]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/models/desertfactory/structure_wood/deck01.ase
Initial checkout of Vore Tournament 0.1.alpha.
[voretournament/voretournament.git] / data / models / desertfactory / structure_wood / deck01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "deck01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 7\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_wood/wood02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_wood/wood02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_wood\wood02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_stone/bricks02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_stone/bricks02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_stone\bricks02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_wood/wood01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_wood/wood01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_wood\wood01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_stone/bricks02"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_stone/bricks02"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_stone\bricks02.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/desertfactory_wood/wood01"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/desertfactory_wood/wood01"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\desertfactory_wood\wood01.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/desertfactory_wood/wood02"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/desertfactory_wood/wood02"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\desertfactory_wood\wood02.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119 }\r
120 *GEOMOBJECT     {\r
121         *NODE_NAME      "mat0model0surf45"\r
122         *NODE_TM        {\r
123                 *NODE_NAME      "mat0model0surf45"\r
124                 *INHERIT_POS    0       0       0\r
125                 *INHERIT_ROT    0       0       0\r
126                 *INHERIT_SCL    0       0       0\r
127                 *TM_ROW0        1.0     0       0\r
128                 *TM_ROW1        0       1.0     0\r
129                 *TM_ROW2        0       0       1.0\r
130                 *TM_ROW3        0       0       0\r
131                 *TM_POS 0.000000        0.000000        0.000000\r
132         }\r
133         *MESH   {\r
134                 *TIMEVALUE      0\r
135                 *MESH_NUMVERTEX 4\r
136                 *MESH_NUMFACES  2\r
137                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
138                 *MESH_VERTEX_LIST       {\r
139                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
140                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
141                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
142                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
143                 }\r
144                 *MESH_NORMALS   {\r
145                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
146                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
147                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
148                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
149                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
150                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
151                 }\r
152                 *MESH_FACE_LIST {\r
153                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
154                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
155                 }\r
156                 *MESH_NUMTVERTEX        4\r
157                 *MESH_TVERTLIST {\r
158                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
159                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
160                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
161                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
162                 }\r
163                 *MESH_NUMTVFACES        2\r
164                 *MESH_TFACELIST {\r
165                         *MESH_TFACE     0       0       2       1\r
166                         *MESH_TFACE     1       2       3       1\r
167                 }\r
168         }\r
169         *PROP_MOTIONBLUR        0\r
170         *PROP_CASTSHADOW        1\r
171         *PROP_RECVSHADOW        1\r
172         *MATERIAL_REF   0\r
173 }\r
174 *GEOMOBJECT     {\r
175         *NODE_NAME      "mat0model0surf46"\r
176         *NODE_TM        {\r
177                 *NODE_NAME      "mat0model0surf46"\r
178                 *INHERIT_POS    0       0       0\r
179                 *INHERIT_ROT    0       0       0\r
180                 *INHERIT_SCL    0       0       0\r
181                 *TM_ROW0        1.0     0       0\r
182                 *TM_ROW1        0       1.0     0\r
183                 *TM_ROW2        0       0       1.0\r
184                 *TM_ROW3        0       0       0\r
185                 *TM_POS 0.000000        0.000000        0.000000\r
186         }\r
187         *MESH   {\r
188                 *TIMEVALUE      0\r
189                 *MESH_NUMVERTEX 4\r
190                 *MESH_NUMFACES  2\r
191                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
192                 *MESH_VERTEX_LIST       {\r
193                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
194                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
195                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
196                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
197                 }\r
198                 *MESH_NORMALS   {\r
199                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
200                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
201                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
202                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
203                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
204                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
205                 }\r
206                 *MESH_FACE_LIST {\r
207                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
208                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
209                 }\r
210                 *MESH_NUMTVERTEX        4\r
211                 *MESH_TVERTLIST {\r
212                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
213                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
214                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
215                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
216                 }\r
217                 *MESH_NUMTVFACES        2\r
218                 *MESH_TFACELIST {\r
219                         *MESH_TFACE     0       0       2       1\r
220                         *MESH_TFACE     1       2       3       1\r
221                 }\r
222         }\r
223         *PROP_MOTIONBLUR        0\r
224         *PROP_CASTSHADOW        1\r
225         *PROP_RECVSHADOW        1\r
226         *MATERIAL_REF   0\r
227 }\r
228 *GEOMOBJECT     {\r
229         *NODE_NAME      "mat0model0surf47"\r
230         *NODE_TM        {\r
231                 *NODE_NAME      "mat0model0surf47"\r
232                 *INHERIT_POS    0       0       0\r
233                 *INHERIT_ROT    0       0       0\r
234                 *INHERIT_SCL    0       0       0\r
235                 *TM_ROW0        1.0     0       0\r
236                 *TM_ROW1        0       1.0     0\r
237                 *TM_ROW2        0       0       1.0\r
238                 *TM_ROW3        0       0       0\r
239                 *TM_POS 0.000000        0.000000        0.000000\r
240         }\r
241         *MESH   {\r
242                 *TIMEVALUE      0\r
243                 *MESH_NUMVERTEX 4\r
244                 *MESH_NUMFACES  2\r
245                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
246                 *MESH_VERTEX_LIST       {\r
247                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
248                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
249                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
250                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
251                 }\r
252                 *MESH_NORMALS   {\r
253                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
254                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
255                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
256                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
257                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
258                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
259                 }\r
260                 *MESH_FACE_LIST {\r
261                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
262                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
263                 }\r
264                 *MESH_NUMTVERTEX        4\r
265                 *MESH_TVERTLIST {\r
266                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
267                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
268                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
269                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
270                 }\r
271                 *MESH_NUMTVFACES        2\r
272                 *MESH_TFACELIST {\r
273                         *MESH_TFACE     0       0       2       1\r
274                         *MESH_TFACE     1       2       3       1\r
275                 }\r
276         }\r
277         *PROP_MOTIONBLUR        0\r
278         *PROP_CASTSHADOW        1\r
279         *PROP_RECVSHADOW        1\r
280         *MATERIAL_REF   0\r
281 }\r
282 *GEOMOBJECT     {\r
283         *NODE_NAME      "mat0model0surf48"\r
284         *NODE_TM        {\r
285                 *NODE_NAME      "mat0model0surf48"\r
286                 *INHERIT_POS    0       0       0\r
287                 *INHERIT_ROT    0       0       0\r
288                 *INHERIT_SCL    0       0       0\r
289                 *TM_ROW0        1.0     0       0\r
290                 *TM_ROW1        0       1.0     0\r
291                 *TM_ROW2        0       0       1.0\r
292                 *TM_ROW3        0       0       0\r
293                 *TM_POS 0.000000        0.000000        0.000000\r
294         }\r
295         *MESH   {\r
296                 *TIMEVALUE      0\r
297                 *MESH_NUMVERTEX 4\r
298                 *MESH_NUMFACES  2\r
299                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
300                 *MESH_VERTEX_LIST       {\r
301                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
302                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
303                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
304                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
305                 }\r
306                 *MESH_NORMALS   {\r
307                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
308                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
309                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
310                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
311                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
312                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
313                 }\r
314                 *MESH_FACE_LIST {\r
315                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
316                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
317                 }\r
318                 *MESH_NUMTVERTEX        4\r
319                 *MESH_TVERTLIST {\r
320                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
321                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
322                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
323                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
324                 }\r
325                 *MESH_NUMTVFACES        2\r
326                 *MESH_TFACELIST {\r
327                         *MESH_TFACE     0       0       2       1\r
328                         *MESH_TFACE     1       2       3       1\r
329                 }\r
330         }\r
331         *PROP_MOTIONBLUR        0\r
332         *PROP_CASTSHADOW        1\r
333         *PROP_RECVSHADOW        1\r
334         *MATERIAL_REF   0\r
335 }\r
336 *GEOMOBJECT     {\r
337         *NODE_NAME      "mat0model0surf49"\r
338         *NODE_TM        {\r
339                 *NODE_NAME      "mat0model0surf49"\r
340                 *INHERIT_POS    0       0       0\r
341                 *INHERIT_ROT    0       0       0\r
342                 *INHERIT_SCL    0       0       0\r
343                 *TM_ROW0        1.0     0       0\r
344                 *TM_ROW1        0       1.0     0\r
345                 *TM_ROW2        0       0       1.0\r
346                 *TM_ROW3        0       0       0\r
347                 *TM_POS 0.000000        0.000000        0.000000\r
348         }\r
349         *MESH   {\r
350                 *TIMEVALUE      0\r
351                 *MESH_NUMVERTEX 4\r
352                 *MESH_NUMFACES  2\r
353                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
354                 *MESH_VERTEX_LIST       {\r
355                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
356                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
357                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
358                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
359                 }\r
360                 *MESH_NORMALS   {\r
361                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
362                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
363                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
364                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
365                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
366                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
367                 }\r
368                 *MESH_FACE_LIST {\r
369                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
370                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
371                 }\r
372                 *MESH_NUMTVERTEX        4\r
373                 *MESH_TVERTLIST {\r
374                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
375                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
376                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
377                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
378                 }\r
379                 *MESH_NUMTVFACES        2\r
380                 *MESH_TFACELIST {\r
381                         *MESH_TFACE     0       0       2       1\r
382                         *MESH_TFACE     1       2       3       1\r
383                 }\r
384         }\r
385         *PROP_MOTIONBLUR        0\r
386         *PROP_CASTSHADOW        1\r
387         *PROP_RECVSHADOW        1\r
388         *MATERIAL_REF   0\r
389 }\r
390 *GEOMOBJECT     {\r
391         *NODE_NAME      "mat0model0surf50"\r
392         *NODE_TM        {\r
393                 *NODE_NAME      "mat0model0surf50"\r
394                 *INHERIT_POS    0       0       0\r
395                 *INHERIT_ROT    0       0       0\r
396                 *INHERIT_SCL    0       0       0\r
397                 *TM_ROW0        1.0     0       0\r
398                 *TM_ROW1        0       1.0     0\r
399                 *TM_ROW2        0       0       1.0\r
400                 *TM_ROW3        0       0       0\r
401                 *TM_POS 0.000000        0.000000        0.000000\r
402         }\r
403         *MESH   {\r
404                 *TIMEVALUE      0\r
405                 *MESH_NUMVERTEX 4\r
406                 *MESH_NUMFACES  2\r
407                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
408                 *MESH_VERTEX_LIST       {\r
409                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
410                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
411                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
412                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
413                 }\r
414                 *MESH_NORMALS   {\r
415                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
416                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
417                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
418                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
419                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
420                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
421                 }\r
422                 *MESH_FACE_LIST {\r
423                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
424                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
425                 }\r
426                 *MESH_NUMTVERTEX        4\r
427                 *MESH_TVERTLIST {\r
428                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
429                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
430                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
431                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
432                 }\r
433                 *MESH_NUMTVFACES        2\r
434                 *MESH_TFACELIST {\r
435                         *MESH_TFACE     0       0       2       1\r
436                         *MESH_TFACE     1       2       3       1\r
437                 }\r
438         }\r
439         *PROP_MOTIONBLUR        0\r
440         *PROP_CASTSHADOW        1\r
441         *PROP_RECVSHADOW        1\r
442         *MATERIAL_REF   0\r
443 }\r
444 *GEOMOBJECT     {\r
445         *NODE_NAME      "mat4model0surf51"\r
446         *NODE_TM        {\r
447                 *NODE_NAME      "mat4model0surf51"\r
448                 *INHERIT_POS    0       0       0\r
449                 *INHERIT_ROT    0       0       0\r
450                 *INHERIT_SCL    0       0       0\r
451                 *TM_ROW0        1.0     0       0\r
452                 *TM_ROW1        0       1.0     0\r
453                 *TM_ROW2        0       0       1.0\r
454                 *TM_ROW3        0       0       0\r
455                 *TM_POS 0.000000        0.000000        0.000000\r
456         }\r
457         *MESH   {\r
458                 *TIMEVALUE      0\r
459                 *MESH_NUMVERTEX 6\r
460                 *MESH_NUMFACES  4\r
461                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
462                 *MESH_VERTEX_LIST       {\r
463                         *MESH_VERTEX    0       160.000000      0.000000        0.000000\r
464                         *MESH_VERTEX    1       160.000000      0.000000        64.000000\r
465                         *MESH_VERTEX    2       152.000000      24.000000       64.000000\r
466                         *MESH_VERTEX    3       152.000000      24.000000       0.000000\r
467                         *MESH_VERTEX    4       152.000000      -24.000000      64.000000\r
468                         *MESH_VERTEX    5       152.000000      -24.000000      0.000000\r
469                 }\r
470                 *MESH_NORMALS   {\r
471                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
472                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
473                         *MESH_FACENORMAL        2       0.894427        0.000000        0.447214\r
474                         *MESH_FACENORMAL        3       0.894427        0.000000        0.447214\r
475                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
476                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
477                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
478                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
479                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
480                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
481                 }\r
482                 *MESH_FACE_LIST {\r
483                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
