]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/models/brokenworld/mark.ase
Include gmqcc binaries for Windows and Linux
[voretournament/voretournament.git] / data / models / brokenworld / mark.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "tmpp.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 7\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/caulk"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/caulk"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\caulk.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "noshader"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "noshader"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\noshader.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/evil8_base/e8metal01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        0.994206        0.965856\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/evil8_base/e8metal01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\evil8_base\e8metal01.jpg"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/evil8_floor/e8warning128"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        0.766089        0.431350\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/evil8_floor/e8warning128"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\evil8_floor\e8warning128.jpg"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/brokenworld/white"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/brokenworld/white"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\brokenworld\white.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/common/clip"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/common/clip"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\common\clip.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/common/skip"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/common/skip"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\common\skip.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119 }\r
120 *GEOMOBJECT     {\r
121         *NODE_NAME      "mat3model0surf0"\r
122         *NODE_TM        {\r
123                 *NODE_NAME      "mat3model0surf0"\r
124                 *INHERIT_POS    0       0       0\r
125                 *INHERIT_ROT    0       0       0\r
126                 *INHERIT_SCL    0       0       0\r
127                 *TM_ROW0        1.0     0       0\r
128                 *TM_ROW1        0       1.0     0\r
129                 *TM_ROW2        0       0       1.0\r
130                 *TM_ROW3        0       0       0\r
131                 *TM_POS 0.000000        0.000000        0.000000\r
132         }\r
133         *MESH   {\r
134                 *TIMEVALUE      0\r
135                 *MESH_NUMVERTEX 4\r
136                 *MESH_NUMFACES  2\r
137                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
138                 *MESH_VERTEX_LIST       {\r
139                         *MESH_VERTEX    0       44.000000       40.000000       6.000000\r
140                         *MESH_VERTEX    1       40.000000       44.000000       -24.000000\r
141                         *MESH_VERTEX    2       44.000000       40.000000       -24.000000\r
142                         *MESH_VERTEX    3       40.000000       44.000000       6.000000\r
143                 }\r
144                 *MESH_NORMALS   {\r
145                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
146                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
147                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
148                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
149                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
150                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
151                 }\r
152                 *MESH_FACE_LIST {\r
153                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
154                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
155                 }\r
156                 *MESH_NUMTVERTEX        4\r
157                 *MESH_TVERTLIST {\r
158                         *MESH_TVERT     0       0.625000        1.093750        1.000000\r
159                         *MESH_TVERT     1       0.687500        0.625000        1.000000\r
160                         *MESH_TVERT     2       0.625000        0.625000        1.000000\r
161                         *MESH_TVERT     3       0.687500        1.093750        1.000000\r
162                 }\r
163                 *MESH_NUMTVFACES        2\r
164                 *MESH_TFACELIST {\r
165                         *MESH_TFACE     0       0       2       1\r
166                         *MESH_TFACE     1       3       0       1\r
167                 }\r
168         }\r
169         *PROP_MOTIONBLUR        0\r
170         *PROP_CASTSHADOW        1\r
171         *PROP_RECVSHADOW        1\r
172         *MATERIAL_REF   3\r
173 }\r
174 *GEOMOBJECT     {\r
175         *NODE_NAME      "mat3model0surf1"\r
176         *NODE_TM        {\r
177                 *NODE_NAME      "mat3model0surf1"\r
178                 *INHERIT_POS    0       0       0\r
179                 *INHERIT_ROT    0       0       0\r
180                 *INHERIT_SCL    0       0       0\r
181                 *TM_ROW0        1.0     0       0\r
182                 *TM_ROW1        0       1.0     0\r
183                 *TM_ROW2        0       0       1.0\r
184                 *TM_ROW3        0       0       0\r
185                 *TM_POS 0.000000        0.000000        0.000000\r
186         }\r
187         *MESH   {\r
188                 *TIMEVALUE      0\r
189                 *MESH_NUMVERTEX 4\r
190                 *MESH_NUMFACES  2\r
191                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
192                 *MESH_VERTEX_LIST       {\r
193                         *MESH_VERTEX    0       44.000000       -40.000000      6.000000\r
194                         *MESH_VERTEX    1       40.000000       -44.000000      -24.000000\r
195                         *MESH_VERTEX    2       40.000000       -44.000000      6.000000\r
196                         *MESH_VERTEX    3       44.000000       -40.000000      -24.000000\r
197                 }\r
198                 *MESH_NORMALS   {\r
199                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
200                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
201                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
202                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
203                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
204                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
205                 }\r
206                 *MESH_FACE_LIST {\r
207                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
208                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
209                 }\r
210                 *MESH_NUMTVERTEX        4\r
211                 *MESH_TVERTLIST {\r
212                         *MESH_TVERT     0       0.375000        1.093750        1.000000\r
213                         *MESH_TVERT     1       0.312500        0.625000        1.000000\r
214                         *MESH_TVERT     2       0.312500        1.093750        1.000000\r
215                         *MESH_TVERT     3       0.375000        0.625000        1.000000\r
216                 }\r
217                 *MESH_NUMTVFACES        2\r
218                 *MESH_TFACELIST {\r
219                         *MESH_TFACE     0       0       2       1\r
220                         *MESH_TFACE     1       3       0       1\r
221                 }\r
222         }\r
223         *PROP_MOTIONBLUR        0\r
224         *PROP_CASTSHADOW        1\r
225         *PROP_RECVSHADOW        1\r
226         *MATERIAL_REF   3\r
227 }\r
228 *GEOMOBJECT     {\r
229         *NODE_NAME      "mat3model0surf2"\r
230         *NODE_TM        {\r
231                 *NODE_NAME      "mat3model0surf2"\r
232                 *INHERIT_POS    0       0       0\r
233                 *INHERIT_ROT    0       0       0\r
234                 *INHERIT_SCL    0       0       0\r
235                 *TM_ROW0        1.0     0       0\r
236                 *TM_ROW1        0       1.0     0\r
237                 *TM_ROW2        0       0       1.0\r
238                 *TM_ROW3        0       0       0\r
239                 *TM_POS 0.000000        0.000000        0.000000\r
240         }\r
241         *MESH   {\r
242                 *TIMEVALUE      0\r
243                 *MESH_NUMVERTEX 16\r
244                 *MESH_NUMFACES  16\r
245                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
246                 *MESH_VERTEX_LIST       {\r
247                         *MESH_VERTEX    0       32.000000       16.000000       12.000000\r
248                         *MESH_VERTEX    1       24.000000       -12.000000      12.000000\r
249                         *MESH_VERTEX    2       24.000000       12.000000       12.000000\r
250                         *MESH_VERTEX    3       32.000000       -16.000000      12.000000\r
251                         *MESH_VERTEX    4       12.000000       24.000000       12.000000\r
252                         *MESH_VERTEX    5       16.000000       32.000000       12.000000\r
253                         *MESH_VERTEX    6       -16.000000      32.000000       12.000000\r
254                         *MESH_VERTEX    7       -12.000000      24.000000       12.000000\r
255                         *MESH_VERTEX    8       -32.000000      16.000000       12.000000\r
256                         *MESH_VERTEX    9       -24.000000      12.000000       12.000000\r
257                         *MESH_VERTEX    10      -32.000000      -16.000000      12.000000\r
258                         *MESH_VERTEX    11      -24.000000      -12.000000      12.000000\r
259                         *MESH_VERTEX    12      -12.000000      -24.000000      12.000000\r
260                         *MESH_VERTEX    13      12.000000       -24.000000      12.000000\r
261                         *MESH_VERTEX    14      16.000000       -32.000000      12.000000\r
262                         *MESH_VERTEX    15      -16.000000      -32.000000      12.000000\r
263                 }\r
264                 *MESH_NORMALS   {\r
265                         *MESH_FACENORMAL        0       0.948683        0.316228        0.000000\r
266                         *MESH_FACENORMAL        1       0.948683        -0.316228       0.000000\r
267                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
268                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
269                         *MESH_FACENORMAL        4       0.707107        -0.707107       0.000000\r
270                         *MESH_FACENORMAL        5       0.707107        -0.707107       0.000000\r
271                         *MESH_FACENORMAL        6       0.632456        0.632456        0.447214\r
272                         *MESH_FACENORMAL        7       0.316228        0.316228        0.894427\r
273                         *MESH_FACENORMAL        8       0.000000        0.000000        1.000000\r
274                         *MESH_FACENORMAL        9       0.000000        0.000000        1.000000\r
275                         *MESH_FACENORMAL        10      0.000000        0.000000        1.000000\r
276                         *MESH_FACENORMAL        11      0.000000        0.000000        1.000000\r
277                         *MESH_FACENORMAL        12      0.000000        0.000000        1.000000\r
278                         *MESH_FACENORMAL        13      0.000000        0.000000        1.000000\r
279                         *MESH_FACENORMAL        14      0.316228        -0.316228       0.894427\r
280                         *MESH_FACENORMAL        15      0.632456        -0.632456       0.447214\r
281                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
282                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
283                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
284                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
285                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
286                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
287                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
288                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
289                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
290                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
291                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
292                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
293                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
294                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
295                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
296                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
297                 }\r
298                 *MESH_FACE_LIST {\r
299                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
300                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
301                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
302                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
303                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
304                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
305                         *MESH_FACE      6       A:      1       B:      13      C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
