]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/models/desertfactory/structure_stone/hole03.ase
Initial checkout of Vore Tournament 0.1.alpha.
[voretournament/voretournament.git] / data / models / desertfactory / structure_stone / hole03.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "hole03.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_stone/concrete03"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_stone/concrete03"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_stone\concrete03.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_stone/concrete03_bottom"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_stone/concrete03_bottom"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_stone\concrete03_bottom.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_stone/concrete03_bottom"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_stone/concrete03_bottom"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_stone\concrete03_bottom.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_stone/concrete03"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_stone/concrete03"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_stone\concrete03.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat0model0surf22"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat0model0surf22"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 4\r
106                 *MESH_NUMFACES  2\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
110                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
111                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
112                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
113                 }\r
114                 *MESH_NORMALS   {\r
115                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
116                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
117                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
118                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
119                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
120                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
121                 }\r
122                 *MESH_FACE_LIST {\r
123                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
124                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
125                 }\r
126                 *MESH_NUMTVERTEX        4\r
127                 *MESH_TVERTLIST {\r
128                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
129                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
130                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
131                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
132                 }\r
133                 *MESH_NUMTVFACES        2\r
134                 *MESH_TFACELIST {\r
135                         *MESH_TFACE     0       0       2       1\r
136                         *MESH_TFACE     1       2       3       1\r
137                 }\r
138         }\r
139         *PROP_MOTIONBLUR        0\r
140         *PROP_CASTSHADOW        1\r
141         *PROP_RECVSHADOW        1\r
142         *MATERIAL_REF   0\r
143 }\r
144 *GEOMOBJECT     {\r
145         *NODE_NAME      "mat0model0surf23"\r
146         *NODE_TM        {\r
147                 *NODE_NAME      "mat0model0surf23"\r
148                 *INHERIT_POS    0       0       0\r
149                 *INHERIT_ROT    0       0       0\r
150                 *INHERIT_SCL    0       0       0\r
151                 *TM_ROW0        1.0     0       0\r
152                 *TM_ROW1        0       1.0     0\r
153                 *TM_ROW2        0       0       1.0\r
154                 *TM_ROW3        0       0       0\r
155                 *TM_POS 0.000000        0.000000        0.000000\r
156         }\r
157         *MESH   {\r
158                 *TIMEVALUE      0\r
159                 *MESH_NUMVERTEX 4\r
160                 *MESH_NUMFACES  2\r
161                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
162                 *MESH_VERTEX_LIST       {\r
163                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
164                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
165                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
166                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
167                 }\r
168                 *MESH_NORMALS   {\r
169                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
170                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
171                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
172                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
173                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
174                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
175                 }\r
176                 *MESH_FACE_LIST {\r
177                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
178                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
179                 }\r
180                 *MESH_NUMTVERTEX        4\r
181                 *MESH_TVERTLIST {\r
182                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
183                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
184                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
185                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
186                 }\r
187                 *MESH_NUMTVFACES        2\r
188                 *MESH_TFACELIST {\r
189                         *MESH_TFACE     0       0       2       1\r
190                         *MESH_TFACE     1       2       3       1\r
191                 }\r
192         }\r
193         *PROP_MOTIONBLUR        0\r
194         *PROP_CASTSHADOW        1\r
195         *PROP_RECVSHADOW        1\r
196         *MATERIAL_REF   0\r
197 }\r
198 *GEOMOBJECT     {\r
199         *NODE_NAME      "mat0model0surf24"\r
200         *NODE_TM        {\r
201                 *NODE_NAME      "mat0model0surf24"\r
202                 *INHERIT_POS    0       0       0\r
203                 *INHERIT_ROT    0       0       0\r
204                 *INHERIT_SCL    0       0       0\r
205                 *TM_ROW0        1.0     0       0\r
206                 *TM_ROW1        0       1.0     0\r
207                 *TM_ROW2        0       0       1.0\r
208                 *TM_ROW3        0       0       0\r
209                 *TM_POS 0.000000        0.000000        0.000000\r
210         }\r
211         *MESH   {\r
212                 *TIMEVALUE      0\r
213                 *MESH_NUMVERTEX 4\r
214                 *MESH_NUMFACES  2\r
215                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
216                 *MESH_VERTEX_LIST       {\r
217                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
218                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
219                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
220                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
221                 }\r
222                 *MESH_NORMALS   {\r
223                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
224                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
225                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
226                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
227                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
228                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
229                 }\r
230                 *MESH_FACE_LIST {\r
231                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
232                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
233                 }\r
234                 *MESH_NUMTVERTEX        4\r
235                 *MESH_TVERTLIST {\r
236                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
237                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
238                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
239                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
240                 }\r
241                 *MESH_NUMTVFACES        2\r
242                 *MESH_TFACELIST {\r
243                         *MESH_TFACE     0       0       2       1\r
244                         *MESH_TFACE     1       2       3       1\r
245                 }\r
246         }\r
247         *PROP_MOTIONBLUR        0\r
248         *PROP_CASTSHADOW        1\r
249         *PROP_RECVSHADOW        1\r
250         *MATERIAL_REF   0\r
251 }\r
252 *GEOMOBJECT     {\r
253         *NODE_NAME      "mat0model0surf25"\r
254         *NODE_TM        {\r
255                 *NODE_NAME      "mat0model0surf25"\r
256                 *INHERIT_POS    0       0       0\r
257                 *INHERIT_ROT    0       0       0\r
258                 *INHERIT_SCL    0       0       0\r
259                 *TM_ROW0        1.0     0       0\r
260                 *TM_ROW1        0       1.0     0\r
261                 *TM_ROW2        0       0       1.0\r
262                 *TM_ROW3        0       0       0\r
263                 *TM_POS 0.000000        0.000000        0.000000\r
264         }\r
