]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/models/desertfactory/structure_metal/footbridge03.ase
Initial checkout of Vore Tournament 0.1.alpha.
[voretournament/voretournament.git] / data / models / desertfactory / structure_metal / footbridge03.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "footbridge03.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 7\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_metal/metal01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_metal/metal01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_metal/metal03"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_metal/metal03"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_metal\metal03.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_metal/metal03"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_metal/metal03"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_metal\metal03.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/desertfactory_metal/metal01"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/desertfactory_metal/metal01"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119 }\r
120 *GEOMOBJECT     {\r
121         *NODE_NAME      "mat4model0surf46"\r
122         *NODE_TM        {\r
123                 *NODE_NAME      "mat4model0surf46"\r
124                 *INHERIT_POS    0       0       0\r
125                 *INHERIT_ROT    0       0       0\r
126                 *INHERIT_SCL    0       0       0\r
127                 *TM_ROW0        1.0     0       0\r
128                 *TM_ROW1        0       1.0     0\r
129                 *TM_ROW2        0       0       1.0\r
130                 *TM_ROW3        0       0       0\r
131                 *TM_POS 0.000000        0.000000        0.000000\r
132         }\r
133         *MESH   {\r
134                 *TIMEVALUE      0\r
135                 *MESH_NUMVERTEX 4\r
136                 *MESH_NUMFACES  2\r
137                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
138                 *MESH_VERTEX_LIST       {\r
139                         *MESH_VERTEX    0       88.000000       172.000000      2.000000\r
140                         *MESH_VERTEX    1       88.000000       172.000000      6.000000\r
141                         *MESH_VERTEX    2       -88.000000      172.000000      6.000000\r
142                         *MESH_VERTEX    3       -88.000000      172.000000      2.000000\r
143                 }\r
144                 *MESH_NORMALS   {\r
145                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
146                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
147                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
148                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
149                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
150                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
151                 }\r
152                 *MESH_FACE_LIST {\r
153                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
154                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
155                 }\r
156                 *MESH_NUMTVERTEX        4\r
157                 *MESH_TVERTLIST {\r
158                         *MESH_TVERT     0       0.687500        0.015625        1.000000\r
159                         *MESH_TVERT     1       0.687500        0.046875        1.000000\r
160                         *MESH_TVERT     2       -0.687500       0.046875        1.000000\r
161                         *MESH_TVERT     3       -0.687500       0.015625        1.000000\r
162                 }\r
163                 *MESH_NUMTVFACES        2\r
164                 *MESH_TFACELIST {\r
165                         *MESH_TFACE     0       0       2       1\r
166                         *MESH_TFACE     1       0       3       2\r
167                 }\r
168         }\r
169         *PROP_MOTIONBLUR        0\r
170         *PROP_CASTSHADOW        1\r
171         *PROP_RECVSHADOW        1\r
172         *MATERIAL_REF   4\r
173 }\r
174 *GEOMOBJECT     {\r
175         *NODE_NAME      "mat4model0surf47"\r
176         *NODE_TM        {\r
177                 *NODE_NAME      "mat4model0surf47"\r
178                 *INHERIT_POS    0       0       0\r
179                 *INHERIT_ROT    0       0       0\r
180                 *INHERIT_SCL    0       0       0\r
181                 *TM_ROW0        1.0     0       0\r
182                 *TM_ROW1        0       1.0     0\r
183                 *TM_ROW2        0       0       1.0\r
184                 *TM_ROW3        0       0       0\r
185                 *TM_POS 0.000000        0.000000        0.000000\r
186         }\r
187         *MESH   {\r
188                 *TIMEVALUE      0\r
189                 *MESH_NUMVERTEX 4\r
190                 *MESH_NUMFACES  2\r
191                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
192                 *MESH_VERTEX_LIST       {\r
193                         *MESH_VERTEX    0       -88.000000      -180.000000     2.000000\r
194                         *MESH_VERTEX    1       -88.000000      -180.000000     6.000000\r
195                         *MESH_VERTEX    2       88.000000       -180.000000     6.000000\r
196                         *MESH_VERTEX    3       88.000000       -180.000000     2.000000\r
197                 }\r
198                 *MESH_NORMALS   {\r
199                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
200                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
201                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
202                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
203                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
204                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
205                 }\r
206                 *MESH_FACE_LIST {\r
207                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
208                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
209                 }\r
210                 *MESH_NUMTVERTEX        4\r
211                 *MESH_TVERTLIST {\r
212                         *MESH_TVERT     0       -0.687500       0.015625        1.000000\r
213                         *MESH_TVERT     1       -0.687500       0.046875        1.000000\r
214                         *MESH_TVERT     2       0.687500        0.046875        1.000000\r
215                         *MESH_TVERT     3       0.687500        0.015625        1.000000\r
216                 }\r
217                 *MESH_NUMTVFACES        2\r
218                 *MESH_TFACELIST {\r
219                         *MESH_TFACE     0       0       2       1\r
220                         *MESH_TFACE     1       0       3       2\r
221                 }\r
222         }\r
223         *PROP_MOTIONBLUR        0\r
224         *PROP_CASTSHADOW        1\r
225         *PROP_RECVSHADOW        1\r
226         *MATERIAL_REF   4\r
227 }\r
228 *GEOMOBJECT     {\r
229         *NODE_NAME      "mat4model0surf48"\r
230         *NODE_TM        {\r
231                 *NODE_NAME      "mat4model0surf48"\r
232                 *INHERIT_POS    0       0       0\r
233                 *INHERIT_ROT    0       0       0\r
234                 *INHERIT_SCL    0       0       0\r
235                 *TM_ROW0        1.0     0       0\r
236                 *TM_ROW1        0       1.0     0\r
237                 *TM_ROW2        0       0       1.0\r
238                 *TM_ROW3        0       0       0\r
239                 *TM_POS 0.000000        0.000000        0.000000\r
240         }\r
241         *MESH   {\r
242                 *TIMEVALUE      0\r
243                 *MESH_NUMVERTEX 4\r
244                 *MESH_NUMFACES  2\r
245                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
246                 *MESH_VERTEX_LIST       {\r
247                         *MESH_VERTEX    0       -88.000008      -180.000000     6.000000\r
248                         *MESH_VERTEX    1       -88.000008      172.000000      6.000000\r
249                         *MESH_VERTEX    2       88.000008       172.000000      6.000000\r
250                         *MESH_VERTEX    3       88.000008       -180.000000     6.000000\r
251                 }\r
252                 *MESH_NORMALS   {\r
253                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
254                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
255                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
256                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
257                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
258                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
259                 }\r
260                 *MESH_FACE_LIST {\r
261                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
262                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
263                 }\r
264                 *MESH_NUMTVERTEX        4\r
265                 *MESH_TVERTLIST {\r
266                         *MESH_TVERT     0       -0.687500       -0.406250       1.000000\r
267                         *MESH_TVERT     1       -0.687500       2.343750        1.000000\r
268                         *MESH_TVERT     2       0.687500        2.343750        1.000000\r
269                         *MESH_TVERT     3       0.687500        -0.406250       1.000000\r
270                 }\r
271                 *MESH_NUMTVFACES        2\r
272                 *MESH_TFACELIST {\r
273                         *MESH_TFACE     0       0       2       1\r
274                         *MESH_TFACE     1       0       3       2\r
275                 }\r
276         }\r
277         *PROP_MOTIONBLUR        0\r
278         *PROP_CASTSHADOW        1\r
279         *PROP_RECVSHADOW        1\r
280         *MATERIAL_REF   4\r
281 }\r
282 *GEOMOBJECT     {\r
283         *NODE_NAME      "mat4model0surf49"\r
284         *NODE_TM        {\r
285                 *NODE_NAME      "mat4model0surf49"\r
286                 *INHERIT_POS    0       0       0\r
287                 *INHERIT_ROT    0       0       0\r
288                 *INHERIT_SCL    0       0       0\r
289                 *TM_ROW0        1.0     0       0\r
290                 *TM_ROW1        0       1.0     0\r
291                 *TM_ROW2        0       0       1.0\r
292                 *TM_ROW3        0       0       0\r
293                 *TM_POS 0.000000        0.000000        0.000000\r
294         }\r
295         *MESH   {\r
296                 *TIMEVALUE      0\r
297                 *MESH_NUMVERTEX 4\r
298                 *MESH_NUMFACES  2\r
299                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
300                 *MESH_VERTEX_LIST       {\r
301                         *MESH_VERTEX    0       -88.000008      172.000000      2.000000\r
302                         *MESH_VERTEX    1       -88.000008      -180.000000     2.000000\r
303                         *MESH_VERTEX    2       88.000008       -180.000000     2.000000\r
304                         *MESH_VERTEX    3       88.000008       172.000000      2.000000\r
305                 }\r
306                 *MESH_NORMALS   {\r
307                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
308                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
309                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
310                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
311                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
312                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
313                 }\r
314                 *MESH_FACE_LIST {\r
315                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
316                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
317                 }\r
318                 *MESH_NUMTVERTEX        4\r
319                 *MESH_TVERTLIST {\r
320                         *MESH_TVERT     0       -0.687500       2.343750        1.000000\r
321                         *MESH_TVERT     1       -0.687500       -0.406250       1.000000\r
322                         *MESH_TVERT     2       0.687500        -0.406250       1.000000\r
323                         *MESH_TVERT     3       0.687500        2.343750        1.000000\r
324                 }\r
325                 *MESH_NUMTVFACES        2\r
326                 *MESH_TFACELIST {\r
327                         *MESH_TFACE     0       0       2       1\r
328                         *MESH_TFACE     1       0       3       2\r
329                 }\r
330         }\r
331         *PROP_MOTIONBLUR        0\r
332         *PROP_CASTSHADOW        1\r
333         *PROP_RECVSHADOW        1\r
334         *MATERIAL_REF   4\r
335 }\r
336 *GEOMOBJECT     {\r
337         *NODE_NAME      "mat0model0surf50"\r
338         *NODE_TM        {\r
339                 *NODE_NAME      "mat0model0surf50"\r
340                 *INHERIT_POS    0       0       0\r
341                 *INHERIT_ROT    0       0       0\r
342                 *INHERIT_SCL    0       0       0\r
343                 *TM_ROW0        1.0     0       0\r
344                 *TM_ROW1        0       1.0     0\r
345                 *TM_ROW2        0       0       1.0\r
346                 *TM_ROW3        0       0       0\r
347                 *TM_POS 0.000000        0.000000        0.000000\r
348         }\r
349         *MESH   {\r
350                 *TIMEVALUE      0\r
351                 *MESH_NUMVERTEX 4\r
352                 *MESH_NUMFACES  2\r
353                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
354                 *MESH_VERTEX_LIST       {\r
355                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
356                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
357                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
358                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
359                 }\r
360                 *MESH_NORMALS   {\r
361                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
362                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
363                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
364                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
365                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
366                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
367                 }\r
368                 *MESH_FACE_LIST {\r
369                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
370                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
371                 }\r
372                 *MESH_NUMTVERTEX        4\r
373                 *MESH_TVERTLIST {\r
374                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
375                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
376                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
377                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
378                 }\r
379                 *MESH_NUMTVFACES        2\r
380                 *MESH_TFACELIST {\r
381                         *MESH_TFACE     0       0       2       1\r
382                         *MESH_TFACE     1       2       3       1\r
383                 }\r
384         }\r
385         *PROP_MOTIONBLUR        0\r
386         *PROP_CASTSHADOW        1\r
387         *PROP_RECVSHADOW        1\r
388         *MATERIAL_REF   0\r
389 }\r
390 *GEOMOBJECT     {\r
391         *NODE_NAME      "mat0model0surf51"\r
392         *NODE_TM        {\r
393                 *NODE_NAME      "mat0model0surf51"\r
394                 *INHERIT_POS    0       0       0\r
395                 *INHERIT_ROT    0       0       0\r
396                 *INHERIT_SCL    0       0       0\r
397                 *TM_ROW0        1.0     0       0\r
398                 *TM_ROW1        0       1.0     0\r
399                 *TM_ROW2        0       0       1.0\r
400                 *TM_ROW3        0       0       0\r
401                 *TM_POS 0.000000        0.000000        0.000000\r
402         }\r
403         *MESH   {\r
404                 *TIMEVALUE      0\r
405                 *MESH_NUMVERTEX 4\r
406                 *MESH_NUMFACES  2\r
407                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
408                 *MESH_VERTEX_LIST       {\r
409                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
410                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
411                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
412                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
413                 }\r
414                 *MESH_NORMALS   {\r
415                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
416                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
417                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
418                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
419                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
420                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
421                 }\r
422                 *MESH_FACE_LIST {\r
423                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
424                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
425                 }\r
426                 *MESH_NUMTVERTEX        4\r
427                 *MESH_TVERTLIST {\r
428                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
429                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
430                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
431                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
432                 }\r
433                 *MESH_NUMTVFACES        2\r
434                 *MESH_TFACELIST {\r
435                         *MESH_TFACE     0       0       2       1\r
436                         *MESH_TFACE     1       2       3       1\r
437                 }\r
438         }\r
439         *PROP_MOTIONBLUR        0\r
440         *PROP_CASTSHADOW        1\r
441         *PROP_RECVSHADOW        1\r
442         *MATERIAL_REF   0\r
443 }\r
444 *GEOMOBJECT     {\r
445         *NODE_NAME      "mat0model0surf52"\r
446         *NODE_TM        {\r
447                 *NODE_NAME      "mat0model0surf52"\r
448                 *INHERIT_POS    0       0       0\r
449                 *INHERIT_ROT    0       0       0\r
450                 *INHERIT_SCL    0       0       0\r
451                 *TM_ROW0        1.0     0       0\r
452                 *TM_ROW1        0       1.0     0\r
453                 *TM_ROW2        0       0       1.0\r
454                 *TM_ROW3        0       0       0\r
455                 *TM_POS 0.000000        0.000000        0.000000\r
456         }\r
457         *MESH   {\r
458                 *TIMEVALUE      0\r
459                 *MESH_NUMVERTEX 4\r
460                 *MESH_NUMFACES  2\r
461                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
462                 *MESH_VERTEX_LIST       {\r
463                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
464                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
465                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
466                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
467                 }\r
468                 *MESH_NORMALS   {\r
469                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
470                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
471                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
472                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
473                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
474                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
475                 }\r
476                 *MESH_FACE_LIST {\r
477                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
478                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
479                 }\r
480                 *MESH_NUMTVERTEX        4\r
481                 *MESH_TVERTLIST {\r
482                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
483                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
484                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
485                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
486                 }\r
487                 *MESH_NUMTVFACES        2\r
488                 *MESH_TFACELIST {\r
489                         *MESH_TFACE     0       0       2       1\r
490                         *MESH_TFACE     1       2       3       1\r
491                 }\r
492         }\r
493         *PROP_MOTIONBLUR        0\r
494         *PROP_CASTSHADOW        1\r
495         *PROP_RECVSHADOW        1\r
496         *MATERIAL_REF   0\r
497 }\r
498 *GEOMOBJECT     {\r
499         *NODE_NAME      "mat0model0surf53"\r
500         *NODE_TM        {\r
501                 *NODE_NAME      "mat0model0surf53"\r
502                 *INHERIT_POS    0       0       0\r
503                 *INHERIT_ROT    0       0       0\r
504                 *INHERIT_SCL    0       0       0\r
505                 *TM_ROW0        1.0     0       0\r
506                 *TM_ROW1        0       1.0     0\r
507                 *TM_ROW2        0       0       1.0\r
508                 *TM_ROW3        0       0       0\r
509                 *TM_POS 0.000000        0.000000        0.000000\r
510         }\r
511         *MESH   {\r
512                 *TIMEVALUE      0\r
513                 *MESH_NUMVERTEX 4\r
514                 *MESH_NUMFACES  2\r
515                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
516                 *MESH_VERTEX_LIST       {\r
517                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
518                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
519                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
520                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
521                 }\r
522                 *MESH_NORMALS   {\r
523                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
524                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
525                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
526                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
527                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
528                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
529                 }\r
530                 *MESH_FACE_LIST {\r
531                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
532                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
533                 }\r
534                 *MESH_NUMTVERTEX        4\r
535                 *MESH_TVERTLIST {\r
536                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
537                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
538                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
539                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
540                 }\r
541                 *MESH_NUMTVFACES        2\r
542                 *MESH_TFACELIST {\r
543                         *MESH_TFACE     0       0       2       1\r
544                         *MESH_TFACE     1       2       3       1\r
545                 }\r
546         }\r
547         *PROP_MOTIONBLUR        0\r
548         *PROP_CASTSHADOW        1\r
549         *PROP_RECVSHADOW        1\r
550         *MATERIAL_REF   0\r
551 }\r
552 *GEOMOBJECT     {\r
553         *NODE_NAME      "mat0model0surf54"\r
554         *NODE_TM        {\r
555                 *NODE_NAME      "mat0model0surf54"\r
556                 *INHERIT_POS    0       0       0\r
557                 *INHERIT_ROT    0       0       0\r
558                 *INHERIT_SCL    0       0       0\r
559                 *TM_ROW0        1.0     0       0\r
560                 *TM_ROW1        0       1.0     0\r
561                 *TM_ROW2        0       0       1.0\r
562                 *TM_ROW3        0       0       0\r
563                 *TM_POS 0.000000        0.000000        0.000000\r
564         }\r
565         *MESH   {\r
566                 *TIMEVALUE      0\r
567                 *MESH_NUMVERTEX 4\r
568                 *MESH_NUMFACES  2\r
569                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
570                 *MESH_VERTEX_LIST       {\r
571                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
572                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
573                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
574                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
575                 }\r
576                 *MESH_NORMALS   {\r
577                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
578                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
579                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
580                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
581                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
582                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
583                 }\r
584                 *MESH_FACE_LIST {\r
585                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
586                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
587                 }\r
588                 *MESH_NUMTVERTEX        4\r
589                 *MESH_TVERTLIST {\r
590                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
591                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
592                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
593                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
594                 }\r
595                 *MESH_NUMTVFACES        2\r
596                 *MESH_TFACELIST {\r
597                         *MESH_TFACE     0       0       2       1\r
598                         *MESH_TFACE     1       2       3       1\r
599                 }\r
600         }\r
601         *PROP_MOTIONBLUR        0\r
602         *PROP_CASTSHADOW        1\r
603         *PROP_RECVSHADOW        1\r
604         *MATERIAL_REF   0\r
605 }\r
606 *GEOMOBJECT     {\r
607         *NODE_NAME      "mat0model0surf55"\r
608         *NODE_TM        {\r
609                 *NODE_NAME      "mat0model0surf55"\r
610                 *INHERIT_POS    0       0       0\r
611                 *INHERIT_ROT    0       0       0\r
612                 *INHERIT_SCL    0       0       0\r
613                 *TM_ROW0        1.0     0       0\r
614                 *TM_ROW1        0       1.0     0\r
615                 *TM_ROW2        0       0       1.0\r
616                 *TM_ROW3        0       0       0\r
617                 *TM_POS 0.000000        0.000000        0.000000\r
618         }\r
619         *MESH   {\r
620                 *TIMEVALUE      0\r
621                 *MESH_NUMVERTEX 4\r
622                 *MESH_NUMFACES  2\r
623                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
624                 *MESH_VERTEX_LIST       {\r
625                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
626                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
627                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
628                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
629                 }\r
630                 *MESH_NORMALS   {\r
631                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
632                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
633                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
634                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
635                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
636                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
637                 }\r
638                 *MESH_FACE_LIST {\r
639                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
640                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
641                 }\r
642                 *MESH_NUMTVERTEX        4\r
643                 *MESH_TVERTLIST {\r
644                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
645                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
646                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
647                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
648                 }\r
649                 *MESH_NUMTVFACES        2\r
650                 *MESH_TFACELIST {\r
651                         *MESH_TFACE     0       0       2       1\r
652                         *MESH_TFACE     1       2       3       1\r
653                 }\r
654         }\r
655         *PROP_MOTIONBLUR        0\r
656         *PROP_CASTSHADOW        1\r
657         *PROP_RECVSHADOW        1\r
658         *MATERIAL_REF   0\r
659 }\r
660 *GEOMOBJECT     {\r
661         *NODE_NAME      "mat5model0surf56"\r
662         *NODE_TM        {\r
663                 *NODE_NAME      "mat5model0surf56"\r
664                 *INHERIT_POS    0       0       0\r
665                 *INHERIT_ROT    0       0       0\r
666                 *INHERIT_SCL    0       0       0\r
667                 *TM_ROW0        1.0     0       0\r
668                 *TM_ROW1        0       1.0     0\r
669                 *TM_ROW2        0       0       1.0\r
670                 *TM_ROW3        0       0       0\r
671                 *TM_POS 0.000000        0.000000        0.000000\r
672         }\r
673         *MESH   {\r
674                 *TIMEVALUE      0\r
675                 *MESH_NUMVERTEX 4\r
676                 *MESH_NUMFACES  2\r
677                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
678                 *MESH_VERTEX_LIST       {\r
679                         *MESH_VERTEX    0       103.999992      200.000000      8.000000\r
680                         *MESH_VERTEX    1       103.999992      200.000000      0.000000\r
681                         *MESH_VERTEX    2       103.999992      -192.000000     0.000000\r
682                         *MESH_VERTEX    3       103.999992      -192.000000     8.000000\r
683                 }\r
684                 *MESH_NORMALS   {\r
685                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
686                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
687                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
688                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
689                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
690                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
691                 }\r
692                 *MESH_FACE_LIST {\r
693                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
694                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
695                 }\r
696                 *MESH_NUMTVERTEX        4\r
697                 *MESH_TVERTLIST {\r
698                         *MESH_TVERT     0       -1.312500       0.000000        1.000000\r
699                         *MESH_TVERT     1       -1.312500       0.062500        1.000000\r
700                         *MESH_TVERT     2       1.750000        0.062500        1.000000\r
701                         *MESH_TVERT     3       1.750000        0.000000        1.000000\r
702                 }\r
703                 *MESH_NUMTVFACES        2\r
704                 *MESH_TFACELIST {\r
705                         *MESH_TFACE     0       0       2       1\r
706                         *MESH_TFACE     1       0       3       2\r
707                 }\r
708         }\r
709         *PROP_MOTIONBLUR        0\r
710         *PROP_CASTSHADOW        1\r
711         *PROP_RECVSHADOW        1\r
712         *MATERIAL_REF   5\r
713 }\r
714 *GEOMOBJECT     {\r
715         *NODE_NAME      "mat5model0surf57"\r
716         *NODE_TM        {\r
717                 *NODE_NAME      "mat5model0surf57"\r
718                 *INHERIT_POS    0       0       0\r
719                 *INHERIT_ROT    0       0       0\r
720                 *INHERIT_SCL    0       0       0\r
721                 *TM_ROW0        1.0     0       0\r
722                 *TM_ROW1        0       1.0     0\r
723                 *TM_ROW2        0       0       1.0\r
724                 *TM_ROW3        0       0       0\r
725                 *TM_POS 0.000000        0.000000        0.000000\r
726         }\r
727         *MESH   {\r
728                 *TIMEVALUE      0\r
729                 *MESH_NUMVERTEX 6\r
730                 *MESH_NUMFACES  4\r
731                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
732                 *MESH_VERTEX_LIST       {\r
733                         *MESH_VERTEX    0       102.000000      188.000000      24.000000\r
734                         *MESH_VERTEX    1       102.000000      196.000000      24.000000\r
735                         *MESH_VERTEX    2       102.000000      200.000000      20.000000\r
736                         *MESH_VERTEX    3       102.000000      184.000000      20.000000\r
737                         *MESH_VERTEX    4       102.000000      184.000000      8.000000\r
738                         *MESH_VERTEX    5       102.000000      200.000000      8.000000\r
739                 }\r
740                 *MESH_NORMALS   {\r
741                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
742                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
743                         *MESH_FACENORMAL        2       0.000000        0.252725        -0.967538\r
744                         *MESH_FACENORMAL        3       0.000000        0.252725        -0.967538\r
745                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
746                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
747                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
748                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
749                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
750                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
751                 }\r
752                 *MESH_FACE_LIST {\r
753                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
754                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
755                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
756                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
757                 }\r
758                 *MESH_NUMTVERTEX        6\r
759                 *MESH_TVERTLIST {\r
760                         *MESH_TVERT     0       0.718750        0.187500        1.000000\r
761                         *MESH_TVERT     1       0.781250        0.187500        1.000000\r
762                         *MESH_TVERT     2       0.812500        0.156250        1.000000\r
763                         *MESH_TVERT     3       0.687500        0.156250        1.000000\r
764                         *MESH_TVERT     4       0.687500        0.062500        1.000000\r
765                         *MESH_TVERT     5       0.812500        0.062500        1.000000\r
766                 }\r
767                 *MESH_NUMTVFACES        4\r
768                 *MESH_TFACELIST {\r
769                         *MESH_TFACE     0       0       2       1\r
770                         *MESH_TFACE     1       0       3       2\r
771                         *MESH_TFACE     2       4       2       3\r
772                         *MESH_TFACE     3       4       5       2\r
773                 }\r
774         }\r
775         *PROP_MOTIONBLUR        0\r
776         *PROP_CASTSHADOW        1\r
777         *PROP_RECVSHADOW        1\r
778         *MATERIAL_REF   5\r
779 }\r
780 *GEOMOBJECT     {\r
781         *NODE_NAME      "mat5model0surf58"\r
782         *NODE_TM        {\r
783                 *NODE_NAME      "mat5model0surf58"\r
784                 *INHERIT_POS    0       0       0\r
785                 *INHERIT_ROT    0       0       0\r
786                 *INHERIT_SCL    0       0       0\r
787                 *TM_ROW0        1.0     0       0\r
788                 *TM_ROW1        0       1.0     0\r
789                 *TM_ROW2        0       0       1.0\r
790                 *TM_ROW3        0       0       0\r
791                 *TM_POS 0.000000        0.000000        0.000000\r
792         }\r
793         *MESH   {\r
794                 *TIMEVALUE      0\r
795                 *MESH_NUMVERTEX 6\r
796                 *MESH_NUMFACES  4\r
797                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
798                 *MESH_VERTEX_LIST       {\r
799                         *MESH_VERTEX    0       102.000000      200.000000      492.000000\r
800                         *MESH_VERTEX    1       102.000000      200.000000      480.000000\r
801                         *MESH_VERTEX    2       102.000000      184.000000      480.000000\r
802                         *MESH_VERTEX    3       102.000000      184.000000      492.000000\r
803                         *MESH_VERTEX    4       102.000000      196.000000      476.000000\r
804                         *MESH_VERTEX    5       102.000000      188.000000      476.000000\r
805                 }\r
806                 *MESH_NORMALS   {\r
807                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
808                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
809                         *MESH_FACENORMAL        2       0.000000        0.505449        -0.862856\r