484                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
485                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
486                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
487                 }\r
488                 *MESH_NUMTVERTEX        6\r
489                 *MESH_TVERTLIST {\r
490                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
491                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
492                         *MESH_TVERT     2       0.250000        0.500000        1.000000\r
493                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
494                         *MESH_TVERT     4       -0.250000       0.500000        1.000000\r
495                         *MESH_TVERT     5       -0.250000       0.000000        1.000000\r
496                 }\r
497                 *MESH_NUMTVFACES        4\r
498                 *MESH_TFACELIST {\r
499                         *MESH_TFACE     0       0       2       1\r
500                         *MESH_TFACE     1       0       3       2\r
501                         *MESH_TFACE     2       4       0       1\r
502                         *MESH_TFACE     3       4       5       0\r
503                 }\r
504         }\r
505         *PROP_MOTIONBLUR        0\r
506         *PROP_CASTSHADOW        1\r
507         *PROP_RECVSHADOW        1\r
508         *MATERIAL_REF   4\r
509 }\r
510 *GEOMOBJECT     {\r
511         *NODE_NAME      "mat4model0surf52"\r
512         *NODE_TM        {\r
513                 *NODE_NAME      "mat4model0surf52"\r
514                 *INHERIT_POS    0       0       0\r
515                 *INHERIT_ROT    0       0       0\r
516                 *INHERIT_SCL    0       0       0\r
517                 *TM_ROW0        1.0     0       0\r
518                 *TM_ROW1        0       1.0     0\r
519                 *TM_ROW2        0       0       1.0\r
520                 *TM_ROW3        0       0       0\r
521                 *TM_POS 0.000000        0.000000        0.000000\r
522         }\r
523         *MESH   {\r
524                 *TIMEVALUE      0\r
525                 *MESH_NUMVERTEX 8\r
526                 *MESH_NUMFACES  6\r
527                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
528                 *MESH_VERTEX_LIST       {\r
529                         *MESH_VERTEX    0       160.000000      0.000000        64.000000\r
530                         *MESH_VERTEX    1       152.000000      -24.000000      64.000000\r
531                         *MESH_VERTEX    2       152.000000      24.000000       64.000000\r
532                         *MESH_VERTEX    3       128.000000      32.000000       64.000000\r
533                         *MESH_VERTEX    4       128.000000      -32.000000      64.000000\r
534                         *MESH_VERTEX    5       104.000000      -24.000000      64.000000\r
535                         *MESH_VERTEX    6       96.000000       0.000000        64.000000\r
536                         *MESH_VERTEX    7       104.000000      24.000000       64.000000\r
537                 }\r
538                 *MESH_NORMALS   {\r
539                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
540                         *MESH_FACENORMAL        1       0.447214        0.000000        0.894427\r
541                         *MESH_FACENORMAL        2       0.447214        0.000000        0.894427\r
542                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
543                         *MESH_FACENORMAL        4       0.967538        0.000000        0.252725\r
544                         *MESH_FACENORMAL        5       0.967538        0.000000        0.252725\r
545                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
546                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
547                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
548                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
549                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
550                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
551                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
552                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
553                 }\r
554                 *MESH_FACE_LIST {\r
555                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
556                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
557                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
558                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
559                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
560                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
561                 }\r
562                 *MESH_NUMTVERTEX        8\r
563                 *MESH_TVERTLIST {\r
564                         *MESH_TVERT     0       0.500000        0.750000        1.000000\r
565                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
566                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
567                         *MESH_TVERT     3       0.250000        0.500000        1.000000\r
568                         *MESH_TVERT     4       0.750000        0.500000        1.000000\r
569                         *MESH_TVERT     5       0.687500        0.312500        1.000000\r
570                         *MESH_TVERT     6       0.500000        0.250000        1.000000\r
571                         *MESH_TVERT     7       0.312500        0.312500        1.000000\r
572                 }\r
573                 *MESH_NUMTVFACES        6\r
574                 *MESH_TFACELIST {\r
575                         *MESH_TFACE     0       1       2       3\r
576                         *MESH_TFACE     1       1       3       4\r
577                         *MESH_TFACE     2       3       5       4\r
578                         *MESH_TFACE     3       3       7       5\r
579                         *MESH_TFACE     4       0       2       1\r
580                         *MESH_TFACE     5       5       7       6\r
581                 }\r
582         }\r
583         *PROP_MOTIONBLUR        0\r
584         *PROP_CASTSHADOW        1\r
585         *PROP_RECVSHADOW        1\r
586         *MATERIAL_REF   4\r
587 }\r
588 *GEOMOBJECT     {\r
589         *NODE_NAME      "mat4model0surf53"\r
590         *NODE_TM        {\r
591                 *NODE_NAME      "mat4model0surf53"\r
592                 *INHERIT_POS    0       0       0\r
593                 *INHERIT_ROT    0       0       0\r
594                 *INHERIT_SCL    0       0       0\r
595                 *TM_ROW0        1.0     0       0\r
596                 *TM_ROW1        0       1.0     0\r
597                 *TM_ROW2        0       0       1.0\r
598                 *TM_ROW3        0       0       0\r
599                 *TM_POS 0.000000        0.000000        0.000000\r
600         }\r
601         *MESH   {\r
602                 *TIMEVALUE      0\r
603                 *MESH_NUMVERTEX 6\r
604                 *MESH_NUMFACES  4\r
605                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
606                 *MESH_VERTEX_LIST       {\r
607                         *MESH_VERTEX    0       152.000000      24.000000       64.000000\r
608                         *MESH_VERTEX    1       128.000000      32.000000       64.000000\r
609                         *MESH_VERTEX    2       128.000000      32.000000       0.000000\r
610                         *MESH_VERTEX    3       152.000000      24.000000       0.000000\r
611                         *MESH_VERTEX    4       104.000000      24.000000       64.000000\r
612                         *MESH_VERTEX    5       104.000000      24.000000       0.000000\r
613                 }\r
614                 *MESH_NORMALS   {\r
615                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
616                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
617                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
618                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
619                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
620                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
621                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
622                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
623                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
624                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
625                 }\r
626                 *MESH_FACE_LIST {\r
627                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
628                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
629                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
630                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
631                 }\r
632                 *MESH_NUMTVERTEX        6\r
633                 *MESH_TVERTLIST {\r
634                         *MESH_TVERT     0       0.250000        0.500000        1.000000\r
635                         *MESH_TVERT     1       0.500000        0.500000        1.000000\r
636                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
637                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
638                         *MESH_TVERT     4       0.750000        0.500000        1.000000\r
639                         *MESH_TVERT     5       0.750000        0.000000        1.000000\r
640                 }\r
641                 *MESH_NUMTVFACES        4\r
642                 *MESH_TFACELIST {\r
643                         *MESH_TFACE     0       0       2       1\r
644                         *MESH_TFACE     1       0       3       2\r
645                         *MESH_TFACE     2       2       4       1\r
646                         *MESH_TFACE     3       2       5       4\r
647                 }\r
648         }\r
649         *PROP_MOTIONBLUR        0\r
650         *PROP_CASTSHADOW        1\r
651         *PROP_RECVSHADOW        1\r
652         *MATERIAL_REF   4\r
653 }\r
654 *GEOMOBJECT     {\r
655         *NODE_NAME      "mat4model0surf54"\r
656         *NODE_TM        {\r
657                 *NODE_NAME      "mat4model0surf54"\r
658                 *INHERIT_POS    0       0       0\r
659                 *INHERIT_ROT    0       0       0\r
660                 *INHERIT_SCL    0       0       0\r
661                 *TM_ROW0        1.0     0       0\r
662                 *TM_ROW1        0       1.0     0\r
663                 *TM_ROW2        0       0       1.0\r
664                 *TM_ROW3        0       0       0\r
665                 *TM_POS 0.000000        0.000000        0.000000\r
666         }\r
667         *MESH   {\r
668                 *TIMEVALUE      0\r
669                 *MESH_NUMVERTEX 6\r
670                 *MESH_NUMFACES  4\r
671                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
672                 *MESH_VERTEX_LIST       {\r
673                         *MESH_VERTEX    0       128.000000      -32.000000      0.000000\r
674                         *MESH_VERTEX    1       128.000000      -32.000000      64.000000\r
675                         *MESH_VERTEX    2       152.000000      -24.000000      64.000000\r
676                         *MESH_VERTEX    3       152.000000      -24.000000      0.000000\r
677                         *MESH_VERTEX    4       104.000000      -24.000000      64.000000\r
678                         *MESH_VERTEX    5       104.000000      -24.000000      0.000000\r
679                 }\r
680                 *MESH_NORMALS   {\r
681                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
682                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
683                         *MESH_FACENORMAL        2       0.894427        0.000000        0.447214\r
684                         *MESH_FACENORMAL        3       0.894427        0.000000        0.447214\r
685                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
686                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
687                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
688                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
689                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
690                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
691                 }\r
692                 *MESH_FACE_LIST {\r
693                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
694                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
695                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
696                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
697                 }\r
698                 *MESH_NUMTVERTEX        6\r
699                 *MESH_TVERTLIST {\r
700                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
701                         *MESH_TVERT     1       0.500000        0.500000        1.000000\r
702                         *MESH_TVERT     2       0.750000        0.500000        1.000000\r
703                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
704                         *MESH_TVERT     4       0.250000        0.500000        1.000000\r
705                         *MESH_TVERT     5       0.250000        0.000000        1.000000\r
706                 }\r
707                 *MESH_NUMTVFACES        4\r
708                 *MESH_TFACELIST {\r
709                         *MESH_TFACE     0       0       2       1\r
710                         *MESH_TFACE     1       0       3       2\r
711                         *MESH_TFACE     2       4       0       1\r
712                         *MESH_TFACE     3       4       5       0\r
713                 }\r
714         }\r
715         *PROP_MOTIONBLUR        0\r
716         *PROP_CASTSHADOW        1\r
717         *PROP_RECVSHADOW        1\r
718         *MATERIAL_REF   4\r
719 }\r
720 *GEOMOBJECT     {\r
721         *NODE_NAME      "mat4model0surf55"\r
722         *NODE_TM        {\r
723                 *NODE_NAME      "mat4model0surf55"\r
724                 *INHERIT_POS    0       0       0\r
725                 *INHERIT_ROT    0       0       0\r
726                 *INHERIT_SCL    0       0       0\r
727                 *TM_ROW0        1.0     0       0\r
728                 *TM_ROW1        0       1.0     0\r
729                 *TM_ROW2        0       0       1.0\r
730                 *TM_ROW3        0       0       0\r
731                 *TM_POS 0.000000        0.000000        0.000000\r
732         }\r
733         *MESH   {\r
734                 *TIMEVALUE      0\r
735                 *MESH_NUMVERTEX 8\r
736                 *MESH_NUMFACES  4\r
737                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
738                 *MESH_VERTEX_LIST       {\r
739                         *MESH_VERTEX    0       104.000000      24.000000       64.000000\r
740                         *MESH_VERTEX    1       96.000000       0.000000        64.000000\r
741                         *MESH_VERTEX    2       96.000000       0.000000        0.000000\r
742                         *MESH_VERTEX    3       104.000000      24.000000       0.000000\r
743                         *MESH_VERTEX    4       96.000000       0.000000        0.000000\r
744                         *MESH_VERTEX    5       96.000000       0.000000        64.000000\r
745                         *MESH_VERTEX    6       104.000000      -24.000000      64.000000\r
746                         *MESH_VERTEX    7       104.000000      -24.000000      0.000000\r
747                 }\r
748                 *MESH_NORMALS   {\r
749                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
750                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
751                         *MESH_FACENORMAL        2       0.894427        0.000000        0.447214\r
752                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
753                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
754                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
755                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
756                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
757                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
758                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
759                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
760                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
761                 }\r
762                 *MESH_FACE_LIST {\r
763                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
764                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
765                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
766                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
767                 }\r
768                 *MESH_NUMTVERTEX        8\r
769                 *MESH_TVERTLIST {\r
770                         *MESH_TVERT     0       0.750000        0.500000        1.000000\r
771                         *MESH_TVERT     1       1.000000        0.500000        1.000000\r
772                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
773                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
774                         *MESH_TVERT     4       -1.000000       0.000000        1.000000\r
775                         *MESH_TVERT     5       -1.000000       0.500000        1.000000\r
776                         *MESH_TVERT     6       -0.750000       0.500000        1.000000\r
777                         *MESH_TVERT     7       -0.750000       0.000000        1.000000\r
778                 }\r
779                 *MESH_NUMTVFACES        4\r
780                 *MESH_TFACELIST {\r
781                         *MESH_TFACE     0       0       2       1\r
782                         *MESH_TFACE     1       0       3       2\r
783                         *MESH_TFACE     2       4       6       5\r
784                         *MESH_TFACE     3       4       7       6\r
785                 }\r
786         }\r
787         *PROP_MOTIONBLUR        0\r
788         *PROP_CASTSHADOW        1\r
789         *PROP_RECVSHADOW        1\r
790         *MATERIAL_REF   4\r
791 }\r
792 *GEOMOBJECT     {\r
793         *NODE_NAME      "mat4model0surf56"\r
794         *NODE_TM        {\r
795                 *NODE_NAME      "mat4model0surf56"\r
796                 *INHERIT_POS    0       0       0\r
797                 *INHERIT_ROT    0       0       0\r
798                 *INHERIT_SCL    0       0       0\r
799                 *TM_ROW0        1.0     0       0\r
800                 *TM_ROW1        0       1.0     0\r
801                 *TM_ROW2        0       0       1.0\r
802                 *TM_ROW3        0       0       0\r
803                 *TM_POS 0.000000        0.000000        0.000000\r
804         }\r
805         *MESH   {\r
806                 *TIMEVALUE      0\r
807                 *MESH_NUMVERTEX 8\r
808                 *MESH_NUMFACES  4\r
809                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
810                 *MESH_VERTEX_LIST       {\r
811                         *MESH_VERTEX    0       -88.000000      0.000000        0.000000\r
812                         *MESH_VERTEX    1       -88.000000      0.000000        64.000000\r
813                         *MESH_VERTEX    2       -96.000000      24.000000       64.000000\r
814                         *MESH_VERTEX    3       -96.000000      24.000000       0.000000\r
815                         *MESH_VERTEX    4       -96.000000      -24.000000      64.000000\r
816                         *MESH_VERTEX    5       -88.000000      0.000000        64.000000\r
817                         *MESH_VERTEX    6       -88.000000      0.000000        0.000000\r
818                         *MESH_VERTEX    7       -96.000000      -24.000000      0.000000\r
819                 }\r
820                 *MESH_NORMALS   {\r
821                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
822                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
823                         *MESH_FACENORMAL        2       0.894427        0.000000        0.447214\r
824                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
825                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
826                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
