]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/models/desertfactory/structure_stone/hole04.ase
Initial checkout of Vore Tournament 0.1.alpha.
[voretournament/voretournament.git] / data / models / desertfactory / structure_stone / hole04.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "hole04.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_stone/bricks02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_stone/bricks02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_stone\bricks02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_stone/bricks02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_stone/bricks02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_stone\bricks02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat0model0surf78"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat0model0surf78"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
80                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
81                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
82                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
86                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
87                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
88                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
89                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
90                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
99                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
100                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
101                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       2       3       1\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   0\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat0model0surf79"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat0model0surf79"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
134                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
135                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
136                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
140                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
141                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
142                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
143                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
144                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
153                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
154                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
155                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       2       3       1\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   0\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat0model0surf80"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat0model0surf80"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
188                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
189                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
190                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
194                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
195                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
196                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
207                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
208                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
209                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       2       3       1\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   0\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat0model0surf81"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat0model0surf81"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 4\r
238                 *MESH_NUMFACES  2\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
242                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
243                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
244                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
245                 }\r
246                 *MESH_NORMALS   {\r
247                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
248                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
249                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
253                 }\r
254                 *MESH_FACE_LIST {\r
255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                 }\r
258                 *MESH_NUMTVERTEX        4\r
259                 *MESH_TVERTLIST {\r
260                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
261                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
262                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
263                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
264                 }\r
265                 *MESH_NUMTVFACES        2\r
266                 *MESH_TFACELIST {\r
267                         *MESH_TFACE     0       0       2       1\r
268                         *MESH_TFACE     1       2       3       1\r
269                 }\r
270         }\r
271         *PROP_MOTIONBLUR        0\r
272         *PROP_CASTSHADOW        1\r
273         *PROP_RECVSHADOW        1\r
274         *MATERIAL_REF   0\r
275 }\r
276 *GEOMOBJECT     {\r
277         *NODE_NAME      "mat0model0surf82"\r
278         *NODE_TM        {\r
279                 *NODE_NAME      "mat0model0surf82"\r
280                 *INHERIT_POS    0       0       0\r
281                 *INHERIT_ROT    0       0       0\r
282                 *INHERIT_SCL    0       0       0\r
283                 *TM_ROW0        1.0     0       0\r
284                 *TM_ROW1        0       1.0     0\r
285                 *TM_ROW2        0       0       1.0\r
286                 *TM_ROW3        0       0       0\r
287                 *TM_POS 0.000000        0.000000        0.000000\r
288         }\r
289         *MESH   {\r
290                 *TIMEVALUE      0\r
291                 *MESH_NUMVERTEX 4\r
292                 *MESH_NUMFACES  2\r
293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
294                 *MESH_VERTEX_LIST       {\r
295                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
296                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
297                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
298                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
299                 }\r
300                 *MESH_NORMALS   {\r
301                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
302                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
303                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
304                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
305                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
306                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        4\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
315                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
316                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
317                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
318                 }\r
319                 *MESH_NUMTVFACES        2\r
320                 *MESH_TFACELIST {\r
321                         *MESH_TFACE     0       0       2       1\r
322                         *MESH_TFACE     1       2       3       1\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   0\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat0model0surf83"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat0model0surf83"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 4\r
346                 *MESH_NUMFACES  2\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
350                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
351                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
352                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
353                 }\r
354                 *MESH_NORMALS   {\r
355                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
356                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
357                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
358                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
359                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
360                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
365                 }\r
366                 *MESH_NUMTVERTEX        4\r
367                 *MESH_TVERTLIST {\r
368                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
369                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
370                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
371                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        2\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       2       1\r
376                         *MESH_TFACE     1       2       3       1\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   0\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat2model0surf84"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat2model0surf84"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 4\r
400                 *MESH_NUMFACES  2\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       128.000000      -8.000000       37.000000\r
404                         *MESH_VERTEX    1       128.000000      -8.000000       32.000000\r
405                         *MESH_VERTEX    2       128.000000      8.000000        32.000000\r
406                         *MESH_VERTEX    3       128.000000      8.000000        37.000000\r
407                 }\r
408                 *MESH_NORMALS   {\r
409                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
410                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
411                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
412                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
413                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
414                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
415                 }\r
416                 *MESH_FACE_LIST {\r
417                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
418                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
419                 }\r
420                 *MESH_NUMTVERTEX        4\r
421                 *MESH_TVERTLIST {\r
422                         *MESH_TVERT     0       -0.062500       0.289062        1.000000\r
423                         *MESH_TVERT     1       -0.062500       0.250000        1.000000\r
424                         *MESH_TVERT     2       0.062500        0.250000        1.000000\r
425                         *MESH_TVERT     3       0.062500        0.289062        1.000000\r
426                 }\r
427                 *MESH_NUMTVFACES        2\r
428                 *MESH_TFACELIST {\r
429                         *MESH_TFACE     0       0       2       1\r
430                         *MESH_TFACE     1       0       3       2\r
431                 }\r
432         }\r
433         *PROP_MOTIONBLUR        0\r
434         *PROP_CASTSHADOW        1\r
435         *PROP_RECVSHADOW        1\r
436         *MATERIAL_REF   2\r
437 }\r
438 *GEOMOBJECT     {\r
439         *NODE_NAME      "mat2model0surf85"\r
440         *NODE_TM        {\r
441                 *NODE_NAME      "mat2model0surf85"\r
442                 *INHERIT_POS    0       0       0\r
443                 *INHERIT_ROT    0       0       0\r
444                 *INHERIT_SCL    0       0       0\r
445                 *TM_ROW0        1.0     0       0\r
446                 *TM_ROW1        0       1.0     0\r
447                 *TM_ROW2        0       0       1.0\r
448                 *TM_ROW3        0       0       0\r
449                 *TM_POS 0.000000        0.000000        0.000000\r
450         }\r
451         *MESH   {\r
452                 *TIMEVALUE      0\r
453                 *MESH_NUMVERTEX 4\r
454                 *MESH_NUMFACES  2\r
455                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
456                 *MESH_VERTEX_LIST       {\r
457                         *MESH_VERTEX    0       112.000000      -8.000000       48.000000\r
458                         *MESH_VERTEX    1       112.000000      -8.000000       37.000000\r
459                         *MESH_VERTEX    2       112.000000      8.000000        37.000000\r
460                         *MESH_VERTEX    3       112.000000      8.000000        48.000000\r
461                 }\r
462                 *MESH_NORMALS   {\r
463                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
464                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
465                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
466                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
467                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
468                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
469                 }\r
470                 *MESH_FACE_LIST {\r
471                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
472                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
473                 }\r
474                 *MESH_NUMTVERTEX        4\r
475                 *MESH_TVERTLIST {\r
476                         *MESH_TVERT     0       -0.062500       0.375000        1.000000\r
477                         *MESH_TVERT     1       -0.062500       0.289062        1.000000\r
478                         *MESH_TVERT     2       0.062500        0.289062        1.000000\r
479                         *MESH_TVERT     3       0.062500        0.375000        1.000000\r
480                 }\r
481                 *MESH_NUMTVFACES        2\r
482                 *MESH_TFACELIST {\r
483                         *MESH_TFACE     0       0       2       1\r
484                         *MESH_TFACE     1       0       3       2\r
485                 }\r
486         }\r
487         *PROP_MOTIONBLUR        0\r
488         *PROP_CASTSHADOW        1\r
489         *PROP_RECVSHADOW        1\r
490         *MATERIAL_REF   2\r
491 }\r
492 *GEOMOBJECT     {\r
493         *NODE_NAME      "mat2model0surf86"\r
494         *NODE_TM        {\r
495                 *NODE_NAME      "mat2model0surf86"\r
496                 *INHERIT_POS    0       0       0\r
497                 *INHERIT_ROT    0       0       0\r
498                 *INHERIT_SCL    0       0       0\r
499                 *TM_ROW0        1.0     0       0\r
500                 *TM_ROW1        0       1.0     0\r
501                 *TM_ROW2        0       0       1.0\r
502                 *TM_ROW3        0       0       0\r
503                 *TM_POS 0.000000        0.000000        0.000000\r
504         }\r
505         *MESH   {\r
506                 *TIMEVALUE      0\r
507                 *MESH_NUMVERTEX 4\r
508                 *MESH_NUMFACES  2\r
509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
510                 *MESH_VERTEX_LIST       {\r
511                         *MESH_VERTEX    0       128.000000      8.000000        37.000000\r
512                         *MESH_VERTEX    1       112.000000      8.000000        37.000000\r
513                         *MESH_VERTEX    2       112.000000      -8.000000       37.000000\r
514                         *MESH_VERTEX    3       128.000000      -8.000000       37.000000\r
515                 }\r
516                 *MESH_NORMALS   {\r
517                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
518                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
519                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
520                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
521                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
522                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
523                 }\r
524                 *MESH_FACE_LIST {\r
525                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
526                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
527                 }\r
528                 *MESH_NUMTVERTEX        4\r
529                 *MESH_TVERTLIST {\r
530                         *MESH_TVERT     0       1.000000        1.042969        1.000000\r
531                         *MESH_TVERT     1       0.875000        1.042969        1.000000\r
532                         *MESH_TVERT     2       0.875000        0.917969        1.000000\r
533                         *MESH_TVERT     3       1.000000        0.917969        1.000000\r
534                 }\r
535                 *MESH_NUMTVFACES        2\r
536                 *MESH_TFACELIST {\r
537                         *MESH_TFACE     0       0       2       1\r
538                         *MESH_TFACE     1       0       3       2\r
539                 }\r
540         }\r
541         *PROP_MOTIONBLUR        0\r
542         *PROP_CASTSHADOW        1\r
543         *PROP_RECVSHADOW        1\r
544         *MATERIAL_REF   2\r
545 }\r
546 *GEOMOBJECT     {\r
547         *NODE_NAME      "mat2model0surf87"\r
548         *NODE_TM        {\r
549                 *NODE_NAME      "mat2model0surf87"\r
550                 *INHERIT_POS    0       0       0\r
551                 *INHERIT_ROT    0       0       0\r
552                 *INHERIT_SCL    0       0       0\r
553                 *TM_ROW0        1.0     0       0\r
554                 *TM_ROW1        0       1.0     0\r
555                 *TM_ROW2        0       0       1.0\r
556                 *TM_ROW3        0       0       0\r
557                 *TM_POS 0.000000        0.000000        0.000000\r
558         }\r
559         *MESH   {\r
560                 *TIMEVALUE      0\r
561                 *MESH_NUMVERTEX 13\r
562                 *MESH_NUMFACES  8\r
563                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
564                 *MESH_VERTEX_LIST       {\r
565                         *MESH_VERTEX    0       128.000000      -8.000000       48.000000\r
566                         *MESH_VERTEX    1       128.000000      -8.000000       37.000000\r
567                         *MESH_VERTEX    2       112.000000      -8.000000       37.000000\r
568                         *MESH_VERTEX    3       112.000000      -8.000000       48.000000\r
569                         *MESH_VERTEX    4       128.000000      -8.000000       54.000000\r
570                         *MESH_VERTEX    5       101.000000      -8.000000       48.000000\r
571                         *MESH_VERTEX    6       101.000000      -8.000000       54.000000\r
572                         *MESH_VERTEX    7       128.000000      -8.000000       59.000000\r
573                         *MESH_VERTEX    8       85.000000       -8.000000       54.000000\r
574                         *MESH_VERTEX    9       85.000000       -8.000000       59.000000\r
575                         *MESH_VERTEX    10      128.000000      -8.000000       64.000000\r
576                         *MESH_VERTEX    11      101.000000      -8.000000       59.000000\r
577                         *MESH_VERTEX    12      101.000000      -8.000000       64.000000\r
578                 }\r
579                 *MESH_NORMALS   {\r
580                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
581                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
582                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
583                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
584                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
585                         *MESH_FACENORMAL        5       0.894427        0.000000        -0.447214\r
586                         *MESH_FACENORMAL        6       0.447214        0.000000        -0.894427\r
587                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
588                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
589                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
590                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
591                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
592                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
593                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
594                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
595                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
596                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
597                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
598                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
599                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
600                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
601                 }\r
602                 *MESH_FACE_LIST {\r
603                         *MESH_FACE      0       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
604                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
605                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
606                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
607                         *MESH_FACE      4       A:      4       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
608                         *MESH_FACE      5       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
609                         *MESH_FACE      6       A:      7       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
610                         *MESH_FACE      7       A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
611                 }\r
612                 *MESH_NUMTVERTEX        13\r
613                 *MESH_TVERTLIST {\r
614                         *MESH_TVERT     0       0.500000        0.375000        1.000000\r
615                         *MESH_TVERT     1       0.500000        0.289062        1.000000\r
616                         *MESH_TVERT     2       0.375000        0.289062        1.000000\r
617                         *MESH_TVERT     3       0.375000        0.375000        1.000000\r
618                         *MESH_TVERT     4       0.500000        0.421875        1.000000\r
619                         *MESH_TVERT     5       0.289062        0.375000        1.000000\r
620                         *MESH_TVERT     6       0.289062        0.421875        1.000000\r
621                         *MESH_TVERT     7       0.500000        0.460938        1.000000\r
622                         *MESH_TVERT     8       0.164062        0.421875        1.000000\r
623                         *MESH_TVERT     9       0.164062        0.460938        1.000000\r
624                         *MESH_TVERT     10      0.500000        0.500000        1.000000\r
625                         *MESH_TVERT     11      0.289062        0.460938        1.000000\r
626                         *MESH_TVERT     12      0.289062        0.500000        1.000000\r
627                 }\r
628                 *MESH_NUMTVFACES        8\r
629                 *MESH_TFACELIST {\r
630                         *MESH_TFACE     0       0       4       5\r
631                         *MESH_TFACE     1       0       2       1\r
632                         *MESH_TFACE     2       0       3       2\r
633                         *MESH_TFACE     3       4       6       5\r
634                         *MESH_TFACE     4       4       7       8\r
635                         *MESH_TFACE     5       7       9       8\r
636                         *MESH_TFACE     6       7       10      11\r
637                         *MESH_TFACE     7       10      12      11\r
638                 }\r
639         }\r
640         *PROP_MOTIONBLUR        0\r
641         *PROP_CASTSHADOW        1\r
642         *PROP_RECVSHADOW        1\r
643         *MATERIAL_REF   2\r
644 }\r
645 *GEOMOBJECT     {\r
646         *NODE_NAME      "mat2model0surf88"\r
647         *NODE_TM        {\r
648                 *NODE_NAME      "mat2model0surf88"\r
649                 *INHERIT_POS    0       0       0\r
650                 *INHERIT_ROT    0       0       0\r
651                 *INHERIT_SCL    0       0       0\r
652                 *TM_ROW0        1.0     0       0\r
653                 *TM_ROW1        0       1.0     0\r
654                 *TM_ROW2        0       0       1.0\r
655                 *TM_ROW3        0       0       0\r
656                 *TM_POS 0.000000        0.000000        0.000000\r
657         }\r
658         *MESH   {\r
659                 *TIMEVALUE      0\r
660                 *MESH_NUMVERTEX 4\r
661                 *MESH_NUMFACES  2\r
662                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
663                 *MESH_VERTEX_LIST       {\r
664                         *MESH_VERTEX    0       112.000000      -8.000000       27.000000\r
665                         *MESH_VERTEX    1       112.000000      -8.000000       16.000000\r
666                         *MESH_VERTEX    2       112.000000      8.000000        16.000000\r
667                         *MESH_VERTEX    3       112.000000      8.000000        27.000000\r
668                 }\r
669                 *MESH_NORMALS   {\r
670                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
671                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
672                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
673                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
674                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
675                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
676                 }\r
677                 *MESH_FACE_LIST {\r
