From 654e2acf7fc18d0f31fd9e00487c1627f29ce298 Mon Sep 17 00:00:00 2001 From: Jakob MG Date: Thu, 26 Jul 2012 23:58:08 +0200 Subject: [PATCH] Do not use both .think and InitializeEntity got ONS generator --- qcsrc/server/mode_onslaught.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/server/mode_onslaught.qc b/qcsrc/server/mode_onslaught.qc index 2a0bcc40f..17c216cf0 100644 --- a/qcsrc/server/mode_onslaught.qc +++ b/qcsrc/server/mode_onslaught.qc @@ -912,8 +912,8 @@ void spawnfunc_onslaught_generator() //setorigin(e, self.origin); self.enemy.colormap = self.colormap; self.enemy.team = self.team; - self.think = onslaught_generator_delayed; - self.nextthink = time + 0.2; + //self.think = onslaught_generator_delayed; + //self.nextthink = time + 0.2; InitializeEntity(self, onslaught_generator_delayed, INITPRIO_LAST); WaypointSprite_SpawnFixed(string_null, self.origin + '0 0 128', self, sprite, RADARICON_NONE, '0 0 0'); -- 2.39.2