306                         *MESH_FACE      7       A:      3       B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
307                         *MESH_FACE      8       A:      13      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
308                         *MESH_FACE      9       A:      12      B:      15      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
309                         *MESH_FACE      10      A:      10      B:      15      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      11      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                         *MESH_FACE      12      A:      9       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
312                         *MESH_FACE      13      A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
313                         *MESH_FACE      14      A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
314                         *MESH_FACE      15      A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
315                 }\r
316                 *MESH_NUMTVERTEX        16\r
317                 *MESH_TVERTLIST {\r
318                         *MESH_TVERT     0       0.500000        1.250000        1.000000\r
319                         *MESH_TVERT     1       0.375000        0.812500        1.000000\r
320                         *MESH_TVERT     2       0.375000        1.187500        1.000000\r
321                         *MESH_TVERT     3       0.500000        0.750000        1.000000\r
322                         *MESH_TVERT     4       0.187500        1.375000        1.000000\r
323                         *MESH_TVERT     5       0.250000        1.500000        1.000000\r
324                         *MESH_TVERT     6       -0.250000       1.500000        1.000000\r
325                         *MESH_TVERT     7       -0.187500       1.375000        1.000000\r
326                         *MESH_TVERT     8       -0.500000       1.250000        1.000000\r
327                         *MESH_TVERT     9       -0.375000       1.187500        1.000000\r
328                         *MESH_TVERT     10      -0.500000       0.750000        1.000000\r
329                         *MESH_TVERT     11      -0.375000       0.812500        1.000000\r
330                         *MESH_TVERT     12      -0.187500       0.625000        1.000000\r
331                         *MESH_TVERT     13      0.187500        0.625000        1.000000\r
332                         *MESH_TVERT     14      0.250000        0.500000        1.000000\r
333                         *MESH_TVERT     15      -0.250000       0.500000        1.000000\r
334                 }\r
335                 *MESH_NUMTVFACES        16\r
336                 *MESH_TFACELIST {\r
337                         *MESH_TFACE     0       0       4       2\r
338                         *MESH_TFACE     1       0       5       4\r
339                         *MESH_TFACE     2       0       2       1\r
340                         *MESH_TFACE     3       0       1       3\r
341                         *MESH_TFACE     4       4       5       6\r
342                         *MESH_TFACE     5       4       6       7\r
343                         *MESH_TFACE     6       1       13      3\r
344                         *MESH_TFACE     7       3       13      14\r
345                         *MESH_TFACE     8       13      15      14\r
346                         *MESH_TFACE     9       12      15      13\r
347                         *MESH_TFACE     10      10      15      12\r
348                         *MESH_TFACE     11      10      12      11\r
349                         *MESH_TFACE     12      9       10      11\r
350                         *MESH_TFACE     13      8       10      9\r
351                         *MESH_TFACE     14      7       8       9\r
352                         *MESH_TFACE     15      6       8       7\r
353                 }\r
354         }\r
355         *PROP_MOTIONBLUR        0\r
356         *PROP_CASTSHADOW        1\r
357         *PROP_RECVSHADOW        1\r
358         *MATERIAL_REF   3\r
359 }\r
360 *GEOMOBJECT     {\r
361         *NODE_NAME      "mat3model0surf3"\r
362         *NODE_TM        {\r
363                 *NODE_NAME      "mat3model0surf3"\r
364                 *INHERIT_POS    0       0       0\r
365                 *INHERIT_ROT    0       0       0\r
366                 *INHERIT_SCL    0       0       0\r
367                 *TM_ROW0        1.0     0       0\r
368                 *TM_ROW1        0       1.0     0\r
369                 *TM_ROW2        0       0       1.0\r
370                 *TM_ROW3        0       0       0\r
371                 *TM_POS 0.000000        0.000000        0.000000\r
372         }\r
373         *MESH   {\r
374                 *TIMEVALUE      0\r
375                 *MESH_NUMVERTEX 4\r
376                 *MESH_NUMFACES  2\r
377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
378                 *MESH_VERTEX_LIST       {\r
379                         *MESH_VERTEX    0       44.000000       40.000000       6.000000\r
380                         *MESH_VERTEX    1       16.000000       32.000000       12.000000\r
381                         *MESH_VERTEX    2       40.000000       44.000000       6.000000\r
382                         *MESH_VERTEX    3       32.000000       16.000000       12.000000\r
383                 }\r
384                 *MESH_NORMALS   {\r
385                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
386                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
387                         *MESH_VERTEXNORMAL      0       0.162221        0.162221        0.973328\r
388                         *MESH_VERTEXNORMAL      1       0.162221        0.162221        0.973328\r
389                         *MESH_VERTEXNORMAL      2       0.162221        0.162221        0.973328\r
390                         *MESH_VERTEXNORMAL      3       0.162221        0.162221        0.973328\r
391                 }\r
392                 *MESH_FACE_LIST {\r
393                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
394                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
395                 }\r
396                 *MESH_NUMTVERTEX        4\r
397                 *MESH_TVERTLIST {\r
398                         *MESH_TVERT     0       0.687500        0.625000        1.000000\r
399                         *MESH_TVERT     1       0.250000        0.500000        1.000000\r
400                         *MESH_TVERT     2       0.625000        0.687500        1.000000\r
401                         *MESH_TVERT     3       0.500000        0.250000        1.000000\r
402                 }\r
403                 *MESH_NUMTVFACES        2\r
404                 *MESH_TFACELIST {\r
405                         *MESH_TFACE     0       0       2       1\r
406                         *MESH_TFACE     1       3       0       1\r
407                 }\r
408         }\r
409         *PROP_MOTIONBLUR        0\r
410         *PROP_CASTSHADOW        1\r
411         *PROP_RECVSHADOW        1\r
412         *MATERIAL_REF   3\r
413 }\r
414 *GEOMOBJECT     {\r
415         *NODE_NAME      "mat3model0surf4"\r
416         *NODE_TM        {\r
417                 *NODE_NAME      "mat3model0surf4"\r
418                 *INHERIT_POS    0       0       0\r
419                 *INHERIT_ROT    0       0       0\r
420                 *INHERIT_SCL    0       0       0\r
421                 *TM_ROW0        1.0     0       0\r
422                 *TM_ROW1        0       1.0     0\r
423                 *TM_ROW2        0       0       1.0\r
424                 *TM_ROW3        0       0       0\r
425                 *TM_POS 0.000000        0.000000        0.000000\r
426         }\r
427         *MESH   {\r
428                 *TIMEVALUE      0\r
429                 *MESH_NUMVERTEX 4\r
430                 *MESH_NUMFACES  2\r
431                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
432                 *MESH_VERTEX_LIST       {\r
433                         *MESH_VERTEX    0       44.000000       -40.000000      6.000000\r
434                         *MESH_VERTEX    1       16.000000       -32.000000      12.000000\r
435                         *MESH_VERTEX    2       32.000000       -16.000000      12.000000\r
436                         *MESH_VERTEX    3       40.000000       -44.000000      6.000000\r
437                 }\r
438                 *MESH_NORMALS   {\r
439                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
440                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
441                         *MESH_VERTEXNORMAL      0       0.162221        -0.162221       0.973328\r
442                         *MESH_VERTEXNORMAL      1       0.162221        -0.162221       0.973328\r
443                         *MESH_VERTEXNORMAL      2       0.162221        -0.162221       0.973328\r
444                         *MESH_VERTEXNORMAL      3       0.162221        -0.162221       0.973328\r
445                 }\r
446                 *MESH_FACE_LIST {\r
447                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
448                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
449                 }\r
450                 *MESH_NUMTVERTEX        4\r
451                 *MESH_TVERTLIST {\r
452                         *MESH_TVERT     0       0.687500        0.375000        1.000000\r
453                         *MESH_TVERT     1       0.250000        0.500000        1.000000\r
454                         *MESH_TVERT     2       0.500000        0.750000        1.000000\r
455                         *MESH_TVERT     3       0.625000        0.312500        1.000000\r
456                 }\r
457                 *MESH_NUMTVFACES        2\r
458                 *MESH_TFACELIST {\r
459                         *MESH_TFACE     0       0       2       1\r
460                         *MESH_TFACE     1       3       0       1\r
461                 }\r
462         }\r
463         *PROP_MOTIONBLUR        0\r
464         *PROP_CASTSHADOW        1\r
465         *PROP_RECVSHADOW        1\r
466         *MATERIAL_REF   3\r
467 }\r
468 *GEOMOBJECT     {\r
469         *NODE_NAME      "mat3model0surf5"\r
470         *NODE_TM        {\r
471                 *NODE_NAME      "mat3model0surf5"\r
472                 *INHERIT_POS    0       0       0\r
473                 *INHERIT_ROT    0       0       0\r
474                 *INHERIT_SCL    0       0       0\r
475                 *TM_ROW0        1.0     0       0\r
476                 *TM_ROW1        0       1.0     0\r
477                 *TM_ROW2        0       0       1.0\r
478                 *TM_ROW3        0       0       0\r
479                 *TM_POS 0.000000        0.000000        0.000000\r
480         }\r
481         *MESH   {\r
482                 *TIMEVALUE      0\r
483                 *MESH_NUMVERTEX 4\r
484                 *MESH_NUMFACES  2\r
485                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
486                 *MESH_VERTEX_LIST       {\r
487                         *MESH_VERTEX    0       -40.000000      44.000000       6.000000\r
488                         *MESH_VERTEX    1       -44.000000      40.000000       -24.000000\r
489                         *MESH_VERTEX    2       -40.000000      44.000000       -24.000000\r
490                         *MESH_VERTEX    3       -44.000000      40.000000       6.000000\r
491                 }\r
492                 *MESH_NORMALS   {\r
493                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
494                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
495                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
496                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
497                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
498                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
499                 }\r
500                 *MESH_FACE_LIST {\r
501                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
502                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
503                 }\r
504                 *MESH_NUMTVERTEX        4\r
505                 *MESH_TVERTLIST {\r
506                         *MESH_TVERT     0       0.687500        1.093750        1.000000\r
507                         *MESH_TVERT     1       0.625000        0.625000        1.000000\r
508                         *MESH_TVERT     2       0.687500        0.625000        1.000000\r
509                         *MESH_TVERT     3       0.625000        1.093750        1.000000\r
510                 }\r
511                 *MESH_NUMTVFACES        2\r
512                 *MESH_TFACELIST {\r
513                         *MESH_TFACE     0       0       2       1\r
514                         *MESH_TFACE     1       3       0       1\r
515                 }\r
516         }\r
517         *PROP_MOTIONBLUR        0\r
518         *PROP_CASTSHADOW        1\r
519         *PROP_RECVSHADOW        1\r
520         *MATERIAL_REF   3\r
521 }\r
522 *GEOMOBJECT     {\r
523         *NODE_NAME      "mat3model0surf6"\r
524         *NODE_TM        {\r
525                 *NODE_NAME      "mat3model0surf6"\r
526                 *INHERIT_POS    0       0       0\r
527                 *INHERIT_ROT    0       0       0\r
528                 *INHERIT_SCL    0       0       0\r
529                 *TM_ROW0        1.0     0       0\r
530                 *TM_ROW1        0       1.0     0\r
531                 *TM_ROW2        0       0       1.0\r
532                 *TM_ROW3        0       0       0\r