678                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
679                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
680                 }\r
681                 *MESH_NUMTVERTEX        4\r
682                 *MESH_TVERTLIST {\r
683                         *MESH_TVERT     0       -0.062500       0.210938        1.000000\r
684                         *MESH_TVERT     1       -0.062500       0.125000        1.000000\r
685                         *MESH_TVERT     2       0.062500        0.125000        1.000000\r
686                         *MESH_TVERT     3       0.062500        0.210938        1.000000\r
687                 }\r
688                 *MESH_NUMTVFACES        2\r
689                 *MESH_TFACELIST {\r
690                         *MESH_TFACE     0       0       2       1\r
691                         *MESH_TFACE     1       0       3       2\r
692                 }\r
693         }\r
694         *PROP_MOTIONBLUR        0\r
695         *PROP_CASTSHADOW        1\r
696         *PROP_RECVSHADOW        1\r
697         *MATERIAL_REF   2\r
698 }\r
699 *GEOMOBJECT     {\r
700         *NODE_NAME      "mat2model0surf89"\r
701         *NODE_TM        {\r
702                 *NODE_NAME      "mat2model0surf89"\r
703                 *INHERIT_POS    0       0       0\r
704                 *INHERIT_ROT    0       0       0\r
705                 *INHERIT_SCL    0       0       0\r
706                 *TM_ROW0        1.0     0       0\r
707                 *TM_ROW1        0       1.0     0\r
708                 *TM_ROW2        0       0       1.0\r
709                 *TM_ROW3        0       0       0\r
710                 *TM_POS 0.000000        0.000000        0.000000\r
711         }\r
712         *MESH   {\r
713                 *TIMEVALUE      0\r
714                 *MESH_NUMVERTEX 13\r
715                 *MESH_NUMFACES  8\r
716                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
717                 *MESH_VERTEX_LIST       {\r
718                         *MESH_VERTEX    0       128.000000      -8.000000       27.000000\r
719                         *MESH_VERTEX    1       128.000000      -8.000000       16.000000\r
720                         *MESH_VERTEX    2       112.000000      -8.000000       16.000000\r
721                         *MESH_VERTEX    3       112.000000      -8.000000       27.000000\r
722                         *MESH_VERTEX    4       128.000000      -8.000000       11.000000\r
723                         *MESH_VERTEX    5       106.000000      -8.000000       11.000000\r
724                         *MESH_VERTEX    6       106.000000      -8.000000       16.000000\r
725                         *MESH_VERTEX    7       128.000000      -8.000000       32.000000\r
726                         *MESH_VERTEX    8       80.000000       -8.000000       27.000000\r
727                         *MESH_VERTEX    9       80.000000       -8.000000       32.000000\r
728                         *MESH_VERTEX    10      128.000000      -8.000000       6.000000\r
729                         *MESH_VERTEX    11      56.000000       -8.000000       6.000000\r
730                         *MESH_VERTEX    12      56.000000       -8.000000       11.000000\r
731                 }\r
732                 *MESH_NORMALS   {\r
733                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
734                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
735                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
736                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
737                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
738                         *MESH_FACENORMAL        5       0.894427        0.000000        -0.447214\r
739                         *MESH_FACENORMAL        6       0.447214        0.000000        -0.894427\r
740                         *MESH_FACENORMAL        7       0.447214        0.000000        -0.894427\r
741                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
742                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
743                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
744                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
745                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
746                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
747                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
748                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
749                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
750                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
751                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
752                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
753                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
754                 }\r
755                 *MESH_FACE_LIST {\r
756                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
757                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
758                         *MESH_FACE      2       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
759                         *MESH_FACE      3       A:      1       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
760                         *MESH_FACE      4       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
761                         *MESH_FACE      5       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
762                         *MESH_FACE      6       A:      4       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
763                         *MESH_FACE      7       A:      4       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
764                 }\r
765                 *MESH_NUMTVERTEX        13\r
766                 *MESH_TVERTLIST {\r
767                         *MESH_TVERT     0       0.500000        0.210938        1.000000\r
768                         *MESH_TVERT     1       0.500000        0.125000        1.000000\r
769                         *MESH_TVERT     2       0.375000        0.125000        1.000000\r
770                         *MESH_TVERT     3       0.375000        0.210938        1.000000\r
771                         *MESH_TVERT     4       0.500000        0.085938        1.000000\r
772                         *MESH_TVERT     5       0.328125        0.085938        1.000000\r
773                         *MESH_TVERT     6       0.328125        0.125000        1.000000\r
774                         *MESH_TVERT     7       0.500000        0.250000        1.000000\r
775                         *MESH_TVERT     8       0.125000        0.210938        1.000000\r
776                         *MESH_TVERT     9       0.125000        0.250000        1.000000\r
777                         *MESH_TVERT     10      0.500000        0.039062        1.000000\r
778                         *MESH_TVERT     11      -0.125000       0.039062        1.000000\r
779                         *MESH_TVERT     12      -0.125000       0.085938        1.000000\r
780                 }\r
781                 *MESH_NUMTVFACES        8\r
782                 *MESH_TFACELIST {\r
783                         *MESH_TFACE     0       0       2       1\r
784                         *MESH_TFACE     1       0       3       2\r
785                         *MESH_TFACE     2       1       5       4\r
786                         *MESH_TFACE     3       1       6       5\r
787                         *MESH_TFACE     4       0       7       8\r
788                         *MESH_TFACE     5       7       9       8\r
789                         *MESH_TFACE     6       4       11      10\r
790                         *MESH_TFACE     7       4       12      11\r
791                 }\r
792         }\r
793         *PROP_MOTIONBLUR        0\r
794         *PROP_CASTSHADOW        1\r
795         *PROP_RECVSHADOW        1\r
796         *MATERIAL_REF   2\r
797 }\r
798 *GEOMOBJECT     {\r
799         *NODE_NAME      "mat2model0surf90"\r
800         *NODE_TM        {\r
801                 *NODE_NAME      "mat2model0surf90"\r
802                 *INHERIT_POS    0       0       0\r
803                 *INHERIT_ROT    0       0       0\r
804                 *INHERIT_SCL    0       0       0\r
805                 *TM_ROW0        1.0     0       0\r
806                 *TM_ROW1        0       1.0     0\r
807                 *TM_ROW2        0       0       1.0\r
808                 *TM_ROW3        0       0       0\r
809                 *TM_POS 0.000000        0.000000        0.000000\r
810         }\r
811         *MESH   {\r
812                 *TIMEVALUE      0\r
813                 *MESH_NUMVERTEX 7\r
814                 *MESH_NUMFACES  4\r
815                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
816                 *MESH_VERTEX_LIST       {\r
817                         *MESH_VERTEX    0       106.000000      8.000000        16.000000\r
818                         *MESH_VERTEX    1       112.000000      8.000000        16.000000\r
819                         *MESH_VERTEX    2       112.000000      -8.000000       16.000000\r
820                         *MESH_VERTEX    3       106.000000      -8.000000       16.000000\r
821                         *MESH_VERTEX    4       106.000000      2.000000        16.000000\r
822                         *MESH_VERTEX    5       70.000000       2.000000        16.000000\r
823                         *MESH_VERTEX    6       70.000000       8.000000        16.000000\r
824                 }\r
825                 *MESH_NORMALS   {\r
826                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
827                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
828                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
829                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
830                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
831                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
832                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
833                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
834                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
835                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
836                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
837                 }\r
838                 *MESH_FACE_LIST {\r
839                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
840                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
841                         *MESH_FACE      2       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
842                         *MESH_FACE      3       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
843                 }\r
844                 *MESH_NUMTVERTEX        7\r
845                 *MESH_TVERTLIST {\r
846                         *MESH_TVERT     0       0.828125        1.042969        1.000000\r
847                         *MESH_TVERT     1       0.875000        1.042969        1.000000\r
848                         *MESH_TVERT     2       0.875000        0.917969        1.000000\r
849                         *MESH_TVERT     3       0.828125        0.917969        1.000000\r
850                         *MESH_TVERT     4       0.828125        0.996094        1.000000\r
851                         *MESH_TVERT     5       0.546875        0.996094        1.000000\r
852                         *MESH_TVERT     6       0.546875        1.042969        1.000000\r
853                 }\r
854                 *MESH_NUMTVFACES        4\r
855                 *MESH_TFACELIST {\r
856                         *MESH_TFACE     0       0       2       1\r
857                         *MESH_TFACE     1       0       3       2\r
858                         *MESH_TFACE     2       0       5       4\r
859                         *MESH_TFACE     3       0       6       5\r
860                 }\r
861         }\r
862         *PROP_MOTIONBLUR        0\r
863         *PROP_CASTSHADOW        1\r
864         *PROP_RECVSHADOW        1\r
865         *MATERIAL_REF   2\r
866 }\r
867 *GEOMOBJECT     {\r
868         *NODE_NAME      "mat2model0surf91"\r
869         *NODE_TM        {\r
870                 *NODE_NAME      "mat2model0surf91"\r
871                 *INHERIT_POS    0       0       0\r
872                 *INHERIT_ROT    0       0       0\r
873                 *INHERIT_SCL    0       0       0\r
874                 *TM_ROW0        1.0     0       0\r
875                 *TM_ROW1        0       1.0     0\r
876                 *TM_ROW2        0       0       1.0\r
877                 *TM_ROW3        0       0       0\r
878                 *TM_POS 0.000000        0.000000        0.000000\r
879         }\r
880         *MESH   {\r
881                 *TIMEVALUE      0\r
882                 *MESH_NUMVERTEX 4\r
883                 *MESH_NUMFACES  2\r
884                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
885                 *MESH_VERTEX_LIST       {\r
886                         *MESH_VERTEX    0       106.000000      -8.000000       16.000000\r
887                         *MESH_VERTEX    1       106.000000      -8.000000       11.000000\r
888                         *MESH_VERTEX    2       106.000000      2.000000        11.000000\r
889                         *MESH_VERTEX    3       106.000000      2.000000        16.000000\r
890                 }\r
891                 *MESH_NORMALS   {\r
892                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
893                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
894                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
895                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
896                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
897                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
898                 }\r
899                 *MESH_FACE_LIST {\r
900                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
901                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
902                 }\r
903                 *MESH_NUMTVERTEX        4\r
904                 *MESH_TVERTLIST {\r
905                         *MESH_TVERT     0       0.937500        0.125000        1.000000\r
906                         *MESH_TVERT     1       0.937500        0.085938        1.000000\r
907                         *MESH_TVERT     2       1.015625        0.085938        1.000000\r
908                         *MESH_TVERT     3       1.015625        0.125000        1.000000\r
909                 }\r
910                 *MESH_NUMTVFACES        2\r
911                 *MESH_TFACELIST {\r
912                         *MESH_TFACE     0       0       2       1\r
913                         *MESH_TFACE     1       0       3       2\r
914                 }\r
915         }\r
916         *PROP_MOTIONBLUR        0\r
917         *PROP_CASTSHADOW        1\r
918         *PROP_RECVSHADOW        1\r
919         *MATERIAL_REF   2\r
920 }\r
921 *GEOMOBJECT     {\r
922         *NODE_NAME      "mat2model0surf92"\r
923         *NODE_TM        {\r
924                 *NODE_NAME      "mat2model0surf92"\r
925                 *INHERIT_POS    0       0       0\r
926                 *INHERIT_ROT    0       0       0\r
927                 *INHERIT_SCL    0       0       0\r
928                 *TM_ROW0        1.0     0       0\r
929                 *TM_ROW1        0       1.0     0\r
930                 *TM_ROW2        0       0       1.0\r
931                 *TM_ROW3        0       0       0\r
932                 *TM_POS 0.000000        0.000000        0.000000\r
933         }\r
934         *MESH   {\r
935                 *TIMEVALUE      0\r
936                 *MESH_NUMVERTEX 4\r
937                 *MESH_NUMFACES  2\r
938                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
939                 *MESH_VERTEX_LIST       {\r
940                         *MESH_VERTEX    0       101.000000      8.000000        64.000000\r
941                         *MESH_VERTEX    1       128.000000      8.000000        64.000000\r
942                         *MESH_VERTEX    2       128.000000      -8.000000       64.000000\r
943                         *MESH_VERTEX    3       101.000000      -8.000000       64.000000\r
944                 }\r
945                 *MESH_NORMALS   {\r
946                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
947                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
948                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
949                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
950                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
951                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
952                 }\r
953                 *MESH_FACE_LIST {\r
954                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
955                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
956                 }\r
957                 *MESH_NUMTVERTEX        4\r
958                 *MESH_TVERTLIST {\r
959                         *MESH_TVERT     0       0.789062        1.042969        1.000000\r
960                         *MESH_TVERT     1       1.000000        1.042969        1.000000\r
961                         *MESH_TVERT     2       1.000000        0.917969        1.000000\r
962                         *MESH_TVERT     3       0.789062        0.917969        1.000000\r
963                 }\r
964                 *MESH_NUMTVFACES        2\r
965                 *MESH_TFACELIST {\r
966                         *MESH_TFACE     0       0       2       1\r
967                         *MESH_TFACE     1       0       3       2\r
968                 }\r
969         }\r
970         *PROP_MOTIONBLUR        0\r
971         *PROP_CASTSHADOW        1\r
972         *PROP_RECVSHADOW        1\r
973         *MATERIAL_REF   2\r
974 }\r
975 *GEOMOBJECT     {\r
976         *NODE_NAME      "mat2model0surf93"\r
977         *NODE_TM        {\r
978                 *NODE_NAME      "mat2model0surf93"\r
979                 *INHERIT_POS    0       0       0\r
980                 *INHERIT_ROT    0       0       0\r
981                 *INHERIT_SCL    0       0       0\r
982                 *TM_ROW0        1.0     0       0\r
983                 *TM_ROW1        0       1.0     0\r
984                 *TM_ROW2        0       0       1.0\r
985                 *TM_ROW3        0       0       0\r
986                 *TM_POS 0.000000        0.000000        0.000000\r
987         }\r
988         *MESH   {\r
989                 *TIMEVALUE      0\r
990                 *MESH_NUMVERTEX 4\r
991                 *MESH_NUMFACES  2\r
992                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
993                 *MESH_VERTEX_LIST       {\r
994                         *MESH_VERTEX    0       101.000000      -8.000000       64.000000\r
995                         *MESH_VERTEX    1       101.000000      -8.000000       59.000000\r
996                         *MESH_VERTEX    2       101.000000      8.000000        59.000000\r
997                         *MESH_VERTEX    3       101.000000      8.000000        64.000000\r
998                 }\r
999                 *MESH_NORMALS   {\r
1000                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1001                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1002                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1003                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1004                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1005                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1006                 }\r
1007                 *MESH_FACE_LIST {\r
1008                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1009                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1010                 }\r
1011                 *MESH_NUMTVERTEX        4\r
1012                 *MESH_TVERTLIST {\r
1013                         *MESH_TVERT     0       -0.062500       0.500000        1.000000\r
1014                         *MESH_TVERT     1       -0.062500       0.460938        1.000000\r
1015                         *MESH_TVERT     2       0.062500        0.460938        1.000000\r
1016                         *MESH_TVERT     3       0.062500        0.500000        1.000000\r
1017                 }\r
1018                 *MESH_NUMTVFACES        2\r
1019                 *MESH_TFACELIST {\r
1020                         *MESH_TFACE     0       0       2       1\r
1021                         *MESH_TFACE     1       0       3       2\r
1022                 }\r
1023         }\r
1024         *PROP_MOTIONBLUR        0\r
1025         *PROP_CASTSHADOW        1\r
1026         *PROP_RECVSHADOW        1\r
1027         *MATERIAL_REF   2\r
1028 }\r
1029 *GEOMOBJECT     {\r
1030         *NODE_NAME      "mat2model0surf94"\r
1031         *NODE_TM        {\r
1032                 *NODE_NAME      "mat2model0surf94"\r
1033                 *INHERIT_POS    0       0       0\r
1034                 *INHERIT_ROT    0       0       0\r
1035                 *INHERIT_SCL    0       0       0\r
1036                 *TM_ROW0        1.0     0       0\r
1037                 *TM_ROW1        0       1.0     0\r
1038                 *TM_ROW2        0       0       1.0\r
1039                 *TM_ROW3        0       0       0\r
1040                 *TM_POS 0.000000        0.000000        0.000000\r
1041         }\r
1042         *MESH   {\r
1043                 *TIMEVALUE      0\r
1044                 *MESH_NUMVERTEX 4\r
1045                 *MESH_NUMFACES  2\r
1046                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1047                 *MESH_VERTEX_LIST       {\r
1048                         *MESH_VERTEX    0       101.000000      -8.000000       54.000000\r
1049                         *MESH_VERTEX    1       101.000000      -8.000000       48.000000\r
1050                         *MESH_VERTEX    2       101.000000      8.000000        48.000000\r
1051                         *MESH_VERTEX    3       101.000000      8.000000        54.000000\r
1052                 }\r
1053                 *MESH_NORMALS   {\r
1054                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1055                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1056                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1057                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1058                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1059                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1060                 }\r
1061                 *MESH_FACE_LIST {\r
1062                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1063                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1064                 }\r
1065                 *MESH_NUMTVERTEX        4\r
1066                 *MESH_TVERTLIST {\r
1067                         *MESH_TVERT     0       -0.062500       0.421875        1.000000\r
1068                         *MESH_TVERT     1       -0.062500       0.375000        1.000000\r
1069                         *MESH_TVERT     2       0.062500        0.375000        1.000000\r
1070                         *MESH_TVERT     3       0.062500        0.421875        1.000000\r
1071                 }\r
1072                 *MESH_NUMTVFACES        2\r
1073                 *MESH_TFACELIST {\r
1074                         *MESH_TFACE     0       0       2       1\r
1075                         *MESH_TFACE     1       0       3       2\r
1076                 }\r
1077         }\r
1078         *PROP_MOTIONBLUR        0\r
1079         *PROP_CASTSHADOW        1\r
1080         *PROP_RECVSHADOW        1\r
1081         *MATERIAL_REF   2\r
1082 }\r
1083 *GEOMOBJECT     {\r
1084         *NODE_NAME      "mat2model0surf95"\r
1085         *NODE_TM        {\r
1086                 *NODE_NAME      "mat2model0surf95"\r
1087                 *INHERIT_POS    0       0       0\r
1088                 *INHERIT_ROT    0       0       0\r
1089                 *INHERIT_SCL    0       0       0\r
1090                 *TM_ROW0        1.0     0       0\r
1091                 *TM_ROW1        0       1.0     0\r
1092                 *TM_ROW2        0       0       1.0\r
1093                 *TM_ROW3        0       0       0\r
1094                 *TM_POS 0.000000        0.000000        0.000000\r
1095         }\r
1096         *MESH   {\r
1097                 *TIMEVALUE      0\r
1098                 *MESH_NUMVERTEX 4\r
1099                 *MESH_NUMFACES  2\r
1100                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1101                 *MESH_VERTEX_LIST       {\r
1102                         *MESH_VERTEX    0       112.000000      8.000000        48.000000\r
1103                         *MESH_VERTEX    1       101.000000      8.000000        48.000000\r
1104                         *MESH_VERTEX    2       101.000000      -8.000000       48.000000\r
1105                         *MESH_VERTEX    3       112.000000      -8.000000       48.000000\r
1106                 }\r
1107                 *MESH_NORMALS   {\r
1108                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1109                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1110                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1111                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1112                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1113                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1114                 }\r
1115                 *MESH_FACE_LIST {\r
1116                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1117                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1118                 }\r
1119                 *MESH_NUMTVERTEX        4\r
1120                 *MESH_TVERTLIST {\r
1121                         *MESH_TVERT     0       0.875000        1.042969        1.000000\r