827                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
828                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
829                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
830                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
831                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
832                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
833                 }\r
834                 *MESH_FACE_LIST {\r
835                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
836                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
837                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
838                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
839                 }\r
840                 *MESH_NUMTVERTEX        8\r
841                 *MESH_TVERTLIST {\r
842                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
843                         *MESH_TVERT     1       -1.000000       0.500000        1.000000\r
844                         *MESH_TVERT     2       -0.750000       0.500000        1.000000\r
845                         *MESH_TVERT     3       -0.750000       0.000000        1.000000\r
846                         *MESH_TVERT     4       0.750000        0.500000        1.000000\r
847                         *MESH_TVERT     5       1.000000        0.500000        1.000000\r
848                         *MESH_TVERT     6       1.000000        0.000000        1.000000\r
849                         *MESH_TVERT     7       0.750000        0.000000        1.000000\r
850                 }\r
851                 *MESH_NUMTVFACES        4\r
852                 *MESH_TFACELIST {\r
853                         *MESH_TFACE     0       0       2       1\r
854                         *MESH_TFACE     1       0       3       2\r
855                         *MESH_TFACE     2       4       6       5\r
856                         *MESH_TFACE     3       4       7       6\r
857                 }\r
858         }\r
859         *PROP_MOTIONBLUR        0\r
860         *PROP_CASTSHADOW        1\r
861         *PROP_RECVSHADOW        1\r
862         *MATERIAL_REF   4\r
863 }\r
864 *GEOMOBJECT     {\r
865         *NODE_NAME      "mat4model0surf57"\r
866         *NODE_TM        {\r
867                 *NODE_NAME      "mat4model0surf57"\r
868                 *INHERIT_POS    0       0       0\r
869                 *INHERIT_ROT    0       0       0\r
870                 *INHERIT_SCL    0       0       0\r
871                 *TM_ROW0        1.0     0       0\r
872                 *TM_ROW1        0       1.0     0\r
873                 *TM_ROW2        0       0       1.0\r
874                 *TM_ROW3        0       0       0\r
875                 *TM_POS 0.000000        0.000000        0.000000\r
876         }\r
877         *MESH   {\r
878                 *TIMEVALUE      0\r
879                 *MESH_NUMVERTEX 8\r
880                 *MESH_NUMFACES  6\r
881                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
882                 *MESH_VERTEX_LIST       {\r
883                         *MESH_VERTEX    0       -88.000000      0.000000        64.000000\r
884                         *MESH_VERTEX    1       -96.000000      -24.000000      64.000000\r
885                         *MESH_VERTEX    2       -96.000000      24.000000       64.000000\r
886                         *MESH_VERTEX    3       -120.000000     -32.000000      64.000000\r
887                         *MESH_VERTEX    4       -144.000000     -24.000000      64.000000\r
888                         *MESH_VERTEX    5       -144.000000     24.000000       64.000000\r
889                         *MESH_VERTEX    6       -120.000000     32.000000       64.000000\r
890                         *MESH_VERTEX    7       -152.000000     0.000000        64.000000\r
891                 }\r
892                 *MESH_NORMALS   {\r
893                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
894                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
895                         *MESH_FACENORMAL        2       0.894427        0.000000        0.447214\r
896                         *MESH_FACENORMAL        3       0.447214        0.000000        0.894427\r
897                         *MESH_FACENORMAL        4       0.967538        0.000000        0.252725\r
898                         *MESH_FACENORMAL        5       0.707107        0.000000        0.707107\r
899                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
900                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
901                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
902                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
903                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
904                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
905                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
906                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
907                 }\r
908                 *MESH_FACE_LIST {\r
909                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
910                         *MESH_FACE      1       A:      2       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
911                         *MESH_FACE      2       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
912                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
913                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
914                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
915                 }\r
916                 *MESH_NUMTVERTEX        8\r
917                 *MESH_TVERTLIST {\r
918                         *MESH_TVERT     0       0.500000        0.812500        1.000000\r
919                         *MESH_TVERT     1       0.687500        0.750000        1.000000\r
920                         *MESH_TVERT     2       0.312501        0.750000        1.000000\r
921                         *MESH_TVERT     3       0.750000        0.562500        1.000000\r
922                         *MESH_TVERT     4       0.687501        0.375000        1.000000\r
923                         *MESH_TVERT     5       0.312501        0.375000        1.000000\r
924                         *MESH_TVERT     6       0.250000        0.562500        1.000000\r
925                         *MESH_TVERT     7       0.500000        0.312500        1.000000\r
926                 }\r
927                 *MESH_NUMTVFACES        6\r
928                 *MESH_TFACELIST {\r
929                         *MESH_TFACE     0       1       2       3\r
930                         *MESH_TFACE     1       2       6       3\r
931                         *MESH_TFACE     2       3       6       5\r
932                         *MESH_TFACE     3       3       5       4\r
933                         *MESH_TFACE     4       0       2       1\r
934                         *MESH_TFACE     5       4       5       7\r
935                 }\r
936         }\r
937         *PROP_MOTIONBLUR        0\r
938         *PROP_CASTSHADOW        1\r
939         *PROP_RECVSHADOW        1\r
940         *MATERIAL_REF   4\r
941 }\r
942 *GEOMOBJECT     {\r
943         *NODE_NAME      "mat4model0surf58"\r
944         *NODE_TM        {\r
945                 *NODE_NAME      "mat4model0surf58"\r
946                 *INHERIT_POS    0       0       0\r
947                 *INHERIT_ROT    0       0       0\r
948                 *INHERIT_SCL    0       0       0\r
949                 *TM_ROW0        1.0     0       0\r
950                 *TM_ROW1        0       1.0     0\r
951                 *TM_ROW2        0       0       1.0\r
952                 *TM_ROW3        0       0       0\r
953                 *TM_POS 0.000000        0.000000        0.000000\r
954         }\r
955         *MESH   {\r
956                 *TIMEVALUE      0\r
957                 *MESH_NUMVERTEX 6\r
958                 *MESH_NUMFACES  4\r
959                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
960                 *MESH_VERTEX_LIST       {\r
961                         *MESH_VERTEX    0       -96.000000      24.000000       64.000000\r
962                         *MESH_VERTEX    1       -120.000000     32.000000       64.000000\r
963                         *MESH_VERTEX    2       -120.000000     32.000000       0.000000\r
964                         *MESH_VERTEX    3       -96.000000      24.000000       0.000000\r
965                         *MESH_VERTEX    4       -144.000000     24.000000       64.000000\r
966                         *MESH_VERTEX    5       -144.000000     24.000000       0.000000\r
967                 }\r
968                 *MESH_NORMALS   {\r
969                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
970                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
971                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
972                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
973                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
974                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
975                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
976                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
977                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
978                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
979                 }\r
980                 *MESH_FACE_LIST {\r
981                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
982                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
983                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
984                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
985                 }\r
986                 *MESH_NUMTVERTEX        6\r
987                 *MESH_TVERTLIST {\r
988                         *MESH_TVERT     0       0.250000        0.500000        1.000000\r
989                         *MESH_TVERT     1       0.500000        0.500000        1.000000\r
990                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
991                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
992                         *MESH_TVERT     4       0.750000        0.500000        1.000000\r
993                         *MESH_TVERT     5       0.750000        0.000000        1.000000\r
994                 }\r
995                 *MESH_NUMTVFACES        4\r
996                 *MESH_TFACELIST {\r
997                         *MESH_TFACE     0       0       2       1\r
998                         *MESH_TFACE     1       0       3       2\r
999                         *MESH_TFACE     2       2       4       1\r
1000                         *MESH_TFACE     3       2       5       4\r
1001                 }\r
1002         }\r
1003         *PROP_MOTIONBLUR        0\r
1004         *PROP_CASTSHADOW        1\r
1005         *PROP_RECVSHADOW        1\r
1006         *MATERIAL_REF   4\r
1007 }\r
1008 *GEOMOBJECT     {\r
1009         *NODE_NAME      "mat4model0surf59"\r
1010         *NODE_TM        {\r
1011                 *NODE_NAME      "mat4model0surf59"\r
1012                 *INHERIT_POS    0       0       0\r
1013                 *INHERIT_ROT    0       0       0\r
1014                 *INHERIT_SCL    0       0       0\r
1015                 *TM_ROW0        1.0     0       0\r
1016                 *TM_ROW1        0       1.0     0\r
1017                 *TM_ROW2        0       0       1.0\r
1018                 *TM_ROW3        0       0       0\r
1019                 *TM_POS 0.000000        0.000000        0.000000\r
1020         }\r
1021         *MESH   {\r
1022                 *TIMEVALUE      0\r
1023                 *MESH_NUMVERTEX 6\r
1024                 *MESH_NUMFACES  4\r
1025                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1026                 *MESH_VERTEX_LIST       {\r
1027                         *MESH_VERTEX    0       -120.000000     -32.000000      0.000000\r
1028                         *MESH_VERTEX    1       -120.000000     -32.000000      64.000000\r
1029                         *MESH_VERTEX    2       -96.000000      -24.000000      64.000000\r
1030                         *MESH_VERTEX    3       -96.000000      -24.000000      0.000000\r
1031                         *MESH_VERTEX    4       -144.000000     -24.000000      64.000000\r
1032                         *MESH_VERTEX    5       -144.000000     -24.000000      0.000000\r
1033                 }\r
1034                 *MESH_NORMALS   {\r
1035                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
1036                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
1037                         *MESH_FACENORMAL        2       0.894427        0.000000        0.447214\r
1038                         *MESH_FACENORMAL        3       0.894427        0.000000        0.447214\r
1039                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1040                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1041                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1042                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1043                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
1044                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
1045                 }\r
1046                 *MESH_FACE_LIST {\r
1047                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1048                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1049                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1050                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1051                 }\r
1052                 *MESH_NUMTVERTEX        6\r
1053                 *MESH_TVERTLIST {\r
1054                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1055                         *MESH_TVERT     1       0.500000        0.500000        1.000000\r
1056                         *MESH_TVERT     2       0.750000        0.500000        1.000000\r
1057                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
1058                         *MESH_TVERT     4       0.250000        0.500000        1.000000\r
1059                         *MESH_TVERT     5       0.250000        0.000000        1.000000\r
1060                 }\r
1061                 *MESH_NUMTVFACES        4\r
1062                 *MESH_TFACELIST {\r
1063                         *MESH_TFACE     0       0       2       1\r
1064                         *MESH_TFACE     1       0       3       2\r
1065                         *MESH_TFACE     2       4       0       1\r
1066                         *MESH_TFACE     3       4       5       0\r
1067                 }\r
1068         }\r
1069         *PROP_MOTIONBLUR        0\r
1070         *PROP_CASTSHADOW        1\r
1071         *PROP_RECVSHADOW        1\r
1072         *MATERIAL_REF   4\r
1073 }\r
1074 *GEOMOBJECT     {\r
1075         *NODE_NAME      "mat4model0surf60"\r
1076         *NODE_TM        {\r
1077                 *NODE_NAME      "mat4model0surf60"\r
1078                 *INHERIT_POS    0       0       0\r
1079                 *INHERIT_ROT    0       0       0\r
1080                 *INHERIT_SCL    0       0       0\r
1081                 *TM_ROW0        1.0     0       0\r
1082                 *TM_ROW1        0       1.0     0\r
1083                 *TM_ROW2        0       0       1.0\r
1084                 *TM_ROW3        0       0       0\r
1085                 *TM_POS 0.000000        0.000000        0.000000\r
1086         }\r
1087         *MESH   {\r
1088                 *TIMEVALUE      0\r
1089                 *MESH_NUMVERTEX 6\r
1090                 *MESH_NUMFACES  4\r
1091                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1092                 *MESH_VERTEX_LIST       {\r
1093                         *MESH_VERTEX    0       -144.000000     24.000000       64.000000\r
1094                         *MESH_VERTEX    1       -152.000000     0.000000        64.000000\r
1095                         *MESH_VERTEX    2       -152.000000     0.000000        0.000000\r
1096                         *MESH_VERTEX    3       -144.000000     24.000000       0.000000\r
1097                         *MESH_VERTEX    4       -144.000000     -24.000000      64.000000\r
1098                         *MESH_VERTEX    5       -144.000000     -24.000000      0.000000\r
1099                 }\r
1100                 *MESH_NORMALS   {\r
1101                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
1102                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
1103                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
1104                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
1105                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1106                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1107                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1108                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1109                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
1110                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
1111                 }\r
1112                 *MESH_FACE_LIST {\r
1113                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1114                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1115                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1116                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1117                 }\r
1118                 *MESH_NUMTVERTEX        6\r
1119                 *MESH_TVERTLIST {\r
1120                         *MESH_TVERT     0       -0.250000       0.500000        1.000000\r
1121                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
1122                         *MESH_TVERT     2       0.000000        0.000000        1.000000\r
1123                         *MESH_TVERT     3       -0.250000       0.000000        1.000000\r
1124                         *MESH_TVERT     4       0.250000        0.500000        1.000000\r
1125                         *MESH_TVERT     5       0.250000        0.000000        1.000000\r
1126                 }\r
1127                 *MESH_NUMTVFACES        4\r
1128                 *MESH_TFACELIST {\r
1129                         *MESH_TFACE     0       0       2       1\r
1130                         *MESH_TFACE     1       0       3       2\r
1131                         *MESH_TFACE     2       2       4       1\r
1132                         *MESH_TFACE     3       2       5       4\r
1133                 }\r
1134         }\r
1135         *PROP_MOTIONBLUR        0\r
1136         *PROP_CASTSHADOW        1\r
1137         *PROP_RECVSHADOW        1\r
1138         *MATERIAL_REF   4\r
1139 }\r
1140 *GEOMOBJECT     {\r
1141         *NODE_NAME      "mat5model0surf61"\r
1142         *NODE_TM        {\r
1143                 *NODE_NAME      "mat5model0surf61"\r
1144                 *INHERIT_POS    0       0       0\r
1145                 *INHERIT_ROT    0       0       0\r
1146                 *INHERIT_SCL    0       0       0\r
1147                 *TM_ROW0        1.0     0       0\r
1148                 *TM_ROW1        0       1.0     0\r
1149                 *TM_ROW2        0       0       1.0\r
1150                 *TM_ROW3        0       0       0\r
1151                 *TM_POS 0.000000        0.000000        0.000000\r
1152         }\r
1153         *MESH   {\r
1154                 *TIMEVALUE      0\r
1155                 *MESH_NUMVERTEX 4\r
1156                 *MESH_NUMFACES  2\r
1157                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1158                 *MESH_VERTEX_LIST       {\r
1159                         *MESH_VERTEX    0       352.000000      -512.000000     508.000000\r
1160                         *MESH_VERTEX    1       352.000000      -512.000000     512.000000\r
1161                         *MESH_VERTEX    2       352.000000      512.000000      512.000000\r
1162                         *MESH_VERTEX    3       352.000000      512.000000      508.000000\r
1163                 }\r
1164                 *MESH_NORMALS   {\r
1165                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
1166                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
