From 868ce75d072a7e166d8c0f6f52aa4bdd15c59c2c Mon Sep 17 00:00:00 2001 From: havoc Date: Tue, 25 Jan 2005 01:32:40 +0000 Subject: [PATCH] fix stupid typo in GLSL shader git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4962 d7cf8633-e32d-0410-b094-e92efae38249 --- r_shadow.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/r_shadow.c b/r_shadow.c index f5dfdac4..a386f033 100644 --- a/r_shadow.c +++ b/r_shadow.c @@ -307,7 +307,7 @@ const char *builtinshader_light_vert = "\n" "#ifdef USEOFFSETMAPPING\n" " vec2 OffsetVector = normalize(EyeVector).xy * vec2(-1, 1);\n" -" vec2 TexCoordOffset += OffsetVector * (OffsetMapping_Bias + OffsetMapping_Scale * texture2D(Texture_Normal, TexCoord).w);\n" +" vec2 TexCoordOffset = TexCoord + OffsetVector * (OffsetMapping_Bias + OffsetMapping_Scale * texture2D(Texture_Normal, TexCoord).w);\n" " TexCoordOffset += OffsetVector * (OffsetMapping_Bias + OffsetMapping_Scale * texture2D(Texture_Normal, TexCoordOffset).w);\n" " TexCoordOffset += OffsetVector * (OffsetMapping_Bias + OffsetMapping_Scale * texture2D(Texture_Normal, TexCoordOffset).w);\n" " TexCoordOffset += OffsetVector * (OffsetMapping_Bias + OffsetMapping_Scale * texture2D(Texture_Normal, TexCoordOffset).w);\n" -- 2.39.2