1122                         *MESH_TVERT     1       0.789062        1.042969        1.000000\r
1123                         *MESH_TVERT     2       0.789062        0.917969        1.000000\r
1124                         *MESH_TVERT     3       0.875000        0.917969        1.000000\r
1125                 }\r
1126                 *MESH_NUMTVFACES        2\r
1127                 *MESH_TFACELIST {\r
1128                         *MESH_TFACE     0       0       2       1\r
1129                         *MESH_TFACE     1       0       3       2\r
1130                 }\r
1131         }\r
1132         *PROP_MOTIONBLUR        0\r
1133         *PROP_CASTSHADOW        1\r
1134         *PROP_RECVSHADOW        1\r
1135         *MATERIAL_REF   2\r
1136 }\r
1137 *GEOMOBJECT     {\r
1138         *NODE_NAME      "mat2model0surf96"\r
1139         *NODE_TM        {\r
1140                 *NODE_NAME      "mat2model0surf96"\r
1141                 *INHERIT_POS    0       0       0\r
1142                 *INHERIT_ROT    0       0       0\r
1143                 *INHERIT_SCL    0       0       0\r
1144                 *TM_ROW0        1.0     0       0\r
1145                 *TM_ROW1        0       1.0     0\r
1146                 *TM_ROW2        0       0       1.0\r
1147                 *TM_ROW3        0       0       0\r
1148                 *TM_POS 0.000000        0.000000        0.000000\r
1149         }\r
1150         *MESH   {\r
1151                 *TIMEVALUE      0\r
1152                 *MESH_NUMVERTEX 4\r
1153                 *MESH_NUMFACES  2\r
1154                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1155                 *MESH_VERTEX_LIST       {\r
1156                         *MESH_VERTEX    0       112.000000      8.000000        48.000000\r
1157                         *MESH_VERTEX    1       112.000000      2.000000        48.000000\r
1158                         *MESH_VERTEX    2       86.000000       2.000000        48.000000\r
1159                         *MESH_VERTEX    3       86.000000       8.000000        48.000000\r
1160                 }\r
1161                 *MESH_NORMALS   {\r
1162                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1163                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1164                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1165                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1166                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1167                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1168                 }\r
1169                 *MESH_FACE_LIST {\r
1170                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1171                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1172                 }\r
1173                 *MESH_NUMTVERTEX        4\r
1174                 *MESH_TVERTLIST {\r
1175                         *MESH_TVERT     0       0.875000        1.003906        1.000000\r
1176                         *MESH_TVERT     1       0.875000        0.957031        1.000000\r
1177                         *MESH_TVERT     2       0.671875        0.957031        1.000000\r
1178                         *MESH_TVERT     3       0.671875        1.003906        1.000000\r
1179                 }\r
1180                 *MESH_NUMTVFACES        2\r
1181                 *MESH_TFACELIST {\r
1182                         *MESH_TFACE     0       0       2       1\r
1183                         *MESH_TFACE     1       0       3       2\r
1184                 }\r
1185         }\r
1186         *PROP_MOTIONBLUR        0\r
1187         *PROP_CASTSHADOW        1\r
1188         *PROP_RECVSHADOW        1\r
1189         *MATERIAL_REF   2\r
1190 }\r
1191 *GEOMOBJECT     {\r
1192         *NODE_NAME      "mat2model0surf97"\r
1193         *NODE_TM        {\r
1194                 *NODE_NAME      "mat2model0surf97"\r
1195                 *INHERIT_POS    0       0       0\r
1196                 *INHERIT_ROT    0       0       0\r
1197                 *INHERIT_SCL    0       0       0\r
1198                 *TM_ROW0        1.0     0       0\r
1199                 *TM_ROW1        0       1.0     0\r
1200                 *TM_ROW2        0       0       1.0\r
1201                 *TM_ROW3        0       0       0\r
1202                 *TM_POS 0.000000        0.000000        0.000000\r
1203         }\r
1204         *MESH   {\r
1205                 *TIMEVALUE      0\r
1206                 *MESH_NUMVERTEX 4\r
1207                 *MESH_NUMFACES  2\r
1208                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1209                 *MESH_VERTEX_LIST       {\r
1210                         *MESH_VERTEX    0       86.000000       2.000000        48.000000\r
1211                         *MESH_VERTEX    1       86.000000       2.000000        42.000000\r
1212                         *MESH_VERTEX    2       86.000000       8.000000        42.000000\r
1213                         *MESH_VERTEX    3       86.000000       8.000000        48.000000\r
1214                 }\r
1215                 *MESH_NORMALS   {\r
1216                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1217                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1218                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1219                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1220                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1221                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1222                 }\r
1223                 *MESH_FACE_LIST {\r
1224                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1225                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1226                 }\r
1227                 *MESH_NUMTVERTEX        4\r
1228                 *MESH_TVERTLIST {\r
1229                         *MESH_TVERT     0       0.289062        0.375000        1.000000\r
1230                         *MESH_TVERT     1       0.289062        0.328125        1.000000\r
1231                         *MESH_TVERT     2       0.335938        0.328125        1.000000\r
1232                         *MESH_TVERT     3       0.335938        0.375000        1.000000\r
1233                 }\r
1234                 *MESH_NUMTVFACES        2\r
1235                 *MESH_TFACELIST {\r
1236                         *MESH_TFACE     0       0       2       1\r
1237                         *MESH_TFACE     1       0       3       2\r
1238                 }\r
1239         }\r
1240         *PROP_MOTIONBLUR        0\r
1241         *PROP_CASTSHADOW        1\r
1242         *PROP_RECVSHADOW        1\r
1243         *MATERIAL_REF   2\r
1244 }\r
1245 *GEOMOBJECT     {\r
1246         *NODE_NAME      "mat2model0surf98"\r
1247         *NODE_TM        {\r
1248                 *NODE_NAME      "mat2model0surf98"\r
1249                 *INHERIT_POS    0       0       0\r
1250                 *INHERIT_ROT    0       0       0\r
1251                 *INHERIT_SCL    0       0       0\r
1252                 *TM_ROW0        1.0     0       0\r
1253                 *TM_ROW1        0       1.0     0\r
1254                 *TM_ROW2        0       0       1.0\r
1255                 *TM_ROW3        0       0       0\r
1256                 *TM_POS 0.000000        0.000000        0.000000\r
1257         }\r
1258         *MESH   {\r
1259                 *TIMEVALUE      0\r
1260                 *MESH_NUMVERTEX 4\r
1261                 *MESH_NUMFACES  2\r
1262                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1263                 *MESH_VERTEX_LIST       {\r
1264                         *MESH_VERTEX    0       112.000000      2.000000        48.000000\r
1265                         *MESH_VERTEX    1       112.000000      2.000000        42.000000\r
1266                         *MESH_VERTEX    2       86.000000       2.000000        42.000000\r
1267                         *MESH_VERTEX    3       86.000000       2.000000        48.000000\r
1268                 }\r
1269                 *MESH_NORMALS   {\r
1270                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1271                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1272                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1273                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1274                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1275                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1276                 }\r
1277                 *MESH_FACE_LIST {\r
1278                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1279                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1280                 }\r
1281                 *MESH_NUMTVERTEX        4\r
1282                 *MESH_TVERTLIST {\r
1283                         *MESH_TVERT     0       0.375000        0.375000        1.000000\r
1284                         *MESH_TVERT     1       0.375000        0.328125        1.000000\r
1285                         *MESH_TVERT     2       0.171875        0.328125        1.000000\r
1286                         *MESH_TVERT     3       0.171875        0.375000        1.000000\r
1287                 }\r
1288                 *MESH_NUMTVFACES        2\r
1289                 *MESH_TFACELIST {\r
1290                         *MESH_TFACE     0       0       2       1\r
1291                         *MESH_TFACE     1       0       3       2\r
1292                 }\r
1293         }\r
1294         *PROP_MOTIONBLUR        0\r
1295         *PROP_CASTSHADOW        1\r
1296         *PROP_RECVSHADOW        1\r
1297         *MATERIAL_REF   2\r
1298 }\r
1299 *GEOMOBJECT     {\r
1300         *NODE_NAME      "mat2model0surf99"\r
1301         *NODE_TM        {\r
1302                 *NODE_NAME      "mat2model0surf99"\r
1303                 *INHERIT_POS    0       0       0\r
1304                 *INHERIT_ROT    0       0       0\r
1305                 *INHERIT_SCL    0       0       0\r
1306                 *TM_ROW0        1.0     0       0\r
1307                 *TM_ROW1        0       1.0     0\r
1308                 *TM_ROW2        0       0       1.0\r
1309                 *TM_ROW3        0       0       0\r
1310                 *TM_POS 0.000000        0.000000        0.000000\r
1311         }\r
1312         *MESH   {\r
1313                 *TIMEVALUE      0\r
1314                 *MESH_NUMVERTEX 4\r
1315                 *MESH_NUMFACES  2\r
1316                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1317                 *MESH_VERTEX_LIST       {\r
1318                         *MESH_VERTEX    0       112.000000      2.000000        42.000000\r
1319                         *MESH_VERTEX    1       112.000000      8.000000        42.000000\r
1320                         *MESH_VERTEX    2       86.000000       8.000000        42.000000\r
1321                         *MESH_VERTEX    3       86.000000       2.000000        42.000000\r
1322                 }\r
1323                 *MESH_NORMALS   {\r
1324                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1325                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1326                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1327                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1328                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1329                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1330                 }\r
1331                 *MESH_FACE_LIST {\r
1332                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1333                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1334                 }\r
1335                 *MESH_NUMTVERTEX        4\r
1336                 *MESH_TVERTLIST {\r
1337                         *MESH_TVERT     0       0.875000        0.957031        1.000000\r
1338                         *MESH_TVERT     1       0.875000        1.003906        1.000000\r
1339                         *MESH_TVERT     2       0.671875        1.003906        1.000000\r
1340                         *MESH_TVERT     3       0.671875        0.957031        1.000000\r
1341                 }\r
1342                 *MESH_NUMTVFACES        2\r
1343                 *MESH_TFACELIST {\r
1344                         *MESH_TFACE     0       0       2       1\r
1345                         *MESH_TFACE     1       0       3       2\r
1346                 }\r
1347         }\r
1348         *PROP_MOTIONBLUR        0\r
1349         *PROP_CASTSHADOW        1\r
1350         *PROP_RECVSHADOW        1\r
1351         *MATERIAL_REF   2\r
1352 }\r
1353 *GEOMOBJECT     {\r
1354         *NODE_NAME      "mat2model0surf100"\r
1355         *NODE_TM        {\r
1356                 *NODE_NAME      "mat2model0surf100"\r
1357                 *INHERIT_POS    0       0       0\r
1358                 *INHERIT_ROT    0       0       0\r
1359                 *INHERIT_SCL    0       0       0\r
1360                 *TM_ROW0        1.0     0       0\r
1361                 *TM_ROW1        0       1.0     0\r
1362                 *TM_ROW2        0       0       1.0\r
1363                 *TM_ROW3        0       0       0\r
1364                 *TM_POS 0.000000        0.000000        0.000000\r
1365         }\r
1366         *MESH   {\r
1367                 *TIMEVALUE      0\r
1368                 *MESH_NUMVERTEX 4\r
1369                 *MESH_NUMFACES  2\r
1370                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1371                 *MESH_VERTEX_LIST       {\r
1372                         *MESH_VERTEX    0       85.000000       8.000000        59.000000\r
1373                         *MESH_VERTEX    1       101.000000      8.000000        59.000000\r
1374                         *MESH_VERTEX    2       101.000000      -8.000000       59.000000\r
1375                         *MESH_VERTEX    3       85.000000       -8.000000       59.000000\r
1376                 }\r
1377                 *MESH_NORMALS   {\r
1378                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1379                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1380                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1381                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1382                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1383                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1384                 }\r
1385                 *MESH_FACE_LIST {\r
1386                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1387                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1388                 }\r
1389                 *MESH_NUMTVERTEX        4\r
1390                 *MESH_TVERTLIST {\r
1391                         *MESH_TVERT     0       0.664062        1.042969        1.000000\r
1392                         *MESH_TVERT     1       0.789062        1.042969        1.000000\r
1393                         *MESH_TVERT     2       0.789062        0.917969        1.000000\r
1394                         *MESH_TVERT     3       0.664062        0.917969        1.000000\r
1395                 }\r
1396                 *MESH_NUMTVFACES        2\r
1397                 *MESH_TFACELIST {\r
1398                         *MESH_TFACE     0       0       2       1\r
1399                         *MESH_TFACE     1       0       3       2\r
1400                 }\r
1401         }\r
1402         *PROP_MOTIONBLUR        0\r
1403         *PROP_CASTSHADOW        1\r
1404         *PROP_RECVSHADOW        1\r
1405         *MATERIAL_REF   2\r
1406 }\r
1407 *GEOMOBJECT     {\r
1408         *NODE_NAME      "mat2model0surf101"\r
1409         *NODE_TM        {\r
1410                 *NODE_NAME      "mat2model0surf101"\r
1411                 *INHERIT_POS    0       0       0\r
1412                 *INHERIT_ROT    0       0       0\r
1413                 *INHERIT_SCL    0       0       0\r
1414                 *TM_ROW0        1.0     0       0\r
1415                 *TM_ROW1        0       1.0     0\r
1416                 *TM_ROW2        0       0       1.0\r
1417                 *TM_ROW3        0       0       0\r
1418                 *TM_POS 0.000000        0.000000        0.000000\r
1419         }\r
1420         *MESH   {\r
1421                 *TIMEVALUE      0\r
1422                 *MESH_NUMVERTEX 4\r
1423                 *MESH_NUMFACES  2\r
1424                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1425                 *MESH_VERTEX_LIST       {\r
1426                         *MESH_VERTEX    0       85.000000       -8.000000       59.000000\r
1427                         *MESH_VERTEX    1       85.000000       -8.000000       54.000000\r
1428                         *MESH_VERTEX    2       85.000000       8.000000        54.000000\r
1429                         *MESH_VERTEX    3       85.000000       8.000000        59.000000\r
1430                 }\r
1431                 *MESH_NORMALS   {\r
1432                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1433                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1434                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1435                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1436                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1437                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1438                 }\r
1439                 *MESH_FACE_LIST {\r
1440                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1441                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1442                 }\r
1443                 *MESH_NUMTVERTEX        4\r
1444                 *MESH_TVERTLIST {\r
1445                         *MESH_TVERT     0       -0.062500       0.460938        1.000000\r
1446                         *MESH_TVERT     1       -0.062500       0.421875        1.000000\r
1447                         *MESH_TVERT     2       0.062500        0.421875        1.000000\r
1448                         *MESH_TVERT     3       0.062500        0.460938        1.000000\r
1449                 }\r
1450                 *MESH_NUMTVFACES        2\r
1451                 *MESH_TFACELIST {\r
1452                         *MESH_TFACE     0       0       2       1\r
1453                         *MESH_TFACE     1       0       3       2\r
1454                 }\r
1455         }\r
1456         *PROP_MOTIONBLUR        0\r
1457         *PROP_CASTSHADOW        1\r
1458         *PROP_RECVSHADOW        1\r
1459         *MATERIAL_REF   2\r
1460 }\r
1461 *GEOMOBJECT     {\r
1462         *NODE_NAME      "mat2model0surf102"\r
1463         *NODE_TM        {\r
1464                 *NODE_NAME      "mat2model0surf102"\r
1465                 *INHERIT_POS    0       0       0\r
1466                 *INHERIT_ROT    0       0       0\r
1467                 *INHERIT_SCL    0       0       0\r
1468                 *TM_ROW0        1.0     0       0\r
1469                 *TM_ROW1        0       1.0     0\r
1470                 *TM_ROW2        0       0       1.0\r
1471                 *TM_ROW3        0       0       0\r
1472                 *TM_POS 0.000000        0.000000        0.000000\r
1473         }\r
1474         *MESH   {\r
1475                 *TIMEVALUE      0\r
1476                 *MESH_NUMVERTEX 4\r
1477                 *MESH_NUMFACES  2\r
1478                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1479                 *MESH_VERTEX_LIST       {\r
1480                         *MESH_VERTEX    0       101.000000      8.000000        54.000000\r
1481                         *MESH_VERTEX    1       85.000000       8.000000        54.000000\r
1482                         *MESH_VERTEX    2       85.000000       -8.000000       54.000000\r
1483                         *MESH_VERTEX    3       101.000000      -8.000000       54.000000\r
1484                 }\r
1485                 *MESH_NORMALS   {\r
1486                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1487                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1488                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1489                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1490                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1491                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1492                 }\r
1493                 *MESH_FACE_LIST {\r
1494                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1495                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1496                 }\r
1497                 *MESH_NUMTVERTEX        4\r
1498                 *MESH_TVERTLIST {\r
1499                         *MESH_TVERT     0       0.789062        1.042969        1.000000\r
1500                         *MESH_TVERT     1       0.664062        1.042969        1.000000\r
1501                         *MESH_TVERT     2       0.664062        0.917969        1.000000\r
1502                         *MESH_TVERT     3       0.789062        0.917969        1.000000\r
1503                 }\r
1504                 *MESH_NUMTVFACES        2\r
1505                 *MESH_TFACELIST {\r
1506                         *MESH_TFACE     0       0       2       1\r
1507                         *MESH_TFACE     1       0       3       2\r
1508                 }\r
1509         }\r
1510         *PROP_MOTIONBLUR        0\r
1511         *PROP_CASTSHADOW        1\r
1512         *PROP_RECVSHADOW        1\r
1513         *MATERIAL_REF   2\r
1514 }\r
1515 *GEOMOBJECT     {\r
1516         *NODE_NAME      "mat2model0surf103"\r
1517         *NODE_TM        {\r
1518                 *NODE_NAME      "mat2model0surf103"\r
1519                 *INHERIT_POS    0       0       0\r
1520                 *INHERIT_ROT    0       0       0\r
1521                 *INHERIT_SCL    0       0       0\r
1522                 *TM_ROW0        1.0     0       0\r
1523                 *TM_ROW1        0       1.0     0\r
1524                 *TM_ROW2        0       0       1.0\r
1525                 *TM_ROW3        0       0       0\r
1526                 *TM_POS 0.000000        0.000000        0.000000\r
1527         }\r
1528         *MESH   {\r
1529                 *TIMEVALUE      0\r
1530                 *MESH_NUMVERTEX 4\r
1531                 *MESH_NUMFACES  2\r
1532                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1533                 *MESH_VERTEX_LIST       {\r
1534                         *MESH_VERTEX    0       80.000000       8.000000        32.000000\r
1535                         *MESH_VERTEX    1       128.000000      8.000000        32.000000\r
1536                         *MESH_VERTEX    2       128.000000      -8.000000       32.000000\r
1537                         *MESH_VERTEX    3       80.000000       -8.000000       32.000000\r
1538                 }\r
1539                 *MESH_NORMALS   {\r
1540                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1541                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1542                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1543                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1544                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1545                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1546                 }\r
1547                 *MESH_FACE_LIST {\r
1548                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1549                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1550                 }\r
1551                 *MESH_NUMTVERTEX        4\r
1552                 *MESH_TVERTLIST {\r
1553                         *MESH_TVERT     0       0.625000        1.042969        1.000000\r
1554                         *MESH_TVERT     1       1.000000        1.042969        1.000000\r
1555                         *MESH_TVERT     2       1.000000        0.917969        1.000000\r
1556                         *MESH_TVERT     3       0.625000        0.917969        1.000000\r
1557                 }\r
1558                 *MESH_NUMTVFACES        2\r
1559                 *MESH_TFACELIST {\r
1560                         *MESH_TFACE     0       0       2       1\r
1561                         *MESH_TFACE     1       0       3       2\r
1562                 }\r
1563         }\r
1564         *PROP_MOTIONBLUR        0\r
1565         *PROP_CASTSHADOW        1\r
1566         *PROP_RECVSHADOW        1\r
1567         *MATERIAL_REF   2\r
1568 }\r
1569 *GEOMOBJECT     {\r
1570         *NODE_NAME      "mat2model0surf104"\r
1571         *NODE_TM        {\r
1572                 *NODE_NAME      "mat2model0surf104"\r
1573                 *INHERIT_POS    0       0       0\r
1574                 *INHERIT_ROT    0       0       0\r
1575                 *INHERIT_SCL    0       0       0\r
1576                 *TM_ROW0        1.0     0       0\r
1577                 *TM_ROW1        0       1.0     0\r
1578                 *TM_ROW2        0       0       1.0\r
1579                 *TM_ROW3        0       0       0\r
1580                 *TM_POS 0.000000        0.000000        0.000000\r
1581         }\r
1582         *MESH   {\r
1583                 *TIMEVALUE      0\r
1584                 *MESH_NUMVERTEX 4\r
1585                 *MESH_NUMFACES  2\r
1586                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1587                 *MESH_VERTEX_LIST       {\r
1588                         *MESH_VERTEX    0       112.000000      8.000000        27.000000\r
1589                         *MESH_VERTEX    1       80.000000       8.000000        27.000000\r
1590                         *MESH_VERTEX    2       80.000000       -8.000000       27.000000\r
1591                         *MESH_VERTEX    3       112.000000      -8.000000       27.000000\r
1592                 }\r
1593                 *MESH_NORMALS   {\r
1594                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1595                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1596                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1597                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1598                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1599                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1600                 }\r