265         *MESH   {\r
266                 *TIMEVALUE      0\r
267                 *MESH_NUMVERTEX 4\r
268                 *MESH_NUMFACES  2\r
269                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
270                 *MESH_VERTEX_LIST       {\r
271                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
272                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
273                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
274                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
275                 }\r
276                 *MESH_NORMALS   {\r
277                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
278                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
279                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
280                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
281                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
282                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
283                 }\r
284                 *MESH_FACE_LIST {\r
285                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
286                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
287                 }\r
288                 *MESH_NUMTVERTEX        4\r
289                 *MESH_TVERTLIST {\r
290                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
291                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
292                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
293                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
294                 }\r
295                 *MESH_NUMTVFACES        2\r
296                 *MESH_TFACELIST {\r
297                         *MESH_TFACE     0       0       2       1\r
298                         *MESH_TFACE     1       2       3       1\r
299                 }\r
300         }\r
301         *PROP_MOTIONBLUR        0\r
302         *PROP_CASTSHADOW        1\r
303         *PROP_RECVSHADOW        1\r
304         *MATERIAL_REF   0\r
305 }\r
306 *GEOMOBJECT     {\r
307         *NODE_NAME      "mat0model0surf26"\r
308         *NODE_TM        {\r
309                 *NODE_NAME      "mat0model0surf26"\r
310                 *INHERIT_POS    0       0       0\r
311                 *INHERIT_ROT    0       0       0\r
312                 *INHERIT_SCL    0       0       0\r
313                 *TM_ROW0        1.0     0       0\r
314                 *TM_ROW1        0       1.0     0\r
315                 *TM_ROW2        0       0       1.0\r
316                 *TM_ROW3        0       0       0\r
317                 *TM_POS 0.000000        0.000000        0.000000\r
318         }\r
319         *MESH   {\r
320                 *TIMEVALUE      0\r
321                 *MESH_NUMVERTEX 4\r
322                 *MESH_NUMFACES  2\r
323                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
324                 *MESH_VERTEX_LIST       {\r
325                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
326                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
327                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
328                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
329                 }\r
330                 *MESH_NORMALS   {\r
331                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
332                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
333                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
334                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
335                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
336                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
337                 }\r
338                 *MESH_FACE_LIST {\r
339                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
340                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
341                 }\r
342                 *MESH_NUMTVERTEX        4\r
343                 *MESH_TVERTLIST {\r
344                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
345                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
346                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
347                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
348                 }\r
349                 *MESH_NUMTVFACES        2\r
350                 *MESH_TFACELIST {\r
351                         *MESH_TFACE     0       0       2       1\r
352                         *MESH_TFACE     1       2       3       1\r
353                 }\r
354         }\r
355         *PROP_MOTIONBLUR        0\r
356         *PROP_CASTSHADOW        1\r
357         *PROP_RECVSHADOW        1\r
358         *MATERIAL_REF   0\r
359 }\r
360 *GEOMOBJECT     {\r
361         *NODE_NAME      "mat0model0surf27"\r
362         *NODE_TM        {\r
363                 *NODE_NAME      "mat0model0surf27"\r
364                 *INHERIT_POS    0       0       0\r
365                 *INHERIT_ROT    0       0       0\r
366                 *INHERIT_SCL    0       0       0\r
367                 *TM_ROW0        1.0     0       0\r
368                 *TM_ROW1        0       1.0     0\r
369                 *TM_ROW2        0       0       1.0\r
370                 *TM_ROW3        0       0       0\r
371                 *TM_POS 0.000000        0.000000        0.000000\r
372         }\r
373         *MESH   {\r
374                 *TIMEVALUE      0\r
375                 *MESH_NUMVERTEX 4\r
376                 *MESH_NUMFACES  2\r
377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
378                 *MESH_VERTEX_LIST       {\r
379                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
380                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
381                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
382                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
383                 }\r
384                 *MESH_NORMALS   {\r
385                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
386                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
387                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
388                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
389                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
390                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
391                 }\r
392                 *MESH_FACE_LIST {\r
393                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
394                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
395                 }\r
396                 *MESH_NUMTVERTEX        4\r
397                 *MESH_TVERTLIST {\r
398                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
399                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
400                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
401                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
402                 }\r
403                 *MESH_NUMTVFACES        2\r
404                 *MESH_TFACELIST {\r
405                         *MESH_TFACE     0       0       2       1\r
406                         *MESH_TFACE     1       2       3       1\r
407                 }\r
408         }\r
409         *PROP_MOTIONBLUR        0\r
410         *PROP_CASTSHADOW        1\r
411         *PROP_RECVSHADOW        1\r
412         *MATERIAL_REF   0\r
413 }\r
414 *GEOMOBJECT     {\r
415         *NODE_NAME      "mat3model0surf28"\r
416         *NODE_TM        {\r
417                 *NODE_NAME      "mat3model0surf28"\r
418                 *INHERIT_POS    0       0       0\r
419                 *INHERIT_ROT    0       0       0\r
420                 *INHERIT_SCL    0       0       0\r
421                 *TM_ROW0        1.0     0       0\r
422                 *TM_ROW1        0       1.0     0\r
423                 *TM_ROW2        0       0       1.0\r
424                 *TM_ROW3        0       0       0\r
425                 *TM_POS 0.000000        0.000000        0.000000\r
426         }\r
427         *MESH   {\r
428                 *TIMEVALUE      0\r
429                 *MESH_NUMVERTEX 4\r
430                 *MESH_NUMFACES  2\r
431                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
432                 *MESH_VERTEX_LIST       {\r
433                         *MESH_VERTEX    0       80.000000       16.000000       64.000000\r
434                         *MESH_VERTEX    1       80.000000       16.000000       0.000000\r
435                         *MESH_VERTEX    2       128.000000      16.000000       0.000000\r
436                         *MESH_VERTEX    3       128.000000      16.000000       64.000000\r
437                 }\r
438                 *MESH_NORMALS   {\r
439                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
440                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
441                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
442                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
443                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
444                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
445                 }\r