533                 *TM_POS 0.000000        0.000000        0.000000\r
534         }\r
535         *MESH   {\r
536                 *TIMEVALUE      0\r
537                 *MESH_NUMVERTEX 4\r
538                 *MESH_NUMFACES  2\r
539                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
540                 *MESH_VERTEX_LIST       {\r
541                         *MESH_VERTEX    0       -16.000000      32.000000       12.000000\r
542                         *MESH_VERTEX    1       -44.000000      40.000000       6.000000\r
543                         *MESH_VERTEX    2       -40.000000      44.000000       6.000000\r
544                         *MESH_VERTEX    3       -32.000000      16.000000       12.000000\r
545                 }\r
546                 *MESH_NORMALS   {\r
547                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
548                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
549                         *MESH_VERTEXNORMAL      0       -0.162221       0.162221        0.973328\r
550                         *MESH_VERTEXNORMAL      1       -0.162221       0.162221        0.973328\r
551                         *MESH_VERTEXNORMAL      2       -0.162221       0.162221        0.973328\r
552                         *MESH_VERTEXNORMAL      3       -0.162221       0.162221        0.973328\r
553                 }\r
554                 *MESH_FACE_LIST {\r
555                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
556                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
557                 }\r
558                 *MESH_NUMTVERTEX        4\r
559                 *MESH_TVERTLIST {\r
560                         *MESH_TVERT     0       0.750000        0.500000        1.000000\r
561                         *MESH_TVERT     1       0.312500        0.625000        1.000000\r
562                         *MESH_TVERT     2       0.375000        0.687500        1.000000\r
563                         *MESH_TVERT     3       0.500000        0.250000        1.000000\r
564                 }\r
565                 *MESH_NUMTVFACES        2\r
566                 *MESH_TFACELIST {\r
567                         *MESH_TFACE     0       0       2       1\r
568                         *MESH_TFACE     1       3       0       1\r
569                 }\r
570         }\r
571         *PROP_MOTIONBLUR        0\r
572         *PROP_CASTSHADOW        1\r
573         *PROP_RECVSHADOW        1\r
574         *MATERIAL_REF   3\r
575 }\r
576 *GEOMOBJECT     {\r
577         *NODE_NAME      "mat3model0surf7"\r
578         *NODE_TM        {\r
579                 *NODE_NAME      "mat3model0surf7"\r
580                 *INHERIT_POS    0       0       0\r
581                 *INHERIT_ROT    0       0       0\r
582                 *INHERIT_SCL    0       0       0\r
583                 *TM_ROW0        1.0     0       0\r
584                 *TM_ROW1        0       1.0     0\r
585                 *TM_ROW2        0       0       1.0\r
586                 *TM_ROW3        0       0       0\r
587                 *TM_POS 0.000000        0.000000        0.000000\r
588         }\r
589         *MESH   {\r
590                 *TIMEVALUE      0\r
591                 *MESH_NUMVERTEX 4\r
592                 *MESH_NUMFACES  2\r
593                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
594                 *MESH_VERTEX_LIST       {\r
595                         *MESH_VERTEX    0       -16.000000      -32.000000      12.000000\r
596                         *MESH_VERTEX    1       -44.000000      -40.000000      6.000000\r
597                         *MESH_VERTEX    2       -32.000000      -16.000000      12.000000\r
598                         *MESH_VERTEX    3       -40.000000      -44.000000      6.000000\r
599                 }\r
600                 *MESH_NORMALS   {\r
601                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
602                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
603                         *MESH_VERTEXNORMAL      0       -0.162221       -0.162221       0.973328\r
604                         *MESH_VERTEXNORMAL      1       -0.162221       -0.162221       0.973328\r
605                         *MESH_VERTEXNORMAL      2       -0.162221       -0.162221       0.973328\r
606                         *MESH_VERTEXNORMAL      3       -0.162221       -0.162221       0.973328\r
607                 }\r
608                 *MESH_FACE_LIST {\r
609                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
610                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
611                 }\r
612                 *MESH_NUMTVERTEX        4\r
613                 *MESH_TVERTLIST {\r
614                         *MESH_TVERT     0       0.750000        0.500000        1.000000\r
615                         *MESH_TVERT     1       0.312500        0.375000        1.000000\r
616                         *MESH_TVERT     2       0.500000        0.750000        1.000000\r
617                         *MESH_TVERT     3       0.375000        0.312500        1.000000\r
618                 }\r
619                 *MESH_NUMTVFACES        2\r
620                 *MESH_TFACELIST {\r
621                         *MESH_TFACE     0       0       2       1\r
622                         *MESH_TFACE     1       3       0       1\r
623                 }\r
624         }\r
625         *PROP_MOTIONBLUR        0\r
626         *PROP_CASTSHADOW        1\r
627         *PROP_RECVSHADOW        1\r
628         *MATERIAL_REF   3\r
629 }\r
630 *GEOMOBJECT     {\r
631         *NODE_NAME      "mat3model0surf8"\r
632         *NODE_TM        {\r
633                 *NODE_NAME      "mat3model0surf8"\r
634                 *INHERIT_POS    0       0       0\r
635                 *INHERIT_ROT    0       0       0\r
636                 *INHERIT_SCL    0       0       0\r
637                 *TM_ROW0        1.0     0       0\r
638                 *TM_ROW1        0       1.0     0\r
639                 *TM_ROW2        0       0       1.0\r
640                 *TM_ROW3        0       0       0\r
641                 *TM_POS 0.000000        0.000000        0.000000\r
642         }\r
643         *MESH   {\r
644                 *TIMEVALUE      0\r
645                 *MESH_NUMVERTEX 4\r
646                 *MESH_NUMFACES  2\r
647                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
648                 *MESH_VERTEX_LIST       {\r
649                         *MESH_VERTEX    0       -40.000000      -44.000000      6.000000\r
650                         *MESH_VERTEX    1       -44.000000      -40.000000      -24.000000\r
651                         *MESH_VERTEX    2       -44.000000      -40.000000      6.000000\r
652                         *MESH_VERTEX    3       -40.000000      -44.000000      -24.000000\r
653                 }\r
654                 *MESH_NORMALS   {\r
655                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
656                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
657                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
658                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
659                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
660                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
661                 }\r
662                 *MESH_FACE_LIST {\r
663                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
664                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
665                 }\r
666                 *MESH_NUMTVERTEX        4\r
667                 *MESH_TVERTLIST {\r
668                         *MESH_TVERT     0       0.312500        1.093750        1.000000\r
669                         *MESH_TVERT     1       0.375000        0.625000        1.000000\r
670                         *MESH_TVERT     2       0.375000        1.093750        1.000000\r
671                         *MESH_TVERT     3       0.312500        0.625000        1.000000\r
672                 }\r
673                 *MESH_NUMTVFACES        2\r
674                 *MESH_TFACELIST {\r
675                         *MESH_TFACE     0       0       2       1\r
676                         *MESH_TFACE     1       3       0       1\r
677                 }\r
678         }\r
679         *PROP_MOTIONBLUR        0\r
680         *PROP_CASTSHADOW        1\r
681         *PROP_RECVSHADOW        1\r
682         *MATERIAL_REF   3\r
683 }\r
684 *GEOMOBJECT     {\r
685         *NODE_NAME      "mat2model0surf9"\r
686         *NODE_TM        {\r
687                 *NODE_NAME      "mat2model0surf9"\r
688                 *INHERIT_POS    0       0       0\r
689                 *INHERIT_ROT    0       0       0\r
690                 *INHERIT_SCL    0       0       0\r
691                 *TM_ROW0        1.0     0       0\r
692                 *TM_ROW1        0       1.0     0\r
693                 *TM_ROW2        0       0       1.0\r
694                 *TM_ROW3        0       0       0\r
695                 *TM_POS 0.000000        0.000000        0.000000\r
696         }\r
697         *MESH   {\r
698                 *TIMEVALUE      0\r
699                 *MESH_NUMVERTEX 5\r
700                 *MESH_NUMFACES  3\r
701                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
702                 *MESH_VERTEX_LIST       {\r
703                         *MESH_VERTEX    0       44.000000       40.000000       6.000000\r
704                         *MESH_VERTEX    1       32.000000       16.000000       8.000000\r
705                         *MESH_VERTEX    2       32.000000       16.000000       12.000000\r
706                         *MESH_VERTEX    3       32.000000       16.000000       -24.000000\r
707                         *MESH_VERTEX    4       44.000000       40.000000       -24.000000\r
708                 }\r
709                 *MESH_NORMALS   {\r
710                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
711                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
712                         *MESH_FACENORMAL        2       0.948683        0.316228        0.000000\r
713                         *MESH_VERTEXNORMAL      0       0.894427        -0.447214       0.000000\r
714                         *MESH_VERTEXNORMAL      1       0.894427        -0.447214       0.000000\r
715                         *MESH_VERTEXNORMAL      2       0.894427        -0.447214       0.000000\r
716                         *MESH_VERTEXNORMAL      3       0.894427        -0.447214       0.000000\r
717                         *MESH_VERTEXNORMAL      4       0.894427        -0.447214       0.000000\r
718                 }\r
719                 *MESH_FACE_LIST {\r
720                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
721                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
722                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
723                 }\r
724                 *MESH_NUMTVERTEX        5\r
725                 *MESH_TVERTLIST {\r
726                         *MESH_TVERT     0       0.312500        1.046875        1.000000\r
727                         *MESH_TVERT     1       0.125000        1.062500        1.000000\r
728                         *MESH_TVERT     2       0.125000        1.093750        1.000000\r
729                         *MESH_TVERT     3       0.125000        0.812500        1.000000\r
730                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
731                 }\r
732                 *MESH_NUMTVFACES        3\r
733                 *MESH_TFACELIST {\r
734                         *MESH_TFACE     0       0       2       1\r
735                         *MESH_TFACE     1       0       1       3\r
736                         *MESH_TFACE     2       4       0       3\r
737                 }\r
738         }\r
739         *PROP_MOTIONBLUR        0\r
740         *PROP_CASTSHADOW        1\r
741         *PROP_RECVSHADOW        1\r
742         *MATERIAL_REF   2\r
743 }\r
744 *GEOMOBJECT     {\r
745         *NODE_NAME      "mat2model0surf10"\r
746         *NODE_TM        {\r
747                 *NODE_NAME      "mat2model0surf10"\r
748                 *INHERIT_POS    0       0       0\r
749                 *INHERIT_ROT    0       0       0\r
750                 *INHERIT_SCL    0       0       0\r
751                 *TM_ROW0        1.0     0       0\r
752                 *TM_ROW1        0       1.0     0\r
753                 *TM_ROW2        0       0       1.0\r
754                 *TM_ROW3        0       0       0\r
755                 *TM_POS 0.000000        0.000000        0.000000\r
756         }\r
757         *MESH   {\r
758                 *TIMEVALUE      0\r
759                 *MESH_NUMVERTEX 6\r
760                 *MESH_NUMFACES  4\r
761                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
762                 *MESH_VERTEX_LIST       {\r
763                         *MESH_VERTEX    0       32.000000       16.000000       8.000000\r
764                         *MESH_VERTEX    1       32.000000       -16.000000      8.000000\r
765                         *MESH_VERTEX    2       32.000000       16.000000       12.000000\r
766                         *MESH_VERTEX    3       32.000000       -16.000000      12.000000\r
767                         *MESH_VERTEX    4       32.000000       -16.000000      -24.000000\r
768                         *MESH_VERTEX    5       32.000000       16.000000       -24.000000\r
769                 }\r
770                 *MESH_NORMALS   {\r
771                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
772                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