810                         *MESH_FACENORMAL        3       0.000000        0.252725        -0.967538\r
811                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
812                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
813                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
814                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
815                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
816                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
817                 }\r
818                 *MESH_FACE_LIST {\r
819                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
820                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
821                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
822                         *MESH_FACE      3       A:      4       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
823                 }\r
824                 *MESH_NUMTVERTEX        6\r
825                 *MESH_TVERTLIST {\r
826                         *MESH_TVERT     0       0.187500        0.062500        1.000000\r
827                         *MESH_TVERT     1       0.187500        0.156250        1.000000\r
828                         *MESH_TVERT     2       0.312500        0.156250        1.000000\r
829                         *MESH_TVERT     3       0.312500        0.062500        1.000000\r
830                         *MESH_TVERT     4       0.218750        0.187500        1.000000\r
831                         *MESH_TVERT     5       0.281250        0.187500        1.000000\r
832                 }\r
833                 *MESH_NUMTVFACES        4\r
834                 *MESH_TFACELIST {\r
835                         *MESH_TFACE     0       0       2       1\r
836                         *MESH_TFACE     1       0       3       2\r
837                         *MESH_TFACE     2       4       1       2\r
838                         *MESH_TFACE     3       4       2       5\r
839                 }\r
840         }\r
841         *PROP_MOTIONBLUR        0\r
842         *PROP_CASTSHADOW        1\r
843         *PROP_RECVSHADOW        1\r
844         *MATERIAL_REF   5\r
845 }\r
846 *GEOMOBJECT     {\r
847         *NODE_NAME      "mat5model0surf59"\r
848         *NODE_TM        {\r
849                 *NODE_NAME      "mat5model0surf59"\r
850                 *INHERIT_POS    0       0       0\r
851                 *INHERIT_ROT    0       0       0\r
852                 *INHERIT_SCL    0       0       0\r
853                 *TM_ROW0        1.0     0       0\r
854                 *TM_ROW1        0       1.0     0\r
855                 *TM_ROW2        0       0       1.0\r
856                 *TM_ROW3        0       0       0\r
857                 *TM_POS 0.000000        0.000000        0.000000\r
858         }\r
859         *MESH   {\r
860                 *TIMEVALUE      0\r
861                 *MESH_NUMVERTEX 4\r
862                 *MESH_NUMFACES  2\r
863                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
864                 *MESH_VERTEX_LIST       {\r
865                         *MESH_VERTEX    0       98.000000       200.000000      492.000000\r
866                         *MESH_VERTEX    1       98.000000       200.000000      480.000000\r
867                         *MESH_VERTEX    2       102.000000      200.000000      480.000000\r
868                         *MESH_VERTEX    3       102.000000      200.000000      492.000000\r
869                 }\r
870                 *MESH_NORMALS   {\r
871                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
872                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
873                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
874                         *MESH_VERTEXNORMAL      1       0.000000        0.923880        -0.382683\r
875                         *MESH_VERTEXNORMAL      2       0.000000        0.923880        -0.382683\r
876                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
877                 }\r
878                 *MESH_FACE_LIST {\r
879                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
880                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
881                 }\r
882                 *MESH_NUMTVERTEX        4\r
883                 *MESH_TVERTLIST {\r
884                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
885                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
886                         *MESH_TVERT     2       0.031250        0.093750        1.000000\r
887                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
888                 }\r
889                 *MESH_NUMTVFACES        2\r
890                 *MESH_TFACELIST {\r
891                         *MESH_TFACE     0       0       2       1\r
892                         *MESH_TFACE     1       0       3       2\r
893                 }\r
894         }\r
895         *PROP_MOTIONBLUR        0\r
896         *PROP_CASTSHADOW        1\r
897         *PROP_RECVSHADOW        1\r
898         *MATERIAL_REF   5\r
899 }\r
900 *GEOMOBJECT     {\r
901         *NODE_NAME      "mat5model0surf60"\r
902         *NODE_TM        {\r
903                 *NODE_NAME      "mat5model0surf60"\r
904                 *INHERIT_POS    0       0       0\r
905                 *INHERIT_ROT    0       0       0\r
906                 *INHERIT_SCL    0       0       0\r
907                 *TM_ROW0        1.0     0       0\r
908                 *TM_ROW1        0       1.0     0\r
909                 *TM_ROW2        0       0       1.0\r
910                 *TM_ROW3        0       0       0\r
911                 *TM_POS 0.000000        0.000000        0.000000\r
912         }\r
913         *MESH   {\r
914                 *TIMEVALUE      0\r
915                 *MESH_NUMVERTEX 4\r
916                 *MESH_NUMFACES  2\r
917                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
918                 *MESH_VERTEX_LIST       {\r
919                         *MESH_VERTEX    0       98.000000       200.000000      20.000000\r
920                         *MESH_VERTEX    1       98.000000       200.000000      8.000000\r
921                         *MESH_VERTEX    2       102.000000      200.000000      8.000000\r
922                         *MESH_VERTEX    3       102.000000      200.000000      20.000000\r
923                 }\r
924                 *MESH_NORMALS   {\r
925                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
926                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
927                         *MESH_VERTEXNORMAL      0       0.000000        0.923880        0.382683\r
928                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
929                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
930                         *MESH_VERTEXNORMAL      3       0.000000        0.923880        0.382683\r
931                 }\r
932                 *MESH_FACE_LIST {\r
933                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
934                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
935                 }\r
936                 *MESH_NUMTVERTEX        4\r
937                 *MESH_TVERTLIST {\r
938                         *MESH_TVERT     0       0.000000        0.244638        1.000000\r
939                         *MESH_TVERT     1       0.000000        0.338388        1.000000\r
940                         *MESH_TVERT     2       0.031250        0.338388        1.000000\r
941                         *MESH_TVERT     3       0.031250        0.244638        1.000000\r
942                 }\r
943                 *MESH_NUMTVFACES        2\r
944                 *MESH_TFACELIST {\r
945                         *MESH_TFACE     0       0       2       1\r
946                         *MESH_TFACE     1       0       3       2\r
947                 }\r
948         }\r
949         *PROP_MOTIONBLUR        0\r
950         *PROP_CASTSHADOW        1\r
951         *PROP_RECVSHADOW        1\r
952         *MATERIAL_REF   5\r
953 }\r
954 *GEOMOBJECT     {\r
955         *NODE_NAME      "mat5model0surf61"\r
956         *NODE_TM        {\r
957                 *NODE_NAME      "mat5model0surf61"\r
958                 *INHERIT_POS    0       0       0\r
959                 *INHERIT_ROT    0       0       0\r
960                 *INHERIT_SCL    0       0       0\r
961                 *TM_ROW0        1.0     0       0\r
962                 *TM_ROW1        0       1.0     0\r
963                 *TM_ROW2        0       0       1.0\r
964                 *TM_ROW3        0       0       0\r
965                 *TM_POS 0.000000        0.000000        0.000000\r
966         }\r
967         *MESH   {\r
968                 *TIMEVALUE      0\r
969                 *MESH_NUMVERTEX 8\r
970                 *MESH_NUMFACES  6\r
971                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
972                 *MESH_VERTEX_LIST       {\r
973                         *MESH_VERTEX    0       98.000000       196.000000      476.000000\r
974                         *MESH_VERTEX    1       102.000000      196.000000      476.000000\r
975                         *MESH_VERTEX    2       102.000000      200.000000      480.000000\r
976                         *MESH_VERTEX    3       98.000000       200.000000      480.000000\r
977                         *MESH_VERTEX    4       102.000000      188.000000      476.000000\r
978                         *MESH_VERTEX    5       98.000000       184.000000      480.000000\r
979                         *MESH_VERTEX    6       102.000000      184.000000      480.000000\r
980                         *MESH_VERTEX    7       98.000000       188.000000      476.000000\r
981                 }\r
982                 *MESH_NORMALS   {\r
983                         *MESH_FACENORMAL        0       0.000000        0.505449        -0.862856\r
984                         *MESH_FACENORMAL        1       0.000000        0.707107        -0.707107\r
985                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
986                         *MESH_FACENORMAL        3       0.000000        0.505449        -0.862856\r
987                         *MESH_FACENORMAL        4       0.000000        -0.252725       -0.967538\r
988                         *MESH_FACENORMAL        5       0.000000        -0.252725       -0.967538\r
989                         *MESH_VERTEXNORMAL      0       0.000000        0.382683        -0.923880\r
990                         *MESH_VERTEXNORMAL      1       0.000000        0.382683        -0.923880\r
991                         *MESH_VERTEXNORMAL      2       0.000000        0.923880        -0.382683\r
992                         *MESH_VERTEXNORMAL      3       0.000000        0.923880        -0.382683\r
993                         *MESH_VERTEXNORMAL      4       0.000000        -0.382683       -0.923880\r
994                         *MESH_VERTEXNORMAL      5       0.000000        -0.923880       -0.382683\r
995                         *MESH_VERTEXNORMAL      6       0.000000        -0.923880       -0.382683\r
996                         *MESH_VERTEXNORMAL      7       0.000000        -0.382683       -0.923880\r
997                 }\r
998                 *MESH_FACE_LIST {\r
999                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1000                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1001                         *MESH_FACE      2       A:      0       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1002                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1003                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1004                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1005                 }\r
1006                 *MESH_NUMTVERTEX        8\r
1007                 *MESH_TVERTLIST {\r
1008                         *MESH_TVERT     0       0.000000        0.137944        1.000000\r
1009                         *MESH_TVERT     1       0.031250        0.137944        1.000000\r
1010                         *MESH_TVERT     2       0.031250        0.093750        1.000000\r
1011                         *MESH_TVERT     3       0.000000        0.093750        1.000000\r
1012                         *MESH_TVERT     4       0.031250        0.200444        1.000000\r
1013                         *MESH_TVERT     5       0.000000        0.244638        1.000000\r
1014                         *MESH_TVERT     6       0.031250        0.244638        1.000000\r
1015                         *MESH_TVERT     7       0.000000        0.200444        1.000000\r
1016                 }\r
1017                 *MESH_NUMTVFACES        6\r
1018                 *MESH_TFACELIST {\r
1019                         *MESH_TFACE     0       0       1       4\r
1020                         *MESH_TFACE     1       0       2       1\r
1021                         *MESH_TFACE     2       0       4       7\r
1022                         *MESH_TFACE     3       0       3       2\r
1023                         *MESH_TFACE     4       4       6       5\r
1024                         *MESH_TFACE     5       4       5       7\r
1025                 }\r
1026         }\r
1027         *PROP_MOTIONBLUR        0\r
1028         *PROP_CASTSHADOW        1\r
1029         *PROP_RECVSHADOW        1\r
1030         *MATERIAL_REF   5\r
1031 }\r
1032 *GEOMOBJECT     {\r
1033         *NODE_NAME      "mat5model0surf62"\r
1034         *NODE_TM        {\r
1035                 *NODE_NAME      "mat5model0surf62"\r
1036                 *INHERIT_POS    0       0       0\r
1037                 *INHERIT_ROT    0       0       0\r
1038                 *INHERIT_SCL    0       0       0\r
1039                 *TM_ROW0        1.0     0       0\r
1040                 *TM_ROW1        0       1.0     0\r
1041                 *TM_ROW2        0       0       1.0\r
1042                 *TM_ROW3        0       0       0\r
1043                 *TM_POS 0.000000        0.000000        0.000000\r
1044         }\r
1045         *MESH   {\r
1046                 *TIMEVALUE      0\r
1047                 *MESH_NUMVERTEX 8\r
1048                 *MESH_NUMFACES  6\r
1049                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1050                 *MESH_VERTEX_LIST       {\r
1051                         *MESH_VERTEX    0       98.000000       200.000000      20.000000\r
1052                         *MESH_VERTEX    1       102.000000      200.000000      20.000000\r
1053                         *MESH_VERTEX    2       102.000000      196.000000      24.000000\r
1054                         *MESH_VERTEX    3       98.000000       196.000000      24.000000\r
1055                         *MESH_VERTEX    4       98.000000       188.000000      24.000000\r
1056                         *MESH_VERTEX    5       102.000000      188.000000      24.000000\r
1057                         *MESH_VERTEX    6       102.000000      184.000000      20.000000\r
1058                         *MESH_VERTEX    7       98.000000       184.000000      20.000000\r
1059                 }\r
1060                 *MESH_NORMALS   {\r
1061                         *MESH_FACENORMAL        0       0.000000        0.252725        -0.967538\r
1062                         *MESH_FACENORMAL        1       0.000000        0.252725        -0.967538\r
1063                         *MESH_FACENORMAL        2       0.000000        0.505449        -0.862856\r
1064                         *MESH_FACENORMAL        3       0.000000        0.707107        -0.707107\r
1065                         *MESH_FACENORMAL        4       0.000000        -0.252725       -0.967538\r
1066                         *MESH_FACENORMAL        5       0.000000        -0.505449       -0.862856\r
1067                         *MESH_VERTEXNORMAL      0       0.000000        0.923880        0.382683\r
1068                         *MESH_VERTEXNORMAL      1       0.000000        0.923880        0.382683\r
1069                         *MESH_VERTEXNORMAL      2       0.000000        0.382683        0.923880\r
1070                         *MESH_VERTEXNORMAL      3       0.000000        0.382683        0.923880\r
1071                         *MESH_VERTEXNORMAL      4       0.000000        -0.382683       0.923880\r
1072                         *MESH_VERTEXNORMAL      5       0.000000        -0.382683       0.923880\r
1073                         *MESH_VERTEXNORMAL      6       0.000000        -0.923880       0.382683\r
1074                         *MESH_VERTEXNORMAL      7       0.000000        -0.923880       0.382683\r
1075                 }\r
1076                 *MESH_FACE_LIST {\r
1077                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1078                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1079                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1080                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1081                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1082                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1083                 }\r
1084                 *MESH_NUMTVERTEX        8\r
1085                 *MESH_TVERTLIST {\r
1086                         *MESH_TVERT     0       0.000000        0.244638        1.000000\r
1087                         *MESH_TVERT     1       0.031250        0.244638        1.000000\r
1088                         *MESH_TVERT     2       0.031250        0.200444        1.000000\r
1089                         *MESH_TVERT     3       0.000000        0.200444        1.000000\r
1090                         *MESH_TVERT     4       0.000000        0.137944        1.000000\r
1091                         *MESH_TVERT     5       0.031250        0.137944        1.000000\r
1092                         *MESH_TVERT     6       0.031250        0.093750        1.000000\r
1093                         *MESH_TVERT     7       0.000000        0.093750        1.000000\r
1094                 }\r
1095                 *MESH_NUMTVFACES        6\r
1096                 *MESH_TFACELIST {\r
1097                         *MESH_TFACE     0       2       3       4\r
1098                         *MESH_TFACE     1       2       4       5\r
1099                         *MESH_TFACE     2       0       3       2\r
1100                         *MESH_TFACE     3       0       2       1\r
1101                         *MESH_TFACE     4       4       6       5\r
1102                         *MESH_TFACE     5       4       7       6\r
1103                 }\r
1104         }\r
1105         *PROP_MOTIONBLUR        0\r
1106         *PROP_CASTSHADOW        1\r
1107         *PROP_RECVSHADOW        1\r
1108         *MATERIAL_REF   5\r
1109 }\r
1110 *GEOMOBJECT     {\r
1111         *NODE_NAME      "mat5model0surf63"\r
1112         *NODE_TM        {\r
1113                 *NODE_NAME      "mat5model0surf63"\r
1114                 *INHERIT_POS    0       0       0\r
1115                 *INHERIT_ROT    0       0       0\r
1116                 *INHERIT_SCL    0       0       0\r
1117                 *TM_ROW0        1.0     0       0\r
1118                 *TM_ROW1        0       1.0     0\r
1119                 *TM_ROW2        0       0       1.0\r
1120                 *TM_ROW3        0       0       0\r
1121                 *TM_POS 0.000000        0.000000        0.000000\r
1122         }\r
1123         *MESH   {\r
1124                 *TIMEVALUE      0\r
1125                 *MESH_NUMVERTEX 4\r
1126                 *MESH_NUMFACES  2\r
1127                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1128                 *MESH_VERTEX_LIST       {\r
1129                         *MESH_VERTEX    0       98.000000       184.000000      480.000000\r
1130                         *MESH_VERTEX    1       98.000000       184.000000      492.000000\r
1131                         *MESH_VERTEX    2       102.000000      184.000000      492.000000\r
1132                         *MESH_VERTEX    3       102.000000      184.000000      480.000000\r
1133                 }\r
1134                 *MESH_NORMALS   {\r
1135                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
1136                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
1137                         *MESH_VERTEXNORMAL      0       0.000000        -0.923880       -0.382683\r
1138                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1139                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1140                         *MESH_VERTEXNORMAL      3       0.000000        -0.923880       -0.382683\r
1141                 }\r
1142                 *MESH_FACE_LIST {\r
1143                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1144                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1145                 }\r
1146                 *MESH_NUMTVERTEX        4\r
1147                 *MESH_TVERTLIST {\r
1148                         *MESH_TVERT     0       0.000000        0.244638        1.000000\r
1149                         *MESH_TVERT     1       0.000000        0.338388        1.000000\r
1150                         *MESH_TVERT     2       0.031250        0.338388        1.000000\r
1151                         *MESH_TVERT     3       0.031250        0.244638        1.000000\r
1152                 }\r
1153                 *MESH_NUMTVFACES        2\r
1154                 *MESH_TFACELIST {\r
1155                         *MESH_TFACE     0       0       2       1\r
1156                         *MESH_TFACE     1       0       3       2\r
1157                 }\r
1158         }\r
1159         *PROP_MOTIONBLUR        0\r
1160         *PROP_CASTSHADOW        1\r
1161         *PROP_RECVSHADOW        1\r
1162         *MATERIAL_REF   5\r
1163 }\r
1164 *GEOMOBJECT     {\r
1165         *NODE_NAME      "mat5model0surf64"\r
1166         *NODE_TM        {\r
1167                 *NODE_NAME      "mat5model0surf64"\r
1168                 *INHERIT_POS    0       0       0\r
1169                 *INHERIT_ROT    0       0       0\r
1170                 *INHERIT_SCL    0       0       0\r
1171                 *TM_ROW0        1.0     0       0\r
1172                 *TM_ROW1        0       1.0     0\r
1173                 *TM_ROW2        0       0       1.0\r
1174                 *TM_ROW3        0       0       0\r
1175                 *TM_POS 0.000000        0.000000        0.000000\r
1176         }\r
1177         *MESH   {\r
1178                 *TIMEVALUE      0\r
1179                 *MESH_NUMVERTEX 4\r
1180                 *MESH_NUMFACES  2\r
1181                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1182                 *MESH_VERTEX_LIST       {\r
1183                         *MESH_VERTEX    0       98.000000       184.000000      8.000000\r
1184                         *MESH_VERTEX    1       98.000000       184.000000      20.000000\r
1185                         *MESH_VERTEX    2       102.000000      184.000000      20.000000\r
1186                         *MESH_VERTEX    3       102.000000      184.000000      8.000000\r
1187                 }\r
1188                 *MESH_NORMALS   {\r
1189                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
1190                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
1191                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1192                         *MESH_VERTEXNORMAL      1       0.000000        -0.923880       0.382683\r
1193                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       0.382683\r
1194                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1195                 }\r
1196                 *MESH_FACE_LIST {\r
1197                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1198                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1199                 }\r
1200                 *MESH_NUMTVERTEX        4\r
1201                 *MESH_TVERTLIST {\r
1202                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1203                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
1204                         *MESH_TVERT     2       0.031250        0.093750        1.000000\r
1205                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
1206                 }\r
1207                 *MESH_NUMTVFACES        2\r
1208                 *MESH_TFACELIST {\r
1209                         *MESH_TFACE     0       0       2       1\r
1210                         *MESH_TFACE     1       0       3       2\r
1211                 }\r
1212         }\r
1213         *PROP_MOTIONBLUR        0\r
1214         *PROP_CASTSHADOW        1\r
1215         *PROP_RECVSHADOW        1\r
1216         *MATERIAL_REF   5\r
1217 }\r
1218 *GEOMOBJECT     {\r
1219         *NODE_NAME      "mat5model0surf65"\r
1220         *NODE_TM        {\r
1221                 *NODE_NAME      "mat5model0surf65"\r
1222                 *INHERIT_POS    0       0       0\r
1223                 *INHERIT_ROT    0       0       0\r
1224                 *INHERIT_SCL    0       0       0\r
1225                 *TM_ROW0        1.0     0       0\r
1226                 *TM_ROW1        0       1.0     0\r
1227                 *TM_ROW2        0       0       1.0\r
1228                 *TM_ROW3        0       0       0\r
1229                 *TM_POS 0.000000        0.000000        0.000000\r
1230         }\r
1231         *MESH   {\r
1232                 *TIMEVALUE      0\r
1233                 *MESH_NUMVERTEX 4\r
1234                 *MESH_NUMFACES  2\r
1235                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1236                 *MESH_VERTEX_LIST       {\r
1237                         *MESH_VERTEX    0       94.000000       200.000000      480.000000\r
1238                         *MESH_VERTEX    1       94.000000       200.000000      492.000000\r
1239                         *MESH_VERTEX    2       90.000000       200.000000      492.000000\r
1240                         *MESH_VERTEX    3       90.000000       200.000000      480.000000\r
1241                 }\r
1242                 *MESH_NORMALS   {\r
1243                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
1244                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
1245                         *MESH_VERTEXNORMAL      0       0.000000        0.923880        -0.382683\r
1246                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1247                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1248                         *MESH_VERTEXNORMAL      3       0.000000        0.923880        -0.382683\r
1249                 }\r
1250                 *MESH_FACE_LIST {\r
1251                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1252                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1253                 }\r
1254                 *MESH_NUMTVERTEX        4\r
1255                 *MESH_TVERTLIST {\r
1256                         *MESH_TVERT     0       0.000000        0.244638        1.000000\r
1257                         *MESH_TVERT     1       0.000000        0.338388        1.000000\r
1258                         *MESH_TVERT     2       0.031250        0.338388        1.000000\r
1259                         *MESH_TVERT     3       0.031250        0.244638        1.000000\r
1260                 }\r
1261                 *MESH_NUMTVFACES        2\r
1262                 *MESH_TFACELIST {\r
1263                         *MESH_TFACE     0       0       2       1\r
1264                         *MESH_TFACE     1       0       3       2\r
1265                 }\r
1266         }\r
1267         *PROP_MOTIONBLUR        0\r
1268         *PROP_CASTSHADOW        1\r
1269         *PROP_RECVSHADOW        1\r
1270         *MATERIAL_REF   5\r
1271 }\r
1272 *GEOMOBJECT     {\r
1273         *NODE_NAME      "mat5model0surf66"\r
1274         *NODE_TM        {\r
1275                 *NODE_NAME      "mat5model0surf66"\r
1276                 *INHERIT_POS    0       0       0\r
1277                 *INHERIT_ROT    0       0       0\r
1278                 *INHERIT_SCL    0       0       0\r
1279                 *TM_ROW0        1.0     0       0\r
1280                 *TM_ROW1        0       1.0     0\r
1281                 *TM_ROW2        0       0       1.0\r
1282                 *TM_ROW3        0       0       0\r
1283                 *TM_POS 0.000000        0.000000        0.000000\r
1284         }\r
1285         *MESH   {\r
1286                 *TIMEVALUE      0\r
1287                 *MESH_NUMVERTEX 4\r
1288                 *MESH_NUMFACES  2\r
1289                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1290                 *MESH_VERTEX_LIST       {\r
1291                         *MESH_VERTEX    0       94.000000       200.000000      8.000000\r
1292                         *MESH_VERTEX    1       94.000000       200.000000      20.000000\r
1293                         *MESH_VERTEX    2       90.000000       200.000000      20.000000\r
1294                         *MESH_VERTEX    3       90.000000       200.000000      8.000000\r
1295                 }\r
1296                 *MESH_NORMALS   {\r
1297                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
1298                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
1299                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1300                         *MESH_VERTEXNORMAL      1       0.000000        0.923880        0.382683\r
1301                         *MESH_VERTEXNORMAL      2       0.000000        0.923880        0.382683\r
1302                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1303                 }\r
1304                 *MESH_FACE_LIST {\r
1305                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1306                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1307                 }\r
1308                 *MESH_NUMTVERTEX        4\r
1309                 *MESH_TVERTLIST {\r
1310                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1311                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
1312                         *MESH_TVERT     2       0.031250        0.093750        1.000000\r
1313                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
1314                 }\r
1315                 *MESH_NUMTVFACES        2\r
1316                 *MESH_TFACELIST {\r
1317                         *MESH_TFACE     0       0       2       1\r
1318                         *MESH_TFACE     1       0       3       2\r
1319                 }\r
1320         }\r
1321         *PROP_MOTIONBLUR        0\r
1322         *PROP_CASTSHADOW        1\r
1323         *PROP_RECVSHADOW        1\r
1324         *MATERIAL_REF   5\r
1325 }\r
1326 *GEOMOBJECT     {\r
1327         *NODE_NAME      "mat5model0surf67"\r
1328         *NODE_TM        {\r
1329                 *NODE_NAME      "mat5model0surf67"\r
1330                 *INHERIT_POS    0       0       0\r
1331                 *INHERIT_ROT    0       0       0\r
1332                 *INHERIT_SCL    0       0       0\r
1333                 *TM_ROW0        1.0     0       0\r
1334                 *TM_ROW1        0       1.0     0\r
1335                 *TM_ROW2        0       0       1.0\r
1336                 *TM_ROW3        0       0       0\r
1337                 *TM_POS 0.000000        0.000000        0.000000\r
1338         }\r
1339         *MESH   {\r
1340                 *TIMEVALUE      0\r
1341                 *MESH_NUMVERTEX 8\r
1342                 *MESH_NUMFACES  6\r
1343                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1344                 *MESH_VERTEX_LIST       {\r
1345                         *MESH_VERTEX    0       94.000000       200.000000      480.000000\r
1346                         *MESH_VERTEX    1       90.000000       200.000000      480.000000\r
1347                         *MESH_VERTEX    2       90.000000       196.000000      476.000000\r
1348                         *MESH_VERTEX    3       94.000000       196.000000      476.000000\r
1349                         *MESH_VERTEX    4       94.000000       188.000000      476.000000\r
1350                         *MESH_VERTEX    5       90.000000       188.000000      476.000000\r
1351                         *MESH_VERTEX    6       90.000000       184.000000      480.000000\r
1352                         *MESH_VERTEX    7       94.000000       184.000000      480.000000\r
1353                 }\r
1354                 *MESH_NORMALS   {\r
1355                         *MESH_FACENORMAL        0       0.000000        0.252725        -0.967538\r
1356                         *MESH_FACENORMAL        1       0.000000        0.252725        -0.967538\r
1357                         *MESH_FACENORMAL        2       0.000000        0.505449        -0.862856\r
1358                         *MESH_FACENORMAL        3       0.000000        0.707107        -0.707107\r
1359                         *MESH_FACENORMAL        4       0.000000        -0.252725       -0.967538\r
1360                         *MESH_FACENORMAL        5       0.000000        -0.505449       -0.862856\r
1361                         *MESH_VERTEXNORMAL      0       0.000000        0.923880        -0.382683\r
1362                         *MESH_VERTEXNORMAL      1       0.000000        0.923880        -0.382683\r
1363                         *MESH_VERTEXNORMAL      2       0.000000        0.382683        -0.923880\r
1364                         *MESH_VERTEXNORMAL      3       0.000000        0.382683        -0.923880\r
1365                         *MESH_VERTEXNORMAL      4       0.000000        -0.382683       -0.923880\r
1366                         *MESH_VERTEXNORMAL      5       0.000000        -0.382683       -0.923880\r
1367                         *MESH_VERTEXNORMAL      6       0.000000        -0.923880       -0.382683\r
1368                         *MESH_VERTEXNORMAL      7       0.000000        -0.923880       -0.382683\r
1369                 }\r
1370                 *MESH_FACE_LIST {\r
1371                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1372                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1373                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1374                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1375                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1376                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1377                 }\r
1378                 *MESH_NUMTVERTEX        8\r
1379                 *MESH_TVERTLIST {\r
1380                         *MESH_TVERT     0       0.000000        0.244638        1.000000\r
1381                         *MESH_TVERT     1       0.031250        0.244638        1.000000\r
1382                         *MESH_TVERT     2       0.031250        0.200444        1.000000\r
1383                         *MESH_TVERT     3       0.000000        0.200444        1.000000\r
1384                         *MESH_TVERT     4       0.000000        0.137944        1.000000\r
1385                         *MESH_TVERT     5       0.031250        0.137944        1.000000\r
1386                         *MESH_TVERT     6       0.031250        0.093750        1.000000\r
1387                         *MESH_TVERT     7       0.000000        0.093750        1.000000\r
1388                 }\r
1389                 *MESH_NUMTVFACES        6\r
1390                 *MESH_TFACELIST {\r
1391                         *MESH_TFACE     0       2       3       4\r
1392                         *MESH_TFACE     1       2       4       5\r
1393                         *MESH_TFACE     2       0       3       2\r
1394                         *MESH_TFACE     3       0       2       1\r
1395                         *MESH_TFACE     4       4       6       5\r
1396                         *MESH_TFACE     5       4       7       6\r
1397                 }\r
1398         }\r
1399         *PROP_MOTIONBLUR        0\r
1400         *PROP_CASTSHADOW        1\r
1401         *PROP_RECVSHADOW        1\r
1402         *MATERIAL_REF   5\r
1403 }\r
1404 *GEOMOBJECT     {\r
1405         *NODE_NAME      "mat5model0surf68"\r
1406         *NODE_TM        {\r
1407                 *NODE_NAME      "mat5model0surf68"\r
1408                 *INHERIT_POS    0       0       0\r
1409                 *INHERIT_ROT    0       0       0\r
1410                 *INHERIT_SCL    0       0       0\r
1411                 *TM_ROW0        1.0     0       0\r
1412                 *TM_ROW1        0       1.0     0\r
1413                 *TM_ROW2        0       0       1.0\r
1414                 *TM_ROW3        0       0       0\r
1415                 *TM_POS 0.000000        0.000000        0.000000\r
1416         }\r
1417         *MESH   {\r
1418                 *TIMEVALUE      0\r
1419                 *MESH_NUMVERTEX 8\r
1420                 *MESH_NUMFACES  6\r
1421                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1422                 *MESH_VERTEX_LIST       {\r
1423                         *MESH_VERTEX    0       94.000000       196.000000      24.000000\r
1424                         *MESH_VERTEX    1       90.000000       196.000000      24.000000\r
1425                         *MESH_VERTEX    2       90.000000       200.000000      20.000000\r
1426                         *MESH_VERTEX    3       94.000000       200.000000      20.000000\r
1427                         *MESH_VERTEX    4       90.000000       188.000000      24.000000\r
1428                         *MESH_VERTEX    5       94.000000       184.000000      20.000000\r
1429                         *MESH_VERTEX    6       90.000000       184.000000      20.000000\r
1430                         *MESH_VERTEX    7       94.000000       188.000000      24.000000\r
1431                 }\r
1432                 *MESH_NORMALS   {\r
1433                         *MESH_FACENORMAL        0       0.000000        0.505449        -0.862856\r
