Brokenworld models
[voretournament/voretournament.git] / data / models / brokenworld / brokenjumper.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "brokenjumper.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 8\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/caulk"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/caulk"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\caulk.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/evil8_trim/e8bolttrimb"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       0.969010        0.966820        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/evil8_trim/e8bolttrimb"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\evil8_trim\e8bolttrimb.jpg"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "noshader"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "noshader"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\noshader.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/evil8_base/e8_base1"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       0.885502        0.915954        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/evil8_base/e8_base1"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\evil8_base\e8_base1.jpg"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/evil8_floor/e8warning256"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        0.766628        0.430683\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/evil8_floor/e8warning256"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\evil8_floor\e8warning256.jpg"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/evil8_floor/e8clangfloor04warn"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        0.912068        0.791355\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/evil8_floor/e8clangfloor04warn"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\evil8_floor\e8clangfloor04warn.jpg"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/evil8_fx/e8_jumppad02"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       0.926006        0.926487        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/evil8_fx/e8_jumppad02"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\evil8_fx\e8_jumppad02.jpg"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "textures/evil8_trim/e8basictrim_blue"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       0.720309        0.814853        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "textures/evil8_trim/e8basictrim_blue"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\textures\evil8_trim\e8basictrim_blue.jpg"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134 }\r
135 *GEOMOBJECT     {\r
136         *NODE_NAME      "mat1model0surf0"\r
137         *NODE_TM        {\r
138                 *NODE_NAME      "mat1model0surf0"\r
139                 *INHERIT_POS    0       0       0\r
140                 *INHERIT_ROT    0       0       0\r
141                 *INHERIT_SCL    0       0       0\r
142                 *TM_ROW0        1.0     0       0\r
143                 *TM_ROW1        0       1.0     0\r
144                 *TM_ROW2        0       0       1.0\r
145                 *TM_ROW3        0       0       0\r
146                 *TM_POS 0.000000        0.000000        0.000000\r
147         }\r
148         *MESH   {\r
149                 *TIMEVALUE      0\r
150                 *MESH_NUMVERTEX 8\r
151                 *MESH_NUMFACES  6\r
152                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
153                 *MESH_VERTEX_LIST       {\r
154                         *MESH_VERTEX    0       -8.000000       96.000000       13.375000\r
155                         *MESH_VERTEX    1       -8.000000       96.000000       -2.625000\r
156                         *MESH_VERTEX    2       0.000000        96.000000       16.000000\r
157                         *MESH_VERTEX    3       0.000000        96.000000       0.000000\r
158                         *MESH_VERTEX    4       -8.000000       96.000000       -18.625000\r
159                         *MESH_VERTEX    5       0.000000        96.000000       -16.000000\r
160                         *MESH_VERTEX    6       -8.000000       96.000000       -34.625000\r
161                         *MESH_VERTEX    7       0.000000        96.000000       -32.000000\r
162                 }\r
163                 *MESH_NORMALS   {\r
164                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
165                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
166                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
167                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
168                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
169                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
170                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
171                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
172                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
173                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
174                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
175                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
176                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
177                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
178                 }\r
179                 *MESH_FACE_LIST {\r
180                         *MESH_FACE      0       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
181                         *MESH_FACE      1       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
182                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
183                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
184                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
185                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
186                 }\r
187                 *MESH_NUMTVERTEX        8\r
188                 *MESH_TVERTLIST {\r
189                         *MESH_TVERT     0       0.229492        1.000000        1.000000\r
190                         *MESH_TVERT     1       0.104492        1.000000        1.000000\r
191                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
192                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
193                         *MESH_TVERT     4       -0.020508       1.000000        1.000000\r
194                         *MESH_TVERT     5       0.000000        0.000000        1.000000\r
195                         *MESH_TVERT     6       -0.145508       1.000000        1.000000\r
196                         *MESH_TVERT     7       -0.125000       0.000000        1.000000\r
197                 }\r
198                 *MESH_NUMTVFACES        6\r
199                 *MESH_TFACELIST {\r
200                         *MESH_TFACE     0       1       3       4\r
201                         *MESH_TFACE     1       3       5       4\r
202                         *MESH_TFACE     2       1       2       3\r
203                         *MESH_TFACE     3       4       5       6\r
204                         *MESH_TFACE     4       0       2       1\r
205                         *MESH_TFACE     5       5       7       6\r
206                 }\r
207         }\r
208         *PROP_MOTIONBLUR        0\r
209         *PROP_CASTSHADOW        1\r
210         *PROP_RECVSHADOW        1\r
211         *MATERIAL_REF   1\r
212 }\r
213 *GEOMOBJECT     {\r
214         *NODE_NAME      "mat1model0surf1"\r
215         *NODE_TM        {\r
216                 *NODE_NAME      "mat1model0surf1"\r
217                 *INHERIT_POS    0       0       0\r
218                 *INHERIT_ROT    0       0       0\r
219                 *INHERIT_SCL    0       0       0\r
220                 *TM_ROW0        1.0     0       0\r
221                 *TM_ROW1        0       1.0     0\r
222                 *TM_ROW2        0       0       1.0\r
223                 *TM_ROW3        0       0       0\r
224                 *TM_POS 0.000000        0.000000        0.000000\r
225         }\r
226         *MESH   {\r
227                 *TIMEVALUE      0\r
228                 *MESH_NUMVERTEX 4\r
229                 *MESH_NUMFACES  2\r
230                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
231                 *MESH_VERTEX_LIST       {\r
232                         *MESH_VERTEX    0       0.000000        96.000000       16.000000\r
233                         *MESH_VERTEX    1       -8.000000       80.000000       13.375000\r
234                         *MESH_VERTEX    2       -8.000000       96.000000       13.375000\r
235                         *MESH_VERTEX    3       0.000000        80.000000       16.000000\r
236                 }\r
237                 *MESH_NORMALS   {\r
238                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
239                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
240                         *MESH_VERTEXNORMAL      0       -0.316228       0.000000        0.948683\r
241                         *MESH_VERTEXNORMAL      1       -0.316228       0.000000        0.948683\r
242                         *MESH_VERTEXNORMAL      2       -0.316228       0.000000        0.948683\r
243                         *MESH_VERTEXNORMAL      3       -0.316228       0.000000        0.948683\r
244                 }\r
245                 *MESH_FACE_LIST {\r
246                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
247                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
248                 }\r
249                 *MESH_NUMTVERTEX        4\r
250                 *MESH_TVERTLIST {\r
251                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
252                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
253                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
254                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
255                 }\r
256                 *MESH_NUMTVFACES        2\r
257                 *MESH_TFACELIST {\r
258                         *MESH_TFACE     0       0       2       1\r
259                         *MESH_TFACE     1       3       0       1\r
260                 }\r
261         }\r
262         *PROP_MOTIONBLUR        0\r
263         *PROP_CASTSHADOW        1\r
264         *PROP_RECVSHADOW        1\r
265         *MATERIAL_REF   1\r
266 }\r
267 *GEOMOBJECT     {\r
268         *NODE_NAME      "mat1model0surf2"\r
269         *NODE_TM        {\r
270                 *NODE_NAME      "mat1model0surf2"\r
271                 *INHERIT_POS    0       0       0\r
272                 *INHERIT_ROT    0       0       0\r
273                 *INHERIT_SCL    0       0       0\r
274                 *TM_ROW0        1.0     0       0\r
275                 *TM_ROW1        0       1.0     0\r
276                 *TM_ROW2        0       0       1.0\r
277                 *TM_ROW3        0       0       0\r
278                 *TM_POS 0.000000        0.000000        0.000000\r
279         }\r
280         *MESH   {\r
281                 *TIMEVALUE      0\r
282                 *MESH_NUMVERTEX 4\r
283                 *MESH_NUMFACES  2\r
284                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
285                 *MESH_VERTEX_LIST       {\r
286                         *MESH_VERTEX    0       0.000000        80.000000       0.000000\r
287                         *MESH_VERTEX    1       -8.000000       80.000000       -2.625000\r
288                         *MESH_VERTEX    2       0.000000        80.000000       16.000000\r
289                         *MESH_VERTEX    3       -8.000000       80.000000       13.375000\r
290                 }\r
291                 *MESH_NORMALS   {\r
292                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
293                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
294                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
295                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
296                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
297                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
298                 }\r
299                 *MESH_FACE_LIST {\r
300                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
301                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
302                 }\r
303                 *MESH_NUMTVERTEX        4\r
304                 *MESH_TVERTLIST {\r
305                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
306                         *MESH_TVERT     1       0.104492        1.000000        1.000000\r
307                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
308                         *MESH_TVERT     3       0.229492        1.000000        1.000000\r
309                 }\r
310                 *MESH_NUMTVFACES        2\r
311                 *MESH_TFACELIST {\r
312                         *MESH_TFACE     0       0       2       1\r
313                         *MESH_TFACE     1       2       3       1\r
314                 }\r
315         }\r
316         *PROP_MOTIONBLUR        0\r
317         *PROP_CASTSHADOW        1\r
318         *PROP_RECVSHADOW        1\r
319         *MATERIAL_REF   1\r
320 }\r
321 *GEOMOBJECT     {\r
322         *NODE_NAME      "mat1model0surf3"\r
323         *NODE_TM        {\r
324                 *NODE_NAME      "mat1model0surf3"\r
325                 *INHERIT_POS    0       0       0\r
326                 *INHERIT_ROT    0       0       0\r
327                 *INHERIT_SCL    0       0       0\r
328                 *TM_ROW0        1.0     0       0\r
329                 *TM_ROW1        0       1.0     0\r
330                 *TM_ROW2        0       0       1.0\r
331                 *TM_ROW3        0       0       0\r
332                 *TM_POS 0.000000        0.000000        0.000000\r
333         }\r
334         *MESH   {\r
335                 *TIMEVALUE      0\r
336                 *MESH_NUMVERTEX 4\r
337                 *MESH_NUMFACES  2\r
338                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
339                 *MESH_VERTEX_LIST       {\r
340                         *MESH_VERTEX    0       0.000000        80.000000       -32.000000\r
341                         *MESH_VERTEX    1       -8.000000       80.000000       -34.625000\r