1167                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1168                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1169                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1170                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1171                 }\r
1172                 *MESH_FACE_LIST {\r
1173                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1174                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1175                 }\r
1176                 *MESH_NUMTVERTEX        4\r
1177                 *MESH_TVERTLIST {\r
1178                         *MESH_TVERT     0       -2.000000       0.000000        1.000000\r
1179                         *MESH_TVERT     1       -2.000000       0.062500        1.000000\r
1180                         *MESH_TVERT     2       2.000000        0.062500        1.000000\r
1181                         *MESH_TVERT     3       2.000000        0.000000        1.000000\r
1182                 }\r
1183                 *MESH_NUMTVFACES        2\r
1184                 *MESH_TFACELIST {\r
1185                         *MESH_TFACE     0       0       2       1\r
1186                         *MESH_TFACE     1       0       3       2\r
1187                 }\r
1188         }\r
1189         *PROP_MOTIONBLUR        0\r
1190         *PROP_CASTSHADOW        1\r
1191         *PROP_RECVSHADOW        1\r
1192         *MATERIAL_REF   5\r
1193 }\r
1194 *GEOMOBJECT     {\r
1195         *NODE_NAME      "mat5model0surf62"\r
1196         *NODE_TM        {\r
1197                 *NODE_NAME      "mat5model0surf62"\r
1198                 *INHERIT_POS    0       0       0\r
1199                 *INHERIT_ROT    0       0       0\r
1200                 *INHERIT_SCL    0       0       0\r
1201                 *TM_ROW0        1.0     0       0\r
1202                 *TM_ROW1        0       1.0     0\r
1203                 *TM_ROW2        0       0       1.0\r
1204                 *TM_ROW3        0       0       0\r
1205                 *TM_POS 0.000000        0.000000        0.000000\r
1206         }\r
1207         *MESH   {\r
1208                 *TIMEVALUE      0\r
1209                 *MESH_NUMVERTEX 4\r
1210                 *MESH_NUMFACES  2\r
1211                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1212                 *MESH_VERTEX_LIST       {\r
1213                         *MESH_VERTEX    0       352.000000      -512.000000     512.000000\r
1214                         *MESH_VERTEX    1       -383.999969     -512.000000     512.000000\r
1215                         *MESH_VERTEX    2       -383.999969     512.000000      512.000000\r
1216                         *MESH_VERTEX    3       352.000000      512.000000      512.000000\r
1217                 }\r
1218                 *MESH_NORMALS   {\r
1219                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
1220                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
1221                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1222                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1223                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1224                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1225                 }\r
1226                 *MESH_FACE_LIST {\r
1227                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1228                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1229                 }\r
1230                 *MESH_NUMTVERTEX        4\r
1231                 *MESH_TVERTLIST {\r
1232                         *MESH_TVERT     0       -2.000000       3.000000        1.000000\r
1233                         *MESH_TVERT     1       -2.000000       -2.750000       1.000000\r
1234                         *MESH_TVERT     2       2.000000        -2.750000       1.000000\r
1235                         *MESH_TVERT     3       2.000000        3.000000        1.000000\r
1236                 }\r
1237                 *MESH_NUMTVFACES        2\r
1238                 *MESH_TFACELIST {\r
1239                         *MESH_TFACE     0       0       2       1\r
1240                         *MESH_TFACE     1       0       3       2\r
1241                 }\r
1242         }\r
1243         *PROP_MOTIONBLUR        0\r
1244         *PROP_CASTSHADOW        1\r
1245         *PROP_RECVSHADOW        1\r
1246         *MATERIAL_REF   5\r
1247 }\r
1248 *GEOMOBJECT     {\r
1249         *NODE_NAME      "mat5model0surf63"\r
1250         *NODE_TM        {\r
1251                 *NODE_NAME      "mat5model0surf63"\r
1252                 *INHERIT_POS    0       0       0\r
1253                 *INHERIT_ROT    0       0       0\r
1254                 *INHERIT_SCL    0       0       0\r
1255                 *TM_ROW0        1.0     0       0\r
1256                 *TM_ROW1        0       1.0     0\r
1257                 *TM_ROW2        0       0       1.0\r
1258                 *TM_ROW3        0       0       0\r
1259                 *TM_POS 0.000000        0.000000        0.000000\r
1260         }\r
1261         *MESH   {\r
1262                 *TIMEVALUE      0\r
1263                 *MESH_NUMVERTEX 4\r
1264                 *MESH_NUMFACES  2\r
1265                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1266                 *MESH_VERTEX_LIST       {\r
1267                         *MESH_VERTEX    0       -383.999969     -512.000000     508.000000\r
1268                         *MESH_VERTEX    1       352.000000      -512.000000     508.000000\r
1269                         *MESH_VERTEX    2       352.000000      512.000000      508.000000\r
1270                         *MESH_VERTEX    3       -383.999969     512.000000      508.000000\r
1271                 }\r
1272                 *MESH_NORMALS   {\r
1273                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
1274                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
1275                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1276                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1277                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1278                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1279                 }\r
1280                 *MESH_FACE_LIST {\r
1281                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1282                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1283                 }\r
1284                 *MESH_NUMTVERTEX        4\r
1285                 *MESH_TVERTLIST {\r
1286                         *MESH_TVERT     0       -2.000000       3.000000        1.000000\r
1287                         *MESH_TVERT     1       -2.000000       -2.750000       1.000000\r
1288                         *MESH_TVERT     2       2.000000        -2.750000       1.000000\r
1289                         *MESH_TVERT     3       2.000000        3.000000        1.000000\r
1290                 }\r
1291                 *MESH_NUMTVFACES        2\r
1292                 *MESH_TFACELIST {\r
1293                         *MESH_TFACE     0       0       2       1\r
1294                         *MESH_TFACE     1       0       3       2\r
1295                 }\r
1296         }\r
1297         *PROP_MOTIONBLUR        0\r
1298         *PROP_CASTSHADOW        1\r
1299         *PROP_RECVSHADOW        1\r
1300         *MATERIAL_REF   5\r
1301 }\r
1302 *GEOMOBJECT     {\r
1303         *NODE_NAME      "mat6model0surf64"\r
1304         *NODE_TM        {\r
1305                 *NODE_NAME      "mat6model0surf64"\r
1306                 *INHERIT_POS    0       0       0\r
1307                 *INHERIT_ROT    0       0       0\r
1308                 *INHERIT_SCL    0       0       0\r
1309                 *TM_ROW0        1.0     0       0\r
1310                 *TM_ROW1        0       1.0     0\r
1311                 *TM_ROW2        0       0       1.0\r
1312                 *TM_ROW3        0       0       0\r
1313                 *TM_POS 0.000000        0.000000        0.000000\r
1314         }\r
1315         *MESH   {\r
1316                 *TIMEVALUE      0\r
1317                 *MESH_NUMVERTEX 4\r
1318                 *MESH_NUMFACES  2\r
1319                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1320                 *MESH_VERTEX_LIST       {\r
1321                         *MESH_VERTEX    0       368.000000      224.000000      492.000000\r
1322                         *MESH_VERTEX    1       368.000000      208.000000      492.000000\r
1323                         *MESH_VERTEX    2       368.000000      208.000000      508.000000\r
1324                         *MESH_VERTEX    3       368.000000      224.000000      508.000000\r
1325                 }\r
1326                 *MESH_NORMALS   {\r
1327                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
1328                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
1329                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1330                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1331                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1332                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1333                 }\r
1334                 *MESH_FACE_LIST {\r
1335                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1336                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1337                 }\r
1338                 *MESH_NUMTVERTEX        4\r
1339                 *MESH_TVERTLIST {\r
1340                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
1341                         *MESH_TVERT     1       0.000000        1.125000        1.000000\r
1342                         *MESH_TVERT     2       0.125000        1.125000        1.000000\r
1343                         *MESH_TVERT     3       0.125000        0.875000        1.000000\r
1344                 }\r
1345                 *MESH_NUMTVFACES        2\r
1346                 *MESH_TFACELIST {\r
1347                         *MESH_TFACE     0       0       2       1\r
1348                         *MESH_TFACE     1       0       3       2\r
1349                 }\r
1350         }\r
1351         *PROP_MOTIONBLUR        0\r
1352         *PROP_CASTSHADOW        1\r
1353         *PROP_RECVSHADOW        1\r
1354         *MATERIAL_REF   6\r
1355 }\r
1356 *GEOMOBJECT     {\r
1357         *NODE_NAME      "mat6model0surf65"\r
1358         *NODE_TM        {\r
1359                 *NODE_NAME      "mat6model0surf65"\r
1360                 *INHERIT_POS    0       0       0\r
1361                 *INHERIT_ROT    0       0       0\r
1362                 *INHERIT_SCL    0       0       0\r
1363                 *TM_ROW0        1.0     0       0\r
1364                 *TM_ROW1        0       1.0     0\r
1365                 *TM_ROW2        0       0       1.0\r
1366                 *TM_ROW3        0       0       0\r
1367                 *TM_POS 0.000000        0.000000        0.000000\r
1368         }\r
1369         *MESH   {\r
1370                 *TIMEVALUE      0\r
1371                 *MESH_NUMVERTEX 4\r
1372                 *MESH_NUMFACES  2\r
1373                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1374                 *MESH_VERTEX_LIST       {\r
1375                         *MESH_VERTEX    0       368.000000      48.000000       492.000000\r
1376                         *MESH_VERTEX    1       368.000000      32.000000       492.000000\r
1377                         *MESH_VERTEX    2       368.000000      32.000000       508.000000\r
1378                         *MESH_VERTEX    3       368.000000      48.000000       508.000000\r
1379                 }\r
1380                 *MESH_NORMALS   {\r
1381                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
1382                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
1383                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1384                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1385                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1386                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1387                 }\r
1388                 *MESH_FACE_LIST {\r
1389                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1390                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1391                 }\r
1392                 *MESH_NUMTVERTEX        4\r
1393                 *MESH_TVERTLIST {\r
1394                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1395                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
1396                         *MESH_TVERT     2       0.125000        0.250000        1.000000\r
1397                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1398                 }\r
1399                 *MESH_NUMTVFACES        2\r
1400                 *MESH_TFACELIST {\r
1401                         *MESH_TFACE     0       0       2       1\r
1402                         *MESH_TFACE     1       0       3       2\r
1403                 }\r
1404         }\r
1405         *PROP_MOTIONBLUR        0\r
1406         *PROP_CASTSHADOW        1\r
1407         *PROP_RECVSHADOW        1\r
1408         *MATERIAL_REF   6\r
1409 }\r
1410 *GEOMOBJECT     {\r
1411         *NODE_NAME      "mat6model0surf66"\r
1412         *NODE_TM        {\r
1413                 *NODE_NAME      "mat6model0surf66"\r
1414                 *INHERIT_POS    0       0       0\r
1415                 *INHERIT_ROT    0       0       0\r
1416                 *INHERIT_SCL    0       0       0\r
1417                 *TM_ROW0        1.0     0       0\r
1418                 *TM_ROW1        0       1.0     0\r
1419                 *TM_ROW2        0       0       1.0\r
1420                 *TM_ROW3        0       0       0\r
1421                 *TM_POS 0.000000        0.000000        0.000000\r
1422         }\r
1423         *MESH   {\r
1424                 *TIMEVALUE      0\r
1425                 *MESH_NUMVERTEX 4\r
1426                 *MESH_NUMFACES  2\r
1427                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1428                 *MESH_VERTEX_LIST       {\r
1429                         *MESH_VERTEX    0       368.000000      -32.000000      492.000000\r
1430                         *MESH_VERTEX    1       368.000000      -48.000000      492.000000\r
1431                         *MESH_VERTEX    2       368.000000      -48.000000      508.000000\r
1432                         *MESH_VERTEX    3       368.000000      -32.000000      508.000000\r
1433                 }\r
1434                 *MESH_NORMALS   {\r
1435                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
1436                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
1437                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1438                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1439                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1440                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1441                 }\r
1442                 *MESH_FACE_LIST {\r
1443                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1444                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1445                 }\r
1446                 *MESH_NUMTVERTEX        4\r
1447                 *MESH_TVERTLIST {\r
1448                         *MESH_TVERT     0       0.000000        0.625000        1.000000\r
1449                         *MESH_TVERT     1       0.000000        0.875000        1.000000\r
1450                         *MESH_TVERT     2       0.125000        0.875000        1.000000\r
1451                         *MESH_TVERT     3       0.125000        0.625000        1.000000\r
1452                 }\r
1453                 *MESH_NUMTVFACES        2\r
1454                 *MESH_TFACELIST {\r
1455                         *MESH_TFACE     0       0       2       1\r
1456                         *MESH_TFACE     1       0       3       2\r
1457                 }\r
1458         }\r
1459         *PROP_MOTIONBLUR        0\r
1460         *PROP_CASTSHADOW        1\r
1461         *PROP_RECVSHADOW        1\r
1462         *MATERIAL_REF   6\r
1463 }\r
1464 *GEOMOBJECT     {\r
1465         *NODE_NAME      "mat6model0surf67"\r
1466         *NODE_TM        {\r
1467                 *NODE_NAME      "mat6model0surf67"\r
1468                 *INHERIT_POS    0       0       0\r
1469                 *INHERIT_ROT    0       0       0\r
1470                 *INHERIT_SCL    0       0       0\r
1471                 *TM_ROW0        1.0     0       0\r
1472                 *TM_ROW1        0       1.0     0\r
1473                 *TM_ROW2        0       0       1.0\r
1474                 *TM_ROW3        0       0       0\r
1475                 *TM_POS 0.000000        0.000000        0.000000\r
1476         }\r
1477         *MESH   {\r
1478                 *TIMEVALUE      0\r
1479                 *MESH_NUMVERTEX 4\r
1480                 *MESH_NUMFACES  2\r
1481                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1482                 *MESH_VERTEX_LIST       {\r
1483                         *MESH_VERTEX    0       368.000000      -208.000000     492.000000\r
1484                         *MESH_VERTEX    1       368.000000      -224.000000     492.000000\r
1485                         *MESH_VERTEX    2       368.000000      -224.000000     508.000000\r
1486                         *MESH_VERTEX    3       368.000000      -208.000000     508.000000\r
1487                 }\r
1488                 *MESH_NORMALS   {\r
1489                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
1490                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
1491                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1492                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1493                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1494                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1495                 }\r
1496                 *MESH_FACE_LIST {\r
1497                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1498                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1499                 }\r
1500                 *MESH_NUMTVERTEX        4\r
1501                 *MESH_TVERTLIST {\r
1502                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
1503                         *MESH_TVERT     1       0.000000        1.125000        1.000000\r
1504                         *MESH_TVERT     2       0.125000        1.125000        1.000000\r
1505                         *MESH_TVERT     3       0.125000        0.875000        1.000000\r
1506                 }\r
1507                 *MESH_NUMTVFACES        2\r
1508                 *MESH_TFACELIST {\r
1509                         *MESH_TFACE     0       0       2       1\r
1510                         *MESH_TFACE     1       0       3       2\r
1511                 }\r
1512         }\r
1513         *PROP_MOTIONBLUR        0\r
1514         *PROP_CASTSHADOW        1\r
1515         *PROP_RECVSHADOW        1\r
1516         *MATERIAL_REF   6\r
1517 }\r
1518 *GEOMOBJECT     {\r
1519         *NODE_NAME      "mat6model0surf68"\r
1520         *NODE_TM        {\r
1521                 *NODE_NAME      "mat6model0surf68"\r
1522                 *INHERIT_POS    0       0       0\r
1523                 *INHERIT_ROT    0       0       0\r
1524                 *INHERIT_SCL    0       0       0\r
1525                 *TM_ROW0        1.0     0       0\r
1526                 *TM_ROW1        0       1.0     0\r
1527                 *TM_ROW2        0       0       1.0\r
1528                 *TM_ROW3        0       0       0\r
1529                 *TM_POS 0.000000        0.000000        0.000000\r
1530         }\r
1531         *MESH   {\r
1532                 *TIMEVALUE      0\r
1533                 *MESH_NUMVERTEX 4\r
1534                 *MESH_NUMFACES  2\r
1535                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1536                 *MESH_VERTEX_LIST       {\r
1537                         *MESH_VERTEX    0       368.000000      -288.000000     492.000000\r
1538                         *MESH_VERTEX    1       368.000000      -304.000000     492.000000\r
1539                         *MESH_VERTEX    2       368.000000      -304.000000     508.000000\r
1540                         *MESH_VERTEX    3       368.000000      -288.000000     508.000000\r
1541                 }\r
1542                 *MESH_NORMALS   {\r
1543                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
1544                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