1601                 *MESH_FACE_LIST {\r
1602                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1603                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1604                 }\r
1605                 *MESH_NUMTVERTEX        4\r
1606                 *MESH_TVERTLIST {\r
1607                         *MESH_TVERT     0       0.875000        1.042969        1.000000\r
1608                         *MESH_TVERT     1       0.625000        1.042969        1.000000\r
1609                         *MESH_TVERT     2       0.625000        0.917969        1.000000\r
1610                         *MESH_TVERT     3       0.875000        0.917969        1.000000\r
1611                 }\r
1612                 *MESH_NUMTVFACES        2\r
1613                 *MESH_TFACELIST {\r
1614                         *MESH_TFACE     0       0       2       1\r
1615                         *MESH_TFACE     1       0       3       2\r
1616                 }\r
1617         }\r
1618         *PROP_MOTIONBLUR        0\r
1619         *PROP_CASTSHADOW        1\r
1620         *PROP_RECVSHADOW        1\r
1621         *MATERIAL_REF   2\r
1622 }\r
1623 *GEOMOBJECT     {\r
1624         *NODE_NAME      "mat2model0surf105"\r
1625         *NODE_TM        {\r
1626                 *NODE_NAME      "mat2model0surf105"\r
1627                 *INHERIT_POS    0       0       0\r
1628                 *INHERIT_ROT    0       0       0\r
1629                 *INHERIT_SCL    0       0       0\r
1630                 *TM_ROW0        1.0     0       0\r
1631                 *TM_ROW1        0       1.0     0\r
1632                 *TM_ROW2        0       0       1.0\r
1633                 *TM_ROW3        0       0       0\r
1634                 *TM_POS 0.000000        0.000000        0.000000\r
1635         }\r
1636         *MESH   {\r
1637                 *TIMEVALUE      0\r
1638                 *MESH_NUMVERTEX 4\r
1639                 *MESH_NUMFACES  2\r
1640                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1641                 *MESH_VERTEX_LIST       {\r
1642                         *MESH_VERTEX    0       80.000000       -8.000000       32.000000\r
1643                         *MESH_VERTEX    1       80.000000       -8.000000       27.000000\r
1644                         *MESH_VERTEX    2       80.000000       8.000000        27.000000\r
1645                         *MESH_VERTEX    3       80.000000       8.000000        32.000000\r
1646                 }\r
1647                 *MESH_NORMALS   {\r
1648                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1649                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1650                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1651                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1652                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1653                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1654                 }\r
1655                 *MESH_FACE_LIST {\r
1656                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1657                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1658                 }\r
1659                 *MESH_NUMTVERTEX        4\r
1660                 *MESH_TVERTLIST {\r
1661                         *MESH_TVERT     0       -0.062500       0.250000        1.000000\r
1662                         *MESH_TVERT     1       -0.062500       0.210938        1.000000\r
1663                         *MESH_TVERT     2       0.062500        0.210938        1.000000\r
1664                         *MESH_TVERT     3       0.062500        0.250000        1.000000\r
1665                 }\r
1666                 *MESH_NUMTVFACES        2\r
1667                 *MESH_TFACELIST {\r
1668                         *MESH_TFACE     0       0       2       1\r
1669                         *MESH_TFACE     1       0       3       2\r
1670                 }\r
1671         }\r
1672         *PROP_MOTIONBLUR        0\r
1673         *PROP_CASTSHADOW        1\r
1674         *PROP_RECVSHADOW        1\r
1675         *MATERIAL_REF   2\r
1676 }\r
1677 *GEOMOBJECT     {\r
1678         *NODE_NAME      "mat2model0surf106"\r
1679         *NODE_TM        {\r
1680                 *NODE_NAME      "mat2model0surf106"\r
1681                 *INHERIT_POS    0       0       0\r
1682                 *INHERIT_ROT    0       0       0\r
1683                 *INHERIT_SCL    0       0       0\r
1684                 *TM_ROW0        1.0     0       0\r
1685                 *TM_ROW1        0       1.0     0\r
1686                 *TM_ROW2        0       0       1.0\r
1687                 *TM_ROW3        0       0       0\r
1688                 *TM_POS 0.000000        0.000000        0.000000\r
1689         }\r
1690         *MESH   {\r
1691                 *TIMEVALUE      0\r
1692                 *MESH_NUMVERTEX 4\r
1693                 *MESH_NUMFACES  2\r
1694                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1695                 *MESH_VERTEX_LIST       {\r
1696                         *MESH_VERTEX    0       70.000000       2.000000        16.000000\r
1697                         *MESH_VERTEX    1       70.000000       2.000000        11.000000\r
1698                         *MESH_VERTEX    2       70.000000       8.000000        11.000000\r
1699                         *MESH_VERTEX    3       70.000000       8.000000        16.000000\r
1700                 }\r
1701                 *MESH_NORMALS   {\r
1702                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1703                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1704                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1705                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1706                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1707                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1708                 }\r
1709                 *MESH_FACE_LIST {\r
1710                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1711                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1712                 }\r
1713                 *MESH_NUMTVERTEX        4\r
1714                 *MESH_TVERTLIST {\r
1715                         *MESH_TVERT     0       0.289062        0.125000        1.000000\r
1716                         *MESH_TVERT     1       0.289062        0.085938        1.000000\r
1717                         *MESH_TVERT     2       0.335938        0.085938        1.000000\r
1718                         *MESH_TVERT     3       0.335938        0.125000        1.000000\r
1719                 }\r
1720                 *MESH_NUMTVFACES        2\r
1721                 *MESH_TFACELIST {\r
1722                         *MESH_TFACE     0       0       2       1\r
1723                         *MESH_TFACE     1       0       3       2\r
1724                 }\r
1725         }\r
1726         *PROP_MOTIONBLUR        0\r
1727         *PROP_CASTSHADOW        1\r
1728         *PROP_RECVSHADOW        1\r
1729         *MATERIAL_REF   2\r
1730 }\r
1731 *GEOMOBJECT     {\r
1732         *NODE_NAME      "mat2model0surf107"\r
1733         *NODE_TM        {\r
1734                 *NODE_NAME      "mat2model0surf107"\r
1735                 *INHERIT_POS    0       0       0\r
1736                 *INHERIT_ROT    0       0       0\r
1737                 *INHERIT_SCL    0       0       0\r
1738                 *TM_ROW0        1.0     0       0\r
1739                 *TM_ROW1        0       1.0     0\r
1740                 *TM_ROW2        0       0       1.0\r
1741                 *TM_ROW3        0       0       0\r
1742                 *TM_POS 0.000000        0.000000        0.000000\r
1743         }\r
1744         *MESH   {\r
1745                 *TIMEVALUE      0\r
1746                 *MESH_NUMVERTEX 4\r
1747                 *MESH_NUMFACES  2\r
1748                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1749                 *MESH_VERTEX_LIST       {\r
1750                         *MESH_VERTEX    0       106.000000      2.000000        16.000000\r
1751                         *MESH_VERTEX    1       106.000000      2.000000        11.000000\r
1752                         *MESH_VERTEX    2       70.000000       2.000000        11.000000\r
1753                         *MESH_VERTEX    3       70.000000       2.000000        16.000000\r
1754                 }\r
1755                 *MESH_NORMALS   {\r
1756                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1757                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1758                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1759                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1760                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1761                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1762                 }\r
1763                 *MESH_FACE_LIST {\r
1764                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1765                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1766                 }\r
1767                 *MESH_NUMTVERTEX        4\r
1768                 *MESH_TVERTLIST {\r
1769                         *MESH_TVERT     0       0.828125        0.125000        1.000000\r
1770                         *MESH_TVERT     1       0.828125        0.085938        1.000000\r
1771                         *MESH_TVERT     2       0.546875        0.085938        1.000000\r
1772                         *MESH_TVERT     3       0.546875        0.125000        1.000000\r
1773                 }\r
1774                 *MESH_NUMTVFACES        2\r
1775                 *MESH_TFACELIST {\r
1776                         *MESH_TFACE     0       0       2       1\r
1777                         *MESH_TFACE     1       0       3       2\r
1778                 }\r
1779         }\r
1780         *PROP_MOTIONBLUR        0\r
1781         *PROP_CASTSHADOW        1\r
1782         *PROP_RECVSHADOW        1\r
1783         *MATERIAL_REF   2\r
1784 }\r
1785 *GEOMOBJECT     {\r
1786         *NODE_NAME      "mat2model0surf108"\r
1787         *NODE_TM        {\r
1788                 *NODE_NAME      "mat2model0surf108"\r
1789                 *INHERIT_POS    0       0       0\r
1790                 *INHERIT_ROT    0       0       0\r
1791                 *INHERIT_SCL    0       0       0\r
1792                 *TM_ROW0        1.0     0       0\r
1793                 *TM_ROW1        0       1.0     0\r
1794                 *TM_ROW2        0       0       1.0\r
1795                 *TM_ROW3        0       0       0\r
1796                 *TM_POS 0.000000        0.000000        0.000000\r
1797         }\r
1798         *MESH   {\r
1799                 *TIMEVALUE      0\r
1800                 *MESH_NUMVERTEX 4\r
1801                 *MESH_NUMFACES  2\r
1802                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1803                 *MESH_VERTEX_LIST       {\r
1804                         *MESH_VERTEX    0       56.000000       8.000000        11.000000\r
1805                         *MESH_VERTEX    1       106.000000      8.000000        11.000000\r
1806                         *MESH_VERTEX    2       106.000000      -8.000000       11.000000\r
1807                         *MESH_VERTEX    3       56.000000       -8.000000       11.000000\r
1808                 }\r
1809                 *MESH_NORMALS   {\r
1810                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1811                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1812                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1813                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1814                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1815                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1816                 }\r
1817                 *MESH_FACE_LIST {\r
1818                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1819                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1820                 }\r
1821                 *MESH_NUMTVERTEX        4\r
1822                 *MESH_TVERTLIST {\r
1823                         *MESH_TVERT     0       0.375000        1.042969        1.000000\r
1824                         *MESH_TVERT     1       0.828125        1.042969        1.000000\r
1825                         *MESH_TVERT     2       0.828125        0.917969        1.000000\r
1826                         *MESH_TVERT     3       0.375000        0.917969        1.000000\r
1827                 }\r
1828                 *MESH_NUMTVFACES        2\r
1829                 *MESH_TFACELIST {\r
1830                         *MESH_TFACE     0       0       2       1\r
1831                         *MESH_TFACE     1       0       3       2\r
1832                 }\r
1833         }\r
1834         *PROP_MOTIONBLUR        0\r
1835         *PROP_CASTSHADOW        1\r
1836         *PROP_RECVSHADOW        1\r
1837         *MATERIAL_REF   2\r
1838 }\r
1839 *GEOMOBJECT     {\r
1840         *NODE_NAME      "mat2model0surf109"\r
1841         *NODE_TM        {\r
1842                 *NODE_NAME      "mat2model0surf109"\r
1843                 *INHERIT_POS    0       0       0\r
1844                 *INHERIT_ROT    0       0       0\r
1845                 *INHERIT_SCL    0       0       0\r
1846                 *TM_ROW0        1.0     0       0\r
1847                 *TM_ROW1        0       1.0     0\r
1848                 *TM_ROW2        0       0       1.0\r
1849                 *TM_ROW3        0       0       0\r
1850                 *TM_POS 0.000000        0.000000        0.000000\r
1851         }\r
1852         *MESH   {\r
1853                 *TIMEVALUE      0\r
1854                 *MESH_NUMVERTEX 4\r
1855                 *MESH_NUMFACES  2\r
1856                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1857                 *MESH_VERTEX_LIST       {\r
1858                         *MESH_VERTEX    0       56.000000       -8.000000       11.000000\r
1859                         *MESH_VERTEX    1       56.000000       -8.000000       6.000000\r
1860                         *MESH_VERTEX    2       56.000000       8.000000        6.000000\r
1861                         *MESH_VERTEX    3       56.000000       8.000000        11.000000\r
1862                 }\r
1863                 *MESH_NORMALS   {\r
1864                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1865                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1866                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1867                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1868                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1869                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1870                 }\r
1871                 *MESH_FACE_LIST {\r
1872                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1873                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1874                 }\r
1875                 *MESH_NUMTVERTEX        4\r
1876                 *MESH_TVERTLIST {\r
1877                         *MESH_TVERT     0       -0.062500       0.085938        1.000000\r
1878                         *MESH_TVERT     1       -0.062500       0.039062        1.000000\r
1879                         *MESH_TVERT     2       0.062500        0.039062        1.000000\r
1880                         *MESH_TVERT     3       0.062500        0.085938        1.000000\r
1881                 }\r
1882                 *MESH_NUMTVFACES        2\r
1883                 *MESH_TFACELIST {\r
1884                         *MESH_TFACE     0       0       2       1\r
1885                         *MESH_TFACE     1       0       3       2\r
1886                 }\r
1887         }\r
1888         *PROP_MOTIONBLUR        0\r
1889         *PROP_CASTSHADOW        1\r
1890         *PROP_RECVSHADOW        1\r
1891         *MATERIAL_REF   2\r
1892 }\r
1893 *GEOMOBJECT     {\r
1894         *NODE_NAME      "mat2model0surf110"\r
1895         *NODE_TM        {\r
1896                 *NODE_NAME      "mat2model0surf110"\r
1897                 *INHERIT_POS    0       0       0\r
1898                 *INHERIT_ROT    0       0       0\r
1899                 *INHERIT_SCL    0       0       0\r
1900                 *TM_ROW0        1.0     0       0\r
1901                 *TM_ROW1        0       1.0     0\r
1902                 *TM_ROW2        0       0       1.0\r
1903                 *TM_ROW3        0       0       0\r
1904                 *TM_POS 0.000000        0.000000        0.000000\r
1905         }\r
1906         *MESH   {\r
1907                 *TIMEVALUE      0\r
1908                 *MESH_NUMVERTEX 4\r
1909                 *MESH_NUMFACES  2\r
1910                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1911                 *MESH_VERTEX_LIST       {\r
1912                         *MESH_VERTEX    0       21.000000       2.000000        0.000000\r
1913                         *MESH_VERTEX    1       21.000000       2.000000        6.000000\r
1914                         *MESH_VERTEX    2       21.000000       -8.000000       6.000000\r
1915                         *MESH_VERTEX    3       21.000000       -8.000000       0.000000\r
1916                 }\r
1917                 *MESH_NORMALS   {\r
1918                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1919                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1920                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1921                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1922                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1923                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1924                 }\r
1925                 *MESH_FACE_LIST {\r
1926                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1927                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1928                 }\r
1929                 *MESH_NUMTVERTEX        4\r
1930                 *MESH_TVERTLIST {\r
1931                         *MESH_TVERT     0       1.015625        0.000000        1.000000\r
1932                         *MESH_TVERT     1       1.015625        0.046875        1.000000\r
1933                         *MESH_TVERT     2       0.937500        0.046875        1.000000\r
1934                         *MESH_TVERT     3       0.937500        0.000000        1.000000\r
1935                 }\r
1936                 *MESH_NUMTVFACES        2\r
1937                 *MESH_TFACELIST {\r
1938                         *MESH_TFACE     0       0       2       1\r
1939                         *MESH_TFACE     1       0       3       2\r
1940                 }\r
1941         }\r
1942         *PROP_MOTIONBLUR        0\r
1943         *PROP_CASTSHADOW        1\r
1944         *PROP_RECVSHADOW        1\r
1945         *MATERIAL_REF   2\r
1946 }\r
1947 *GEOMOBJECT     {\r
1948         *NODE_NAME      "mat2model0surf111"\r
1949         *NODE_TM        {\r
1950                 *NODE_NAME      "mat2model0surf111"\r
1951                 *INHERIT_POS    0       0       0\r
1952                 *INHERIT_ROT    0       0       0\r
1953                 *INHERIT_SCL    0       0       0\r
1954                 *TM_ROW0        1.0     0       0\r
1955                 *TM_ROW1        0       1.0     0\r
1956                 *TM_ROW2        0       0       1.0\r
1957                 *TM_ROW3        0       0       0\r
1958                 *TM_POS 0.000000        0.000000        0.000000\r
1959         }\r
1960         *MESH   {\r
1961                 *TIMEVALUE      0\r
1962                 *MESH_NUMVERTEX 11\r
1963                 *MESH_NUMFACES  6\r
1964                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1965                 *MESH_VERTEX_LIST       {\r
1966                         *MESH_VERTEX    0       128.000000      8.000000        0.000000\r
1967                         *MESH_VERTEX    1       20.999998       8.000000        0.000000\r
1968                         *MESH_VERTEX    2       20.999998       -8.000000       0.000000\r
1969                         *MESH_VERTEX    3       128.000000      -8.000000       0.000000\r
1970                         *MESH_VERTEX    4       -64.000000      8.000000        0.000000\r
1971                         *MESH_VERTEX    5       21.000000       2.000000        0.000000\r
1972                         *MESH_VERTEX    6       -64.000000      2.000000        0.000000\r
1973                         *MESH_VERTEX    7       -64.000031      8.000000        0.000000\r
1974                         *MESH_VERTEX    8       -128.000031     8.000000        0.000000\r
1975                         *MESH_VERTEX    9       -128.000031     -8.000000       0.000000\r
1976                         *MESH_VERTEX    10      -64.000031      -8.000000       0.000000\r
1977                 }\r
1978                 *MESH_NORMALS   {\r
1979                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1980                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1981                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1982                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1983                         *MESH_FACENORMAL        4       0.894427        0.000000        -0.447214\r
1984                         *MESH_FACENORMAL        5       0.447214        0.000000        -0.894427\r
1985                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1986                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1987                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1988                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1989                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1990                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1991                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1992                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
1993                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
1994                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
1995                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
1996                 }\r
1997                 *MESH_FACE_LIST {\r
1998                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1999                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2000                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2001                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2002                         *MESH_FACE      4       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2003                         *MESH_FACE      5       A:      7       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2004                 }\r
2005                 *MESH_NUMTVERTEX        11\r
2006                 *MESH_TVERTLIST {\r
2007                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
2008                         *MESH_TVERT     1       -0.164062       0.000000        1.000000\r
2009                         *MESH_TVERT     2       -0.164062       0.125000        1.000000\r
2010                         *MESH_TVERT     3       -1.000000       0.125000        1.000000\r
2011                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
2012                         *MESH_TVERT     5       -0.164062       0.046875        1.000000\r
2013                         *MESH_TVERT     6       0.500000        0.046875        1.000000\r
2014                         *MESH_TVERT     7       0.500000        0.000000        1.000000\r
2015                         *MESH_TVERT     8       1.000000        0.000000        1.000000\r
2016                         *MESH_TVERT     9       1.000000        0.125000        1.000000\r
2017                         *MESH_TVERT     10      0.500000        0.125000        1.000000\r
2018                 }\r
2019                 *MESH_NUMTVFACES        6\r
2020                 *MESH_TFACELIST {\r
2021                         *MESH_TFACE     0       0       2       1\r
2022                         *MESH_TFACE     1       1       5       4\r
2023                         *MESH_TFACE     2       0       3       2\r
2024                         *MESH_TFACE     3       4       5       6\r
2025                         *MESH_TFACE     4       7       9       8\r
2026                         *MESH_TFACE     5       7       10      9\r
2027                 }\r
2028         }\r
2029         *PROP_MOTIONBLUR        0\r
2030         *PROP_CASTSHADOW        1\r
2031         *PROP_RECVSHADOW        1\r
2032         *MATERIAL_REF   2\r
2033 }\r
2034 *GEOMOBJECT     {\r
2035         *NODE_NAME      "mat2model0surf112"\r
2036         *NODE_TM        {\r
2037                 *NODE_NAME      "mat2model0surf112"\r
2038                 *INHERIT_POS    0       0       0\r
2039                 *INHERIT_ROT    0       0       0\r
2040                 *INHERIT_SCL    0       0       0\r
2041                 *TM_ROW0        1.0     0       0\r
2042                 *TM_ROW1        0       1.0     0\r
2043                 *TM_ROW2        0       0       1.0\r
2044                 *TM_ROW3        0       0       0\r
2045                 *TM_POS 0.000000        0.000000        0.000000\r
2046         }\r
2047         *MESH   {\r
2048                 *TIMEVALUE      0\r
2049                 *MESH_NUMVERTEX 4\r
2050                 *MESH_NUMFACES  2\r
2051                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2052                 *MESH_VERTEX_LIST       {\r
2053                         *MESH_VERTEX    0       129.000000      -8.000000       6.000000\r
2054                         *MESH_VERTEX    1       129.000000      -8.000000       -0.000000\r
2055                         *MESH_VERTEX    2       20.999994       -8.000000       -0.000000\r
2056                         *MESH_VERTEX    3       20.999994       -8.000000       6.000000\r