1434                         *MESH_FACENORMAL        1       0.000000        0.707107        -0.707107\r
1435                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1436                         *MESH_FACENORMAL        3       0.000000        0.505449        -0.862856\r
1437                         *MESH_FACENORMAL        4       0.000000        -0.252725       -0.967538\r
1438                         *MESH_FACENORMAL        5       0.000000        -0.252725       -0.967538\r
1439                         *MESH_VERTEXNORMAL      0       0.000000        0.382683        0.923880\r
1440                         *MESH_VERTEXNORMAL      1       0.000000        0.382683        0.923880\r
1441                         *MESH_VERTEXNORMAL      2       0.000000        0.923880        0.382683\r
1442                         *MESH_VERTEXNORMAL      3       0.000000        0.923880        0.382683\r
1443                         *MESH_VERTEXNORMAL      4       0.000000        -0.382683       0.923880\r
1444                         *MESH_VERTEXNORMAL      5       0.000000        -0.923880       0.382683\r
1445                         *MESH_VERTEXNORMAL      6       0.000000        -0.923880       0.382683\r
1446                         *MESH_VERTEXNORMAL      7       0.000000        -0.382683       0.923880\r
1447                 }\r
1448                 *MESH_FACE_LIST {\r
1449                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1450                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1451                         *MESH_FACE      2       A:      0       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1452                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1453                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1454                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1455                 }\r
1456                 *MESH_NUMTVERTEX        8\r
1457                 *MESH_TVERTLIST {\r
1458                         *MESH_TVERT     0       0.000000        0.137944        1.000000\r
1459                         *MESH_TVERT     1       0.031250        0.137944        1.000000\r
1460                         *MESH_TVERT     2       0.031250        0.093750        1.000000\r
1461                         *MESH_TVERT     3       0.000000        0.093750        1.000000\r
1462                         *MESH_TVERT     4       0.031250        0.200444        1.000000\r
1463                         *MESH_TVERT     5       0.000000        0.244638        1.000000\r
1464                         *MESH_TVERT     6       0.031250        0.244638        1.000000\r
1465                         *MESH_TVERT     7       0.000000        0.200444        1.000000\r
1466                 }\r
1467                 *MESH_NUMTVFACES        6\r
1468                 *MESH_TFACELIST {\r
1469                         *MESH_TFACE     0       0       1       4\r
1470                         *MESH_TFACE     1       0       2       1\r
1471                         *MESH_TFACE     2       0       4       7\r
1472                         *MESH_TFACE     3       0       3       2\r
1473                         *MESH_TFACE     4       4       6       5\r
1474                         *MESH_TFACE     5       4       5       7\r
1475                 }\r
1476         }\r
1477         *PROP_MOTIONBLUR        0\r
1478         *PROP_CASTSHADOW        1\r
1479         *PROP_RECVSHADOW        1\r
1480         *MATERIAL_REF   5\r
1481 }\r
1482 *GEOMOBJECT     {\r
1483         *NODE_NAME      "mat5model0surf69"\r
1484         *NODE_TM        {\r
1485                 *NODE_NAME      "mat5model0surf69"\r
1486                 *INHERIT_POS    0       0       0\r
1487                 *INHERIT_ROT    0       0       0\r
1488                 *INHERIT_SCL    0       0       0\r
1489                 *TM_ROW0        1.0     0       0\r
1490                 *TM_ROW1        0       1.0     0\r
1491                 *TM_ROW2        0       0       1.0\r
1492                 *TM_ROW3        0       0       0\r
1493                 *TM_POS 0.000000        0.000000        0.000000\r
1494         }\r
1495         *MESH   {\r
1496                 *TIMEVALUE      0\r
1497                 *MESH_NUMVERTEX 6\r
1498                 *MESH_NUMFACES  4\r
1499                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1500                 *MESH_VERTEX_LIST       {\r
1501                         *MESH_VERTEX    0       90.000000       188.000000      476.000000\r
1502                         *MESH_VERTEX    1       90.000000       196.000000      476.000000\r
1503                         *MESH_VERTEX    2       90.000000       200.000000      480.000000\r
1504                         *MESH_VERTEX    3       90.000000       184.000000      480.000000\r
1505                         *MESH_VERTEX    4       90.000000       184.000000      492.000000\r
1506                         *MESH_VERTEX    5       90.000000       200.000000      492.000000\r
1507                 }\r
1508                 *MESH_NORMALS   {\r
1509                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
1510                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
1511                         *MESH_FACENORMAL        2       0.000000        0.252725        -0.967538\r
1512                         *MESH_FACENORMAL        3       0.000000        0.252725        -0.967538\r
1513                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1514                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1515                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1516                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1517                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1518                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1519                 }\r
1520                 *MESH_FACE_LIST {\r
1521                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1522                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1523                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1524                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1525                 }\r
1526                 *MESH_NUMTVERTEX        6\r
1527                 *MESH_TVERTLIST {\r
1528                         *MESH_TVERT     0       0.281250        0.187500        1.000000\r
1529                         *MESH_TVERT     1       0.218750        0.187500        1.000000\r
1530                         *MESH_TVERT     2       0.187500        0.156250        1.000000\r
1531                         *MESH_TVERT     3       0.312500        0.156250        1.000000\r
1532                         *MESH_TVERT     4       0.312500        0.062500        1.000000\r
1533                         *MESH_TVERT     5       0.187500        0.062500        1.000000\r
1534                 }\r
1535                 *MESH_NUMTVFACES        4\r
1536                 *MESH_TFACELIST {\r
1537                         *MESH_TFACE     0       0       2       1\r
1538                         *MESH_TFACE     1       0       3       2\r
1539                         *MESH_TFACE     2       4       2       3\r
1540                         *MESH_TFACE     3       4       5       2\r
1541                 }\r
1542         }\r
1543         *PROP_MOTIONBLUR        0\r
1544         *PROP_CASTSHADOW        1\r
1545         *PROP_RECVSHADOW        1\r
1546         *MATERIAL_REF   5\r
1547 }\r
1548 *GEOMOBJECT     {\r
1549         *NODE_NAME      "mat5model0surf70"\r
1550         *NODE_TM        {\r
1551                 *NODE_NAME      "mat5model0surf70"\r
1552                 *INHERIT_POS    0       0       0\r
1553                 *INHERIT_ROT    0       0       0\r
1554                 *INHERIT_SCL    0       0       0\r
1555                 *TM_ROW0        1.0     0       0\r
1556                 *TM_ROW1        0       1.0     0\r
1557                 *TM_ROW2        0       0       1.0\r
1558                 *TM_ROW3        0       0       0\r
1559                 *TM_POS 0.000000        0.000000        0.000000\r
1560         }\r
1561         *MESH   {\r
1562                 *TIMEVALUE      0\r
1563                 *MESH_NUMVERTEX 4\r
1564                 *MESH_NUMFACES  2\r
1565                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1566                 *MESH_VERTEX_LIST       {\r
1567                         *MESH_VERTEX    0       94.000000       184.000000      492.000000\r
1568                         *MESH_VERTEX    1       94.000000       184.000000      480.000000\r
1569                         *MESH_VERTEX    2       90.000000       184.000000      480.000000\r
1570                         *MESH_VERTEX    3       90.000000       184.000000      492.000000\r
1571                 }\r
1572                 *MESH_NORMALS   {\r
1573                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
1574                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
1575                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1576                         *MESH_VERTEXNORMAL      1       0.000000        -0.923880       -0.382683\r
1577                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       -0.382683\r
1578                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1579                 }\r
1580                 *MESH_FACE_LIST {\r
1581                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1582                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1583                 }\r
1584                 *MESH_NUMTVERTEX        4\r
1585                 *MESH_TVERTLIST {\r
1586                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1587                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
1588                         *MESH_TVERT     2       0.031250        0.093750        1.000000\r
1589                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
1590                 }\r
1591                 *MESH_NUMTVFACES        2\r
1592                 *MESH_TFACELIST {\r
1593                         *MESH_TFACE     0       0       2       1\r
1594                         *MESH_TFACE     1       0       3       2\r
1595                 }\r
1596         }\r
1597         *PROP_MOTIONBLUR        0\r
1598         *PROP_CASTSHADOW        1\r
1599         *PROP_RECVSHADOW        1\r
1600         *MATERIAL_REF   5\r
1601 }\r
1602 *GEOMOBJECT     {\r
1603         *NODE_NAME      "mat5model0surf71"\r
1604         *NODE_TM        {\r
1605                 *NODE_NAME      "mat5model0surf71"\r
1606                 *INHERIT_POS    0       0       0\r
1607                 *INHERIT_ROT    0       0       0\r
1608                 *INHERIT_SCL    0       0       0\r
1609                 *TM_ROW0        1.0     0       0\r
1610                 *TM_ROW1        0       1.0     0\r
1611                 *TM_ROW2        0       0       1.0\r
1612                 *TM_ROW3        0       0       0\r
1613                 *TM_POS 0.000000        0.000000        0.000000\r
1614         }\r
1615         *MESH   {\r
1616                 *TIMEVALUE      0\r
1617                 *MESH_NUMVERTEX 6\r
1618                 *MESH_NUMFACES  4\r
1619                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1620                 *MESH_VERTEX_LIST       {\r
1621                         *MESH_VERTEX    0       90.000000       196.000000      24.000000\r
1622                         *MESH_VERTEX    1       90.000000       188.000000      24.000000\r
1623                         *MESH_VERTEX    2       90.000000       184.000000      20.000000\r
1624                         *MESH_VERTEX    3       90.000000       200.000000      20.000000\r
1625                         *MESH_VERTEX    4       90.000000       200.000000      8.000000\r
1626                         *MESH_VERTEX    5       90.000000       184.000000      8.000000\r
1627                 }\r
1628                 *MESH_NORMALS   {\r
1629                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
1630                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
1631                         *MESH_FACENORMAL        2       0.000000        0.252725        -0.967538\r
1632                         *MESH_FACENORMAL        3       0.000000        0.252725        -0.967538\r
1633                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1634                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1635                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1636                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1637                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1638                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1639                 }\r
1640                 *MESH_FACE_LIST {\r
1641                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1642                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1643                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1644                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1645                 }\r
1646                 *MESH_NUMTVERTEX        6\r
1647                 *MESH_TVERTLIST {\r
1648                         *MESH_TVERT     0       0.781250        0.187500        1.000000\r
1649                         *MESH_TVERT     1       0.718750        0.187500        1.000000\r
1650                         *MESH_TVERT     2       0.687500        0.156250        1.000000\r
1651                         *MESH_TVERT     3       0.812500        0.156250        1.000000\r
1652                         *MESH_TVERT     4       0.812500        0.062500        1.000000\r
1653                         *MESH_TVERT     5       0.687500        0.062500        1.000000\r
1654                 }\r
1655                 *MESH_NUMTVFACES        4\r
1656                 *MESH_TFACELIST {\r
1657                         *MESH_TFACE     0       0       2       1\r
1658                         *MESH_TFACE     1       0       3       2\r
1659                         *MESH_TFACE     2       4       2       3\r
1660                         *MESH_TFACE     3       4       5       2\r
1661                 }\r
1662         }\r
1663         *PROP_MOTIONBLUR        0\r
1664         *PROP_CASTSHADOW        1\r
1665         *PROP_RECVSHADOW        1\r
1666         *MATERIAL_REF   5\r
1667 }\r
1668 *GEOMOBJECT     {\r
1669         *NODE_NAME      "mat5model0surf72"\r
1670         *NODE_TM        {\r
1671                 *NODE_NAME      "mat5model0surf72"\r
1672                 *INHERIT_POS    0       0       0\r
1673                 *INHERIT_ROT    0       0       0\r
1674                 *INHERIT_SCL    0       0       0\r
1675                 *TM_ROW0        1.0     0       0\r
1676                 *TM_ROW1        0       1.0     0\r
1677                 *TM_ROW2        0       0       1.0\r
1678                 *TM_ROW3        0       0       0\r
1679                 *TM_POS 0.000000        0.000000        0.000000\r
1680         }\r
1681         *MESH   {\r
1682                 *TIMEVALUE      0\r
1683                 *MESH_NUMVERTEX 4\r
1684                 *MESH_NUMFACES  2\r
1685                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1686                 *MESH_VERTEX_LIST       {\r
1687                         *MESH_VERTEX    0       94.000000       184.000000      20.000000\r
1688                         *MESH_VERTEX    1       94.000000       184.000000      8.000000\r
1689                         *MESH_VERTEX    2       90.000000       184.000000      8.000000\r
1690                         *MESH_VERTEX    3       90.000000       184.000000      20.000000\r
1691                 }\r
1692                 *MESH_NORMALS   {\r
1693                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
1694                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
1695                         *MESH_VERTEXNORMAL      0       0.000000        -0.923880       0.382683\r
1696                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1697                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1698                         *MESH_VERTEXNORMAL      3       0.000000        -0.923880       0.382683\r
1699                 }\r
1700                 *MESH_FACE_LIST {\r
1701                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1702                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1703                 }\r
1704                 *MESH_NUMTVERTEX        4\r
1705                 *MESH_TVERTLIST {\r
1706                         *MESH_TVERT     0       0.000000        0.244638        1.000000\r
1707                         *MESH_TVERT     1       0.000000        0.338388        1.000000\r
1708                         *MESH_TVERT     2       0.031250        0.338388        1.000000\r
1709                         *MESH_TVERT     3       0.031250        0.244638        1.000000\r
1710                 }\r
1711                 *MESH_NUMTVFACES        2\r
1712                 *MESH_TFACELIST {\r
1713                         *MESH_TFACE     0       0       2       1\r
1714                         *MESH_TFACE     1       0       3       2\r
1715                 }\r
1716         }\r
1717         *PROP_MOTIONBLUR        0\r
1718         *PROP_CASTSHADOW        1\r
1719         *PROP_RECVSHADOW        1\r
1720         *MATERIAL_REF   5\r
1721 }\r
1722 *GEOMOBJECT     {\r
1723         *NODE_NAME      "mat5model0surf73"\r
1724         *NODE_TM        {\r
1725                 *NODE_NAME      "mat5model0surf73"\r
1726                 *INHERIT_POS    0       0       0\r
1727                 *INHERIT_ROT    0       0       0\r
1728                 *INHERIT_SCL    0       0       0\r
1729                 *TM_ROW0        1.0     0       0\r
1730                 *TM_ROW1        0       1.0     0\r
1731                 *TM_ROW2        0       0       1.0\r
1732                 *TM_ROW3        0       0       0\r
1733                 *TM_POS 0.000000        0.000000        0.000000\r
1734         }\r
1735         *MESH   {\r
1736                 *TIMEVALUE      0\r
1737                 *MESH_NUMVERTEX 8\r
1738                 *MESH_NUMFACES  6\r
1739                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1740                 *MESH_VERTEX_LIST       {\r
1741                         *MESH_VERTEX    0       88.000000       -192.000000     8.000000\r
1742                         *MESH_VERTEX    1       88.000000       184.000000      8.000000\r
1743                         *MESH_VERTEX    2       104.000000      200.000000      8.000000\r
1744                         *MESH_VERTEX    3       104.000000      -192.000000     8.000000\r
1745                         *MESH_VERTEX    4       -88.000000      184.000000      8.000000\r
1746                         *MESH_VERTEX    5       -104.000000     200.000000      8.000000\r
1747                         *MESH_VERTEX    6       -104.000000     -192.000000     8.000000\r
1748                         *MESH_VERTEX    7       -88.000000      -192.000000     8.000000\r
1749                 }\r
1750                 *MESH_NORMALS   {\r
1751                         *MESH_FACENORMAL        0       0.000000        0.505449        -0.862856\r
1752                         *MESH_FACENORMAL        1       0.000000        0.252725        -0.967538\r
1753                         *MESH_FACENORMAL        2       0.000000        0.707107        -0.707107\r
1754                         *MESH_FACENORMAL        3       0.000000        0.505449        -0.862856\r
1755                         *MESH_FACENORMAL        4       0.000000        -0.252725       -0.967538\r
1756                         *MESH_FACENORMAL        5       0.000000        -0.505449       -0.862856\r
1757                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1758                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1759                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1760                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1761                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1762                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1763                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1764                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
1765                 }\r
1766                 *MESH_FACE_LIST {\r
1767                         *MESH_FACE      0       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1768                         *MESH_FACE      1       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1769                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1770                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1771                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1772                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1773                 }\r
1774                 *MESH_NUMTVERTEX        8\r
1775                 *MESH_TVERTLIST {\r
1776                         *MESH_TVERT     0       0.687500        -1.500000       1.000000\r
1777                         *MESH_TVERT     1       0.687500        1.437500        1.000000\r
1778                         *MESH_TVERT     2       0.812500        1.562500        1.000000\r
1779                         *MESH_TVERT     3       0.812500        -1.500000       1.000000\r
1780                         *MESH_TVERT     4       -0.687500       1.437500        1.000000\r
1781                         *MESH_TVERT     5       -0.812500       1.562500        1.000000\r
1782                         *MESH_TVERT     6       -0.812500       -1.500000       1.000000\r
1783                         *MESH_TVERT     7       -0.687500       -1.500000       1.000000\r
1784                 }\r
1785                 *MESH_NUMTVFACES        6\r
1786                 *MESH_TFACELIST {\r
1787                         *MESH_TFACE     0       1       2       4\r
1788                         *MESH_TFACE     1       2       5       4\r
1789                         *MESH_TFACE     2       0       2       1\r
1790                         *MESH_TFACE     3       0       3       2\r
1791                         *MESH_TFACE     4       4       5       6\r
1792                         *MESH_TFACE     5       4       6       7\r
1793                 }\r
1794         }\r
1795         *PROP_MOTIONBLUR        0\r
1796         *PROP_CASTSHADOW        1\r
1797         *PROP_RECVSHADOW        1\r
1798         *MATERIAL_REF   5\r
1799 }\r
1800 *GEOMOBJECT     {\r
1801         *NODE_NAME      "mat5model0surf74"\r
1802         *NODE_TM        {\r
1803                 *NODE_NAME      "mat5model0surf74"\r
1804                 *INHERIT_POS    0       0       0\r
1805                 *INHERIT_ROT    0       0       0\r
1806                 *INHERIT_SCL    0       0       0\r
1807                 *TM_ROW0        1.0     0       0\r
1808                 *TM_ROW1        0       1.0     0\r
1809                 *TM_ROW2        0       0       1.0\r
1810                 *TM_ROW3        0       0       0\r
1811                 *TM_POS 0.000000        0.000000        0.000000\r
1812         }\r
1813         *MESH   {\r
1814                 *TIMEVALUE      0\r
1815                 *MESH_NUMVERTEX 4\r
1816                 *MESH_NUMFACES  2\r
1817                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1818                 *MESH_VERTEX_LIST       {\r
1819                         *MESH_VERTEX    0       88.000000       184.000000      0.000000\r
1820                         *MESH_VERTEX    1       88.000000       184.000000      8.000000\r
1821                         *MESH_VERTEX    2       88.000000       -192.000000     8.000000\r
1822                         *MESH_VERTEX    3       88.000000       -192.000000     0.000000\r
1823                 }\r
1824                 *MESH_NORMALS   {\r
1825                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
1826                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
1827                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
1828                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1829                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1830                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1831                 }\r
1832                 *MESH_FACE_LIST {\r
1833                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1834                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1835                 }\r
1836                 *MESH_NUMTVERTEX        4\r
1837                 *MESH_TVERTLIST {\r
1838                         *MESH_TVERT     0       -0.687500       0.000000        1.000000\r
1839                         *MESH_TVERT     1       -0.687500       0.062500        1.000000\r
1840                         *MESH_TVERT     2       2.250000        0.062500        1.000000\r
1841                         *MESH_TVERT     3       2.250000        0.000000        1.000000\r
1842                 }\r
1843                 *MESH_NUMTVFACES        2\r
1844                 *MESH_TFACELIST {\r
1845                         *MESH_TFACE     0       0       2       1\r
1846                         *MESH_TFACE     1       0       3       2\r
1847                 }\r
1848         }\r
1849         *PROP_MOTIONBLUR        0\r
1850         *PROP_CASTSHADOW        1\r
1851         *PROP_RECVSHADOW        1\r
1852         *MATERIAL_REF   5\r
1853 }\r
1854 *GEOMOBJECT     {\r
1855         *NODE_NAME      "mat5model0surf75"\r
1856         *NODE_TM        {\r
1857                 *NODE_NAME      "mat5model0surf75"\r
1858                 *INHERIT_POS    0       0       0\r
1859                 *INHERIT_ROT    0       0       0\r
1860                 *INHERIT_SCL    0       0       0\r
1861                 *TM_ROW0        1.0     0       0\r
1862                 *TM_ROW1        0       1.0     0\r
1863                 *TM_ROW2        0       0       1.0\r
1864                 *TM_ROW3        0       0       0\r
1865                 *TM_POS 0.000000        0.000000        0.000000\r
1866         }\r
1867         *MESH   {\r
1868                 *TIMEVALUE      0\r
1869                 *MESH_NUMVERTEX 8\r
1870                 *MESH_NUMFACES  6\r
1871                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1872                 *MESH_VERTEX_LIST       {\r
1873                         *MESH_VERTEX    0       88.000000       184.000000      0.000000\r
1874                         *MESH_VERTEX    1       88.000000       -192.000000     0.000000\r
1875                         *MESH_VERTEX    2       104.000000      -192.000000     0.000000\r
1876                         *MESH_VERTEX    3       104.000000      200.000000      0.000000\r
1877                         *MESH_VERTEX    4       -104.000000     200.000000      0.000000\r
1878                         *MESH_VERTEX    5       -88.000000      184.000000      0.000000\r
1879                         *MESH_VERTEX    6       -88.000000      -192.000000     0.000000\r
1880                         *MESH_VERTEX    7       -104.000000     -192.000000     0.000000\r
1881                 }\r
1882                 *MESH_NORMALS   {\r
1883                         *MESH_FACENORMAL        0       0.000000        0.252725        -0.967538\r
1884                         *MESH_FACENORMAL        1       0.000000        0.252725        -0.967538\r
1885                         *MESH_FACENORMAL        2       0.000000        0.505449        -0.862856\r
1886                         *MESH_FACENORMAL        3       0.000000        0.707107        -0.707107\r
1887                         *MESH_FACENORMAL        4       0.000000        -0.252725       -0.967538\r
1888                         *MESH_FACENORMAL        5       0.000000        -0.505449       -0.862856\r
1889                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1890                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1891                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1892                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1893                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1894                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1895                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1896                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
1897                 }\r
1898                 *MESH_FACE_LIST {\r
1899                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1900                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1901                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1902                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1903                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1904                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1905                 }\r
1906                 *MESH_NUMTVERTEX        8\r
1907                 *MESH_TVERTLIST {\r
1908                         *MESH_TVERT     0       0.687500        1.437500        1.000000\r
1909                         *MESH_TVERT     1       0.687500        -1.500000       1.000000\r
1910                         *MESH_TVERT     2       0.812500        -1.500000       1.000000\r
1911                         *MESH_TVERT     3       0.812500        1.562500        1.000000\r
1912                         *MESH_TVERT     4       -0.812500       1.562500        1.000000\r
1913                         *MESH_TVERT     5       -0.687500       1.437500        1.000000\r
1914                         *MESH_TVERT     6       -0.687500       -1.500000       1.000000\r
1915                         *MESH_TVERT     7       -0.812500       -1.500000       1.000000\r
1916                 }\r
1917                 *MESH_NUMTVFACES        6\r
1918                 *MESH_TFACELIST {\r
1919                         *MESH_TFACE     0       0       4       3\r
1920                         *MESH_TFACE     1       0       5       4\r
1921                         *MESH_TFACE     2       0       3       2\r
1922                         *MESH_TFACE     3       0       2       1\r
1923                         *MESH_TFACE     4       4       5       6\r
1924                         *MESH_TFACE     5       4       6       7\r
1925                 }\r
1926         }\r
1927         *PROP_MOTIONBLUR        0\r
1928         *PROP_CASTSHADOW        1\r
1929         *PROP_RECVSHADOW        1\r
1930         *MATERIAL_REF   5\r
1931 }\r
1932 *GEOMOBJECT     {\r
1933         *NODE_NAME      "mat5model0surf76"\r
1934         *NODE_TM        {\r
1935                 *NODE_NAME      "mat5model0surf76"\r
1936                 *INHERIT_POS    0       0       0\r
1937                 *INHERIT_ROT    0       0       0\r
1938                 *INHERIT_SCL    0       0       0\r
1939                 *TM_ROW0        1.0     0       0\r
1940                 *TM_ROW1        0       1.0     0\r
1941                 *TM_ROW2        0       0       1.0\r
1942                 *TM_ROW3        0       0       0\r
1943                 *TM_POS 0.000000        0.000000        0.000000\r
1944         }\r
1945         *MESH   {\r
1946                 *TIMEVALUE      0\r
1947                 *MESH_NUMVERTEX 4\r
1948                 *MESH_NUMFACES  2\r
1949                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1950                 *MESH_VERTEX_LIST       {\r
1951                         *MESH_VERTEX    0       -88.000000      184.000000      8.000000\r
1952                         *MESH_VERTEX    1       88.000000       184.000000      8.000000\r
1953                         *MESH_VERTEX    2       88.000000       184.000000      0.000000\r
1954                         *MESH_VERTEX    3       -88.000000      184.000000      0.000000\r
1955                 }\r
1956                 *MESH_NORMALS   {\r
1957                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
1958                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
1959                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1960                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1961                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1962                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1963                 }\r
1964                 *MESH_FACE_LIST {\r
1965                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1966                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1967                 }\r
1968                 *MESH_NUMTVERTEX        4\r
1969                 *MESH_TVERTLIST {\r
1970                         *MESH_TVERT     0       -0.062500       0.062500        1.000000\r
1971                         *MESH_TVERT     1       1.312500        0.062500        1.000000\r
1972                         *MESH_TVERT     2       1.312500        0.000000        1.000000\r
1973                         *MESH_TVERT     3       -0.062500       0.000000        1.000000\r
1974                 }\r
1975                 *MESH_NUMTVFACES        2\r
1976                 *MESH_TFACELIST {\r
1977                         *MESH_TFACE     0       0       2       1\r
1978                         *MESH_TFACE     1       0       3       2\r
1979                 }\r
1980         }\r
1981         *PROP_MOTIONBLUR        0\r
1982         *PROP_CASTSHADOW        1\r
1983         *PROP_RECVSHADOW        1\r
1984         *MATERIAL_REF   5\r
1985 }\r
1986 *GEOMOBJECT     {\r
1987         *NODE_NAME      "mat5model0surf77"\r
1988         *NODE_TM        {\r
1989                 *NODE_NAME      "mat5model0surf77"\r
1990                 *INHERIT_POS    0       0       0\r
1991                 *INHERIT_ROT    0       0       0\r
1992                 *INHERIT_SCL    0       0       0\r
1993                 *TM_ROW0        1.0     0       0\r
1994                 *TM_ROW1        0       1.0     0\r
1995                 *TM_ROW2        0       0       1.0\r
1996                 *TM_ROW3        0       0       0\r
1997                 *TM_POS 0.000000        0.000000        0.000000\r
1998         }\r
1999         *MESH   {\r
2000                 *TIMEVALUE      0\r
2001                 *MESH_NUMVERTEX 4\r
2002                 *MESH_NUMFACES  2\r
2003                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2004                 *MESH_VERTEX_LIST       {\r
2005                         *MESH_VERTEX    0       -88.000000      -192.000000     0.000000\r
2006                         *MESH_VERTEX    1       -88.000000      -192.000000     8.000000\r
2007                         *MESH_VERTEX    2       -88.000000      184.000000      8.000000\r
2008                         *MESH_VERTEX    3       -88.000000      184.000000      0.000000\r
2009                 }\r
2010                 *MESH_NORMALS   {\r
2011                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
2012                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
2013                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2014                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2015                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2016                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
2017                 }\r
2018                 *MESH_FACE_LIST {\r
2019                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2020                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2021                 }\r
2022                 *MESH_NUMTVERTEX        4\r
2023                 *MESH_TVERTLIST {\r
2024                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
2025                         *MESH_TVERT     1       -1.000000       0.062500        1.000000\r
2026                         *MESH_TVERT     2       1.937500        0.062500        1.000000\r
2027                         *MESH_TVERT     3       1.937500        0.000000        1.000000\r
2028                 }\r
2029                 *MESH_NUMTVFACES        2\r
2030                 *MESH_TFACELIST {\r
2031                         *MESH_TFACE     0       0       2       1\r
2032                         *MESH_TFACE     1       0       3       2\r
2033                 }\r
2034         }\r
2035         *PROP_MOTIONBLUR        0\r
2036         *PROP_CASTSHADOW        1\r
2037         *PROP_RECVSHADOW        1\r
2038         *MATERIAL_REF   5\r
2039 }\r
2040 *GEOMOBJECT     {\r
2041         *NODE_NAME      "mat5model0surf78"\r
2042         *NODE_TM        {\r
2043                 *NODE_NAME      "mat5model0surf78"\r
2044                 *INHERIT_POS    0       0       0\r
2045                 *INHERIT_ROT    0       0       0\r
2046                 *INHERIT_SCL    0       0       0\r
2047                 *TM_ROW0        1.0     0       0\r
2048                 *TM_ROW1        0       1.0     0\r
2049                 *TM_ROW2        0       0       1.0\r
2050                 *TM_ROW3        0       0       0\r
2051                 *TM_POS 0.000000        0.000000        0.000000\r
2052         }\r
2053         *MESH   {\r
2054                 *TIMEVALUE      0\r
2055                 *MESH_NUMVERTEX 6\r
2056                 *MESH_NUMFACES  4\r
2057                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2058                 *MESH_VERTEX_LIST       {\r
2059                         *MESH_VERTEX    0       -88.000008      132.000000      2.000000\r
2060                         *MESH_VERTEX    1       -88.000008      128.000000      0.000000\r
2061                         *MESH_VERTEX    2       88.000008       128.000000      0.000000\r
2062                         *MESH_VERTEX    3       88.000008       132.000000      2.000000\r
2063                         *MESH_VERTEX    4       -88.000008      124.000000      2.000000\r
