_FALL) + else if(type == DEATH_FALL) { s = "notify_fall"; } - else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR) + else if(type == DEATH_SHOOTING_STAR) { s = "notify_shootingstar"; } - else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) + else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) { s = "notify_death"; } - else if(killnotify_deathtype[j] == INFO_GOTFLAG) + else if(type == INFO_GOTFLAG) { if(killnotify_victims[j] == "^1RED^7 flag") { @@ -2178,7 +2178,7 @@ void HUD_Notify (void) s = "notify_blue_taken"; } } - else if(killnotify_deathtype[j] == INFO_RETURNFLAG) + else if(type == INFO_RETURNFLAG) { if(killnotify_victims[j] == "^1RED^7 flag") { @@ -2189,7 +2189,7 @@ void HUD_Notify (void) s = "notify_blue_returned"; } } - else if(killnotify_deathtype[j] == INFO_LOSTFLAG) + else if(type == INFO_LOSTFLAG) { if(killnotify_victims[j] == "^1RED^7 flag") { @@ -2200,7 +2200,7 @@ void HUD_Notify (void) s = "notify_blue_lost"; } } - else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG) + else if(type == INFO_CAPTUREFLAG) { if(killnotify_victims[j] == "^1RED^7 flag") { @@ -2211,11 +2211,11 @@ void HUD_Notify (void) s = "notify_blue_captured"; } } - else if(killnotify_deathtype[j] == KA_DROPBALL) + else if(type == KA_DROPBALL) { s = "notify_balldropped"; } - else if(killnotify_deathtype[j] == KA_PICKUPBALL) + else if(type == KA_PICKUPBALL) { s = "notify_ballpickedup"; } @@ -2233,15 +2233,15 @@ void HUD_Notify (void) // X [did action to] Y else { - if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER) + if(type & HITTYPE_SECONDARY && w == WEP_LASER) { s = "notify_melee_laser"; } - else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN) + else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN) { s = "notify_melee_shotgun"; } - else if(killnotify_deathtype[j] & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here + else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here { s = "notify_headshot"; } @@ -2250,55 +2250,55 @@ void HUD_Notify (void) self = get_weaponinfo(w); s = strcat("weapon", self.netname); } - else if(killnotify_deathtype[j] == KILL_TEAM_RED) + else if(type == KILL_TEAM_RED) { s = "notify_teamkill_red"; } - else if(killnotify_deathtype[j] == KILL_TEAM_BLUE) + else if(type == KILL_TEAM_BLUE) { s = "notify_teamkill_red"; } - else if(killnotify_deathtype[j] == DEATH_TELEFRAG) + else if(type == DEATH_TELEFRAG) { s = "notify_telefrag"; } - else if(killnotify_deathtype[j] == DEATH_DROWN) + else if(type == DEATH_DROWN) { s = "notify_water"; } - else if(killnotify_deathtype[j] == DEATH_SLIME) + else if(type == DEATH_SLIME) { s = "notify_slime"; } - else if(killnotify_deathtype[j] == DEATH_LAVA) + else if(type == DEATH_LAVA) { s = "notify_lava"; } - else if(killnotify_deathtype[j] == DEATH_FALL) + else if(type == DEATH_FALL) { s = "notify_fall"; } - else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR) + else if(type == DEATH_SHOOTING_STAR) { s = "notify_shootingstar"; } - else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right? + else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right? { s = "notify_void"; } - else if(killnotify_deathtype[j] == RACE_SERVER_RECORD) + else if(type == RACE_SERVER_RECORD) { s = "race_newrecordserver"; } - else if(killnotify_deathtype[j] == RACE_NEW_RANK) + else if(type == RACE_NEW_RANK) { s = "race_newrankyellow"; } - else if(killnotify_deathtype[j] == RACE_NEW_TIME) + else if(type == RACE_NEW_TIME) { s = "race_newtime"; } - else if(killnotify_deathtype[j] == RACE_FAIL) + else if(type == RACE_FAIL) { s = "race_newfail"; } diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index f03a5cf85..7532b3f50 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -464,38 +464,38 @@ float MSG_INFO = 5; float MSG_KA = 6; float MSG_RACE = 10; -float KILL_TEAM_RED = 10301; -float KILL_TEAM_BLUE = 10302; -float KILL_TEAM_SPREE = 10303; -float KILL_FIRST_BLOOD = 10304; -float KILL_FIRST_VICTIM = 10305; -float KILL_TYPEFRAG = 10306; -float KILL_TYPEFRAGGED = 10307; -float KILL_FRAG = 10308; -float KILL_FRAGGED = 10309; -float KILL_SPREE = 10310; -float KILL_END_SPREE = 10311; -float KILL_SPREE_3 = 10312; -float KILL_SPREE_5 = 10313; -float KILL_SPREE_10 = 10314; -float KILL_SPREE_15 = 10315; -float KILL_SPREE_20 = 10316; -float KILL_SPREE_25 = 10317; -float KILL_SPREE_30 = 10318; - -float INFO_GOTFLAG = 10319; -float INFO_PICKUPFLAG = 10320; -float INFO_LOSTFLAG = 10321; -float INFO_RETURNFLAG = 10322; -float INFO_CAPTUREFLAG = 10323; - -float KA_PICKUPBALL = 10350; -float KA_DROPBALL = 10351; - -float RACE_SERVER_RECORD = 10400; -float RACE_NEW_TIME = 10401; -float RACE_NEW_RANK = 10402; -float RACE_FAIL = 10403; +float KILL_TEAM_RED = 12001; +float KILL_TEAM_BLUE = 12002; +float KILL_TEAM_SPREE = 12003; +float KILL_FIRST_BLOOD = 12004; +float KILL_FIRST_VICTIM = 12005; +float KILL_TYPEFRAG = 12006; +float KILL_TYPEFRAGGED = 12007; +float KILL_FRAG = 12008; +float KILL_FRAGGED = 12009; +float KILL_SPREE = 12010; +float KILL_END_SPREE = 12011; +float KILL_SPREE_3 = 12012; +float KILL_SPREE_5 = 12013; +float KILL_SPREE_10 = 12014; +float KILL_SPREE_15 = 12015; +float KILL_SPREE_20 = 12016; +float KILL_SPREE_25 = 12017; +float KILL_SPREE_30 = 12018; + +float INFO_GOTFLAG = 13001; +float INFO_PICKUPFLAG = 13002; +float INFO_LOSTFLAG = 13003; +float INFO_RETURNFLAG = 13004; +float INFO_CAPTUREFLAG = 13005; + +float KA_PICKUPBALL = 14001; +float KA_DROPBALL = 14002; + +float RACE_SERVER_RECORD = 15001; +float RACE_NEW_TIME = 15002; +float RACE_NEW_RANK = 15003; +float RACE_FAIL = 15004; // weapon requests float WR_SETUP = 1; // (SVQC) setup weapon data -- 2.39.2