From 76d1b74dbed7adc154a5e7c220ec7170fe3a32b9 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Thu, 11 Nov 2010 22:34:21 +0100 Subject: [PATCH] properly handle warpzones in performing crylink projectile joining --- qcsrc/server/w_crylink.qc | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/qcsrc/server/w_crylink.qc b/qcsrc/server/w_crylink.qc index 566563487..624204c08 100644 --- a/qcsrc/server/w_crylink.qc +++ b/qcsrc/server/w_crylink.qc @@ -59,8 +59,8 @@ vector W_Crylink_LinkJoin(entity e, float joinspeed) n = 1; for(p = e; (p = p.queuenext) != e; ) { - avg_origin += p.origin; - avg_velocity += p.velocity; + avg_origin += WarpZone_RefSys_TransformOrigin(p, e, p.origin); + avg_velocity += WarpZone_RefSys_TransformVelocity(p, e, p.velocity); ++n; } avg_origin *= (1.0 / n); @@ -72,7 +72,7 @@ vector W_Crylink_LinkJoin(entity e, float joinspeed) // yes, mathematically we can do this in ONE step, but beware of 32bit floats... avg_dist = pow(vlen(e.origin - avg_origin), 2); for(p = e; (p = p.queuenext) != e; ) - avg_dist += pow(vlen(e.origin - avg_origin), 2); + avg_dist += pow(vlen(WarpZone_RefSys_TransformOrigin(p, e, p.origin) - avg_origin), 2); avg_dist *= (1.0 / n); avg_dist = sqrt(avg_dist); @@ -85,7 +85,7 @@ vector W_Crylink_LinkJoin(entity e, float joinspeed) UpdateCSQCProjectile(e); for(p = e; (p = p.queuenext) != e; ) { - p.velocity = avg_velocity; + p.velocity = WarpZone_RefSys_TransformVelocity(e, p, avg_velocity); UpdateCSQCProjectile(p); } } @@ -98,7 +98,7 @@ vector W_Crylink_LinkJoin(entity e, float joinspeed) UpdateCSQCProjectile(e); for(p = e; (p = p.queuenext) != e; ) { - p.velocity = (targ_origin - p.origin) * (joinspeed / avg_dist); + p.velocity = WarpZone_RefSys_TransformVelocity(e, p, (targ_origin - WarpZone_RefSys_TransformOrigin(p, e, p.origin)) * (joinspeed / avg_dist)); UpdateCSQCProjectile(p); } -- 2.39.2