From d5eeb8f8358df00adb43379ad3545db2c2d851da Mon Sep 17 00:00:00 2001 From: havoc Date: Sat, 26 Jul 2003 00:08:21 +0000 Subject: [PATCH] *** empty log message *** git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3329 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 30 ++++++++++++++++-------------- 1 file changed, 16 insertions(+), 14 deletions(-) diff --git a/todo b/todo index 8ae14e6c..0a0f261e 100644 --- a/todo +++ b/todo @@ -3,7 +3,7 @@ 0 darkplaces: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com) 0 darkplaces: add lightning beam settings to menu (romi) 0 darkplaces: add scr_conbrightness cvar (0-1) to control brightness of conback (0 = black and does not load conback, resets back to 0 if conback fails to load) -0 darkplaces: add svc_setanglefloat and DP_SVC_SETANGLEFLOAT extension (FrikaC) +0 darkplaces: add svc_setanglefloat and DP_SVC_SETANGLEFLOAT extension (FrikaC, SeienAbunae) 0 darkplaces: change particle() macro in cl_particles.c to have a do{}while(0) to eat the ; 0 darkplaces: check if nodrawtoclient works and if not, fix it (Uffe) 0 darkplaces: crash when changing level while using qe1 textures (Todd) @@ -13,9 +13,9 @@ 0 darkplaces: document the TEI stuff used in Nexuiz? check telejano site first (SeienAbunae) 0 darkplaces: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) 0 darkplaces: finish the parital update support in protocol.[ch] and reduce packet size to 1k to fix NAT routers -0 darkplaces: fix particle trails (I think trail start is identical to trail end) -0 darkplaces: fix particle trails! (Supajoe) +0 darkplaces: fix particle trails (I think trail start is identical to trail end) (Supajoe, SeienAbunae) 0 darkplaces: fix skybox geometry (SeienAbunae) +0 darkplaces: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) 0 darkplaces: frikbot scores don't update (Todd) 0 darkplaces: funky lightmaps in prydon gate and dm1 on TNT1/2, which get worse the more times you reload it? (NotoriousRay, Uffe) 0 darkplaces: get rid of stencil options and make 32bit color automatically use stencil @@ -59,10 +59,10 @@ 0 hmap: add space to seconds reports in all utilities so it doesn't say secondssss (FrikaC) 0 litsupport: fix the one COM_HunkFile call that uses two parameters (glquake took one) and fix the few "//lit support begin" messages at the end of code blocks (metlslime) 0 sv_user.qc: figure out why looking up/down slows movement and fix it (Vermeulen) -1 darkplaces: add DP_CLIENTCAMERA extension (.entity clientcamera; sets which entity the client views from) (Wazat for Battlemech) -1 darkplaces: add DP_EF_CLIENTLOCKANGLES extension (prevents client from turning view, takes angles from entity) (Wazat for Battlemech) +1 darkplaces: add DP_CLIENTCAMERA extension (.entity clientcamera; sets which entity the client views from) (Wazat for Battlemech, SeienAbunae) +1 darkplaces: add DP_EF_CLIENTLOCKANGLES extension (prevents client from turning view, takes angles from entity) (Wazat for Battlemech, SeienAbunae) 1 darkplaces: add DP_EF_PRECISEANGLES extension (sends short angles instead of byte) (Wazat for Battlemech) -1 darkplaces: add DP_SV_READCLIENTINPUT extension (.vector clientinput; works like .movement but for mouse or any other similar controllers) (Wazat for Battlemech, FrikaC) +1 darkplaces: add DP_SV_READCLIENTINPUT extension (.vector clientinput; works like .movement but for mouse or any other similar controllers) (Wazat for Battlemech, FrikaC, SeienAbunae) 1 darkplaces: add EndGame function (called on server shutdown or level change) (SeienAbunae, Nexuiz) 1 darkplaces: add a "cmd" command to the client for sending arbitrary commands to the server, mainly for use with KRIMZON_SV_PARSECLIENTCOMMAND 1 darkplaces: add a .modelflags variable which if non-zero overrides model flags (Electro, Arwing) @@ -71,6 +71,7 @@ 1 darkplaces: add buttons 9-16 (yummyluv) 1 darkplaces: add con_dump command to dump history to a file 1 darkplaces: add con_log cvar to set console logging target (default "", or default "qconsole.log" if -condebug is used) +1 darkplaces: add gettimestamp builtin (returns a string) for logging purposes (SeienAbunae) 1 darkplaces: add r_displayrefresh cvar for windows video refresh settings (Willis) 1 darkplaces: add r_waterwarp to allow disabling view squishing underwater 1 darkplaces: add some particles to teleportsplash (Uffe) @@ -80,14 +81,13 @@ 1 darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42) 1 darkplaces: decide on an extension name for .ent loading and report it, also document in dpextensions (tell FrikaC, Gleeb, and add to wiki) 1 darkplaces: display "No servers found" instead of a cursor when there are none (yummyluv) -1 darkplaces: document EndFrame extension (tell Uffe) +1 darkplaces: document EndFrame extension (tell Uffe, SeienAbunae) 1 darkplaces: don't accept connect packets after first one (tell Willis) 1 darkplaces: execute -key events for all binds when map starts (mercury82) 1 darkplaces: figure out what is wrong with loading _glow/_luma textures on md3 models (not bsp textures) (kd23 Nexuiz) 1 darkplaces: figure out what's causing skybox to go textureless occasionally (yummyluv) 1 darkplaces: finish porting Quake2 keyboard stuff (such as clipboard) (Rick) 1 darkplaces: fix lots of bugs and then retitle the website to get more publicity: DarkPlaces: Re-live Quake again... -1 darkplaces: fix sounds not following entities (yummyluv) 1 darkplaces: fix stuck buttons during a level change (tkimmet@ezworks.net) (further note: this is from the console becoming active temporarily and catching the key release when the player lets go during the loading stage, make it possible to release a button that was pressed before the console was activated) 1 darkplaces: look at and integrate Vic's updated zone.