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2010-09-26 divverentfix autoload semantics of drawpics
2010-09-26 divverentfix a display issue with warpzone decals I caused in...
2010-09-26 divverentfix warnings in terencehill's code
2010-09-25 divverentallow .alpha to fade out water/refraction/reflection...
2010-09-25 divverentFix a typo (v_idlescale is always 0 there)
2010-09-25 divverentFix showsound that cannot be shown alone cause of a...
2010-09-25 divverentloadfont now prints a warning if it gets more than...
2010-09-25 divverentFix again u8_COM_StringLengthNoColors returning always...
2010-09-25 divverentNew command 'history' and new shortcuts to search throu...
2010-09-24 divverentFix a possible crash when an invalid skinframe gets...
2010-09-24 divverentcomment out another unused var
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2010-09-24 divverentremove more unused code
2010-09-24 divverentremove another unused variable
2010-09-24 divverentremove two unused vars
2010-09-24 divverentfix another bug in the prologic patch :)
2010-09-24 Rudolf PolzerReset the stable branch to the current DP trunk, as...
2010-09-23 divverentallow bgmvolume to be > 1 to be able to exceed mastervo...
2010-09-23 divverentchange clamping logic
2010-09-23 divverentexpand volume accuracy from 8bit to 16bit; allow channe...
2010-09-23 divverentfix ambient sounds in prologic
2010-09-22 havocfix a compile error and some warnings
2010-09-22 divverentProLogic patch by Joris Nijnuis, with some fixes
2010-09-22 vortexFix GAME_XONOTIC beging misplaced in gamemode_t->gamemo...
2010-09-21 vortexFix GAME_XONOTIC beging misplaced in gamemode_t->gamemo...
2010-09-21 tomazFixed dynamic light shadowmapping in D3D, still gotta...
2010-09-18 tomazFixed the x axis flipped shadows, 1 step closer to...
2010-09-18 havocdon't use D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL because...
2010-09-17 tomazFix a couple HLSL shader warnings
2010-09-17 tomazForgot to put back the paranoid code
2010-09-17 tomazMore debug code for shaders, this time it preprocesses...
2010-09-17 havocfix some bugs in the HLSL shader, mostly to do with...
2010-09-17 havocin D3D9 mode do not use the VSDCT cubemap because the...
2010-09-17 havocfix a crash in D3D9 with r_sky 0
2010-09-17 havocenable Tomaz's PIX-friendly shader debugging code if...
2010-09-17 havocremove r_shadow_texturetype cvar (now always uses 2D...
2010-09-16 tomazAdded debug shaderflags used by the shader compiler...
2010-09-16 havocchange D3D9 implementation of TEXTYPE_SHADOWMAP texture...
2010-09-16 havocrestructure the previous fix so it actually does something
2010-09-16 havocon D3D9 renderer do not allow textures to be uploaded...
2010-09-16 divverentfix leaktest
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