From d968984bc3431e7170a245d7f70229be8e89b5c9 Mon Sep 17 00:00:00 2001 From: havoc Date: Fri, 4 Dec 2009 06:29:45 +0000 Subject: [PATCH] disable COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND because it breaks quake (radius damage is not affecting exploboxes if the rocket is shot at a wall - but does work if shot at the floor, proximity mines in mission pack 1 don't stick to walls, only floors) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9534 d7cf8633-e32d-0410-b094-e92efae38249 --- collision.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/collision.h b/collision.h index 3b36e220..e673381e 100644 --- a/collision.h +++ b/collision.h @@ -172,7 +172,7 @@ void Collision_ShortenTrace(trace_t *trace, float shorten_factor, const vec3_t e #define COLLISIONPARANOID 0 // make every trace 1qu longer, and shorten the result, to work around a stupid bug somewhere -#define COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND +//#define COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND #endif -- 2.39.2