446                 *MESH_FACE_LIST {\r
447                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
448                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
449                 }\r
450                 *MESH_NUMTVERTEX        4\r
451                 *MESH_TVERTLIST {\r
452                         *MESH_TVERT     0       0.875000        1.000000        1.000000\r
453                         *MESH_TVERT     1       0.875000        0.000000        1.000000\r
454                         *MESH_TVERT     2       0.687500        0.000000        1.000000\r
455                         *MESH_TVERT     3       0.687500        1.000000        1.000000\r
456                 }\r
457                 *MESH_NUMTVFACES        2\r
458                 *MESH_TFACELIST {\r
459                         *MESH_TFACE     0       0       2       1\r
460                         *MESH_TFACE     1       0       3       2\r
461                 }\r
462         }\r
463         *PROP_MOTIONBLUR        0\r
464         *PROP_CASTSHADOW        1\r
465         *PROP_RECVSHADOW        1\r
466         *MATERIAL_REF   3\r
467 }\r
468 *GEOMOBJECT     {\r
469         *NODE_NAME      "mat3model0surf29"\r
470         *NODE_TM        {\r
471                 *NODE_NAME      "mat3model0surf29"\r
472                 *INHERIT_POS    0       0       0\r
473                 *INHERIT_ROT    0       0       0\r
474                 *INHERIT_SCL    0       0       0\r
475                 *TM_ROW0        1.0     0       0\r
476                 *TM_ROW1        0       1.0     0\r
477                 *TM_ROW2        0       0       1.0\r
478                 *TM_ROW3        0       0       0\r
479                 *TM_POS 0.000000        0.000000        0.000000\r
480         }\r
481         *MESH   {\r
482                 *TIMEVALUE      0\r
483                 *MESH_NUMVERTEX 4\r
484                 *MESH_NUMFACES  2\r
485                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
486                 *MESH_VERTEX_LIST       {\r
487                         *MESH_VERTEX    0       80.000000       -16.000000      64.000000\r
488                         *MESH_VERTEX    1       80.000000       -16.000000      0.000000\r
489                         *MESH_VERTEX    2       80.000000       16.000000       0.000000\r
490                         *MESH_VERTEX    3       80.000000       16.000000       64.000000\r
491                 }\r
492                 *MESH_NORMALS   {\r
493                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
494                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
495                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
496                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
497                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
498                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
499                 }\r
500                 *MESH_FACE_LIST {\r
501                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
502                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
503                 }\r
504                 *MESH_NUMTVERTEX        4\r
505                 *MESH_TVERTLIST {\r
506                         *MESH_TVERT     0       0.812500        1.000000        1.000000\r
507                         *MESH_TVERT     1       0.812500        0.000000        1.000000\r
508                         *MESH_TVERT     2       0.937500        0.000000        1.000000\r
509                         *MESH_TVERT     3       0.937500        1.000000        1.000000\r
510                 }\r
511                 *MESH_NUMTVFACES        2\r
512                 *MESH_TFACELIST {\r
513                         *MESH_TFACE     0       0       2       1\r
514                         *MESH_TFACE     1       0       3       2\r
515                 }\r
516         }\r
517         *PROP_MOTIONBLUR        0\r
518         *PROP_CASTSHADOW        1\r
519         *PROP_RECVSHADOW        1\r
520         *MATERIAL_REF   3\r
521 }\r
522 *GEOMOBJECT     {\r
523         *NODE_NAME      "mat3model0surf30"\r
524         *NODE_TM        {\r
525                 *NODE_NAME      "mat3model0surf30"\r
526                 *INHERIT_POS    0       0       0\r
527                 *INHERIT_ROT    0       0       0\r
528                 *INHERIT_SCL    0       0       0\r
529                 *TM_ROW0        1.0     0       0\r
530                 *TM_ROW1        0       1.0     0\r
531                 *TM_ROW2        0       0       1.0\r
532                 *TM_ROW3        0       0       0\r
533                 *TM_POS 0.000000        0.000000        0.000000\r
534         }\r
535         *MESH   {\r
536                 *TIMEVALUE      0\r
537                 *MESH_NUMVERTEX 4\r
538                 *MESH_NUMFACES  2\r
539                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
540                 *MESH_VERTEX_LIST       {\r
541                         *MESH_VERTEX    0       80.000000       -16.000000      0.000000\r
542                         *MESH_VERTEX    1       80.000000       -16.000000      64.000000\r
543                         *MESH_VERTEX    2       128.000000      -16.000000      64.000000\r
544                         *MESH_VERTEX    3       128.000000      -16.000000      0.000000\r
545                 }\r
546                 *MESH_NORMALS   {\r
547                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
548                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
549                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
550                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
551                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
552                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
553                 }\r
554                 *MESH_FACE_LIST {\r
555                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
556                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
557                 }\r
558                 *MESH_NUMTVERTEX        4\r
559                 *MESH_TVERTLIST {\r
560                         *MESH_TVERT     0       0.875000        0.000000        1.000000\r
561                         *MESH_TVERT     1       0.875000        1.000000        1.000000\r
562                         *MESH_TVERT     2       0.687500        1.000000        1.000000\r
563                         *MESH_TVERT     3       0.687500        0.000000        1.000000\r
564                 }\r
565                 *MESH_NUMTVFACES        2\r
566                 *MESH_TFACELIST {\r
567                         *MESH_TFACE     0       0       2       1\r
568                         *MESH_TFACE     1       0       3       2\r
569                 }\r
570         }\r
571         *PROP_MOTIONBLUR        0\r
572         *PROP_CASTSHADOW        1\r
573         *PROP_RECVSHADOW        1\r
574         *MATERIAL_REF   3\r
575 }\r
576 *GEOMOBJECT     {\r
577         *NODE_NAME      "mat3model0surf31"\r
578         *NODE_TM        {\r
579                 *NODE_NAME      "mat3model0surf31"\r
580                 *INHERIT_POS    0       0       0\r
581                 *INHERIT_ROT    0       0       0\r
582                 *INHERIT_SCL    0       0       0\r
583                 *TM_ROW0        1.0     0       0\r
584                 *TM_ROW1        0       1.0     0\r
585                 *TM_ROW2        0       0       1.0\r
586                 *TM_ROW3        0       0       0\r
587                 *TM_POS 0.000000        0.000000        0.000000\r
588         }\r
589         *MESH   {\r
590                 *TIMEVALUE      0\r
591                 *MESH_NUMVERTEX 4\r
592                 *MESH_NUMFACES  2\r
593                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
594                 *MESH_VERTEX_LIST       {\r
595                         *MESH_VERTEX    0       -96.000000      -16.000000      0.000000\r
596                         *MESH_VERTEX    1       -96.000000      -16.000000      64.000000\r
597                         *MESH_VERTEX    2       -96.000000      16.000000       64.000000\r
598                         *MESH_VERTEX    3       -96.000000      16.000000       0.000000\r
599                 }\r
600                 *MESH_NORMALS   {\r
601                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
602                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
603                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
604                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
605                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
606                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
607                 }\r
608                 *MESH_FACE_LIST {\r
609                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
610                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
611                 }\r
612                 *MESH_NUMTVERTEX        4\r
613                 *MESH_TVERTLIST {\r
614                         *MESH_TVERT     0       0.812500        0.000000        1.000000\r
615                         *MESH_TVERT     1       0.812500        1.000000        1.000000\r
616                         *MESH_TVERT     2       0.937500        1.000000        1.000000\r