342                         *MESH_VERTEX    2       0.000000        80.000000       -16.000000\r
343                         *MESH_VERTEX    3       -8.000000       80.000000       -18.625000\r
344                 }\r
345                 *MESH_NORMALS   {\r
346                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
347                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
348                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
349                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
350                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
351                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
352                 }\r
353                 *MESH_FACE_LIST {\r
354                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
355                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
356                 }\r
357                 *MESH_NUMTVERTEX        4\r
358                 *MESH_TVERTLIST {\r
359                         *MESH_TVERT     0       0.875000        0.000000        1.000000\r
360                         *MESH_TVERT     1       0.854492        1.000000        1.000000\r
361                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
362                         *MESH_TVERT     3       0.979492        1.000000        1.000000\r
363                 }\r
364                 *MESH_NUMTVFACES        2\r
365                 *MESH_TFACELIST {\r
366                         *MESH_TFACE     0       0       2       1\r
367                         *MESH_TFACE     1       2       3       1\r
368                 }\r
369         }\r
370         *PROP_MOTIONBLUR        0\r
371         *PROP_CASTSHADOW        1\r
372         *PROP_RECVSHADOW        1\r
373         *MATERIAL_REF   1\r
374 }\r
375 *GEOMOBJECT     {\r
376         *NODE_NAME      "mat1model0surf4"\r
377         *NODE_TM        {\r
378                 *NODE_NAME      "mat1model0surf4"\r
379                 *INHERIT_POS    0       0       0\r
380                 *INHERIT_ROT    0       0       0\r
381                 *INHERIT_SCL    0       0       0\r
382                 *TM_ROW0        1.0     0       0\r
383                 *TM_ROW1        0       1.0     0\r
384                 *TM_ROW2        0       0       1.0\r
385                 *TM_ROW3        0       0       0\r
386                 *TM_POS 0.000000        0.000000        0.000000\r
387         }\r
388         *MESH   {\r
389                 *TIMEVALUE      0\r
390                 *MESH_NUMVERTEX 4\r
391                 *MESH_NUMFACES  2\r
392                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
393                 *MESH_VERTEX_LIST       {\r
394                         *MESH_VERTEX    0       -8.000000       96.000000       -34.625000\r
395                         *MESH_VERTEX    1       -8.000000       80.000000       -34.625000\r
396                         *MESH_VERTEX    2       0.000000        96.000000       -32.000000\r
397                         *MESH_VERTEX    3       0.000000        80.000000       -32.000000\r
398                 }\r
399                 *MESH_NORMALS   {\r
400                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
401                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
402                         *MESH_VERTEXNORMAL      0       0.316228        0.000000        -0.948683\r
403                         *MESH_VERTEXNORMAL      1       0.316228        0.000000        -0.948683\r
404                         *MESH_VERTEXNORMAL      2       0.316228        0.000000        -0.948683\r
405                         *MESH_VERTEXNORMAL      3       0.316228        0.000000        -0.948683\r
406                 }\r
407                 *MESH_FACE_LIST {\r
408                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
409                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
410                 }\r
411                 *MESH_NUMTVERTEX        4\r
412                 *MESH_TVERTLIST {\r
413                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
414                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
415                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
416                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
417                 }\r
418                 *MESH_NUMTVFACES        2\r
419                 *MESH_TFACELIST {\r
420                         *MESH_TFACE     0       0       2       1\r
421                         *MESH_TFACE     1       2       3       1\r
422                 }\r
423         }\r
424         *PROP_MOTIONBLUR        0\r
425         *PROP_CASTSHADOW        1\r
426         *PROP_RECVSHADOW        1\r
427         *MATERIAL_REF   1\r
428 }\r
429 *GEOMOBJECT     {\r
430         *NODE_NAME      "mat1model0surf5"\r
431         *NODE_TM        {\r
432                 *NODE_NAME      "mat1model0surf5"\r
433                 *INHERIT_POS    0       0       0\r
434                 *INHERIT_ROT    0       0       0\r
435                 *INHERIT_SCL    0       0       0\r
436                 *TM_ROW0        1.0     0       0\r
437                 *TM_ROW1        0       1.0     0\r
438                 *TM_ROW2        0       0       1.0\r
439                 *TM_ROW3        0       0       0\r
440                 *TM_POS 0.000000        0.000000        0.000000\r
441         }\r
442         *MESH   {\r
443                 *TIMEVALUE      0\r
444                 *MESH_NUMVERTEX 4\r
445                 *MESH_NUMFACES  2\r
446                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
447                 *MESH_VERTEX_LIST       {\r
448                         *MESH_VERTEX    0       0.000000        -80.000000      16.000000\r
449                         *MESH_VERTEX    1       -8.000000       -80.000000      -2.625000\r
450                         *MESH_VERTEX    2       0.000000        -80.000000      0.000000\r
451                         *MESH_VERTEX    3       -8.000000       -80.000000      13.375000\r
452                 }\r
453                 *MESH_NORMALS   {\r
454                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
455                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
456                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
457                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
458                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
459                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
460                 }\r
461                 *MESH_FACE_LIST {\r
462                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
463                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
464                 }\r
465                 *MESH_NUMTVERTEX        4\r
466                 *MESH_TVERTLIST {\r
467                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
468                         *MESH_TVERT     1       0.104492        1.000000        1.000000\r
469                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
470                         *MESH_TVERT     3       0.229492        1.000000        1.000000\r
471                 }\r
472                 *MESH_NUMTVFACES        2\r
473                 *MESH_TFACELIST {\r
474                         *MESH_TFACE     0       0       2       1\r
475                         *MESH_TFACE     1       3       0       1\r
476                 }\r
477         }\r
478         *PROP_MOTIONBLUR        0\r
479         *PROP_CASTSHADOW        1\r
480         *PROP_RECVSHADOW        1\r
481         *MATERIAL_REF   1\r
482 }\r
483 *GEOMOBJECT     {\r
484         *NODE_NAME      "mat1model0surf6"\r
485         *NODE_TM        {\r
486                 *NODE_NAME      "mat1model0surf6"\r
487                 *INHERIT_POS    0       0       0\r
488                 *INHERIT_ROT    0       0       0\r
489                 *INHERIT_SCL    0       0       0\r
490                 *TM_ROW0        1.0     0       0\r
491                 *TM_ROW1        0       1.0     0\r
492                 *TM_ROW2        0       0       1.0\r
493                 *TM_ROW3        0       0       0\r
494                 *TM_POS 0.000000        0.000000        0.000000\r
495         }\r
496         *MESH   {\r
497                 *TIMEVALUE      0\r
498                 *MESH_NUMVERTEX 4\r
499                 *MESH_NUMFACES  2\r
500                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
501                 *MESH_VERTEX_LIST       {\r
502                         *MESH_VERTEX    0       0.000000        -80.000000      -16.000000\r
503                         *MESH_VERTEX    1       -8.000000       -80.000000      -34.625000\r
504                         *MESH_VERTEX    2       0.000000        -80.000000      -32.000000\r
505                         *MESH_VERTEX    3       -8.000000       -80.000000      -18.625000\r
506                 }\r
507                 *MESH_NORMALS   {\r
508                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
509                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
510                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
511                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
512                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
513                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
514                 }\r
515                 *MESH_FACE_LIST {\r
516                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
517                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
518                 }\r
519                 *MESH_NUMTVERTEX        4\r
520                 *MESH_TVERTLIST {\r
521                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
522                         *MESH_TVERT     1       0.854492        1.000000        1.000000\r
523                         *MESH_TVERT     2       0.875000        0.000000        1.000000\r
524                         *MESH_TVERT     3       0.979492        1.000000        1.000000\r
525                 }\r
526                 *MESH_NUMTVFACES        2\r
527                 *MESH_TFACELIST {\r
528                         *MESH_TFACE     0       0       2       1\r
529                         *MESH_TFACE     1       3       0       1\r
530                 }\r
531         }\r
532         *PROP_MOTIONBLUR        0\r
533         *PROP_CASTSHADOW        1\r
534         *PROP_RECVSHADOW        1\r
535         *MATERIAL_REF   1\r
536 }\r
537 *GEOMOBJECT     {\r
538         *NODE_NAME      "mat1model0surf7"\r
539         *NODE_TM        {\r
540                 *NODE_NAME      "mat1model0surf7"\r
541                 *INHERIT_POS    0       0       0\r
542                 *INHERIT_ROT    0       0       0\r
543                 *INHERIT_SCL    0       0       0\r
544                 *TM_ROW0        1.0     0       0\r
545                 *TM_ROW1        0       1.0     0\r
546                 *TM_ROW2        0       0       1.0\r
547                 *TM_ROW3        0       0       0\r
548                 *TM_POS 0.000000        0.000000        0.000000\r
549         }\r
550         *MESH   {\r
551                 *TIMEVALUE      0\r
552                 *MESH_NUMVERTEX 4\r
553                 *MESH_NUMFACES  2\r
554                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
555                 *MESH_VERTEX_LIST       {\r
556                         *MESH_VERTEX    0       0.000000        -96.000000      16.000000\r
557                         *MESH_VERTEX    1       -8.000000       -96.000000      13.375000\r
558                         *MESH_VERTEX    2       0.000000        -80.000000      16.000000\r
559                         *MESH_VERTEX    3       -8.000000       -80.000000      13.375000\r
560                 }\r
561                 *MESH_NORMALS   {\r
562                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
563                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
564                         *MESH_VERTEXNORMAL      0       -0.316228       0.000000        0.948683\r
565                         *MESH_VERTEXNORMAL      1       -0.316228       0.000000        0.948683\r
566                         *MESH_VERTEXNORMAL      2       -0.316228       0.000000        0.948683\r
567                         *MESH_VERTEXNORMAL      3       -0.316228       0.000000        0.948683\r
568                 }\r
569                 *MESH_FACE_LIST {\r
570                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
571                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
572                 }\r
573                 *MESH_NUMTVERTEX        4\r
574                 *MESH_TVERTLIST {\r
575                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
576                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
577                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
578                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
579                 }\r
580                 *MESH_NUMTVFACES        2\r
581                 *MESH_TFACELIST {\r
582                         *MESH_TFACE     0       0       2       1\r
583                         *MESH_TFACE     1       2       3       1\r
584                 }\r
585         }\r
586         *PROP_MOTIONBLUR        0\r
587         *PROP_CASTSHADOW        1\r
588         *PROP_RECVSHADOW        1\r
589         *MATERIAL_REF   1\r
590 }\r
591 *GEOMOBJECT     {\r
592         *NODE_NAME      "mat1model0surf8"\r
593         *NODE_TM        {\r
594                 *NODE_NAME      "mat1model0surf8"\r
595                 *INHERIT_POS    0       0       0\r
596                 *INHERIT_ROT    0       0       0\r
597                 *INHERIT_SCL    0       0       0\r
598                 *TM_ROW0        1.0     0       0\r
599                 *TM_ROW1        0       1.0     0\r
600                 *TM_ROW2        0       0       1.0\r
601                 *TM_ROW3        0       0       0\r
602                 *TM_POS 0.000000        0.000000        0.000000\r
603         }\r
604         *MESH   {\r
605                 *TIMEVALUE      0\r
606                 *MESH_NUMVERTEX 8\r
607                 *MESH_NUMFACES  6\r