1545                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1546                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1547                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1548                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1549                 }\r
1550                 *MESH_FACE_LIST {\r
1551                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1552                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1553                 }\r
1554                 *MESH_NUMTVERTEX        4\r
1555                 *MESH_TVERTLIST {\r
1556                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
1557                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
1558                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
1559                         *MESH_TVERT     3       0.125000        0.500000        1.000000\r
1560                 }\r
1561                 *MESH_NUMTVFACES        2\r
1562                 *MESH_TFACELIST {\r
1563                         *MESH_TFACE     0       0       2       1\r
1564                         *MESH_TFACE     1       0       3       2\r
1565                 }\r
1566         }\r
1567         *PROP_MOTIONBLUR        0\r
1568         *PROP_CASTSHADOW        1\r
1569         *PROP_RECVSHADOW        1\r
1570         *MATERIAL_REF   6\r
1571 }\r
1572 *GEOMOBJECT     {\r
1573         *NODE_NAME      "mat6model0surf69"\r
1574         *NODE_TM        {\r
1575                 *NODE_NAME      "mat6model0surf69"\r
1576                 *INHERIT_POS    0       0       0\r
1577                 *INHERIT_ROT    0       0       0\r
1578                 *INHERIT_SCL    0       0       0\r
1579                 *TM_ROW0        1.0     0       0\r
1580                 *TM_ROW1        0       1.0     0\r
1581                 *TM_ROW2        0       0       1.0\r
1582                 *TM_ROW3        0       0       0\r
1583                 *TM_POS 0.000000        0.000000        0.000000\r
1584         }\r
1585         *MESH   {\r
1586                 *TIMEVALUE      0\r
1587                 *MESH_NUMVERTEX 4\r
1588                 *MESH_NUMFACES  2\r
1589                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1590                 *MESH_VERTEX_LIST       {\r
1591                         *MESH_VERTEX    0       368.000000      -464.000000     492.000000\r
1592                         *MESH_VERTEX    1       368.000000      -480.000000     492.000000\r
1593                         *MESH_VERTEX    2       368.000000      -480.000000     508.000000\r
1594                         *MESH_VERTEX    3       368.000000      -464.000000     508.000000\r
1595                 }\r
1596                 *MESH_NORMALS   {\r
1597                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
1598                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
1599                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1600                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1601                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1602                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1603                 }\r
1604                 *MESH_FACE_LIST {\r
1605                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1606                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1607                 }\r
1608                 *MESH_NUMTVERTEX        4\r
1609                 *MESH_TVERTLIST {\r
1610                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1611                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
1612                         *MESH_TVERT     2       0.125000        0.250000        1.000000\r
1613                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1614                 }\r
1615                 *MESH_NUMTVFACES        2\r
1616                 *MESH_TFACELIST {\r
1617                         *MESH_TFACE     0       0       2       1\r
1618                         *MESH_TFACE     1       0       3       2\r
1619                 }\r
1620         }\r
1621         *PROP_MOTIONBLUR        0\r
1622         *PROP_CASTSHADOW        1\r
1623         *PROP_RECVSHADOW        1\r
1624         *MATERIAL_REF   6\r
1625 }\r
1626 *GEOMOBJECT     {\r
1627         *NODE_NAME      "mat6model0surf70"\r
1628         *NODE_TM        {\r
1629                 *NODE_NAME      "mat6model0surf70"\r
1630                 *INHERIT_POS    0       0       0\r
1631                 *INHERIT_ROT    0       0       0\r
1632                 *INHERIT_SCL    0       0       0\r
1633                 *TM_ROW0        1.0     0       0\r
1634                 *TM_ROW1        0       1.0     0\r
1635                 *TM_ROW2        0       0       1.0\r
1636                 *TM_ROW3        0       0       0\r
1637                 *TM_POS 0.000000        0.000000        0.000000\r
1638         }\r
1639         *MESH   {\r
1640                 *TIMEVALUE      0\r
1641                 *MESH_NUMVERTEX 4\r
1642                 *MESH_NUMFACES  2\r
1643                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1644                 *MESH_VERTEX_LIST       {\r
1645                         *MESH_VERTEX    0       368.000000      208.000000      508.000000\r
1646                         *MESH_VERTEX    1       352.000000      208.000000      508.000000\r
1647                         *MESH_VERTEX    2       352.000000      224.000000      508.000000\r
1648                         *MESH_VERTEX    3       368.000000      224.000000      508.000000\r
1649                 }\r
1650                 *MESH_NORMALS   {\r
1651                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
1652                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
1653                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1654                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1655                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1656                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1657                 }\r
1658                 *MESH_FACE_LIST {\r
1659                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1660                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1661                 }\r
1662                 *MESH_NUMTVERTEX        4\r
1663                 *MESH_TVERTLIST {\r
1664                         *MESH_TVERT     0       0.125000        1.125000        1.000000\r
1665                         *MESH_TVERT     1       0.250000        1.125000        1.000000\r
1666                         *MESH_TVERT     2       0.250000        0.875000        1.000000\r
1667                         *MESH_TVERT     3       0.125000        0.875000        1.000000\r
1668                 }\r
1669                 *MESH_NUMTVFACES        2\r
1670                 *MESH_TFACELIST {\r
1671                         *MESH_TFACE     0       0       2       1\r
1672                         *MESH_TFACE     1       0       3       2\r
1673                 }\r
1674         }\r
1675         *PROP_MOTIONBLUR        0\r
1676         *PROP_CASTSHADOW        1\r
1677         *PROP_RECVSHADOW        1\r
1678         *MATERIAL_REF   6\r
1679 }\r
1680 *GEOMOBJECT     {\r
1681         *NODE_NAME      "mat6model0surf71"\r
1682         *NODE_TM        {\r
1683                 *NODE_NAME      "mat6model0surf71"\r
1684                 *INHERIT_POS    0       0       0\r
1685                 *INHERIT_ROT    0       0       0\r
1686                 *INHERIT_SCL    0       0       0\r
1687                 *TM_ROW0        1.0     0       0\r
1688                 *TM_ROW1        0       1.0     0\r
1689                 *TM_ROW2        0       0       1.0\r
1690                 *TM_ROW3        0       0       0\r
1691                 *TM_POS 0.000000        0.000000        0.000000\r
1692         }\r
1693         *MESH   {\r
1694                 *TIMEVALUE      0\r
1695                 *MESH_NUMVERTEX 4\r
1696                 *MESH_NUMFACES  2\r
1697                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1698                 *MESH_VERTEX_LIST       {\r
1699                         *MESH_VERTEX    0       368.000000      32.000000       508.000000\r
1700                         *MESH_VERTEX    1       352.000000      32.000000       508.000000\r
1701                         *MESH_VERTEX    2       352.000000      48.000000       508.000000\r
1702                         *MESH_VERTEX    3       368.000000      48.000000       508.000000\r
1703                 }\r
1704                 *MESH_NORMALS   {\r
1705                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
1706                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
1707                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1708                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1709                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1710                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1711                 }\r
1712                 *MESH_FACE_LIST {\r
1713                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1714                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1715                 }\r
1716                 *MESH_NUMTVERTEX        4\r
1717                 *MESH_TVERTLIST {\r
1718                         *MESH_TVERT     0       0.125000        0.250000        1.000000\r
1719                         *MESH_TVERT     1       0.250000        0.250000        1.000000\r
1720                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
1721                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1722                 }\r
1723                 *MESH_NUMTVFACES        2\r
1724                 *MESH_TFACELIST {\r
1725                         *MESH_TFACE     0       0       2       1\r
1726                         *MESH_TFACE     1       0       3       2\r
1727                 }\r
1728         }\r
1729         *PROP_MOTIONBLUR        0\r
1730         *PROP_CASTSHADOW        1\r
1731         *PROP_RECVSHADOW        1\r
1732         *MATERIAL_REF   6\r
1733 }\r
1734 *GEOMOBJECT     {\r
1735         *NODE_NAME      "mat6model0surf72"\r
1736         *NODE_TM        {\r
1737                 *NODE_NAME      "mat6model0surf72"\r
1738                 *INHERIT_POS    0       0       0\r
1739                 *INHERIT_ROT    0       0       0\r
1740                 *INHERIT_SCL    0       0       0\r
1741                 *TM_ROW0        1.0     0       0\r
1742                 *TM_ROW1        0       1.0     0\r
1743                 *TM_ROW2        0       0       1.0\r
1744                 *TM_ROW3        0       0       0\r
1745                 *TM_POS 0.000000        0.000000        0.000000\r
1746         }\r
1747         *MESH   {\r
1748                 *TIMEVALUE      0\r
1749                 *MESH_NUMVERTEX 4\r
1750                 *MESH_NUMFACES  2\r
1751                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1752                 *MESH_VERTEX_LIST       {\r
1753                         *MESH_VERTEX    0       368.000000      -48.000000      508.000000\r
1754                         *MESH_VERTEX    1       352.000000      -48.000000      508.000000\r
1755                         *MESH_VERTEX    2       352.000000      -32.000000      508.000000\r
1756                         *MESH_VERTEX    3       368.000000      -32.000000      508.000000\r
1757                 }\r
1758                 *MESH_NORMALS   {\r
1759                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
1760                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
1761                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1762                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1763                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1764                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1765                 }\r
1766                 *MESH_FACE_LIST {\r
1767                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1768                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1769                 }\r
1770                 *MESH_NUMTVERTEX        4\r
1771                 *MESH_TVERTLIST {\r
1772                         *MESH_TVERT     0       0.125000        0.875000        1.000000\r
1773                         *MESH_TVERT     1       0.250000        0.875000        1.000000\r
1774                         *MESH_TVERT     2       0.250000        0.625000        1.000000\r
1775                         *MESH_TVERT     3       0.125000        0.625000        1.000000\r
1776                 }\r
1777                 *MESH_NUMTVFACES        2\r
1778                 *MESH_TFACELIST {\r
1779                         *MESH_TFACE     0       0       2       1\r
1780                         *MESH_TFACE     1       0       3       2\r
1781                 }\r
1782         }\r
1783         *PROP_MOTIONBLUR        0\r
1784         *PROP_CASTSHADOW        1\r
1785         *PROP_RECVSHADOW        1\r
1786         *MATERIAL_REF   6\r
1787 }\r
1788 *GEOMOBJECT     {\r
1789         *NODE_NAME      "mat6model0surf73"\r
1790         *NODE_TM        {\r
1791                 *NODE_NAME      "mat6model0surf73"\r
1792                 *INHERIT_POS    0       0       0\r
1793                 *INHERIT_ROT    0       0       0\r
1794                 *INHERIT_SCL    0       0       0\r
1795                 *TM_ROW0        1.0     0       0\r
1796                 *TM_ROW1        0       1.0     0\r
1797                 *TM_ROW2        0       0       1.0\r
1798                 *TM_ROW3        0       0       0\r
1799                 *TM_POS 0.000000        0.000000        0.000000\r
1800         }\r
1801         *MESH   {\r
1802                 *TIMEVALUE      0\r
1803                 *MESH_NUMVERTEX 4\r
1804                 *MESH_NUMFACES  2\r
1805                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1806                 *MESH_VERTEX_LIST       {\r
1807                         *MESH_VERTEX    0       368.000000      -224.000000     508.000000\r
1808                         *MESH_VERTEX    1       352.000000      -224.000000     508.000000\r
1809                         *MESH_VERTEX    2       352.000000      -208.000000     508.000000\r
1810                         *MESH_VERTEX    3       368.000000      -208.000000     508.000000\r
1811                 }\r
1812                 *MESH_NORMALS   {\r
1813                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
1814                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
1815                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1816                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1817                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1818                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1819                 }\r
1820                 *MESH_FACE_LIST {\r
1821                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1822                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1823                 }\r
1824                 *MESH_NUMTVERTEX        4\r
1825                 *MESH_TVERTLIST {\r
1826                         *MESH_TVERT     0       0.125000        1.125000        1.000000\r
1827                         *MESH_TVERT     1       0.250000        1.125000        1.000000\r
1828                         *MESH_TVERT     2       0.250000        0.875000        1.000000\r
1829                         *MESH_TVERT     3       0.125000        0.875000        1.000000\r
1830                 }\r
1831                 *MESH_NUMTVFACES        2\r
1832                 *MESH_TFACELIST {\r
1833                         *MESH_TFACE     0       0       2       1\r
1834                         *MESH_TFACE     1       0       3       2\r
1835                 }\r
1836         }\r
1837         *PROP_MOTIONBLUR        0\r
1838         *PROP_CASTSHADOW        1\r
1839         *PROP_RECVSHADOW        1\r
1840         *MATERIAL_REF   6\r
1841 }\r
1842 *GEOMOBJECT     {\r
1843         *NODE_NAME      "mat6model0surf74"\r
1844         *NODE_TM        {\r
1845                 *NODE_NAME      "mat6model0surf74"\r
1846                 *INHERIT_POS    0       0       0\r
1847                 *INHERIT_ROT    0       0       0\r
1848                 *INHERIT_SCL    0       0       0\r
1849                 *TM_ROW0        1.0     0       0\r
1850                 *TM_ROW1        0       1.0     0\r
1851                 *TM_ROW2        0       0       1.0\r
1852                 *TM_ROW3        0       0       0\r
1853                 *TM_POS 0.000000        0.000000        0.000000\r
1854         }\r
1855         *MESH   {\r
1856                 *TIMEVALUE      0\r
1857                 *MESH_NUMVERTEX 4\r
1858                 *MESH_NUMFACES  2\r
1859                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1860                 *MESH_VERTEX_LIST       {\r
1861                         *MESH_VERTEX    0       368.000000      -304.000000     508.000000\r
1862                         *MESH_VERTEX    1       352.000000      -304.000000     508.000000\r
1863                         *MESH_VERTEX    2       352.000000      -288.000000     508.000000\r
1864                         *MESH_VERTEX    3       368.000000      -288.000000     508.000000\r
1865                 }\r
1866                 *MESH_NORMALS   {\r
1867                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
1868                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
1869                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1870                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1871                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1872                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1873                 }\r
1874                 *MESH_FACE_LIST {\r
1875                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1876                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1877                 }\r
1878                 *MESH_NUMTVERTEX        4\r
1879                 *MESH_TVERTLIST {\r
1880                         *MESH_TVERT     0       0.125000        0.750000        1.000000\r
1881                         *MESH_TVERT     1       0.250000        0.750000        1.000000\r
1882                         *MESH_TVERT     2       0.250000        0.500000        1.000000\r
1883                         *MESH_TVERT     3       0.125000        0.500000        1.000000\r
1884                 }\r
1885                 *MESH_NUMTVFACES        2\r
1886                 *MESH_TFACELIST {\r
1887                         *MESH_TFACE     0       0       2       1\r
1888                         *MESH_TFACE     1       0       3       2\r
1889                 }\r
1890         }\r
1891         *PROP_MOTIONBLUR        0\r
1892         *PROP_CASTSHADOW        1\r
1893         *PROP_RECVSHADOW        1\r
1894         *MATERIAL_REF   6\r
1895 }\r
1896 *GEOMOBJECT     {\r
1897         *NODE_NAME      "mat6model0surf75"\r
1898         *NODE_TM        {\r
1899                 *NODE_NAME      "mat6model0surf75"\r
1900                 *INHERIT_POS    0       0       0\r
1901                 *INHERIT_ROT    0       0       0\r
1902                 *INHERIT_SCL    0       0       0\r
1903                 *TM_ROW0        1.0     0       0\r
1904                 *TM_ROW1        0       1.0     0\r
1905                 *TM_ROW2        0       0       1.0\r
1906                 *TM_ROW3        0       0       0\r
1907                 *TM_POS 0.000000        0.000000        0.000000\r
1908         }\r
1909         *MESH   {\r
1910                 *TIMEVALUE      0\r
1911                 *MESH_NUMVERTEX 4\r
1912                 *MESH_NUMFACES  2\r
1913                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1914                 *MESH_VERTEX_LIST       {\r
1915                         *MESH_VERTEX    0       368.000000      -480.000000     508.000000\r
1916                         *MESH_VERTEX    1       352.000000      -480.000000     508.000000\r
1917                         *MESH_VERTEX    2       352.000000      -464.000000     508.000000\r
1918                         *MESH_VERTEX    3       368.000000      -464.000000     508.000000\r
1919                 }\r
1920                 *MESH_NORMALS   {\r
1921                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
1922                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