2057                 }\r
2058                 *MESH_NORMALS   {\r
2059                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2060                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2061                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2062                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2063                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2064                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2065                 }\r
2066                 *MESH_FACE_LIST {\r
2067                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2068                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2069                 }\r
2070                 *MESH_NUMTVERTEX        4\r
2071                 *MESH_TVERTLIST {\r
2072                         *MESH_TVERT     0       1.007812        0.046875        1.000000\r
2073                         *MESH_TVERT     1       1.007812        0.000000        1.000000\r
2074                         *MESH_TVERT     2       0.164062        0.000000        1.000000\r
2075                         *MESH_TVERT     3       0.164062        0.046875        1.000000\r
2076                 }\r
2077                 *MESH_NUMTVFACES        2\r
2078                 *MESH_TFACELIST {\r
2079                         *MESH_TFACE     0       0       2       1\r
2080                         *MESH_TFACE     1       0       3       2\r
2081                 }\r
2082         }\r
2083         *PROP_MOTIONBLUR        0\r
2084         *PROP_CASTSHADOW        1\r
2085         *PROP_RECVSHADOW        1\r
2086         *MATERIAL_REF   2\r
2087 }\r
2088 *GEOMOBJECT     {\r
2089         *NODE_NAME      "mat2model0surf113"\r
2090         *NODE_TM        {\r
2091                 *NODE_NAME      "mat2model0surf113"\r
2092                 *INHERIT_POS    0       0       0\r
2093                 *INHERIT_ROT    0       0       0\r
2094                 *INHERIT_SCL    0       0       0\r
2095                 *TM_ROW0        1.0     0       0\r
2096                 *TM_ROW1        0       1.0     0\r
2097                 *TM_ROW2        0       0       1.0\r
2098                 *TM_ROW3        0       0       0\r
2099                 *TM_POS 0.000000        0.000000        0.000000\r
2100         }\r
2101         *MESH   {\r
2102                 *TIMEVALUE      0\r
2103                 *MESH_NUMVERTEX 12\r
2104                 *MESH_NUMFACES  6\r
2105                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2106                 *MESH_VERTEX_LIST       {\r
2107                         *MESH_VERTEX    0       20.999969       8.000000        6.000000\r
2108                         *MESH_VERTEX    1       55.999977       8.000000        6.000000\r
2109                         *MESH_VERTEX    2       55.999977       -8.000000       6.000000\r
2110                         *MESH_VERTEX    3       20.999969       -8.000000       6.000000\r
2111                         *MESH_VERTEX    4       -64.000000      2.000000        6.000000\r
2112                         *MESH_VERTEX    5       -64.000000      8.000000        6.000000\r
2113                         *MESH_VERTEX    6       21.000000       8.000000        6.000000\r
2114                         *MESH_VERTEX    7       21.000000       2.000000        6.000000\r
2115                         *MESH_VERTEX    8       -112.000031     8.000000        6.000000\r
2116                         *MESH_VERTEX    9       -64.000023      8.000000        6.000000\r
2117                         *MESH_VERTEX    10      -64.000023      -8.000000       6.000000\r
2118                         *MESH_VERTEX    11      -112.000031     -8.000000       6.000000\r
2119                 }\r
2120                 *MESH_NORMALS   {\r
2121                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2122                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2123                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2124                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2125                         *MESH_FACENORMAL        4       0.447214        0.000000        -0.894427\r
2126                         *MESH_FACENORMAL        5       0.447214        0.000000        -0.894427\r
2127                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2128                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2129                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2130                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2131                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
2132                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
2133                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
2134                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
2135                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
2136                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
2137                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
2138                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
2139                 }\r
2140                 *MESH_FACE_LIST {\r
2141                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2142                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2143                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2144                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2145                         *MESH_FACE      4       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2146                         *MESH_FACE      5       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2147                 }\r
2148                 *MESH_NUMTVERTEX        12\r
2149                 *MESH_TVERTLIST {\r
2150                         *MESH_TVERT     0       1.167969        1.042969        1.000000\r
2151                         *MESH_TVERT     1       1.441406        1.042969        1.000000\r
2152                         *MESH_TVERT     2       1.441406        0.917969        1.000000\r
2153                         *MESH_TVERT     3       1.167969        0.917969        1.000000\r
2154                         *MESH_TVERT     4       0.500000        0.996094        1.000000\r
2155                         *MESH_TVERT     5       0.500000        1.042969        1.000000\r
2156                         *MESH_TVERT     6       1.164062        1.042969        1.000000\r
2157                         *MESH_TVERT     7       1.164062        0.996094        1.000000\r
2158                         *MESH_TVERT     8       0.125000        1.042969        1.000000\r
2159                         *MESH_TVERT     9       0.500000        1.042969        1.000000\r
2160                         *MESH_TVERT     10      0.500000        0.917969        1.000000\r
2161                         *MESH_TVERT     11      0.125000        0.917969        1.000000\r
2162                 }\r
2163                 *MESH_NUMTVFACES        6\r
2164                 *MESH_TFACELIST {\r
2165                         *MESH_TFACE     0       0       2       1\r
2166                         *MESH_TFACE     1       0       3       2\r
2167                         *MESH_TFACE     2       4       6       5\r
2168                         *MESH_TFACE     3       4       7       6\r
2169                         *MESH_TFACE     4       8       10      9\r
2170                         *MESH_TFACE     5       8       11      10\r
2171                 }\r
2172         }\r
2173         *PROP_MOTIONBLUR        0\r
2174         *PROP_CASTSHADOW        1\r
2175         *PROP_RECVSHADOW        1\r
2176         *MATERIAL_REF   2\r
2177 }\r
2178 *GEOMOBJECT     {\r
2179         *NODE_NAME      "mat2model0surf114"\r
2180         *NODE_TM        {\r
2181                 *NODE_NAME      "mat2model0surf114"\r
2182                 *INHERIT_POS    0       0       0\r
2183                 *INHERIT_ROT    0       0       0\r
2184                 *INHERIT_SCL    0       0       0\r
2185                 *TM_ROW0        1.0     0       0\r
2186                 *TM_ROW1        0       1.0     0\r
2187                 *TM_ROW2        0       0       1.0\r
2188                 *TM_ROW3        0       0       0\r
2189                 *TM_POS 0.000000        0.000000        0.000000\r
2190         }\r
2191         *MESH   {\r
2192                 *TIMEVALUE      0\r
2193                 *MESH_NUMVERTEX 4\r
2194                 *MESH_NUMFACES  2\r
2195                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2196                 *MESH_VERTEX_LIST       {\r
2197                         *MESH_VERTEX    0       -64.000000      2.000000        0.000000\r
2198                         *MESH_VERTEX    1       -64.000000      2.000000        6.000000\r
2199                         *MESH_VERTEX    2       21.000000       2.000000        6.000000\r
2200                         *MESH_VERTEX    3       21.000000       2.000000        0.000000\r
2201                 }\r
2202                 *MESH_NORMALS   {\r
2203                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2204                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2205                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2206                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2207                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2208                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2209                 }\r
2210                 *MESH_FACE_LIST {\r
2211                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2212                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2213                 }\r
2214                 *MESH_NUMTVERTEX        4\r
2215                 *MESH_TVERTLIST {\r
2216                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
2217                         *MESH_TVERT     1       0.500000        0.046875        1.000000\r
2218                         *MESH_TVERT     2       1.156250        0.046875        1.000000\r
2219                         *MESH_TVERT     3       1.156250        0.000000        1.000000\r
2220                 }\r
2221                 *MESH_NUMTVFACES        2\r
2222                 *MESH_TFACELIST {\r
2223                         *MESH_TFACE     0       0       2       1\r
2224                         *MESH_TFACE     1       0       3       2\r
2225                 }\r
2226         }\r
2227         *PROP_MOTIONBLUR        0\r
2228         *PROP_CASTSHADOW        1\r
2229         *PROP_RECVSHADOW        1\r
2230         *MATERIAL_REF   2\r
2231 }\r
2232 *GEOMOBJECT     {\r
2233         *NODE_NAME      "mat2model0surf115"\r
2234         *NODE_TM        {\r
2235                 *NODE_NAME      "mat2model0surf115"\r
2236                 *INHERIT_POS    0       0       0\r
2237                 *INHERIT_ROT    0       0       0\r
2238                 *INHERIT_SCL    0       0       0\r
2239                 *TM_ROW0        1.0     0       0\r
2240                 *TM_ROW1        0       1.0     0\r
2241                 *TM_ROW2        0       0       1.0\r
2242                 *TM_ROW3        0       0       0\r
2243                 *TM_POS 0.000000        0.000000        0.000000\r
2244         }\r
2245         *MESH   {\r
2246                 *TIMEVALUE      0\r
2247                 *MESH_NUMVERTEX 4\r
2248                 *MESH_NUMFACES  2\r
2249                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2250                 *MESH_VERTEX_LIST       {\r
2251                         *MESH_VERTEX    0       -64.000000      -8.000000       54.000000\r
2252                         *MESH_VERTEX    1       -64.000000      -8.000000       58.000000\r
2253                         *MESH_VERTEX    2       -64.000000      8.000000        58.000000\r
2254                         *MESH_VERTEX    3       -64.000000      8.000000        54.000000\r
2255                 }\r
2256                 *MESH_NORMALS   {\r
2257                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2258                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2259                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2260                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2261                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2262                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2263                 }\r
2264                 *MESH_FACE_LIST {\r
2265                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2266                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2267                 }\r
2268                 *MESH_NUMTVERTEX        4\r
2269                 *MESH_TVERTLIST {\r
2270                         *MESH_TVERT     0       -0.062500       0.421875        1.000000\r
2271                         *MESH_TVERT     1       -0.062500       0.453125        1.000000\r
2272                         *MESH_TVERT     2       0.062500        0.453125        1.000000\r
2273                         *MESH_TVERT     3       0.062500        0.421875        1.000000\r
2274                 }\r
2275                 *MESH_NUMTVFACES        2\r
2276                 *MESH_TFACELIST {\r
2277                         *MESH_TFACE     0       0       2       1\r
2278                         *MESH_TFACE     1       0       3       2\r
2279                 }\r
2280         }\r
2281         *PROP_MOTIONBLUR        0\r
2282         *PROP_CASTSHADOW        1\r
2283         *PROP_RECVSHADOW        1\r
2284         *MATERIAL_REF   2\r
2285 }\r
2286 *GEOMOBJECT     {\r
2287         *NODE_NAME      "mat2model0surf116"\r
2288         *NODE_TM        {\r
2289                 *NODE_NAME      "mat2model0surf116"\r
2290                 *INHERIT_POS    0       0       0\r
2291                 *INHERIT_ROT    0       0       0\r
2292                 *INHERIT_SCL    0       0       0\r
2293                 *TM_ROW0        1.0     0       0\r
2294                 *TM_ROW1        0       1.0     0\r
2295                 *TM_ROW2        0       0       1.0\r
2296                 *TM_ROW3        0       0       0\r
2297                 *TM_POS 0.000000        0.000000        0.000000\r
2298         }\r
2299         *MESH   {\r
2300                 *TIMEVALUE      0\r
2301                 *MESH_NUMVERTEX 4\r
2302                 *MESH_NUMFACES  2\r
2303                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2304                 *MESH_VERTEX_LIST       {\r
2305                         *MESH_VERTEX    0       -64.000000      -8.000000       0.000000\r
2306                         *MESH_VERTEX    1       -64.000000      -8.000000       6.000000\r
2307                         *MESH_VERTEX    2       -64.000000      2.000000        6.000000\r
2308                         *MESH_VERTEX    3       -64.000000      2.000000        0.000000\r
2309                 }\r
2310                 *MESH_NORMALS   {\r
2311                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2312                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2313                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2314                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2315                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2316                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2317                 }\r
2318                 *MESH_FACE_LIST {\r
2319                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2320                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2321                 }\r
2322                 *MESH_NUMTVERTEX        4\r
2323                 *MESH_TVERTLIST {\r
2324                         *MESH_TVERT     0       0.937500        0.000000        1.000000\r
2325                         *MESH_TVERT     1       0.937500        0.046875        1.000000\r
2326                         *MESH_TVERT     2       1.015625        0.046875        1.000000\r
2327                         *MESH_TVERT     3       1.015625        0.000000        1.000000\r
2328                 }\r
2329                 *MESH_NUMTVFACES        2\r
2330                 *MESH_TFACELIST {\r
2331                         *MESH_TFACE     0       0       2       1\r
2332                         *MESH_TFACE     1       0       3       2\r
2333                 }\r
2334         }\r
2335         *PROP_MOTIONBLUR        0\r
2336         *PROP_CASTSHADOW        1\r
2337         *PROP_RECVSHADOW        1\r
2338         *MATERIAL_REF   2\r
2339 }\r
2340 *GEOMOBJECT     {\r
2341         *NODE_NAME      "mat2model0surf117"\r
2342         *NODE_TM        {\r
2343                 *NODE_NAME      "mat2model0surf117"\r
2344                 *INHERIT_POS    0       0       0\r
2345                 *INHERIT_ROT    0       0       0\r
2346                 *INHERIT_SCL    0       0       0\r
2347                 *TM_ROW0        1.0     0       0\r
2348                 *TM_ROW1        0       1.0     0\r
2349                 *TM_ROW2        0       0       1.0\r
2350                 *TM_ROW3        0       0       0\r
2351                 *TM_POS 0.000000        0.000000        0.000000\r
2352         }\r
2353         *MESH   {\r
2354                 *TIMEVALUE      0\r
2355                 *MESH_NUMVERTEX 4\r
2356                 *MESH_NUMFACES  2\r
2357                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2358                 *MESH_VERTEX_LIST       {\r
2359                         *MESH_VERTEX    0       -80.000000      2.000000        16.000000\r
2360                         *MESH_VERTEX    1       -80.000000      2.000000        22.000000\r
2361                         *MESH_VERTEX    2       -80.000000      8.000000        22.000000\r
2362                         *MESH_VERTEX    3       -80.000000      8.000000        16.000000\r
2363                 }\r
2364                 *MESH_NORMALS   {\r
2365                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2366                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2367                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2368                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2369                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2370                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2371                 }\r
2372                 *MESH_FACE_LIST {\r
2373                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2374                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2375                 }\r
2376                 *MESH_NUMTVERTEX        4\r
2377                 *MESH_TVERTLIST {\r
2378                         *MESH_TVERT     0       0.289062        0.125000        1.000000\r
2379                         *MESH_TVERT     1       0.289062        0.171875        1.000000\r
2380                         *MESH_TVERT     2       0.335938        0.171875        1.000000\r
2381                         *MESH_TVERT     3       0.335938        0.125000        1.000000\r
2382                 }\r
2383                 *MESH_NUMTVFACES        2\r
2384                 *MESH_TFACELIST {\r
2385                         *MESH_TFACE     0       0       2       1\r
2386                         *MESH_TFACE     1       0       3       2\r
2387                 }\r
2388         }\r
2389         *PROP_MOTIONBLUR        0\r
2390         *PROP_CASTSHADOW        1\r
2391         *PROP_RECVSHADOW        1\r
2392         *MATERIAL_REF   2\r
2393 }\r
2394 *GEOMOBJECT     {\r
2395         *NODE_NAME      "mat2model0surf118"\r
2396         *NODE_TM        {\r
2397                 *NODE_NAME      "mat2model0surf118"\r
2398                 *INHERIT_POS    0       0       0\r
2399                 *INHERIT_ROT    0       0       0\r
2400                 *INHERIT_SCL    0       0       0\r
2401                 *TM_ROW0        1.0     0       0\r
2402                 *TM_ROW1        0       1.0     0\r
2403                 *TM_ROW2        0       0       1.0\r
2404                 *TM_ROW3        0       0       0\r
2405                 *TM_POS 0.000000        0.000000        0.000000\r
2406         }\r
2407         *MESH   {\r
2408                 *TIMEVALUE      0\r
2409                 *MESH_NUMVERTEX 4\r
2410                 *MESH_NUMFACES  2\r
2411                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2412                 *MESH_VERTEX_LIST       {\r
2413                         *MESH_VERTEX    0       -80.000000      -8.000000       58.000000\r
2414                         *MESH_VERTEX    1       -80.000000      -8.000000       64.000000\r
2415                         *MESH_VERTEX    2       -80.000000      8.000000        64.000000\r
2416                         *MESH_VERTEX    3       -80.000000      8.000000        58.000000\r
2417                 }\r
2418                 *MESH_NORMALS   {\r
2419                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2420                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2421                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2422                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2423                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2424                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2425                 }\r
2426                 *MESH_FACE_LIST {\r
2427                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2428                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2429                 }\r
2430                 *MESH_NUMTVERTEX        4\r
2431                 *MESH_TVERTLIST {\r
2432                         *MESH_TVERT     0       -0.062500       0.453125        1.000000\r
2433                         *MESH_TVERT     1       -0.062500       0.500000        1.000000\r
2434                         *MESH_TVERT     2       0.062500        0.500000        1.000000\r
2435                         *MESH_TVERT     3       0.062500        0.453125        1.000000\r
2436                 }\r
2437                 *MESH_NUMTVFACES        2\r
2438                 *MESH_TFACELIST {\r
2439                         *MESH_TFACE     0       0       2       1\r
2440                         *MESH_TFACE     1       0       3       2\r
2441                 }\r
2442         }\r
2443         *PROP_MOTIONBLUR        0\r
2444         *PROP_CASTSHADOW        1\r
2445         *PROP_RECVSHADOW        1\r
2446         *MATERIAL_REF   2\r
2447 }\r
2448 *GEOMOBJECT     {\r
2449         *NODE_NAME      "mat2model0surf119"\r
2450         *NODE_TM        {\r
2451                 *NODE_NAME      "mat2model0surf119"\r
2452                 *INHERIT_POS    0       0       0\r
2453                 *INHERIT_ROT    0       0       0\r
2454                 *INHERIT_SCL    0       0       0\r
2455                 *TM_ROW0        1.0     0       0\r
2456                 *TM_ROW1        0       1.0     0\r
2457                 *TM_ROW2        0       0       1.0\r
2458                 *TM_ROW3        0       0       0\r
2459                 *TM_POS 0.000000        0.000000        0.000000\r
2460         }\r
2461         *MESH   {\r
2462                 *TIMEVALUE      0\r
2463                 *MESH_NUMVERTEX 4\r
2464                 *MESH_NUMFACES  2\r
2465                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2466                 *MESH_VERTEX_LIST       {\r
2467                         *MESH_VERTEX    0       -80.000000      8.000000        58.000000\r
2468                         *MESH_VERTEX    1       -64.000000      8.000000        58.000000\r
2469                         *MESH_VERTEX    2       -64.000000      -8.000000       58.000000\r
2470                         *MESH_VERTEX    3       -80.000000      -8.000000       58.000000\r
2471                 }\r
2472                 *MESH_NORMALS   {\r
2473                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2474                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2475                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2476                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2477                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2478                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2479                 }\r
2480                 *MESH_FACE_LIST {\r
2481                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2482                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2483                 }\r
2484                 *MESH_NUMTVERTEX        4\r
2485                 *MESH_TVERTLIST {\r
2486                         *MESH_TVERT     0       0.359375        1.042969        1.000000\r
2487                         *MESH_TVERT     1       0.500000        1.042969        1.000000\r
2488                         *MESH_TVERT     2       0.500000        0.917969        1.000000\r
2489                         *MESH_TVERT     3       0.359375        0.917969        1.000000\r
2490                 }\r
2491                 *MESH_NUMTVFACES        2\r
2492                 *MESH_TFACELIST {\r
2493                         *MESH_TFACE     0       0       2       1\r
2494                         *MESH_TFACE     1       0       3       2\r
2495                 }\r
2496         }\r
2497         *PROP_MOTIONBLUR        0\r
2498         *PROP_CASTSHADOW        1\r
2499         *PROP_RECVSHADOW        1\r
2500         *MATERIAL_REF   2\r
2501 }\r
2502 *GEOMOBJECT     {\r
2503         *NODE_NAME      "mat2model0surf120"\r
2504         *NODE_TM        {\r
2505                 *NODE_NAME      "mat2model0surf120"\r
2506                 *INHERIT_POS    0       0       0\r
2507                 *INHERIT_ROT    0       0       0\r
2508                 *INHERIT_SCL    0       0       0\r
2509                 *TM_ROW0        1.0     0       0\r
2510                 *TM_ROW1        0       1.0     0\r
2511                 *TM_ROW2        0       0       1.0\r
2512                 *TM_ROW3        0       0       0\r
2513                 *TM_POS 0.000000        0.000000        0.000000\r