617                         *MESH_TVERT     3       0.937500        0.000000        1.000000\r
618                 }\r
619                 *MESH_NUMTVFACES        2\r
620                 *MESH_TFACELIST {\r
621                         *MESH_TFACE     0       0       2       1\r
622                         *MESH_TFACE     1       0       3       2\r
623                 }\r
624         }\r
625         *PROP_MOTIONBLUR        0\r
626         *PROP_CASTSHADOW        1\r
627         *PROP_RECVSHADOW        1\r
628         *MATERIAL_REF   3\r
629 }\r
630 *GEOMOBJECT     {\r
631         *NODE_NAME      "mat3model0surf32"\r
632         *NODE_TM        {\r
633                 *NODE_NAME      "mat3model0surf32"\r
634                 *INHERIT_POS    0       0       0\r
635                 *INHERIT_ROT    0       0       0\r
636                 *INHERIT_SCL    0       0       0\r
637                 *TM_ROW0        1.0     0       0\r
638                 *TM_ROW1        0       1.0     0\r
639                 *TM_ROW2        0       0       1.0\r
640                 *TM_ROW3        0       0       0\r
641                 *TM_POS 0.000000        0.000000        0.000000\r
642         }\r
643         *MESH   {\r
644                 *TIMEVALUE      0\r
645                 *MESH_NUMVERTEX 4\r
646                 *MESH_NUMFACES  2\r
647                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
648                 *MESH_VERTEX_LIST       {\r
649                         *MESH_VERTEX    0       -128.000000     16.000000       64.000000\r
650                         *MESH_VERTEX    1       -128.000000     16.000000       0.000000\r
651                         *MESH_VERTEX    2       -96.000000      16.000000       0.000000\r
652                         *MESH_VERTEX    3       -96.000000      16.000000       64.000000\r
653                 }\r
654                 *MESH_NORMALS   {\r
655                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
656                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
657                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
658                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
659                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
660                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
661                 }\r
662                 *MESH_FACE_LIST {\r
663                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
664                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
665                 }\r
666                 *MESH_NUMTVERTEX        4\r
667                 *MESH_TVERTLIST {\r
668                         *MESH_TVERT     0       0.687500        1.000000        1.000000\r
669                         *MESH_TVERT     1       0.687500        0.000000        1.000000\r
670                         *MESH_TVERT     2       0.562500        0.000000        1.000000\r
671                         *MESH_TVERT     3       0.562500        1.000000        1.000000\r
672                 }\r
673                 *MESH_NUMTVFACES        2\r
674                 *MESH_TFACELIST {\r
675                         *MESH_TFACE     0       0       2       1\r
676                         *MESH_TFACE     1       0       3       2\r
677                 }\r
678         }\r
679         *PROP_MOTIONBLUR        0\r
680         *PROP_CASTSHADOW        1\r
681         *PROP_RECVSHADOW        1\r
682         *MATERIAL_REF   3\r
683 }\r
684 *GEOMOBJECT     {\r
685         *NODE_NAME      "mat3model0surf33"\r
686         *NODE_TM        {\r
687                 *NODE_NAME      "mat3model0surf33"\r
688                 *INHERIT_POS    0       0       0\r
689                 *INHERIT_ROT    0       0       0\r
690                 *INHERIT_SCL    0       0       0\r
691                 *TM_ROW0        1.0     0       0\r
692                 *TM_ROW1        0       1.0     0\r
693                 *TM_ROW2        0       0       1.0\r
694                 *TM_ROW3        0       0       0\r
695                 *TM_POS 0.000000        0.000000        0.000000\r
696         }\r
697         *MESH   {\r
698                 *TIMEVALUE      0\r
699                 *MESH_NUMVERTEX 4\r
700                 *MESH_NUMFACES  2\r
701                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
702                 *MESH_VERTEX_LIST       {\r
703                         *MESH_VERTEX    0       -128.000000     -16.000000      0.000000\r
704                         *MESH_VERTEX    1       -128.000000     -16.000000      64.000000\r
705                         *MESH_VERTEX    2       -96.000000      -16.000000      64.000000\r
706                         *MESH_VERTEX    3       -96.000000      -16.000000      0.000000\r
707                 }\r
708                 *MESH_NORMALS   {\r
709                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
710                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
711                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
712                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
713                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
714                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
715                 }\r
716                 *MESH_FACE_LIST {\r
717                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
718                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
719                 }\r
720                 *MESH_NUMTVERTEX        4\r
721                 *MESH_TVERTLIST {\r
722                         *MESH_TVERT     0       0.687500        0.000000        1.000000\r
723                         *MESH_TVERT     1       0.687500        1.000000        1.000000\r
724                         *MESH_TVERT     2       0.562500        1.000000        1.000000\r
725                         *MESH_TVERT     3       0.562500        0.000000        1.000000\r
726                 }\r
727                 *MESH_NUMTVFACES        2\r
728                 *MESH_TFACELIST {\r
729                         *MESH_TFACE     0       0       2       1\r
730                         *MESH_TFACE     1       0       3       2\r
731                 }\r
732         }\r
733         *PROP_MOTIONBLUR        0\r
734         *PROP_CASTSHADOW        1\r
735         *PROP_RECVSHADOW        1\r
736         *MATERIAL_REF   3\r
737 }\r
738 *GEOMOBJECT     {\r
739         *NODE_NAME      "mat4model0surf34"\r
740         *NODE_TM        {\r
741                 *NODE_NAME      "mat4model0surf34"\r
742                 *INHERIT_POS    0       0       0\r
743                 *INHERIT_ROT    0       0       0\r
744                 *INHERIT_SCL    0       0       0\r
745                 *TM_ROW0        1.0     0       0\r
746                 *TM_ROW1        0       1.0     0\r
747                 *TM_ROW2        0       0       1.0\r
748                 *TM_ROW3        0       0       0\r
749                 *TM_POS 0.000000        0.000000        0.000000\r
750         }\r
751         *MESH   {\r
752                 *TIMEVALUE      0\r
753                 *MESH_NUMVERTEX 7\r
754                 *MESH_NUMFACES  4\r
755                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
756                 *MESH_VERTEX_LIST       {\r
757                         *MESH_VERTEX    0       96.000000       16.000000       128.000000\r
758                         *MESH_VERTEX    1       96.000000       16.000000       64.000000\r
759                         *MESH_VERTEX    2       128.000000      16.000000       64.000000\r
760                         *MESH_VERTEX    3       128.000000      16.000000       128.000000\r
761                         *MESH_VERTEX    4       64.000000       16.000000       192.000000\r
762                         *MESH_VERTEX    5       64.000000       16.000000       128.000000\r
763                         *MESH_VERTEX    6       128.000000      16.000000       192.000000\r
764                 }\r
765                 *MESH_NORMALS   {\r
766                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
767                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
768                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
769                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
770                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
771                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
772                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
773                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
774                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
775                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
776                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
777                 }\r
778                 *MESH_FACE_LIST {\r
779                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
780                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
781                         *MESH_FACE      2       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
782                         *MESH_FACE      3       A:      4       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
783                 }\r
784                 *MESH_NUMTVERTEX        7\r
785                 *MESH_TVERTLIST {\r
786                         *MESH_TVERT     0       0.812500        0.500000        1.000000\r