608                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
609                 *MESH_VERTEX_LIST       {\r
610                         *MESH_VERTEX    0       0.000000        -96.000000      16.000000\r
611                         *MESH_VERTEX    1       -8.000000       -96.000000      -2.625000\r
612                         *MESH_VERTEX    2       -8.000000       -96.000000      13.375000\r
613                         *MESH_VERTEX    3       0.000000        -96.000000      0.000000\r
614                         *MESH_VERTEX    4       -8.000000       -96.000000      -18.625000\r
615                         *MESH_VERTEX    5       0.000000        -96.000000      -16.000000\r
616                         *MESH_VERTEX    6       -8.000000       -96.000000      -34.625000\r
617                         *MESH_VERTEX    7       0.000000        -96.000000      -32.000000\r
618                 }\r
619                 *MESH_NORMALS   {\r
620                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
621                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
622                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
623                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
624                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
625                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
626                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
627                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
628                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
629                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
630                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
631                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
632                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
633                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
634                 }\r
635                 *MESH_FACE_LIST {\r
636                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
637                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
638                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
639                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
640                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
641                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
642                 }\r
643                 *MESH_NUMTVERTEX        8\r
644                 *MESH_TVERTLIST {\r
645                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
646                         *MESH_TVERT     1       0.104492        1.000000        1.000000\r
647                         *MESH_TVERT     2       0.229492        1.000000        1.000000\r
648                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
649                         *MESH_TVERT     4       -0.020508       1.000000        1.000000\r
650                         *MESH_TVERT     5       0.000000        0.000000        1.000000\r
651                         *MESH_TVERT     6       -0.145508       1.000000        1.000000\r
652                         *MESH_TVERT     7       -0.125000       0.000000        1.000000\r
653                 }\r
654                 *MESH_NUMTVFACES        6\r
655                 *MESH_TFACELIST {\r
656                         *MESH_TFACE     0       1       4       3\r
657                         *MESH_TFACE     1       0       1       3\r
658                         *MESH_TFACE     2       3       4       5\r
659                         *MESH_TFACE     3       0       2       1\r
660                         *MESH_TFACE     4       4       6       5\r
661                         *MESH_TFACE     5       5       6       7\r
662                 }\r
663         }\r
664         *PROP_MOTIONBLUR        0\r
665         *PROP_CASTSHADOW        1\r
666         *PROP_RECVSHADOW        1\r
667         *MATERIAL_REF   1\r
668 }\r
669 *GEOMOBJECT     {\r
670         *NODE_NAME      "mat1model0surf9"\r
671         *NODE_TM        {\r
672                 *NODE_NAME      "mat1model0surf9"\r
673                 *INHERIT_POS    0       0       0\r
674                 *INHERIT_ROT    0       0       0\r
675                 *INHERIT_SCL    0       0       0\r
676                 *TM_ROW0        1.0     0       0\r
677                 *TM_ROW1        0       1.0     0\r
678                 *TM_ROW2        0       0       1.0\r
679                 *TM_ROW3        0       0       0\r
680                 *TM_POS 0.000000        0.000000        0.000000\r
681         }\r
682         *MESH   {\r
683                 *TIMEVALUE      0\r
684                 *MESH_NUMVERTEX 4\r
685                 *MESH_NUMFACES  2\r
686                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
687                 *MESH_VERTEX_LIST       {\r
688                         *MESH_VERTEX    0       -8.000000       -80.000000      -34.625000\r
689                         *MESH_VERTEX    1       -8.000000       -96.000000      -34.625000\r
690                         *MESH_VERTEX    2       0.000000        -80.000000      -32.000000\r
691                         *MESH_VERTEX    3       0.000000        -96.000000      -32.000000\r
692                 }\r
693                 *MESH_NORMALS   {\r
694                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
695                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
696                         *MESH_VERTEXNORMAL      0       0.316228        0.000000        -0.948683\r
697                         *MESH_VERTEXNORMAL      1       0.316228        0.000000        -0.948683\r
698                         *MESH_VERTEXNORMAL      2       0.316228        0.000000        -0.948683\r
699                         *MESH_VERTEXNORMAL      3       0.316228        0.000000        -0.948683\r
700                 }\r
701                 *MESH_FACE_LIST {\r
702                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
703                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
704                 }\r
705                 *MESH_NUMTVERTEX        4\r
706                 *MESH_TVERTLIST {\r
707                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
708                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
709                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
710                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
711                 }\r
712                 *MESH_NUMTVFACES        2\r
713                 *MESH_TFACELIST {\r
714                         *MESH_TFACE     0       0       2       1\r
715                         *MESH_TFACE     1       2       3       1\r
716                 }\r
717         }\r
718         *PROP_MOTIONBLUR        0\r
719         *PROP_CASTSHADOW        1\r
720         *PROP_RECVSHADOW        1\r
721         *MATERIAL_REF   1\r
722 }\r
723 *GEOMOBJECT     {\r
724         *NODE_NAME      "mat4model0surf10"\r
725         *NODE_TM        {\r
726                 *NODE_NAME      "mat4model0surf10"\r
727                 *INHERIT_POS    0       0       0\r
728                 *INHERIT_ROT    0       0       0\r
729                 *INHERIT_SCL    0       0       0\r
730                 *TM_ROW0        1.0     0       0\r
731                 *TM_ROW1        0       1.0     0\r
732                 *TM_ROW2        0       0       1.0\r
733                 *TM_ROW3        0       0       0\r
734                 *TM_POS 0.000000        0.000000        0.000000\r
735         }\r
736         *MESH   {\r
737                 *TIMEVALUE      0\r
738                 *MESH_NUMVERTEX 4\r
739                 *MESH_NUMFACES  2\r
740                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
741                 *MESH_VERTEX_LIST       {\r
742                         *MESH_VERTEX    0       192.000000      80.000000       0.000000\r
743                         *MESH_VERTEX    1       0.000000        80.000000       16.000000\r
744                         *MESH_VERTEX    2       0.000000        96.000000       16.000000\r
745                         *MESH_VERTEX    3       192.000000      64.000000       0.000000\r
746                 }\r
747                 *MESH_NORMALS   {\r
748                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
749                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
750                         *MESH_VERTEXNORMAL      0       0.083045        0.000000        0.996546\r
751                         *MESH_VERTEXNORMAL      1       0.083045        0.000000        0.996546\r
752                         *MESH_VERTEXNORMAL      2       0.083045        0.000000        0.996546\r
753                         *MESH_VERTEXNORMAL      3       0.083045        0.000000        0.996546\r
754                 }\r
755                 *MESH_FACE_LIST {\r
756                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
757                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
758                 }\r
759                 *MESH_NUMTVERTEX        4\r
760                 *MESH_TVERTLIST {\r
761                         *MESH_TVERT     0       1.187500        0.625000        1.000000\r
762                         *MESH_TVERT     1       -0.312500       0.625000        1.000000\r
763                         *MESH_TVERT     2       -0.312500       0.750000        1.000000\r
764                         *MESH_TVERT     3       1.187500        0.500000        1.000000\r
765                 }\r
766                 *MESH_NUMTVFACES        2\r
767                 *MESH_TFACELIST {\r
768                         *MESH_TFACE     0       0       2       1\r
769                         *MESH_TFACE     1       3       0       1\r
770                 }\r
771         }\r
772         *PROP_MOTIONBLUR        0\r
773         *PROP_CASTSHADOW        1\r
774         *PROP_RECVSHADOW        1\r
775         *MATERIAL_REF   4\r
776 }\r
777 *GEOMOBJECT     {\r
778         *NODE_NAME      "mat4model0surf11"\r
779         *NODE_TM        {\r
780                 *NODE_NAME      "mat4model0surf11"\r
781                 *INHERIT_POS    0       0       0\r
782                 *INHERIT_ROT    0       0       0\r
783                 *INHERIT_SCL    0       0       0\r
784                 *TM_ROW0        1.0     0       0\r
785                 *TM_ROW1        0       1.0     0\r
786                 *TM_ROW2        0       0       1.0\r
787                 *TM_ROW3        0       0       0\r
788                 *TM_POS 0.000000        0.000000        0.000000\r
789         }\r
790         *MESH   {\r
791                 *TIMEVALUE      0\r
792                 *MESH_NUMVERTEX 4\r
793                 *MESH_NUMFACES  2\r
794                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
795                 *MESH_VERTEX_LIST       {\r
796                         *MESH_VERTEX    0       192.000000      -80.000000      0.000000\r
797                         *MESH_VERTEX    1       0.000000        -96.000000      16.000000\r
798                         *MESH_VERTEX    2       192.000000      -64.000000      0.000000\r
799                         *MESH_VERTEX    3       0.000000        -80.000000      16.000000\r
800                 }\r
801                 *MESH_NORMALS   {\r
802                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
803                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
804                         *MESH_VERTEXNORMAL      0       0.083045        0.000000        0.996546\r
805                         *MESH_VERTEXNORMAL      1       0.083045        0.000000        0.996546\r
806                         *MESH_VERTEXNORMAL      2       0.083045        0.000000        0.996546\r
807                         *MESH_VERTEXNORMAL      3       0.083045        0.000000        0.996546\r
808                 }\r
809                 *MESH_FACE_LIST {\r
810                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
811                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
812                 }\r
813                 *MESH_NUMTVERTEX        4\r
814                 *MESH_TVERTLIST {\r
815                         *MESH_TVERT     0       1.187500        0.375000        1.000000\r
816                         *MESH_TVERT     1       -0.312500       0.250000        1.000000\r
817                         *MESH_TVERT     2       1.187500        0.500000        1.000000\r
818                         *MESH_TVERT     3       -0.312500       0.375000        1.000000\r
819                 }\r
820                 *MESH_NUMTVFACES        2\r
821                 *MESH_TFACELIST {\r
822                         *MESH_TFACE     0       0       2       1\r
823                         *MESH_TFACE     1       2       3       1\r
824                 }\r
825         }\r
826         *PROP_MOTIONBLUR        0\r
827         *PROP_CASTSHADOW        1\r
828         *PROP_RECVSHADOW        1\r
829         *MATERIAL_REF   4\r
830 }\r
831 *GEOMOBJECT     {\r
832         *NODE_NAME      "mat4model0surf12"\r
833         *NODE_TM        {\r
834                 *NODE_NAME      "mat4model0surf12"\r
835                 *INHERIT_POS    0       0       0\r
836                 *INHERIT_ROT    0       0       0\r
837                 *INHERIT_SCL    0       0       0\r
838                 *TM_ROW0        1.0     0       0\r
839                 *TM_ROW1        0       1.0     0\r
840                 *TM_ROW2        0       0       1.0\r
841                 *TM_ROW3        0       0       0\r
842                 *TM_POS 0.000000        0.000000        0.000000\r
843         }\r
844         *MESH   {\r
845                 *TIMEVALUE      0\r
846                 *MESH_NUMVERTEX 4\r
847                 *MESH_NUMFACES  2\r
848                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
849                 *MESH_VERTEX_LIST       {\r
850                         *MESH_VERTEX    0       -8.000000       96.000000       13.375000\r
851                         *MESH_VERTEX    1       -48.000000      80.000000       0.000000\r
852                         *MESH_VERTEX    2       -48.000000      96.000000       0.000000\r
853                         *MESH_VERTEX    3       -8.000000       80.000000       13.375000\r
854                 }\r
855                 *MESH_NORMALS   {\r