2514         }\r
2515         *MESH   {\r
2516                 *TIMEVALUE      0\r
2517                 *MESH_NUMVERTEX 4\r
2518                 *MESH_NUMFACES  2\r
2519                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2520                 *MESH_VERTEX_LIST       {\r
2521                         *MESH_VERTEX    0       -85.000000      2.000000        38.000000\r
2522                         *MESH_VERTEX    1       -85.000000      2.000000        48.000000\r
2523                         *MESH_VERTEX    2       -85.000000      8.000000        48.000000\r
2524                         *MESH_VERTEX    3       -85.000000      8.000000        38.000000\r
2525                 }\r
2526                 *MESH_NORMALS   {\r
2527                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2528                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2529                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2530                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2531                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2532                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2533                 }\r
2534                 *MESH_FACE_LIST {\r
2535                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2536                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2537                 }\r
2538                 *MESH_NUMTVERTEX        4\r
2539                 *MESH_TVERTLIST {\r
2540                         *MESH_TVERT     0       0.289062        0.296875        1.000000\r
2541                         *MESH_TVERT     1       0.289062        0.375000        1.000000\r
2542                         *MESH_TVERT     2       0.335938        0.375000        1.000000\r
2543                         *MESH_TVERT     3       0.335938        0.296875        1.000000\r
2544                 }\r
2545                 *MESH_NUMTVFACES        2\r
2546                 *MESH_TFACELIST {\r
2547                         *MESH_TFACE     0       0       2       1\r
2548                         *MESH_TFACE     1       0       3       2\r
2549                 }\r
2550         }\r
2551         *PROP_MOTIONBLUR        0\r
2552         *PROP_CASTSHADOW        1\r
2553         *PROP_RECVSHADOW        1\r
2554         *MATERIAL_REF   2\r
2555 }\r
2556 *GEOMOBJECT     {\r
2557         *NODE_NAME      "mat2model0surf121"\r
2558         *NODE_TM        {\r
2559                 *NODE_NAME      "mat2model0surf121"\r
2560                 *INHERIT_POS    0       0       0\r
2561                 *INHERIT_ROT    0       0       0\r
2562                 *INHERIT_SCL    0       0       0\r
2563                 *TM_ROW0        1.0     0       0\r
2564                 *TM_ROW1        0       1.0     0\r
2565                 *TM_ROW2        0       0       1.0\r
2566                 *TM_ROW3        0       0       0\r
2567                 *TM_POS 0.000000        0.000000        0.000000\r
2568         }\r
2569         *MESH   {\r
2570                 *TIMEVALUE      0\r
2571                 *MESH_NUMVERTEX 4\r
2572                 *MESH_NUMFACES  2\r
2573                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2574                 *MESH_VERTEX_LIST       {\r
2575                         *MESH_VERTEX    0       -102.000000     -8.000000       48.000000\r
2576                         *MESH_VERTEX    1       -102.000000     -8.000000       54.000000\r
2577                         *MESH_VERTEX    2       -102.000000     8.000000        54.000000\r
2578                         *MESH_VERTEX    3       -102.000000     8.000000        48.000000\r
2579                 }\r
2580                 *MESH_NORMALS   {\r
2581                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2582                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2583                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2584                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2585                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2586                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2587                 }\r
2588                 *MESH_FACE_LIST {\r
2589                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2590                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2591                 }\r
2592                 *MESH_NUMTVERTEX        4\r
2593                 *MESH_TVERTLIST {\r
2594                         *MESH_TVERT     0       -0.062500       0.375000        1.000000\r
2595                         *MESH_TVERT     1       -0.062500       0.421875        1.000000\r
2596                         *MESH_TVERT     2       0.062500        0.421875        1.000000\r
2597                         *MESH_TVERT     3       0.062500        0.375000        1.000000\r
2598                 }\r
2599                 *MESH_NUMTVFACES        2\r
2600                 *MESH_TFACELIST {\r
2601                         *MESH_TFACE     0       0       2       1\r
2602                         *MESH_TFACE     1       0       3       2\r
2603                 }\r
2604         }\r
2605         *PROP_MOTIONBLUR        0\r
2606         *PROP_CASTSHADOW        1\r
2607         *PROP_RECVSHADOW        1\r
2608         *MATERIAL_REF   2\r
2609 }\r
2610 *GEOMOBJECT     {\r
2611         *NODE_NAME      "mat2model0surf122"\r
2612         *NODE_TM        {\r
2613                 *NODE_NAME      "mat2model0surf122"\r
2614                 *INHERIT_POS    0       0       0\r
2615                 *INHERIT_ROT    0       0       0\r
2616                 *INHERIT_SCL    0       0       0\r
2617                 *TM_ROW0        1.0     0       0\r
2618                 *TM_ROW1        0       1.0     0\r
2619                 *TM_ROW2        0       0       1.0\r
2620                 *TM_ROW3        0       0       0\r
2621                 *TM_POS 0.000000        0.000000        0.000000\r
2622         }\r
2623         *MESH   {\r
2624                 *TIMEVALUE      0\r
2625                 *MESH_NUMVERTEX 4\r
2626                 *MESH_NUMFACES  2\r
2627                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2628                 *MESH_VERTEX_LIST       {\r
2629                         *MESH_VERTEX    0       -64.000031      8.000000        54.000000\r
2630                         *MESH_VERTEX    1       -102.000031     8.000000        54.000000\r
2631                         *MESH_VERTEX    2       -102.000031     -8.000000       54.000000\r
2632                         *MESH_VERTEX    3       -64.000031      -8.000000       54.000000\r
2633                 }\r
2634                 *MESH_NORMALS   {\r
2635                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2636                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2637                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2638                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2639                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2640                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2641                 }\r
2642                 *MESH_FACE_LIST {\r
2643                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2644                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2645                 }\r
2646                 *MESH_NUMTVERTEX        4\r
2647                 *MESH_TVERTLIST {\r
2648                         *MESH_TVERT     0       0.500000        1.042969        1.000000\r
2649                         *MESH_TVERT     1       0.203125        1.042969        1.000000\r
2650                         *MESH_TVERT     2       0.203125        0.917969        1.000000\r
2651                         *MESH_TVERT     3       0.500000        0.917969        1.000000\r
2652                 }\r
2653                 *MESH_NUMTVFACES        2\r
2654                 *MESH_TFACELIST {\r
2655                         *MESH_TFACE     0       0       2       1\r
2656                         *MESH_TFACE     1       0       3       2\r
2657                 }\r
2658         }\r
2659         *PROP_MOTIONBLUR        0\r
2660         *PROP_CASTSHADOW        1\r
2661         *PROP_RECVSHADOW        1\r
2662         *MATERIAL_REF   2\r
2663 }\r
2664 *GEOMOBJECT     {\r
2665         *NODE_NAME      "mat2model0surf123"\r
2666         *NODE_TM        {\r
2667                 *NODE_NAME      "mat2model0surf123"\r
2668                 *INHERIT_POS    0       0       0\r
2669                 *INHERIT_ROT    0       0       0\r
2670                 *INHERIT_SCL    0       0       0\r
2671                 *TM_ROW0        1.0     0       0\r
2672                 *TM_ROW1        0       1.0     0\r
2673                 *TM_ROW2        0       0       1.0\r
2674                 *TM_ROW3        0       0       0\r
2675                 *TM_POS 0.000000        0.000000        0.000000\r
2676         }\r
2677         *MESH   {\r
2678                 *TIMEVALUE      0\r
2679                 *MESH_NUMVERTEX 4\r
2680                 *MESH_NUMFACES  2\r
2681                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2682                 *MESH_VERTEX_LIST       {\r
2683                         *MESH_VERTEX    0       -106.000000     2.000000        48.000000\r
2684                         *MESH_VERTEX    1       -106.000000     8.000000        48.000000\r
2685                         *MESH_VERTEX    2       -85.000000      8.000000        48.000000\r
2686                         *MESH_VERTEX    3       -85.000000      2.000000        48.000000\r
2687                 }\r
2688                 *MESH_NORMALS   {\r
2689                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2690                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2691                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2692                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2693                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2694                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2695                 }\r
2696                 *MESH_FACE_LIST {\r
2697                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2698                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2699                 }\r
2700                 *MESH_NUMTVERTEX        4\r
2701                 *MESH_TVERTLIST {\r
2702                         *MESH_TVERT     0       0.171875        0.957031        1.000000\r
2703                         *MESH_TVERT     1       0.171875        1.003906        1.000000\r
2704                         *MESH_TVERT     2       0.335938        1.003906        1.000000\r
2705                         *MESH_TVERT     3       0.335938        0.957031        1.000000\r
2706                 }\r
2707                 *MESH_NUMTVFACES        2\r
2708                 *MESH_TFACELIST {\r
2709                         *MESH_TFACE     0       0       2       1\r
2710                         *MESH_TFACE     1       0       3       2\r
2711                 }\r
2712         }\r
2713         *PROP_MOTIONBLUR        0\r
2714         *PROP_CASTSHADOW        1\r
2715         *PROP_RECVSHADOW        1\r
2716         *MATERIAL_REF   2\r
2717 }\r
2718 *GEOMOBJECT     {\r
2719         *NODE_NAME      "mat2model0surf124"\r
2720         *NODE_TM        {\r
2721                 *NODE_NAME      "mat2model0surf124"\r
2722                 *INHERIT_POS    0       0       0\r
2723                 *INHERIT_ROT    0       0       0\r
2724                 *INHERIT_SCL    0       0       0\r
2725                 *TM_ROW0        1.0     0       0\r
2726                 *TM_ROW1        0       1.0     0\r
2727                 *TM_ROW2        0       0       1.0\r
2728                 *TM_ROW3        0       0       0\r
2729                 *TM_POS 0.000000        0.000000        0.000000\r
2730         }\r
2731         *MESH   {\r
2732                 *TIMEVALUE      0\r
2733                 *MESH_NUMVERTEX 4\r
2734                 *MESH_NUMFACES  2\r
2735                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2736                 *MESH_VERTEX_LIST       {\r
2737                         *MESH_VERTEX    0       -106.000000     2.000000        38.000000\r
2738                         *MESH_VERTEX    1       -106.000000     2.000000        48.000000\r
2739                         *MESH_VERTEX    2       -85.000000      2.000000        48.000000\r
2740                         *MESH_VERTEX    3       -85.000000      2.000000        38.000000\r
2741                 }\r
2742                 *MESH_NORMALS   {\r
2743                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2744                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2745                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2746                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2747                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2748                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2749                 }\r
2750                 *MESH_FACE_LIST {\r
2751                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2752                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2753                 }\r
2754                 *MESH_NUMTVERTEX        4\r
2755                 *MESH_TVERTLIST {\r
2756                         *MESH_TVERT     0       0.671875        0.296875        1.000000\r
2757                         *MESH_TVERT     1       0.671875        0.375000        1.000000\r
2758                         *MESH_TVERT     2       0.835938        0.375000        1.000000\r
2759                         *MESH_TVERT     3       0.835938        0.296875        1.000000\r
2760                 }\r
2761                 *MESH_NUMTVFACES        2\r
2762                 *MESH_TFACELIST {\r
2763                         *MESH_TFACE     0       0       2       1\r
2764                         *MESH_TFACE     1       0       3       2\r
2765                 }\r
2766         }\r
2767         *PROP_MOTIONBLUR        0\r
2768         *PROP_CASTSHADOW        1\r
2769         *PROP_RECVSHADOW        1\r
2770         *MATERIAL_REF   2\r
2771 }\r
2772 *GEOMOBJECT     {\r
2773         *NODE_NAME      "mat2model0surf125"\r
2774         *NODE_TM        {\r
2775                 *NODE_NAME      "mat2model0surf125"\r
2776                 *INHERIT_POS    0       0       0\r
2777                 *INHERIT_ROT    0       0       0\r
2778                 *INHERIT_SCL    0       0       0\r
2779                 *TM_ROW0        1.0     0       0\r
2780                 *TM_ROW1        0       1.0     0\r
2781                 *TM_ROW2        0       0       1.0\r
2782                 *TM_ROW3        0       0       0\r
2783                 *TM_POS 0.000000        0.000000        0.000000\r
2784         }\r
2785         *MESH   {\r
2786                 *TIMEVALUE      0\r
2787                 *MESH_NUMVERTEX 4\r
2788                 *MESH_NUMFACES  2\r
2789                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2790                 *MESH_VERTEX_LIST       {\r
2791                         *MESH_VERTEX    0       -106.000000     8.000000        38.000000\r
2792                         *MESH_VERTEX    1       -106.000000     2.000000        38.000000\r
2793                         *MESH_VERTEX    2       -85.000000      2.000000        38.000000\r
2794                         *MESH_VERTEX    3       -85.000000      8.000000        38.000000\r
2795                 }\r
2796                 *MESH_NORMALS   {\r
2797                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2798                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2799                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2800                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2801                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2802                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2803                 }\r
2804                 *MESH_FACE_LIST {\r
2805                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2806                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2807                 }\r
2808                 *MESH_NUMTVERTEX        4\r
2809                 *MESH_TVERTLIST {\r
2810                         *MESH_TVERT     0       0.171875        1.003906        1.000000\r
2811                         *MESH_TVERT     1       0.171875        0.957031        1.000000\r
2812                         *MESH_TVERT     2       0.335938        0.957031        1.000000\r
2813                         *MESH_TVERT     3       0.335938        1.003906        1.000000\r
2814                 }\r
2815                 *MESH_NUMTVFACES        2\r
2816                 *MESH_TFACELIST {\r
2817                         *MESH_TFACE     0       0       2       1\r
2818                         *MESH_TFACE     1       0       3       2\r
2819                 }\r
2820         }\r
2821         *PROP_MOTIONBLUR        0\r
2822         *PROP_CASTSHADOW        1\r
2823         *PROP_RECVSHADOW        1\r
2824         *MATERIAL_REF   2\r
2825 }\r
2826 *GEOMOBJECT     {\r
2827         *NODE_NAME      "mat2model0surf126"\r
2828         *NODE_TM        {\r
2829                 *NODE_NAME      "mat2model0surf126"\r
2830                 *INHERIT_POS    0       0       0\r
2831                 *INHERIT_ROT    0       0       0\r
2832                 *INHERIT_SCL    0       0       0\r
2833                 *TM_ROW0        1.0     0       0\r
2834                 *TM_ROW1        0       1.0     0\r
2835                 *TM_ROW2        0       0       1.0\r
2836                 *TM_ROW3        0       0       0\r
2837                 *TM_POS 0.000000        0.000000        0.000000\r
2838         }\r
2839         *MESH   {\r
2840                 *TIMEVALUE      0\r
2841                 *MESH_NUMVERTEX 4\r
2842                 *MESH_NUMFACES  2\r
2843                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2844                 *MESH_VERTEX_LIST       {\r
2845                         *MESH_VERTEX    0       -106.000000     -8.000000       32.000000\r
2846                         *MESH_VERTEX    1       -106.000000     -8.000000       48.000000\r
2847                         *MESH_VERTEX    2       -106.000000     8.000000        48.000000\r
2848                         *MESH_VERTEX    3       -106.000000     8.000000        32.000000\r
2849                 }\r
2850                 *MESH_NORMALS   {\r
2851                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2852                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2853                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2854                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2855                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2856                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2857                 }\r
2858                 *MESH_FACE_LIST {\r
2859                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2860                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2861                 }\r
2862                 *MESH_NUMTVERTEX        4\r
2863                 *MESH_TVERTLIST {\r
2864                         *MESH_TVERT     0       -0.062500       0.250000        1.000000\r
2865                         *MESH_TVERT     1       -0.062500       0.375000        1.000000\r
2866                         *MESH_TVERT     2       0.062500        0.375000        1.000000\r
2867                         *MESH_TVERT     3       0.062500        0.250000        1.000000\r
2868                 }\r
2869                 *MESH_NUMTVFACES        2\r
2870                 *MESH_TFACELIST {\r
2871                         *MESH_TFACE     0       0       2       1\r
2872                         *MESH_TFACE     1       0       3       2\r
2873                 }\r
2874         }\r
2875         *PROP_MOTIONBLUR        0\r
2876         *PROP_CASTSHADOW        1\r
2877         *PROP_RECVSHADOW        1\r
2878         *MATERIAL_REF   2\r
2879 }\r
2880 *GEOMOBJECT     {\r
2881         *NODE_NAME      "mat2model0surf127"\r
2882         *NODE_TM        {\r
2883                 *NODE_NAME      "mat2model0surf127"\r
2884                 *INHERIT_POS    0       0       0\r
2885                 *INHERIT_ROT    0       0       0\r
2886                 *INHERIT_SCL    0       0       0\r
2887                 *TM_ROW0        1.0     0       0\r
2888                 *TM_ROW1        0       1.0     0\r
2889                 *TM_ROW2        0       0       1.0\r
2890                 *TM_ROW3        0       0       0\r
2891                 *TM_POS 0.000000        0.000000        0.000000\r
2892         }\r
2893         *MESH   {\r
2894                 *TIMEVALUE      0\r
2895                 *MESH_NUMVERTEX 4\r
2896                 *MESH_NUMFACES  2\r
2897                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2898                 *MESH_VERTEX_LIST       {\r
2899                         *MESH_VERTEX    0       -102.000031     8.000000        48.000000\r
2900                         *MESH_VERTEX    1       -106.000031     8.000000        48.000000\r
2901                         *MESH_VERTEX    2       -106.000031     -8.000000       48.000000\r
2902                         *MESH_VERTEX    3       -102.000031     -8.000000       48.000000\r
2903                 }\r
2904                 *MESH_NORMALS   {\r
2905                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2906                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2907                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2908                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2909                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2910                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2911                 }\r
2912                 *MESH_FACE_LIST {\r
2913                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2914                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2915                 }\r
2916                 *MESH_NUMTVERTEX        4\r
2917                 *MESH_TVERTLIST {\r
2918                         *MESH_TVERT     0       0.203125        1.042969        1.000000\r
2919                         *MESH_TVERT     1       0.171875        1.042969        1.000000\r
2920                         *MESH_TVERT     2       0.171875        0.917969        1.000000\r
2921                         *MESH_TVERT     3       0.203125        0.917969        1.000000\r
2922                 }\r
2923                 *MESH_NUMTVFACES        2\r
2924                 *MESH_TFACELIST {\r
2925                         *MESH_TFACE     0       0       2       1\r
2926                         *MESH_TFACE     1       0       3       2\r
2927                 }\r
2928         }\r
2929         *PROP_MOTIONBLUR        0\r
2930         *PROP_CASTSHADOW        1\r
2931         *PROP_RECVSHADOW        1\r
2932         *MATERIAL_REF   2\r
2933 }\r
2934 *GEOMOBJECT     {\r
2935         *NODE_NAME      "mat2model0surf128"\r
2936         *NODE_TM        {\r
2937                 *NODE_NAME      "mat2model0surf128"\r
2938                 *INHERIT_POS    0       0       0\r
2939                 *INHERIT_ROT    0       0       0\r
2940                 *INHERIT_SCL    0       0       0\r
2941                 *TM_ROW0        1.0     0       0\r
2942                 *TM_ROW1        0       1.0     0\r
2943                 *TM_ROW2        0       0       1.0\r
2944                 *TM_ROW3        0       0       0\r
2945                 *TM_POS 0.000000        0.000000        0.000000\r
2946         }\r
2947         *MESH   {\r
2948                 *TIMEVALUE      0\r
2949                 *MESH_NUMVERTEX 4\r
2950                 *MESH_NUMFACES  2\r
2951                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2952                 *MESH_VERTEX_LIST       {\r
2953                         *MESH_VERTEX    0       -107.000000     -8.000000       10.000000\r
2954                         *MESH_VERTEX    1       -107.000000     -8.000000       16.000000\r
2955                         *MESH_VERTEX    2       -107.000000     8.000000        16.000000\r
2956                         *MESH_VERTEX    3       -107.000000     8.000000        10.000000\r
2957                 }\r
2958                 *MESH_NORMALS   {\r
2959                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2960                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2961                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2962                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2963                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2964                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2965                 }\r
2966                 *MESH_FACE_LIST {\r
2967                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2968                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2969                 }\r
2970                 *MESH_NUMTVERTEX        4\r
2971                 *MESH_TVERTLIST {\r
2972                         *MESH_TVERT     0       -0.062500       0.078125        1.000000\r
2973                         *MESH_TVERT     1       -0.062500       0.125000        1.000000\r
2974                         *MESH_TVERT     2       0.062500        0.125000        1.000000\r
2975                         *MESH_TVERT     3       0.062500        0.078125        1.000000\r
2976                 }\r
2977                 *MESH_NUMTVFACES        2\r
2978                 *MESH_TFACELIST {\r
2979                         *MESH_TFACE     0       0       2       1\r
2980                         *MESH_TFACE     1       0       3       2\r
2981                 }\r
2982         }\r
2983         *PROP_MOTIONBLUR        0\r
2984         *PROP_CASTSHADOW        1\r
2985         *PROP_RECVSHADOW        1\r
2986         *MATERIAL_REF   2\r
2987 }\r
2988 *GEOMOBJECT     {\r
2989         *NODE_NAME      "mat2model0surf129"\r