773                         *MESH_FACENORMAL        2       0.948683        0.316228        0.000000\r
774                         *MESH_FACENORMAL        3       0.948683        -0.316228       0.000000\r
775                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
776                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
777                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
778                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
779                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
780                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
781                 }\r
782                 *MESH_FACE_LIST {\r
783                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
784                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
785                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
786                         *MESH_FACE      3       A:      5       B:      0       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
787                 }\r
788                 *MESH_NUMTVERTEX        6\r
789                 *MESH_TVERTLIST {\r
790                         *MESH_TVERT     0       0.125000        1.062500        1.000000\r
791                         *MESH_TVERT     1       -0.125000       1.062500        1.000000\r
792                         *MESH_TVERT     2       0.125000        1.093750        1.000000\r
793                         *MESH_TVERT     3       -0.125000       1.093750        1.000000\r
794                         *MESH_TVERT     4       -0.125000       0.812500        1.000000\r
795                         *MESH_TVERT     5       0.125000        0.812500        1.000000\r
796                 }\r
797                 *MESH_NUMTVFACES        4\r
798                 *MESH_TFACELIST {\r
799                         *MESH_TFACE     0       0       2       1\r
800                         *MESH_TFACE     1       2       3       1\r
801                         *MESH_TFACE     2       0       1       4\r
802                         *MESH_TFACE     3       5       0       4\r
803                 }\r
804         }\r
805         *PROP_MOTIONBLUR        0\r
806         *PROP_CASTSHADOW        1\r
807         *PROP_RECVSHADOW        1\r
808         *MATERIAL_REF   2\r
809 }\r
810 *GEOMOBJECT     {\r
811         *NODE_NAME      "mat2model0surf11"\r
812         *NODE_TM        {\r
813                 *NODE_NAME      "mat2model0surf11"\r
814                 *INHERIT_POS    0       0       0\r
815                 *INHERIT_ROT    0       0       0\r
816                 *INHERIT_SCL    0       0       0\r
817                 *TM_ROW0        1.0     0       0\r
818                 *TM_ROW1        0       1.0     0\r
819                 *TM_ROW2        0       0       1.0\r
820                 *TM_ROW3        0       0       0\r
821                 *TM_POS 0.000000        0.000000        0.000000\r
822         }\r
823         *MESH   {\r
824                 *TIMEVALUE      0\r
825                 *MESH_NUMVERTEX 5\r
826                 *MESH_NUMFACES  3\r
827                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
828                 *MESH_VERTEX_LIST       {\r
829                         *MESH_VERTEX    0       32.000000       -16.000000      8.000000\r
830                         *MESH_VERTEX    1       44.000000       -40.000000      6.000000\r
831                         *MESH_VERTEX    2       32.000000       -16.000000      12.000000\r
832                         *MESH_VERTEX    3       44.000000       -40.000000      -24.000000\r
833                         *MESH_VERTEX    4       32.000000       -16.000000      -24.000000\r
834                 }\r
835                 *MESH_NORMALS   {\r
836                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
837                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
838                         *MESH_FACENORMAL        2       0.948683        0.316228        0.000000\r
839                         *MESH_VERTEXNORMAL      0       0.894427        0.447214        0.000000\r
840                         *MESH_VERTEXNORMAL      1       0.894427        0.447214        0.000000\r
841                         *MESH_VERTEXNORMAL      2       0.894427        0.447214        0.000000\r
842                         *MESH_VERTEXNORMAL      3       0.894427        0.447214        0.000000\r
843                         *MESH_VERTEXNORMAL      4       0.894427        0.447214        0.000000\r
844                 }\r
845                 *MESH_FACE_LIST {\r
846                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
847                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
848                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
849                 }\r
850                 *MESH_NUMTVERTEX        5\r
851                 *MESH_TVERTLIST {\r
852                         *MESH_TVERT     0       0.875000        1.062500        1.000000\r
853                         *MESH_TVERT     1       0.687500        1.046875        1.000000\r
854                         *MESH_TVERT     2       0.875000        1.093750        1.000000\r
855                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
856                         *MESH_TVERT     4       0.875000        0.812500        1.000000\r
857                 }\r
858                 *MESH_NUMTVFACES        3\r
859                 *MESH_TFACELIST {\r
860                         *MESH_TFACE     0       0       2       1\r
861                         *MESH_TFACE     1       0       1       3\r
862                         *MESH_TFACE     2       4       0       3\r
863                 }\r
864         }\r
865         *PROP_MOTIONBLUR        0\r
866         *PROP_CASTSHADOW        1\r
867         *PROP_RECVSHADOW        1\r
868         *MATERIAL_REF   2\r
869 }\r
870 *GEOMOBJECT     {\r
871         *NODE_NAME      "mat2model0surf12"\r
872         *NODE_TM        {\r
873                 *NODE_NAME      "mat2model0surf12"\r
874                 *INHERIT_POS    0       0       0\r
875                 *INHERIT_ROT    0       0       0\r
876                 *INHERIT_SCL    0       0       0\r
877                 *TM_ROW0        1.0     0       0\r
878                 *TM_ROW1        0       1.0     0\r
879                 *TM_ROW2        0       0       1.0\r
880                 *TM_ROW3        0       0       0\r
881                 *TM_POS 0.000000        0.000000        0.000000\r
882         }\r
883         *MESH   {\r
884                 *TIMEVALUE      0\r
885                 *MESH_NUMVERTEX 4\r
886                 *MESH_NUMFACES  2\r
887                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
888                 *MESH_VERTEX_LIST       {\r
889                         *MESH_VERTEX    0       24.000000       -12.000000      12.000000\r
890                         *MESH_VERTEX    1       24.000000       -12.000000      8.000000\r
891                         *MESH_VERTEX    2       24.000000       12.000000       12.000000\r
892                         *MESH_VERTEX    3       24.000000       12.000000       8.000000\r
893                 }\r
894                 *MESH_NORMALS   {\r
895                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
896                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
897                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
898                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
899                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
900                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
901                 }\r
902                 *MESH_FACE_LIST {\r
903                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
904                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
905                 }\r
906                 *MESH_NUMTVERTEX        4\r
907                 *MESH_TVERTLIST {\r
908                         *MESH_TVERT     0       -0.093750       0.093750        1.000000\r
909                         *MESH_TVERT     1       -0.093750       0.062500        1.000000\r
910                         *MESH_TVERT     2       0.093750        0.093750        1.000000\r
911                         *MESH_TVERT     3       0.093750        0.062500        1.000000\r
912                 }\r
913                 *MESH_NUMTVFACES        2\r
914                 *MESH_TFACELIST {\r
915                         *MESH_TFACE     0       0       2       1\r
916                         *MESH_TFACE     1       2       3       1\r
917                 }\r
918         }\r
919         *PROP_MOTIONBLUR        0\r
920         *PROP_CASTSHADOW        1\r
921         *PROP_RECVSHADOW        1\r
922         *MATERIAL_REF   2\r
923 }\r
924 *GEOMOBJECT     {\r
925         *NODE_NAME      "mat2model0surf13"\r
926         *NODE_TM        {\r
927                 *NODE_NAME      "mat2model0surf13"\r
928                 *INHERIT_POS    0       0       0\r
929                 *INHERIT_ROT    0       0       0\r
930                 *INHERIT_SCL    0       0       0\r
931                 *TM_ROW0        1.0     0       0\r
932                 *TM_ROW1        0       1.0     0\r
933                 *TM_ROW2        0       0       1.0\r
934                 *TM_ROW3        0       0       0\r
935                 *TM_POS 0.000000        0.000000        0.000000\r
936         }\r
937         *MESH   {\r
938                 *TIMEVALUE      0\r
939                 *MESH_NUMVERTEX 5\r
940                 *MESH_NUMFACES  3\r
941                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
942                 *MESH_VERTEX_LIST       {\r
943                         *MESH_VERTEX    0       16.000000       32.000000       8.000000\r
944                         *MESH_VERTEX    1       40.000000       44.000000       6.000000\r
945                         *MESH_VERTEX    2       16.000000       32.000000       12.000000\r
946                         *MESH_VERTEX    3       40.000000       44.000000       -24.000000\r
947                         *MESH_VERTEX    4       16.000000       32.000000       -24.000000\r
948                 }\r
949                 *MESH_NORMALS   {\r
950                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
951                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
952                         *MESH_FACENORMAL        2       0.948683        0.316228        0.000000\r
953                         *MESH_VERTEXNORMAL      0       -0.447214       0.894427        0.000000\r
954                         *MESH_VERTEXNORMAL      1       -0.447214       0.894427        0.000000\r
955                         *MESH_VERTEXNORMAL      2       -0.447214       0.894427        0.000000\r
956                         *MESH_VERTEXNORMAL      3       -0.447214       0.894427        0.000000\r
957                         *MESH_VERTEXNORMAL      4       -0.447214       0.894427        0.000000\r
958                 }\r
959                 *MESH_FACE_LIST {\r
960                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
961                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
962                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
963                 }\r
964                 *MESH_NUMTVERTEX        5\r
965                 *MESH_TVERTLIST {\r
966                         *MESH_TVERT     0       0.125000        1.062500        1.000000\r
967                         *MESH_TVERT     1       0.312500        1.046875        1.000000\r
968                         *MESH_TVERT     2       0.125000        1.093750        1.000000\r
969                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
970                         *MESH_TVERT     4       0.125000        0.812500        1.000000\r
971                 }\r
972                 *MESH_NUMTVFACES        3\r
973                 *MESH_TFACELIST {\r
974                         *MESH_TFACE     0       0       2       1\r
975                         *MESH_TFACE     1       0       1       3\r
976                         *MESH_TFACE     2       4       0       3\r
977                 }\r
978         }\r
979         *PROP_MOTIONBLUR        0\r
980         *PROP_CASTSHADOW        1\r
981         *PROP_RECVSHADOW        1\r
982         *MATERIAL_REF   2\r
983 }\r
984 *GEOMOBJECT     {\r
985         *NODE_NAME      "mat2model0surf14"\r
986         *NODE_TM        {\r
987                 *NODE_NAME      "mat2model0surf14"\r
988                 *INHERIT_POS    0       0       0\r
989                 *INHERIT_ROT    0       0       0\r
990                 *INHERIT_SCL    0       0       0\r
991                 *TM_ROW0        1.0     0       0\r
992                 *TM_ROW1        0       1.0     0\r
993                 *TM_ROW2        0       0       1.0\r
994                 *TM_ROW3        0       0       0\r
995                 *TM_POS 0.000000        0.000000        0.000000\r
996         }\r
997         *MESH   {\r
998                 *TIMEVALUE      0\r
999                 *MESH_NUMVERTEX 5\r
1000                 *MESH_NUMFACES  3\r
1001                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1002                 *MESH_VERTEX_LIST       {\r
1003                         *MESH_VERTEX    0       40.000000       -44.000000      6.000000\r
1004                         *MESH_VERTEX    1       16.000000       -32.000000      8.000000\r
1005                         *MESH_VERTEX    2       16.000000       -32.000000      12.000000\r
1006                         *MESH_VERTEX    3       16.000000       -32.000000      -24.000000\r