856                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
857                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
858                         *MESH_VERTEXNORMAL      0       -0.316228       0.000000        0.948683\r
859                         *MESH_VERTEXNORMAL      1       -0.316228       0.000000        0.948683\r
860                         *MESH_VERTEXNORMAL      2       -0.316228       0.000000        0.948683\r
861                         *MESH_VERTEXNORMAL      3       -0.316228       0.000000        0.948683\r
862                 }\r
863                 *MESH_FACE_LIST {\r
864                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
865                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
866                 }\r
867                 *MESH_NUMTVERTEX        4\r
868                 *MESH_TVERTLIST {\r
869                         *MESH_TVERT     0       0.625000        0.750000        1.000000\r
870                         *MESH_TVERT     1       0.312500        0.625000        1.000000\r
871                         *MESH_TVERT     2       0.312500        0.750000        1.000000\r
872                         *MESH_TVERT     3       0.625000        0.625000        1.000000\r
873                 }\r
874                 *MESH_NUMTVFACES        2\r
875                 *MESH_TFACELIST {\r
876                         *MESH_TFACE     0       0       2       1\r
877                         *MESH_TFACE     1       3       0       1\r
878                 }\r
879         }\r
880         *PROP_MOTIONBLUR        0\r
881         *PROP_CASTSHADOW        1\r
882         *PROP_RECVSHADOW        1\r
883         *MATERIAL_REF   4\r
884 }\r
885 *GEOMOBJECT     {\r
886         *NODE_NAME      "mat4model0surf13"\r
887         *NODE_TM        {\r
888                 *NODE_NAME      "mat4model0surf13"\r
889                 *INHERIT_POS    0       0       0\r
890                 *INHERIT_ROT    0       0       0\r
891                 *INHERIT_SCL    0       0       0\r
892                 *TM_ROW0        1.0     0       0\r
893                 *TM_ROW1        0       1.0     0\r
894                 *TM_ROW2        0       0       1.0\r
895                 *TM_ROW3        0       0       0\r
896                 *TM_POS 0.000000        0.000000        0.000000\r
897         }\r
898         *MESH   {\r
899                 *TIMEVALUE      0\r
900                 *MESH_NUMVERTEX 4\r
901                 *MESH_NUMFACES  2\r
902                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
903                 *MESH_VERTEX_LIST       {\r
904                         *MESH_VERTEX    0       -8.000000       -80.000000      13.375000\r
905                         *MESH_VERTEX    1       -48.000000      -96.000000      0.000000\r
906                         *MESH_VERTEX    2       -48.000000      -80.000000      0.000000\r
907                         *MESH_VERTEX    3       -8.000000       -96.000000      13.375000\r
908                 }\r
909                 *MESH_NORMALS   {\r
910                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
911                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
912                         *MESH_VERTEXNORMAL      0       -0.316228       0.000000        0.948683\r
913                         *MESH_VERTEXNORMAL      1       -0.316228       0.000000        0.948683\r
914                         *MESH_VERTEXNORMAL      2       -0.316228       0.000000        0.948683\r
915                         *MESH_VERTEXNORMAL      3       -0.316228       0.000000        0.948683\r
916                 }\r
917                 *MESH_FACE_LIST {\r
918                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
919                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
920                 }\r
921                 *MESH_NUMTVERTEX        4\r
922                 *MESH_TVERTLIST {\r
923                         *MESH_TVERT     0       0.625000        0.375000        1.000000\r
924                         *MESH_TVERT     1       0.312500        0.250000        1.000000\r
925                         *MESH_TVERT     2       0.312500        0.375000        1.000000\r
926                         *MESH_TVERT     3       0.625000        0.250000        1.000000\r
927                 }\r
928                 *MESH_NUMTVFACES        2\r
929                 *MESH_TFACELIST {\r
930                         *MESH_TFACE     0       0       2       1\r
931                         *MESH_TFACE     1       3       0       1\r
932                 }\r
933         }\r
934         *PROP_MOTIONBLUR        0\r
935         *PROP_CASTSHADOW        1\r
936         *PROP_RECVSHADOW        1\r
937         *MATERIAL_REF   4\r
938 }\r
939 *GEOMOBJECT     {\r
940         *NODE_NAME      "mat7model0surf14"\r
941         *NODE_TM        {\r
942                 *NODE_NAME      "mat7model0surf14"\r
943                 *INHERIT_POS    0       0       0\r
944                 *INHERIT_ROT    0       0       0\r
945                 *INHERIT_SCL    0       0       0\r
946                 *TM_ROW0        1.0     0       0\r
947                 *TM_ROW1        0       1.0     0\r
948                 *TM_ROW2        0       0       1.0\r
949                 *TM_ROW3        0       0       0\r
950                 *TM_POS 0.000000        0.000000        0.000000\r
951         }\r
952         *MESH   {\r
953                 *TIMEVALUE      0\r
954                 *MESH_NUMVERTEX 4\r
955                 *MESH_NUMFACES  2\r
956                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
957                 *MESH_VERTEX_LIST       {\r
958                         *MESH_VERTEX    0       192.000000      80.000000       0.000000\r
959                         *MESH_VERTEX    1       192.000000      64.000000       -16.000000\r
960                         *MESH_VERTEX    2       192.000000      64.000000       0.000000\r
961                         *MESH_VERTEX    3       192.000000      80.000000       -16.000000\r
962                 }\r
963                 *MESH_NORMALS   {\r
964                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
965                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
966                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
967                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
968                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
969                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
970                 }\r
971                 *MESH_FACE_LIST {\r
972                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
973                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
974                 }\r
975                 *MESH_NUMTVERTEX        4\r
976                 *MESH_TVERTLIST {\r
977                         *MESH_TVERT     0       0.539063        1.000000        1.000000\r
978                         *MESH_TVERT     1       0.789063        -0.000001       1.000000\r
979                         *MESH_TVERT     2       0.789063        1.000000        1.000000\r
980                         *MESH_TVERT     3       0.539063        -0.000001       1.000000\r
981                 }\r
982                 *MESH_NUMTVFACES        2\r
983                 *MESH_TFACELIST {\r
984                         *MESH_TFACE     0       0       2       1\r
985                         *MESH_TFACE     1       3       0       1\r
986                 }\r
987         }\r
988         *PROP_MOTIONBLUR        0\r
989         *PROP_CASTSHADOW        1\r
990         *PROP_RECVSHADOW        1\r
991         *MATERIAL_REF   7\r
992 }\r
993 *GEOMOBJECT     {\r
994         *NODE_NAME      "mat7model0surf15"\r
995         *NODE_TM        {\r
996                 *NODE_NAME      "mat7model0surf15"\r
997                 *INHERIT_POS    0       0       0\r
998                 *INHERIT_ROT    0       0       0\r
999                 *INHERIT_SCL    0       0       0\r
1000                 *TM_ROW0        1.0     0       0\r
1001                 *TM_ROW1        0       1.0     0\r
1002                 *TM_ROW2        0       0       1.0\r
1003                 *TM_ROW3        0       0       0\r
1004                 *TM_POS 0.000000        0.000000        0.000000\r
1005         }\r
1006         *MESH   {\r
1007                 *TIMEVALUE      0\r
1008                 *MESH_NUMVERTEX 4\r
1009                 *MESH_NUMFACES  2\r
1010                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1011                 *MESH_VERTEX_LIST       {\r
1012                         *MESH_VERTEX    0       192.000000      -64.000000      0.000000\r
1013                         *MESH_VERTEX    1       192.000000      -80.000000      -16.000000\r
1014                         *MESH_VERTEX    2       192.000000      -80.000000      0.000000\r
1015                         *MESH_VERTEX    3       192.000000      -64.000000      -16.000000\r
1016                 }\r
1017                 *MESH_NORMALS   {\r
1018                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1019                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1020                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1021                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1022                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1023                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1024                 }\r
1025                 *MESH_FACE_LIST {\r
1026                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1027                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1028                 }\r
1029                 *MESH_NUMTVERTEX        4\r
1030                 *MESH_TVERTLIST {\r
1031                         *MESH_TVERT     0       0.789063        1.000000        1.000000\r
1032                         *MESH_TVERT     1       1.039063        -0.000001       1.000000\r
1033                         *MESH_TVERT     2       1.039063        1.000000        1.000000\r
1034                         *MESH_TVERT     3       0.789063        -0.000001       1.000000\r
1035                 }\r
1036                 *MESH_NUMTVFACES        2\r
1037                 *MESH_TFACELIST {\r
1038                         *MESH_TFACE     0       0       2       1\r
1039                         *MESH_TFACE     1       3       0       1\r
1040                 }\r
1041         }\r
1042         *PROP_MOTIONBLUR        0\r
1043         *PROP_CASTSHADOW        1\r
1044         *PROP_RECVSHADOW        1\r
1045         *MATERIAL_REF   7\r
1046 }\r
1047 *GEOMOBJECT     {\r
1048         *NODE_NAME      "mat7model0surf16"\r
1049         *NODE_TM        {\r
1050                 *NODE_NAME      "mat7model0surf16"\r
1051                 *INHERIT_POS    0       0       0\r
1052                 *INHERIT_ROT    0       0       0\r
1053                 *INHERIT_SCL    0       0       0\r
1054                 *TM_ROW0        1.0     0       0\r
1055                 *TM_ROW1        0       1.0     0\r
1056                 *TM_ROW2        0       0       1.0\r
1057                 *TM_ROW3        0       0       0\r
1058                 *TM_POS 0.000000        0.000000        0.000000\r
1059         }\r
1060         *MESH   {\r
1061                 *TIMEVALUE      0\r
1062                 *MESH_NUMVERTEX 4\r
1063                 *MESH_NUMFACES  2\r
1064                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1065                 *MESH_VERTEX_LIST       {\r
1066                         *MESH_VERTEX    0       184.000000      64.000000       -5.375000\r
1067                         *MESH_VERTEX    1       184.000000      -64.000000      -10.625000\r
1068                         *MESH_VERTEX    2       184.000000      -64.000000      -5.375000\r
1069                         *MESH_VERTEX    3       184.000000      64.000000       -10.625000\r
1070                 }\r
1071                 *MESH_NORMALS   {\r
1072                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1073                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1074                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1075                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1076                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1077                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1078                 }\r
1079                 *MESH_FACE_LIST {\r
1080                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1081                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1082                 }\r
1083                 *MESH_NUMTVERTEX        4\r
1084                 *MESH_TVERTLIST {\r
1085                         *MESH_TVERT     0       -0.210938       0.664062        1.000000\r
1086                         *MESH_TVERT     1       1.789063        0.335937        1.000000\r
1087                         *MESH_TVERT     2       1.789063        0.664062        1.000000\r
1088                         *MESH_TVERT     3       -0.210938       0.335937        1.000000\r
1089                 }\r
1090                 *MESH_NUMTVFACES        2\r
1091                 *MESH_TFACELIST {\r
1092                         *MESH_TFACE     0       0       2       1\r
1093                         *MESH_TFACE     1       3       0       1\r
1094                 }\r
1095         }\r
1096         *PROP_MOTIONBLUR        0\r
1097         *PROP_CASTSHADOW        1\r
1098         *PROP_RECVSHADOW        1\r
1099         *MATERIAL_REF   7\r
1100 }\r
1101 *GEOMOBJECT     {\r
1102         *NODE_NAME      "mat7model0surf17"\r
1103         *NODE_TM        {\r
1104                 *NODE_NAME      "mat7model0surf17"\r
1105                 *INHERIT_POS    0       0       0\r
1106                 *INHERIT_ROT    0       0       0\r
1107                 *INHERIT_SCL    0       0       0\r
1108                 *TM_ROW0        1.0     0       0\r
1109                 *TM_ROW1        0       1.0     0\r
1110                 *TM_ROW2        0       0       1.0\r
1111                 *TM_ROW3        0       0       0\r
1112                 *TM_POS 0.000000        0.000000        0.000000\r
1113         }\r
1114         *MESH   {\r
1115                 *TIMEVALUE      0\r
1116                 *MESH_NUMVERTEX 6\r