2064                         *MESH_VERTEX    5       88.000008       124.000000      2.000000\r
2065                 }\r
2066                 *MESH_NORMALS   {\r
2067                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
2068                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
2069                         *MESH_FACENORMAL        2       0.000000        0.505449        -0.862856\r
2070                         *MESH_FACENORMAL        3       0.000000        0.252725        -0.967538\r
2071                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2072                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2073                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2074                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2075                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
2076                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
2077                 }\r
2078                 *MESH_FACE_LIST {\r
2079                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2080                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2081                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2082                         *MESH_FACE      3       A:      4       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2083                 }\r
2084                 *MESH_NUMTVERTEX        6\r
2085                 *MESH_TVERTLIST {\r
2086                         *MESH_TVERT     0       -0.687500       0.656250        1.000000\r
2087                         *MESH_TVERT     1       -0.687500       0.625000        1.000000\r
2088                         *MESH_TVERT     2       0.687500        0.625000        1.000000\r
2089                         *MESH_TVERT     3       0.687500        0.656250        1.000000\r
2090                         *MESH_TVERT     4       -0.687500       0.593750        1.000000\r
2091                         *MESH_TVERT     5       0.687500        0.593750        1.000000\r
2092                 }\r
2093                 *MESH_NUMTVFACES        4\r
2094                 *MESH_TFACELIST {\r
2095                         *MESH_TFACE     0       0       2       1\r
2096                         *MESH_TFACE     1       0       3       2\r
2097                         *MESH_TFACE     2       4       1       2\r
2098                         *MESH_TFACE     3       4       2       5\r
2099                 }\r
2100         }\r
2101         *PROP_MOTIONBLUR        0\r
2102         *PROP_CASTSHADOW        1\r
2103         *PROP_RECVSHADOW        1\r
2104         *MATERIAL_REF   5\r
2105 }\r
2106 *GEOMOBJECT     {\r
2107         *NODE_NAME      "mat5model0surf79"\r
2108         *NODE_TM        {\r
2109                 *NODE_NAME      "mat5model0surf79"\r
2110                 *INHERIT_POS    0       0       0\r
2111                 *INHERIT_ROT    0       0       0\r
2112                 *INHERIT_SCL    0       0       0\r
2113                 *TM_ROW0        1.0     0       0\r
2114                 *TM_ROW1        0       1.0     0\r
2115                 *TM_ROW2        0       0       1.0\r
2116                 *TM_ROW3        0       0       0\r
2117                 *TM_POS 0.000000        0.000000        0.000000\r
2118         }\r
2119         *MESH   {\r
2120                 *TIMEVALUE      0\r
2121                 *MESH_NUMVERTEX 6\r
2122                 *MESH_NUMFACES  4\r
2123                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2124                 *MESH_VERTEX_LIST       {\r
2125                         *MESH_VERTEX    0       -88.000008      -124.000000     2.000000\r
2126                         *MESH_VERTEX    1       -88.000008      -128.000000     0.000000\r
2127                         *MESH_VERTEX    2       88.000008       -128.000000     0.000000\r
2128                         *MESH_VERTEX    3       88.000008       -124.000000     2.000000\r
2129                         *MESH_VERTEX    4       -88.000008      -132.000000     2.000000\r
2130                         *MESH_VERTEX    5       88.000008       -132.000000     2.000000\r
2131                 }\r
2132                 *MESH_NORMALS   {\r
2133                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
2134                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
2135                         *MESH_FACENORMAL        2       0.000000        0.505449        -0.862856\r
2136                         *MESH_FACENORMAL        3       0.000000        0.252725        -0.967538\r
2137                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2138                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2139                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2140                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2141                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
2142                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
2143                 }\r
2144                 *MESH_FACE_LIST {\r
2145                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2146                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2147                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2148                         *MESH_FACE      3       A:      4       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2149                 }\r
2150                 *MESH_NUMTVERTEX        6\r
2151                 *MESH_TVERTLIST {\r
2152                         *MESH_TVERT     0       -0.687500       1.031250        1.000000\r
2153                         *MESH_TVERT     1       -0.687500       1.000000        1.000000\r
2154                         *MESH_TVERT     2       0.687500        1.000000        1.000000\r
2155                         *MESH_TVERT     3       0.687500        1.031250        1.000000\r
2156                         *MESH_TVERT     4       -0.687500       0.968750        1.000000\r
2157                         *MESH_TVERT     5       0.687500        0.968750        1.000000\r
2158                 }\r
2159                 *MESH_NUMTVFACES        4\r
2160                 *MESH_TFACELIST {\r
2161                         *MESH_TFACE     0       0       2       1\r
2162                         *MESH_TFACE     1       0       3       2\r
2163                         *MESH_TFACE     2       4       1       2\r
2164                         *MESH_TFACE     3       4       2       5\r
2165                 }\r
2166         }\r
2167         *PROP_MOTIONBLUR        0\r
2168         *PROP_CASTSHADOW        1\r
2169         *PROP_RECVSHADOW        1\r
2170         *MATERIAL_REF   5\r
2171 }\r
2172 *GEOMOBJECT     {\r
2173         *NODE_NAME      "mat5model0surf80"\r
2174         *NODE_TM        {\r
2175                 *NODE_NAME      "mat5model0surf80"\r
2176                 *INHERIT_POS    0       0       0\r
2177                 *INHERIT_ROT    0       0       0\r
2178                 *INHERIT_SCL    0       0       0\r
2179                 *TM_ROW0        1.0     0       0\r
2180                 *TM_ROW1        0       1.0     0\r
2181                 *TM_ROW2        0       0       1.0\r
2182                 *TM_ROW3        0       0       0\r
2183                 *TM_POS 0.000000        0.000000        0.000000\r
2184         }\r
2185         *MESH   {\r
2186                 *TIMEVALUE      0\r
2187                 *MESH_NUMVERTEX 6\r
2188                 *MESH_NUMFACES  4\r
2189                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2190                 *MESH_VERTEX_LIST       {\r
2191                         *MESH_VERTEX    0       -90.000000      188.000000      24.000000\r
2192                         *MESH_VERTEX    1       -90.000000      196.000000      24.000000\r
2193                         *MESH_VERTEX    2       -90.000000      200.000000      20.000000\r
2194                         *MESH_VERTEX    3       -90.000000      184.000000      20.000000\r
2195                         *MESH_VERTEX    4       -90.000000      184.000000      8.000000\r
2196                         *MESH_VERTEX    5       -90.000000      200.000000      8.000000\r
2197                 }\r
2198                 *MESH_NORMALS   {\r
2199                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
2200                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
2201                         *MESH_FACENORMAL        2       0.000000        0.252725        -0.967538\r
2202                         *MESH_FACENORMAL        3       0.000000        0.252725        -0.967538\r
2203                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2204                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2205                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2206                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2207                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
2208                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
2209                 }\r
2210                 *MESH_FACE_LIST {\r
2211                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2212                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2213                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2214                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2215                 }\r
2216                 *MESH_NUMTVERTEX        6\r
2217                 *MESH_TVERTLIST {\r
2218                         *MESH_TVERT     0       0.718750        0.187500        1.000000\r
2219                         *MESH_TVERT     1       0.781250        0.187500        1.000000\r
2220                         *MESH_TVERT     2       0.812500        0.156250        1.000000\r
2221                         *MESH_TVERT     3       0.687500        0.156250        1.000000\r
2222                         *MESH_TVERT     4       0.687500        0.062500        1.000000\r
2223                         *MESH_TVERT     5       0.812500        0.062500        1.000000\r
2224                 }\r
2225                 *MESH_NUMTVFACES        4\r
2226                 *MESH_TFACELIST {\r
2227                         *MESH_TFACE     0       0       2       1\r
2228                         *MESH_TFACE     1       0       3       2\r
2229                         *MESH_TFACE     2       4       2       3\r
2230                         *MESH_TFACE     3       4       5       2\r
2231                 }\r
2232         }\r
2233         *PROP_MOTIONBLUR        0\r
2234         *PROP_CASTSHADOW        1\r
2235         *PROP_RECVSHADOW        1\r
2236         *MATERIAL_REF   5\r
2237 }\r
2238 *GEOMOBJECT     {\r
2239         *NODE_NAME      "mat5model0surf81"\r
2240         *NODE_TM        {\r
2241                 *NODE_NAME      "mat5model0surf81"\r
2242                 *INHERIT_POS    0       0       0\r
2243                 *INHERIT_ROT    0       0       0\r
2244                 *INHERIT_SCL    0       0       0\r
2245                 *TM_ROW0        1.0     0       0\r
2246                 *TM_ROW1        0       1.0     0\r
2247                 *TM_ROW2        0       0       1.0\r
2248                 *TM_ROW3        0       0       0\r
2249                 *TM_POS 0.000000        0.000000        0.000000\r
2250         }\r
2251         *MESH   {\r
2252                 *TIMEVALUE      0\r
2253                 *MESH_NUMVERTEX 6\r
2254                 *MESH_NUMFACES  4\r
2255                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2256                 *MESH_VERTEX_LIST       {\r
2257                         *MESH_VERTEX    0       -90.000000      200.000000      492.000000\r
2258                         *MESH_VERTEX    1       -90.000000      200.000000      480.000000\r
2259                         *MESH_VERTEX    2       -90.000000      184.000000      480.000000\r
2260                         *MESH_VERTEX    3       -90.000000      184.000000      492.000000\r
2261                         *MESH_VERTEX    4       -90.000000      196.000000      476.000000\r
2262                         *MESH_VERTEX    5       -90.000000      188.000000      476.000000\r
2263                 }\r
2264                 *MESH_NORMALS   {\r
2265                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
2266                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
2267                         *MESH_FACENORMAL        2       0.000000        0.505449        -0.862856\r
2268                         *MESH_FACENORMAL        3       0.000000        0.252725        -0.967538\r
2269                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2270                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2271                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2272                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2273                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
2274                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
2275                 }\r
2276                 *MESH_FACE_LIST {\r
2277                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2278                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2279                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2280                         *MESH_FACE      3       A:      4       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2281                 }\r
2282                 *MESH_NUMTVERTEX        6\r
2283                 *MESH_TVERTLIST {\r
2284                         *MESH_TVERT     0       0.187500        0.062500        1.000000\r
2285                         *MESH_TVERT     1       0.187500        0.156250        1.000000\r
2286                         *MESH_TVERT     2       0.312500        0.156250        1.000000\r
2287                         *MESH_TVERT     3       0.312500        0.062500        1.000000\r
2288                         *MESH_TVERT     4       0.218750        0.187500        1.000000\r
2289                         *MESH_TVERT     5       0.281250        0.187500        1.000000\r
2290                 }\r
2291                 *MESH_NUMTVFACES        4\r
2292                 *MESH_TFACELIST {\r
2293                         *MESH_TFACE     0       0       2       1\r
2294                         *MESH_TFACE     1       0       3       2\r
2295                         *MESH_TFACE     2       4       1       2\r
2296                         *MESH_TFACE     3       4       2       5\r
2297                 }\r
2298         }\r
2299         *PROP_MOTIONBLUR        0\r
2300         *PROP_CASTSHADOW        1\r
2301         *PROP_RECVSHADOW        1\r
2302         *MATERIAL_REF   5\r
2303 }\r
2304 *GEOMOBJECT     {\r
2305         *NODE_NAME      "mat5model0surf82"\r
2306         *NODE_TM        {\r
2307                 *NODE_NAME      "mat5model0surf82"\r
2308                 *INHERIT_POS    0       0       0\r
2309                 *INHERIT_ROT    0       0       0\r
2310                 *INHERIT_SCL    0       0       0\r
2311                 *TM_ROW0        1.0     0       0\r
2312                 *TM_ROW1        0       1.0     0\r
2313                 *TM_ROW2        0       0       1.0\r
2314                 *TM_ROW3        0       0       0\r
2315                 *TM_POS 0.000000        0.000000        0.000000\r
2316         }\r
2317         *MESH   {\r
2318                 *TIMEVALUE      0\r
2319                 *MESH_NUMVERTEX 4\r
2320                 *MESH_NUMFACES  2\r
2321                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2322                 *MESH_VERTEX_LIST       {\r
2323                         *MESH_VERTEX    0       -94.000000      200.000000      492.000000\r
2324                         *MESH_VERTEX    1       -94.000000      200.000000      480.000000\r
2325                         *MESH_VERTEX    2       -90.000000      200.000000      480.000000\r
2326                         *MESH_VERTEX    3       -90.000000      200.000000      492.000000\r
2327                 }\r
2328                 *MESH_NORMALS   {\r
2329                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
2330                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
2331                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2332                         *MESH_VERTEXNORMAL      1       0.000000        0.923880        -0.382683\r
2333                         *MESH_VERTEXNORMAL      2       0.000000        0.923880        -0.382683\r
2334                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2335                 }\r
2336                 *MESH_FACE_LIST {\r
2337                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2338                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2339                 }\r
2340                 *MESH_NUMTVERTEX        4\r
2341                 *MESH_TVERTLIST {\r
2342                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2343                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
2344                         *MESH_TVERT     2       0.031250        0.093750        1.000000\r
2345                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
2346                 }\r
2347                 *MESH_NUMTVFACES        2\r
2348                 *MESH_TFACELIST {\r
2349                         *MESH_TFACE     0       0       2       1\r
2350                         *MESH_TFACE     1       0       3       2\r
2351                 }\r
2352         }\r
2353         *PROP_MOTIONBLUR        0\r
2354         *PROP_CASTSHADOW        1\r
2355         *PROP_RECVSHADOW        1\r
2356         *MATERIAL_REF   5\r
2357 }\r
2358 *GEOMOBJECT     {\r
2359         *NODE_NAME      "mat5model0surf83"\r
2360         *NODE_TM        {\r
2361                 *NODE_NAME      "mat5model0surf83"\r
2362                 *INHERIT_POS    0       0       0\r
2363                 *INHERIT_ROT    0       0       0\r
2364                 *INHERIT_SCL    0       0       0\r
2365                 *TM_ROW0        1.0     0       0\r
2366                 *TM_ROW1        0       1.0     0\r
2367                 *TM_ROW2        0       0       1.0\r
2368                 *TM_ROW3        0       0       0\r
2369                 *TM_POS 0.000000        0.000000        0.000000\r
2370         }\r
2371         *MESH   {\r
2372                 *TIMEVALUE      0\r
2373                 *MESH_NUMVERTEX 4\r
2374                 *MESH_NUMFACES  2\r
2375                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2376                 *MESH_VERTEX_LIST       {\r
2377                         *MESH_VERTEX    0       -94.000000      200.000000      20.000000\r
2378                         *MESH_VERTEX    1       -94.000000      200.000000      8.000000\r
2379                         *MESH_VERTEX    2       -90.000000      200.000000      8.000000\r
2380                         *MESH_VERTEX    3       -90.000000      200.000000      20.000000\r
2381                 }\r
2382                 *MESH_NORMALS   {\r
2383                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
2384                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
2385                         *MESH_VERTEXNORMAL      0       0.000000        0.923880        0.382683\r
2386                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2387                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2388                         *MESH_VERTEXNORMAL      3       0.000000        0.923880        0.382683\r
2389                 }\r
2390                 *MESH_FACE_LIST {\r
2391                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2392                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2393                 }\r
2394                 *MESH_NUMTVERTEX        4\r
2395                 *MESH_TVERTLIST {\r
2396                         *MESH_TVERT     0       0.000000        0.244638        1.000000\r
2397                         *MESH_TVERT     1       0.000000        0.338388        1.000000\r
2398                         *MESH_TVERT     2       0.031250        0.338388        1.000000\r
2399                         *MESH_TVERT     3       0.031250        0.244638        1.000000\r
2400                 }\r
2401                 *MESH_NUMTVFACES        2\r
2402                 *MESH_TFACELIST {\r
2403                         *MESH_TFACE     0       0       2       1\r
2404                         *MESH_TFACE     1       0       3       2\r
2405                 }\r
2406         }\r
2407         *PROP_MOTIONBLUR        0\r
2408         *PROP_CASTSHADOW        1\r
2409         *PROP_RECVSHADOW        1\r
2410         *MATERIAL_REF   5\r
2411 }\r
2412 *GEOMOBJECT     {\r
2413         *NODE_NAME      "mat5model0surf84"\r
2414         *NODE_TM        {\r
2415                 *NODE_NAME      "mat5model0surf84"\r
2416                 *INHERIT_POS    0       0       0\r
2417                 *INHERIT_ROT    0       0       0\r
2418                 *INHERIT_SCL    0       0       0\r
2419                 *TM_ROW0        1.0     0       0\r
2420                 *TM_ROW1        0       1.0     0\r
2421                 *TM_ROW2        0       0       1.0\r
2422                 *TM_ROW3        0       0       0\r
2423                 *TM_POS 0.000000        0.000000        0.000000\r
2424         }\r
2425         *MESH   {\r
2426                 *TIMEVALUE      0\r
2427                 *MESH_NUMVERTEX 8\r
2428                 *MESH_NUMFACES  6\r
2429                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2430                 *MESH_VERTEX_LIST       {\r
2431                         *MESH_VERTEX    0       -94.000000      196.000000      476.000000\r
2432                         *MESH_VERTEX    1       -90.000000      196.000000      476.000000\r
2433                         *MESH_VERTEX    2       -90.000000      200.000000      480.000000\r
2434                         *MESH_VERTEX    3       -94.000000      200.000000      480.000000\r
2435                         *MESH_VERTEX    4       -90.000000      188.000000      476.000000\r
2436                         *MESH_VERTEX    5       -94.000000      184.000000      480.000000\r
2437                         *MESH_VERTEX    6       -90.000000      184.000000      480.000000\r
2438                         *MESH_VERTEX    7       -94.000000      188.000000      476.000000\r
2439                 }\r
2440                 *MESH_NORMALS   {\r
2441                         *MESH_FACENORMAL        0       0.000000        0.505449        -0.862856\r
2442                         *MESH_FACENORMAL        1       0.000000        0.707107        -0.707107\r
2443                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
2444                         *MESH_FACENORMAL        3       0.000000        0.505449        -0.862856\r
2445                         *MESH_FACENORMAL        4       0.000000        -0.252725       -0.967538\r
2446                         *MESH_FACENORMAL        5       0.000000        -0.252725       -0.967538\r
2447                         *MESH_VERTEXNORMAL      0       0.000000        0.382683        -0.923880\r
2448                         *MESH_VERTEXNORMAL      1       0.000000        0.382683        -0.923880\r
2449                         *MESH_VERTEXNORMAL      2       0.000000        0.923880        -0.382683\r
2450                         *MESH_VERTEXNORMAL      3       0.000000        0.923880        -0.382683\r
2451                         *MESH_VERTEXNORMAL      4       0.000000        -0.382683       -0.923880\r
2452                         *MESH_VERTEXNORMAL      5       0.000000        -0.923880       -0.382683\r
2453                         *MESH_VERTEXNORMAL      6       0.000000        -0.923880       -0.382683\r
2454                         *MESH_VERTEXNORMAL      7       0.000000        -0.382683       -0.923880\r
2455                 }\r
2456                 *MESH_FACE_LIST {\r
2457                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2458                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2459                         *MESH_FACE      2       A:      0       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2460                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2461                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2462                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2463                 }\r
2464                 *MESH_NUMTVERTEX        8\r
2465                 *MESH_TVERTLIST {\r
2466                         *MESH_TVERT     0       0.000000        0.137944        1.000000\r
2467                         *MESH_TVERT     1       0.031250        0.137944        1.000000\r
2468                         *MESH_TVERT     2       0.031250        0.093750        1.000000\r
2469                         *MESH_TVERT     3       0.000000        0.093750        1.000000\r
2470                         *MESH_TVERT     4       0.031250        0.200444        1.000000\r
2471                         *MESH_TVERT     5       0.000000        0.244638        1.000000\r
2472                         *MESH_TVERT     6       0.031250        0.244638        1.000000\r
2473                         *MESH_TVERT     7       0.000000        0.200444        1.000000\r
2474                 }\r
2475                 *MESH_NUMTVFACES        6\r
2476                 *MESH_TFACELIST {\r
2477                         *MESH_TFACE     0       0       1       4\r
2478                         *MESH_TFACE     1       0       2       1\r
2479                         *MESH_TFACE     2       0       4       7\r
2480                         *MESH_TFACE     3       0       3       2\r
2481                         *MESH_TFACE     4       4       6       5\r
2482                         *MESH_TFACE     5       4       5       7\r
2483                 }\r
2484         }\r
2485         *PROP_MOTIONBLUR        0\r
2486         *PROP_CASTSHADOW        1\r
2487         *PROP_RECVSHADOW        1\r
2488         *MATERIAL_REF   5\r
2489 }\r
2490 *GEOMOBJECT     {\r
2491         *NODE_NAME      "mat5model0surf85"\r
2492         *NODE_TM        {\r
2493                 *NODE_NAME      "mat5model0surf85"\r
2494                 *INHERIT_POS    0       0       0\r
2495                 *INHERIT_ROT    0       0       0\r
2496                 *INHERIT_SCL    0       0       0\r
2497                 *TM_ROW0        1.0     0       0\r
2498                 *TM_ROW1        0       1.0     0\r
2499                 *TM_ROW2        0       0       1.0\r
2500                 *TM_ROW3        0       0       0\r
2501                 *TM_POS 0.000000        0.000000        0.000000\r
2502         }\r
2503         *MESH   {\r
2504                 *TIMEVALUE      0\r
2505                 *MESH_NUMVERTEX 8\r
2506                 *MESH_NUMFACES  6\r
2507                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2508                 *MESH_VERTEX_LIST       {\r
2509                         *MESH_VERTEX    0       -94.000000      200.000000      20.000000\r
2510                         *MESH_VERTEX    1       -90.000000      200.000000      20.000000\r
2511                         *MESH_VERTEX    2       -90.000000      196.000000      24.000000\r
2512                         *MESH_VERTEX    3       -94.000000      196.000000      24.000000\r
2513                         *MESH_VERTEX    4       -94.000000      188.000000      24.000000\r
2514                         *MESH_VERTEX    5       -90.000000      188.000000      24.000000\r
2515                         *MESH_VERTEX    6       -90.000000      184.000000      20.000000\r
2516                         *MESH_VERTEX    7       -94.000000      184.000000      20.000000\r
2517                 }\r
2518                 *MESH_NORMALS   {\r
2519                         *MESH_FACENORMAL        0       0.000000        0.252725        -0.967538\r
2520                         *MESH_FACENORMAL        1       0.000000        0.252725        -0.967538\r
2521                         *MESH_FACENORMAL        2       0.000000        0.505449        -0.862856\r
2522                         *MESH_FACENORMAL        3       0.000000        0.707107        -0.707107\r
2523                         *MESH_FACENORMAL        4       0.000000        -0.252725       -0.967538\r
2524                         *MESH_FACENORMAL        5       0.000000        -0.505449       -0.862856\r
2525                         *MESH_VERTEXNORMAL      0       0.000000        0.923880        0.382683\r
2526                         *MESH_VERTEXNORMAL      1       0.000000        0.923880        0.382683\r
2527                         *MESH_VERTEXNORMAL      2       0.000000        0.382683        0.923880\r
2528                         *MESH_VERTEXNORMAL      3       0.000000        0.382683        0.923880\r
2529                         *MESH_VERTEXNORMAL      4       0.000000        -0.382683       0.923880\r
2530                         *MESH_VERTEXNORMAL      5       0.000000        -0.382683       0.923880\r
2531                         *MESH_VERTEXNORMAL      6       0.000000        -0.923880       0.382683\r
2532                         *MESH_VERTEXNORMAL      7       0.000000        -0.923880       0.382683\r
2533                 }\r
2534                 *MESH_FACE_LIST {\r
2535                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2536                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2537                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2538                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2539                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2540                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2541                 }\r
2542                 *MESH_NUMTVERTEX        8\r
2543                 *MESH_TVERTLIST {\r
2544                         *MESH_TVERT     0       0.000000        0.244638        1.000000\r
2545                         *MESH_TVERT     1       0.031250        0.244638        1.000000\r
2546                         *MESH_TVERT     2       0.031250        0.200444        1.000000\r
2547                         *MESH_TVERT     3       0.000000        0.200444        1.000000\r
2548                         *MESH_TVERT     4       0.000000        0.137944        1.000000\r
2549                         *MESH_TVERT     5       0.031250        0.137944        1.000000\r
2550                         *MESH_TVERT     6       0.031250        0.093750        1.000000\r
2551                         *MESH_TVERT     7       0.000000        0.093750        1.000000\r
2552                 }\r
2553                 *MESH_NUMTVFACES        6\r
2554                 *MESH_TFACELIST {\r
2555                         *MESH_TFACE     0       2       3       4\r
2556                         *MESH_TFACE     1       2       4       5\r
2557                         *MESH_TFACE     2       0       3       2\r
2558                         *MESH_TFACE     3       0       2       1\r
2559                         *MESH_TFACE     4       4       6       5\r
2560                         *MESH_TFACE     5       4       7       6\r
2561                 }\r
2562         }\r
2563         *PROP_MOTIONBLUR        0\r
2564         *PROP_CASTSHADOW        1\r
2565         *PROP_RECVSHADOW        1\r
2566         *MATERIAL_REF   5\r
2567 }\r
2568 *GEOMOBJECT     {\r
2569         *NODE_NAME      "mat5model0surf86"\r
2570         *NODE_TM        {\r
2571                 *NODE_NAME      "mat5model0surf86"\r
2572                 *INHERIT_POS    0       0       0\r
2573                 *INHERIT_ROT    0       0       0\r
2574                 *INHERIT_SCL    0       0       0\r
2575                 *TM_ROW0        1.0     0       0\r
2576                 *TM_ROW1        0       1.0     0\r
2577                 *TM_ROW2        0       0       1.0\r
2578                 *TM_ROW3        0       0       0\r
2579                 *TM_POS 0.000000        0.000000        0.000000\r
2580         }\r
2581         *MESH   {\r
2582                 *TIMEVALUE      0\r
2583                 *MESH_NUMVERTEX 4\r
2584                 *MESH_NUMFACES  2\r
2585                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2586                 *MESH_VERTEX_LIST       {\r
2587                         *MESH_VERTEX    0       -94.000000      184.000000      480.000000\r
2588                         *MESH_VERTEX    1       -94.000000      184.000000      492.000000\r
2589                         *MESH_VERTEX    2       -90.000000      184.000000      492.000000\r
2590                         *MESH_VERTEX    3       -90.000000      184.000000      480.000000\r
2591                 }\r
2592                 *MESH_NORMALS   {\r
2593                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
2594                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
2595                         *MESH_VERTEXNORMAL      0       0.000000        -0.923880       -0.382683\r
2596                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2597                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2598                         *MESH_VERTEXNORMAL      3       0.000000        -0.923880       -0.382683\r
2599                 }\r
2600                 *MESH_FACE_LIST {\r
2601                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2602                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2603                 }\r
2604                 *MESH_NUMTVERTEX        4\r
2605                 *MESH_TVERTLIST {\r
2606                         *MESH_TVERT     0       0.000000        0.244638        1.000000\r
2607                         *MESH_TVERT     1       0.000000        0.338388        1.000000\r
2608                         *MESH_TVERT     2       0.031250        0.338388        1.000000\r
2609                         *MESH_TVERT     3       0.031250        0.244638        1.000000\r
2610                 }\r
2611                 *MESH_NUMTVFACES        2\r
2612                 *MESH_TFACELIST {\r
2613                         *MESH_TFACE     0       0       2       1\r
2614                         *MESH_TFACE     1       0       3       2\r
2615                 }\r
2616         }\r
2617         *PROP_MOTIONBLUR        0\r
2618         *PROP_CASTSHADOW        1\r
2619         *PROP_RECVSHADOW        1\r
2620         *MATERIAL_REF   5\r
2621 }\r
2622 *GEOMOBJECT     {\r
2623         *NODE_NAME      "mat5model0surf87"\r
2624         *NODE_TM        {\r
2625                 *NODE_NAME      "mat5model0surf87"\r
2626                 *INHERIT_POS    0       0       0\r
2627                 *INHERIT_ROT    0       0       0\r
2628                 *INHERIT_SCL    0       0       0\r
2629                 *TM_ROW0        1.0     0       0\r
2630                 *TM_ROW1        0       1.0     0\r
2631                 *TM_ROW2        0       0       1.0\r
2632                 *TM_ROW3        0       0       0\r
2633                 *TM_POS 0.000000        0.000000        0.000000\r
2634         }\r
2635         *MESH   {\r
2636                 *TIMEVALUE      0\r
2637                 *MESH_NUMVERTEX 4\r
2638                 *MESH_NUMFACES  2\r
2639                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2640                 *MESH_VERTEX_LIST       {\r
2641                         *MESH_VERTEX    0       -94.000000      184.000000      8.000000\r
2642                         *MESH_VERTEX    1       -94.000000      184.000000      20.000000\r
2643                         *MESH_VERTEX    2       -90.000000      184.000000      20.000000\r
2644                         *MESH_VERTEX    3       -90.000000      184.000000      8.000000\r
2645                 }\r
2646                 *MESH_NORMALS   {\r
2647                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
2648                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
2649                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2650                         *MESH_VERTEXNORMAL      1       0.000000        -0.923880       0.382683\r
2651                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       0.382683\r
2652                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2653                 }\r
2654                 *MESH_FACE_LIST {\r
2655                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2656                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2657                 }\r
2658                 *MESH_NUMTVERTEX        4\r
2659                 *MESH_TVERTLIST {\r
2660                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2661                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
2662                         *MESH_TVERT     2       0.031250        0.093750        1.000000\r
2663                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
2664                 }\r
2665                 *MESH_NUMTVFACES        2\r
2666                 *MESH_TFACELIST {\r
2667                         *MESH_TFACE     0       0       2       1\r
2668                         *MESH_TFACE     1       0       3       2\r
2669                 }\r
2670         }\r
2671         *PROP_MOTIONBLUR        0\r
2672         *PROP_CASTSHADOW        1\r
2673         *PROP_RECVSHADOW        1\r
2674         *MATERIAL_REF   5\r
2675 }\r
2676 *GEOMOBJECT     {\r
2677         *NODE_NAME      "mat5model0surf88"\r
2678         *NODE_TM        {\r
2679                 *NODE_NAME      "mat5model0surf88"\r
2680                 *INHERIT_POS    0       0       0\r
2681                 *INHERIT_ROT    0       0       0\r
2682                 *INHERIT_SCL    0       0       0\r
2683                 *TM_ROW0        1.0     0       0\r
2684                 *TM_ROW1        0       1.0     0\r
2685                 *TM_ROW2        0       0       1.0\r
2686                 *TM_ROW3        0       0       0\r