1007                         *MESH_VERTEX    4       40.000000       -44.000000      -24.000000\r
1008                 }\r
1009                 *MESH_NORMALS   {\r
1010                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1011                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1012                         *MESH_FACENORMAL        2       0.948683        0.316228        0.000000\r
1013                         *MESH_VERTEXNORMAL      0       -0.447214       -0.894427       0.000000\r
1014                         *MESH_VERTEXNORMAL      1       -0.447214       -0.894427       0.000000\r
1015                         *MESH_VERTEXNORMAL      2       -0.447214       -0.894427       0.000000\r
1016                         *MESH_VERTEXNORMAL      3       -0.447214       -0.894427       0.000000\r
1017                         *MESH_VERTEXNORMAL      4       -0.447214       -0.894427       0.000000\r
1018                 }\r
1019                 *MESH_FACE_LIST {\r
1020                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1021                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1022                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1023                 }\r
1024                 *MESH_NUMTVERTEX        5\r
1025                 *MESH_TVERTLIST {\r
1026                         *MESH_TVERT     0       0.312500        1.046875        1.000000\r
1027                         *MESH_TVERT     1       0.125000        1.062500        1.000000\r
1028                         *MESH_TVERT     2       0.125000        1.093750        1.000000\r
1029                         *MESH_TVERT     3       0.125000        0.812500        1.000000\r
1030                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
1031                 }\r
1032                 *MESH_NUMTVFACES        3\r
1033                 *MESH_TFACELIST {\r
1034                         *MESH_TFACE     0       0       2       1\r
1035                         *MESH_TFACE     1       0       1       3\r
1036                         *MESH_TFACE     2       4       0       3\r
1037                 }\r
1038         }\r
1039         *PROP_MOTIONBLUR        0\r
1040         *PROP_CASTSHADOW        1\r
1041         *PROP_RECVSHADOW        1\r
1042         *MATERIAL_REF   2\r
1043 }\r
1044 *GEOMOBJECT     {\r
1045         *NODE_NAME      "mat2model0surf15"\r
1046         *NODE_TM        {\r
1047                 *NODE_NAME      "mat2model0surf15"\r
1048                 *INHERIT_POS    0       0       0\r
1049                 *INHERIT_ROT    0       0       0\r
1050                 *INHERIT_SCL    0       0       0\r
1051                 *TM_ROW0        1.0     0       0\r
1052                 *TM_ROW1        0       1.0     0\r
1053                 *TM_ROW2        0       0       1.0\r
1054                 *TM_ROW3        0       0       0\r
1055                 *TM_POS 0.000000        0.000000        0.000000\r
1056         }\r
1057         *MESH   {\r
1058                 *TIMEVALUE      0\r
1059                 *MESH_NUMVERTEX 4\r
1060                 *MESH_NUMFACES  2\r
1061                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1062                 *MESH_VERTEX_LIST       {\r
1063                         *MESH_VERTEX    0       24.000000       12.000000       8.000000\r
1064                         *MESH_VERTEX    1       12.000000       24.000000       8.000000\r
1065                         *MESH_VERTEX    2       24.000000       12.000000       12.000000\r
1066                         *MESH_VERTEX    3       12.000000       24.000000       12.000000\r
1067                 }\r
1068                 *MESH_NORMALS   {\r
1069                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1070                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1071                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
1072                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1073                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1074                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1075                 }\r
1076                 *MESH_FACE_LIST {\r
1077                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1078                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1079                 }\r
1080                 *MESH_NUMTVERTEX        4\r
1081                 *MESH_TVERTLIST {\r
1082                         *MESH_TVERT     0       0.093750        0.062500        1.000000\r
1083                         *MESH_TVERT     1       0.187500        0.062500        1.000000\r
1084                         *MESH_TVERT     2       0.093750        0.093750        1.000000\r
1085                         *MESH_TVERT     3       0.187500        0.093750        1.000000\r
1086                 }\r
1087                 *MESH_NUMTVFACES        2\r
1088                 *MESH_TFACELIST {\r
1089                         *MESH_TFACE     0       0       2       1\r
1090                         *MESH_TFACE     1       2       3       1\r
1091                 }\r
1092         }\r
1093         *PROP_MOTIONBLUR        0\r
1094         *PROP_CASTSHADOW        1\r
1095         *PROP_RECVSHADOW        1\r
1096         *MATERIAL_REF   2\r
1097 }\r
1098 *GEOMOBJECT     {\r
1099         *NODE_NAME      "mat2model0surf16"\r
1100         *NODE_TM        {\r
1101                 *NODE_NAME      "mat2model0surf16"\r
1102                 *INHERIT_POS    0       0       0\r
1103                 *INHERIT_ROT    0       0       0\r
1104                 *INHERIT_SCL    0       0       0\r
1105                 *TM_ROW0        1.0     0       0\r
1106                 *TM_ROW1        0       1.0     0\r
1107                 *TM_ROW2        0       0       1.0\r
1108                 *TM_ROW3        0       0       0\r
1109                 *TM_POS 0.000000        0.000000        0.000000\r
1110         }\r
1111         *MESH   {\r
1112                 *TIMEVALUE      0\r
1113                 *MESH_NUMVERTEX 4\r
1114                 *MESH_NUMFACES  2\r
1115                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1116                 *MESH_VERTEX_LIST       {\r
1117                         *MESH_VERTEX    0       12.000000       -24.000000      12.000000\r
1118                         *MESH_VERTEX    1       12.000000       -24.000000      8.000000\r
1119                         *MESH_VERTEX    2       24.000000       -12.000000      12.000000\r
1120                         *MESH_VERTEX    3       24.000000       -12.000000      8.000000\r
1121                 }\r
1122                 *MESH_NORMALS   {\r
1123                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1124                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1125                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1126                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1127                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1128                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1129                 }\r
1130                 *MESH_FACE_LIST {\r
1131                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1132                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1133                 }\r
1134                 *MESH_NUMTVERTEX        4\r
1135                 *MESH_TVERTLIST {\r
1136                         *MESH_TVERT     0       0.812500        0.093750        1.000000\r
1137                         *MESH_TVERT     1       0.812500        0.062500        1.000000\r
1138                         *MESH_TVERT     2       0.906250        0.093750        1.000000\r
1139                         *MESH_TVERT     3       0.906250        0.062500        1.000000\r
1140                 }\r
1141                 *MESH_NUMTVFACES        2\r
1142                 *MESH_TFACELIST {\r
1143                         *MESH_TFACE     0       0       2       1\r
1144                         *MESH_TFACE     1       2       3       1\r
1145                 }\r
1146         }\r
1147         *PROP_MOTIONBLUR        0\r
1148         *PROP_CASTSHADOW        1\r
1149         *PROP_RECVSHADOW        1\r
1150         *MATERIAL_REF   2\r
1151 }\r
1152 *GEOMOBJECT     {\r
1153         *NODE_NAME      "mat2model0surf17"\r
1154         *NODE_TM        {\r
1155                 *NODE_NAME      "mat2model0surf17"\r
1156                 *INHERIT_POS    0       0       0\r
1157                 *INHERIT_ROT    0       0       0\r
1158                 *INHERIT_SCL    0       0       0\r
1159                 *TM_ROW0        1.0     0       0\r
1160                 *TM_ROW1        0       1.0     0\r
1161                 *TM_ROW2        0       0       1.0\r
1162                 *TM_ROW3        0       0       0\r
1163                 *TM_POS 0.000000        0.000000        0.000000\r
1164         }\r
1165         *MESH   {\r
1166                 *TIMEVALUE      0\r
1167                 *MESH_NUMVERTEX 4\r
1168                 *MESH_NUMFACES  2\r
1169                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1170                 *MESH_VERTEX_LIST       {\r
1171                         *MESH_VERTEX    0       12.000000       24.000000       8.000000\r
1172                         *MESH_VERTEX    1       -12.000000      24.000000       8.000000\r
1173                         *MESH_VERTEX    2       12.000000       24.000000       12.000000\r
1174                         *MESH_VERTEX    3       -12.000000      24.000000       12.000000\r
1175                 }\r
1176                 *MESH_NORMALS   {\r
1177                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1178                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1179                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1180                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1181                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1182                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1183                 }\r
1184                 *MESH_FACE_LIST {\r
1185                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1186                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1187                 }\r
1188                 *MESH_NUMTVERTEX        4\r
1189                 *MESH_TVERTLIST {\r
1190                         *MESH_TVERT     0       0.093750        0.062500        1.000000\r
1191                         *MESH_TVERT     1       -0.093750       0.062500        1.000000\r
1192                         *MESH_TVERT     2       0.093750        0.093750        1.000000\r
1193                         *MESH_TVERT     3       -0.093750       0.093750        1.000000\r
1194                 }\r
1195                 *MESH_NUMTVFACES        2\r
1196                 *MESH_TFACELIST {\r
1197                         *MESH_TFACE     0       0       2       1\r
1198                         *MESH_TFACE     1       2       3       1\r
1199                 }\r
1200         }\r
1201         *PROP_MOTIONBLUR        0\r
1202         *PROP_CASTSHADOW        1\r
1203         *PROP_RECVSHADOW        1\r
1204         *MATERIAL_REF   2\r
1205 }\r
1206 *GEOMOBJECT     {\r
1207         *NODE_NAME      "mat2model0surf18"\r
1208         *NODE_TM        {\r
1209                 *NODE_NAME      "mat2model0surf18"\r
1210                 *INHERIT_POS    0       0       0\r
1211                 *INHERIT_ROT    0       0       0\r
1212                 *INHERIT_SCL    0       0       0\r
1213                 *TM_ROW0        1.0     0       0\r
1214                 *TM_ROW1        0       1.0     0\r
1215                 *TM_ROW2        0       0       1.0\r
1216                 *TM_ROW3        0       0       0\r
1217                 *TM_POS 0.000000        0.000000        0.000000\r
1218         }\r
1219         *MESH   {\r
1220                 *TIMEVALUE      0\r
1221                 *MESH_NUMVERTEX 4\r
1222                 *MESH_NUMFACES  2\r
1223                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1224                 *MESH_VERTEX_LIST       {\r
1225                         *MESH_VERTEX    0       12.000000       -24.000000      12.000000\r
1226                         *MESH_VERTEX    1       -12.000000      -24.000000      8.000000\r
1227                         *MESH_VERTEX    2       12.000000       -24.000000      8.000000\r
1228                         *MESH_VERTEX    3       -12.000000      -24.000000      12.000000\r
1229                 }\r
1230                 *MESH_NORMALS   {\r
1231                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1232                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1233                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1234                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1235                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1236                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1237                 }\r
1238                 *MESH_FACE_LIST {\r
1239                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1240                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1241                 }\r
1242                 *MESH_NUMTVERTEX        4\r
1243                 *MESH_TVERTLIST {\r
1244                         *MESH_TVERT     0       0.093750        0.093750        1.000000\r
1245                         *MESH_TVERT     1       -0.093750       0.062500        1.000000\r
1246                         *MESH_TVERT     2       0.093750        0.062500        1.000000\r