1117                 *MESH_NUMFACES  4\r
1118                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1119                 *MESH_VERTEX_LIST       {\r
1120                         *MESH_VERTEX    0       168.000000      82.000000       0.000000\r
1121                         *MESH_VERTEX    1       168.000000      82.000000       -16.000000\r
1122                         *MESH_VERTEX    2       192.000000      80.000000       0.000000\r
1123                         *MESH_VERTEX    3       192.000000      80.000000       -16.000000\r
1124                         *MESH_VERTEX    4       0.000000        96.000000       -16.000000\r
1125                         *MESH_VERTEX    5       0.000000        96.000000       0.000000\r
1126                 }\r
1127                 *MESH_NORMALS   {\r
1128                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1129                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1130                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1131                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1132                         *MESH_VERTEXNORMAL      0       0.083045        0.996546        0.000000\r
1133                         *MESH_VERTEXNORMAL      1       0.083045        0.996546        0.000000\r
1134                         *MESH_VERTEXNORMAL      2       0.083045        0.996546        0.000000\r
1135                         *MESH_VERTEXNORMAL      3       0.083045        0.996546        0.000000\r
1136                         *MESH_VERTEXNORMAL      4       0.083045        0.996546        0.000000\r
1137                         *MESH_VERTEXNORMAL      5       0.083045        0.996546        0.000000\r
1138                 }\r
1139                 *MESH_FACE_LIST {\r
1140                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1141                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1142                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1143                         *MESH_FACE      3       A:      5       B:      0       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1144                 }\r
1145                 *MESH_NUMTVERTEX        6\r
1146                 *MESH_TVERTLIST {\r
1147                         *MESH_TVERT     0       -0.210938       1.000000        1.000000\r
1148                         *MESH_TVERT     1       -0.210938       -0.000001       1.000000\r
1149                         *MESH_TVERT     2       -0.585938       1.000000        1.000000\r
1150                         *MESH_TVERT     3       -0.585938       -0.000001       1.000000\r
1151                         *MESH_TVERT     4       2.414063        -0.000001       1.000000\r
1152                         *MESH_TVERT     5       2.414063        1.000000        1.000000\r
1153                 }\r
1154                 *MESH_NUMTVFACES        4\r
1155                 *MESH_TFACELIST {\r
1156                         *MESH_TFACE     0       0       2       1\r
1157                         *MESH_TFACE     1       2       3       1\r
1158                         *MESH_TFACE     2       0       1       4\r
1159                         *MESH_TFACE     3       5       0       4\r
1160                 }\r
1161         }\r
1162         *PROP_MOTIONBLUR        0\r
1163         *PROP_CASTSHADOW        1\r
1164         *PROP_RECVSHADOW        1\r
1165         *MATERIAL_REF   7\r
1166 }\r
1167 *GEOMOBJECT     {\r
1168         *NODE_NAME      "mat7model0surf18"\r
1169         *NODE_TM        {\r
1170                 *NODE_NAME      "mat7model0surf18"\r
1171                 *INHERIT_POS    0       0       0\r
1172                 *INHERIT_ROT    0       0       0\r
1173                 *INHERIT_SCL    0       0       0\r
1174                 *TM_ROW0        1.0     0       0\r
1175                 *TM_ROW1        0       1.0     0\r
1176                 *TM_ROW2        0       0       1.0\r
1177                 *TM_ROW3        0       0       0\r
1178                 *TM_POS 0.000000        0.000000        0.000000\r
1179         }\r
1180         *MESH   {\r
1181                 *TIMEVALUE      0\r
1182                 *MESH_NUMVERTEX 4\r
1183                 *MESH_NUMFACES  2\r
1184                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1185                 *MESH_VERTEX_LIST       {\r
1186                         *MESH_VERTEX    0       192.000000      64.000000       -16.000000\r
1187                         *MESH_VERTEX    1       168.000000      64.000000       -16.000000\r
1188                         *MESH_VERTEX    2       192.000000      64.000000       0.000000\r
1189                         *MESH_VERTEX    3       168.000000      64.000000       0.000000\r
1190                 }\r
1191                 *MESH_NORMALS   {\r
1192                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1193                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1194                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1195                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1196                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1197                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1198                 }\r
1199                 *MESH_FACE_LIST {\r
1200                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1201                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1202                 }\r
1203                 *MESH_NUMTVERTEX        4\r
1204                 *MESH_TVERTLIST {\r
1205                         *MESH_TVERT     0       0.414063        -0.000001       1.000000\r
1206                         *MESH_TVERT     1       0.789063        -0.000001       1.000000\r
1207                         *MESH_TVERT     2       0.414063        1.000000        1.000000\r
1208                         *MESH_TVERT     3       0.789063        1.000000        1.000000\r
1209                 }\r
1210                 *MESH_NUMTVFACES        2\r
1211                 *MESH_TFACELIST {\r
1212                         *MESH_TFACE     0       0       2       1\r
1213                         *MESH_TFACE     1       2       3       1\r
1214                 }\r
1215         }\r
1216         *PROP_MOTIONBLUR        0\r
1217         *PROP_CASTSHADOW        1\r
1218         *PROP_RECVSHADOW        1\r
1219         *MATERIAL_REF   7\r
1220 }\r
1221 *GEOMOBJECT     {\r
1222         *NODE_NAME      "mat7model0surf19"\r
1223         *NODE_TM        {\r
1224                 *NODE_NAME      "mat7model0surf19"\r
1225                 *INHERIT_POS    0       0       0\r
1226                 *INHERIT_ROT    0       0       0\r
1227                 *INHERIT_SCL    0       0       0\r
1228                 *TM_ROW0        1.0     0       0\r
1229                 *TM_ROW1        0       1.0     0\r
1230                 *TM_ROW2        0       0       1.0\r
1231                 *TM_ROW3        0       0       0\r
1232                 *TM_POS 0.000000        0.000000        0.000000\r
1233         }\r
1234         *MESH   {\r
1235                 *TIMEVALUE      0\r
1236                 *MESH_NUMVERTEX 6\r
1237                 *MESH_NUMFACES  4\r
1238                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1239                 *MESH_VERTEX_LIST       {\r
1240                         *MESH_VERTEX    0       184.000000      64.000000       -5.375000\r
1241                         *MESH_VERTEX    1       168.000000      48.000000       0.000000\r
1242                         *MESH_VERTEX    2       168.000000      64.000000       0.000000\r
1243                         *MESH_VERTEX    3       184.000000      -64.000000      -5.375000\r
1244                         *MESH_VERTEX    4       168.000000      -48.000000      0.000000\r
1245                         *MESH_VERTEX    5       168.000000      -64.000000      0.000000\r
1246                 }\r
1247                 *MESH_NORMALS   {\r
1248                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1249                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1250                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1251                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1252                         *MESH_VERTEXNORMAL      0       0.316228        0.000000        0.948683\r
1253                         *MESH_VERTEXNORMAL      1       0.316228        0.000000        0.948683\r
1254                         *MESH_VERTEXNORMAL      2       0.316228        0.000000        0.948683\r
1255                         *MESH_VERTEXNORMAL      3       0.316228        0.000000        0.948683\r
1256                         *MESH_VERTEXNORMAL      4       0.316228        0.000000        0.948683\r
1257                         *MESH_VERTEXNORMAL      5       0.316228        0.000000        0.948683\r
1258                 }\r
1259                 *MESH_FACE_LIST {\r
1260                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1261                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1262                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1263                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1264                 }\r
1265                 *MESH_NUMTVERTEX        6\r
1266                 *MESH_TVERTLIST {\r
1267                         *MESH_TVERT     0       0.500000        -0.333333       1.000000\r
1268                         *MESH_TVERT     1       0.375000        0.333333        1.000000\r
1269                         *MESH_TVERT     2       0.500000        0.333333        1.000000\r
1270                         *MESH_TVERT     3       -0.500000       -0.333333       1.000000\r
1271                         *MESH_TVERT     4       -0.375000       0.333333        1.000000\r
1272                         *MESH_TVERT     5       -0.500000       0.333333        1.000000\r
1273                 }\r
1274                 *MESH_NUMTVFACES        4\r
1275                 *MESH_TFACELIST {\r
1276                         *MESH_TFACE     0       0       2       1\r
1277                         *MESH_TFACE     1       3       0       1\r
1278                         *MESH_TFACE     2       3       1       4\r
1279                         *MESH_TFACE     3       5       3       4\r
1280                 }\r
1281         }\r
1282         *PROP_MOTIONBLUR        0\r
1283         *PROP_CASTSHADOW        1\r
1284         *PROP_RECVSHADOW        1\r
1285         *MATERIAL_REF   7\r
1286 }\r
1287 *GEOMOBJECT     {\r
1288         *NODE_NAME      "mat7model0surf20"\r
1289         *NODE_TM        {\r
1290                 *NODE_NAME      "mat7model0surf20"\r
1291                 *INHERIT_POS    0       0       0\r
1292                 *INHERIT_ROT    0       0       0\r
1293                 *INHERIT_SCL    0       0       0\r
1294                 *TM_ROW0        1.0     0       0\r
1295                 *TM_ROW1        0       1.0     0\r
1296                 *TM_ROW2        0       0       1.0\r
1297                 *TM_ROW3        0       0       0\r
1298                 *TM_POS 0.000000        0.000000        0.000000\r
1299         }\r
1300         *MESH   {\r
1301                 *TIMEVALUE      0\r
1302                 *MESH_NUMVERTEX 6\r
1303                 *MESH_NUMFACES  4\r
1304                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1305                 *MESH_VERTEX_LIST       {\r
1306                         *MESH_VERTEX    0       168.000000      48.000000       -16.000000\r
1307                         *MESH_VERTEX    1       184.000000      64.000000       -10.625000\r
1308                         *MESH_VERTEX    2       168.000000      64.000000       -16.000000\r
1309                         *MESH_VERTEX    3       168.000000      -48.000000      -16.000000\r
1310                         *MESH_VERTEX    4       184.000000      -64.000000      -10.625000\r
1311                         *MESH_VERTEX    5       168.000000      -64.000000      -16.000000\r
1312                 }\r
1313                 *MESH_NORMALS   {\r
1314                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1315                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1316                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1317                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1318                         *MESH_VERTEXNORMAL      0       0.316228        0.000000        -0.948683\r
1319                         *MESH_VERTEXNORMAL      1       0.316228        0.000000        -0.948683\r
1320                         *MESH_VERTEXNORMAL      2       0.316228        0.000000        -0.948683\r
1321                         *MESH_VERTEXNORMAL      3       0.316228        0.000000        -0.948683\r
1322                         *MESH_VERTEXNORMAL      4       0.316228        0.000000        -0.948683\r
1323                         *MESH_VERTEXNORMAL      5       0.316228        0.000000        -0.948683\r
1324                 }\r
1325                 *MESH_FACE_LIST {\r
1326                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1327                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1328                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1329                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1330                 }\r
1331                 *MESH_NUMTVERTEX        6\r
1332                 *MESH_TVERTLIST {\r
1333                         *MESH_TVERT     0       0.375000        0.333333        1.000000\r
1334                         *MESH_TVERT     1       0.500000        -0.333333       1.000000\r
1335                         *MESH_TVERT     2       0.500000        0.333333        1.000000\r
1336                         *MESH_TVERT     3       -0.375000       0.333333        1.000000\r
1337                         *MESH_TVERT     4       -0.500000       -0.333333       1.000000\r
1338                         *MESH_TVERT     5       -0.500000       0.333333        1.000000\r
1339                 }\r
1340                 *MESH_NUMTVFACES        4\r
1341                 *MESH_TFACELIST {\r
1342                         *MESH_TFACE     0       0       2       1\r
1343                         *MESH_TFACE     1       3       0       1\r
1344                         *MESH_TFACE     2       3       1       4\r