1923                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1924                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1925                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1926                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1927                 }\r
1928                 *MESH_FACE_LIST {\r
1929                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1930                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1931                 }\r
1932                 *MESH_NUMTVERTEX        4\r
1933                 *MESH_TVERTLIST {\r
1934                         *MESH_TVERT     0       0.125000        0.250000        1.000000\r
1935                         *MESH_TVERT     1       0.250000        0.250000        1.000000\r
1936                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
1937                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1938                 }\r
1939                 *MESH_NUMTVFACES        2\r
1940                 *MESH_TFACELIST {\r
1941                         *MESH_TFACE     0       0       2       1\r
1942                         *MESH_TFACE     1       0       3       2\r
1943                 }\r
1944         }\r
1945         *PROP_MOTIONBLUR        0\r
1946         *PROP_CASTSHADOW        1\r
1947         *PROP_RECVSHADOW        1\r
1948         *MATERIAL_REF   6\r
1949 }\r
1950 *GEOMOBJECT     {\r
1951         *NODE_NAME      "mat6model0surf76"\r
1952         *NODE_TM        {\r
1953                 *NODE_NAME      "mat6model0surf76"\r
1954                 *INHERIT_POS    0       0       0\r
1955                 *INHERIT_ROT    0       0       0\r
1956                 *INHERIT_SCL    0       0       0\r
1957                 *TM_ROW0        1.0     0       0\r
1958                 *TM_ROW1        0       1.0     0\r
1959                 *TM_ROW2        0       0       1.0\r
1960                 *TM_ROW3        0       0       0\r
1961                 *TM_POS 0.000000        0.000000        0.000000\r
1962         }\r
1963         *MESH   {\r
1964                 *TIMEVALUE      0\r
1965                 *MESH_NUMVERTEX 4\r
1966                 *MESH_NUMFACES  2\r
1967                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1968                 *MESH_VERTEX_LIST       {\r
1969                         *MESH_VERTEX    0       344.000000      464.000000      492.000000\r
1970                         *MESH_VERTEX    1       344.000000      464.000000      508.000000\r
1971                         *MESH_VERTEX    2       344.000000      480.000000      508.000000\r
1972                         *MESH_VERTEX    3       344.000000      480.000000      492.000000\r
1973                 }\r
1974                 *MESH_NORMALS   {\r
1975                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
1976                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
1977                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1978                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1979                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1980                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1981                 }\r
1982                 *MESH_FACE_LIST {\r
1983                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1984                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1985                 }\r
1986                 *MESH_NUMTVERTEX        4\r
1987                 *MESH_TVERTLIST {\r
1988                         *MESH_TVERT     0       0.687499        0.875000        1.000000\r
1989                         *MESH_TVERT     1       0.937500        0.875000        1.000000\r
1990                         *MESH_TVERT     2       0.937500        0.750000        1.000000\r
1991                         *MESH_TVERT     3       0.687500        0.750000        1.000000\r
1992                 }\r
1993                 *MESH_NUMTVFACES        2\r
1994                 *MESH_TFACELIST {\r
1995                         *MESH_TFACE     0       0       2       1\r
1996                         *MESH_TFACE     1       0       3       2\r
1997                 }\r
1998         }\r
1999         *PROP_MOTIONBLUR        0\r
2000         *PROP_CASTSHADOW        1\r
2001         *PROP_RECVSHADOW        1\r
2002         *MATERIAL_REF   6\r
2003 }\r
2004 *GEOMOBJECT     {\r
2005         *NODE_NAME      "mat6model0surf77"\r
2006         *NODE_TM        {\r
2007                 *NODE_NAME      "mat6model0surf77"\r
2008                 *INHERIT_POS    0       0       0\r
2009                 *INHERIT_ROT    0       0       0\r
2010                 *INHERIT_SCL    0       0       0\r
2011                 *TM_ROW0        1.0     0       0\r
2012                 *TM_ROW1        0       1.0     0\r
2013                 *TM_ROW2        0       0       1.0\r
2014                 *TM_ROW3        0       0       0\r
2015                 *TM_POS 0.000000        0.000000        0.000000\r
2016         }\r
2017         *MESH   {\r
2018                 *TIMEVALUE      0\r
2019                 *MESH_NUMVERTEX 4\r
2020                 *MESH_NUMFACES  2\r
2021                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2022                 *MESH_VERTEX_LIST       {\r
2023                         *MESH_VERTEX    0       344.000000      288.000000      492.000000\r
2024                         *MESH_VERTEX    1       344.000000      288.000000      508.000000\r
2025                         *MESH_VERTEX    2       344.000000      304.000000      508.000000\r
2026                         *MESH_VERTEX    3       344.000000      304.000000      492.000000\r
2027                 }\r
2028                 *MESH_NORMALS   {\r
2029                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
2030                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
2031                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2032                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2033                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2034                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2035                 }\r
2036                 *MESH_FACE_LIST {\r
2037                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2038                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2039                 }\r
2040                 *MESH_NUMTVERTEX        4\r
2041                 *MESH_TVERTLIST {\r
2042                         *MESH_TVERT     0       0.687499        0.250000        1.000000\r
2043                         *MESH_TVERT     1       0.937499        0.250000        1.000000\r
2044                         *MESH_TVERT     2       0.937500        0.125000        1.000000\r
2045                         *MESH_TVERT     3       0.687500        0.125000        1.000000\r
2046                 }\r
2047                 *MESH_NUMTVFACES        2\r
2048                 *MESH_TFACELIST {\r
2049                         *MESH_TFACE     0       0       2       1\r
2050                         *MESH_TFACE     1       0       3       2\r
2051                 }\r
2052         }\r
2053         *PROP_MOTIONBLUR        0\r
2054         *PROP_CASTSHADOW        1\r
2055         *PROP_RECVSHADOW        1\r
2056         *MATERIAL_REF   6\r
2057 }\r
2058 *GEOMOBJECT     {\r
2059         *NODE_NAME      "mat6model0surf78"\r
2060         *NODE_TM        {\r
2061                 *NODE_NAME      "mat6model0surf78"\r
2062                 *INHERIT_POS    0       0       0\r
2063                 *INHERIT_ROT    0       0       0\r
2064                 *INHERIT_SCL    0       0       0\r
2065                 *TM_ROW0        1.0     0       0\r
2066                 *TM_ROW1        0       1.0     0\r
2067                 *TM_ROW2        0       0       1.0\r
2068                 *TM_ROW3        0       0       0\r
2069                 *TM_POS 0.000000        0.000000        0.000000\r
2070         }\r
2071         *MESH   {\r
2072                 *TIMEVALUE      0\r
2073                 *MESH_NUMVERTEX 4\r
2074                 *MESH_NUMFACES  2\r
2075                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2076                 *MESH_VERTEX_LIST       {\r
2077                         *MESH_VERTEX    0       332.000000      -512.000000     480.000000\r
2078                         *MESH_VERTEX    1       332.000000      -512.000000     508.000000\r
2079                         *MESH_VERTEX    2       332.000000      512.000000      508.000000\r
2080                         *MESH_VERTEX    3       332.000000      512.000000      480.000000\r
2081                 }\r
2082                 *MESH_NORMALS   {\r
2083                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
2084                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
2085                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
2086                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2087                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2088                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
2089                 }\r
2090                 *MESH_FACE_LIST {\r
2091                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2092                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2093                 }\r
2094                 *MESH_NUMTVERTEX        4\r
2095                 *MESH_TVERTLIST {\r
2096                         *MESH_TVERT     0       -4.000000       -0.187500       1.000000\r
2097                         *MESH_TVERT     1       -4.000000       0.250000        1.000000\r
2098                         *MESH_TVERT     2       4.000000        0.250000        1.000000\r
2099                         *MESH_TVERT     3       4.000000        -0.187500       1.000000\r
2100                 }\r
2101                 *MESH_NUMTVFACES        2\r
2102                 *MESH_TFACELIST {\r
2103                         *MESH_TFACE     0       0       2       1\r
2104                         *MESH_TFACE     1       0       3       2\r
2105                 }\r
2106         }\r
2107         *PROP_MOTIONBLUR        0\r
2108         *PROP_CASTSHADOW        1\r
2109         *PROP_RECVSHADOW        1\r
2110         *MATERIAL_REF   6\r
2111 }\r
2112 *GEOMOBJECT     {\r
2113         *NODE_NAME      "mat6model0surf79"\r
2114         *NODE_TM        {\r
2115                 *NODE_NAME      "mat6model0surf79"\r
2116                 *INHERIT_POS    0       0       0\r
2117                 *INHERIT_ROT    0       0       0\r
2118                 *INHERIT_SCL    0       0       0\r
2119                 *TM_ROW0        1.0     0       0\r
2120                 *TM_ROW1        0       1.0     0\r
2121                 *TM_ROW2        0       0       1.0\r
2122                 *TM_ROW3        0       0       0\r
2123                 *TM_POS 0.000000        0.000000        0.000000\r
2124         }\r
2125         *MESH   {\r
2126                 *TIMEVALUE      0\r
2127                 *MESH_NUMVERTEX 4\r
2128                 *MESH_NUMFACES  2\r
2129                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2130                 *MESH_VERTEX_LIST       {\r
2131                         *MESH_VERTEX    0       328.000000      264.000366      552.000000\r
2132                         *MESH_VERTEX    1       328.000000      -263.999634     552.000000\r
2133                         *MESH_VERTEX    2       328.000000      -263.999634     556.000000\r
2134                         *MESH_VERTEX    3       328.000000      264.000366      556.000000\r
2135                 }\r
2136                 *MESH_NORMALS   {\r
2137                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
2138                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
2139                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
2140                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
2141                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2142                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2143                 }\r
2144                 *MESH_FACE_LIST {\r
2145                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2146                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2147                 }\r
2148                 *MESH_NUMTVERTEX        4\r
2149                 *MESH_TVERTLIST {\r
2150                         *MESH_TVERT     0       -2.000000       0.312500        1.000000\r
2151                         *MESH_TVERT     1       2.125000        0.312500        1.000000\r
2152                         *MESH_TVERT     2       2.125000        0.250000        1.000000\r
2153                         *MESH_TVERT     3       -2.000000       0.250000        1.000000\r
2154                 }\r
2155                 *MESH_NUMTVFACES        2\r
2156                 *MESH_TFACELIST {\r
2157                         *MESH_TFACE     0       0       2       1\r
2158                         *MESH_TFACE     1       0       3       2\r
2159                 }\r
2160         }\r
2161         *PROP_MOTIONBLUR        0\r
2162         *PROP_CASTSHADOW        1\r
2163         *PROP_RECVSHADOW        1\r
2164         *MATERIAL_REF   6\r
2165 }\r
2166 *GEOMOBJECT     {\r
2167         *NODE_NAME      "mat6model0surf80"\r
2168         *NODE_TM        {\r
2169                 *NODE_NAME      "mat6model0surf80"\r
2170                 *INHERIT_POS    0       0       0\r
2171                 *INHERIT_ROT    0       0       0\r
2172                 *INHERIT_SCL    0       0       0\r
2173                 *TM_ROW0        1.0     0       0\r
2174                 *TM_ROW1        0       1.0     0\r
2175                 *TM_ROW2        0       0       1.0\r
2176                 *TM_ROW3        0       0       0\r
2177                 *TM_POS 0.000000        0.000000        0.000000\r
2178         }\r
2179         *MESH   {\r
2180                 *TIMEVALUE      0\r
2181                 *MESH_NUMVERTEX 4\r
2182                 *MESH_NUMFACES  2\r
2183                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2184                 *MESH_VERTEX_LIST       {\r
2185                         *MESH_VERTEX    0       324.000000      260.000000      552.000000\r
2186                         *MESH_VERTEX    1       324.000000      260.000000      512.000000\r
2187                         *MESH_VERTEX    2       324.000000      252.000000      512.000000\r
2188                         *MESH_VERTEX    3       324.000000      252.000000      552.000000\r
2189                 }\r
2190                 *MESH_NORMALS   {\r
2191                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
2192                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
2193                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
2194                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
2195                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2196                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
2197                 }\r
2198                 *MESH_FACE_LIST {\r
2199                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2200                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2201                 }\r
2202                 *MESH_NUMTVERTEX        4\r
2203                 *MESH_TVERTLIST {\r
2204                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
2205                         *MESH_TVERT     1       0.312500        0.250000        1.000000\r
2206                         *MESH_TVERT     2       0.312500        0.125000        1.000000\r
2207                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
2208                 }\r
2209                 *MESH_NUMTVFACES        2\r
2210                 *MESH_TFACELIST {\r
2211                         *MESH_TFACE     0       0       2       1\r
2212                         *MESH_TFACE     1       0       3       2\r
2213                 }\r
2214         }\r
2215         *PROP_MOTIONBLUR        0\r
2216         *PROP_CASTSHADOW        1\r
2217         *PROP_RECVSHADOW        1\r
2218         *MATERIAL_REF   6\r
2219 }\r
2220 *GEOMOBJECT     {\r
2221         *NODE_NAME      "mat6model0surf81"\r
2222         *NODE_TM        {\r
2223                 *NODE_NAME      "mat6model0surf81"\r
2224                 *INHERIT_POS    0       0       0\r
2225                 *INHERIT_ROT    0       0       0\r
2226                 *INHERIT_SCL    0       0       0\r
2227                 *TM_ROW0        1.0     0       0\r
2228                 *TM_ROW1        0       1.0     0\r
2229                 *TM_ROW2        0       0       1.0\r
2230                 *TM_ROW3        0       0       0\r
2231                 *TM_POS 0.000000        0.000000        0.000000\r
2232         }\r
2233         *MESH   {\r
2234                 *TIMEVALUE      0\r
2235                 *MESH_NUMVERTEX 4\r
2236                 *MESH_NUMFACES  2\r
2237                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2238                 *MESH_VERTEX_LIST       {\r
2239                         *MESH_VERTEX    0       324.000000      4.000000        552.000000\r
2240                         *MESH_VERTEX    1       324.000000      4.000000        512.000000\r
2241                         *MESH_VERTEX    2       324.000000      -4.000000       512.000000\r
2242                         *MESH_VERTEX    3       324.000000      -4.000000       552.000000\r
2243                 }\r
2244                 *MESH_NORMALS   {\r
2245                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
2246                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
2247                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
2248                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
2249                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2250                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
2251                 }\r
2252                 *MESH_FACE_LIST {\r
2253                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2254                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2255                 }\r
2256                 *MESH_NUMTVERTEX        4\r
2257                 *MESH_TVERTLIST {\r
2258                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2259                         *MESH_TVERT     1       0.312500        0.500000        1.000000\r
2260                         *MESH_TVERT     2       0.312500        0.375000        1.000000\r
2261                         *MESH_TVERT     3       0.000000        0.375000        1.000000\r
2262                 }\r
2263                 *MESH_NUMTVFACES        2\r
2264                 *MESH_TFACELIST {\r
2265                         *MESH_TFACE     0       0       2       1\r
2266                         *MESH_TFACE     1       0       3       2\r
2267                 }\r
2268         }\r
2269         *PROP_MOTIONBLUR        0\r
2270         *PROP_CASTSHADOW        1\r
2271         *PROP_RECVSHADOW        1\r
2272         *MATERIAL_REF   6\r
2273 }\r
2274 *GEOMOBJECT     {\r
2275         *NODE_NAME      "mat6model0surf82"\r
2276         *NODE_TM        {\r
2277                 *NODE_NAME      "mat6model0surf82"\r
2278                 *INHERIT_POS    0       0       0\r
2279                 *INHERIT_ROT    0       0       0\r
2280                 *INHERIT_SCL    0       0       0\r
2281                 *TM_ROW0        1.0     0       0\r
2282                 *TM_ROW1        0       1.0     0\r
2283                 *TM_ROW2        0       0       1.0\r
2284                 *TM_ROW3        0       0       0\r
2285                 *TM_POS 0.000000        0.000000        0.000000\r
2286         }\r
2287         *MESH   {\r
2288                 *TIMEVALUE      0\r
2289                 *MESH_NUMVERTEX 4\r
2290                 *MESH_NUMFACES  2\r
2291                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2292                 *MESH_VERTEX_LIST       {\r
2293                         *MESH_VERTEX    0       324.000000      -260.000000     552.000000\r
2294                         *MESH_VERTEX    1       324.000000      -252.000000     552.000000\r
2295                         *MESH_VERTEX    2       324.000000      -252.000000     512.000000\r
2296                         *MESH_VERTEX    3       324.000000      -260.000000     512.000000\r
2297                 }\r
2298                 *MESH_NORMALS   {\r