2687                 *TM_POS 0.000000        0.000000        0.000000\r
2688         }\r
2689         *MESH   {\r
2690                 *TIMEVALUE      0\r
2691                 *MESH_NUMVERTEX 4\r
2692                 *MESH_NUMFACES  2\r
2693                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2694                 *MESH_VERTEX_LIST       {\r
2695                         *MESH_VERTEX    0       -98.000000      200.000000      480.000000\r
2696                         *MESH_VERTEX    1       -98.000000      200.000000      492.000000\r
2697                         *MESH_VERTEX    2       -102.000000     200.000000      492.000000\r
2698                         *MESH_VERTEX    3       -102.000000     200.000000      480.000000\r
2699                 }\r
2700                 *MESH_NORMALS   {\r
2701                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
2702                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
2703                         *MESH_VERTEXNORMAL      0       0.000000        0.923880        -0.382683\r
2704                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2705                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2706                         *MESH_VERTEXNORMAL      3       0.000000        0.923880        -0.382683\r
2707                 }\r
2708                 *MESH_FACE_LIST {\r
2709                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2710                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2711                 }\r
2712                 *MESH_NUMTVERTEX        4\r
2713                 *MESH_TVERTLIST {\r
2714                         *MESH_TVERT     0       0.000000        0.244638        1.000000\r
2715                         *MESH_TVERT     1       0.000000        0.338388        1.000000\r
2716                         *MESH_TVERT     2       0.031250        0.338388        1.000000\r
2717                         *MESH_TVERT     3       0.031250        0.244638        1.000000\r
2718                 }\r
2719                 *MESH_NUMTVFACES        2\r
2720                 *MESH_TFACELIST {\r
2721                         *MESH_TFACE     0       0       2       1\r
2722                         *MESH_TFACE     1       0       3       2\r
2723                 }\r
2724         }\r
2725         *PROP_MOTIONBLUR        0\r
2726         *PROP_CASTSHADOW        1\r
2727         *PROP_RECVSHADOW        1\r
2728         *MATERIAL_REF   5\r
2729 }\r
2730 *GEOMOBJECT     {\r
2731         *NODE_NAME      "mat5model0surf89"\r
2732         *NODE_TM        {\r
2733                 *NODE_NAME      "mat5model0surf89"\r
2734                 *INHERIT_POS    0       0       0\r
2735                 *INHERIT_ROT    0       0       0\r
2736                 *INHERIT_SCL    0       0       0\r
2737                 *TM_ROW0        1.0     0       0\r
2738                 *TM_ROW1        0       1.0     0\r
2739                 *TM_ROW2        0       0       1.0\r
2740                 *TM_ROW3        0       0       0\r
2741                 *TM_POS 0.000000        0.000000        0.000000\r
2742         }\r
2743         *MESH   {\r
2744                 *TIMEVALUE      0\r
2745                 *MESH_NUMVERTEX 4\r
2746                 *MESH_NUMFACES  2\r
2747                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2748                 *MESH_VERTEX_LIST       {\r
2749                         *MESH_VERTEX    0       -98.000000      200.000000      8.000000\r
2750                         *MESH_VERTEX    1       -98.000000      200.000000      20.000000\r
2751                         *MESH_VERTEX    2       -102.000000     200.000000      20.000000\r
2752                         *MESH_VERTEX    3       -102.000000     200.000000      8.000000\r
2753                 }\r
2754                 *MESH_NORMALS   {\r
2755                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
2756                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
2757                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2758                         *MESH_VERTEXNORMAL      1       0.000000        0.923880        0.382683\r
2759                         *MESH_VERTEXNORMAL      2       0.000000        0.923880        0.382683\r
2760                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2761                 }\r
2762                 *MESH_FACE_LIST {\r
2763                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2764                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2765                 }\r
2766                 *MESH_NUMTVERTEX        4\r
2767                 *MESH_TVERTLIST {\r
2768                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2769                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
2770                         *MESH_TVERT     2       0.031250        0.093750        1.000000\r
2771                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
2772                 }\r
2773                 *MESH_NUMTVFACES        2\r
2774                 *MESH_TFACELIST {\r
2775                         *MESH_TFACE     0       0       2       1\r
2776                         *MESH_TFACE     1       0       3       2\r
2777                 }\r
2778         }\r
2779         *PROP_MOTIONBLUR        0\r
2780         *PROP_CASTSHADOW        1\r
2781         *PROP_RECVSHADOW        1\r
2782         *MATERIAL_REF   5\r
2783 }\r
2784 *GEOMOBJECT     {\r
2785         *NODE_NAME      "mat5model0surf90"\r
2786         *NODE_TM        {\r
2787                 *NODE_NAME      "mat5model0surf90"\r
2788                 *INHERIT_POS    0       0       0\r
2789                 *INHERIT_ROT    0       0       0\r
2790                 *INHERIT_SCL    0       0       0\r
2791                 *TM_ROW0        1.0     0       0\r
2792                 *TM_ROW1        0       1.0     0\r
2793                 *TM_ROW2        0       0       1.0\r
2794                 *TM_ROW3        0       0       0\r
2795                 *TM_POS 0.000000        0.000000        0.000000\r
2796         }\r
2797         *MESH   {\r
2798                 *TIMEVALUE      0\r
2799                 *MESH_NUMVERTEX 8\r
2800                 *MESH_NUMFACES  6\r
2801                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2802                 *MESH_VERTEX_LIST       {\r
2803                         *MESH_VERTEX    0       -98.000000      200.000000      480.000000\r
2804                         *MESH_VERTEX    1       -102.000000     200.000000      480.000000\r
2805                         *MESH_VERTEX    2       -102.000000     196.000000      476.000000\r
2806                         *MESH_VERTEX    3       -98.000000      196.000000      476.000000\r
2807                         *MESH_VERTEX    4       -98.000000      188.000000      476.000000\r
2808                         *MESH_VERTEX    5       -102.000000     188.000000      476.000000\r
2809                         *MESH_VERTEX    6       -102.000000     184.000000      480.000000\r
2810                         *MESH_VERTEX    7       -98.000000      184.000000      480.000000\r
2811                 }\r
2812                 *MESH_NORMALS   {\r
2813                         *MESH_FACENORMAL        0       0.000000        0.252725        -0.967538\r
2814                         *MESH_FACENORMAL        1       0.000000        0.252725        -0.967538\r
2815                         *MESH_FACENORMAL        2       0.000000        0.505449        -0.862856\r
2816                         *MESH_FACENORMAL        3       0.000000        0.707107        -0.707107\r
2817                         *MESH_FACENORMAL        4       0.000000        -0.252725       -0.967538\r
2818                         *MESH_FACENORMAL        5       0.000000        -0.505449       -0.862856\r
2819                         *MESH_VERTEXNORMAL      0       0.000000        0.923880        -0.382683\r
2820                         *MESH_VERTEXNORMAL      1       0.000000        0.923880        -0.382683\r
2821                         *MESH_VERTEXNORMAL      2       0.000000        0.382683        -0.923880\r
2822                         *MESH_VERTEXNORMAL      3       0.000000        0.382683        -0.923880\r
2823                         *MESH_VERTEXNORMAL      4       0.000000        -0.382683       -0.923880\r
2824                         *MESH_VERTEXNORMAL      5       0.000000        -0.382683       -0.923880\r
2825                         *MESH_VERTEXNORMAL      6       0.000000        -0.923880       -0.382683\r
2826                         *MESH_VERTEXNORMAL      7       0.000000        -0.923880       -0.382683\r
2827                 }\r
2828                 *MESH_FACE_LIST {\r
2829                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2830                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2831                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2832                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2833                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2834                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2835                 }\r
2836                 *MESH_NUMTVERTEX        8\r
2837                 *MESH_TVERTLIST {\r
2838                         *MESH_TVERT     0       0.000000        0.244638        1.000000\r
2839                         *MESH_TVERT     1       0.031250        0.244638        1.000000\r
2840                         *MESH_TVERT     2       0.031250        0.200444        1.000000\r
2841                         *MESH_TVERT     3       0.000000        0.200444        1.000000\r
2842                         *MESH_TVERT     4       0.000000        0.137944        1.000000\r
2843                         *MESH_TVERT     5       0.031250        0.137944        1.000000\r
2844                         *MESH_TVERT     6       0.031250        0.093750        1.000000\r
2845                         *MESH_TVERT     7       0.000000        0.093750        1.000000\r
2846                 }\r
2847                 *MESH_NUMTVFACES        6\r
2848                 *MESH_TFACELIST {\r
2849                         *MESH_TFACE     0       2       3       4\r
2850                         *MESH_TFACE     1       2       4       5\r
2851                         *MESH_TFACE     2       0       3       2\r
2852                         *MESH_TFACE     3       0       2       1\r
2853                         *MESH_TFACE     4       4       6       5\r
2854                         *MESH_TFACE     5       4       7       6\r
2855                 }\r
2856         }\r
2857         *PROP_MOTIONBLUR        0\r
2858         *PROP_CASTSHADOW        1\r
2859         *PROP_RECVSHADOW        1\r
2860         *MATERIAL_REF   5\r
2861 }\r
2862 *GEOMOBJECT     {\r
2863         *NODE_NAME      "mat5model0surf91"\r
2864         *NODE_TM        {\r
2865                 *NODE_NAME      "mat5model0surf91"\r
2866                 *INHERIT_POS    0       0       0\r
2867                 *INHERIT_ROT    0       0       0\r
2868                 *INHERIT_SCL    0       0       0\r
2869                 *TM_ROW0        1.0     0       0\r
2870                 *TM_ROW1        0       1.0     0\r
2871                 *TM_ROW2        0       0       1.0\r
2872                 *TM_ROW3        0       0       0\r
2873                 *TM_POS 0.000000        0.000000        0.000000\r
2874         }\r
2875         *MESH   {\r
2876                 *TIMEVALUE      0\r
2877                 *MESH_NUMVERTEX 8\r
2878                 *MESH_NUMFACES  6\r
2879                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2880                 *MESH_VERTEX_LIST       {\r
2881                         *MESH_VERTEX    0       -98.000000      196.000000      24.000000\r
2882                         *MESH_VERTEX    1       -102.000000     196.000000      24.000000\r
2883                         *MESH_VERTEX    2       -102.000000     200.000000      20.000000\r
2884                         *MESH_VERTEX    3       -98.000000      200.000000      20.000000\r
2885                         *MESH_VERTEX    4       -102.000000     188.000000      24.000000\r
2886                         *MESH_VERTEX    5       -98.000000      184.000000      20.000000\r
2887                         *MESH_VERTEX    6       -102.000000     184.000000      20.000000\r
2888                         *MESH_VERTEX    7       -98.000000      188.000000      24.000000\r
2889                 }\r
2890                 *MESH_NORMALS   {\r
2891                         *MESH_FACENORMAL        0       0.000000        0.505449        -0.862856\r
2892                         *MESH_FACENORMAL        1       0.000000        0.707107        -0.707107\r
2893                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
2894                         *MESH_FACENORMAL        3       0.000000        0.505449        -0.862856\r
2895                         *MESH_FACENORMAL        4       0.000000        -0.252725       -0.967538\r
2896                         *MESH_FACENORMAL        5       0.000000        -0.252725       -0.967538\r
2897                         *MESH_VERTEXNORMAL      0       0.000000        0.382683        0.923880\r
2898                         *MESH_VERTEXNORMAL      1       0.000000        0.382683        0.923880\r
2899                         *MESH_VERTEXNORMAL      2       0.000000        0.923880        0.382683\r
2900                         *MESH_VERTEXNORMAL      3       0.000000        0.923880        0.382683\r
2901                         *MESH_VERTEXNORMAL      4       0.000000        -0.382683       0.923880\r
2902                         *MESH_VERTEXNORMAL      5       0.000000        -0.923880       0.382683\r
2903                         *MESH_VERTEXNORMAL      6       0.000000        -0.923880       0.382683\r
2904                         *MESH_VERTEXNORMAL      7       0.000000        -0.382683       0.923880\r
2905                 }\r
2906                 *MESH_FACE_LIST {\r
2907                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2908                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2909                         *MESH_FACE      2       A:      0       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2910                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2911                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2912                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2913                 }\r
2914                 *MESH_NUMTVERTEX        8\r
2915                 *MESH_TVERTLIST {\r
2916                         *MESH_TVERT     0       0.000000        0.137944        1.000000\r
2917                         *MESH_TVERT     1       0.031250        0.137944        1.000000\r
2918                         *MESH_TVERT     2       0.031250        0.093750        1.000000\r
2919                         *MESH_TVERT     3       0.000000        0.093750        1.000000\r
2920                         *MESH_TVERT     4       0.031250        0.200444        1.000000\r
2921                         *MESH_TVERT     5       0.000000        0.244638        1.000000\r
2922                         *MESH_TVERT     6       0.031250        0.244638        1.000000\r
2923                         *MESH_TVERT     7       0.000000        0.200444        1.000000\r
2924                 }\r
2925                 *MESH_NUMTVFACES        6\r
2926                 *MESH_TFACELIST {\r
2927                         *MESH_TFACE     0       0       1       4\r
2928                         *MESH_TFACE     1       0       2       1\r
2929                         *MESH_TFACE     2       0       4       7\r
2930                         *MESH_TFACE     3       0       3       2\r
2931                         *MESH_TFACE     4       4       6       5\r
2932                         *MESH_TFACE     5       4       5       7\r
2933                 }\r
2934         }\r
2935         *PROP_MOTIONBLUR        0\r
2936         *PROP_CASTSHADOW        1\r
2937         *PROP_RECVSHADOW        1\r
2938         *MATERIAL_REF   5\r
2939 }\r
2940 *GEOMOBJECT     {\r
2941         *NODE_NAME      "mat5model0surf92"\r
2942         *NODE_TM        {\r
2943                 *NODE_NAME      "mat5model0surf92"\r
2944                 *INHERIT_POS    0       0       0\r
2945                 *INHERIT_ROT    0       0       0\r
2946                 *INHERIT_SCL    0       0       0\r
2947                 *TM_ROW0        1.0     0       0\r
2948                 *TM_ROW1        0       1.0     0\r
2949                 *TM_ROW2        0       0       1.0\r
2950                 *TM_ROW3        0       0       0\r
2951                 *TM_POS 0.000000        0.000000        0.000000\r
2952         }\r
2953         *MESH   {\r
2954                 *TIMEVALUE      0\r
2955                 *MESH_NUMVERTEX 6\r
2956                 *MESH_NUMFACES  4\r
2957                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2958                 *MESH_VERTEX_LIST       {\r
2959                         *MESH_VERTEX    0       -102.000000     188.000000      476.000000\r
2960                         *MESH_VERTEX    1       -102.000000     196.000000      476.000000\r
2961                         *MESH_VERTEX    2       -102.000000     200.000000      480.000000\r
2962                         *MESH_VERTEX    3       -102.000000     184.000000      480.000000\r
2963                         *MESH_VERTEX    4       -102.000000     184.000000      492.000000\r
2964                         *MESH_VERTEX    5       -102.000000     200.000000      492.000000\r
2965                 }\r
2966                 *MESH_NORMALS   {\r
2967                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
2968                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
2969                         *MESH_FACENORMAL        2       0.000000        0.252725        -0.967538\r
2970                         *MESH_FACENORMAL        3       0.000000        0.252725        -0.967538\r
2971                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2972                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2973                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2974                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2975                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2976                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2977                 }\r
2978                 *MESH_FACE_LIST {\r
2979                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2980                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2981                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2982                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2983                 }\r
2984                 *MESH_NUMTVERTEX        6\r
2985                 *MESH_TVERTLIST {\r
2986                         *MESH_TVERT     0       0.281250        0.187500        1.000000\r
2987                         *MESH_TVERT     1       0.218750        0.187500        1.000000\r
2988                         *MESH_TVERT     2       0.187500        0.156250        1.000000\r
2989                         *MESH_TVERT     3       0.312500        0.156250        1.000000\r
2990                         *MESH_TVERT     4       0.312500        0.062500        1.000000\r
2991                         *MESH_TVERT     5       0.187500        0.062500        1.000000\r
2992                 }\r
2993                 *MESH_NUMTVFACES        4\r
2994                 *MESH_TFACELIST {\r
2995                         *MESH_TFACE     0       0       2       1\r
2996                         *MESH_TFACE     1       0       3       2\r
2997                         *MESH_TFACE     2       4       2       3\r
2998                         *MESH_TFACE     3       4       5       2\r
2999                 }\r
3000         }\r
3001         *PROP_MOTIONBLUR        0\r
3002         *PROP_CASTSHADOW        1\r
3003         *PROP_RECVSHADOW        1\r
3004         *MATERIAL_REF   5\r
3005 }\r
3006 *GEOMOBJECT     {\r
3007         *NODE_NAME      "mat5model0surf93"\r
3008         *NODE_TM        {\r
3009                 *NODE_NAME      "mat5model0surf93"\r
3010                 *INHERIT_POS    0       0       0\r
3011                 *INHERIT_ROT    0       0       0\r
3012                 *INHERIT_SCL    0       0       0\r
3013                 *TM_ROW0        1.0     0       0\r
3014                 *TM_ROW1        0       1.0     0\r
3015                 *TM_ROW2        0       0       1.0\r
3016                 *TM_ROW3        0       0       0\r
3017                 *TM_POS 0.000000        0.000000        0.000000\r
3018         }\r
3019         *MESH   {\r
3020                 *TIMEVALUE      0\r
3021                 *MESH_NUMVERTEX 4\r
3022                 *MESH_NUMFACES  2\r
3023                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3024                 *MESH_VERTEX_LIST       {\r
3025                         *MESH_VERTEX    0       -98.000000      184.000000      492.000000\r
3026                         *MESH_VERTEX    1       -98.000000      184.000000      480.000000\r
3027                         *MESH_VERTEX    2       -102.000000     184.000000      480.000000\r
3028                         *MESH_VERTEX    3       -102.000000     184.000000      492.000000\r
3029                 }\r
3030                 *MESH_NORMALS   {\r
3031                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
3032                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
3033                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3034                         *MESH_VERTEXNORMAL      1       0.000000        -0.923880       -0.382683\r
3035                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       -0.382683\r
3036                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3037                 }\r
3038                 *MESH_FACE_LIST {\r
3039                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3040                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3041                 }\r
3042                 *MESH_NUMTVERTEX        4\r
3043                 *MESH_TVERTLIST {\r
3044                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3045                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
3046                         *MESH_TVERT     2       0.031250        0.093750        1.000000\r
3047                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
3048                 }\r
3049                 *MESH_NUMTVFACES        2\r
3050                 *MESH_TFACELIST {\r
3051                         *MESH_TFACE     0       0       2       1\r
3052                         *MESH_TFACE     1       0       3       2\r
3053                 }\r
3054         }\r
3055         *PROP_MOTIONBLUR        0\r
3056         *PROP_CASTSHADOW        1\r
3057         *PROP_RECVSHADOW        1\r
3058         *MATERIAL_REF   5\r
3059 }\r
3060 *GEOMOBJECT     {\r
3061         *NODE_NAME      "mat5model0surf94"\r
3062         *NODE_TM        {\r
3063                 *NODE_NAME      "mat5model0surf94"\r
3064                 *INHERIT_POS    0       0       0\r
3065                 *INHERIT_ROT    0       0       0\r
3066                 *INHERIT_SCL    0       0       0\r
3067                 *TM_ROW0        1.0     0       0\r
3068                 *TM_ROW1        0       1.0     0\r
3069                 *TM_ROW2        0       0       1.0\r
3070                 *TM_ROW3        0       0       0\r
3071                 *TM_POS 0.000000        0.000000        0.000000\r
3072         }\r
3073         *MESH   {\r
3074                 *TIMEVALUE      0\r
3075                 *MESH_NUMVERTEX 6\r
3076                 *MESH_NUMFACES  4\r
3077                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3078                 *MESH_VERTEX_LIST       {\r
3079                         *MESH_VERTEX    0       -102.000000     196.000000      24.000000\r
3080                         *MESH_VERTEX    1       -102.000000     188.000000      24.000000\r
3081                         *MESH_VERTEX    2       -102.000000     184.000000      20.000000\r
3082                         *MESH_VERTEX    3       -102.000000     200.000000      20.000000\r
3083                         *MESH_VERTEX    4       -102.000000     200.000000      8.000000\r
3084                         *MESH_VERTEX    5       -102.000000     184.000000      8.000000\r
3085                 }\r
3086                 *MESH_NORMALS   {\r
3087                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
3088                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
3089                         *MESH_FACENORMAL        2       0.000000        0.252725        -0.967538\r
3090                         *MESH_FACENORMAL        3       0.000000        0.252725        -0.967538\r
3091                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3092                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3093                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3094                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3095                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3096                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3097                 }\r
3098                 *MESH_FACE_LIST {\r
3099                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3100                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3101                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3102                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3103                 }\r
3104                 *MESH_NUMTVERTEX        6\r
3105                 *MESH_TVERTLIST {\r
3106                         *MESH_TVERT     0       0.781250        0.187500        1.000000\r
3107                         *MESH_TVERT     1       0.718750        0.187500        1.000000\r
3108                         *MESH_TVERT     2       0.687500        0.156250        1.000000\r
3109                         *MESH_TVERT     3       0.812500        0.156250        1.000000\r
3110                         *MESH_TVERT     4       0.812500        0.062500        1.000000\r
3111                         *MESH_TVERT     5       0.687500        0.062500        1.000000\r
3112                 }\r
3113                 *MESH_NUMTVFACES        4\r
3114                 *MESH_TFACELIST {\r
3115                         *MESH_TFACE     0       0       2       1\r
3116                         *MESH_TFACE     1       0       3       2\r
3117                         *MESH_TFACE     2       4       2       3\r
3118                         *MESH_TFACE     3       4       5       2\r
3119                 }\r
3120         }\r
3121         *PROP_MOTIONBLUR        0\r
3122         *PROP_CASTSHADOW        1\r
3123         *PROP_RECVSHADOW        1\r
3124         *MATERIAL_REF   5\r
3125 }\r
3126 *GEOMOBJECT     {\r
3127         *NODE_NAME      "mat5model0surf95"\r
3128         *NODE_TM        {\r
3129                 *NODE_NAME      "mat5model0surf95"\r
3130                 *INHERIT_POS    0       0       0\r
3131                 *INHERIT_ROT    0       0       0\r
3132                 *INHERIT_SCL    0       0       0\r
3133                 *TM_ROW0        1.0     0       0\r
3134                 *TM_ROW1        0       1.0     0\r
3135                 *TM_ROW2        0       0       1.0\r
3136                 *TM_ROW3        0       0       0\r
3137                 *TM_POS 0.000000        0.000000        0.000000\r
3138         }\r
3139         *MESH   {\r
3140                 *TIMEVALUE      0\r
3141                 *MESH_NUMVERTEX 4\r
3142                 *MESH_NUMFACES  2\r
3143                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3144                 *MESH_VERTEX_LIST       {\r
3145                         *MESH_VERTEX    0       -98.000000      184.000000      20.000000\r
3146                         *MESH_VERTEX    1       -98.000000      184.000000      8.000000\r
3147                         *MESH_VERTEX    2       -102.000000     184.000000      8.000000\r
3148                         *MESH_VERTEX    3       -102.000000     184.000000      20.000000\r
3149                 }\r
3150                 *MESH_NORMALS   {\r
3151                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
3152                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
3153                         *MESH_VERTEXNORMAL      0       0.000000        -0.923880       0.382683\r
3154                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3155                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3156                         *MESH_VERTEXNORMAL      3       0.000000        -0.923880       0.382683\r
3157                 }\r
3158                 *MESH_FACE_LIST {\r
3159                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3160                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3161                 }\r
3162                 *MESH_NUMTVERTEX        4\r
3163                 *MESH_TVERTLIST {\r
3164                         *MESH_TVERT     0       0.000000        0.244638        1.000000\r
3165                         *MESH_TVERT     1       0.000000        0.338388        1.000000\r
3166                         *MESH_TVERT     2       0.031250        0.338388        1.000000\r
3167                         *MESH_TVERT     3       0.031250        0.244638        1.000000\r
3168                 }\r
3169                 *MESH_NUMTVFACES        2\r
3170                 *MESH_TFACELIST {\r
3171                         *MESH_TFACE     0       0       2       1\r
3172                         *MESH_TFACE     1       0       3       2\r
3173                 }\r
3174         }\r
3175         *PROP_MOTIONBLUR        0\r
3176         *PROP_CASTSHADOW        1\r
3177         *PROP_RECVSHADOW        1\r
3178         *MATERIAL_REF   5\r
3179 }\r
3180 *GEOMOBJECT     {\r
3181         *NODE_NAME      "mat5model0surf96"\r
3182         *NODE_TM        {\r
3183                 *NODE_NAME      "mat5model0surf96"\r
3184                 *INHERIT_POS    0       0       0\r
3185                 *INHERIT_ROT    0       0       0\r
3186                 *INHERIT_SCL    0       0       0\r
3187                 *TM_ROW0        1.0     0       0\r
3188                 *TM_ROW1        0       1.0     0\r
3189                 *TM_ROW2        0       0       1.0\r
3190                 *TM_ROW3        0       0       0\r
3191                 *TM_POS 0.000000        0.000000        0.000000\r
3192         }\r
3193         *MESH   {\r
3194                 *TIMEVALUE      0\r
3195                 *MESH_NUMVERTEX 4\r
3196                 *MESH_NUMFACES  2\r
3197                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3198                 *MESH_VERTEX_LIST       {\r
3199                         *MESH_VERTEX    0       -103.999992     200.000000      0.000000\r
3200                         *MESH_VERTEX    1       103.999992      200.000000      0.000000\r
3201                         *MESH_VERTEX    2       103.999992      200.000000      8.000000\r
3202                         *MESH_VERTEX    3       -103.999992     200.000000      8.000000\r
3203                 }\r
3204                 *MESH_NORMALS   {\r
3205                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
3206                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
3207                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3208                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
3209                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
3210                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3211                 }\r
3212                 *MESH_FACE_LIST {\r
3213                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3214                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3215                 }\r
3216                 *MESH_NUMTVERTEX        4\r
3217                 *MESH_TVERTLIST {\r
3218                         *MESH_TVERT     0       0.062500        0.062500        1.000000\r
3219                         *MESH_TVERT     1       1.687500        0.062500        1.000000\r
3220                         *MESH_TVERT     2       1.687500        0.000000        1.000000\r
3221                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
3222                 }\r
3223                 *MESH_NUMTVFACES        2\r
3224                 *MESH_TFACELIST {\r
3225                         *MESH_TFACE     0       0       2       1\r
3226                         *MESH_TFACE     1       0       3       2\r
3227                 }\r
3228         }\r
3229         *PROP_MOTIONBLUR        0\r
3230         *PROP_CASTSHADOW        1\r
3231         *PROP_RECVSHADOW        1\r
3232         *MATERIAL_REF   5\r
3233 }\r
3234 *GEOMOBJECT     {\r
3235         *NODE_NAME      "mat5model0surf97"\r
3236         *NODE_TM        {\r
3237                 *NODE_NAME      "mat5model0surf97"\r
3238                 *INHERIT_POS    0       0       0\r
3239                 *INHERIT_ROT    0       0       0\r
3240                 *INHERIT_SCL    0       0       0\r
3241                 *TM_ROW0        1.0     0       0\r
3242                 *TM_ROW1        0       1.0     0\r
3243                 *TM_ROW2        0       0       1.0\r
3244                 *TM_ROW3        0       0       0\r
3245                 *TM_POS 0.000000        0.000000        0.000000\r
3246         }\r
3247         *MESH   {\r
3248                 *TIMEVALUE      0\r
3249                 *MESH_NUMVERTEX 4\r
3250                 *MESH_NUMFACES  2\r
3251                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3252                 *MESH_VERTEX_LIST       {\r
3253                         *MESH_VERTEX    0       -103.999992     -192.000000     8.000000\r
3254                         *MESH_VERTEX    1       -103.999992     -192.000000     0.000000\r
3255                         *MESH_VERTEX    2       -103.999992     200.000000      0.000000\r
3256                         *MESH_VERTEX    3       -103.999992     200.000000      8.000000\r
3257                 }\r
3258                 *MESH_NORMALS   {\r
3259                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
3260                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
3261                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3262                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3263                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
3264                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3265                 }\r
3266                 *MESH_FACE_LIST {\r
3267                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3268                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3269                 }\r
3270                 *MESH_NUMTVERTEX        4\r
3271                 *MESH_TVERTLIST {\r
3272                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
3273                         *MESH_TVERT     1       -1.000000       0.062500        1.000000\r
3274                         *MESH_TVERT     2       2.062500        0.062500        1.000000\r
3275                         *MESH_TVERT     3       2.062500        0.000000        1.000000\r
3276                 }\r
3277                 *MESH_NUMTVFACES        2\r
3278                 *MESH_TFACELIST {\r
3279                         *MESH_TFACE     0       0       2       1\r
3280                         *MESH_TFACE     1       0       3       2\r
3281                 }\r
3282         }\r
3283         *PROP_MOTIONBLUR        0\r
3284         *PROP_CASTSHADOW        1\r
3285         *PROP_RECVSHADOW        1\r
3286         *MATERIAL_REF   5\r
3287 }\r
3288 *GEOMOBJECT     {\r
3289         *NODE_NAME      "mat6model0surf98"\r
3290         *NODE_TM        {\r
3291                 *NODE_NAME      "mat6model0surf98"\r
3292                 *INHERIT_POS    0       0       0\r
3293                 *INHERIT_ROT    0       0       0\r
3294                 *INHERIT_SCL    0       0       0\r
3295                 *TM_ROW0        1.0     0       0\r
3296                 *TM_ROW1        0       1.0     0\r
3297                 *TM_ROW2        0       0       1.0\r
3298                 *TM_ROW3        0       0       0\r
3299                 *TM_POS 0.000000        0.000000        0.000000\r
3300         }\r
3301         *MESH   {\r
3302                 *TIMEVALUE      0\r
3303                 *MESH_NUMVERTEX 4\r
3304                 *MESH_NUMFACES  2\r
3305                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3306                 *MESH_VERTEX_LIST       {\r
3307                         *MESH_VERTEX    0       104.000000      196.000000      484.000000\r
3308                         *MESH_VERTEX    1       104.000000      192.000000      480.000000\r
3309                         *MESH_VERTEX    2       104.000000      192.000000      488.000000\r
3310                         *MESH_VERTEX    3       104.000000      188.000000      484.000000\r
3311                 }\r
3312                 *MESH_NORMALS   {\r
3313                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
3314                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
3315                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3316                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3317                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3318                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3319                 }\r
3320                 *MESH_FACE_LIST {\r