1345                         *MESH_TFACE     3       5       3       4\r
1346                 }\r
1347         }\r
1348         *PROP_MOTIONBLUR        0\r
1349         *PROP_CASTSHADOW        1\r
1350         *PROP_RECVSHADOW        1\r
1351         *MATERIAL_REF   7\r
1352 }\r
1353 *GEOMOBJECT     {\r
1354         *NODE_NAME      "mat7model0surf21"\r
1355         *NODE_TM        {\r
1356                 *NODE_NAME      "mat7model0surf21"\r
1357                 *INHERIT_POS    0       0       0\r
1358                 *INHERIT_ROT    0       0       0\r
1359                 *INHERIT_SCL    0       0       0\r
1360                 *TM_ROW0        1.0     0       0\r
1361                 *TM_ROW1        0       1.0     0\r
1362                 *TM_ROW2        0       0       1.0\r
1363                 *TM_ROW3        0       0       0\r
1364                 *TM_POS 0.000000        0.000000        0.000000\r
1365         }\r
1366         *MESH   {\r
1367                 *TIMEVALUE      0\r
1368                 *MESH_NUMVERTEX 4\r
1369                 *MESH_NUMFACES  2\r
1370                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1371                 *MESH_VERTEX_LIST       {\r
1372                         *MESH_VERTEX    0       168.000000      -64.000000      0.000000\r
1373                         *MESH_VERTEX    1       168.000000      -64.000000      -16.000000\r
1374                         *MESH_VERTEX    2       192.000000      -64.000000      0.000000\r
1375                         *MESH_VERTEX    3       192.000000      -64.000000      -16.000000\r
1376                 }\r
1377                 *MESH_NORMALS   {\r
1378                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1379                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1380                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1381                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1382                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1383                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1384                 }\r
1385                 *MESH_FACE_LIST {\r
1386                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1387                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1388                 }\r
1389                 *MESH_NUMTVERTEX        4\r
1390                 *MESH_TVERTLIST {\r
1391                         *MESH_TVERT     0       0.789063        1.000000        1.000000\r
1392                         *MESH_TVERT     1       0.789063        -0.000001       1.000000\r
1393                         *MESH_TVERT     2       0.414063        1.000000        1.000000\r
1394                         *MESH_TVERT     3       0.414063        -0.000001       1.000000\r
1395                 }\r
1396                 *MESH_NUMTVFACES        2\r
1397                 *MESH_TFACELIST {\r
1398                         *MESH_TFACE     0       0       2       1\r
1399                         *MESH_TFACE     1       2       3       1\r
1400                 }\r
1401         }\r
1402         *PROP_MOTIONBLUR        0\r
1403         *PROP_CASTSHADOW        1\r
1404         *PROP_RECVSHADOW        1\r
1405         *MATERIAL_REF   7\r
1406 }\r
1407 *GEOMOBJECT     {\r
1408         *NODE_NAME      "mat7model0surf22"\r
1409         *NODE_TM        {\r
1410                 *NODE_NAME      "mat7model0surf22"\r
1411                 *INHERIT_POS    0       0       0\r
1412                 *INHERIT_ROT    0       0       0\r
1413                 *INHERIT_SCL    0       0       0\r
1414                 *TM_ROW0        1.0     0       0\r
1415                 *TM_ROW1        0       1.0     0\r
1416                 *TM_ROW2        0       0       1.0\r
1417                 *TM_ROW3        0       0       0\r
1418                 *TM_POS 0.000000        0.000000        0.000000\r
1419         }\r
1420         *MESH   {\r
1421                 *TIMEVALUE      0\r
1422                 *MESH_NUMVERTEX 6\r
1423                 *MESH_NUMFACES  4\r
1424                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1425                 *MESH_VERTEX_LIST       {\r
1426                         *MESH_VERTEX    0       192.000000      -80.000000      0.000000\r
1427                         *MESH_VERTEX    1       168.000000      -82.000000      -16.000000\r
1428                         *MESH_VERTEX    2       168.000000      -82.000000      0.000000\r
1429                         *MESH_VERTEX    3       192.000000      -80.000000      -16.000000\r
1430                         *MESH_VERTEX    4       0.000000        -96.000000      -16.000000\r
1431                         *MESH_VERTEX    5       0.000000        -96.000000      0.000000\r
1432                 }\r
1433                 *MESH_NORMALS   {\r
1434                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1435                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1436                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1437                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1438                         *MESH_VERTEXNORMAL      0       0.083045        -0.996546       0.000000\r
1439                         *MESH_VERTEXNORMAL      1       0.083045        -0.996546       0.000000\r
1440                         *MESH_VERTEXNORMAL      2       0.083045        -0.996546       0.000000\r
1441                         *MESH_VERTEXNORMAL      3       0.083045        -0.996546       0.000000\r
1442                         *MESH_VERTEXNORMAL      4       0.083045        -0.996546       0.000000\r
1443                         *MESH_VERTEXNORMAL      5       0.083045        -0.996546       0.000000\r
1444                 }\r
1445                 *MESH_FACE_LIST {\r
1446                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1447                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1448                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1449                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1450                 }\r
1451                 *MESH_NUMTVERTEX        6\r
1452                 *MESH_TVERTLIST {\r
1453                         *MESH_TVERT     0       -0.585938       1.000000        1.000000\r
1454                         *MESH_TVERT     1       -0.210938       -0.000001       1.000000\r
1455                         *MESH_TVERT     2       -0.210938       1.000000        1.000000\r
1456                         *MESH_TVERT     3       -0.585938       -0.000001       1.000000\r
1457                         *MESH_TVERT     4       2.414063        -0.000001       1.000000\r
1458                         *MESH_TVERT     5       2.414063        1.000000        1.000000\r
1459                 }\r
1460                 *MESH_NUMTVFACES        4\r
1461                 *MESH_TFACELIST {\r
1462                         *MESH_TFACE     0       0       2       1\r
1463                         *MESH_TFACE     1       3       0       1\r
1464                         *MESH_TFACE     2       1       2       4\r
1465                         *MESH_TFACE     3       2       5       4\r
1466                 }\r
1467         }\r
1468         *PROP_MOTIONBLUR        0\r
1469         *PROP_CASTSHADOW        1\r
1470         *PROP_RECVSHADOW        1\r
1471         *MATERIAL_REF   7\r
1472 }\r
1473 *GEOMOBJECT     {\r
1474         *NODE_NAME      "mat3model0surf23"\r
1475         *NODE_TM        {\r
1476                 *NODE_NAME      "mat3model0surf23"\r
1477                 *INHERIT_POS    0       0       0\r
1478                 *INHERIT_ROT    0       0       0\r
1479                 *INHERIT_SCL    0       0       0\r
1480                 *TM_ROW0        1.0     0       0\r
1481                 *TM_ROW1        0       1.0     0\r
1482                 *TM_ROW2        0       0       1.0\r
1483                 *TM_ROW3        0       0       0\r
1484                 *TM_POS 0.000000        0.000000        0.000000\r
1485         }\r
1486         *MESH   {\r
1487                 *TIMEVALUE      0\r
1488                 *MESH_NUMVERTEX 21\r
1489                 *MESH_NUMFACES  27\r
1490                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1491                 *MESH_VERTEX_LIST       {\r
1492                         *MESH_VERTEX    0       168.000000      64.000000       -16.000000\r
1493                         *MESH_VERTEX    1       192.000000      64.000000       -16.000000\r
1494                         *MESH_VERTEX    2       168.000000      66.125000       -16.000000\r
1495                         *MESH_VERTEX    3       152.000000      64.000000       -16.000000\r
1496                         *MESH_VERTEX    4       168.000000      48.000000       -16.000000\r
1497                         *MESH_VERTEX    5       152.000000      -64.000000      -16.000000\r
1498                         *MESH_VERTEX    6       168.000000      -48.000000      -16.000000\r
1499                         *MESH_VERTEX    7       168.000000      -64.000000      -16.000000\r
1500                         *MESH_VERTEX    8       56.000000       -64.000000      -16.000000\r
1501                         *MESH_VERTEX    9       56.000000       64.000000       -16.000000\r
1502                         *MESH_VERTEX    10      168.000000      -66.000000      -16.000000\r
1503                         *MESH_VERTEX    11      192.000000      -64.000000      -16.000000\r
1504                         *MESH_VERTEX    12      40.000000       -48.000000      -16.000000\r
1505                         *MESH_VERTEX    13      40.000000       48.000000       -16.000000\r
1506                         *MESH_VERTEX    14      40.000000       -64.000000      -16.000000\r
1507                         *MESH_VERTEX    15      0.000000        -64.000000      -16.000000\r
1508                         *MESH_VERTEX    16      40.000000       64.000000       -16.000000\r
1509                         *MESH_VERTEX    17      0.000000        64.000000       -16.000000\r
1510                         *MESH_VERTEX    18      0.000000        -80.000000      -16.000000\r
1511                         *MESH_VERTEX    19      8.000000        80.000000       -16.000000\r
1512                         *MESH_VERTEX    20      0.000000        80.000000       -16.000000\r
1513                 }\r
1514                 *MESH_NORMALS   {\r
1515                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1516                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1517                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1518                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1519                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
1520                         *MESH_FACENORMAL        5       -0.141421       0.894427        0.424264\r
1521                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
1522                         *MESH_FACENORMAL        7       -0.282843       0.447214        0.848528\r
1523                         *MESH_FACENORMAL        8       0.000000        1.000000        0.000000\r
1524                         *MESH_FACENORMAL        9       -0.316228       0.000000        0.948683\r
1525                         *MESH_FACENORMAL        10      -0.282843       0.447214        0.848528\r
1526                         *MESH_FACENORMAL        11      -0.141421       0.894427        0.424264\r
1527                         *MESH_FACENORMAL        12      -0.282843       0.447214        0.848528\r
1528                         *MESH_FACENORMAL        13      -0.282843       -0.447214       0.848528\r
1529                         *MESH_FACENORMAL        14      -0.141421       -0.894427       0.424264\r
1530                         *MESH_FACENORMAL        15      -0.141421       -0.894427       0.424264\r
1531                         *MESH_FACENORMAL        16      0.000000        -1.000000       0.000000\r
1532                         *MESH_FACENORMAL        17      0.000000        -1.000000       0.000000\r
1533                         *MESH_FACENORMAL        18      -0.141421       -0.894427       0.424264\r
1534                         *MESH_FACENORMAL        19      0.000000        -1.000000       0.000000\r
1535                         *MESH_FACENORMAL        20      0.000000        -1.000000       0.000000\r
1536                         *MESH_FACENORMAL        21      0.000000        -1.000000       0.000000\r
1537                         *MESH_FACENORMAL        22      -0.282843       -0.447214       0.848528\r
1538                         *MESH_FACENORMAL        23      -0.141421       -0.894427       0.424264\r
1539                         *MESH_FACENORMAL        24      0.000000        -1.000000       0.000000\r
1540                         *MESH_FACENORMAL        25      0.000000        -1.000000       0.000000\r
1541                         *MESH_FACENORMAL        26      0.141421        -0.894427       -0.424264\r
1542                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1543                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1544                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1545                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1546                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1547                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1548                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1549                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
1550                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
1551                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
1552                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
1553                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
1554                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        -1.000000\r
1555                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        -1.000000\r
1556                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        -1.000000\r
1557                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        -1.000000\r
1558                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        -1.000000\r
1559                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        -1.000000\r