787                         *MESH_TVERT     1       0.812500        0.250000        1.000000\r
788                         *MESH_TVERT     2       0.687500        0.250000        1.000000\r
789                         *MESH_TVERT     3       0.687500        0.500000        1.000000\r
790                         *MESH_TVERT     4       0.937500        0.750000        1.000000\r
791                         *MESH_TVERT     5       0.937500        0.500000        1.000000\r
792                         *MESH_TVERT     6       0.687500        0.750000        1.000000\r
793                 }\r
794                 *MESH_NUMTVFACES        4\r
795                 *MESH_TFACELIST {\r
796                         *MESH_TFACE     0       0       2       1\r
797                         *MESH_TFACE     1       0       3       2\r
798                         *MESH_TFACE     2       4       3       5\r
799                         *MESH_TFACE     3       4       6       3\r
800                 }\r
801         }\r
802         *PROP_MOTIONBLUR        0\r
803         *PROP_CASTSHADOW        1\r
804         *PROP_RECVSHADOW        1\r
805         *MATERIAL_REF   4\r
806 }\r
807 *GEOMOBJECT     {\r
808         *NODE_NAME      "mat4model0surf35"\r
809         *NODE_TM        {\r
810                 *NODE_NAME      "mat4model0surf35"\r
811                 *INHERIT_POS    0       0       0\r
812                 *INHERIT_ROT    0       0       0\r
813                 *INHERIT_SCL    0       0       0\r
814                 *TM_ROW0        1.0     0       0\r
815                 *TM_ROW1        0       1.0     0\r
816                 *TM_ROW2        0       0       1.0\r
817                 *TM_ROW3        0       0       0\r
818                 *TM_POS 0.000000        0.000000        0.000000\r
819         }\r
820         *MESH   {\r
821                 *TIMEVALUE      0\r
822                 *MESH_NUMVERTEX 4\r
823                 *MESH_NUMFACES  2\r
824                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
825                 *MESH_VERTEX_LIST       {\r
826                         *MESH_VERTEX    0       96.000000       -16.000000      128.000000\r
827                         *MESH_VERTEX    1       96.000000       -16.000000      64.000000\r
828                         *MESH_VERTEX    2       96.000000       16.000000       64.000000\r
829                         *MESH_VERTEX    3       96.000000       16.000000       128.000000\r
830                 }\r
831                 *MESH_NORMALS   {\r
832                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
833                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
834                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
835                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
836                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
837                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
838                 }\r
839                 *MESH_FACE_LIST {\r
840                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
841                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
842                 }\r
843                 *MESH_NUMTVERTEX        4\r
844                 *MESH_TVERTLIST {\r
845                         *MESH_TVERT     0       0.812500        0.500000        1.000000\r
846                         *MESH_TVERT     1       0.812500        0.250000        1.000000\r
847                         *MESH_TVERT     2       0.937500        0.250000        1.000000\r
848                         *MESH_TVERT     3       0.937500        0.500000        1.000000\r
849                 }\r
850                 *MESH_NUMTVFACES        2\r
851                 *MESH_TFACELIST {\r
852                         *MESH_TFACE     0       0       2       1\r
853                         *MESH_TFACE     1       0       3       2\r
854                 }\r
855         }\r
856         *PROP_MOTIONBLUR        0\r
857         *PROP_CASTSHADOW        1\r
858         *PROP_RECVSHADOW        1\r
859         *MATERIAL_REF   4\r
860 }\r
861 *GEOMOBJECT     {\r
862         *NODE_NAME      "mat4model0surf36"\r
863         *NODE_TM        {\r
864                 *NODE_NAME      "mat4model0surf36"\r
865                 *INHERIT_POS    0       0       0\r
866                 *INHERIT_ROT    0       0       0\r
867                 *INHERIT_SCL    0       0       0\r
868                 *TM_ROW0        1.0     0       0\r
869                 *TM_ROW1        0       1.0     0\r
870                 *TM_ROW2        0       0       1.0\r
871                 *TM_ROW3        0       0       0\r
872                 *TM_POS 0.000000        0.000000        0.000000\r
873         }\r
874         *MESH   {\r
875                 *TIMEVALUE      0\r
876                 *MESH_NUMVERTEX 7\r
877                 *MESH_NUMFACES  4\r
878                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
879                 *MESH_VERTEX_LIST       {\r
880                         *MESH_VERTEX    0       96.000000       -16.000000      64.000000\r
881                         *MESH_VERTEX    1       96.000000       -16.000000      128.000000\r
882                         *MESH_VERTEX    2       128.000000      -16.000000      128.000000\r
883                         *MESH_VERTEX    3       128.000000      -16.000000      64.000000\r
884                         *MESH_VERTEX    4       64.000000       -16.000000      128.000000\r
885                         *MESH_VERTEX    5       128.000000      -16.000000      192.000000\r
886                         *MESH_VERTEX    6       64.000000       -16.000000      192.000000\r
887                 }\r
888                 *MESH_NORMALS   {\r
889                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
890                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
891                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
892                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
893                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
894                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
895                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
896                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
897                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
898                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
899                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
900                 }\r
901                 *MESH_FACE_LIST {\r
902                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
903                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
904                         *MESH_FACE      2       A:      4       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
905                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
906                 }\r
907                 *MESH_NUMTVERTEX        7\r
908                 *MESH_TVERTLIST {\r
909                         *MESH_TVERT     0       0.812500        0.250000        1.000000\r
910                         *MESH_TVERT     1       0.812500        0.500000        1.000000\r
911                         *MESH_TVERT     2       0.687500        0.500000        1.000000\r
912                         *MESH_TVERT     3       0.687500        0.250000        1.000000\r
913                         *MESH_TVERT     4       0.937500        0.500000        1.000000\r
914                         *MESH_TVERT     5       0.687500        0.750000        1.000000\r
915                         *MESH_TVERT     6       0.937500        0.750000        1.000000\r
916                 }\r
917                 *MESH_NUMTVFACES        4\r
918                 *MESH_TFACELIST {\r
919                         *MESH_TFACE     0       0       2       1\r
920                         *MESH_TFACE     1       0       3       2\r
921                         *MESH_TFACE     2       4       2       5\r
922                         *MESH_TFACE     3       4       5       6\r
923                 }\r
924         }\r
925         *PROP_MOTIONBLUR        0\r
926         *PROP_CASTSHADOW        1\r
927         *PROP_RECVSHADOW        1\r
928         *MATERIAL_REF   4\r
929 }\r
930 *GEOMOBJECT     {\r
931         *NODE_NAME      "mat4model0surf37"\r
932         *NODE_TM        {\r
933                 *NODE_NAME      "mat4model0surf37"\r
934                 *INHERIT_POS    0       0       0\r
935                 *INHERIT_ROT    0       0       0\r
936                 *INHERIT_SCL    0       0       0\r
937                 *TM_ROW0        1.0     0       0\r
938                 *TM_ROW1        0       1.0     0\r
939                 *TM_ROW2        0       0       1.0\r
940                 *TM_ROW3        0       0       0\r
941                 *TM_POS 0.000000        0.000000        0.000000\r
942         }\r
943         *MESH   {\r
944                 *TIMEVALUE      0\r
945                 *MESH_NUMVERTEX 4\r
946                 *MESH_NUMFACES  2\r
947                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
948                 *MESH_VERTEX_LIST       {\r
949                         *MESH_VERTEX    0       96.000000       -16.000000      64.000000\r
950                         *MESH_VERTEX    1       80.000000       -16.000000      64.000000\r
