From ca96e6ef9dd2bd8c01bbee54adb3e6e6b6e6695e Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sun, 10 Oct 2010 19:33:56 +0200 Subject: [PATCH] document the new warpzone related spawnflag --- scripts/entities.def | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/scripts/entities.def b/scripts/entities.def index 5ecb09e6..9c789067 100644 --- a/scripts/entities.def +++ b/scripts/entities.def @@ -1784,11 +1784,13 @@ warpzone_fadestart: start distance of fading out the warpzone warpzone_fadeend: end distance of fading out the warpzone (if viewer is further, warpzone is not rendered at all) */ -/*QUAKED trigger_warpzone_reconnect (1 .5 1) (-8 -8 -8) (8 8 8) -Reconnects (randomly) all warpzones with matching target when triggered +/*QUAKED trigger_warpzone_reconnect (1 .5 1) (-8 -8 -8) (8 8 8) IGNORE_VISIBLE +Reconnects (randomly) all warpzones/cameras with matching target when triggered -------- KEYS -------- target: must point to multiple trigger_warpzones, or be not set (then all warpzones may get changed) targetname: name that identifies this entity so it can be triggered +-------- SPAWNFLAGS -------- +IGNORE_VISIBLE: do not rearrange a warpzone if a player can currently see it */ /*QUAKED misc_warpzone_position (1 .5 .25) (-8 -8 -8) (8 8 8) -- 2.39.2