From f5c2ebb5a82511f73e6af467fc970cff828abbf8 Mon Sep 17 00:00:00 2001 From: nico Date: Mon, 4 May 2020 11:29:25 +0000 Subject: [PATCH] Add chat_team --- Event-logging.md | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/Event-logging.md b/Event-logging.md index 967c9d8..7eeb654 100644 --- a/Event-logging.md +++ b/Event-logging.md @@ -8,7 +8,7 @@ * `sv_eventlog_files_nameprefix`: file name prefix to be used * `sv_eventlog_files_namesuffix`: file name extension to be used * `sv_eventlog_files_timestamps`: prefix log lines in the files with time events -* `sv_eventlog_ipv6_delimiter`: change : in IPv6 addresses to _ +* `sv_eventlog_ipv6_delimiter`: change `:` in IPv6 addresses to `_` for easy parsing of :join lines with IPv6 IPs ## Log format ``` @@ -16,7 +16,7 @@ :gamestart:_: :gameinfo:mutators:LIST:mutator1:mutator2:... ``` -(note that mutators are listed by their cvar name with g_ removed, unless such a cvar is 1 by default - then the mutator is listed with a no_ prefix if the cvar is 0) +(Note that mutators are listed by their cvar name with g_ removed, unless such a cvar is 1 by default - then the mutator is listed with a no_ prefix if the cvar is 0) ``` :gameinfo:end :join:::: @@ -25,6 +25,7 @@ :part: :team::: :chat:: +:chat_team::: :chat_spec:: :kill:frag:::type=:items=:victimitems= :kill:tk:::type=:items=:victimitems= @@ -95,7 +96,7 @@ Note that only the :join and :player lines ever contain player names. The :time ### Item string `` or `|` -where flags can contain: +Where flags can contain: * F = player carries the flag * S = player has strength * I = player has the shield @@ -120,9 +121,9 @@ and weapon IDs are: Weapon IDs are below 10000. ### Death type -either a weapon ID ORed with weapon death flags, or one of the notifications in common/deathtypes.qh in the form of a string. +Either a weapon ID ORed with weapon death flags, or one of the notifications in common/deathtypes.qh in the form of a string. -weapon death flags are: +Weapon death flags are: * 256 = secondary fire * 512 = splash damage * 1024 = bounced projectile -- 2.39.2