From daf778eca4ed89cd364e7700d5a2b77f4de6fd7a Mon Sep 17 00:00:00 2001 From: Mario Date: Tue, 17 Mar 2015 03:17:22 +1100 Subject: [PATCH] Medic: Regenerate health right up to 250 (testing) --- mutators.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mutators.cfg b/mutators.cfg index 5944bce9d..8dc7a4181 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -297,7 +297,7 @@ set g_buffs_medic_time 60 "medic buff carry time" set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit" set g_buffs_medic_survive_health 5 "amount of health player survives with after taking a fatal hit" set g_buffs_medic_rot 0.2 "health rot rate multiplier" -set g_buffs_medic_max 1.5 "stable health medic limit multiplier" +set g_buffs_medic_max 2.5 "stable health medic limit multiplier" set g_buffs_medic_regen 1.7 "health medic rate multiplier" set g_buffs_vengeance 1 "vengeance buff: attackers also take damage" set g_buffs_vengeance_time 60 "vengeance buff carry time" -- 2.39.2