From e4210527dd88b3d35ae7c1489c054aae426efad9 Mon Sep 17 00:00:00 2001 From: havoc Date: Fri, 27 Aug 2004 08:42:18 +0000 Subject: [PATCH] 369 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4392 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/todo b/todo index 6a80c13d..1d790605 100644 --- a/todo +++ b/todo @@ -113,6 +113,7 @@ 0 darkplaces renderer: make sure that the texture fragment allocator can upload a full size block that uses the entire image, this may involve width/height comparisons needing a + 1 (fuh) 0 darkplaces renderer: make sure zym code is rendering at correct brightness, it's too dark in nexuiz (Vermeulen) 0 darkplaces renderer: water shader not working with fog (Tomaz) +0 darkplaces server: add DP_HALFLIFESPRITE extension (Urre) 0 darkplaces server: add DP_SV_DRAWONLYTOTEAM extension (Supajoe) 0 darkplaces server: add PF_tokenizeseparator function and DP_QC_TOKENIZESEPARATOR extension (Electro) 0 darkplaces server: add a .collision_cancollide QC function call to decide if an entity should collide with another, or pass through it (Uffe) @@ -269,7 +270,6 @@ 2 hmap2: add "_minlight" "red green blue" and "_ambientlight" "red green blue" fields to worldspawn parsing (Harb) 2 hmap2: add hlwad support to hqbsp (convert to quake palette, and check for colormap.lmp to see how many fullbrights are involved, also add -fullbrights option to control this) (Todd, FrikaC) 2 hmap2: make water have lightmaps (unless -nowaterlightmaps is specified) -2 hmap2: tweak the light point generation a bit more to try to solve the 'corner light' glitch (Urre) 3 LordHavoc: read up on dynamic visibility 3 darkplaces cleanup: merge model format handling (mdl/md2/md3/zym) 3 darkplaces loading: support dpm files @@ -686,6 +686,7 @@ d hmap2: add -minlight option, with warning that it does not produce a .lights f d hmap2: add tyrlite compatible "delay" settings, with the interpretation of no specified delay being dependent on a -tyrlite option, and add a new type which is a sun light; light cast in a direction, from sky polygons or the void, these light types would warn that they disable .lights files d hmap2: light not properly figuring out the origin of rotating objects - it should take the "origin" key (FrikaC) d hmap2: report locations of lights which can not be vis optimized (Urre, FrikaC) +d hmap2: tweak the light point generation a bit more to try to solve the 'corner light' glitch (Urre) d hmap2: update .bat files to use hmap2 name and remove -noreuse from revis.bat (Vic) d hmap: add support for GTKRadiant stuff d lhfire: post lhfire build with example scripts. -- 2.39.2