2990         *NODE_TM        {\r
2991                 *NODE_NAME      "mat2model0surf129"\r
2992                 *INHERIT_POS    0       0       0\r
2993                 *INHERIT_ROT    0       0       0\r
2994                 *INHERIT_SCL    0       0       0\r
2995                 *TM_ROW0        1.0     0       0\r
2996                 *TM_ROW1        0       1.0     0\r
2997                 *TM_ROW2        0       0       1.0\r
2998                 *TM_ROW3        0       0       0\r
2999                 *TM_POS 0.000000        0.000000        0.000000\r
3000         }\r
3001         *MESH   {\r
3002                 *TIMEVALUE      0\r
3003                 *MESH_NUMVERTEX 8\r
3004                 *MESH_NUMFACES  4\r
3005                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3006                 *MESH_VERTEX_LIST       {\r
3007                         *MESH_VERTEX    0       -112.000000     2.000000        22.000000\r
3008                         *MESH_VERTEX    1       -112.000000     8.000000        22.000000\r
3009                         *MESH_VERTEX    2       -80.000000      8.000000        22.000000\r
3010                         *MESH_VERTEX    3       -80.000000      2.000000        22.000000\r
3011                         *MESH_VERTEX    4       -116.000000     8.000000        22.000000\r
3012                         *MESH_VERTEX    5       -112.000000     8.000000        22.000000\r
3013                         *MESH_VERTEX    6       -112.000000     -8.000000       22.000000\r
3014                         *MESH_VERTEX    7       -116.000000     -8.000000       22.000000\r
3015                 }\r
3016                 *MESH_NORMALS   {\r
3017                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3018                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3019                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3020                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3021                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3022                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3023                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3024                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3025                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
3026                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
3027                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
3028                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
3029                 }\r
3030                 *MESH_FACE_LIST {\r
3031                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3032                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3033                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3034                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3035                 }\r
3036                 *MESH_NUMTVERTEX        8\r
3037                 *MESH_TVERTLIST {\r
3038                         *MESH_TVERT     0       0.125000        0.957031        1.000000\r
3039                         *MESH_TVERT     1       0.125000        1.003906        1.000000\r
3040                         *MESH_TVERT     2       0.375000        1.003906        1.000000\r
3041                         *MESH_TVERT     3       0.375000        0.957031        1.000000\r
3042                         *MESH_TVERT     4       0.093750        1.042969        1.000000\r
3043                         *MESH_TVERT     5       0.125000        1.042969        1.000000\r
3044                         *MESH_TVERT     6       0.125000        0.917969        1.000000\r
3045                         *MESH_TVERT     7       0.093750        0.917969        1.000000\r
3046                 }\r
3047                 *MESH_NUMTVFACES        4\r
3048                 *MESH_TFACELIST {\r
3049                         *MESH_TFACE     0       0       2       1\r
3050                         *MESH_TFACE     1       0       3       2\r
3051                         *MESH_TFACE     2       4       6       5\r
3052                         *MESH_TFACE     3       4       7       6\r
3053                 }\r
3054         }\r
3055         *PROP_MOTIONBLUR        0\r
3056         *PROP_CASTSHADOW        1\r
3057         *PROP_RECVSHADOW        1\r
3058         *MATERIAL_REF   2\r
3059 }\r
3060 *GEOMOBJECT     {\r
3061         *NODE_NAME      "mat2model0surf130"\r
3062         *NODE_TM        {\r
3063                 *NODE_NAME      "mat2model0surf130"\r
3064                 *INHERIT_POS    0       0       0\r
3065                 *INHERIT_ROT    0       0       0\r
3066                 *INHERIT_SCL    0       0       0\r
3067                 *TM_ROW0        1.0     0       0\r
3068                 *TM_ROW1        0       1.0     0\r
3069                 *TM_ROW2        0       0       1.0\r
3070                 *TM_ROW3        0       0       0\r
3071                 *TM_POS 0.000000        0.000000        0.000000\r
3072         }\r
3073         *MESH   {\r
3074                 *TIMEVALUE      0\r
3075                 *MESH_NUMVERTEX 4\r
3076                 *MESH_NUMFACES  2\r
3077                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3078                 *MESH_VERTEX_LIST       {\r
3079                         *MESH_VERTEX    0       -112.000000     8.000000        16.000000\r
3080                         *MESH_VERTEX    1       -112.000000     2.000000        16.000000\r
3081                         *MESH_VERTEX    2       -80.000000      2.000000        16.000000\r
3082                         *MESH_VERTEX    3       -80.000000      8.000000        16.000000\r
3083                 }\r
3084                 *MESH_NORMALS   {\r
3085                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3086                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3087                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3088                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3089                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3090                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3091                 }\r
3092                 *MESH_FACE_LIST {\r
3093                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3094                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3095                 }\r
3096                 *MESH_NUMTVERTEX        4\r
3097                 *MESH_TVERTLIST {\r
3098                         *MESH_TVERT     0       0.125000        1.003906        1.000000\r
3099                         *MESH_TVERT     1       0.125000        0.957031        1.000000\r
3100                         *MESH_TVERT     2       0.375000        0.957031        1.000000\r
3101                         *MESH_TVERT     3       0.375000        1.003906        1.000000\r
3102                 }\r
3103                 *MESH_NUMTVFACES        2\r
3104                 *MESH_TFACELIST {\r
3105                         *MESH_TFACE     0       0       2       1\r
3106                         *MESH_TFACE     1       0       3       2\r
3107                 }\r
3108         }\r
3109         *PROP_MOTIONBLUR        0\r
3110         *PROP_CASTSHADOW        1\r
3111         *PROP_RECVSHADOW        1\r
3112         *MATERIAL_REF   2\r
3113 }\r
3114 *GEOMOBJECT     {\r
3115         *NODE_NAME      "mat2model0surf131"\r
3116         *NODE_TM        {\r
3117                 *NODE_NAME      "mat2model0surf131"\r
3118                 *INHERIT_POS    0       0       0\r
3119                 *INHERIT_ROT    0       0       0\r
3120                 *INHERIT_SCL    0       0       0\r
3121                 *TM_ROW0        1.0     0       0\r
3122                 *TM_ROW1        0       1.0     0\r
3123                 *TM_ROW2        0       0       1.0\r
3124                 *TM_ROW3        0       0       0\r
3125                 *TM_POS 0.000000        0.000000        0.000000\r
3126         }\r
3127         *MESH   {\r
3128                 *TIMEVALUE      0\r
3129                 *MESH_NUMVERTEX 4\r
3130                 *MESH_NUMFACES  2\r
3131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3132                 *MESH_VERTEX_LIST       {\r
3133                         *MESH_VERTEX    0       -112.000000     2.000000        16.000000\r
3134                         *MESH_VERTEX    1       -112.000000     2.000000        22.000000\r
3135                         *MESH_VERTEX    2       -80.000000      2.000000        22.000000\r
3136                         *MESH_VERTEX    3       -80.000000      2.000000        16.000000\r
3137                 }\r
3138                 *MESH_NORMALS   {\r
3139                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3140                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3141                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3142                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3143                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3144                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3145                 }\r
3146                 *MESH_FACE_LIST {\r
3147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3148                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3149                 }\r
3150                 *MESH_NUMTVERTEX        4\r
3151                 *MESH_TVERTLIST {\r
3152                         *MESH_TVERT     0       0.625000        0.125000        1.000000\r
3153                         *MESH_TVERT     1       0.625000        0.171875        1.000000\r
3154                         *MESH_TVERT     2       0.875000        0.171875        1.000000\r
3155                         *MESH_TVERT     3       0.875000        0.125000        1.000000\r
3156                 }\r
3157                 *MESH_NUMTVFACES        2\r
3158                 *MESH_TFACELIST {\r
3159                         *MESH_TFACE     0       0       2       1\r
3160                         *MESH_TFACE     1       0       3       2\r
3161                 }\r
3162         }\r
3163         *PROP_MOTIONBLUR        0\r
3164         *PROP_CASTSHADOW        1\r
3165         *PROP_RECVSHADOW        1\r
3166         *MATERIAL_REF   2\r
3167 }\r
3168 *GEOMOBJECT     {\r
3169         *NODE_NAME      "mat2model0surf132"\r
3170         *NODE_TM        {\r
3171                 *NODE_NAME      "mat2model0surf132"\r
3172                 *INHERIT_POS    0       0       0\r
3173                 *INHERIT_ROT    0       0       0\r
3174                 *INHERIT_SCL    0       0       0\r
3175                 *TM_ROW0        1.0     0       0\r
3176                 *TM_ROW1        0       1.0     0\r
3177                 *TM_ROW2        0       0       1.0\r
3178                 *TM_ROW3        0       0       0\r
3179                 *TM_POS 0.000000        0.000000        0.000000\r
3180         }\r
3181         *MESH   {\r
3182                 *TIMEVALUE      0\r
3183                 *MESH_NUMVERTEX 4\r
3184                 *MESH_NUMFACES  2\r
3185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3186                 *MESH_VERTEX_LIST       {\r
3187                         *MESH_VERTEX    0       -112.000000     8.000000        16.000000\r
3188                         *MESH_VERTEX    1       -107.000000     8.000000        16.000000\r
3189                         *MESH_VERTEX    2       -107.000000     -8.000000       16.000000\r
3190                         *MESH_VERTEX    3       -112.000000     -8.000000       16.000000\r
3191                 }\r
3192                 *MESH_NORMALS   {\r
3193                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3194                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3195                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3196                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3199                 }\r
3200                 *MESH_FACE_LIST {\r
3201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3202                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3203                 }\r
3204                 *MESH_NUMTVERTEX        4\r
3205                 *MESH_TVERTLIST {\r
3206                         *MESH_TVERT     0       0.125000        1.042969        1.000000\r
3207                         *MESH_TVERT     1       0.164062        1.042969        1.000000\r
3208                         *MESH_TVERT     2       0.164062        0.917969        1.000000\r
3209                         *MESH_TVERT     3       0.125000        0.917969        1.000000\r
3210                 }\r
3211                 *MESH_NUMTVFACES        2\r
3212                 *MESH_TFACELIST {\r
3213                         *MESH_TFACE     0       0       2       1\r
3214                         *MESH_TFACE     1       0       3       2\r
3215                 }\r
3216         }\r
3217         *PROP_MOTIONBLUR        0\r
3218         *PROP_CASTSHADOW        1\r
3219         *PROP_RECVSHADOW        1\r
3220         *MATERIAL_REF   2\r
3221 }\r
3222 *GEOMOBJECT     {\r
3223         *NODE_NAME      "mat2model0surf133"\r
3224         *NODE_TM        {\r
3225                 *NODE_NAME      "mat2model0surf133"\r
3226                 *INHERIT_POS    0       0       0\r
3227                 *INHERIT_ROT    0       0       0\r
3228                 *INHERIT_SCL    0       0       0\r
3229                 *TM_ROW0        1.0     0       0\r
3230                 *TM_ROW1        0       1.0     0\r
3231                 *TM_ROW2        0       0       1.0\r
3232                 *TM_ROW3        0       0       0\r
3233                 *TM_POS 0.000000        0.000000        0.000000\r
3234         }\r
3235         *MESH   {\r
3236                 *TIMEVALUE      0\r
3237                 *MESH_NUMVERTEX 4\r
3238                 *MESH_NUMFACES  2\r
3239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3240                 *MESH_VERTEX_LIST       {\r
3241                         *MESH_VERTEX    0       -112.000000     -8.000000       16.000000\r
3242                         *MESH_VERTEX    1       -112.000000     -8.000000       22.000000\r
3243                         *MESH_VERTEX    2       -112.000000     2.000000        22.000000\r
3244                         *MESH_VERTEX    3       -112.000000     2.000000        16.000000\r
3245                 }\r
3246                 *MESH_NORMALS   {\r
3247                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3248                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3249                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3250                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3251                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3252                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3253                 }\r
3254                 *MESH_FACE_LIST {\r
3255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3256                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3257                 }\r
3258                 *MESH_NUMTVERTEX        4\r
3259                 *MESH_TVERTLIST {\r
3260                         *MESH_TVERT     0       0.937500        0.125000        1.000000\r
3261                         *MESH_TVERT     1       0.937500        0.171875        1.000000\r
3262                         *MESH_TVERT     2       1.015625        0.171875        1.000000\r
3263                         *MESH_TVERT     3       1.015625        0.125000        1.000000\r
3264                 }\r
3265                 *MESH_NUMTVFACES        2\r
3266                 *MESH_TFACELIST {\r
3267                         *MESH_TFACE     0       0       2       1\r
3268                         *MESH_TFACE     1       0       3       2\r
3269                 }\r
3270         }\r
3271         *PROP_MOTIONBLUR        0\r
3272         *PROP_CASTSHADOW        1\r
3273         *PROP_RECVSHADOW        1\r
3274         *MATERIAL_REF   2\r
3275 }\r
3276 *GEOMOBJECT     {\r
3277         *NODE_NAME      "mat2model0surf134"\r
3278         *NODE_TM        {\r
3279                 *NODE_NAME      "mat2model0surf134"\r
3280                 *INHERIT_POS    0       0       0\r
3281                 *INHERIT_ROT    0       0       0\r
3282                 *INHERIT_SCL    0       0       0\r
3283                 *TM_ROW0        1.0     0       0\r
3284                 *TM_ROW1        0       1.0     0\r
3285                 *TM_ROW2        0       0       1.0\r
3286                 *TM_ROW3        0       0       0\r
3287                 *TM_POS 0.000000        0.000000        0.000000\r
3288         }\r
3289         *MESH   {\r
3290                 *TIMEVALUE      0\r
3291                 *MESH_NUMVERTEX 4\r
3292                 *MESH_NUMFACES  2\r
3293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3294                 *MESH_VERTEX_LIST       {\r
3295                         *MESH_VERTEX    0       -112.000000     -8.000000       6.000000\r
3296                         *MESH_VERTEX    1       -112.000000     -8.000000       10.000000\r
3297                         *MESH_VERTEX    2       -112.000000     8.000000        10.000000\r
3298                         *MESH_VERTEX    3       -112.000000     8.000000        6.000000\r
3299                 }\r
3300                 *MESH_NORMALS   {\r
3301                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3302                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3303                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3304                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3305                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3306                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3307                 }\r
3308                 *MESH_FACE_LIST {\r
3309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3310                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3311                 }\r
3312                 *MESH_NUMTVERTEX        4\r
3313                 *MESH_TVERTLIST {\r
3314                         *MESH_TVERT     0       -0.062500       0.046875        1.000000\r
3315                         *MESH_TVERT     1       -0.062500       0.078125        1.000000\r
3316                         *MESH_TVERT     2       0.062500        0.078125        1.000000\r
3317                         *MESH_TVERT     3       0.062500        0.046875        1.000000\r
3318                 }\r
3319                 *MESH_NUMTVFACES        2\r
3320                 *MESH_TFACELIST {\r
3321                         *MESH_TFACE     0       0       2       1\r
3322                         *MESH_TFACE     1       0       3       2\r
3323                 }\r
3324         }\r
3325         *PROP_MOTIONBLUR        0\r
3326         *PROP_CASTSHADOW        1\r
3327         *PROP_RECVSHADOW        1\r
3328         *MATERIAL_REF   2\r
3329 }\r
3330 *GEOMOBJECT     {\r
3331         *NODE_NAME      "mat2model0surf135"\r
3332         *NODE_TM        {\r
3333                 *NODE_NAME      "mat2model0surf135"\r
3334                 *INHERIT_POS    0       0       0\r
3335                 *INHERIT_ROT    0       0       0\r
3336                 *INHERIT_SCL    0       0       0\r
3337                 *TM_ROW0        1.0     0       0\r
3338                 *TM_ROW1        0       1.0     0\r
3339                 *TM_ROW2        0       0       1.0\r
3340                 *TM_ROW3        0       0       0\r
3341                 *TM_POS 0.000000        0.000000        0.000000\r
3342         }\r
3343         *MESH   {\r
3344                 *TIMEVALUE      0\r
3345                 *MESH_NUMVERTEX 4\r
3346                 *MESH_NUMFACES  2\r
3347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3348                 *MESH_VERTEX_LIST       {\r
3349                         *MESH_VERTEX    0       -107.000031     8.000000        10.000000\r
3350                         *MESH_VERTEX    1       -112.000031     8.000000        10.000000\r
3351                         *MESH_VERTEX    2       -112.000031     -8.000000       10.000000\r
3352                         *MESH_VERTEX    3       -107.000031     -8.000000       10.000000\r
3353                 }\r
3354                 *MESH_NORMALS   {\r
3355                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3356                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3357                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3358                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3359                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3360                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3361                 }\r
3362                 *MESH_FACE_LIST {\r
3363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3364                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3365                 }\r
3366                 *MESH_NUMTVERTEX        4\r
3367                 *MESH_TVERTLIST {\r
3368                         *MESH_TVERT     0       0.164062        1.042969        1.000000\r
3369                         *MESH_TVERT     1       0.125000        1.042969        1.000000\r
3370                         *MESH_TVERT     2       0.125000        0.917969        1.000000\r
3371                         *MESH_TVERT     3       0.164062        0.917969        1.000000\r
3372                 }\r
3373                 *MESH_NUMTVFACES        2\r
3374                 *MESH_TFACELIST {\r
3375                         *MESH_TFACE     0       0       2       1\r
3376                         *MESH_TFACE     1       0       3       2\r
3377                 }\r
3378         }\r
3379         *PROP_MOTIONBLUR        0\r
3380         *PROP_CASTSHADOW        1\r
3381         *PROP_RECVSHADOW        1\r
3382         *MATERIAL_REF   2\r
3383 }\r
3384 *GEOMOBJECT     {\r
3385         *NODE_NAME      "mat2model0surf136"\r
3386         *NODE_TM        {\r
3387                 *NODE_NAME      "mat2model0surf136"\r
3388                 *INHERIT_POS    0       0       0\r
3389                 *INHERIT_ROT    0       0       0\r
3390                 *INHERIT_SCL    0       0       0\r
3391                 *TM_ROW0        1.0     0       0\r
3392                 *TM_ROW1        0       1.0     0\r
3393                 *TM_ROW2        0       0       1.0\r
3394                 *TM_ROW3        0       0       0\r
3395                 *TM_POS 0.000000        0.000000        0.000000\r
3396         }\r
3397         *MESH   {\r
3398                 *TIMEVALUE      0\r
3399                 *MESH_NUMVERTEX 4\r
3400                 *MESH_NUMFACES  2\r
3401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3402                 *MESH_VERTEX_LIST       {\r
3403                         *MESH_VERTEX    0       -116.000000     -8.000000       22.000000\r
3404                         *MESH_VERTEX    1       -116.000000     -8.000000       27.000000\r
3405                         *MESH_VERTEX    2       -116.000000     8.000000        27.000000\r
3406                         *MESH_VERTEX    3       -116.000000     8.000000        22.000000\r
3407                 }\r
3408                 *MESH_NORMALS   {\r
3409                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3410                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3411                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3412                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3413                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3414                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3415                 }\r
3416                 *MESH_FACE_LIST {\r
3417                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3418                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3419                 }\r
3420                 *MESH_NUMTVERTEX        4\r
3421                 *MESH_TVERTLIST {\r
3422                         *MESH_TVERT     0       -0.062500       0.171875        1.000000\r
3423                         *MESH_TVERT     1       -0.062500       0.210938        1.000000\r
3424                         *MESH_TVERT     2       0.062500        0.210938        1.000000\r
3425                         *MESH_TVERT     3       0.062500        0.171875        1.000000\r
3426                 }\r
3427                 *MESH_NUMTVFACES        2\r
3428                 *MESH_TFACELIST {\r
3429                         *MESH_TFACE     0       0       2       1\r
3430                         *MESH_TFACE     1       0       3       2\r
3431                 }\r
3432         }\r
3433         *PROP_MOTIONBLUR        0\r
3434         *PROP_CASTSHADOW        1\r
3435         *PROP_RECVSHADOW        1\r
3436         *MATERIAL_REF   2\r
3437 }\r
3438 *GEOMOBJECT     {\r
3439         *NODE_NAME      "mat2model0surf137"\r
3440         *NODE_TM        {\r
3441                 *NODE_NAME      "mat2model0surf137"\r
3442                 *INHERIT_POS    0       0       0\r
3443                 *INHERIT_ROT    0       0       0\r
3444                 *INHERIT_SCL    0       0       0\r
3445                 *TM_ROW0        1.0     0       0\r
3446                 *TM_ROW1        0       1.0     0\r
3447                 *TM_ROW2        0       0       1.0\r
3448                 *TM_ROW3        0       0       0\r
3449                 *TM_POS 0.000000        0.000000        0.000000\r
3450         }\r
3451         *MESH   {\r
3452                 *TIMEVALUE      0\r
3453                 *MESH_NUMVERTEX 4\r
3454                 *MESH_NUMFACES  2\r
3455                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3456                 *MESH_VERTEX_LIST       {\r
3457                         *MESH_VERTEX    0       -128.000000     8.000000        64.000000\r
3458                         *MESH_VERTEX    1       -80.000000      8.000000        64.000000\r
3459                         *MESH_VERTEX    2       -80.000000      -8.000000       64.000000\r
3460                         *MESH_VERTEX    3       -128.000000     -8.000000       64.000000\r