3321                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3322                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3323                 }\r
3324                 *MESH_NUMTVERTEX        4\r
3325                 *MESH_TVERTLIST {\r
3326                         *MESH_TVERT     0       0.218750        0.125000        1.000000\r
3327                         *MESH_TVERT     1       0.250000        0.156250        1.000000\r
3328                         *MESH_TVERT     2       0.250000        0.093750        1.000000\r
3329                         *MESH_TVERT     3       0.281250        0.125000        1.000000\r
3330                 }\r
3331                 *MESH_NUMTVFACES        2\r
3332                 *MESH_TFACELIST {\r
3333                         *MESH_TFACE     0       0       2       1\r
3334                         *MESH_TFACE     1       3       1       2\r
3335                 }\r
3336         }\r
3337         *PROP_MOTIONBLUR        0\r
3338         *PROP_CASTSHADOW        1\r
3339         *PROP_RECVSHADOW        1\r
3340         *MATERIAL_REF   6\r
3341 }\r
3342 *GEOMOBJECT     {\r
3343         *NODE_NAME      "mat6model0surf99"\r
3344         *NODE_TM        {\r
3345                 *NODE_NAME      "mat6model0surf99"\r
3346                 *INHERIT_POS    0       0       0\r
3347                 *INHERIT_ROT    0       0       0\r
3348                 *INHERIT_SCL    0       0       0\r
3349                 *TM_ROW0        1.0     0       0\r
3350                 *TM_ROW1        0       1.0     0\r
3351                 *TM_ROW2        0       0       1.0\r
3352                 *TM_ROW3        0       0       0\r
3353                 *TM_POS 0.000000        0.000000        0.000000\r
3354         }\r
3355         *MESH   {\r
3356                 *TIMEVALUE      0\r
3357                 *MESH_NUMVERTEX 4\r
3358                 *MESH_NUMFACES  2\r
3359                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3360                 *MESH_VERTEX_LIST       {\r
3361                         *MESH_VERTEX    0       104.000000      196.000000      16.000000\r
3362                         *MESH_VERTEX    1       104.000000      192.000000      12.000000\r
3363                         *MESH_VERTEX    2       104.000000      192.000000      20.000000\r
3364                         *MESH_VERTEX    3       104.000000      188.000000      16.000000\r
3365                 }\r
3366                 *MESH_NORMALS   {\r
3367                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
3368                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
3369                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3370                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3371                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3372                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3373                 }\r
3374                 *MESH_FACE_LIST {\r
3375                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3376                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3377                 }\r
3378                 *MESH_NUMTVERTEX        4\r
3379                 *MESH_TVERTLIST {\r
3380                         *MESH_TVERT     0       0.781250        0.125000        1.000000\r
3381                         *MESH_TVERT     1       0.750000        0.093750        1.000000\r
3382                         *MESH_TVERT     2       0.750000        0.156250        1.000000\r
3383                         *MESH_TVERT     3       0.718750        0.125000        1.000000\r
3384                 }\r
3385                 *MESH_NUMTVFACES        2\r
3386                 *MESH_TFACELIST {\r
3387                         *MESH_TFACE     0       0       2       1\r
3388                         *MESH_TFACE     1       3       1       2\r
3389                 }\r
3390         }\r
3391         *PROP_MOTIONBLUR        0\r
3392         *PROP_CASTSHADOW        1\r
3393         *PROP_RECVSHADOW        1\r
3394         *MATERIAL_REF   6\r
3395 }\r
3396 *GEOMOBJECT     {\r
3397         *NODE_NAME      "mat6model0surf100"\r
3398         *NODE_TM        {\r
3399                 *NODE_NAME      "mat6model0surf100"\r
3400                 *INHERIT_POS    0       0       0\r
3401                 *INHERIT_ROT    0       0       0\r
3402                 *INHERIT_SCL    0       0       0\r
3403                 *TM_ROW0        1.0     0       0\r
3404                 *TM_ROW1        0       1.0     0\r
3405                 *TM_ROW2        0       0       1.0\r
3406                 *TM_ROW3        0       0       0\r
3407                 *TM_POS 0.000000        0.000000        0.000000\r
3408         }\r
3409         *MESH   {\r
3410                 *TIMEVALUE      0\r
3411                 *MESH_NUMVERTEX 12\r
3412                 *MESH_NUMFACES  10\r
3413                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3414                 *MESH_VERTEX_LIST       {\r
3415                         *MESH_VERTEX    0       98.000000       188.000000      64.000000\r
3416                         *MESH_VERTEX    1       98.000000       188.000000      440.000000\r
3417                         *MESH_VERTEX    2       98.000000       196.000000      440.000000\r
3418                         *MESH_VERTEX    3       98.000000       196.000000      64.000000\r
3419                         *MESH_VERTEX    4       98.000000       200.000000      56.000000\r
3420                         *MESH_VERTEX    5       98.000000       184.000000      448.000000\r
3421                         *MESH_VERTEX    6       98.000000       184.000000      56.000000\r
3422                         *MESH_VERTEX    7       98.000000       184.000000      20.000000\r
3423                         *MESH_VERTEX    8       98.000000       200.000000      20.000000\r
3424                         *MESH_VERTEX    9       98.000000       200.000000      448.000000\r
3425                         *MESH_VERTEX    10      98.000000       200.000000      480.000000\r
3426                         *MESH_VERTEX    11      98.000000       184.000000      480.000000\r
3427                 }\r
3428                 *MESH_NORMALS   {\r
3429                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
3430                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
3431                         *MESH_FACENORMAL        2       0.000000        0.252725        -0.967538\r
3432                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
3433                         *MESH_FACENORMAL        4       0.000000        0.505449        -0.862856\r
3434                         *MESH_FACENORMAL        5       0.000000        -0.505449       -0.862856\r
3435                         *MESH_FACENORMAL        6       0.000000        -0.505449       -0.862856\r
3436                         *MESH_FACENORMAL        7       0.000000        0.505449        -0.862856\r
3437                         *MESH_FACENORMAL        8       0.000000        0.505449        -0.862856\r
3438                         *MESH_FACENORMAL        9       0.000000        0.505449        -0.862856\r
3439                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3440                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3441                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3442                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3443                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
3444                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3445                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
3446                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
3447                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
3448                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
3449                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
3450                         *MESH_VERTEXNORMAL      11      1.000000        0.000000        0.000000\r
3451                 }\r
3452                 *MESH_FACE_LIST {\r
3453                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3454                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3455                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3456                         *MESH_FACE      3       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3457                         *MESH_FACE      4       A:      1       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3458                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3459                         *MESH_FACE      6       A:      4       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3460                         *MESH_FACE      7       A:      2       B:      9       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3461                         *MESH_FACE      8       A:      5       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3462                         *MESH_FACE      9       A:      5       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3463                 }\r
3464                 *MESH_NUMTVERTEX        12\r
3465                 *MESH_TVERTLIST {\r
3466                         *MESH_TVERT     0       0.218750        -0.750000       1.000000\r
3467                         *MESH_TVERT     1       0.218750        2.187500        1.000000\r
3468                         *MESH_TVERT     2       0.281250        2.187500        1.000000\r
3469                         *MESH_TVERT     3       0.281250        -0.750000       1.000000\r
3470                         *MESH_TVERT     4       0.312500        -0.812500       1.000000\r
3471                         *MESH_TVERT     5       0.187500        2.250000        1.000000\r
3472                         *MESH_TVERT     6       0.187500        -0.812500       1.000000\r
3473                         *MESH_TVERT     7       0.187500        -1.093750       1.000000\r
3474                         *MESH_TVERT     8       0.312500        -1.093750       1.000000\r
3475                         *MESH_TVERT     9       0.312500        2.250000        1.000000\r
3476                         *MESH_TVERT     10      0.312500        2.500000        1.000000\r
3477                         *MESH_TVERT     11      0.187500        2.500000        1.000000\r
3478                 }\r
3479                 *MESH_NUMTVFACES        10\r
3480                 *MESH_TFACELIST {\r
3481                         *MESH_TFACE     0       0       2       1\r
3482                         *MESH_TFACE     1       0       3       2\r
3483                         *MESH_TFACE     2       0       4       3\r
3484                         *MESH_TFACE     3       0       6       4\r
3485                         *MESH_TFACE     4       1       2       5\r
3486                         *MESH_TFACE     5       4       6       7\r
3487                         *MESH_TFACE     6       4       7       8\r
3488                         *MESH_TFACE     7       2       9       5\r
3489                         *MESH_TFACE     8       5       9       10\r
3490                         *MESH_TFACE     9       5       10      11\r
3491                 }\r
3492         }\r
3493         *PROP_MOTIONBLUR        0\r
3494         *PROP_CASTSHADOW        1\r
3495         *PROP_RECVSHADOW        1\r
3496         *MATERIAL_REF   6\r
3497 }\r
3498 *GEOMOBJECT     {\r
3499         *NODE_NAME      "mat6model0surf101"\r
3500         *NODE_TM        {\r
3501                 *NODE_NAME      "mat6model0surf101"\r
3502                 *INHERIT_POS    0       0       0\r
3503                 *INHERIT_ROT    0       0       0\r
3504                 *INHERIT_SCL    0       0       0\r
3505                 *TM_ROW0        1.0     0       0\r
3506                 *TM_ROW1        0       1.0     0\r
3507                 *TM_ROW2        0       0       1.0\r
3508                 *TM_ROW3        0       0       0\r
3509                 *TM_POS 0.000000        0.000000        0.000000\r
3510         }\r
3511         *MESH   {\r
3512                 *TIMEVALUE      0\r
3513                 *MESH_NUMVERTEX 12\r
3514                 *MESH_NUMFACES  10\r
3515                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3516                 *MESH_VERTEX_LIST       {\r
3517                         *MESH_VERTEX    0       98.000000       200.000000      448.000000\r
3518                         *MESH_VERTEX    1       98.000000       200.000000      492.000000\r
3519                         *MESH_VERTEX    2       94.000000       200.000000      492.000000\r
3520                         *MESH_VERTEX    3       94.000000       200.000000      448.000000\r
3521                         *MESH_VERTEX    4       94.000000       196.000000      440.000000\r
3522                         *MESH_VERTEX    5       98.000000       196.000000      440.000000\r
3523                         *MESH_VERTEX    6       98.000000       196.000000      64.000000\r
3524                         *MESH_VERTEX    7       94.000000       196.000000      64.000000\r
3525                         *MESH_VERTEX    8       94.000000       200.000000      56.000000\r
3526                         *MESH_VERTEX    9       98.000000       200.000000      56.000000\r
3527                         *MESH_VERTEX    10      98.000000       200.000000      8.000000\r
3528                         *MESH_VERTEX    11      94.000000       200.000000      8.000000\r
3529                 }\r
3530                 *MESH_NORMALS   {\r
3531                         *MESH_FACENORMAL        0       0.000000        0.252725        -0.967538\r
3532                         *MESH_FACENORMAL        1       0.000000        0.252725        -0.967538\r
3533                         *MESH_FACENORMAL        2       0.000000        0.505449        -0.862856\r
3534                         *MESH_FACENORMAL        3       0.000000        0.707107        -0.707107\r
3535                         *MESH_FACENORMAL        4       0.000000        -0.252725       -0.967538\r
3536                         *MESH_FACENORMAL        5       0.000000        -0.505449       -0.862856\r
3537                         *MESH_FACENORMAL        6       0.000000        -0.707107       -0.707107\r
3538                         *MESH_FACENORMAL        7       0.000000        -0.316228       -0.948683\r
3539                         *MESH_FACENORMAL        8       0.000000        0.316228        -0.948683\r
3540                         *MESH_FACENORMAL        9       0.000000        0.316228        -0.948683\r
3541                         *MESH_VERTEXNORMAL      0       0.000000        0.973249        -0.229753\r
3542                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3543                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3544                         *MESH_VERTEXNORMAL      3       0.000000        0.973249        -0.229753\r
3545                         *MESH_VERTEXNORMAL      4       0.000000        0.973249        -0.229753\r
3546                         *MESH_VERTEXNORMAL      5       0.000000        0.973249        -0.229753\r
3547                         *MESH_VERTEXNORMAL      6       0.000000        0.973249        0.229753\r
3548                         *MESH_VERTEXNORMAL      7       0.000000        0.973249        0.229753\r
3549                         *MESH_VERTEXNORMAL      8       0.000000        0.973249        0.229753\r
3550                         *MESH_VERTEXNORMAL      9       0.000000        0.973249        0.229753\r
3551                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
3552                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
3553                 }\r
3554                 *MESH_FACE_LIST {\r
3555                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3556                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3557                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3558                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3559                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3560                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3561                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3562                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3563                         *MESH_FACE      8       A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3564                         *MESH_FACE      9       A:      8       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3565                 }\r
3566                 *MESH_NUMTVERTEX        12\r
3567                 *MESH_TVERTLIST {\r
3568                         *MESH_TVERT     0       0.765625        2.500000        1.000000\r
3569                         *MESH_TVERT     1       0.765625        2.843750        1.000000\r
3570                         *MESH_TVERT     2       0.734375        2.843750        1.000000\r
3571                         *MESH_TVERT     3       0.734375        2.500000        1.000000\r
3572                         *MESH_TVERT     4       0.734375        2.437500        1.000000\r
3573                         *MESH_TVERT     5       0.765625        2.437500        1.000000\r
3574                         *MESH_TVERT     6       0.765625        -0.500000       1.000000\r
3575                         *MESH_TVERT     7       0.734375        -0.500000       1.000000\r
3576                         *MESH_TVERT     8       0.734375        -0.562500       1.000000\r
3577                         *MESH_TVERT     9       0.765625        -0.562500       1.000000\r
3578                         *MESH_TVERT     10      0.765625        -0.937500       1.000000\r
3579                         *MESH_TVERT     11      0.734375        -0.937500       1.000000\r
3580                 }\r
3581                 *MESH_NUMTVFACES        10\r
3582                 *MESH_TFACELIST {\r
3583                         *MESH_TFACE     0       0       4       3\r
3584                         *MESH_TFACE     1       0       5       4\r
3585                         *MESH_TFACE     2       0       3       2\r
3586                         *MESH_TFACE     3       0       2       1\r
3587                         *MESH_TFACE     4       4       5       6\r
3588                         *MESH_TFACE     5       4       6       7\r
3589                         *MESH_TFACE     6       6       8       7\r
3590                         *MESH_TFACE     7       6       9       8\r
3591                         *MESH_TFACE     8       8       9       10\r
3592                         *MESH_TFACE     9       8       10      11\r
3593                 }\r
3594         }\r
3595         *PROP_MOTIONBLUR        0\r
3596         *PROP_CASTSHADOW        1\r
3597         *PROP_RECVSHADOW        1\r
3598         *MATERIAL_REF   6\r
3599 }\r
3600 *GEOMOBJECT     {\r
3601         *NODE_NAME      "mat6model0surf102"\r
3602         *NODE_TM        {\r
3603                 *NODE_NAME      "mat6model0surf102"\r
3604                 *INHERIT_POS    0       0       0\r
3605                 *INHERIT_ROT    0       0       0\r
3606                 *INHERIT_SCL    0       0       0\r
3607                 *TM_ROW0        1.0     0       0\r
3608                 *TM_ROW1        0       1.0     0\r
3609                 *TM_ROW2        0       0       1.0\r
3610                 *TM_ROW3        0       0       0\r
3611                 *TM_POS 0.000000        0.000000        0.000000\r
3612         }\r
3613         *MESH   {\r
3614                 *TIMEVALUE      0\r
3615                 *MESH_NUMVERTEX 12\r
3616                 *MESH_NUMFACES  10\r
3617                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3618                 *MESH_VERTEX_LIST       {\r
3619                         *MESH_VERTEX    0       94.000000       200.000000      448.000000\r
3620                         *MESH_VERTEX    1       94.000000       188.000000      440.000000\r
3621                         *MESH_VERTEX    2       94.000000       196.000000      440.000000\r
3622                         *MESH_VERTEX    3       94.000000       196.000000      64.000000\r
3623                         *MESH_VERTEX    4       94.000000       188.000000      64.000000\r
3624                         *MESH_VERTEX    5       94.000000       184.000000      448.000000\r
3625                         *MESH_VERTEX    6       94.000000       184.000000      56.000000\r
3626                         *MESH_VERTEX    7       94.000000       200.000000      56.000000\r
3627                         *MESH_VERTEX    8       94.000000       200.000000      20.000000\r
3628                         *MESH_VERTEX    9       94.000000       184.000000      20.000000\r
3629                         *MESH_VERTEX    10      94.000000       184.000000      480.000000\r
3630                         *MESH_VERTEX    11      94.000000       200.000000      480.000000\r
3631                 }\r
3632                 *MESH_NORMALS   {\r
3633                         *MESH_FACENORMAL        0       0.000000        0.505449        -0.862856\r
3634                         *MESH_FACENORMAL        1       0.000000        0.252725        -0.967538\r
3635                         *MESH_FACENORMAL        2       0.000000        0.707107        -0.707107\r
3636                         *MESH_FACENORMAL        3       0.000000        0.505449        -0.862856\r
3637                         *MESH_FACENORMAL        4       0.000000        -0.252725       -0.967538\r
3638                         *MESH_FACENORMAL        5       0.000000        -0.505449       -0.862856\r
3639                         *MESH_FACENORMAL        6       0.000000        0.505449        -0.862856\r
3640                         *MESH_FACENORMAL        7       0.000000        0.707107        -0.707107\r
3641                         *MESH_FACENORMAL        8       0.000000        -0.707107       -0.707107\r
3642                         *MESH_FACENORMAL        9       0.000000        -0.316228       -0.948683\r
3643                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3644                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3645                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3646                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3647                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3648                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3649                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
3650                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
3651                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
3652                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
3653                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
3654                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        0.000000\r
3655                 }\r
3656                 *MESH_FACE_LIST {\r
3657                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3658                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3659                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3660                         *MESH_FACE      3       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3661                         *MESH_FACE      4       A:      3       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3662                         *MESH_FACE      5       A:      3       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3663                         *MESH_FACE      6       A:      0       B:      5       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3664                         *MESH_FACE      7       A:      0       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3665                         *MESH_FACE      8       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3666                         *MESH_FACE      9       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3667                 }\r
3668                 *MESH_NUMTVERTEX        12\r
3669                 *MESH_TVERTLIST {\r
3670                         *MESH_TVERT     0       0.312500        2.250000        1.000000\r
3671                         *MESH_TVERT     1       0.218750        2.187500        1.000000\r
3672                         *MESH_TVERT     2       0.281250        2.187500        1.000000\r
3673                         *MESH_TVERT     3       0.281250        -0.750000       1.000000\r
3674                         *MESH_TVERT     4       0.218750        -0.750000       1.000000\r
3675                         *MESH_TVERT     5       0.187500        2.250000        1.000000\r
3676                         *MESH_TVERT     6       0.187500        -0.812500       1.000000\r
3677                         *MESH_TVERT     7       0.312500        -0.812500       1.000000\r
3678                         *MESH_TVERT     8       0.312500        -1.093750       1.000000\r
3679                         *MESH_TVERT     9       0.187500        -1.093750       1.000000\r
3680                         *MESH_TVERT     10      0.187500        2.500000        1.000000\r
3681                         *MESH_TVERT     11      0.312500        2.500000        1.000000\r
3682                 }\r
3683                 *MESH_NUMTVFACES        10\r
3684                 *MESH_TFACELIST {\r
3685                         *MESH_TFACE     0       1       2       3\r
3686                         *MESH_TFACE     1       1       3       4\r
3687                         *MESH_TFACE     2       0       2       1\r
3688                         *MESH_TFACE     3       0       1       5\r
3689                         *MESH_TFACE     4       3       6       4\r
3690                         *MESH_TFACE     5       3       7       6\r
3691                         *MESH_TFACE     6       0       5       10\r
3692                         *MESH_TFACE     7       0       10      11\r
3693                         *MESH_TFACE     8       6       7       8\r
3694                         *MESH_TFACE     9       6       8       9\r
3695                 }\r
3696         }\r
3697         *PROP_MOTIONBLUR        0\r
3698         *PROP_CASTSHADOW        1\r
3699         *PROP_RECVSHADOW        1\r
3700         *MATERIAL_REF   6\r
3701 }\r
3702 *GEOMOBJECT     {\r
3703         *NODE_NAME      "mat6model0surf103"\r
3704         *NODE_TM        {\r
3705                 *NODE_NAME      "mat6model0surf103"\r
3706                 *INHERIT_POS    0       0       0\r
3707                 *INHERIT_ROT    0       0       0\r
3708                 *INHERIT_SCL    0       0       0\r
3709                 *TM_ROW0        1.0     0       0\r
3710                 *TM_ROW1        0       1.0     0\r
3711                 *TM_ROW2        0       0       1.0\r
3712                 *TM_ROW3        0       0       0\r
3713                 *TM_POS 0.000000        0.000000        0.000000\r
3714         }\r
3715         *MESH   {\r
3716                 *TIMEVALUE      0\r
3717                 *MESH_NUMVERTEX 12\r
3718                 *MESH_NUMFACES  10\r
3719                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3720                 *MESH_VERTEX_LIST       {\r
3721                         *MESH_VERTEX    0       94.000000       188.000000      64.000000\r
3722                         *MESH_VERTEX    1       94.000000       188.000000      440.000000\r
3723                         *MESH_VERTEX    2       98.000000       188.000000      440.000000\r
3724                         *MESH_VERTEX    3       98.000000       188.000000      64.000000\r
3725                         *MESH_VERTEX    4       94.000000       184.000000      448.000000\r
3726                         *MESH_VERTEX    5       98.000000       184.000000      56.000000\r
3727                         *MESH_VERTEX    6       94.000000       184.000000      56.000000\r
3728                         *MESH_VERTEX    7       94.000000       184.000000      8.000000\r
3729                         *MESH_VERTEX    8       98.000000       184.000000      8.000000\r
3730                         *MESH_VERTEX    9       98.000000       184.000000      448.000000\r
3731                         *MESH_VERTEX    10      98.000000       184.000000      492.000000\r
3732                         *MESH_VERTEX    11      94.000000       184.000000      492.000000\r
3733                 }\r
3734                 *MESH_NORMALS   {\r
3735                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
3736                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
3737                         *MESH_FACENORMAL        2       0.000000        0.252725        -0.967538\r
3738                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
3739                         *MESH_FACENORMAL        4       0.000000        0.505449        -0.862856\r
3740                         *MESH_FACENORMAL        5       0.000000        -0.505449       -0.862856\r
3741                         *MESH_FACENORMAL        6       0.000000        -0.505449       -0.862856\r
3742                         *MESH_FACENORMAL        7       0.000000        0.505449        -0.862856\r
3743                         *MESH_FACENORMAL        8       0.000000        0.505449        -0.862856\r
3744                         *MESH_FACENORMAL        9       0.000000        0.505449        -0.862856\r
3745                         *MESH_VERTEXNORMAL      0       0.000000        -0.973249       0.229753\r
3746                         *MESH_VERTEXNORMAL      1       0.000000        -0.973249       -0.229753\r
3747                         *MESH_VERTEXNORMAL      2       0.000000        -0.973249       -0.229753\r
3748                         *MESH_VERTEXNORMAL      3       0.000000        -0.973249       0.229753\r
3749                         *MESH_VERTEXNORMAL      4       0.000000        -0.973249       -0.229753\r
3750                         *MESH_VERTEXNORMAL      5       0.000000        -0.973249       0.229753\r
3751                         *MESH_VERTEXNORMAL      6       0.000000        -0.973249       0.229753\r
3752                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3753                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
3754                         *MESH_VERTEXNORMAL      9       0.000000        -0.973249       -0.229753\r
3755                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
3756                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
3757                 }\r
3758                 *MESH_FACE_LIST {\r
3759                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3760                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3761                         *MESH_FACE      2       A:      0       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3762                         *MESH_FACE      3       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3763                         *MESH_FACE      4       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3764                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3765                         *MESH_FACE      6       A:      5       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3766                         *MESH_FACE      7       A:      2       B:      9       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3767                         *MESH_FACE      8       A:      4       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3768                         *MESH_FACE      9       A:      4       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3769                 }\r
3770                 *MESH_NUMTVERTEX        12\r
3771                 *MESH_TVERTLIST {\r
3772                         *MESH_TVERT     0       0.734375        -0.500000       1.000000\r
3773                         *MESH_TVERT     1       0.734375        2.437500        1.000000\r
3774                         *MESH_TVERT     2       0.765625        2.437500        1.000000\r
3775                         *MESH_TVERT     3       0.765625        -0.500000       1.000000\r
3776                         *MESH_TVERT     4       0.734375        2.500000        1.000000\r
3777                         *MESH_TVERT     5       0.765625        -0.562500       1.000000\r
3778                         *MESH_TVERT     6       0.734375        -0.562500       1.000000\r
3779                         *MESH_TVERT     7       0.734375        -0.937500       1.000000\r
3780                         *MESH_TVERT     8       0.765625        -0.937500       1.000000\r
3781                         *MESH_TVERT     9       0.765625        2.500000        1.000000\r
3782                         *MESH_TVERT     10      0.765625        2.843750        1.000000\r
3783                         *MESH_TVERT     11      0.734375        2.843750        1.000000\r
3784                 }\r
3785                 *MESH_NUMTVFACES        10\r
3786                 *MESH_TFACELIST {\r
3787                         *MESH_TFACE     0       0       2       1\r
3788                         *MESH_TFACE     1       0       3       2\r
3789                         *MESH_TFACE     2       0       5       3\r
3790                         *MESH_TFACE     3       0       6       5\r
3791                         *MESH_TFACE     4       1       2       4\r
3792                         *MESH_TFACE     5       5       6       7\r
3793                         *MESH_TFACE     6       5       7       8\r
3794                         *MESH_TFACE     7       2       9       4\r
3795                         *MESH_TFACE     8       4       9       10\r
3796                         *MESH_TFACE     9       4       10      11\r
3797                 }\r
3798         }\r
3799         *PROP_MOTIONBLUR        0\r
3800         *PROP_CASTSHADOW        1\r
3801         *PROP_RECVSHADOW        1\r
3802         *MATERIAL_REF   6\r
3803 }\r
3804 *GEOMOBJECT     {\r
3805         *NODE_NAME      "mat6model0surf104"\r
3806         *NODE_TM        {\r
3807                 *NODE_NAME      "mat6model0surf104"\r
3808                 *INHERIT_POS    0       0       0\r
3809                 *INHERIT_ROT    0       0       0\r
3810                 *INHERIT_SCL    0       0       0\r
3811                 *TM_ROW0        1.0     0       0\r
3812                 *TM_ROW1        0       1.0     0\r
3813                 *TM_ROW2        0       0       1.0\r
3814                 *TM_ROW3        0       0       0\r
3815                 *TM_POS 0.000000        0.000000        0.000000\r
3816         }\r
3817         *MESH   {\r
3818                 *TIMEVALUE      0\r
3819                 *MESH_NUMVERTEX 6\r
3820                 *MESH_NUMFACES  4\r
3821                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3822                 *MESH_VERTEX_LIST       {\r
3823                         *MESH_VERTEX    0       88.000000       196.000000      484.000000\r
3824                         *MESH_VERTEX    1       104.000000      196.000000      484.000000\r
3825                         *MESH_VERTEX    2       104.000000      192.000000      488.000000\r
3826                         *MESH_VERTEX    3       88.000000       192.000000      488.000000\r
3827                         *MESH_VERTEX    4       88.000000       188.000000      484.000000\r
3828                         *MESH_VERTEX    5       104.000000      188.000000      484.000000\r
3829                 }\r
3830                 *MESH_NORMALS   {\r
3831                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
3832                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
3833                         *MESH_FACENORMAL        2       0.000000        0.252725        -0.967538\r
3834                         *MESH_FACENORMAL        3       0.000000        0.252725        -0.967538\r
3835                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3836                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3837                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3838                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3839                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3840                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3841                 }\r
3842                 *MESH_FACE_LIST {\r
3843                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3844                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3845                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3846                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3847                 }\r
3848                 *MESH_NUMTVERTEX        6\r
3849                 *MESH_TVERTLIST {\r
3850                         *MESH_TVERT     0       0.218750        0.125000        1.000000\r
3851                         *MESH_TVERT     1       0.281250        0.125000        1.000000\r
3852                         *MESH_TVERT     2       0.281250        0.093750        1.000000\r
3853                         *MESH_TVERT     3       0.218750        0.093750        1.000000\r
3854                         *MESH_TVERT     4       0.218750        0.125000        1.000000\r
3855                         *MESH_TVERT     5       0.281250        0.125000        1.000000\r
3856                 }\r
3857                 *MESH_NUMTVFACES        4\r
3858                 *MESH_TFACELIST {\r
3859                         *MESH_TFACE     0       0       2       1\r
3860                         *MESH_TFACE     1       0       3       2\r
3861                         *MESH_TFACE     2       2       3       4\r
3862                         *MESH_TFACE     3       2       4       5\r
3863                 }\r
3864         }\r
3865         *PROP_MOTIONBLUR        0\r
3866         *PROP_CASTSHADOW        1\r
3867         *PROP_RECVSHADOW        1\r
3868         *MATERIAL_REF   6\r