951                         *MESH_VERTEX    2       80.000000       16.000000       64.000000\r
952                         *MESH_VERTEX    3       96.000000       16.000000       64.000000\r
953                 }\r
954                 *MESH_NORMALS   {\r
955                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
956                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
957                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
958                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
959                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
960                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
961                 }\r
962                 *MESH_FACE_LIST {\r
963                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
964                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
965                 }\r
966                 *MESH_NUMTVERTEX        4\r
967                 *MESH_TVERTLIST {\r
968                         *MESH_TVERT     0       0.187500        0.812500        1.000000\r
969                         *MESH_TVERT     1       0.125000        0.812500        1.000000\r
970                         *MESH_TVERT     2       0.125000        0.937500        1.000000\r
971                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
972                 }\r
973                 *MESH_NUMTVFACES        2\r
974                 *MESH_TFACELIST {\r
975                         *MESH_TFACE     0       0       2       1\r
976                         *MESH_TFACE     1       0       3       2\r
977                 }\r
978         }\r
979         *PROP_MOTIONBLUR        0\r
980         *PROP_CASTSHADOW        1\r
981         *PROP_RECVSHADOW        1\r
982         *MATERIAL_REF   4\r
983 }\r
984 *GEOMOBJECT     {\r
985         *NODE_NAME      "mat4model0surf38"\r
986         *NODE_TM        {\r
987                 *NODE_NAME      "mat4model0surf38"\r
988                 *INHERIT_POS    0       0       0\r
989                 *INHERIT_ROT    0       0       0\r
990                 *INHERIT_SCL    0       0       0\r
991                 *TM_ROW0        1.0     0       0\r
992                 *TM_ROW1        0       1.0     0\r
993                 *TM_ROW2        0       0       1.0\r
994                 *TM_ROW3        0       0       0\r
995                 *TM_POS 0.000000        0.000000        0.000000\r
996         }\r
997         *MESH   {\r
998                 *TIMEVALUE      0\r
999                 *MESH_NUMVERTEX 4\r
1000                 *MESH_NUMFACES  2\r
1001                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1002                 *MESH_VERTEX_LIST       {\r
1003                         *MESH_VERTEX    0       64.000000       -16.000000      128.000000\r
1004                         *MESH_VERTEX    1       96.000000       -16.000000      128.000000\r
1005                         *MESH_VERTEX    2       96.000000       16.000000       128.000000\r
1006                         *MESH_VERTEX    3       64.000000       16.000000       128.000000\r
1007                 }\r
1008                 *MESH_NORMALS   {\r
1009                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1010                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1011                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1012                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1013                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1014                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1015                 }\r
1016                 *MESH_FACE_LIST {\r
1017                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1018                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1019                 }\r
1020                 *MESH_NUMTVERTEX        4\r
1021                 *MESH_TVERTLIST {\r
1022                         *MESH_TVERT     0       0.062500        0.812500        1.000000\r
1023                         *MESH_TVERT     1       0.187500        0.812500        1.000000\r
1024                         *MESH_TVERT     2       0.187500        0.937500        1.000000\r
1025                         *MESH_TVERT     3       0.062500        0.937500        1.000000\r
1026                 }\r
1027                 *MESH_NUMTVFACES        2\r
1028                 *MESH_TFACELIST {\r
1029                         *MESH_TFACE     0       0       2       1\r
1030                         *MESH_TFACE     1       0       3       2\r
1031                 }\r
1032         }\r
1033         *PROP_MOTIONBLUR        0\r
1034         *PROP_CASTSHADOW        1\r
1035         *PROP_RECVSHADOW        1\r
1036         *MATERIAL_REF   4\r
1037 }\r
1038 *GEOMOBJECT     {\r
1039         *NODE_NAME      "mat4model0surf39"\r
1040         *NODE_TM        {\r
1041                 *NODE_NAME      "mat4model0surf39"\r
1042                 *INHERIT_POS    0       0       0\r
1043                 *INHERIT_ROT    0       0       0\r
1044                 *INHERIT_SCL    0       0       0\r
1045                 *TM_ROW0        1.0     0       0\r
1046                 *TM_ROW1        0       1.0     0\r
1047                 *TM_ROW2        0       0       1.0\r
1048                 *TM_ROW3        0       0       0\r
1049                 *TM_POS 0.000000        0.000000        0.000000\r
1050         }\r
1051         *MESH   {\r
1052                 *TIMEVALUE      0\r
1053                 *MESH_NUMVERTEX 4\r
1054                 *MESH_NUMFACES  2\r
1055                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1056                 *MESH_VERTEX_LIST       {\r
1057                         *MESH_VERTEX    0       64.000000       -16.000000      192.000000\r
1058                         *MESH_VERTEX    1       64.000000       -16.000000      128.000000\r
1059                         *MESH_VERTEX    2       64.000000       16.000000       128.000000\r
1060                         *MESH_VERTEX    3       64.000000       16.000000       192.000000\r
1061                 }\r
1062                 *MESH_NORMALS   {\r
1063                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1064                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1065                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1066                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1067                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1068                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1069                 }\r
1070                 *MESH_FACE_LIST {\r
1071                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1072                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1073                 }\r
1074                 *MESH_NUMTVERTEX        4\r
1075                 *MESH_TVERTLIST {\r
1076                         *MESH_TVERT     0       0.812500        0.750000        1.000000\r
1077                         *MESH_TVERT     1       0.812500        0.500000        1.000000\r
1078                         *MESH_TVERT     2       0.937500        0.500000        1.000000\r
1079                         *MESH_TVERT     3       0.937500        0.750000        1.000000\r
1080                 }\r
1081                 *MESH_NUMTVFACES        2\r
1082                 *MESH_TFACELIST {\r
1083                         *MESH_TFACE     0       0       2       1\r
1084                         *MESH_TFACE     1       0       3       2\r
1085                 }\r
1086         }\r
1087         *PROP_MOTIONBLUR        0\r
1088         *PROP_CASTSHADOW        1\r
1089         *PROP_RECVSHADOW        1\r
1090         *MATERIAL_REF   4\r
1091 }\r
1092 *GEOMOBJECT     {\r
1093         *NODE_NAME      "mat4model0surf40"\r
1094         *NODE_TM        {\r
1095                 *NODE_NAME      "mat4model0surf40"\r
1096                 *INHERIT_POS    0       0       0\r
1097                 *INHERIT_ROT    0       0       0\r
1098                 *INHERIT_SCL    0       0       0\r
1099                 *TM_ROW0        1.0     0       0\r
1100                 *TM_ROW1        0       1.0     0\r
1101                 *TM_ROW2        0       0       1.0\r
1102                 *TM_ROW3        0       0       0\r
1103                 *TM_POS 0.000000        0.000000        0.000000\r
1104         }\r
1105         *MESH   {\r
1106                 *TIMEVALUE      0\r
1107                 *MESH_NUMVERTEX 4\r
1108                 *MESH_NUMFACES  2\r
1109                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1110                 *MESH_VERTEX_LIST       {\r
1111                         *MESH_VERTEX    0       -80.000000      -16.000000      128.000000\r
1112                         *MESH_VERTEX    1       -80.000000      -16.000000      192.000000\r
1113                         *MESH_VERTEX    2       -80.000000      16.000000       192.000000\r
1114                         *MESH_VERTEX    3       -80.000000      16.000000       128.000000\r
1115                 }\r
1116                 *MESH_NORMALS   {\r
1117                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1118                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1119                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1120                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1121                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1122                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1123                 }\r