[ch] (Vic) 1 darkplaces: make Host_Error call error reset functions on renderer subsystems? (models are already flushed) @@ -145,7 +145,7 @@ 3 LordHavoc: read up on dynamic visibility 3 darkplaces: .loc support and other team messaging capabilities (sublim3) 3 darkplaces: add DP_ENT_COLORSHELL which puts a Q2-style colored shell on a model (Supajoe) -3 darkplaces: add DP_SV_CRATEPHYSICS (NotoriousRay) +3 darkplaces: add DP_SV_CRATEPHYSICS (NotoriousRay, SeienAbunae) 3 darkplaces: add OpenGL Extensions menu to enable/disable various features (zombie_13) 3 darkplaces: add _0.tga support (per texture) to bsp/md2/md3 loaders 3 darkplaces: add _diffuse.tga support (realtime lighting would use this instead of the .tga for diffuse layer if available) @@ -161,9 +161,9 @@ 3 darkplaces: finish DP_QC_BOTCLIENT extension docs and implement it (MauveBib, Supajoe) 3 darkplaces: hub save support, one file indicating active map, and then for each map it saves a quake savegame (SeienAbunae) 3 darkplaces: make a new caching system with handles (which can be purged) and give every entity a cache handle to a model instance, which contains cache handles for each mesh/array -3 darkplaces: mod browser +3 darkplaces: mod browser (SeienAbunae) 3 darkplaces: rearrange menus - make Graphics Options submenu and move video and renderer stuff there, add Apply button to video section (tell Elric) -3 darkplaces: scriptable particle effects (Supajoe, FrikaC, [TACO]) +3 darkplaces: scriptable particle effects (Supajoe, FrikaC, [TACO], SeienAbunae) 3 darkplaces: skyroom needs to be added ("info_skyroom" entity sets view origin, scanned by client at load, and by server to send all entities in skyroom) (SeienAbunae) 3 darkplaces: write a documentation string in engine, and a command to dump documentation to a darkplaces.txt file (QorpsE) 3 dpmod: use FRIK_FILE extension to allow passing objects between levels, such as crates (NotoriousRay) @@ -184,7 +184,7 @@ 4 darkplaces: ingame mod switching 4 darkplaces: make hqbsp save mip textures to bsp if tga textures are found 4 darkplaces: memory pool nesting, allowing pools of pools to be batch freed (Vicious) -4 darkplaces: rewrite sound system! (FrikaC, Static_Fiend) +4 darkplaces: rewrite sound system! (FrikaC, Static_Fiend, SeienAbunae) 4 darkplaces: use getaddrinfo to support ipv6, add support for winsock2 (or require it), check if winsock2 has ipv6 functions (getaddrinfo)... (|Rain|) 4 dpzoo: a drivable vehicle (using same technique as remote cameras, plus DP_SV_READCLIENTINPUT) 4 hmap: add hint brushes (HINT texture) @@ -198,13 +198,14 @@ 5 dpzoo: make some things that make the player bigger/smaller to demonstrate scaling and better viewheight handling and brush collisions (depends on brush collisions) 5 hmap: fix tjunctions on leaky maps (SeienAbunae) 6 darkplaces: add a "edit" command that can edit text files (I.E. .qc and progs.src) using a dialog window (allow multiple), and then add a "frikqcc" command to run it on the current mod (if it's in the command path at least) -6 darkplaces: add cubemap reflections like UT2003 somehow (perhaps entities would define the reflection maps for rooms, and a water entity would take care of the rest?) (TEU, Nexuiz) +6 darkplaces: add cubemap reflections like UT2003 somehow (perhaps entities would define the reflection maps for rooms, and a water entity would take care of the rest?) (TEU, Nexuiz, SeienAbunae) 6 darkplaces: add water refraction like HalfLife2 (Mitchell) -6 darkplaces: figure out an LOD scheme for really large outdoor environments (Uffe) +6 darkplaces: figure out an LOD scheme for really large outdoor environments (Uffe, SeienAbunae) 7 darkplaces: Quake3 bsp support (Vermeulen, Mitchell, SeienAbunae) 7 darkplaces: add DP_ENT_DISTORTIONFIELD which visually pulls things inward/outward around an entity (Supajoe, SeienAbunae) 7 darkplaces: add clientside quakec (KrimZon, FrikaC) 7 darkplaces: make it work on Savage4 again (Ender) +7 darkplaces: mirrors (SeienAbunae) 7 darkplaces: should add quake3 shader support ? darkplaces: fix colormapping (Demonix) ? darkplaces: fix connecting to proquake servers through routers (Demonix) @@ -263,5 +264,6 @@ d lmp2pcx: post new lmp2pcx build. f darkplaces: examine proquake code to find nat fix and implement similar in darkplaces n darkplaces: fix server crashing from client timeouts (Moz) n darkplaces: fix server list only querying the master to reply (Rick) +n darkplaces: fix sounds not following entities (yummyluv, SeienAbunae) n dpmod: make grapple off-hand (joe hill) -- 2.39.2