From ffbcc8a1f016da5a7e2441c29c1597f68735fbb9 Mon Sep 17 00:00:00 2001 From: terencehill Date: Sun, 16 May 2010 23:33:09 +0200 Subject: [PATCH] bot_vs_human: Added some more words to its definition, to warn about its usage. There would need further changes to handle correctly state changes (from a positive to a negative value, for instance) during a game (reallocate/rebalance teams as well as update allowed teams in the team select dialog). But I think it's not worthwhile to work on it. --- defaultXonotic.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index d7ed1815a..1c6942d0b 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -451,7 +451,7 @@ set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarel set g_waypointeditor 0 set bot_ignore_bots 0 "When set, bots don't shoot at other bots" set bot_join_empty 0 "When set, bots also play if no player has joined the server" -set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)" +set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game" alias g_waypointeditor_spawn "impulse 103" alias g_waypointeditor_remove "impulse 104" -- 2.39.2