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xonotic/darkplaces.git
2005-04-24
havoc
removed an unused function I thought I removed in the...
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2005-04-24
havoc
slight cleanup of surface clipping code (got rid of...
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2005-04-24
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don't apply dlights to opaque models (this was happenin...
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2005-04-23
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fixed CL_SendMove packet rate limiting to not have...
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2005-04-21
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added cl_capturevideo_sound (defaulted to 0) to allow...
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2005-04-20
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reimplemented rtlight portal culling (used for compiled...
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2005-04-20
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changed rtlight compiled cluster list/pvs to leaf list...
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2005-04-20
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enabled portals on q3bsp for a small (occasionally...
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2005-04-20
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r_shadow_staticworldlights has mutated into r_shadow_re...
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2005-04-20
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fixed a stupid bug in SV_PushMove that made it ignore...
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2005-04-19
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cleaned up transparency handling in q3 shaders, should...
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2005-04-18
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now clears view to fog color if fog is enabled, this...
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2005-04-18
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clean up script init a bit, now starts nexuiz logo...
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2005-04-18
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reenabled hlbsp sky polygon rendering so that fogging...
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2005-04-18
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changed crosshair_static default to 1
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2005-04-18
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changed in_pitch_min and in_pitch_max defaults to ...
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2005-04-18
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fixed the SU_ITEMS fix so that it doesn't trash the...
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2005-04-17
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fixed a bug in CL_ParseClientdata that was breaking...
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2005-04-17
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gl_texture_anisotropy now only affects TEXF_MIPMAP...
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2005-04-17
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texture images now take on the TEXF_FORCENEAREST and...
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2005-04-17
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default to insert mode instead of replace mode in console
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2005-04-17
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fix rtlighting on textureless surfaces (uses r_texture_...
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2005-04-17
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don't draw glow twice when gl_combine is on
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2005-04-16
havoc
fixed a stupid bug in Entityframe5_ExpandEdicts
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2005-04-16
havoc
fix a crash when s->tag_entity is higher than current...
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2005-04-15
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changed R_Shadow_RenderLighting to do full base+pants...
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2005-04-15
havoc
fix a bug in the early out case of R_Q1BSP_DrawLight
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2005-04-15
havoc
R_Q1BSP_GetLightInfo now uses BSP tree recursion as...
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2005-04-15
havoc
made dland2.wav not play in GAME_NEXUIZ
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2005-04-14
black
-Added the parameter 'persistent'(naming?) to Draw_Cach...
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2005-04-14
havoc
LoadTGA is now more compliant with the TGA spec regardi...
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2005-04-11
havoc
renamed r_shadow_cursor cvars to actually have the...
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2005-04-11
havoc
remove unused variable
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2005-04-11
black
-Changed the dpv buffer to 1 MB.
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2005-04-11
havoc
implemented playerclip and monsterclip brush support...
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2005-04-11
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changed color codes to match Quake3
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2005-04-10
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smoke no longer expands over time (eats fillrate and...
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2005-04-10
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fixed ut2003-style smoke ring effect on explosions...
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2005-04-10
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reimplemented particle lighting, however it is not...
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2005-04-10
havoc
fixed a crash if decals are stuck to submodels when...
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2005-04-10
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removed unused leaf parameter on CompleteLightPoint
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2005-04-09
black
Umm, I think this todo item (netconn) has been done...
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2005-04-07
molivier
Added the DP_HALFLIFE_SPRITE QC extension
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2005-04-06
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fix 256 frame limit (stupid legacy bug in entity_state_...
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2005-04-06
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changed cl_brushmodel_entities array from entity_render...
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2005-04-06
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fixed a stupid typo in EntityFrame5_ExpandEdicts that...
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2005-04-05
havoc
fixed an error case in S_StartSound
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2005-04-05
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fix some crashes with fogged surfaces
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2005-04-05
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made CL_ExpandEntities cause an error if called before...
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2005-04-05
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consolidated many mempools to make memlist more readabl...
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2005-04-05
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no longer uses SZ_Alloc for cmd_text buffer
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2005-04-05
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reduced client memory usage by 29MB by making cl_max_en...
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2005-04-04
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fixed a unintended-water-scroll bug on transparent...
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2005-04-04
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fix gl_combine 0 crashes (it was indexing the color...
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2005-04-04
havoc
optimized surface rendering to surface->groupmesh-...
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2005-04-04
molivier
Fixed getserversResponse parsing:
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2005-04-04
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-ServerList: Changed some if-else-chains to switch...
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2005-04-04
molivier
Removed LoadLMPAs8Bit; the menu now uses LoadLMP directly
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2005-04-04
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Factorized LoadLMP and LoadLMPAs8Bit. Made a bunch...
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2005-04-03
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-Changed HostCache to ServerList (and a few other pure...
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2005-04-03
molivier
Added Quake 2 sprite support (.sp2 files). Added the...
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2005-04-02
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rewrote parts of Host_ServerFrame to make host_framerat...
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2005-04-02
havoc
fix hl sprite types again
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2005-04-02
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fixed hl sprite types to properly handle the palette...
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2005-04-02
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fixed hl sprite additive mode
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2005-04-02
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fix hl sprite loading (stupid typo in handling sprite...
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2005-04-02
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-Now a server is never pinged more than once.
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2005-03-31
molivier
Updated a few entries in the todo file
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2005-03-31
havoc
fix incompatible types warnings (and change pointer_...
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2005-03-31
molivier
Removed GL_OpenLibrary and GL_CloseLibrary from "vid...
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2005-03-30
havoc
changed array pointer state to const float * instead...
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2005-03-28
havoc
added a firstvertex parameter to R_Mesh_DrawMesh
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2005-03-28
havoc
save some memory by not allocating neighbors for q1bsp...
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2005-03-28
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changed surface->mesh to surface->groupmesh and added...
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2005-03-28
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moved a number of msurface_t fields to a separate msurf...
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2005-03-28
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slight optimizations to bsp renderer
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2005-03-28
havoc
removed an unneeded CHECKGLERROR
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2005-03-27
havoc
fixed backwards bumps in r_shadow_glsl 1 mode
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2005-03-27
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implemented tag attachments on skeletal .zym models...
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2005-03-25
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added comments to the bloom code in R_BlendView to...
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2005-03-24
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rearranged stale worldmodel removal a bit so that tryin...
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2005-03-24
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fixed skybox texture leak on level changes
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2005-03-23
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disabled item bobbing by default
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2005-03-23
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view_ofs now affects intermission cameras, mods usually...
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2005-03-23
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fix decal fading so they really DO disappear eventually...
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2005-03-21
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fixed two more signed/unsigned mismatches
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2005-03-21
havoc
fix 3 NULL vertex pointer crashes (caused by R_Mesh_Sta...
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2005-03-21
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fix a bug in R_Mesh_Finish introduced by the unsigned...
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2005-03-21
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fix two runaway loops caused by unsigned int i
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2005-03-21
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Added Mac OS X support to the makefiles. Note that...
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2005-03-21
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Moved some particles texture initialization loops in...
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2005-03-21
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more unsigned (i/j/size variables)
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2005-03-21
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less unsigned
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2005-03-21
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more unsigned
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2005-03-21
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changed ActiveTexture and ClientActiveTexture to take...
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2005-03-21
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changed a few things to unsigned
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2005-03-21
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surface renderer now does less R_Mesh_State calls,...
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2005-03-21
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added R_Mesh_ functions for setting individual parts...
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2005-03-21
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added 1f and 4f glTexCoord/glMultiTexCoord function...
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2005-03-21
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fix PBLEND_MOD in fog
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