1124                 *MESH_FACE_LIST {\r
1125                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1126                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1127                 }\r
1128                 *MESH_NUMTVERTEX        4\r
1129                 *MESH_TVERTLIST {\r
1130                         *MESH_TVERT     0       0.812500        0.500000        1.000000\r
1131                         *MESH_TVERT     1       0.812500        0.750000        1.000000\r
1132                         *MESH_TVERT     2       0.937500        0.750000        1.000000\r
1133                         *MESH_TVERT     3       0.937500        0.500000        1.000000\r
1134                 }\r
1135                 *MESH_NUMTVFACES        2\r
1136                 *MESH_TFACELIST {\r
1137                         *MESH_TFACE     0       0       2       1\r
1138                         *MESH_TFACE     1       0       3       2\r
1139                 }\r
1140         }\r
1141         *PROP_MOTIONBLUR        0\r
1142         *PROP_CASTSHADOW        1\r
1143         *PROP_RECVSHADOW        1\r
1144         *MATERIAL_REF   4\r
1145 }\r
1146 *GEOMOBJECT     {\r
1147         *NODE_NAME      "mat4model0surf41"\r
1148         *NODE_TM        {\r
1149                 *NODE_NAME      "mat4model0surf41"\r
1150                 *INHERIT_POS    0       0       0\r
1151                 *INHERIT_ROT    0       0       0\r
1152                 *INHERIT_SCL    0       0       0\r
1153                 *TM_ROW0        1.0     0       0\r
1154                 *TM_ROW1        0       1.0     0\r
1155                 *TM_ROW2        0       0       1.0\r
1156                 *TM_ROW3        0       0       0\r
1157                 *TM_POS 0.000000        0.000000        0.000000\r
1158         }\r
1159         *MESH   {\r
1160                 *TIMEVALUE      0\r
1161                 *MESH_NUMVERTEX 4\r
1162                 *MESH_NUMFACES  2\r
1163                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1164                 *MESH_VERTEX_LIST       {\r
1165                         *MESH_VERTEX    0       -112.000000     -16.000000      128.000000\r
1166                         *MESH_VERTEX    1       -80.000000      -16.000000      128.000000\r
1167                         *MESH_VERTEX    2       -80.000000      16.000000       128.000000\r
1168                         *MESH_VERTEX    3       -112.000000     16.000000       128.000000\r
1169                 }\r
1170                 *MESH_NORMALS   {\r
1171                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1172                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1173                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1174                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1175                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1176                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1177                 }\r
1178                 *MESH_FACE_LIST {\r
1179                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1180                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1181                 }\r
1182                 *MESH_NUMTVERTEX        4\r
1183                 *MESH_TVERTLIST {\r
1184                         *MESH_TVERT     0       0.375000        0.812500        1.000000\r
1185                         *MESH_TVERT     1       0.500000        0.812500        1.000000\r
1186                         *MESH_TVERT     2       0.500000        0.937500        1.000000\r
1187                         *MESH_TVERT     3       0.375000        0.937500        1.000000\r
1188                 }\r
1189                 *MESH_NUMTVFACES        2\r
1190                 *MESH_TFACELIST {\r
1191                         *MESH_TFACE     0       0       2       1\r
1192                         *MESH_TFACE     1       0       3       2\r
1193                 }\r
1194         }\r
1195         *PROP_MOTIONBLUR        0\r
1196         *PROP_CASTSHADOW        1\r
1197         *PROP_RECVSHADOW        1\r
1198         *MATERIAL_REF   4\r
1199 }\r
1200 *GEOMOBJECT     {\r
1201         *NODE_NAME      "mat4model0surf42"\r
1202         *NODE_TM        {\r
1203                 *NODE_NAME      "mat4model0surf42"\r
1204                 *INHERIT_POS    0       0       0\r
1205                 *INHERIT_ROT    0       0       0\r
1206                 *INHERIT_SCL    0       0       0\r
1207                 *TM_ROW0        1.0     0       0\r
1208                 *TM_ROW1        0       1.0     0\r
1209                 *TM_ROW2        0       0       1.0\r
1210                 *TM_ROW3        0       0       0\r
1211                 *TM_POS 0.000000        0.000000        0.000000\r
1212         }\r
1213         *MESH   {\r
1214                 *TIMEVALUE      0\r
1215                 *MESH_NUMVERTEX 4\r
1216                 *MESH_NUMFACES  2\r
1217                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1218                 *MESH_VERTEX_LIST       {\r
1219                         *MESH_VERTEX    0       -96.000000      -16.000000      64.000000\r
1220                         *MESH_VERTEX    1       -112.000000     -16.000000      64.000000\r
1221                         *MESH_VERTEX    2       -112.000000     16.000000       64.000000\r
1222                         *MESH_VERTEX    3       -96.000000      16.000000       64.000000\r
1223                 }\r
1224                 *MESH_NORMALS   {\r
1225                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1226                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1227                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1228                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1229                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1230                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1231                 }\r
1232                 *MESH_FACE_LIST {\r
1233                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1234                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1235                 }\r
1236                 *MESH_NUMTVERTEX        4\r
1237                 *MESH_TVERTLIST {\r
1238                         *MESH_TVERT     0       0.437500        0.812500        1.000000\r
1239                         *MESH_TVERT     1       0.375000        0.812500        1.000000\r
1240                         *MESH_TVERT     2       0.375000        0.937500        1.000000\r
1241                         *MESH_TVERT     3       0.437500        0.937500        1.000000\r
1242                 }\r
1243                 *MESH_NUMTVFACES        2\r
1244                 *MESH_TFACELIST {\r
1245                         *MESH_TFACE     0       0       2       1\r
1246                         *MESH_TFACE     1       0       3       2\r
1247                 }\r
1248         }\r
1249         *PROP_MOTIONBLUR        0\r
1250         *PROP_CASTSHADOW        1\r
1251         *PROP_RECVSHADOW        1\r
1252         *MATERIAL_REF   4\r
1253 }\r
1254 *GEOMOBJECT     {\r
1255         *NODE_NAME      "mat4model0surf43"\r
1256         *NODE_TM        {\r
1257                 *NODE_NAME      "mat4model0surf43"\r
1258                 *INHERIT_POS    0       0       0\r
1259                 *INHERIT_ROT    0       0       0\r
1260                 *INHERIT_SCL    0       0       0\r
1261                 *TM_ROW0        1.0     0       0\r
1262                 *TM_ROW1        0       1.0     0\r
1263                 *TM_ROW2        0       0       1.0\r
1264                 *TM_ROW3        0       0       0\r
1265                 *TM_POS 0.000000        0.000000        0.000000\r
1266         }\r
1267         *MESH   {\r
1268                 *TIMEVALUE      0\r
1269                 *MESH_NUMVERTEX 4\r
1270                 *MESH_NUMFACES  2\r
1271                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1272                 *MESH_VERTEX_LIST       {\r
1273                         *MESH_VERTEX    0       -112.000000     -16.000000      64.000000\r
1274                         *MESH_VERTEX    1       -112.000000     -16.000000      128.000000\r
1275                         *MESH_VERTEX    2       -112.000000     16.000000       128.000000\r
1276                         *MESH_VERTEX    3       -112.000000     16.000000       64.000000\r
1277                 }\r
1278                 *MESH_NORMALS   {\r
1279                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1280                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1281                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1282                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1283                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1284                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1285                 }\r
1286                 *MESH_FACE_LIST {\r
1287                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1288                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1289                 }\r
1290                 *MESH_NUMTVERTEX        4\r