3869 }\r
3870 *GEOMOBJECT     {\r
3871         *NODE_NAME      "mat6model0surf105"\r
3872         *NODE_TM        {\r
3873                 *NODE_NAME      "mat6model0surf105"\r
3874                 *INHERIT_POS    0       0       0\r
3875                 *INHERIT_ROT    0       0       0\r
3876                 *INHERIT_SCL    0       0       0\r
3877                 *TM_ROW0        1.0     0       0\r
3878                 *TM_ROW1        0       1.0     0\r
3879                 *TM_ROW2        0       0       1.0\r
3880                 *TM_ROW3        0       0       0\r
3881                 *TM_POS 0.000000        0.000000        0.000000\r
3882         }\r
3883         *MESH   {\r
3884                 *TIMEVALUE      0\r
3885                 *MESH_NUMVERTEX 4\r
3886                 *MESH_NUMFACES  2\r
3887                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3888                 *MESH_VERTEX_LIST       {\r
3889                         *MESH_VERTEX    0       88.000000       196.000000      484.000000\r
3890                         *MESH_VERTEX    1       88.000000       192.000000      488.000000\r
3891                         *MESH_VERTEX    2       88.000000       192.000000      480.000000\r
3892                         *MESH_VERTEX    3       88.000000       188.000000      484.000000\r
3893                 }\r
3894                 *MESH_NORMALS   {\r
3895                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
3896                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
3897                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3898                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3899                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3900                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3901                 }\r
3902                 *MESH_FACE_LIST {\r
3903                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3904                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3905                 }\r
3906                 *MESH_NUMTVERTEX        4\r
3907                 *MESH_TVERTLIST {\r
3908                         *MESH_TVERT     0       0.218750        0.125000        1.000000\r
3909                         *MESH_TVERT     1       0.250000        0.093750        1.000000\r
3910                         *MESH_TVERT     2       0.250000        0.156250        1.000000\r
3911                         *MESH_TVERT     3       0.281250        0.125000        1.000000\r
3912                 }\r
3913                 *MESH_NUMTVFACES        2\r
3914                 *MESH_TFACELIST {\r
3915                         *MESH_TFACE     0       0       2       1\r
3916                         *MESH_TFACE     1       3       1       2\r
3917                 }\r
3918         }\r
3919         *PROP_MOTIONBLUR        0\r
3920         *PROP_CASTSHADOW        1\r
3921         *PROP_RECVSHADOW        1\r
3922         *MATERIAL_REF   6\r
3923 }\r
3924 *GEOMOBJECT     {\r
3925         *NODE_NAME      "mat6model0surf106"\r
3926         *NODE_TM        {\r
3927                 *NODE_NAME      "mat6model0surf106"\r
3928                 *INHERIT_POS    0       0       0\r
3929                 *INHERIT_ROT    0       0       0\r
3930                 *INHERIT_SCL    0       0       0\r
3931                 *TM_ROW0        1.0     0       0\r
3932                 *TM_ROW1        0       1.0     0\r
3933                 *TM_ROW2        0       0       1.0\r
3934                 *TM_ROW3        0       0       0\r
3935                 *TM_POS 0.000000        0.000000        0.000000\r
3936         }\r
3937         *MESH   {\r
3938                 *TIMEVALUE      0\r
3939                 *MESH_NUMVERTEX 6\r
3940                 *MESH_NUMFACES  4\r
3941                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3942                 *MESH_VERTEX_LIST       {\r
3943                         *MESH_VERTEX    0       104.000000      192.000000      480.000000\r
3944                         *MESH_VERTEX    1       104.000000      196.000000      484.000000\r
3945                         *MESH_VERTEX    2       88.000000       196.000000      484.000000\r
3946                         *MESH_VERTEX    3       88.000000       192.000000      480.000000\r
3947                         *MESH_VERTEX    4       88.000000       188.000000      484.000000\r
3948                         *MESH_VERTEX    5       104.000000      188.000000      484.000000\r
3949                 }\r
3950                 *MESH_NORMALS   {\r
3951                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
3952                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
3953                         *MESH_FACENORMAL        2       0.000000        0.252725        -0.967538\r
3954                         *MESH_FACENORMAL        3       0.000000        0.252725        -0.967538\r
3955                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3956                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3957                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3958                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3959                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3960                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3961                 }\r
3962                 *MESH_FACE_LIST {\r
3963                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3964                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3965                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3966                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3967                 }\r
3968                 *MESH_NUMTVERTEX        6\r
3969                 *MESH_TVERTLIST {\r
3970                         *MESH_TVERT     0       0.281250        0.156250        1.000000\r
3971                         *MESH_TVERT     1       0.281250        0.125000        1.000000\r
3972                         *MESH_TVERT     2       0.218750        0.125000        1.000000\r
3973                         *MESH_TVERT     3       0.218750        0.156250        1.000000\r
3974                         *MESH_TVERT     4       0.218750        0.125000        1.000000\r
3975                         *MESH_TVERT     5       0.281250        0.125000        1.000000\r
3976                 }\r
3977                 *MESH_NUMTVFACES        4\r
3978                 *MESH_TFACELIST {\r
3979                         *MESH_TFACE     0       0       2       1\r
3980                         *MESH_TFACE     1       0       3       2\r
3981                         *MESH_TFACE     2       4       3       0\r
3982                         *MESH_TFACE     3       4       0       5\r
3983                 }\r
3984         }\r
3985         *PROP_MOTIONBLUR        0\r
3986         *PROP_CASTSHADOW        1\r
3987         *PROP_RECVSHADOW        1\r
3988         *MATERIAL_REF   6\r
3989 }\r
3990 *GEOMOBJECT     {\r
3991         *NODE_NAME      "mat6model0surf107"\r
3992         *NODE_TM        {\r
3993                 *NODE_NAME      "mat6model0surf107"\r
3994                 *INHERIT_POS    0       0       0\r
3995                 *INHERIT_ROT    0       0       0\r
3996                 *INHERIT_SCL    0       0       0\r
3997                 *TM_ROW0        1.0     0       0\r
3998                 *TM_ROW1        0       1.0     0\r
3999                 *TM_ROW2        0       0       1.0\r
4000                 *TM_ROW3        0       0       0\r
4001                 *TM_POS 0.000000        0.000000        0.000000\r
4002         }\r
4003         *MESH   {\r
4004                 *TIMEVALUE      0\r
4005                 *MESH_NUMVERTEX 6\r
4006                 *MESH_NUMFACES  4\r
4007                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4008                 *MESH_VERTEX_LIST       {\r
4009                         *MESH_VERTEX    0       88.000000       196.000000      16.000000\r
4010                         *MESH_VERTEX    1       104.000000      196.000000      16.000000\r
4011                         *MESH_VERTEX    2       104.000000      192.000000      20.000000\r
4012                         *MESH_VERTEX    3       88.000000       192.000000      20.000000\r
4013                         *MESH_VERTEX    4       88.000000       188.000000      16.000000\r
4014                         *MESH_VERTEX    5       104.000000      188.000000      16.000000\r
4015                 }\r
4016                 *MESH_NORMALS   {\r
4017                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
4018                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
4019                         *MESH_FACENORMAL        2       0.000000        0.252725        -0.967538\r
4020                         *MESH_FACENORMAL        3       0.000000        0.252725        -0.967538\r
4021                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4022                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4023                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4024                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
4025                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4026                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4027                 }\r
4028                 *MESH_FACE_LIST {\r
4029                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4030                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4031                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4032                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4033                 }\r
4034                 *MESH_NUMTVERTEX        6\r
4035                 *MESH_TVERTLIST {\r
4036                         *MESH_TVERT     0       0.218750        0.125000        1.000000\r
4037                         *MESH_TVERT     1       0.281250        0.125000        1.000000\r
4038                         *MESH_TVERT     2       0.281250        0.156250        1.000000\r
4039                         *MESH_TVERT     3       0.218750        0.156250        1.000000\r
4040                         *MESH_TVERT     4       0.218750        0.125000        1.000000\r
4041                         *MESH_TVERT     5       0.281250        0.125000        1.000000\r
4042                 }\r
4043                 *MESH_NUMTVFACES        4\r
4044                 *MESH_TFACELIST {\r
4045                         *MESH_TFACE     0       0       2       1\r
4046                         *MESH_TFACE     1       0       3       2\r
4047                         *MESH_TFACE     2       2       3       4\r
4048                         *MESH_TFACE     3       2       4       5\r
4049                 }\r
4050         }\r
4051         *PROP_MOTIONBLUR        0\r
4052         *PROP_CASTSHADOW        1\r
4053         *PROP_RECVSHADOW        1\r
4054         *MATERIAL_REF   6\r
4055 }\r
4056 *GEOMOBJECT     {\r
4057         *NODE_NAME      "mat6model0surf108"\r
4058         *NODE_TM        {\r
4059                 *NODE_NAME      "mat6model0surf108"\r
4060                 *INHERIT_POS    0       0       0\r
4061                 *INHERIT_ROT    0       0       0\r
4062                 *INHERIT_SCL    0       0       0\r
4063                 *TM_ROW0        1.0     0       0\r
4064                 *TM_ROW1        0       1.0     0\r
4065                 *TM_ROW2        0       0       1.0\r
4066                 *TM_ROW3        0       0       0\r
4067                 *TM_POS 0.000000        0.000000        0.000000\r
4068         }\r
4069         *MESH   {\r
4070                 *TIMEVALUE      0\r
4071                 *MESH_NUMVERTEX 4\r
4072                 *MESH_NUMFACES  2\r
4073                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4074                 *MESH_VERTEX_LIST       {\r
4075                         *MESH_VERTEX    0       88.000000       196.000000      16.000000\r
4076                         *MESH_VERTEX    1       88.000000       192.000000      20.000000\r
4077                         *MESH_VERTEX    2       88.000000       192.000000      12.000000\r
4078                         *MESH_VERTEX    3       88.000000       188.000000      16.000000\r
4079                 }\r
4080                 *MESH_NORMALS   {\r
4081                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
4082                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
4083                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4084                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4085                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4086                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
4087                 }\r
4088                 *MESH_FACE_LIST {\r
4089                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4090                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4091                 }\r
4092                 *MESH_NUMTVERTEX        4\r
4093                 *MESH_TVERTLIST {\r
4094                         *MESH_TVERT     0       0.781250        0.125000        1.000000\r
4095                         *MESH_TVERT     1       0.750000        0.156250        1.000000\r
4096                         *MESH_TVERT     2       0.750000        0.093750        1.000000\r
4097                         *MESH_TVERT     3       0.718750        0.125000        1.000000\r
4098                 }\r
4099                 *MESH_NUMTVFACES        2\r
4100                 *MESH_TFACELIST {\r
4101                         *MESH_TFACE     0       0       2       1\r
4102                         *MESH_TFACE     1       3       1       2\r
4103                 }\r
4104         }\r
4105         *PROP_MOTIONBLUR        0\r
4106         *PROP_CASTSHADOW        1\r
4107         *PROP_RECVSHADOW        1\r
4108         *MATERIAL_REF   6\r
4109 }\r
4110 *GEOMOBJECT     {\r
4111         *NODE_NAME      "mat6model0surf109"\r
4112         *NODE_TM        {\r
4113                 *NODE_NAME      "mat6model0surf109"\r
4114                 *INHERIT_POS    0       0       0\r
4115                 *INHERIT_ROT    0       0       0\r
4116                 *INHERIT_SCL    0       0       0\r
4117                 *TM_ROW0        1.0     0       0\r
4118                 *TM_ROW1        0       1.0     0\r
4119                 *TM_ROW2        0       0       1.0\r
4120                 *TM_ROW3        0       0       0\r
4121                 *TM_POS 0.000000        0.000000        0.000000\r
4122         }\r
4123         *MESH   {\r
4124                 *TIMEVALUE      0\r
4125                 *MESH_NUMVERTEX 6\r
4126                 *MESH_NUMFACES  4\r
4127                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4128                 *MESH_VERTEX_LIST       {\r
4129                         *MESH_VERTEX    0       104.000000      192.000000      12.000000\r
4130                         *MESH_VERTEX    1       104.000000      196.000000      16.000000\r
4131                         *MESH_VERTEX    2       88.000000       196.000000      16.000000\r
4132                         *MESH_VERTEX    3       88.000000       192.000000      12.000000\r
4133                         *MESH_VERTEX    4       88.000000       188.000000      16.000000\r
4134                         *MESH_VERTEX    5       104.000000      188.000000      16.000000\r
4135                 }\r
4136                 *MESH_NORMALS   {\r
4137                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
4138                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
4139                         *MESH_FACENORMAL        2       0.000000        0.252725        -0.967538\r
4140                         *MESH_FACENORMAL        3       0.000000        0.252725        -0.967538\r
4141                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4142                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4143                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4144                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
4145                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4146                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4147                 }\r
4148                 *MESH_FACE_LIST {\r
4149                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4150                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4151                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4152                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4153                 }\r
4154                 *MESH_NUMTVERTEX        6\r
4155                 *MESH_TVERTLIST {\r
4156                         *MESH_TVERT     0       0.281250        0.093750        1.000000\r
4157                         *MESH_TVERT     1       0.281250        0.125000        1.000000\r
4158                         *MESH_TVERT     2       0.218750        0.125000        1.000000\r
4159                         *MESH_TVERT     3       0.218750        0.093750        1.000000\r
4160                         *MESH_TVERT     4       0.218750        0.125000        1.000000\r
4161                         *MESH_TVERT     5       0.281250        0.125000        1.000000\r
4162                 }\r
4163                 *MESH_NUMTVFACES        4\r
4164                 *MESH_TFACELIST {\r
4165                         *MESH_TFACE     0       0       2       1\r
4166                         *MESH_TFACE     1       0       3       2\r
4167                         *MESH_TFACE     2       4       3       0\r
4168                         *MESH_TFACE     3       4       0       5\r
4169                 }\r
4170         }\r
4171         *PROP_MOTIONBLUR        0\r
4172         *PROP_CASTSHADOW        1\r
4173         *PROP_RECVSHADOW        1\r
4174         *MATERIAL_REF   6\r
4175 }\r
4176 *GEOMOBJECT     {\r
4177         *NODE_NAME      "mat6model0surf110"\r
4178         *NODE_TM        {\r
4179                 *NODE_NAME      "mat6model0surf110"\r
4180                 *INHERIT_POS    0       0       0\r
4181                 *INHERIT_ROT    0       0       0\r
4182                 *INHERIT_SCL    0       0       0\r
4183                 *TM_ROW0        1.0     0       0\r
4184                 *TM_ROW1        0       1.0     0\r
4185                 *TM_ROW2        0       0       1.0\r
4186                 *TM_ROW3        0       0       0\r
4187                 *TM_POS 0.000000        0.000000        0.000000\r
4188         }\r
4189         *MESH   {\r
4190                 *TIMEVALUE      0\r
4191                 *MESH_NUMVERTEX 4\r
4192                 *MESH_NUMFACES  2\r
4193                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4194                 *MESH_VERTEX_LIST       {\r
4195                         *MESH_VERTEX    0       -88.000000      196.000000      484.000000\r
4196                         *MESH_VERTEX    1       -88.000000      192.000000      480.000000\r
4197                         *MESH_VERTEX    2       -88.000000      192.000000      488.000000\r
4198                         *MESH_VERTEX    3       -88.000000      188.000000      484.000000\r
4199                 }\r
4200                 *MESH_NORMALS   {\r
4201                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
4202                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
4203                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4204                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4205                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4206                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4207                 }\r
4208                 *MESH_FACE_LIST {\r
4209                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4210                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4211                 }\r
4212                 *MESH_NUMTVERTEX        4\r
4213                 *MESH_TVERTLIST {\r
4214                         *MESH_TVERT     0       0.218750        0.125000        1.000000\r
4215                         *MESH_TVERT     1       0.250000        0.156250        1.000000\r
4216                         *MESH_TVERT     2       0.250000        0.093750        1.000000\r
4217                         *MESH_TVERT     3       0.281250        0.125000        1.000000\r
4218                 }\r
4219                 *MESH_NUMTVFACES        2\r
4220                 *MESH_TFACELIST {\r
4221                         *MESH_TFACE     0       0       2       1\r
4222                         *MESH_TFACE     1       3       1       2\r
4223                 }\r
4224         }\r
4225         *PROP_MOTIONBLUR        0\r
4226         *PROP_CASTSHADOW        1\r
4227         *PROP_RECVSHADOW        1\r
4228         *MATERIAL_REF   6\r
4229 }\r
4230 *GEOMOBJECT     {\r
4231         *NODE_NAME      "mat6model0surf111"\r
4232         *NODE_TM        {\r
4233                 *NODE_NAME      "mat6model0surf111"\r
4234                 *INHERIT_POS    0       0       0\r
4235                 *INHERIT_ROT    0       0       0\r
4236                 *INHERIT_SCL    0       0       0\r
4237                 *TM_ROW0        1.0     0       0\r
4238                 *TM_ROW1        0       1.0     0\r
4239                 *TM_ROW2        0       0       1.0\r
4240                 *TM_ROW3        0       0       0\r
4241                 *TM_POS 0.000000        0.000000        0.000000\r
4242         }\r
4243         *MESH   {\r
4244                 *TIMEVALUE      0\r
4245                 *MESH_NUMVERTEX 4\r
4246                 *MESH_NUMFACES  2\r
4247                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4248                 *MESH_VERTEX_LIST       {\r
4249                         *MESH_VERTEX    0       -88.000000      196.000000      16.000000\r
4250                         *MESH_VERTEX    1       -88.000000      192.000000      12.000000\r
4251                         *MESH_VERTEX    2       -88.000000      192.000000      20.000000\r
4252                         *MESH_VERTEX    3       -88.000000      188.000000      16.000000\r
4253                 }\r
4254                 *MESH_NORMALS   {\r
4255                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
4256                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
4257                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4258                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4259                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4260                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4261                 }\r
4262                 *MESH_FACE_LIST {\r
4263                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4264                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4265                 }\r
4266                 *MESH_NUMTVERTEX        4\r
4267                 *MESH_TVERTLIST {\r
4268                         *MESH_TVERT     0       0.781250        0.125000        1.000000\r
4269                         *MESH_TVERT     1       0.750000        0.093750        1.000000\r
4270                         *MESH_TVERT     2       0.750000        0.156250        1.000000\r
4271                         *MESH_TVERT     3       0.718750        0.125000        1.000000\r
4272                 }\r
4273                 *MESH_NUMTVFACES        2\r
4274                 *MESH_TFACELIST {\r
4275                         *MESH_TFACE     0       0       2       1\r
4276                         *MESH_TFACE     1       3       1       2\r
4277                 }\r
4278         }\r
4279         *PROP_MOTIONBLUR        0\r
4280         *PROP_CASTSHADOW        1\r
4281         *PROP_RECVSHADOW        1\r
4282         *MATERIAL_REF   6\r
4283 }\r
4284 *GEOMOBJECT     {\r
4285         *NODE_NAME      "mat6model0surf112"\r
4286         *NODE_TM        {\r
4287                 *NODE_NAME      "mat6model0surf112"\r
4288                 *INHERIT_POS    0       0       0\r
4289                 *INHERIT_ROT    0       0       0\r
4290                 *INHERIT_SCL    0       0       0\r
4291                 *TM_ROW0        1.0     0       0\r
4292                 *TM_ROW1        0       1.0     0\r
4293                 *TM_ROW2        0       0       1.0\r
4294                 *TM_ROW3        0       0       0\r
4295                 *TM_POS 0.000000        0.000000        0.000000\r
4296         }\r
4297         *MESH   {\r
4298                 *TIMEVALUE      0\r
4299                 *MESH_NUMVERTEX 12\r
4300                 *MESH_NUMFACES  10\r
4301                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4302                 *MESH_VERTEX_LIST       {\r
4303                         *MESH_VERTEX    0       -94.000000      188.000000      64.000000\r
4304                         *MESH_VERTEX    1       -94.000000      188.000000      440.000000\r
4305                         *MESH_VERTEX    2       -94.000000      196.000000      440.000000\r
4306                         *MESH_VERTEX    3       -94.000000      196.000000      64.000000\r
4307                         *MESH_VERTEX    4       -94.000000      200.000000      56.000000\r
4308                         *MESH_VERTEX    5       -94.000000      184.000000      448.000000\r
4309                         *MESH_VERTEX    6       -94.000000      184.000000      56.000000\r
4310                         *MESH_VERTEX    7       -94.000000      184.000000      20.000000\r
4311                         *MESH_VERTEX    8       -94.000000      200.000000      20.000000\r
4312                         *MESH_VERTEX    9       -94.000000      200.000000      448.000000\r
4313                         *MESH_VERTEX    10      -94.000000      200.000000      480.000000\r
4314                         *MESH_VERTEX    11      -94.000000      184.000000      480.000000\r
4315                 }\r
4316                 *MESH_NORMALS   {\r
4317                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
4318                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
4319                         *MESH_FACENORMAL        2       0.000000        0.252725        -0.967538\r
4320                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
4321                         *MESH_FACENORMAL        4       0.000000        0.505449        -0.862856\r
4322                         *MESH_FACENORMAL        5       0.000000        -0.505449       -0.862856\r
4323                         *MESH_FACENORMAL        6       0.000000        -0.505449       -0.862856\r
4324                         *MESH_FACENORMAL        7       0.000000        0.505449        -0.862856\r
4325                         *MESH_FACENORMAL        8       0.000000        0.505449        -0.862856\r
4326                         *MESH_FACENORMAL        9       0.000000        0.505449        -0.862856\r
4327                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4328                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4329                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4330                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4331                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
4332                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
4333                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
4334                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
4335                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
4336                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
4337                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
4338                         *MESH_VERTEXNORMAL      11      1.000000        0.000000        0.000000\r
4339                 }\r
4340                 *MESH_FACE_LIST {\r
4341                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4342                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4343                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4344                         *MESH_FACE      3       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4345                         *MESH_FACE      4       A:      1       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4346                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4347                         *MESH_FACE      6       A:      4       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4348                         *MESH_FACE      7       A:      2       B:      9       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4349                         *MESH_FACE      8       A:      5       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4350                         *MESH_FACE      9       A:      5       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4351                 }\r
4352                 *MESH_NUMTVERTEX        12\r
4353                 *MESH_TVERTLIST {\r
4354                         *MESH_TVERT     0       0.218750        -0.500000       1.000000\r
4355                         *MESH_TVERT     1       0.218750        2.437500        1.000000\r
4356                         *MESH_TVERT     2       0.281250        2.437500        1.000000\r
4357                         *MESH_TVERT     3       0.281250        -0.500000       1.000000\r
4358                         *MESH_TVERT     4       0.312500        -0.562500       1.000000\r
4359                         *MESH_TVERT     5       0.187500        2.500000        1.000000\r
4360                         *MESH_TVERT     6       0.187500        -0.562500       1.000000\r
4361                         *MESH_TVERT     7       0.187500        -0.843750       1.000000\r
4362                         *MESH_TVERT     8       0.312500        -0.843750       1.000000\r
4363                         *MESH_TVERT     9       0.312500        2.500000        1.000000\r
4364                         *MESH_TVERT     10      0.312500        2.750000        1.000000\r
4365                         *MESH_TVERT     11      0.187500        2.750000        1.000000\r
4366                 }\r
4367                 *MESH_NUMTVFACES        10\r
4368                 *MESH_TFACELIST {\r
4369                         *MESH_TFACE     0       0       2       1\r
4370                         *MESH_TFACE     1       0       3       2\r
4371                         *MESH_TFACE     2       0       4       3\r
4372                         *MESH_TFACE     3       0       6       4\r
4373                         *MESH_TFACE     4       1       2       5\r
4374                         *MESH_TFACE     5       4       6       7\r
4375                         *MESH_TFACE     6       4       7       8\r
4376                         *MESH_TFACE     7       2       9       5\r
4377                         *MESH_TFACE     8       5       9       10\r
4378                         *MESH_TFACE     9       5       10      11\r
4379                 }\r
4380         }\r
4381         *PROP_MOTIONBLUR        0\r
4382         *PROP_CASTSHADOW        1\r
4383         *PROP_RECVSHADOW        1\r
4384         *MATERIAL_REF   6\r
4385 }\r
4386 *GEOMOBJECT     {\r
4387         *NODE_NAME      "mat6model0surf113"\r
4388         *NODE_TM        {\r
4389                 *NODE_NAME      "mat6model0surf113"\r
4390                 *INHERIT_POS    0       0       0\r
4391                 *INHERIT_ROT    0       0       0\r
4392                 *INHERIT_SCL    0       0       0\r
4393                 *TM_ROW0        1.0     0       0\r
4394                 *TM_ROW1        0       1.0     0\r
4395                 *TM_ROW2        0       0       1.0\r
4396                 *TM_ROW3        0       0       0\r
4397                 *TM_POS 0.000000        0.000000        0.000000\r
4398         }\r
4399         *MESH   {\r
4400                 *TIMEVALUE      0\r
4401                 *MESH_NUMVERTEX 12\r
4402                 *MESH_NUMFACES  10\r
4403                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4404                 *MESH_VERTEX_LIST       {\r
4405                         *MESH_VERTEX    0       -94.000000      200.000000      448.000000\r
4406                         *MESH_VERTEX    1       -94.000000      200.000000      492.000000\r
4407                         *MESH_VERTEX    2       -98.000000      200.000000      492.000000\r
4408                         *MESH_VERTEX    3       -98.000000      200.000000      448.000000\r
4409                         *MESH_VERTEX    4       -98.000000      196.000000      440.000000\r
4410                         *MESH_VERTEX    5       -94.000000      196.000000      440.000000\r
4411                         *MESH_VERTEX    6       -94.000000      196.000000      64.000000\r
4412                         *MESH_VERTEX    7       -98.000000      196.000000      64.000000\r
4413                         *MESH_VERTEX    8       -98.000000      200.000000      56.000000\r
4414                         *MESH_VERTEX    9       -94.000000      200.000000      56.000000\r
4415                         *MESH_VERTEX    10      -94.000000      200.000000      8.000000\r
4416                         *MESH_VERTEX    11      -98.000000      200.000000      8.000000\r
4417                 }\r
4418                 *MESH_NORMALS   {\r
4419                         *MESH_FACENORMAL        0       0.000000        0.252725        -0.967538\r
4420                         *MESH_FACENORMAL        1       0.000000        0.252725        -0.967538\r
4421                         *MESH_FACENORMAL        2       0.000000        0.505449        -0.862856\r
4422                         *MESH_FACENORMAL        3       0.000000        0.707107        -0.707107\r
4423                         *MESH_FACENORMAL        4       0.000000        -0.252725       -0.967538\r
4424                         *MESH_FACENORMAL        5       0.000000        -0.505449       -0.862856\r
4425                         *MESH_FACENORMAL        6       0.000000        -0.707107       -0.707107\r
4426                         *MESH_FACENORMAL        7       0.000000        -0.316228       -0.948683\r
4427                         *MESH_FACENORMAL        8       0.000000        0.316228        -0.948683\r
4428                         *MESH_FACENORMAL        9       0.000000        0.316228        -0.948683\r
4429                         *MESH_VERTEXNORMAL      0       0.000000        0.973249        -0.229753\r
4430                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4431                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4432                         *MESH_VERTEXNORMAL      3       0.000000        0.973249        -0.229753\r
4433                         *MESH_VERTEXNORMAL      4       0.000000        0.973249        -0.229753\r
4434                         *MESH_VERTEXNORMAL      5       0.000000        0.973249        -0.229753\r
4435                         *MESH_VERTEXNORMAL      6       0.000000        0.973249        0.229753\r
4436                         *MESH_VERTEXNORMAL      7       0.000000        0.973249        0.229753\r
4437                         *MESH_VERTEXNORMAL      8       0.000000        0.973249        0.229753\r
4438                         *MESH_VERTEXNORMAL      9       0.000000        0.973249        0.229753\r
4439                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
4440                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
4441                 }\r
4442                 *MESH_FACE_LIST {\r
4443                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4444                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4445                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4446                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4447                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4448                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4449                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4450                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4451                         *MESH_FACE      8       A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4452                         *MESH_FACE      9       A:      8       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4453                 }\r
4454                 *MESH_NUMTVERTEX        12\r
4455                 *MESH_TVERTLIST {\r
4456                         *MESH_TVERT     0       0.765625        2.500000        1.000000\r
4457                         *MESH_TVERT     1       0.765625        2.843750        1.000000\r
4458                         *MESH_TVERT     2       0.734375        2.843750        1.000000\r
4459                         *MESH_TVERT     3       0.734375        2.500000        1.000000\r
4460                         *MESH_TVERT     4       0.734375        2.437500        1.000000\r
4461                         *MESH_TVERT     5       0.765625        2.437500        1.000000\r
4462                         *MESH_TVERT     6       0.765625        -0.500000       1.000000\r
4463                         *MESH_TVERT     7       0.734375        -0.500000       1.000000\r
4464                         *MESH_TVERT     8       0.734375        -0.562500       1.000000\r
4465                         *MESH_TVERT     9       0.765625        -0.562500       1.000000\r
4466                         *MESH_TVERT     10      0.765625        -0.937500       1.000000\r
4467                         *MESH_TVERT     11      0.734375        -0.937500       1.000000\r
4468                 }\r
4469                 *MESH_NUMTVFACES        10\r
4470                 *MESH_TFACELIST {\r
4471                         *MESH_TFACE     0       0       4       3\r
