From 6482b5a79e8a7a32b4be41d97e8a85f24564afa8 Mon Sep 17 00:00:00 2001 From: tomaz Date: Sun, 8 Aug 2004 21:26:23 +0000 Subject: [PATCH] *** empty log message *** git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4314 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/todo b/todo index 6be6ed0e..d811bc18 100644 --- a/todo +++ b/todo @@ -20,13 +20,13 @@ -d darkplaces: fix a crash when changing level while using qe1 textures (Todd) -d darkplaces: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat) -d darkplaces: locked console scrollback (sublim3) --d darkplaces: make TE_EXPLOSION2 use a spherical spawn pattern rather than cube shape (VorteX) -d darkplaces: make gl_texture_anisotropy take effect immediately like gl_texturemode rather than needing an r_restart (metlslime, zinx) -d darkplaces: make sure QuakeDoneQuick works (Chris Kemp) -d darkplaces: make sure that sound engine does not remove sounds when volume drops to 0 due to going out of range - now spawns sounds even if out of range (Sajt) -d darkplaces: physics bug: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky) -d darkplaces: prevent player name changes faster than once every 5 seconds (sublim3) -d darkplaces: r_skyscroll1 and r_skyscroll2 cvars (Sajt) +-d darkplaces: te_explosion2 builtin needs to be fixed, it is missing the colorlength parameter, update pr_cmds.c and dpextensions.qc (VorteX) -d darkplaces: write a readme (Antti) -d dpmod: make grapple off-hand (joe hill) -f darkplaces: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) @@ -113,6 +113,7 @@ 0 darkplaces: key repeat should work in menus, for example scrolling quickly through options (Up2nOgOoD) 0 darkplaces: make CL_RocketTrail2 use the entity to keep track of trail spacing like CL_RocketTrail does (Vic) 0 darkplaces: make S_Update take a matrix4x4_t * +0 darkplaces: make TE_EXPLOSION2 use a spherical spawn pattern rather than cube shape (VorteX) 0 darkplaces: make a DP_EF_NODEPTHTEST extension which causes an entity to show through walls, useful for navigation markers (Urre, CheapAlert, Supajoe) 0 darkplaces: make a getattachmentvectors qc builtin (Supajoe, Urre) 0 darkplaces: make blood decals a bit lighter as they're nearly black (ashridah) @@ -165,7 +166,6 @@ 0 darkplaces: support " as an end token for words in Com_Parse (Electro) 0 darkplaces: support ' quoted strings (Electro) 0 darkplaces: support GL_ATI_separate_stencil since ATI does not support GL_EXT_stencil_two_side yet (romi) -0 darkplaces: te_explosion2 builtin needs to be fixed, it is missing the colorlength parameter, update pr_cmds.c and dpextensions.qc (VorteX) 0 darkplaces: test TecnoX and find the frikbot crash in SV_Physics (KrimZon) 0 darkplaces: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus) 0 darkplaces: the new sound engine should have a cvar for random variations of pitch on sounds like in doom (RenegadeC) -- 2.39.2