3461                 }\r
3462                 *MESH_NORMALS   {\r
3463                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3464                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3465                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3466                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3467                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3468                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3469                 }\r
3470                 *MESH_FACE_LIST {\r
3471                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3472                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3473                 }\r
3474                 *MESH_NUMTVERTEX        4\r
3475                 *MESH_TVERTLIST {\r
3476                         *MESH_TVERT     0       0.000000        1.042969        1.000000\r
3477                         *MESH_TVERT     1       0.375000        1.042969        1.000000\r
3478                         *MESH_TVERT     2       0.375000        0.917969        1.000000\r
3479                         *MESH_TVERT     3       0.000000        0.917969        1.000000\r
3480                 }\r
3481                 *MESH_NUMTVFACES        2\r
3482                 *MESH_TFACELIST {\r
3483                         *MESH_TFACE     0       0       2       1\r
3484                         *MESH_TFACE     1       0       3       2\r
3485                 }\r
3486         }\r
3487         *PROP_MOTIONBLUR        0\r
3488         *PROP_CASTSHADOW        1\r
3489         *PROP_RECVSHADOW        1\r
3490         *MATERIAL_REF   2\r
3491 }\r
3492 *GEOMOBJECT     {\r
3493         *NODE_NAME      "mat2model0surf138"\r
3494         *NODE_TM        {\r
3495                 *NODE_NAME      "mat2model0surf138"\r
3496                 *INHERIT_POS    0       0       0\r
3497                 *INHERIT_ROT    0       0       0\r
3498                 *INHERIT_SCL    0       0       0\r
3499                 *TM_ROW0        1.0     0       0\r
3500                 *TM_ROW1        0       1.0     0\r
3501                 *TM_ROW2        0       0       1.0\r
3502                 *TM_ROW3        0       0       0\r
3503                 *TM_POS 0.000000        0.000000        0.000000\r
3504         }\r
3505         *MESH   {\r
3506                 *TIMEVALUE      0\r
3507                 *MESH_NUMVERTEX 13\r
3508                 *MESH_NUMFACES  8\r
3509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3510                 *MESH_VERTEX_LIST       {\r
3511                         *MESH_VERTEX    0       -128.000000     -8.000000       58.000000\r
3512                         *MESH_VERTEX    1       -128.000000     -8.000000       64.000000\r
3513                         *MESH_VERTEX    2       -80.000000      -8.000000       64.000000\r
3514                         *MESH_VERTEX    3       -80.000000      -8.000000       58.000000\r
3515                         *MESH_VERTEX    4       -128.000000     -8.000000       54.000000\r
3516                         *MESH_VERTEX    5       -64.000000      -8.000000       58.000000\r
3517                         *MESH_VERTEX    6       -64.000000      -8.000000       54.000000\r
3518                         *MESH_VERTEX    7       -128.000000     -8.000000       48.000000\r
3519                         *MESH_VERTEX    8       -102.000000     -8.000000       54.000000\r
3520                         *MESH_VERTEX    9       -102.000000     -8.000000       48.000000\r
3521                         *MESH_VERTEX    10      -128.000000     -8.000000       32.000000\r
3522                         *MESH_VERTEX    11      -106.000000     -8.000000       48.000000\r
3523                         *MESH_VERTEX    12      -106.000000     -8.000000       32.000000\r
3524                 }\r
3525                 *MESH_NORMALS   {\r
3526                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3527                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3528                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3529                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3530                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
3531                         *MESH_FACENORMAL        5       0.894427        0.000000        -0.447214\r
3532                         *MESH_FACENORMAL        6       0.447214        0.000000        -0.894427\r
3533                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
3534                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3535                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3536                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3537                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3538                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3539                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3540                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
3541                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3542                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
3543                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
3544                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
3545                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
3546                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
3547                 }\r
3548                 *MESH_FACE_LIST {\r
3549                         *MESH_FACE      0       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3550                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3551                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3552                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3553                         *MESH_FACE      4       A:      4       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3554                         *MESH_FACE      5       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3555                         *MESH_FACE      6       A:      7       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3556                         *MESH_FACE      7       A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3557                 }\r
3558                 *MESH_NUMTVERTEX        13\r
3559                 *MESH_TVERTLIST {\r
3560                         *MESH_TVERT     0       0.500000        0.453125        1.000000\r
3561                         *MESH_TVERT     1       0.500000        0.500000        1.000000\r
3562                         *MESH_TVERT     2       0.875000        0.500000        1.000000\r
3563                         *MESH_TVERT     3       0.875000        0.453125        1.000000\r
3564                         *MESH_TVERT     4       0.500000        0.421875        1.000000\r
3565                         *MESH_TVERT     5       1.000000        0.453125        1.000000\r
3566                         *MESH_TVERT     6       1.000000        0.421875        1.000000\r
3567                         *MESH_TVERT     7       0.500000        0.375000        1.000000\r
3568                         *MESH_TVERT     8       0.703125        0.421875        1.000000\r
3569                         *MESH_TVERT     9       0.703125        0.375000        1.000000\r
3570                         *MESH_TVERT     10      0.500000        0.250000        1.000000\r
3571                         *MESH_TVERT     11      0.671875        0.375000        1.000000\r
3572                         *MESH_TVERT     12      0.671875        0.250000        1.000000\r
3573                 }\r
3574                 *MESH_NUMTVFACES        8\r
3575                 *MESH_TFACELIST {\r
3576                         *MESH_TFACE     0       0       4       5\r
3577                         *MESH_TFACE     1       0       2       1\r
3578                         *MESH_TFACE     2       0       3       2\r
3579                         *MESH_TFACE     3       4       6       5\r
3580                         *MESH_TFACE     4       4       7       8\r
3581                         *MESH_TFACE     5       7       9       8\r
3582                         *MESH_TFACE     6       7       10      11\r
3583                         *MESH_TFACE     7       10      12      11\r
3584                 }\r
3585         }\r
3586         *PROP_MOTIONBLUR        0\r
3587         *PROP_CASTSHADOW        1\r
3588         *PROP_RECVSHADOW        1\r
3589         *MATERIAL_REF   2\r
3590 }\r
3591 *GEOMOBJECT     {\r
3592         *NODE_NAME      "mat2model0surf139"\r
3593         *NODE_TM        {\r
3594                 *NODE_NAME      "mat2model0surf139"\r
3595                 *INHERIT_POS    0       0       0\r
3596                 *INHERIT_ROT    0       0       0\r
3597                 *INHERIT_SCL    0       0       0\r
3598                 *TM_ROW0        1.0     0       0\r
3599                 *TM_ROW1        0       1.0     0\r
3600                 *TM_ROW2        0       0       1.0\r
3601                 *TM_ROW3        0       0       0\r
3602                 *TM_POS 0.000000        0.000000        0.000000\r
3603         }\r
3604         *MESH   {\r
3605                 *TIMEVALUE      0\r
3606                 *MESH_NUMVERTEX 4\r
3607                 *MESH_NUMFACES  2\r
3608                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3609                 *MESH_VERTEX_LIST       {\r
3610                         *MESH_VERTEX    0       -128.000000     -8.000000       27.000000\r
3611                         *MESH_VERTEX    1       -128.000000     -8.000000       32.000000\r
3612                         *MESH_VERTEX    2       -128.000000     8.000000        32.000000\r
3613                         *MESH_VERTEX    3       -128.000000     8.000000        27.000000\r
3614                 }\r
3615                 *MESH_NORMALS   {\r
3616                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3617                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3618                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3619                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3620                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3621                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3622                 }\r
3623                 *MESH_FACE_LIST {\r
3624                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3625                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3626                 }\r
3627                 *MESH_NUMTVERTEX        4\r
3628                 *MESH_TVERTLIST {\r
3629                         *MESH_TVERT     0       -0.062500       0.210938        1.000000\r
3630                         *MESH_TVERT     1       -0.062500       0.250000        1.000000\r
3631                         *MESH_TVERT     2       0.062500        0.250000        1.000000\r
3632                         *MESH_TVERT     3       0.062500        0.210938        1.000000\r
3633                 }\r
3634                 *MESH_NUMTVFACES        2\r
3635                 *MESH_TFACELIST {\r
3636                         *MESH_TFACE     0       0       2       1\r
3637                         *MESH_TFACE     1       0       3       2\r
3638                 }\r
3639         }\r
3640         *PROP_MOTIONBLUR        0\r
3641         *PROP_CASTSHADOW        1\r
3642         *PROP_RECVSHADOW        1\r
3643         *MATERIAL_REF   2\r
3644 }\r
3645 *GEOMOBJECT     {\r
3646         *NODE_NAME      "mat2model0surf140"\r
3647         *NODE_TM        {\r
3648                 *NODE_NAME      "mat2model0surf140"\r
3649                 *INHERIT_POS    0       0       0\r
3650                 *INHERIT_ROT    0       0       0\r
3651                 *INHERIT_SCL    0       0       0\r
3652                 *TM_ROW0        1.0     0       0\r
3653                 *TM_ROW1        0       1.0     0\r
3654                 *TM_ROW2        0       0       1.0\r
3655                 *TM_ROW3        0       0       0\r
3656                 *TM_POS 0.000000        0.000000        0.000000\r
3657         }\r
3658         *MESH   {\r
3659                 *TIMEVALUE      0\r
3660                 *MESH_NUMVERTEX 4\r
3661                 *MESH_NUMFACES  2\r
3662                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3663                 *MESH_VERTEX_LIST       {\r
3664                         *MESH_VERTEX    0       -128.000000     8.000000        27.000000\r
3665                         *MESH_VERTEX    1       -116.000000     8.000000        27.000000\r
3666                         *MESH_VERTEX    2       -116.000000     -8.000000       27.000000\r
3667                         *MESH_VERTEX    3       -128.000000     -8.000000       27.000000\r
3668                 }\r
3669                 *MESH_NORMALS   {\r
3670                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3671                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3672                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3673                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3674                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3675                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3676                 }\r
3677                 *MESH_FACE_LIST {\r
3678                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3679                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3680                 }\r
3681                 *MESH_NUMTVERTEX        4\r
3682                 *MESH_TVERTLIST {\r
3683                         *MESH_TVERT     0       0.000000        1.042969        1.000000\r
3684                         *MESH_TVERT     1       0.093750        1.042969        1.000000\r
3685                         *MESH_TVERT     2       0.093750        0.917969        1.000000\r
3686                         *MESH_TVERT     3       0.000000        0.917969        1.000000\r
3687                 }\r
3688                 *MESH_NUMTVFACES        2\r
3689                 *MESH_TFACELIST {\r
3690                         *MESH_TFACE     0       0       2       1\r
3691                         *MESH_TFACE     1       0       3       2\r
3692                 }\r
3693         }\r
3694         *PROP_MOTIONBLUR        0\r
3695         *PROP_CASTSHADOW        1\r
3696         *PROP_RECVSHADOW        1\r
3697         *MATERIAL_REF   2\r
3698 }\r
3699 *GEOMOBJECT     {\r
3700         *NODE_NAME      "mat2model0surf141"\r
3701         *NODE_TM        {\r
3702                 *NODE_NAME      "mat2model0surf141"\r
3703                 *INHERIT_POS    0       0       0\r
3704                 *INHERIT_ROT    0       0       0\r
3705                 *INHERIT_SCL    0       0       0\r
3706                 *TM_ROW0        1.0     0       0\r
3707                 *TM_ROW1        0       1.0     0\r
3708                 *TM_ROW2        0       0       1.0\r
3709                 *TM_ROW3        0       0       0\r
3710                 *TM_POS 0.000000        0.000000        0.000000\r
3711         }\r
3712         *MESH   {\r
3713                 *TIMEVALUE      0\r
3714                 *MESH_NUMVERTEX 17\r
3715                 *MESH_NUMFACES  10\r
3716                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3717                 *MESH_VERTEX_LIST       {\r
3718                         *MESH_VERTEX    0       -128.000000     -8.000000       22.000000\r
3719                         *MESH_VERTEX    1       -128.000000     -8.000000       27.000000\r
3720                         *MESH_VERTEX    2       -116.000000     -8.000000       27.000000\r
3721                         *MESH_VERTEX    3       -116.000000     -8.000000       22.000000\r
3722                         *MESH_VERTEX    4       -128.000000     -8.000000       16.000000\r
3723                         *MESH_VERTEX    5       -112.000000     -8.000000       22.000000\r
3724                         *MESH_VERTEX    6       -112.000000     -8.000000       16.000000\r
3725                         *MESH_VERTEX    7       -128.000000     -8.000000       10.000000\r
3726                         *MESH_VERTEX    8       -107.000000     -8.000000       16.000000\r
3727                         *MESH_VERTEX    9       -107.000000     -8.000000       10.000000\r
3728                         *MESH_VERTEX    10      -128.000000     -8.000000       6.000000\r
3729                         *MESH_VERTEX    11      -112.000000     -8.000000       10.000000\r
3730                         *MESH_VERTEX    12      -112.000000     -8.000000       6.000000\r
3731                         *MESH_VERTEX    13      -128.000000     -8.000000       0.000000\r
3732                         *MESH_VERTEX    14      -128.000000     -8.000000       6.000000\r
3733                         *MESH_VERTEX    15      -64.000000      -8.000000       6.000000\r
3734                         *MESH_VERTEX    16      -64.000000      -8.000000       0.000000\r
3735                 }\r
3736                 *MESH_NORMALS   {\r
3737                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3738                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3739                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3740                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3741                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
3742                         *MESH_FACENORMAL        5       0.894427        0.000000        -0.447214\r
3743                         *MESH_FACENORMAL        6       0.447214        0.000000        -0.894427\r
3744                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
3745                         *MESH_FACENORMAL        8       0.000000        0.000000        -1.000000\r
3746                         *MESH_FACENORMAL        9       0.000000        0.000000        -1.000000\r
3747                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3748                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3749                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3750                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3751                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3752                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3753                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
3754                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3755                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
3756                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
3757                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
3758                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
3759                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
3760                         *MESH_VERTEXNORMAL      13      0.000000        -1.000000       0.000000\r
3761                         *MESH_VERTEXNORMAL      14      0.000000        -1.000000       0.000000\r
3762                         *MESH_VERTEXNORMAL      15      0.000000        -1.000000       0.000000\r
3763                         *MESH_VERTEXNORMAL      16      0.000000        -1.000000       0.000000\r
3764                 }\r
3765                 *MESH_FACE_LIST {\r
3766                         *MESH_FACE      0       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3767                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3768                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3769                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3770                         *MESH_FACE      4       A:      4       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3771                         *MESH_FACE      5       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3772                         *MESH_FACE      6       A:      7       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3773                         *MESH_FACE      7       A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3774                         *MESH_FACE      8       A:      13      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3775                         *MESH_FACE      9       A:      13      B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3776                 }\r
3777                 *MESH_NUMTVERTEX        17\r
3778                 *MESH_TVERTLIST {\r
3779                         *MESH_TVERT     0       -0.500000       0.171875        1.000000\r
3780                         *MESH_TVERT     1       -0.500000       0.210938        1.000000\r
3781                         *MESH_TVERT     2       -0.406250       0.210938        1.000000\r
3782                         *MESH_TVERT     3       -0.406250       0.171875        1.000000\r
3783                         *MESH_TVERT     4       -0.500000       0.125000        1.000000\r
3784                         *MESH_TVERT     5       -0.375000       0.171875        1.000000\r
3785                         *MESH_TVERT     6       -0.375000       0.125000        1.000000\r
3786                         *MESH_TVERT     7       -0.500000       0.078125        1.000000\r
3787                         *MESH_TVERT     8       -0.335938       0.125000        1.000000\r
3788                         *MESH_TVERT     9       -0.335938       0.078125        1.000000\r
3789                         *MESH_TVERT     10      -0.500000       0.046875        1.000000\r
3790                         *MESH_TVERT     11      -0.375000       0.078125        1.000000\r
3791                         *MESH_TVERT     12      -0.375000       0.046875        1.000000\r
3792                         *MESH_TVERT     13      0.000000        0.000000        1.000000\r
3793                         *MESH_TVERT     14      0.000000        0.046875        1.000000\r
3794                         *MESH_TVERT     15      0.500000        0.046875        1.000000\r
3795                         *MESH_TVERT     16      0.500000        0.000000        1.000000\r
3796                 }\r
3797                 *MESH_NUMTVFACES        10\r
3798                 *MESH_TFACELIST {\r
3799                         *MESH_TFACE     0       0       4       5\r
3800                         *MESH_TFACE     1       0       2       1\r
3801                         *MESH_TFACE     2       0       3       2\r
3802                         *MESH_TFACE     3       4       6       5\r
3803                         *MESH_TFACE     4       4       7       8\r
3804                         *MESH_TFACE     5       7       9       8\r
3805                         *MESH_TFACE     6       7       10      11\r
3806                         *MESH_TFACE     7       10      12      11\r
3807                         *MESH_TFACE     8       13      15      14\r
3808                         *MESH_TFACE     9       13      16      15\r
3809                 }\r
3810         }\r
3811         *PROP_MOTIONBLUR        0\r
3812         *PROP_CASTSHADOW        1\r
3813         *PROP_RECVSHADOW        1\r
3814         *MATERIAL_REF   2\r
3815 }\r
3816 *GEOMOBJECT     {\r
3817         *NODE_NAME      "mat2model0surf142"\r
3818         *NODE_TM        {\r
3819                 *NODE_NAME      "mat2model0surf142"\r
3820                 *INHERIT_POS    0       0       0\r
3821                 *INHERIT_ROT    0       0       0\r
3822                 *INHERIT_SCL    0       0       0\r
3823                 *TM_ROW0        1.0     0       0\r
3824                 *TM_ROW1        0       1.0     0\r
3825                 *TM_ROW2        0       0       1.0\r
3826                 *TM_ROW3        0       0       0\r
3827                 *TM_POS 0.000000        0.000000        0.000000\r
3828         }\r
3829         *MESH   {\r
3830                 *TIMEVALUE      0\r
3831                 *MESH_NUMVERTEX 4\r
3832                 *MESH_NUMFACES  2\r
3833                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3834                 *MESH_VERTEX_LIST       {\r
3835                         *MESH_VERTEX    0       -106.000031     8.000000        32.000000\r
3836                         *MESH_VERTEX    1       -128.000031     8.000000        32.000000\r
3837                         *MESH_VERTEX    2       -128.000031     -8.000000       32.000000\r
3838                         *MESH_VERTEX    3       -106.000031     -8.000000       32.000000\r
3839                 }\r
3840                 *MESH_NORMALS   {\r
3841                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3842                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3843                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3844                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3845                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3846                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3847                 }\r
3848                 *MESH_FACE_LIST {\r
3849                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3850                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3851                 }\r
3852                 *MESH_NUMTVERTEX        4\r
3853                 *MESH_TVERTLIST {\r
3854                         *MESH_TVERT     0       0.171875        1.042969        1.000000\r
3855                         *MESH_TVERT     1       -0.000000       1.042969        1.000000\r
3856                         *MESH_TVERT     2       -0.000000       0.917969        1.000000\r
3857                         *MESH_TVERT     3       0.171875        0.917969        1.000000\r
3858                 }\r
3859                 *MESH_NUMTVFACES        2\r
3860                 *MESH_TFACELIST {\r
3861                         *MESH_TFACE     0       0       2       1\r
3862                         *MESH_TFACE     1       0       3       2\r
3863                 }\r
3864         }\r
3865         *PROP_MOTIONBLUR        0\r
3866         *PROP_CASTSHADOW        1\r
3867         *PROP_RECVSHADOW        1\r
3868         *MATERIAL_REF   2\r
3869 }\r