4472                         *MESH_TFACE     1       0       5       4\r
4473                         *MESH_TFACE     2       0       3       2\r
4474                         *MESH_TFACE     3       0       2       1\r
4475                         *MESH_TFACE     4       4       5       6\r
4476                         *MESH_TFACE     5       4       6       7\r
4477                         *MESH_TFACE     6       6       8       7\r
4478                         *MESH_TFACE     7       6       9       8\r
4479                         *MESH_TFACE     8       8       9       10\r
4480                         *MESH_TFACE     9       8       10      11\r
4481                 }\r
4482         }\r
4483         *PROP_MOTIONBLUR        0\r
4484         *PROP_CASTSHADOW        1\r
4485         *PROP_RECVSHADOW        1\r
4486         *MATERIAL_REF   6\r
4487 }\r
4488 *GEOMOBJECT     {\r
4489         *NODE_NAME      "mat6model0surf114"\r
4490         *NODE_TM        {\r
4491                 *NODE_NAME      "mat6model0surf114"\r
4492                 *INHERIT_POS    0       0       0\r
4493                 *INHERIT_ROT    0       0       0\r
4494                 *INHERIT_SCL    0       0       0\r
4495                 *TM_ROW0        1.0     0       0\r
4496                 *TM_ROW1        0       1.0     0\r
4497                 *TM_ROW2        0       0       1.0\r
4498                 *TM_ROW3        0       0       0\r
4499                 *TM_POS 0.000000        0.000000        0.000000\r
4500         }\r
4501         *MESH   {\r
4502                 *TIMEVALUE      0\r
4503                 *MESH_NUMVERTEX 12\r
4504                 *MESH_NUMFACES  10\r
4505                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4506                 *MESH_VERTEX_LIST       {\r
4507                         *MESH_VERTEX    0       -98.000000      200.000000      448.000000\r
4508                         *MESH_VERTEX    1       -98.000000      188.000000      440.000000\r
4509                         *MESH_VERTEX    2       -98.000000      196.000000      440.000000\r
4510                         *MESH_VERTEX    3       -98.000000      196.000000      64.000000\r
4511                         *MESH_VERTEX    4       -98.000000      188.000000      64.000000\r
4512                         *MESH_VERTEX    5       -98.000000      184.000000      448.000000\r
4513                         *MESH_VERTEX    6       -98.000000      184.000000      56.000000\r
4514                         *MESH_VERTEX    7       -98.000000      200.000000      56.000000\r
4515                         *MESH_VERTEX    8       -98.000000      200.000000      20.000000\r
4516                         *MESH_VERTEX    9       -98.000000      184.000000      20.000000\r
4517                         *MESH_VERTEX    10      -98.000000      184.000000      480.000000\r
4518                         *MESH_VERTEX    11      -98.000000      200.000000      480.000000\r
4519                 }\r
4520                 *MESH_NORMALS   {\r
4521                         *MESH_FACENORMAL        0       0.000000        0.505449        -0.862856\r
4522                         *MESH_FACENORMAL        1       0.000000        0.252725        -0.967538\r
4523                         *MESH_FACENORMAL        2       0.000000        0.707107        -0.707107\r
4524                         *MESH_FACENORMAL        3       0.000000        0.505449        -0.862856\r
4525                         *MESH_FACENORMAL        4       0.000000        -0.252725       -0.967538\r
4526                         *MESH_FACENORMAL        5       0.000000        -0.505449       -0.862856\r
4527                         *MESH_FACENORMAL        6       0.000000        0.505449        -0.862856\r
4528                         *MESH_FACENORMAL        7       0.000000        0.707107        -0.707107\r
4529                         *MESH_FACENORMAL        8       0.000000        -0.707107       -0.707107\r
4530                         *MESH_FACENORMAL        9       0.000000        -0.316228       -0.948683\r
4531                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4532                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4533                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4534                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
4535                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
4536                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
4537                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
4538                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
4539                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
4540                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
4541                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
4542                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        0.000000\r
4543                 }\r
4544                 *MESH_FACE_LIST {\r
4545                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4546                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4547                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4548                         *MESH_FACE      3       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4549                         *MESH_FACE      4       A:      3       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4550                         *MESH_FACE      5       A:      3       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4551                         *MESH_FACE      6       A:      0       B:      5       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4552                         *MESH_FACE      7       A:      0       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4553                         *MESH_FACE      8       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4554                         *MESH_FACE      9       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4555                 }\r
4556                 *MESH_NUMTVERTEX        12\r
4557                 *MESH_TVERTLIST {\r
4558                         *MESH_TVERT     0       0.312500        2.500000        1.000000\r
4559                         *MESH_TVERT     1       0.218750        2.437500        1.000000\r
4560                         *MESH_TVERT     2       0.281250        2.437500        1.000000\r
4561                         *MESH_TVERT     3       0.281250        -0.500000       1.000000\r
4562                         *MESH_TVERT     4       0.218750        -0.500000       1.000000\r
4563                         *MESH_TVERT     5       0.187500        2.500000        1.000000\r
4564                         *MESH_TVERT     6       0.187500        -0.562500       1.000000\r
4565                         *MESH_TVERT     7       0.312500        -0.562500       1.000000\r
4566                         *MESH_TVERT     8       0.312500        -0.843750       1.000000\r
4567                         *MESH_TVERT     9       0.187500        -0.843750       1.000000\r
4568                         *MESH_TVERT     10      0.187500        2.750000        1.000000\r
4569                         *MESH_TVERT     11      0.312500        2.750000        1.000000\r
4570                 }\r
4571                 *MESH_NUMTVFACES        10\r
4572                 *MESH_TFACELIST {\r
4573                         *MESH_TFACE     0       1       2       3\r
4574                         *MESH_TFACE     1       1       3       4\r
4575                         *MESH_TFACE     2       0       2       1\r
4576                         *MESH_TFACE     3       0       1       5\r
4577                         *MESH_TFACE     4       3       6       4\r
4578                         *MESH_TFACE     5       3       7       6\r
4579                         *MESH_TFACE     6       0       5       10\r
4580                         *MESH_TFACE     7       0       10      11\r
4581                         *MESH_TFACE     8       6       7       8\r
4582                         *MESH_TFACE     9       6       8       9\r
4583                 }\r
4584         }\r
4585         *PROP_MOTIONBLUR        0\r
4586         *PROP_CASTSHADOW        1\r
4587         *PROP_RECVSHADOW        1\r
4588         *MATERIAL_REF   6\r
4589 }\r
4590 *GEOMOBJECT     {\r
4591         *NODE_NAME      "mat6model0surf115"\r
4592         *NODE_TM        {\r
4593                 *NODE_NAME      "mat6model0surf115"\r
4594                 *INHERIT_POS    0       0       0\r
4595                 *INHERIT_ROT    0       0       0\r
4596                 *INHERIT_SCL    0       0       0\r
4597                 *TM_ROW0        1.0     0       0\r
4598                 *TM_ROW1        0       1.0     0\r
4599                 *TM_ROW2        0       0       1.0\r
4600                 *TM_ROW3        0       0       0\r
4601                 *TM_POS 0.000000        0.000000        0.000000\r
4602         }\r
4603         *MESH   {\r
4604                 *TIMEVALUE      0\r
4605                 *MESH_NUMVERTEX 12\r
4606                 *MESH_NUMFACES  10\r
4607                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4608                 *MESH_VERTEX_LIST       {\r
4609                         *MESH_VERTEX    0       -98.000000      188.000000      64.000000\r
4610                         *MESH_VERTEX    1       -98.000000      188.000000      440.000000\r
4611                         *MESH_VERTEX    2       -94.000000      188.000000      440.000000\r
4612                         *MESH_VERTEX    3       -94.000000      188.000000      64.000000\r
4613                         *MESH_VERTEX    4       -98.000000      184.000000      448.000000\r
4614                         *MESH_VERTEX    5       -94.000000      184.000000      56.000000\r
4615                         *MESH_VERTEX    6       -98.000000      184.000000      56.000000\r
4616                         *MESH_VERTEX    7       -98.000000      184.000000      8.000000\r
4617                         *MESH_VERTEX    8       -94.000000      184.000000      8.000000\r
4618                         *MESH_VERTEX    9       -94.000000      184.000000      448.000000\r
4619                         *MESH_VERTEX    10      -94.000000      184.000000      492.000000\r
4620                         *MESH_VERTEX    11      -98.000000      184.000000      492.000000\r
4621                 }\r
4622                 *MESH_NORMALS   {\r
4623                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
4624                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
4625                         *MESH_FACENORMAL        2       0.000000        0.252725        -0.967538\r
4626                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
4627                         *MESH_FACENORMAL        4       0.000000        0.505449        -0.862856\r
4628                         *MESH_FACENORMAL        5       0.000000        -0.505449       -0.862856\r
4629                         *MESH_FACENORMAL        6       0.000000        -0.505449       -0.862856\r
4630                         *MESH_FACENORMAL        7       0.000000        0.505449        -0.862856\r
4631                         *MESH_FACENORMAL        8       0.000000        0.505449        -0.862856\r
4632                         *MESH_FACENORMAL        9       0.000000        0.505449        -0.862856\r
4633                         *MESH_VERTEXNORMAL      0       0.000000        -0.973249       0.229753\r
4634                         *MESH_VERTEXNORMAL      1       0.000000        -0.973249       -0.229753\r
4635                         *MESH_VERTEXNORMAL      2       0.000000        -0.973249       -0.229753\r
4636                         *MESH_VERTEXNORMAL      3       0.000000        -0.973249       0.229753\r
4637                         *MESH_VERTEXNORMAL      4       0.000000        -0.973249       -0.229753\r
4638                         *MESH_VERTEXNORMAL      5       0.000000        -0.973249       0.229753\r
4639                         *MESH_VERTEXNORMAL      6       0.000000        -0.973249       0.229753\r
4640                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
4641                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
4642                         *MESH_VERTEXNORMAL      9       0.000000        -0.973249       -0.229753\r
4643                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
4644                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
4645                 }\r
4646                 *MESH_FACE_LIST {\r
4647                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4648                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4649                         *MESH_FACE      2       A:      0       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4650                         *MESH_FACE      3       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4651                         *MESH_FACE      4       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4652                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4653                         *MESH_FACE      6       A:      5       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4654                         *MESH_FACE      7       A:      2       B:      9       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4655                         *MESH_FACE      8       A:      4       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4656                         *MESH_FACE      9       A:      4       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4657                 }\r
4658                 *MESH_NUMTVERTEX        12\r
4659                 *MESH_TVERTLIST {\r
4660                         *MESH_TVERT     0       0.734375        -0.500000       1.000000\r
4661                         *MESH_TVERT     1       0.734375        2.437500        1.000000\r
4662                         *MESH_TVERT     2       0.765625        2.437500        1.000000\r
4663                         *MESH_TVERT     3       0.765625        -0.500000       1.000000\r
4664                         *MESH_TVERT     4       0.734375        2.500000        1.000000\r
4665                         *MESH_TVERT     5       0.765625        -0.562500       1.000000\r
4666                         *MESH_TVERT     6       0.734375        -0.562500       1.000000\r
4667                         *MESH_TVERT     7       0.734375        -0.937500       1.000000\r
4668                         *MESH_TVERT     8       0.765625        -0.937500       1.000000\r
4669                         *MESH_TVERT     9       0.765625        2.500000        1.000000\r
4670                         *MESH_TVERT     10      0.765625        2.843750        1.000000\r
4671                         *MESH_TVERT     11      0.734375        2.843750        1.000000\r
4672                 }\r
4673                 *MESH_NUMTVFACES        10\r
4674                 *MESH_TFACELIST {\r
4675                         *MESH_TFACE     0       0       2       1\r
4676                         *MESH_TFACE     1       0       3       2\r
4677                         *MESH_TFACE     2       0       5       3\r
4678                         *MESH_TFACE     3       0       6       5\r
4679                         *MESH_TFACE     4       1       2       4\r
4680                         *MESH_TFACE     5       5       6       7\r
4681                         *MESH_TFACE     6       5       7       8\r
4682                         *MESH_TFACE     7       2       9       4\r
4683                         *MESH_TFACE     8       4       9       10\r
4684                         *MESH_TFACE     9       4       10      11\r
4685                 }\r
4686         }\r
4687         *PROP_MOTIONBLUR        0\r
4688         *PROP_CASTSHADOW        1\r
4689         *PROP_RECVSHADOW        1\r
4690         *MATERIAL_REF   6\r
4691 }\r
4692 *GEOMOBJECT     {\r
4693         *NODE_NAME      "mat6model0surf116"\r
4694         *NODE_TM        {\r
4695                 *NODE_NAME      "mat6model0surf116"\r
4696                 *INHERIT_POS    0       0       0\r
4697                 *INHERIT_ROT    0       0       0\r
4698                 *INHERIT_SCL    0       0       0\r
4699                 *TM_ROW0        1.0     0       0\r
4700                 *TM_ROW1        0       1.0     0\r
4701                 *TM_ROW2        0       0       1.0\r
4702                 *TM_ROW3        0       0       0\r
4703                 *TM_POS 0.000000        0.000000        0.000000\r
4704         }\r
4705         *MESH   {\r
4706                 *TIMEVALUE      0\r
4707                 *MESH_NUMVERTEX 6\r
4708                 *MESH_NUMFACES  4\r
4709                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4710                 *MESH_VERTEX_LIST       {\r
4711                         *MESH_VERTEX    0       -104.000000     196.000000      484.000000\r
4712                         *MESH_VERTEX    1       -88.000000      196.000000      484.000000\r
4713                         *MESH_VERTEX    2       -88.000000      192.000000      488.000000\r
4714                         *MESH_VERTEX    3       -104.000000     192.000000      488.000000\r
4715                         *MESH_VERTEX    4       -104.000000     188.000000      484.000000\r
4716                         *MESH_VERTEX    5       -88.000000      188.000000      484.000000\r
4717                 }\r
4718                 *MESH_NORMALS   {\r
4719                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
4720                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
4721                         *MESH_FACENORMAL        2       0.000000        0.252725        -0.967538\r
4722                         *MESH_FACENORMAL        3       0.000000        0.252725        -0.967538\r
4723                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4724                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4725                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4726                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
4727                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4728                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4729                 }\r
4730                 *MESH_FACE_LIST {\r
4731                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4732                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4733                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4734                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4735                 }\r
4736                 *MESH_NUMTVERTEX        6\r
4737                 *MESH_TVERTLIST {\r
4738                         *MESH_TVERT     0       0.218750        0.125000        1.000000\r
4739                         *MESH_TVERT     1       0.281250        0.125000        1.000000\r
4740                         *MESH_TVERT     2       0.281250        0.093750        1.000000\r
4741                         *MESH_TVERT     3       0.218750        0.093750        1.000000\r
4742                         *MESH_TVERT     4       0.218750        0.125000        1.000000\r
4743                         *MESH_TVERT     5       0.281250        0.125000        1.000000\r
4744                 }\r
4745                 *MESH_NUMTVFACES        4\r
4746                 *MESH_TFACELIST {\r
4747                         *MESH_TFACE     0       0       2       1\r
4748                         *MESH_TFACE     1       0       3       2\r
4749                         *MESH_TFACE     2       2       3       4\r
4750                         *MESH_TFACE     3       2       4       5\r
4751                 }\r
4752         }\r
4753         *PROP_MOTIONBLUR        0\r
4754         *PROP_CASTSHADOW        1\r
4755         *PROP_RECVSHADOW        1\r
4756         *MATERIAL_REF   6\r
4757 }\r
4758 *GEOMOBJECT     {\r
4759         *NODE_NAME      "mat6model0surf117"\r
4760         *NODE_TM        {\r
4761                 *NODE_NAME      "mat6model0surf117"\r
4762                 *INHERIT_POS    0       0       0\r
4763                 *INHERIT_ROT    0       0       0\r
4764                 *INHERIT_SCL    0       0       0\r
4765                 *TM_ROW0        1.0     0       0\r
4766                 *TM_ROW1        0       1.0     0\r
4767                 *TM_ROW2        0       0       1.0\r
4768                 *TM_ROW3        0       0       0\r
4769                 *TM_POS 0.000000        0.000000        0.000000\r
4770         }\r
4771         *MESH   {\r
4772                 *TIMEVALUE      0\r
4773                 *MESH_NUMVERTEX 4\r
4774                 *MESH_NUMFACES  2\r
4775                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4776                 *MESH_VERTEX_LIST       {\r
4777                         *MESH_VERTEX    0       -104.000000     196.000000      484.000000\r
4778                         *MESH_VERTEX    1       -104.000000     192.000000      488.000000\r
4779                         *MESH_VERTEX    2       -104.000000     192.000000      480.000000\r
4780                         *MESH_VERTEX    3       -104.000000     188.000000      484.000000\r
4781                 }\r
4782                 *MESH_NORMALS   {\r
4783                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
4784                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
4785                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4786                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4787                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4788                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
4789                 }\r
4790                 *MESH_FACE_LIST {\r
4791                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4792                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4793                 }\r
4794                 *MESH_NUMTVERTEX        4\r
4795                 *MESH_TVERTLIST {\r
4796                         *MESH_TVERT     0       0.218750        0.125000        1.000000\r
4797                         *MESH_TVERT     1       0.250000        0.093750        1.000000\r
4798                         *MESH_TVERT     2       0.250000        0.156250        1.000000\r
4799                         *MESH_TVERT     3       0.281250        0.125000        1.000000\r
4800                 }\r
4801                 *MESH_NUMTVFACES        2\r
4802                 *MESH_TFACELIST {\r
4803                         *MESH_TFACE     0       0       2       1\r
4804                         *MESH_TFACE     1       3       1       2\r
4805                 }\r
4806         }\r
4807         *PROP_MOTIONBLUR        0\r
4808         *PROP_CASTSHADOW        1\r
4809         *PROP_RECVSHADOW        1\r
4810         *MATERIAL_REF   6\r
4811 }\r
4812 *GEOMOBJECT     {\r
4813         *NODE_NAME      "mat6model0surf118"\r
4814         *NODE_TM        {\r
4815                 *NODE_NAME      "mat6model0surf118"\r
4816                 *INHERIT_POS    0       0       0\r
4817                 *INHERIT_ROT    0       0       0\r
4818                 *INHERIT_SCL    0       0       0\r
4819                 *TM_ROW0        1.0     0       0\r
4820                 *TM_ROW1        0       1.0     0\r
4821                 *TM_ROW2        0       0       1.0\r
4822                 *TM_ROW3        0       0       0\r
4823                 *TM_POS 0.000000        0.000000        0.000000\r
4824         }\r
4825         *MESH   {\r
4826                 *TIMEVALUE      0\r
4827                 *MESH_NUMVERTEX 6\r
4828                 *MESH_NUMFACES  4\r
4829                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4830                 *MESH_VERTEX_LIST       {\r
4831                         *MESH_VERTEX    0       -88.000000      192.000000      480.000000\r
4832                         *MESH_VERTEX    1       -88.000000      196.000000      484.000000\r
4833                         *MESH_VERTEX    2       -104.000000     196.000000      484.000000\r
4834                         *MESH_VERTEX    3       -104.000000     192.000000      480.000000\r
4835                         *MESH_VERTEX    4       -104.000000     188.000000      484.000000\r
4836                         *MESH_VERTEX    5       -88.000000      188.000000      484.000000\r
4837                 }\r
4838                 *MESH_NORMALS   {\r
4839                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
4840                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
4841                         *MESH_FACENORMAL        2       0.000000        0.252725        -0.967538\r
4842                         *MESH_FACENORMAL        3       0.000000        0.252725        -0.967538\r
4843                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4844                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4845                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4846                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
4847                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4848                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4849                 }\r
4850                 *MESH_FACE_LIST {\r
4851                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4852                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4853                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4854                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4855                 }\r
4856                 *MESH_NUMTVERTEX        6\r
4857                 *MESH_TVERTLIST {\r
4858                         *MESH_TVERT     0       0.281250        0.156250        1.000000\r
4859                         *MESH_TVERT     1       0.281250        0.125000        1.000000\r
4860                         *MESH_TVERT     2       0.218750        0.125000        1.000000\r
4861                         *MESH_TVERT     3       0.218750        0.156250        1.000000\r
4862                         *MESH_TVERT     4       0.218750        0.125000        1.000000\r
4863                         *MESH_TVERT     5       0.281250        0.125000        1.000000\r
4864                 }\r
4865                 *MESH_NUMTVFACES        4\r
4866                 *MESH_TFACELIST {\r
4867                         *MESH_TFACE     0       0       2       1\r
4868                         *MESH_TFACE     1       0       3       2\r
4869                         *MESH_TFACE     2       4       3       0\r
4870                         *MESH_TFACE     3       4       0       5\r
4871                 }\r
4872         }\r
4873         *PROP_MOTIONBLUR        0\r
4874         *PROP_CASTSHADOW        1\r
4875         *PROP_RECVSHADOW        1\r
4876         *MATERIAL_REF   6\r
4877 }\r
4878 *GEOMOBJECT     {\r
4879         *NODE_NAME      "mat6model0surf119"\r
4880         *NODE_TM        {\r
4881                 *NODE_NAME      "mat6model0surf119"\r
4882                 *INHERIT_POS    0       0       0\r
4883                 *INHERIT_ROT    0       0       0\r
4884                 *INHERIT_SCL    0       0       0\r
4885                 *TM_ROW0        1.0     0       0\r
4886                 *TM_ROW1        0       1.0     0\r
4887                 *TM_ROW2        0       0       1.0\r
4888                 *TM_ROW3        0       0       0\r
4889                 *TM_POS 0.000000        0.000000        0.000000\r
4890         }\r
4891         *MESH   {\r
4892                 *TIMEVALUE      0\r
4893                 *MESH_NUMVERTEX 6\r
4894                 *MESH_NUMFACES  4\r
4895                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4896                 *MESH_VERTEX_LIST       {\r
4897                         *MESH_VERTEX    0       -104.000000     196.000000      16.000000\r
4898                         *MESH_VERTEX    1       -88.000000      196.000000      16.000000\r
4899                         *MESH_VERTEX    2       -88.000000      192.000000      20.000000\r
4900                         *MESH_VERTEX    3       -104.000000     192.000000      20.000000\r
4901                         *MESH_VERTEX    4       -104.000000     188.000000      16.000000\r
4902                         *MESH_VERTEX    5       -88.000000      188.000000      16.000000\r
4903                 }\r
4904                 *MESH_NORMALS   {\r
4905                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
4906                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
4907                         *MESH_FACENORMAL        2       0.000000        0.252725        -0.967538\r
4908                         *MESH_FACENORMAL        3       0.000000        0.252725        -0.967538\r
4909                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4910                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4911                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4912                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
4913                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4914                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4915                 }\r
4916                 *MESH_FACE_LIST {\r
4917                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4918                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4919                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4920                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4921                 }\r
4922                 *MESH_NUMTVERTEX        6\r
4923                 *MESH_TVERTLIST {\r
4924                         *MESH_TVERT     0       0.218750        0.125000        1.000000\r
4925                         *MESH_TVERT     1       0.281250        0.125000        1.000000\r
4926                         *MESH_TVERT     2       0.281250        0.156250        1.000000\r
4927                         *MESH_TVERT     3       0.218750        0.156250        1.000000\r
4928                         *MESH_TVERT     4       0.218750        0.125000        1.000000\r
4929                         *MESH_TVERT     5       0.281250        0.125000        1.000000\r
4930                 }\r
4931                 *MESH_NUMTVFACES        4\r
4932                 *MESH_TFACELIST {\r
4933                         *MESH_TFACE     0       0       2       1\r
4934                         *MESH_TFACE     1       0       3       2\r
4935                         *MESH_TFACE     2       2       3       4\r
4936                         *MESH_TFACE     3       2       4       5\r
4937                 }\r
4938         }\r
4939         *PROP_MOTIONBLUR        0\r
4940         *PROP_CASTSHADOW        1\r
4941         *PROP_RECVSHADOW        1\r
4942         *MATERIAL_REF   6\r
4943 }\r
4944 *GEOMOBJECT     {\r
4945         *NODE_NAME      "mat6model0surf120"\r
4946         *NODE_TM        {\r
4947                 *NODE_NAME      "mat6model0surf120"\r
4948                 *INHERIT_POS    0       0       0\r
4949                 *INHERIT_ROT    0       0       0\r
4950                 *INHERIT_SCL    0       0       0\r
4951                 *TM_ROW0        1.0     0       0\r
4952                 *TM_ROW1        0       1.0     0\r
4953                 *TM_ROW2        0       0       1.0\r
4954                 *TM_ROW3        0       0       0\r
4955                 *TM_POS 0.000000        0.000000        0.000000\r
4956         }\r
4957         *MESH   {\r
4958                 *TIMEVALUE      0\r
4959                 *MESH_NUMVERTEX 4\r
4960                 *MESH_NUMFACES  2\r
4961                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4962                 *MESH_VERTEX_LIST       {\r
4963                         *MESH_VERTEX    0       -104.000000     196.000000      16.000000\r
4964                         *MESH_VERTEX    1       -104.000000     192.000000      20.000000\r
4965                         *MESH_VERTEX    2       -104.000000     192.000000      12.000000\r
4966                         *MESH_VERTEX    3       -104.000000     188.000000      16.000000\r
4967                 }\r
4968                 *MESH_NORMALS   {\r
4969                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
4970                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
4971                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4972                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4973                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4974                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
4975                 }\r
4976                 *MESH_FACE_LIST {\r
4977                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4978                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4979                 }\r
4980                 *MESH_NUMTVERTEX        4\r
4981                 *MESH_TVERTLIST {\r
4982                         *MESH_TVERT     0       0.781250        0.125000        1.000000\r
4983                         *MESH_TVERT     1       0.750000        0.156250        1.000000\r
4984                         *MESH_TVERT     2       0.750000        0.093750        1.000000\r
4985                         *MESH_TVERT     3       0.718750        0.125000        1.000000\r
4986                 }\r
4987                 *MESH_NUMTVFACES        2\r
4988                 *MESH_TFACELIST {\r
4989                         *MESH_TFACE     0       0       2       1\r
4990                         *MESH_TFACE     1       3       1       2\r
4991                 }\r
4992         }\r
4993         *PROP_MOTIONBLUR        0\r
4994         *PROP_CASTSHADOW        1\r
4995         *PROP_RECVSHADOW        1\r
4996         *MATERIAL_REF   6\r
4997 }\r
4998 *GEOMOBJECT     {\r
4999         *NODE_NAME      "mat6model0surf121"\r
5000         *NODE_TM        {\r
5001                 *NODE_NAME      "mat6model0surf121"\r
5002                 *INHERIT_POS    0       0       0\r
5003                 *INHERIT_ROT    0       0       0\r
5004                 *INHERIT_SCL    0       0       0\r
5005                 *TM_ROW0        1.0     0       0\r
5006                 *TM_ROW1        0       1.0     0\r
5007                 *TM_ROW2        0       0       1.0\r
5008                 *TM_ROW3        0       0       0\r
5009                 *TM_POS 0.000000        0.000000        0.000000\r
5010         }\r
5011         *MESH   {\r
5012                 *TIMEVALUE      0\r
5013                 *MESH_NUMVERTEX 6\r
5014                 *MESH_NUMFACES  4\r
5015                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5016                 *MESH_VERTEX_LIST       {\r
5017                         *MESH_VERTEX    0       -88.000000      192.000000      12.000000\r
5018                         *MESH_VERTEX    1       -88.000000      196.000000      16.000000\r
5019                         *MESH_VERTEX    2       -104.000000     196.000000      16.000000\r
5020                         *MESH_VERTEX    3       -104.000000     192.000000      12.000000\r
5021                         *MESH_VERTEX    4       -104.000000     188.000000      16.000000\r
5022                         *MESH_VERTEX    5       -88.000000      188.000000      16.000000\r
5023                 }\r
5024                 *MESH_NORMALS   {\r
5025                         *MESH_FACENORMAL        0       0.000000        0.707107        -0.707107\r
5026                         *MESH_FACENORMAL        1       0.000000        0.505449        -0.862856\r
5027                         *MESH_FACENORMAL        2       0.000000        0.252725        -0.967538\r
5028                         *MESH_FACENORMAL        3       0.000000        0.252725        -0.967538\r
5029                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
5030                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5031                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5032                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
5033                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
5034                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
5035                 }\r
5036                 *MESH_FACE_LIST {\r
5037                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5038                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5039                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5040                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5041                 }\r
5042                 *MESH_NUMTVERTEX        6\r
5043                 *MESH_TVERTLIST {\r
5044                         *MESH_TVERT     0       0.281250        0.093750        1.000000\r
5045                         *MESH_TVERT     1       0.281250        0.125000        1.000000\r
5046                         *MESH_TVERT     2       0.218750        0.125000        1.000000\r
5047                         *MESH_TVERT     3       0.218750        0.093750        1.000000\r
5048                         *MESH_TVERT     4       0.218750        0.125000        1.000000\r
5049                         *MESH_TVERT     5       0.281250        0.125000        1.000000\r
5050                 }\r
5051                 *MESH_NUMTVFACES        4\r
5052                 *MESH_TFACELIST {\r
5053                         *MESH_TFACE     0       0       2       1\r
5054                         *MESH_TFACE     1       0       3       2\r
5055                         *MESH_TFACE     2       4       3       0\r
5056                         *MESH_TFACE     3       4       0       5\r
5057                 }\r
5058         }\r
5059         *PROP_MOTIONBLUR        0\r
5060         *PROP_CASTSHADOW        1\r
5061         *PROP_RECVSHADOW        1\r
5062         *MATERIAL_REF   6\r
5063 }\r