1291                 *MESH_TVERTLIST {\r
1292                         *MESH_TVERT     0       0.812500        0.250000        1.000000\r
1293                         *MESH_TVERT     1       0.812500        0.500000        1.000000\r
1294                         *MESH_TVERT     2       0.937500        0.500000        1.000000\r
1295                         *MESH_TVERT     3       0.937500        0.250000        1.000000\r
1296                 }\r
1297                 *MESH_NUMTVFACES        2\r
1298                 *MESH_TFACELIST {\r
1299                         *MESH_TFACE     0       0       2       1\r
1300                         *MESH_TFACE     1       0       3       2\r
1301                 }\r
1302         }\r
1303         *PROP_MOTIONBLUR        0\r
1304         *PROP_CASTSHADOW        1\r
1305         *PROP_RECVSHADOW        1\r
1306         *MATERIAL_REF   4\r
1307 }\r
1308 *GEOMOBJECT     {\r
1309         *NODE_NAME      "mat4model0surf44"\r
1310         *NODE_TM        {\r
1311                 *NODE_NAME      "mat4model0surf44"\r
1312                 *INHERIT_POS    0       0       0\r
1313                 *INHERIT_ROT    0       0       0\r
1314                 *INHERIT_SCL    0       0       0\r
1315                 *TM_ROW0        1.0     0       0\r
1316                 *TM_ROW1        0       1.0     0\r
1317                 *TM_ROW2        0       0       1.0\r
1318                 *TM_ROW3        0       0       0\r
1319                 *TM_POS 0.000000        0.000000        0.000000\r
1320         }\r
1321         *MESH   {\r
1322                 *TIMEVALUE      0\r
1323                 *MESH_NUMVERTEX 7\r
1324                 *MESH_NUMFACES  4\r
1325                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1326                 *MESH_VERTEX_LIST       {\r
1327                         *MESH_VERTEX    0       -128.000000     16.000000       192.000000\r
1328                         *MESH_VERTEX    1       -128.000000     16.000000       128.000000\r
1329                         *MESH_VERTEX    2       -80.000000      16.000000       128.000000\r
1330                         *MESH_VERTEX    3       -80.000000      16.000000       192.000000\r
1331                         *MESH_VERTEX    4       -128.000000     16.000000       64.000000\r
1332                         *MESH_VERTEX    5       -112.000000     16.000000       64.000000\r
1333                         *MESH_VERTEX    6       -112.000000     16.000000       128.000000\r
1334                 }\r
1335                 *MESH_NORMALS   {\r
1336                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1337                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1338                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1339                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1340                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1341                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1342                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1343                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1344                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1345                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1346                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
1347                 }\r
1348                 *MESH_FACE_LIST {\r
1349                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1350                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1351                         *MESH_FACE      2       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1352                         *MESH_FACE      3       A:      1       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1353                 }\r
1354                 *MESH_NUMTVERTEX        7\r
1355                 *MESH_TVERTLIST {\r
1356                         *MESH_TVERT     0       0.687500        0.750000        1.000000\r
1357                         *MESH_TVERT     1       0.687500        0.500000        1.000000\r
1358                         *MESH_TVERT     2       0.500000        0.500000        1.000000\r
1359                         *MESH_TVERT     3       0.500000        0.750000        1.000000\r
1360                         *MESH_TVERT     4       0.687500        0.250000        1.000000\r
1361                         *MESH_TVERT     5       0.625000        0.250000        1.000000\r
1362                         *MESH_TVERT     6       0.625000        0.500000        1.000000\r
1363                 }\r
1364                 *MESH_NUMTVFACES        4\r
1365                 *MESH_TFACELIST {\r
1366                         *MESH_TFACE     0       0       2       1\r
1367                         *MESH_TFACE     1       0       3       2\r
1368                         *MESH_TFACE     2       1       5       4\r
1369                         *MESH_TFACE     3       1       6       5\r
1370                 }\r
1371         }\r
1372         *PROP_MOTIONBLUR        0\r
1373         *PROP_CASTSHADOW        1\r
1374         *PROP_RECVSHADOW        1\r
1375         *MATERIAL_REF   4\r
1376 }\r
1377 *GEOMOBJECT     {\r
1378         *NODE_NAME      "mat4model0surf45"\r
1379         *NODE_TM        {\r
1380                 *NODE_NAME      "mat4model0surf45"\r
1381                 *INHERIT_POS    0       0       0\r
1382                 *INHERIT_ROT    0       0       0\r
1383                 *INHERIT_SCL    0       0       0\r
1384                 *TM_ROW0        1.0     0       0\r
1385                 *TM_ROW1        0       1.0     0\r
1386                 *TM_ROW2        0       0       1.0\r
1387                 *TM_ROW3        0       0       0\r
1388                 *TM_POS 0.000000        0.000000        0.000000\r
1389         }\r
1390         *MESH   {\r
1391                 *TIMEVALUE      0\r
1392                 *MESH_NUMVERTEX 7\r
1393                 *MESH_NUMFACES  4\r
1394                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1395                 *MESH_VERTEX_LIST       {\r
1396                         *MESH_VERTEX    0       -128.000000     -16.000000      128.000000\r
1397                         *MESH_VERTEX    1       -128.000000     -16.000000      192.000000\r
1398                         *MESH_VERTEX    2       -80.000000      -16.000000      192.000000\r
1399                         *MESH_VERTEX    3       -80.000000      -16.000000      128.000000\r
1400                         *MESH_VERTEX    4       -128.000000     -16.000000      64.000000\r
1401                         *MESH_VERTEX    5       -112.000000     -16.000000      128.000000\r
1402                         *MESH_VERTEX    6       -112.000000     -16.000000      64.000000\r
1403                 }\r
1404                 *MESH_NORMALS   {\r
1405                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1406                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1407                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1408                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1409                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1410                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1411                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1412                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1413                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1414                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1415                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1416                 }\r
1417                 *MESH_FACE_LIST {\r
1418                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1419                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1420                         *MESH_FACE      2       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1421                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1422                 }\r
1423                 *MESH_NUMTVERTEX        7\r
1424                 *MESH_TVERTLIST {\r
1425                         *MESH_TVERT     0       0.687500        0.500000        1.000000\r
1426                         *MESH_TVERT     1       0.687500        0.750000        1.000000\r
1427                         *MESH_TVERT     2       0.500000        0.750000        1.000000\r
1428                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
1429                         *MESH_TVERT     4       0.687500        0.250000        1.000000\r
1430                         *MESH_TVERT     5       0.625000        0.500000        1.000000\r
1431                         *MESH_TVERT     6       0.625000        0.250000        1.000000\r
1432                 }\r
1433                 *MESH_NUMTVFACES        4\r
1434                 *MESH_TFACELIST {\r
1435                         *MESH_TFACE     0       0       2       1\r
1436                         *MESH_TFACE     1       0       3       2\r
1437                         *MESH_TFACE     2       4       5       0\r
1438                         *MESH_TFACE     3       4       6       5\r
1439                 }\r
1440         }\r
1441         *PROP_MOTIONBLUR        0\r
1442         *PROP_CASTSHADOW        1\r
1443         *PROP_RECVSHADOW        1\r
1444         *MATERIAL_REF   4\r
1445 }\r