2299                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
2300                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
2301                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
2302                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
2303                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
2304                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
2305                 }\r
2306                 *MESH_FACE_LIST {\r
2307                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2308                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2309                 }\r
2310                 *MESH_NUMTVERTEX        4\r
2311                 *MESH_TVERTLIST {\r
2312                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2313                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
2314                         *MESH_TVERT     2       0.312500        0.125000        1.000000\r
2315                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
2316                 }\r
2317                 *MESH_NUMTVFACES        2\r
2318                 *MESH_TFACELIST {\r
2319                         *MESH_TFACE     0       0       2       1\r
2320                         *MESH_TFACE     1       0       3       2\r
2321                 }\r
2322         }\r
2323         *PROP_MOTIONBLUR        0\r
2324         *PROP_CASTSHADOW        1\r
2325         *PROP_RECVSHADOW        1\r
2326         *MATERIAL_REF   6\r
2327 }\r
2328 *GEOMOBJECT     {\r
2329         *NODE_NAME      "mat6model0surf83"\r
2330         *NODE_TM        {\r
2331                 *NODE_NAME      "mat6model0surf83"\r
2332                 *INHERIT_POS    0       0       0\r
2333                 *INHERIT_ROT    0       0       0\r
2334                 *INHERIT_SCL    0       0       0\r
2335                 *TM_ROW0        1.0     0       0\r
2336                 *TM_ROW1        0       1.0     0\r
2337                 *TM_ROW2        0       0       1.0\r
2338                 *TM_ROW3        0       0       0\r
2339                 *TM_POS 0.000000        0.000000        0.000000\r
2340         }\r
2341         *MESH   {\r
2342                 *TIMEVALUE      0\r
2343                 *MESH_NUMVERTEX 4\r
2344                 *MESH_NUMFACES  2\r
2345                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2346                 *MESH_VERTEX_LIST       {\r
2347                         *MESH_VERTEX    0       322.000000      252.000366      538.000000\r
2348                         *MESH_VERTEX    1       322.000000      -251.999634     538.000000\r
2349                         *MESH_VERTEX    2       322.000000      -251.999634     542.000000\r
2350                         *MESH_VERTEX    3       322.000000      252.000366      542.000000\r
2351                 }\r
2352                 *MESH_NORMALS   {\r
2353                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
2354                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
2355                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
2356                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
2357                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2358                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2359                 }\r
2360                 *MESH_FACE_LIST {\r
2361                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2362                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2363                 }\r
2364                 *MESH_NUMTVERTEX        4\r
2365                 *MESH_TVERTLIST {\r
2366                         *MESH_TVERT     0       -1.000000       0.125000        1.000000\r
2367                         *MESH_TVERT     1       2.937500        0.125000        1.000000\r
2368                         *MESH_TVERT     2       2.937500        0.062500        1.000000\r
2369                         *MESH_TVERT     3       -1.000000       0.062500        1.000000\r
2370                 }\r
2371                 *MESH_NUMTVFACES        2\r
2372                 *MESH_TFACELIST {\r
2373                         *MESH_TFACE     0       0       2       1\r
2374                         *MESH_TFACE     1       0       3       2\r
2375                 }\r
2376         }\r
2377         *PROP_MOTIONBLUR        0\r
2378         *PROP_CASTSHADOW        1\r
2379         *PROP_RECVSHADOW        1\r
2380         *MATERIAL_REF   6\r
2381 }\r
2382 *GEOMOBJECT     {\r
2383         *NODE_NAME      "mat6model0surf84"\r
2384         *NODE_TM        {\r
2385                 *NODE_NAME      "mat6model0surf84"\r
2386                 *INHERIT_POS    0       0       0\r
2387                 *INHERIT_ROT    0       0       0\r
2388                 *INHERIT_SCL    0       0       0\r
2389                 *TM_ROW0        1.0     0       0\r
2390                 *TM_ROW1        0       1.0     0\r
2391                 *TM_ROW2        0       0       1.0\r
2392                 *TM_ROW3        0       0       0\r
2393                 *TM_POS 0.000000        0.000000        0.000000\r
2394         }\r
2395         *MESH   {\r
2396                 *TIMEVALUE      0\r
2397                 *MESH_NUMVERTEX 4\r
2398                 *MESH_NUMFACES  2\r
2399                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2400                 *MESH_VERTEX_LIST       {\r
2401                         *MESH_VERTEX    0       322.000000      252.000366      522.000000\r
2402                         *MESH_VERTEX    1       322.000000      -251.999634     522.000000\r
2403                         *MESH_VERTEX    2       322.000000      -251.999634     526.000000\r
2404                         *MESH_VERTEX    3       322.000000      252.000366      526.000000\r
2405                 }\r
2406                 *MESH_NORMALS   {\r
2407                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
2408                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
2409                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
2410                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
2411                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2412                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2413                 }\r
2414                 *MESH_FACE_LIST {\r
2415                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2416                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2417                 }\r
2418                 *MESH_NUMTVERTEX        4\r
2419                 *MESH_TVERTLIST {\r
2420                         *MESH_TVERT     0       -1.000000       0.250000        1.000000\r
2421                         *MESH_TVERT     1       2.937500        0.250000        1.000000\r
2422                         *MESH_TVERT     2       2.937500        0.187500        1.000000\r
2423                         *MESH_TVERT     3       -1.000000       0.187500        1.000000\r
2424                 }\r
2425                 *MESH_NUMTVFACES        2\r
2426                 *MESH_TFACELIST {\r
2427                         *MESH_TFACE     0       0       2       1\r
2428                         *MESH_TFACE     1       0       3       2\r
2429                 }\r
2430         }\r
2431         *PROP_MOTIONBLUR        0\r
2432         *PROP_CASTSHADOW        1\r
2433         *PROP_RECVSHADOW        1\r
2434         *MATERIAL_REF   6\r
2435 }\r
2436 *GEOMOBJECT     {\r
2437         *NODE_NAME      "mat6model0surf85"\r
2438         *NODE_TM        {\r
2439                 *NODE_NAME      "mat6model0surf85"\r
2440                 *INHERIT_POS    0       0       0\r
2441                 *INHERIT_ROT    0       0       0\r
2442                 *INHERIT_SCL    0       0       0\r
2443                 *TM_ROW0        1.0     0       0\r
2444                 *TM_ROW1        0       1.0     0\r
2445                 *TM_ROW2        0       0       1.0\r
2446                 *TM_ROW3        0       0       0\r
2447                 *TM_POS 0.000000        0.000000        0.000000\r
2448         }\r
2449         *MESH   {\r
2450                 *TIMEVALUE      0\r
2451                 *MESH_NUMVERTEX 4\r
2452                 *MESH_NUMFACES  2\r
2453                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2454                 *MESH_VERTEX_LIST       {\r
2455                         *MESH_VERTEX    0       318.000000      252.000366      542.000000\r
2456                         *MESH_VERTEX    1       322.000000      252.000366      542.000000\r
2457                         *MESH_VERTEX    2       322.000000      -251.999634     542.000000\r
2458                         *MESH_VERTEX    3       318.000000      -251.999634     542.000000\r
2459                 }\r
2460                 *MESH_NORMALS   {\r
2461                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
2462                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
2463                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
2464                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
2465                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2466                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
2467                 }\r
2468                 *MESH_FACE_LIST {\r
2469                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2470                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2471                 }\r
2472                 *MESH_NUMTVERTEX        4\r
2473                 *MESH_TVERTLIST {\r
2474                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
2475                         *MESH_TVERT     1       -1.000000       0.062500        1.000000\r
2476                         *MESH_TVERT     2       2.937500        0.062500        1.000000\r
2477                         *MESH_TVERT     3       2.937500        0.000000        1.000000\r
2478                 }\r
2479                 *MESH_NUMTVFACES        2\r
2480                 *MESH_TFACELIST {\r
2481                         *MESH_TFACE     0       0       2       1\r
2482                         *MESH_TFACE     1       0       3       2\r
2483                 }\r
2484         }\r
2485         *PROP_MOTIONBLUR        0\r
2486         *PROP_CASTSHADOW        1\r
2487         *PROP_RECVSHADOW        1\r
2488         *MATERIAL_REF   6\r
2489 }\r
2490 *GEOMOBJECT     {\r
2491         *NODE_NAME      "mat6model0surf86"\r
2492         *NODE_TM        {\r
2493                 *NODE_NAME      "mat6model0surf86"\r
2494                 *INHERIT_POS    0       0       0\r
2495                 *INHERIT_ROT    0       0       0\r
2496                 *INHERIT_SCL    0       0       0\r
2497                 *TM_ROW0        1.0     0       0\r
2498                 *TM_ROW1        0       1.0     0\r
2499                 *TM_ROW2        0       0       1.0\r
2500                 *TM_ROW3        0       0       0\r
2501                 *TM_POS 0.000000        0.000000        0.000000\r
2502         }\r
2503         *MESH   {\r
2504                 *TIMEVALUE      0\r
2505                 *MESH_NUMVERTEX 4\r
2506                 *MESH_NUMFACES  2\r
2507                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2508                 *MESH_VERTEX_LIST       {\r
2509                         *MESH_VERTEX    0       322.000000      252.000366      538.000000\r
2510                         *MESH_VERTEX    1       318.000000      252.000366      538.000000\r
2511                         *MESH_VERTEX    2       318.000000      -251.999634     538.000000\r
2512                         *MESH_VERTEX    3       322.000000      -251.999634     538.000000\r
2513                 }\r
2514                 *MESH_NORMALS   {\r
2515                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
2516                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
2517                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
2518                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
2519                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
2520                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
2521                 }\r
2522                 *MESH_FACE_LIST {\r
2523                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2524                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2525                 }\r
2526                 *MESH_NUMTVERTEX        4\r
2527                 *MESH_TVERTLIST {\r
2528                         *MESH_TVERT     0       -1.000000       0.125000        1.000000\r
2529                         *MESH_TVERT     1       -1.000000       0.187500        1.000000\r
2530                         *MESH_TVERT     2       2.937500        0.187500        1.000000\r
2531                         *MESH_TVERT     3       2.937500        0.125000        1.000000\r
2532                 }\r
2533                 *MESH_NUMTVFACES        2\r
2534                 *MESH_TFACELIST {\r
2535                         *MESH_TFACE     0       0       2       1\r
2536                         *MESH_TFACE     1       0       3       2\r
2537                 }\r
2538         }\r
2539         *PROP_MOTIONBLUR        0\r
2540         *PROP_CASTSHADOW        1\r
2541         *PROP_RECVSHADOW        1\r
2542         *MATERIAL_REF   6\r
2543 }\r
2544 *GEOMOBJECT     {\r
2545         *NODE_NAME      "mat6model0surf87"\r
2546         *NODE_TM        {\r
2547                 *NODE_NAME      "mat6model0surf87"\r
2548                 *INHERIT_POS    0       0       0\r
2549                 *INHERIT_ROT    0       0       0\r
2550                 *INHERIT_SCL    0       0       0\r
2551                 *TM_ROW0        1.0     0       0\r
2552                 *TM_ROW1        0       1.0     0\r
2553                 *TM_ROW2        0       0       1.0\r
2554                 *TM_ROW3        0       0       0\r
2555                 *TM_POS 0.000000        0.000000        0.000000\r
2556         }\r
2557         *MESH   {\r
2558                 *TIMEVALUE      0\r
2559                 *MESH_NUMVERTEX 4\r
2560                 *MESH_NUMFACES  2\r
2561                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2562                 *MESH_VERTEX_LIST       {\r
2563                         *MESH_VERTEX    0       318.000000      252.000366      542.000000\r
2564                         *MESH_VERTEX    1       318.000000      -251.999634     542.000000\r
2565                         *MESH_VERTEX    2       318.000000      -251.999634     538.000000\r
2566                         *MESH_VERTEX    3       318.000000      252.000366      538.000000\r
2567                 }\r
2568                 *MESH_NORMALS   {\r
2569                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
2570                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
2571                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
2572                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
2573                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
2574                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
2575                 }\r
2576                 *MESH_FACE_LIST {\r
2577                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2578                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2579                 }\r
2580                 *MESH_NUMTVERTEX        4\r
2581                 *MESH_TVERTLIST {\r
2582                         *MESH_TVERT     0       -1.000000       0.250000        1.000000\r
2583                         *MESH_TVERT     1       2.937500        0.250000        1.000000\r
2584                         *MESH_TVERT     2       2.937500        0.187500        1.000000\r
2585                         *MESH_TVERT     3       -1.000000       0.187500        1.000000\r
2586                 }\r
2587                 *MESH_NUMTVFACES        2\r
2588                 *MESH_TFACELIST {\r
2589                         *MESH_TFACE     0       0       2       1\r
2590                         *MESH_TFACE     1       0       3       2\r
2591                 }\r
2592         }\r
2593         *PROP_MOTIONBLUR        0\r
2594         *PROP_CASTSHADOW        1\r
2595         *PROP_RECVSHADOW        1\r
2596         *MATERIAL_REF   6\r
2597 }\r
2598 *GEOMOBJECT     {\r
2599         *NODE_NAME      "mat6model0surf88"\r
2600         *NODE_TM        {\r
2601                 *NODE_NAME      "mat6model0surf88"\r
2602                 *INHERIT_POS    0       0       0\r
2603                 *INHERIT_ROT    0       0       0\r
2604                 *INHERIT_SCL    0       0       0\r
2605                 *TM_ROW0        1.0     0       0\r
2606                 *TM_ROW1        0       1.0     0\r
2607                 *TM_ROW2        0       0       1.0\r
2608                 *TM_ROW3        0       0       0\r
2609                 *TM_POS 0.000000        0.000000        0.000000\r
2610         }\r
2611         *MESH   {\r
2612                 *TIMEVALUE      0\r
2613                 *MESH_NUMVERTEX 4\r
2614                 *MESH_NUMFACES  2\r
2615                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2616                 *MESH_VERTEX_LIST       {\r
2617                         *MESH_VERTEX    0       318.000000      252.000366      526.000000\r
2618                         *MESH_VERTEX    1       322.000000      252.000366      526.000000\r
2619                         *MESH_VERTEX    2       322.000000      -251.999634     526.000000\r
2620                         *MESH_VERTEX    3       318.000000      -251.999634     526.000000\r
2621                 }\r
2622                 *MESH_NORMALS   {\r
2623                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
2624                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
2625                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
2626                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
2627                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2628                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
2629                 }\r
2630                 *MESH_FACE_LIST {\r
2631                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2632                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2633                 }\r
2634                 *MESH_NUMTVERTEX        4\r
2635                 *MESH_TVERTLIST {\r
2636                         *MESH_TVERT     0       -1.000000       0.125000        1.000000\r
2637                         *MESH_TVERT     1       -1.000000       0.187500        1.000000\r
2638                         *MESH_TVERT     2       2.937500        0.187500        1.000000\r
2639                         *MESH_TVERT     3       2.937500        0.125000        1.000000\r
2640                 }\r
2641                 *MESH_NUMTVFACES        2\r
2642                 *MESH_TFACELIST {\r
2643                         *MESH_TFACE     0       0       2       1\r
2644                         *MESH_TFACE     1       0       3       2\r
2645                 }\r
2646         }\r
2647         *PROP_MOTIONBLUR        0\r
2648         *PROP_CASTSHADOW        1\r
2649         *PROP_RECVSHADOW        1\r
2650         *MATERIAL_REF   6\r
2651 }\r
2652 *GEOMOBJECT     {\r
2653         *NODE_NAME      "mat6model0surf89"\r
2654         *NODE_TM        {\r
2655                 *NODE_NAME      "mat6model0surf89"\r
2656                 *INHERIT_POS    0       0       0\r
2657                 *INHERIT_ROT    0       0       0\r
2658                 *INHERIT_SCL    0       0       0\r
2659                 *TM_ROW0        1.0     0       0\r
2660                 *TM_ROW1        0       1.0     0\r
2661                 *TM_ROW2        0       0       1.0\r
2662                 *TM_ROW3        0       0       0\r
2663                 *TM_POS 0.000000        0.000000        0.000000\r
2664         }\r
2665         *MESH   {\r
2666                 *TIMEVALUE      0\r
2667                 *MESH_NUMVERTEX 4\r
2668                 *MESH_NUMFACES  2\r
2669                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2670                 *MESH_VERTEX_LIST       {\r
2671                         *MESH_VERTEX    0       322.000000      252.000366      522.000000\r
2672                         *MESH_VERTEX    1       318.000000      252.000366      522.000000\r
2673                         *MESH_VERTEX    2       318.000000      -251.999634     522.000000\r
