From 55792ab79a1fa315b064312964c0dbd36a82e7b5 Mon Sep 17 00:00:00 2001 From: Mario Date: Tue, 2 May 2017 01:57:34 +1000 Subject: [PATCH] Disable screen blurring when low on health (the blood effect is enough of an obscurity, thank you very much) --- _hud_common.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/_hud_common.cfg b/_hud_common.cfg index 63c3c8e5b..622e581d3 100644 --- a/_hud_common.cfg +++ b/_hud_common.cfg @@ -142,7 +142,7 @@ set _hud_showbinds_reload 0 "set it to 1 to reload binds if you changed any. It seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt" -seta hud_damage_blur 10 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" +seta hud_damage_blur 0 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" -- 2.39.2