1247                         *MESH_TVERT     3       -0.093750       0.093750        1.000000\r
1248                 }\r
1249                 *MESH_NUMTVFACES        2\r
1250                 *MESH_TFACELIST {\r
1251                         *MESH_TFACE     0       0       2       1\r
1252                         *MESH_TFACE     1       3       0       1\r
1253                 }\r
1254         }\r
1255         *PROP_MOTIONBLUR        0\r
1256         *PROP_CASTSHADOW        1\r
1257         *PROP_RECVSHADOW        1\r
1258         *MATERIAL_REF   2\r
1259 }\r
1260 *GEOMOBJECT     {\r
1261         *NODE_NAME      "mat2model0surf19"\r
1262         *NODE_TM        {\r
1263                 *NODE_NAME      "mat2model0surf19"\r
1264                 *INHERIT_POS    0       0       0\r
1265                 *INHERIT_ROT    0       0       0\r
1266                 *INHERIT_SCL    0       0       0\r
1267                 *TM_ROW0        1.0     0       0\r
1268                 *TM_ROW1        0       1.0     0\r
1269                 *TM_ROW2        0       0       1.0\r
1270                 *TM_ROW3        0       0       0\r
1271                 *TM_POS 0.000000        0.000000        0.000000\r
1272         }\r
1273         *MESH   {\r
1274                 *TIMEVALUE      0\r
1275                 *MESH_NUMVERTEX 6\r
1276                 *MESH_NUMFACES  4\r
1277                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1278                 *MESH_VERTEX_LIST       {\r
1279                         *MESH_VERTEX    0       16.000000       32.000000       12.000000\r
1280                         *MESH_VERTEX    1       -16.000000      32.000000       8.000000\r
1281                         *MESH_VERTEX    2       16.000000       32.000000       8.000000\r
1282                         *MESH_VERTEX    3       -16.000000      32.000000       12.000000\r
1283                         *MESH_VERTEX    4       -16.000000      32.000000       -24.000000\r
1284                         *MESH_VERTEX    5       16.000000       32.000000       -24.000000\r
1285                 }\r
1286                 *MESH_NORMALS   {\r
1287                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1288                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1289                         *MESH_FACENORMAL        2       0.948683        0.316228        0.000000\r
1290                         *MESH_FACENORMAL        3       0.948683        -0.316228       0.000000\r
1291                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1292                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1293                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1294                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1295                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1296                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1297                 }\r
1298                 *MESH_FACE_LIST {\r
1299                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1300                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1301                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1302                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1303                 }\r
1304                 *MESH_NUMTVERTEX        6\r
1305                 *MESH_TVERTLIST {\r
1306                         *MESH_TVERT     0       0.125000        1.093750        1.000000\r
1307                         *MESH_TVERT     1       -0.125000       1.062500        1.000000\r
1308                         *MESH_TVERT     2       0.125000        1.062500        1.000000\r
1309                         *MESH_TVERT     3       -0.125000       1.093750        1.000000\r
1310                         *MESH_TVERT     4       -0.125000       0.812500        1.000000\r
1311                         *MESH_TVERT     5       0.125000        0.812500        1.000000\r
1312                 }\r
1313                 *MESH_NUMTVFACES        4\r
1314                 *MESH_TFACELIST {\r
1315                         *MESH_TFACE     0       0       2       1\r
1316                         *MESH_TFACE     1       3       0       1\r
1317                         *MESH_TFACE     2       1       2       4\r
1318                         *MESH_TFACE     3       2       5       4\r
1319                 }\r
1320         }\r
1321         *PROP_MOTIONBLUR        0\r
1322         *PROP_CASTSHADOW        1\r
1323         *PROP_RECVSHADOW        1\r
1324         *MATERIAL_REF   2\r
1325 }\r
1326 *GEOMOBJECT     {\r
1327         *NODE_NAME      "mat2model0surf20"\r
1328         *NODE_TM        {\r
1329                 *NODE_NAME      "mat2model0surf20"\r
1330                 *INHERIT_POS    0       0       0\r
1331                 *INHERIT_ROT    0       0       0\r
1332                 *INHERIT_SCL    0       0       0\r
1333                 *TM_ROW0        1.0     0       0\r
1334                 *TM_ROW1        0       1.0     0\r
1335                 *TM_ROW2        0       0       1.0\r
1336                 *TM_ROW3        0       0       0\r
1337                 *TM_POS 0.000000        0.000000        0.000000\r
1338         }\r
1339         *MESH   {\r
1340                 *TIMEVALUE      0\r
1341                 *MESH_NUMVERTEX 6\r
1342                 *MESH_NUMFACES  4\r
1343                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1344                 *MESH_VERTEX_LIST       {\r
1345                         *MESH_VERTEX    0       16.000000       -32.000000      8.000000\r
1346                         *MESH_VERTEX    1       -16.000000      -32.000000      8.000000\r
1347                         *MESH_VERTEX    2       16.000000       -32.000000      12.000000\r
1348                         *MESH_VERTEX    3       -16.000000      -32.000000      12.000000\r
1349                         *MESH_VERTEX    4       -16.000000      -32.000000      -24.000000\r
1350                         *MESH_VERTEX    5       16.000000       -32.000000      -24.000000\r
1351                 }\r
1352                 *MESH_NORMALS   {\r
1353                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1354                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1355                         *MESH_FACENORMAL        2       0.948683        0.316228        0.000000\r
1356                         *MESH_FACENORMAL        3       0.948683        -0.316228       0.000000\r
1357                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1358                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1359                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1360                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1361                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1362                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1363                 }\r
1364                 *MESH_FACE_LIST {\r
1365                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1366                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1367                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1368                         *MESH_FACE      3       A:      5       B:      0       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1369                 }\r
1370                 *MESH_NUMTVERTEX        6\r
1371                 *MESH_TVERTLIST {\r
1372                         *MESH_TVERT     0       0.125000        1.062500        1.000000\r
1373                         *MESH_TVERT     1       -0.125000       1.062500        1.000000\r
1374                         *MESH_TVERT     2       0.125000        1.093750        1.000000\r
1375                         *MESH_TVERT     3       -0.125000       1.093750        1.000000\r
1376                         *MESH_TVERT     4       -0.125000       0.812500        1.000000\r
1377                         *MESH_TVERT     5       0.125000        0.812500        1.000000\r
1378                 }\r
1379                 *MESH_NUMTVFACES        4\r
1380                 *MESH_TFACELIST {\r
1381                         *MESH_TFACE     0       0       2       1\r
1382                         *MESH_TFACE     1       2       3       1\r
1383                         *MESH_TFACE     2       0       1       4\r
1384                         *MESH_TFACE     3       5       0       4\r
1385                 }\r
1386         }\r
1387         *PROP_MOTIONBLUR        0\r
1388         *PROP_CASTSHADOW        1\r
1389         *PROP_RECVSHADOW        1\r
1390         *MATERIAL_REF   2\r
1391 }\r
1392 *GEOMOBJECT     {\r
1393         *NODE_NAME      "mat2model0surf21"\r
1394         *NODE_TM        {\r
1395                 *NODE_NAME      "mat2model0surf21"\r
1396                 *INHERIT_POS    0       0       0\r
1397                 *INHERIT_ROT    0       0       0\r
1398                 *INHERIT_SCL    0       0       0\r
1399                 *TM_ROW0        1.0     0       0\r
1400                 *TM_ROW1        0       1.0     0\r
1401                 *TM_ROW2        0       0       1.0\r
1402                 *TM_ROW3        0       0       0\r
1403                 *TM_POS 0.000000        0.000000        0.000000\r
1404         }\r
1405         *MESH   {\r
1406                 *TIMEVALUE      0\r
1407                 *MESH_NUMVERTEX 4\r
1408                 *MESH_NUMFACES  2\r
1409                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1410                 *MESH_VERTEX_LIST       {\r
1411                         *MESH_VERTEX    0       -12.000000      24.000000       12.000000\r
1412                         *MESH_VERTEX    1       -24.000000      12.000000       8.000000\r
1413                         *MESH_VERTEX    2       -24.000000      12.000000       12.000000\r
1414                         *MESH_VERTEX    3       -12.000000      24.000000       8.000000\r
1415                 }\r
1416                 *MESH_NORMALS   {\r
1417                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1418                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1419                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1420                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1421                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1422                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1423                 }\r
1424                 *MESH_FACE_LIST {\r
1425                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1426                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1427                 }\r
1428                 *MESH_NUMTVERTEX        4\r
1429                 *MESH_TVERTLIST {\r
1430                         *MESH_TVERT     0       0.187500        0.093750        1.000000\r
1431                         *MESH_TVERT     1       0.093750        0.062500        1.000000\r
1432                         *MESH_TVERT     2       0.093750        0.093750        1.000000\r
1433                         *MESH_TVERT     3       0.187500        0.062500        1.000000\r
1434                 }\r
1435                 *MESH_NUMTVFACES        2\r
1436                 *MESH_TFACELIST {\r
1437                         *MESH_TFACE     0       0       2       1\r
1438                         *MESH_TFACE     1       3       0       1\r
1439                 }\r
1440         }\r
1441         *PROP_MOTIONBLUR        0\r
1442         *PROP_CASTSHADOW        1\r
1443         *PROP_RECVSHADOW        1\r
1444         *MATERIAL_REF   2\r
1445 }\r
1446 *GEOMOBJECT     {\r
1447         *NODE_NAME      "mat2model0surf22"\r
1448         *NODE_TM        {\r
1449                 *NODE_NAME      "mat2model0surf22"\r
1450                 *INHERIT_POS    0       0       0\r
1451                 *INHERIT_ROT    0       0       0\r
1452                 *INHERIT_SCL    0       0       0\r
1453                 *TM_ROW0        1.0     0       0\r
1454                 *TM_ROW1        0       1.0     0\r
1455                 *TM_ROW2        0       0       1.0\r
1456                 *TM_ROW3        0       0       0\r
1457                 *TM_POS 0.000000        0.000000        0.000000\r
1458         }\r
1459         *MESH   {\r
1460                 *TIMEVALUE      0\r
1461                 *MESH_NUMVERTEX 4\r
1462                 *MESH_NUMFACES  2\r
1463                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1464                 *MESH_VERTEX_LIST       {\r
1465                         *MESH_VERTEX    0       -24.000000      12.000000       8.000000\r
1466                         *MESH_VERTEX    1       -24.000000      -12.000000      8.000000\r
1467                         *MESH_VERTEX    2       -24.000000      12.000000       12.000000\r
1468                         *MESH_VERTEX    3       -24.000000      -12.000000      12.000000\r
1469                 }\r
1470                 *MESH_NORMALS   {\r
1471                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1472                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1473                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1474                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1475                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1476                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1477                 }\r
1478                 *MESH_FACE_LIST {\r
1479                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1480                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1481                 }\r
1482                 *MESH_NUMTVERTEX        4\r
1483                 *MESH_TVERTLIST {\r