1560                         *MESH_VERTEXNORMAL      18      0.000000        0.000000        -1.000000\r
1561                         *MESH_VERTEXNORMAL      19      0.000000        0.000000        -1.000000\r
1562                         *MESH_VERTEXNORMAL      20      0.000000        0.000000        -1.000000\r
1563                 }\r
1564                 *MESH_FACE_LIST {\r
1565                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1566                         *MESH_FACE      1       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1567                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1568                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1569                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1570                         *MESH_FACE      5       A:      3       B:      5       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1571                         *MESH_FACE      6       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1572                         *MESH_FACE      7       A:      3       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1573                         *MESH_FACE      8       A:      2       B:      3       C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1574                         *MESH_FACE      9       A:      3       B:      9       C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1575                         *MESH_FACE      10      A:      5       B:      10      C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1576                         *MESH_FACE      11      A:      5       B:      7       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1577                         *MESH_FACE      12      A:      7       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1578                         *MESH_FACE      13      A:      8       B:      12      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1579                         *MESH_FACE      14      A:      9       B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1580                         *MESH_FACE      15      A:      8       B:      14      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1581                         *MESH_FACE      16      A:      12      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1582                         *MESH_FACE      17      A:      12      B:      15      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1583                         *MESH_FACE      18      A:      9       B:      13      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1584                         *MESH_FACE      19      A:      13      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1585                         *MESH_FACE      20      A:      13      B:      15      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1586                         *MESH_FACE      21      A:      14      B:      18      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1587                         *MESH_FACE      22      A:      8       B:      10      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1588                         *MESH_FACE      23      A:      8       B:      18      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1589                         *MESH_FACE      24      A:      9       B:      20      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1590                         *MESH_FACE      25      A:      9       B:      16      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1591                         *MESH_FACE      26      A:      16      B:      17      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1592                 }\r
1593                 *MESH_NUMTVERTEX        21\r
1594                 *MESH_TVERTLIST {\r
1595                         *MESH_TVERT     0       1.000000        1.500000        1.000000\r
1596                         *MESH_TVERT     1       1.187500        1.500000        1.000000\r
1597                         *MESH_TVERT     2       1.000000        1.516602        1.000000\r
1598                         *MESH_TVERT     3       0.875000        1.500000        1.000000\r
1599                         *MESH_TVERT     4       1.000000        1.375000        1.000000\r
1600                         *MESH_TVERT     5       0.875000        0.500000        1.000000\r
1601                         *MESH_TVERT     6       1.000000        0.625000        1.000000\r
1602                         *MESH_TVERT     7       1.000000        0.500000        1.000000\r
1603                         *MESH_TVERT     8       0.125000        0.500000        1.000000\r
1604                         *MESH_TVERT     9       0.125000        1.500000        1.000000\r
1605                         *MESH_TVERT     10      1.000000        0.484375        1.000000\r
1606                         *MESH_TVERT     11      1.187500        0.500000        1.000000\r
1607                         *MESH_TVERT     12      0.000000        0.625000        1.000000\r
1608                         *MESH_TVERT     13      0.000000        1.375000        1.000000\r
1609                         *MESH_TVERT     14      0.000000        0.500000        1.000000\r
1610                         *MESH_TVERT     15      -0.312500       0.500000        1.000000\r
1611                         *MESH_TVERT     16      0.000000        1.500000        1.000000\r
1612                         *MESH_TVERT     17      -0.312500       1.500000        1.000000\r
1613                         *MESH_TVERT     18      -0.312500       0.375000        1.000000\r
1614                         *MESH_TVERT     19      -0.250000       1.625000        1.000000\r
1615                         *MESH_TVERT     20      -0.312500       1.625000        1.000000\r
1616                 }\r
1617                 *MESH_NUMTVFACES        27\r
1618                 *MESH_TFACELIST {\r
1619                         *MESH_TFACE     0       0       4       3\r
1620                         *MESH_TFACE     1       3       4       5\r
1621                         *MESH_TFACE     2       0       3       2\r
1622                         *MESH_TFACE     3       4       6       5\r
1623                         *MESH_TFACE     4       0       2       1\r
1624                         *MESH_TFACE     5       3       5       8\r
1625                         *MESH_TFACE     6       5       6       7\r
1626                         *MESH_TFACE     7       3       8       9\r
1627                         *MESH_TFACE     8       2       3       19\r
1628                         *MESH_TFACE     9       3       9       19\r
1629                         *MESH_TFACE     10      5       10      8\r
1630                         *MESH_TFACE     11      5       7       10\r
1631                         *MESH_TFACE     12      7       11      10\r
1632                         *MESH_TFACE     13      8       12      9\r
1633                         *MESH_TFACE     14      9       12      13\r
1634                         *MESH_TFACE     15      8       14      12\r
1635                         *MESH_TFACE     16      12      14      15\r
1636                         *MESH_TFACE     17      12      15      13\r
1637                         *MESH_TFACE     18      9       13      16\r
1638                         *MESH_TFACE     19      13      17      16\r
1639                         *MESH_TFACE     20      13      15      17\r
1640                         *MESH_TFACE     21      14      18      15\r
1641                         *MESH_TFACE     22      8       10      18\r
1642                         *MESH_TFACE     23      8       18      14\r
1643                         *MESH_TFACE     24      9       20      19\r
1644                         *MESH_TFACE     25      9       16      20\r
1645                         *MESH_TFACE     26      16      17      20\r
1646                 }\r
1647         }\r
1648         *PROP_MOTIONBLUR        0\r
1649         *PROP_CASTSHADOW        1\r
1650         *PROP_RECVSHADOW        1\r
1651         *MATERIAL_REF   3\r
1652 }\r
1653 *GEOMOBJECT     {\r
1654         *NODE_NAME      "mat3model0surf24"\r
1655         *NODE_TM        {\r
1656                 *NODE_NAME      "mat3model0surf24"\r
1657                 *INHERIT_POS    0       0       0\r
1658                 *INHERIT_ROT    0       0       0\r
1659                 *INHERIT_SCL    0       0       0\r
1660                 *TM_ROW0        1.0     0       0\r
1661                 *TM_ROW1        0       1.0     0\r
1662                 *TM_ROW2        0       0       1.0\r
1663                 *TM_ROW3        0       0       0\r
1664                 *TM_POS 0.000000        0.000000        0.000000\r
1665         }\r
1666         *MESH   {\r
1667                 *TIMEVALUE      0\r
1668                 *MESH_NUMVERTEX 4\r
1669                 *MESH_NUMFACES  2\r
1670                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1671                 *MESH_VERTEX_LIST       {\r
1672                         *MESH_VERTEX    0       192.000000      80.000000       0.000000\r
1673                         *MESH_VERTEX    1       0.000000        96.000000       0.000000\r
1674                         *MESH_VERTEX    2       168.000000      82.000000       0.000000\r
1675                         *MESH_VERTEX    3       0.000000        96.000000       16.000000\r
1676                 }\r
1677                 *MESH_NORMALS   {\r
1678                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1679                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1680                         *MESH_VERTEXNORMAL      0       0.083045        0.996546        0.000000\r
1681                         *MESH_VERTEXNORMAL      1       0.083045        0.996546        0.000000\r
1682                         *MESH_VERTEXNORMAL      2       0.083045        0.996546        0.000000\r
1683                         *MESH_VERTEXNORMAL      3       0.083045        0.996546        0.000000\r
1684                 }\r
1685                 *MESH_FACE_LIST {\r
1686                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1687                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1688                 }\r
1689                 *MESH_NUMTVERTEX        4\r
1690                 *MESH_TVERTLIST {\r
1691                         *MESH_TVERT     0       1.187500        0.125000        1.000000\r
1692                         *MESH_TVERT     1       -0.312500       0.125000        1.000000\r
1693                         *MESH_TVERT     2       1.000000        0.125000        1.000000\r
1694                         *MESH_TVERT     3       -0.312500       0.250000        1.000000\r
1695                 }\r
1696                 *MESH_NUMTVFACES        2\r
1697                 *MESH_TFACELIST {\r
1698                         *MESH_TFACE     0       0       2       1\r
1699                         *MESH_TFACE     1       3       0       1\r
1700                 }\r
1701         }\r
1702         *PROP_MOTIONBLUR        0\r
1703         *PROP_CASTSHADOW        1\r
1704         *PROP_RECVSHADOW        1\r
1705         *MATERIAL_REF   3\r
1706 }\r
1707 *GEOMOBJECT     {\r
1708         *NODE_NAME      "mat3model0surf25"\r
1709         *NODE_TM        {\r
1710                 *NODE_NAME      "mat3model0surf25"\r
1711                 *INHERIT_POS    0       0       0\r
1712                 *INHERIT_ROT    0       0       0\r
1713                 *INHERIT_SCL    0       0       0\r
1714                 *TM_ROW0        1.0     0       0\r
1715                 *TM_ROW1        0       1.0     0\r
1716                 *TM_ROW2        0       0       1.0\r
1717                 *TM_ROW3        0       0       0\r
1718                 *TM_POS 0.000000        0.000000        0.000000\r
1719         }\r
1720         *MESH   {\r
1721                 *TIMEVALUE      0\r
1722                 *MESH_NUMVERTEX 5\r
1723                 *MESH_NUMFACES  3\r
1724                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1725                 *MESH_VERTEX_LIST       {\r
1726                         *MESH_VERTEX    0       0.000000        96.000000       -16.000000\r
1727                         *MESH_VERTEX    1       192.125000      80.000000       -16.000000\r
1728                         *MESH_VERTEX    2       168.000000      82.000000       -16.000000\r
1729                         *MESH_VERTEX    3       192.000000      80.000000       -16.000000\r
1730                         *MESH_VERTEX    4       0.000000        96.000000       -32.000000\r
1731                 }\r
1732                 *MESH_NORMALS   {\r
1733                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1734                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1735                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1736                         *MESH_VERTEXNORMAL      0       0.083045        0.996546        0.000000\r
1737                         *MESH_VERTEXNORMAL      1       0.083045        0.996546        0.000000\r
1738                         *MESH_VERTEXNORMAL      2       0.083045        0.996546        0.000000\r
1739                         *MESH_VERTEXNORMAL      3       0.083045        0.996546        0.000000\r
1740                         *MESH_VERTEXNORMAL      4       0.083045        0.996546        0.000000\r
1741                 }\r
1742                 *MESH_FACE_LIST {\r
1743                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1744                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1745                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1746                 }\r
1747                 *MESH_NUMTVERTEX        5\r
1748                 *MESH_TVERTLIST {\r
1749                         *MESH_TVERT     0       -0.312500       1.000000        1.000000\r
1750                         *MESH_TVERT     1       1.188477        1.000000        1.000000\r
1751                         *MESH_TVERT     2       1.000006        1.000000        1.000000\r
1752                         *MESH_TVERT     3       1.187513        0.999920        1.000000\r
1753                         *MESH_TVERT     4       -0.312500       0.875000        1.000000\r
1754                 }\r
1755                 *MESH_NUMTVFACES        3\r
1756                 *MESH_TFACELIST {\r
