From cf4f14fd238b2c18c077e43b005979f36bad5e61 Mon Sep 17 00:00:00 2001 From: Erik Schilling Date: Fri, 14 Jun 2013 20:51:14 +0200 Subject: [PATCH] Fixed infinite strength in vehicle Fixes: #1322. --- qcsrc/server/cl_client.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 036bb45fb..c687c4502 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -1418,7 +1418,7 @@ void player_powerups (void) self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST); - if(self.alpha < 0 || self.deadflag) // don't apply the flags if the player is gibbed + if((self.alpha < 0 || self.deadflag) && !self.vehicle) // don't apply the flags if the player is gibbed return; Fire_ApplyDamage(self); -- 2.39.2