1484                         *MESH_TVERT     0       0.093750        0.062500        1.000000\r
1485                         *MESH_TVERT     1       -0.093750       0.062500        1.000000\r
1486                         *MESH_TVERT     2       0.093750        0.093750        1.000000\r
1487                         *MESH_TVERT     3       -0.093750       0.093750        1.000000\r
1488                 }\r
1489                 *MESH_NUMTVFACES        2\r
1490                 *MESH_TFACELIST {\r
1491                         *MESH_TFACE     0       0       2       1\r
1492                         *MESH_TFACE     1       2       3       1\r
1493                 }\r
1494         }\r
1495         *PROP_MOTIONBLUR        0\r
1496         *PROP_CASTSHADOW        1\r
1497         *PROP_RECVSHADOW        1\r
1498         *MATERIAL_REF   2\r
1499 }\r
1500 *GEOMOBJECT     {\r
1501         *NODE_NAME      "mat2model0surf23"\r
1502         *NODE_TM        {\r
1503                 *NODE_NAME      "mat2model0surf23"\r
1504                 *INHERIT_POS    0       0       0\r
1505                 *INHERIT_ROT    0       0       0\r
1506                 *INHERIT_SCL    0       0       0\r
1507                 *TM_ROW0        1.0     0       0\r
1508                 *TM_ROW1        0       1.0     0\r
1509                 *TM_ROW2        0       0       1.0\r
1510                 *TM_ROW3        0       0       0\r
1511                 *TM_POS 0.000000        0.000000        0.000000\r
1512         }\r
1513         *MESH   {\r
1514                 *TIMEVALUE      0\r
1515                 *MESH_NUMVERTEX 4\r
1516                 *MESH_NUMFACES  2\r
1517                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1518                 *MESH_VERTEX_LIST       {\r
1519                         *MESH_VERTEX    0       -12.000000      -24.000000      12.000000\r
1520                         *MESH_VERTEX    1       -24.000000      -12.000000      8.000000\r
1521                         *MESH_VERTEX    2       -12.000000      -24.000000      8.000000\r
1522                         *MESH_VERTEX    3       -24.000000      -12.000000      12.000000\r
1523                 }\r
1524                 *MESH_NORMALS   {\r
1525                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1526                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1527                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1528                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1529                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1530                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1531                 }\r
1532                 *MESH_FACE_LIST {\r
1533                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1534                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1535                 }\r
1536                 *MESH_NUMTVERTEX        4\r
1537                 *MESH_TVERTLIST {\r
1538                         *MESH_TVERT     0       0.812500        0.093750        1.000000\r
1539                         *MESH_TVERT     1       0.906250        0.062500        1.000000\r
1540                         *MESH_TVERT     2       0.812500        0.062500        1.000000\r
1541                         *MESH_TVERT     3       0.906250        0.093750        1.000000\r
1542                 }\r
1543                 *MESH_NUMTVFACES        2\r
1544                 *MESH_TFACELIST {\r
1545                         *MESH_TFACE     0       0       2       1\r
1546                         *MESH_TFACE     1       3       0       1\r
1547                 }\r
1548         }\r
1549         *PROP_MOTIONBLUR        0\r
1550         *PROP_CASTSHADOW        1\r
1551         *PROP_RECVSHADOW        1\r
1552         *MATERIAL_REF   2\r
1553 }\r
1554 *GEOMOBJECT     {\r
1555         *NODE_NAME      "mat2model0surf24"\r
1556         *NODE_TM        {\r
1557                 *NODE_NAME      "mat2model0surf24"\r
1558                 *INHERIT_POS    0       0       0\r
1559                 *INHERIT_ROT    0       0       0\r
1560                 *INHERIT_SCL    0       0       0\r
1561                 *TM_ROW0        1.0     0       0\r
1562                 *TM_ROW1        0       1.0     0\r
1563                 *TM_ROW2        0       0       1.0\r
1564                 *TM_ROW3        0       0       0\r
1565                 *TM_POS 0.000000        0.000000        0.000000\r
1566         }\r
1567         *MESH   {\r
1568                 *TIMEVALUE      0\r
1569                 *MESH_NUMVERTEX 6\r
1570                 *MESH_NUMFACES  4\r
1571                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1572                 *MESH_VERTEX_LIST       {\r
1573                         *MESH_VERTEX    0       -32.000000      -16.000000      12.000000\r
1574                         *MESH_VERTEX    1       -32.000000      -16.000000      8.000000\r
1575                         *MESH_VERTEX    2       -32.000000      16.000000       12.000000\r
1576                         *MESH_VERTEX    3       -32.000000      16.000000       8.000000\r
1577                         *MESH_VERTEX    4       -32.000000      -16.000000      -24.000000\r
1578                         *MESH_VERTEX    5       -32.000000      16.000000       -24.000000\r
1579                 }\r
1580                 *MESH_NORMALS   {\r
1581                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1582                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1583                         *MESH_FACENORMAL        2       0.948683        0.316228        0.000000\r
1584                         *MESH_FACENORMAL        3       0.948683        -0.316228       0.000000\r
1585                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1586                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1587                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1588                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1589                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1590                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1591                 }\r
1592                 *MESH_FACE_LIST {\r
1593                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1594                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1595                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1596                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1597                 }\r
1598                 *MESH_NUMTVERTEX        6\r
1599                 *MESH_TVERTLIST {\r
1600                         *MESH_TVERT     0       -0.125000       1.093750        1.000000\r
1601                         *MESH_TVERT     1       -0.125000       1.062500        1.000000\r
1602                         *MESH_TVERT     2       0.125000        1.093750        1.000000\r
1603                         *MESH_TVERT     3       0.125000        1.062500        1.000000\r
1604                         *MESH_TVERT     4       -0.125000       0.812500        1.000000\r
1605                         *MESH_TVERT     5       0.125000        0.812500        1.000000\r
1606                 }\r
1607                 *MESH_NUMTVFACES        4\r
1608                 *MESH_TFACELIST {\r
1609                         *MESH_TFACE     0       0       2       1\r
1610                         *MESH_TFACE     1       2       3       1\r
1611                         *MESH_TFACE     2       1       3       4\r
1612                         *MESH_TFACE     3       3       5       4\r
1613                 }\r
1614         }\r
1615         *PROP_MOTIONBLUR        0\r
1616         *PROP_CASTSHADOW        1\r
1617         *PROP_RECVSHADOW        1\r
1618         *MATERIAL_REF   2\r
1619 }\r
1620 *GEOMOBJECT     {\r
1621         *NODE_NAME      "mat2model0surf25"\r
1622         *NODE_TM        {\r
1623                 *NODE_NAME      "mat2model0surf25"\r
1624                 *INHERIT_POS    0       0       0\r
1625                 *INHERIT_ROT    0       0       0\r
1626                 *INHERIT_SCL    0       0       0\r
1627                 *TM_ROW0        1.0     0       0\r
1628                 *TM_ROW1        0       1.0     0\r
1629                 *TM_ROW2        0       0       1.0\r
1630                 *TM_ROW3        0       0       0\r
1631                 *TM_POS 0.000000        0.000000        0.000000\r
1632         }\r
1633         *MESH   {\r
1634                 *TIMEVALUE      0\r
1635                 *MESH_NUMVERTEX 5\r
1636                 *MESH_NUMFACES  3\r
1637                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1638                 *MESH_VERTEX_LIST       {\r
1639                         *MESH_VERTEX    0       -40.000000      44.000000       6.000000\r
1640                         *MESH_VERTEX    1       -16.000000      32.000000       8.000000\r
1641                         *MESH_VERTEX    2       -16.000000      32.000000       12.000000\r
1642                         *MESH_VERTEX    3       -16.000000      32.000000       -24.000000\r
1643                         *MESH_VERTEX    4       -40.000000      44.000000       -24.000000\r
1644                 }\r
1645                 *MESH_NORMALS   {\r
1646                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1647                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1648                         *MESH_FACENORMAL        2       0.948683        0.316228        0.000000\r
1649                         *MESH_VERTEXNORMAL      0       0.447214        0.894427        0.000000\r
1650                         *MESH_VERTEXNORMAL      1       0.447214        0.894427        0.000000\r
1651                         *MESH_VERTEXNORMAL      2       0.447214        0.894427        0.000000\r
1652                         *MESH_VERTEXNORMAL      3       0.447214        0.894427        0.000000\r
1653                         *MESH_VERTEXNORMAL      4       0.447214        0.894427        0.000000\r
1654                 }\r
1655                 *MESH_FACE_LIST {\r
1656                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1657                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1658                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1659                 }\r
1660                 *MESH_NUMTVERTEX        5\r
1661                 *MESH_TVERTLIST {\r
1662                         *MESH_TVERT     0       0.687500        1.046875        1.000000\r
1663                         *MESH_TVERT     1       0.875000        1.062500        1.000000\r
1664                         *MESH_TVERT     2       0.875000        1.093750        1.000000\r
1665                         *MESH_TVERT     3       0.875000        0.812500        1.000000\r
1666                         *MESH_TVERT     4       0.687500        0.812500        1.000000\r
1667                 }\r
1668                 *MESH_NUMTVFACES        3\r
1669                 *MESH_TFACELIST {\r
1670                         *MESH_TFACE     0       0       2       1\r
1671                         *MESH_TFACE     1       0       1       3\r
1672                         *MESH_TFACE     2       4       0       3\r
1673                 }\r
1674         }\r
1675         *PROP_MOTIONBLUR        0\r
1676         *PROP_CASTSHADOW        1\r
1677         *PROP_RECVSHADOW        1\r
1678         *MATERIAL_REF   2\r
1679 }\r
1680 *GEOMOBJECT     {\r
1681         *NODE_NAME      "mat2model0surf26"\r
1682         *NODE_TM        {\r
1683                 *NODE_NAME      "mat2model0surf26"\r
1684                 *INHERIT_POS    0       0       0\r
1685                 *INHERIT_ROT    0       0       0\r
1686                 *INHERIT_SCL    0       0       0\r
1687                 *TM_ROW0        1.0     0       0\r
1688                 *TM_ROW1        0       1.0     0\r
1689                 *TM_ROW2        0       0       1.0\r
1690                 *TM_ROW3        0       0       0\r
1691                 *TM_POS 0.000000        0.000000        0.000000\r
1692         }\r
1693         *MESH   {\r
1694                 *TIMEVALUE      0\r
1695                 *MESH_NUMVERTEX 5\r
1696                 *MESH_NUMFACES  3\r
1697                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1698                 *MESH_VERTEX_LIST       {\r
1699                         *MESH_VERTEX    0       -16.000000      -32.000000      8.000000\r
1700                         *MESH_VERTEX    1       -40.000000      -44.000000      6.000000\r
1701                         *MESH_VERTEX    2       -16.000000      -32.000000      12.000000\r
1702                         *MESH_VERTEX    3       -40.000000      -44.000000      -24.000000\r
1703                         *MESH_VERTEX    4       -16.000000      -32.000000      -24.000000\r
1704                 }\r
1705                 *MESH_NORMALS   {\r
1706                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1707                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1708                         *MESH_FACENORMAL        2       0.948683        0.316228        0.000000\r
1709                         *MESH_VERTEXNORMAL      0       0.447214        -0.894427       0.000000\r
1710                         *MESH_VERTEXNORMAL      1       0.447214        -0.894427       0.000000\r
1711                         *MESH_VERTEXNORMAL      2       0.447214        -0.894427       0.000000\r
1712                         *MESH_VERTEXNORMAL      3       0.447214        -0.894427       0.000000\r
1713                         *MESH_VERTEXNORMAL      4       0.447214        -0.894427       0.000000\r