1757                         *MESH_TFACE     0       0       2       1\r
1758                         *MESH_TFACE     1       0       1       3\r
1759                         *MESH_TFACE     2       4       0       3\r
1760                 }\r
1761         }\r
1762         *PROP_MOTIONBLUR        0\r
1763         *PROP_CASTSHADOW        1\r
1764         *PROP_RECVSHADOW        1\r
1765         *MATERIAL_REF   3\r
1766 }\r
1767 *GEOMOBJECT     {\r
1768         *NODE_NAME      "mat3model0surf26"\r
1769         *NODE_TM        {\r
1770                 *NODE_NAME      "mat3model0surf26"\r
1771                 *INHERIT_POS    0       0       0\r
1772                 *INHERIT_ROT    0       0       0\r
1773                 *INHERIT_SCL    0       0       0\r
1774                 *TM_ROW0        1.0     0       0\r
1775                 *TM_ROW1        0       1.0     0\r
1776                 *TM_ROW2        0       0       1.0\r
1777                 *TM_ROW3        0       0       0\r
1778                 *TM_POS 0.000000        0.000000        0.000000\r
1779         }\r
1780         *MESH   {\r
1781                 *TIMEVALUE      0\r
1782                 *MESH_NUMVERTEX 4\r
1783                 *MESH_NUMFACES  2\r
1784                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1785                 *MESH_VERTEX_LIST       {\r
1786                         *MESH_VERTEX    0       0.000000        96.000000       -32.000000\r
1787                         *MESH_VERTEX    1       0.000000        80.000000       -32.000000\r
1788                         *MESH_VERTEX    2       192.000000      80.000000       -16.000000\r
1789                         *MESH_VERTEX    3       192.000000      64.000000       -16.000000\r
1790                 }\r
1791                 *MESH_NORMALS   {\r
1792                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1793                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1794                         *MESH_VERTEXNORMAL      0       0.083045        0.000000        -0.996546\r
1795                         *MESH_VERTEXNORMAL      1       0.083045        0.000000        -0.996546\r
1796                         *MESH_VERTEXNORMAL      2       0.083045        0.000000        -0.996546\r
1797                         *MESH_VERTEXNORMAL      3       0.083045        0.000000        -0.996546\r
1798                 }\r
1799                 *MESH_FACE_LIST {\r
1800                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1801                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1802                 }\r
1803                 *MESH_NUMTVERTEX        4\r
1804                 *MESH_TVERTLIST {\r
1805                         *MESH_TVERT     0       -0.312500       0.750000        1.000000\r
1806                         *MESH_TVERT     1       -0.312500       0.625000        1.000000\r
1807                         *MESH_TVERT     2       1.187500        0.625000        1.000000\r
1808                         *MESH_TVERT     3       1.187500        0.500000        1.000000\r
1809                 }\r
1810                 *MESH_NUMTVFACES        2\r
1811                 *MESH_TFACELIST {\r
1812                         *MESH_TFACE     0       0       2       1\r
1813                         *MESH_TFACE     1       2       3       1\r
1814                 }\r
1815         }\r
1816         *PROP_MOTIONBLUR        0\r
1817         *PROP_CASTSHADOW        1\r
1818         *PROP_RECVSHADOW        1\r
1819         *MATERIAL_REF   3\r
1820 }\r
1821 *GEOMOBJECT     {\r
1822         *NODE_NAME      "mat3model0surf27"\r
1823         *NODE_TM        {\r
1824                 *NODE_NAME      "mat3model0surf27"\r
1825                 *INHERIT_POS    0       0       0\r
1826                 *INHERIT_ROT    0       0       0\r
1827                 *INHERIT_SCL    0       0       0\r
1828                 *TM_ROW0        1.0     0       0\r
1829                 *TM_ROW1        0       1.0     0\r
1830                 *TM_ROW2        0       0       1.0\r
1831                 *TM_ROW3        0       0       0\r
1832                 *TM_POS 0.000000        0.000000        0.000000\r
1833         }\r
1834         *MESH   {\r
1835                 *TIMEVALUE      0\r
1836                 *MESH_NUMVERTEX 3\r
1837                 *MESH_NUMFACES  1\r
1838                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1839                 *MESH_VERTEX_LIST       {\r
1840                         *MESH_VERTEX    0       0.000000        80.000000       16.000000\r
1841                         *MESH_VERTEX    1       192.000000      64.000000       0.000000\r
1842                         *MESH_VERTEX    2       0.000000        80.000000       0.000000\r
1843                 }\r
1844                 *MESH_NORMALS   {\r
1845                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1846                         *MESH_VERTEXNORMAL      0       -0.083045       -0.996546       0.000000\r
1847                         *MESH_VERTEXNORMAL      1       -0.083045       -0.996546       0.000000\r
1848                         *MESH_VERTEXNORMAL      2       -0.083045       -0.996546       0.000000\r
1849                 }\r
1850                 *MESH_FACE_LIST {\r
1851                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1852                 }\r
1853                 *MESH_NUMTVERTEX        3\r
1854                 *MESH_TVERTLIST {\r
1855                         *MESH_TVERT     0       -0.312500       0.250000        1.000000\r
1856                         *MESH_TVERT     1       1.187500        0.125000        1.000000\r
1857                         *MESH_TVERT     2       -0.312500       0.125000        1.000000\r
1858                 }\r
1859                 *MESH_NUMTVFACES        1\r
1860                 *MESH_TFACELIST {\r
1861                         *MESH_TFACE     0       0       2       1\r
1862                 }\r
1863         }\r
1864         *PROP_MOTIONBLUR        0\r
1865         *PROP_CASTSHADOW        1\r
1866         *PROP_RECVSHADOW        1\r
1867         *MATERIAL_REF   3\r
1868 }\r
1869 *GEOMOBJECT     {\r
1870         *NODE_NAME      "mat3model0surf28"\r
1871         *NODE_TM        {\r
1872                 *NODE_NAME      "mat3model0surf28"\r
1873                 *INHERIT_POS    0       0       0\r
1874                 *INHERIT_ROT    0       0       0\r
1875                 *INHERIT_SCL    0       0       0\r
1876                 *TM_ROW0        1.0     0       0\r
1877                 *TM_ROW1        0       1.0     0\r
1878                 *TM_ROW2        0       0       1.0\r
1879                 *TM_ROW3        0       0       0\r
1880                 *TM_POS 0.000000        0.000000        0.000000\r
1881         }\r
1882         *MESH   {\r
1883                 *TIMEVALUE      0\r
1884                 *MESH_NUMVERTEX 3\r
1885                 *MESH_NUMFACES  1\r
1886                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1887                 *MESH_VERTEX_LIST       {\r
1888                         *MESH_VERTEX    0       0.000000        80.000000       -16.000000\r
1889                         *MESH_VERTEX    1       192.000000      64.000000       -16.000000\r
1890                         *MESH_VERTEX    2       0.000000        80.000000       -32.000000\r
1891                 }\r
1892                 *MESH_NORMALS   {\r
1893                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1894                         *MESH_VERTEXNORMAL      0       -0.083045       -0.996546       0.000000\r
1895                         *MESH_VERTEXNORMAL      1       -0.083045       -0.996546       0.000000\r
1896                         *MESH_VERTEXNORMAL      2       -0.083045       -0.996546       0.000000\r
1897                 }\r
1898                 *MESH_FACE_LIST {\r
1899                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1900                 }\r
1901                 *MESH_NUMTVERTEX        3\r
1902                 *MESH_TVERTLIST {\r
1903                         *MESH_TVERT     0       -0.312500       1.000000        1.000000\r
1904                         *MESH_TVERT     1       1.187500        1.000000        1.000000\r
1905                         *MESH_TVERT     2       -0.312500       0.875000        1.000000\r
1906                 }\r
1907                 *MESH_NUMTVFACES        1\r
1908                 *MESH_TFACELIST {\r
1909                         *MESH_TFACE     0       0       2       1\r
1910                 }\r
1911         }\r
1912         *PROP_MOTIONBLUR        0\r
1913         *PROP_CASTSHADOW        1\r
1914         *PROP_RECVSHADOW        1\r
1915         *MATERIAL_REF   3\r
1916 }\r
1917 *GEOMOBJECT     {\r
1918         *NODE_NAME      "mat3model0surf29"\r
1919         *NODE_TM        {\r
1920                 *NODE_NAME      "mat3model0surf29"\r
1921                 *INHERIT_POS    0       0       0\r
1922                 *INHERIT_ROT    0       0       0\r
1923                 *INHERIT_SCL    0       0       0\r
1924                 *TM_ROW0        1.0     0       0\r
1925                 *TM_ROW1        0       1.0     0\r
1926                 *TM_ROW2        0       0       1.0\r
1927                 *TM_ROW3        0       0       0\r
1928                 *TM_POS 0.000000        0.000000        0.000000\r
1929         }\r
1930         *MESH   {\r
1931                 *TIMEVALUE      0\r
1932                 *MESH_NUMVERTEX 4\r
1933                 *MESH_NUMFACES  2\r
1934                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1935                 *MESH_VERTEX_LIST       {\r
1936                         *MESH_VERTEX    0       192.000000      -64.000000      0.000000\r
1937                         *MESH_VERTEX    1       0.000000        -80.000000      0.000000\r
1938                         *MESH_VERTEX    2       168.000000      -66.000000      0.000000\r
1939                         *MESH_VERTEX    3       0.000000        -80.000000      16.000000\r
1940                 }\r
1941                 *MESH_NORMALS   {\r
1942                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1943                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1944                         *MESH_VERTEXNORMAL      0       -0.083045       0.996546        0.000000\r
1945                         *MESH_VERTEXNORMAL      1       -0.083045       0.996546        0.000000\r
1946                         *MESH_VERTEXNORMAL      2       -0.083045       0.996546        0.000000\r
1947                         *MESH_VERTEXNORMAL      3       -0.083045       0.996546        0.000000\r
1948                 }\r
1949                 *MESH_FACE_LIST {\r
1950                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1951                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1952                 }\r
1953                 *MESH_NUMTVERTEX        4\r
1954                 *MESH_TVERTLIST {\r
1955                         *MESH_TVERT     0       1.187500        0.125000        1.000000\r
1956                         *MESH_TVERT     1       -0.312500       0.125000        1.000000\r
1957                         *MESH_TVERT     2       1.000000        0.125000        1.000000\r
1958                         *MESH_TVERT     3       -0.312500       0.250000        1.000000\r
1959                 }\r
1960                 *MESH_NUMTVFACES        2\r
1961                 *MESH_TFACELIST {\r
1962                         *MESH_TFACE     0       0       2       1\r
1963                         *MESH_TFACE     1       3       0       1\r
1964                 }\r
1965         }\r
1966         *PROP_MOTIONBLUR        0\r
1967         *PROP_CASTSHADOW        1\r
1968         *PROP_RECVSHADOW        1\r
1969         *MATERIAL_REF   3\r
1970 }\r
1971 *GEOMOBJECT     {\r
1972         *NODE_NAME      "mat3model0surf30"\r
1973         *NODE_TM        {\r
1974                 *NODE_NAME      "mat3model0surf30"\r
1975                 *INHERIT_POS    0       0       0\r
1976                 *INHERIT_ROT    0       0       0\r
1977                 *INHERIT_SCL    0       0       0\r
1978                 *TM_ROW0        1.0     0       0\r
1979                 *TM_ROW1        0       1.0     0\r
1980                 *TM_ROW2        0       0       1.0\r
1981                 *TM_ROW3        0       0       0\r
1982                 *TM_POS 0.000000        0.000000        0.000000\r
1983         }\r
1984         *MESH   {\r
1985                 *TIMEVALUE      0\r
1986                 *MESH_NUMVERTEX 4\r
1987                 *MESH_NUMFACES  2\r
1988                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1989                 *MESH_VERTEX_LIST       {\r
1990                         *MESH_VERTEX    0       168.000000      -66.000000      -16.000000\r
1991                         *MESH_VERTEX    1       0.000000        -80.000000      -32.000000\r
1992                         *MESH_VERTEX    2       192.000000      -64.000000      -16.000000\r
1993                         *MESH_VERTEX    3       0.000000        -80.000000      -16.000000\r
1994                 }\r
1995                 *MESH_NORMALS   {\r
1996                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1997                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1998                         *MESH_VERTEXNORMAL      0       -0.083045       0.996546        0.000000\r
1999                         *MESH_VERTEXNORMAL      1       -0.083045       0.996546        0.000000\r
2000                         *MESH_VERTEXNORMAL      2       -0.083045       0.996546        0.000000\r
2001                         *MESH_VERTEXNORMAL      3       -0.083045       0.996546        0.000000\r
2002                 }\r
2003                 *MESH_FACE_LIST {\r
2004                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2005                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2006                 }\r
2007                 *MESH_NUMTVERTEX        4\r
2008                 *MESH_TVERTLIST {\r
2009                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
2010                         *MESH_TVERT     1       -0.312500       0.875000        1.000000\r
2011                         *MESH_TVERT     2       1.187500        1.000000        1.000000\r
2012                         *MESH_TVERT     3       -0.312500       1.000000        1.000000\r