1714                 }\r
1715                 *MESH_FACE_LIST {\r
1716                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1717                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1718                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1719                 }\r
1720                 *MESH_NUMTVERTEX        5\r
1721                 *MESH_TVERTLIST {\r
1722                         *MESH_TVERT     0       0.875000        1.062500        1.000000\r
1723                         *MESH_TVERT     1       0.687500        1.046875        1.000000\r
1724                         *MESH_TVERT     2       0.875000        1.093750        1.000000\r
1725                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
1726                         *MESH_TVERT     4       0.875000        0.812500        1.000000\r
1727                 }\r
1728                 *MESH_NUMTVFACES        3\r
1729                 *MESH_TFACELIST {\r
1730                         *MESH_TFACE     0       0       2       1\r
1731                         *MESH_TFACE     1       0       1       3\r
1732                         *MESH_TFACE     2       4       0       3\r
1733                 }\r
1734         }\r
1735         *PROP_MOTIONBLUR        0\r
1736         *PROP_CASTSHADOW        1\r
1737         *PROP_RECVSHADOW        1\r
1738         *MATERIAL_REF   2\r
1739 }\r
1740 *GEOMOBJECT     {\r
1741         *NODE_NAME      "mat2model0surf27"\r
1742         *NODE_TM        {\r
1743                 *NODE_NAME      "mat2model0surf27"\r
1744                 *INHERIT_POS    0       0       0\r
1745                 *INHERIT_ROT    0       0       0\r
1746                 *INHERIT_SCL    0       0       0\r
1747                 *TM_ROW0        1.0     0       0\r
1748                 *TM_ROW1        0       1.0     0\r
1749                 *TM_ROW2        0       0       1.0\r
1750                 *TM_ROW3        0       0       0\r
1751                 *TM_POS 0.000000        0.000000        0.000000\r
1752         }\r
1753         *MESH   {\r
1754                 *TIMEVALUE      0\r
1755                 *MESH_NUMVERTEX 5\r
1756                 *MESH_NUMFACES  3\r
1757                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1758                 *MESH_VERTEX_LIST       {\r
1759                         *MESH_VERTEX    0       -32.000000      16.000000       8.000000\r
1760                         *MESH_VERTEX    1       -44.000000      40.000000       6.000000\r
1761                         *MESH_VERTEX    2       -32.000000      16.000000       12.000000\r
1762                         *MESH_VERTEX    3       -44.000000      40.000000       -24.000000\r
1763                         *MESH_VERTEX    4       -32.000000      16.000000       -24.000000\r
1764                 }\r
1765                 *MESH_NORMALS   {\r
1766                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1767                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1768                         *MESH_FACENORMAL        2       0.948683        0.316228        0.000000\r
1769                         *MESH_VERTEXNORMAL      0       -0.894427       -0.447214       0.000000\r
1770                         *MESH_VERTEXNORMAL      1       -0.894427       -0.447214       0.000000\r
1771                         *MESH_VERTEXNORMAL      2       -0.894427       -0.447214       0.000000\r
1772                         *MESH_VERTEXNORMAL      3       -0.894427       -0.447214       0.000000\r
1773                         *MESH_VERTEXNORMAL      4       -0.894427       -0.447214       0.000000\r
1774                 }\r
1775                 *MESH_FACE_LIST {\r
1776                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1777                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1778                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1779                 }\r
1780                 *MESH_NUMTVERTEX        5\r
1781                 *MESH_TVERTLIST {\r
1782                         *MESH_TVERT     0       0.125000        1.062500        1.000000\r
1783                         *MESH_TVERT     1       0.312500        1.046875        1.000000\r
1784                         *MESH_TVERT     2       0.125000        1.093750        1.000000\r
1785                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
1786                         *MESH_TVERT     4       0.125000        0.812500        1.000000\r
1787                 }\r
1788                 *MESH_NUMTVFACES        3\r
1789                 *MESH_TFACELIST {\r
1790                         *MESH_TFACE     0       0       2       1\r
1791                         *MESH_TFACE     1       0       1       3\r
1792                         *MESH_TFACE     2       4       0       3\r
1793                 }\r
1794         }\r
1795         *PROP_MOTIONBLUR        0\r
1796         *PROP_CASTSHADOW        1\r
1797         *PROP_RECVSHADOW        1\r
1798         *MATERIAL_REF   2\r
1799 }\r
1800 *GEOMOBJECT     {\r
1801         *NODE_NAME      "mat2model0surf28"\r
1802         *NODE_TM        {\r
1803                 *NODE_NAME      "mat2model0surf28"\r
1804                 *INHERIT_POS    0       0       0\r
1805                 *INHERIT_ROT    0       0       0\r
1806                 *INHERIT_SCL    0       0       0\r
1807                 *TM_ROW0        1.0     0       0\r
1808                 *TM_ROW1        0       1.0     0\r
1809                 *TM_ROW2        0       0       1.0\r
1810                 *TM_ROW3        0       0       0\r
1811                 *TM_POS 0.000000        0.000000        0.000000\r
1812         }\r
1813         *MESH   {\r
1814                 *TIMEVALUE      0\r
1815                 *MESH_NUMVERTEX 5\r
1816                 *MESH_NUMFACES  3\r
1817                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1818                 *MESH_VERTEX_LIST       {\r
1819                         *MESH_VERTEX    0       -44.000000      -40.000000      6.000000\r
1820                         *MESH_VERTEX    1       -32.000000      -16.000000      8.000000\r
1821                         *MESH_VERTEX    2       -32.000000      -16.000000      12.000000\r
1822                         *MESH_VERTEX    3       -32.000000      -16.000000      -24.000000\r
1823                         *MESH_VERTEX    4       -44.000000      -40.000000      -24.000000\r
1824                 }\r
1825                 *MESH_NORMALS   {\r
1826                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1827                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1828                         *MESH_FACENORMAL        2       0.948683        0.316228        0.000000\r
1829                         *MESH_VERTEXNORMAL      0       -0.894427       0.447214        0.000000\r
1830                         *MESH_VERTEXNORMAL      1       -0.894427       0.447214        0.000000\r
1831                         *MESH_VERTEXNORMAL      2       -0.894427       0.447214        0.000000\r
1832                         *MESH_VERTEXNORMAL      3       -0.894427       0.447214        0.000000\r
1833                         *MESH_VERTEXNORMAL      4       -0.894427       0.447214        0.000000\r
1834                 }\r
1835                 *MESH_FACE_LIST {\r
1836                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1837                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1838                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1839                 }\r
1840                 *MESH_NUMTVERTEX        5\r
1841                 *MESH_TVERTLIST {\r
1842                         *MESH_TVERT     0       0.687500        1.046875        1.000000\r
1843                         *MESH_TVERT     1       0.875000        1.062500        1.000000\r
1844                         *MESH_TVERT     2       0.875000        1.093750        1.000000\r
1845                         *MESH_TVERT     3       0.875000        0.812500        1.000000\r
1846                         *MESH_TVERT     4       0.687500        0.812500        1.000000\r
1847                 }\r
1848                 *MESH_NUMTVFACES        3\r
1849                 *MESH_TFACELIST {\r
1850                         *MESH_TFACE     0       0       2       1\r
1851                         *MESH_TFACE     1       0       1       3\r
1852                         *MESH_TFACE     2       4       0       3\r
1853                 }\r
1854         }\r
1855         *PROP_MOTIONBLUR        0\r
1856         *PROP_CASTSHADOW        1\r
1857         *PROP_RECVSHADOW        1\r
1858         *MATERIAL_REF   2\r
1859 }\r
1860 *GEOMOBJECT     {\r
1861         *NODE_NAME      "mat4model0surf29"\r
1862         *NODE_TM        {\r
1863                 *NODE_NAME      "mat4model0surf29"\r
1864                 *INHERIT_POS    0       0       0\r
1865                 *INHERIT_ROT    0       0       0\r
1866                 *INHERIT_SCL    0       0       0\r
1867                 *TM_ROW0        1.0     0       0\r
1868                 *TM_ROW1        0       1.0     0\r
1869                 *TM_ROW2        0       0       1.0\r
1870                 *TM_ROW3        0       0       0\r
1871                 *TM_POS 0.000000        0.000000        0.000000\r
1872         }\r
1873         *MESH   {\r
1874                 *TIMEVALUE      0\r
1875                 *MESH_NUMVERTEX 8\r
1876                 *MESH_NUMFACES  6\r
1877                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1878                 *MESH_VERTEX_LIST       {\r
1879                         *MESH_VERTEX    0       24.000000       12.000000       8.000000\r
1880                         *MESH_VERTEX    1       -12.000000      24.000000       8.000000\r
1881                         *MESH_VERTEX    2       12.000000       24.000000       8.000000\r
1882                         *MESH_VERTEX    3       24.000000       -12.000000      8.000000\r
1883                         *MESH_VERTEX    4       -24.000000      12.000000       8.000000\r
1884                         *MESH_VERTEX    5       12.000000       -24.000000      8.000000\r
1885                         *MESH_VERTEX    6       -24.000000      -12.000000      8.000000\r
1886                         *MESH_VERTEX    7       -12.000000      -24.000000      8.000000\r
1887                 }\r
1888                 *MESH_NORMALS   {\r
1889                         *MESH_FACENORMAL        0       0.948683        0.316228        0.000000\r
1890                         *MESH_FACENORMAL        1       0.707107        0.707107        0.000000\r
1891                         *MESH_FACENORMAL        2       0.948683        -0.316228       0.000000\r
1892                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
1893                         *MESH_FACENORMAL        4       0.707107        -0.707107       0.000000\r
1894                         *MESH_FACENORMAL        5       0.707107        -0.707107       0.000000\r
1895                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1896                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1897                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1898                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1899                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1900                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1901                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1902                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
1903                 }\r
1904                 *MESH_FACE_LIST {\r
1905                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1906                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1907                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1908                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1909                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1910                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1911                 }\r
1912                 *MESH_NUMTVERTEX        8\r
1913                 *MESH_TVERTLIST {\r
1914                         *MESH_TVERT     0       1.500000        1.750000        1.000000\r
1915                         *MESH_TVERT     1       -0.750000       2.500000        1.000000\r
1916                         *MESH_TVERT     2       0.750000        2.500000        1.000000\r
1917                         *MESH_TVERT     3       1.500000        0.250000        1.000000\r
1918                         *MESH_TVERT     4       -1.500000       1.750000        1.000000\r
1919                         *MESH_TVERT     5       0.750000        -0.500000       1.000000\r
1920                         *MESH_TVERT     6       -1.500000       0.250000        1.000000\r
1921                         *MESH_TVERT     7       -0.750000       -0.500000       1.000000\r
1922                 }\r
1923                 *MESH_NUMTVFACES        6\r
1924                 *MESH_TFACELIST {\r
1925                         *MESH_TFACE     0       1       4       3\r
1926                         *MESH_TFACE     1       0       1       3\r
1927                         *MESH_TFACE     2       3       4       5\r
1928                         *MESH_TFACE     3       0       2       1\r
1929                         *MESH_TFACE     4       4       6       5\r
1930                         *MESH_TFACE     5       5       6       7\r
1931                 }\r
1932         }\r
1933         *PROP_MOTIONBLUR        0\r
1934         *PROP_CASTSHADOW        1\r
1935         *PROP_RECVSHADOW        1\r
1936         *MATERIAL_REF   4\r
1937 }\r