2674                         *MESH_VERTEX    3       322.000000      -251.999634     522.000000\r
2675                 }\r
2676                 *MESH_NORMALS   {\r
2677                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
2678                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
2679                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
2680                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
2681                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
2682                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
2683                 }\r
2684                 *MESH_FACE_LIST {\r
2685                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2686                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2687                 }\r
2688                 *MESH_NUMTVERTEX        4\r
2689                 *MESH_TVERTLIST {\r
2690                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
2691                         *MESH_TVERT     1       -1.000000       0.062500        1.000000\r
2692                         *MESH_TVERT     2       2.937500        0.062500        1.000000\r
2693                         *MESH_TVERT     3       2.937500        0.000000        1.000000\r
2694                 }\r
2695                 *MESH_NUMTVFACES        2\r
2696                 *MESH_TFACELIST {\r
2697                         *MESH_TFACE     0       0       2       1\r
2698                         *MESH_TFACE     1       0       3       2\r
2699                 }\r
2700         }\r
2701         *PROP_MOTIONBLUR        0\r
2702         *PROP_CASTSHADOW        1\r
2703         *PROP_RECVSHADOW        1\r
2704         *MATERIAL_REF   6\r
2705 }\r
2706 *GEOMOBJECT     {\r
2707         *NODE_NAME      "mat6model0surf90"\r
2708         *NODE_TM        {\r
2709                 *NODE_NAME      "mat6model0surf90"\r
2710                 *INHERIT_POS    0       0       0\r
2711                 *INHERIT_ROT    0       0       0\r
2712                 *INHERIT_SCL    0       0       0\r
2713                 *TM_ROW0        1.0     0       0\r
2714                 *TM_ROW1        0       1.0     0\r
2715                 *TM_ROW2        0       0       1.0\r
2716                 *TM_ROW3        0       0       0\r
2717                 *TM_POS 0.000000        0.000000        0.000000\r
2718         }\r
2719         *MESH   {\r
2720                 *TIMEVALUE      0\r
2721                 *MESH_NUMVERTEX 4\r
2722                 *MESH_NUMFACES  2\r
2723                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2724                 *MESH_VERTEX_LIST       {\r
2725                         *MESH_VERTEX    0       318.000000      252.000366      526.000000\r
2726                         *MESH_VERTEX    1       318.000000      -251.999634     526.000000\r
2727                         *MESH_VERTEX    2       318.000000      -251.999634     522.000000\r
2728                         *MESH_VERTEX    3       318.000000      252.000366      522.000000\r
2729                 }\r
2730                 *MESH_NORMALS   {\r
2731                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
2732                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
2733                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
2734                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
2735                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
2736                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
2737                 }\r
2738                 *MESH_FACE_LIST {\r
2739                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2740                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2741                 }\r
2742                 *MESH_NUMTVERTEX        4\r
2743                 *MESH_TVERTLIST {\r
2744                         *MESH_TVERT     0       -1.000000       0.125000        1.000000\r
2745                         *MESH_TVERT     1       2.937500        0.125000        1.000000\r
2746                         *MESH_TVERT     2       2.937500        0.062500        1.000000\r
2747                         *MESH_TVERT     3       -1.000000       0.062500        1.000000\r
2748                 }\r
2749                 *MESH_NUMTVFACES        2\r
2750                 *MESH_TFACELIST {\r
2751                         *MESH_TFACE     0       0       2       1\r
2752                         *MESH_TFACE     1       0       3       2\r
2753                 }\r
2754         }\r
2755         *PROP_MOTIONBLUR        0\r
2756         *PROP_CASTSHADOW        1\r
2757         *PROP_RECVSHADOW        1\r
2758         *MATERIAL_REF   6\r
2759 }\r
2760 *GEOMOBJECT     {\r
2761         *NODE_NAME      "mat6model0surf91"\r
2762         *NODE_TM        {\r
2763                 *NODE_NAME      "mat6model0surf91"\r
2764                 *INHERIT_POS    0       0       0\r
2765                 *INHERIT_ROT    0       0       0\r
2766                 *INHERIT_SCL    0       0       0\r
2767                 *TM_ROW0        1.0     0       0\r
2768                 *TM_ROW1        0       1.0     0\r
2769                 *TM_ROW2        0       0       1.0\r
2770                 *TM_ROW3        0       0       0\r
2771                 *TM_POS 0.000000        0.000000        0.000000\r
2772         }\r
2773         *MESH   {\r
2774                 *TIMEVALUE      0\r
2775                 *MESH_NUMVERTEX 4\r
2776                 *MESH_NUMFACES  2\r
2777                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2778                 *MESH_VERTEX_LIST       {\r
2779                         *MESH_VERTEX    0       324.000000      260.000000      552.000000\r
2780                         *MESH_VERTEX    1       316.000000      260.000000      552.000000\r
2781                         *MESH_VERTEX    2       316.000000      260.000000      512.000000\r
2782                         *MESH_VERTEX    3       324.000000      260.000000      512.000000\r
2783                 }\r
2784                 *MESH_NORMALS   {\r
2785                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
2786                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
2787                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
2788                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
2789                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
2790                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
2791                 }\r
2792                 *MESH_FACE_LIST {\r
2793                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2794                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2795                 }\r
2796                 *MESH_NUMTVERTEX        4\r
2797                 *MESH_TVERTLIST {\r
2798                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
2799                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
2800                         *MESH_TVERT     2       0.312500        0.375000        1.000000\r
2801                         *MESH_TVERT     3       0.312500        0.250000        1.000000\r
2802                 }\r
2803                 *MESH_NUMTVFACES        2\r
2804                 *MESH_TFACELIST {\r
2805                         *MESH_TFACE     0       0       2       1\r
2806                         *MESH_TFACE     1       0       3       2\r
2807                 }\r
2808         }\r
2809         *PROP_MOTIONBLUR        0\r
2810         *PROP_CASTSHADOW        1\r
2811         *PROP_RECVSHADOW        1\r
2812         *MATERIAL_REF   6\r
2813 }\r
2814 *GEOMOBJECT     {\r
2815         *NODE_NAME      "mat6model0surf92"\r
2816         *NODE_TM        {\r
2817                 *NODE_NAME      "mat6model0surf92"\r
2818                 *INHERIT_POS    0       0       0\r
2819                 *INHERIT_ROT    0       0       0\r
2820                 *INHERIT_SCL    0       0       0\r
2821                 *TM_ROW0        1.0     0       0\r
2822                 *TM_ROW1        0       1.0     0\r
2823                 *TM_ROW2        0       0       1.0\r
2824                 *TM_ROW3        0       0       0\r
2825                 *TM_POS 0.000000        0.000000        0.000000\r
2826         }\r
2827         *MESH   {\r
2828                 *TIMEVALUE      0\r
2829                 *MESH_NUMVERTEX 4\r
2830                 *MESH_NUMFACES  2\r
2831                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2832                 *MESH_VERTEX_LIST       {\r
2833                         *MESH_VERTEX    0       316.000000      252.000000      552.000000\r
2834                         *MESH_VERTEX    1       324.000000      252.000000      552.000000\r
2835                         *MESH_VERTEX    2       324.000000      252.000000      512.000000\r
2836                         *MESH_VERTEX    3       316.000000      252.000000      512.000000\r
2837                 }\r
2838                 *MESH_NORMALS   {\r
2839                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
2840                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
2841                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
2842                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
2843                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2844                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2845                 }\r
2846                 *MESH_FACE_LIST {\r
2847                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2848                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2849                 }\r
2850                 *MESH_NUMTVERTEX        4\r
2851                 *MESH_TVERTLIST {\r
2852                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2853                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
2854                         *MESH_TVERT     2       0.312500        0.125000        1.000000\r
2855                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
2856                 }\r
2857                 *MESH_NUMTVFACES        2\r
2858                 *MESH_TFACELIST {\r
2859                         *MESH_TFACE     0       0       2       1\r
2860                         *MESH_TFACE     1       0       3       2\r
2861                 }\r
2862         }\r
2863         *PROP_MOTIONBLUR        0\r
2864         *PROP_CASTSHADOW        1\r
2865         *PROP_RECVSHADOW        1\r
2866         *MATERIAL_REF   6\r
2867 }\r
2868 *GEOMOBJECT     {\r
2869         *NODE_NAME      "mat6model0surf93"\r
2870         *NODE_TM        {\r
2871                 *NODE_NAME      "mat6model0surf93"\r
2872                 *INHERIT_POS    0       0       0\r
2873                 *INHERIT_ROT    0       0       0\r
2874                 *INHERIT_SCL    0       0       0\r
2875                 *TM_ROW0        1.0     0       0\r
2876                 *TM_ROW1        0       1.0     0\r
2877                 *TM_ROW2        0       0       1.0\r
2878                 *TM_ROW3        0       0       0\r
2879                 *TM_POS 0.000000        0.000000        0.000000\r
2880         }\r
2881         *MESH   {\r
2882                 *TIMEVALUE      0\r
2883                 *MESH_NUMVERTEX 4\r
2884                 *MESH_NUMFACES  2\r
2885                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2886                 *MESH_VERTEX_LIST       {\r
2887                         *MESH_VERTEX    0       316.000000      252.000000      552.000000\r
2888                         *MESH_VERTEX    1       316.000000      252.000000      512.000000\r
2889                         *MESH_VERTEX    2       316.000000      260.000000      512.000000\r
2890                         *MESH_VERTEX    3       316.000000      260.000000      552.000000\r
2891                 }\r
2892                 *MESH_NORMALS   {\r
2893                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
2894                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
2895                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
2896                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2897                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
2898                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2899                 }\r
2900                 *MESH_FACE_LIST {\r
2901                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2902                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2903                 }\r
2904                 *MESH_NUMTVERTEX        4\r
2905                 *MESH_TVERTLIST {\r
2906                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2907                         *MESH_TVERT     1       0.312500        0.500000        1.000000\r
2908                         *MESH_TVERT     2       0.312500        0.375000        1.000000\r
2909                         *MESH_TVERT     3       0.000000        0.375000        1.000000\r
2910                 }\r
2911                 *MESH_NUMTVFACES        2\r
2912                 *MESH_TFACELIST {\r
2913                         *MESH_TFACE     0       0       2       1\r
2914                         *MESH_TFACE     1       0       3       2\r
2915                 }\r
2916         }\r
2917         *PROP_MOTIONBLUR        0\r
2918         *PROP_CASTSHADOW        1\r
2919         *PROP_RECVSHADOW        1\r
2920         *MATERIAL_REF   6\r
2921 }\r
2922 *GEOMOBJECT     {\r
2923         *NODE_NAME      "mat6model0surf94"\r
2924         *NODE_TM        {\r
2925                 *NODE_NAME      "mat6model0surf94"\r
2926                 *INHERIT_POS    0       0       0\r
2927                 *INHERIT_ROT    0       0       0\r
2928                 *INHERIT_SCL    0       0       0\r
2929                 *TM_ROW0        1.0     0       0\r
2930                 *TM_ROW1        0       1.0     0\r
2931                 *TM_ROW2        0       0       1.0\r
2932                 *TM_ROW3        0       0       0\r
2933                 *TM_POS 0.000000        0.000000        0.000000\r
2934         }\r
2935         *MESH   {\r
2936                 *TIMEVALUE      0\r
2937                 *MESH_NUMVERTEX 4\r
2938                 *MESH_NUMFACES  2\r
2939                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2940                 *MESH_VERTEX_LIST       {\r
2941                         *MESH_VERTEX    0       324.000000      4.000000        552.000000\r
2942                         *MESH_VERTEX    1       316.000000      4.000000        552.000000\r
2943                         *MESH_VERTEX    2       316.000000      4.000000        512.000000\r
2944                         *MESH_VERTEX    3       324.000000      4.000000        512.000000\r
2945                 }\r
2946                 *MESH_NORMALS   {\r
2947                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
2948                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
2949                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
2950                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
2951                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
2952                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
2953                 }\r
2954                 *MESH_FACE_LIST {\r
2955                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2956                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2957                 }\r
2958                 *MESH_NUMTVERTEX        4\r
2959                 *MESH_TVERTLIST {\r
2960                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2961                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
2962                         *MESH_TVERT     2       0.312500        0.125000        1.000000\r
2963                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
2964                 }\r
2965                 *MESH_NUMTVFACES        2\r
2966                 *MESH_TFACELIST {\r
2967                         *MESH_TFACE     0       0       2       1\r
2968                         *MESH_TFACE     1       0       3       2\r
2969                 }\r
2970         }\r
2971         *PROP_MOTIONBLUR        0\r
2972         *PROP_CASTSHADOW        1\r
2973         *PROP_RECVSHADOW        1\r
2974         *MATERIAL_REF   6\r
2975 }\r
2976 *GEOMOBJECT     {\r
2977         *NODE_NAME      "mat6model0surf95"\r
2978         *NODE_TM        {\r
2979                 *NODE_NAME      "mat6model0surf95"\r
2980                 *INHERIT_POS    0       0       0\r
2981                 *INHERIT_ROT    0       0       0\r
2982                 *INHERIT_SCL    0       0       0\r
2983                 *TM_ROW0        1.0     0       0\r
2984                 *TM_ROW1        0       1.0     0\r
2985                 *TM_ROW2        0       0       1.0\r
2986                 *TM_ROW3        0       0       0\r
2987                 *TM_POS 0.000000        0.000000        0.000000\r
2988         }\r
2989         *MESH   {\r
2990                 *TIMEVALUE      0\r
2991                 *MESH_NUMVERTEX 4\r
2992                 *MESH_NUMFACES  2\r
2993                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2994                 *MESH_VERTEX_LIST       {\r
2995                         *MESH_VERTEX    0       316.000000      -4.000000       552.000000\r
2996                         *MESH_VERTEX    1       316.000000      -4.000000       512.000000\r
2997                         *MESH_VERTEX    2       316.000000      4.000000        512.000000\r
2998                         *MESH_VERTEX    3       316.000000      4.000000        552.000000\r
2999                 }\r
3000                 *MESH_NORMALS   {\r
3001                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
3002                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
3003                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
3004                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
3005                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
3006                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3007                 }\r
3008                 *MESH_FACE_LIST {\r
3009                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3010                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3011                 }\r
3012                 *MESH_NUMTVERTEX        4\r
3013                 *MESH_TVERTLIST {\r
3014                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
3015                         *MESH_TVERT     1       0.312500        0.250000        1.000000\r
3016                         *MESH_TVERT     2       0.312500        0.125000        1.000000\r
3017                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
3018                 }\r
3019                 *MESH_NUMTVFACES        2\r
3020                 *MESH_TFACELIST {\r
3021                         *MESH_TFACE     0       0       2       1\r
3022                         *MESH_TFACE     1       0       3       2\r
3023                 }\r
3024         }\r
3025         *PROP_MOTIONBLUR        0\r
3026         *PROP_CASTSHADOW        1\r
3027         *PROP_RECVSHADOW        1\r
3028         *MATERIAL_REF   6\r
3029 }\r
3030 *GEOMOBJECT     {\r
3031         *NODE_NAME      "mat6model0surf96"\r
3032         *NODE_TM        {\r
3033                 *NODE_NAME      "mat6model0surf96"\r
3034                 *INHERIT_POS    0       0       0\r
3035                 *INHERIT_ROT    0       0       0\r
3036                 *INHERIT_SCL    0       0       0\r
3037                 *TM_ROW0        1.0     0       0\r
3038                 *TM_ROW1        0       1.0     0\r
3039                 *TM_ROW2        0       0       1.0\r
3040                 *TM_ROW3        0       0       0\r
3041                 *TM_POS 0.000000        0.000000        0.000000\r
3042         }\r
3043         *MESH   {\r
3044                 *TIMEVALUE      0\r
3045                 *MESH_NUMVERTEX 4\r
3046                 *MESH_NUMFACES  2\r
3047                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3048                 *MESH_VERTEX_LIST       {\r
3049                         *MESH_VERTEX    0       316.000000      -4.000000       552.000000\r
3050                         *MESH_VERTEX    1       324.000000      -4.000000       552.000000\r
3051                         *MESH_VERTEX    2       324.000000      -4.000000       512.000000\r
3052                         *MESH_VERTEX    3       316.000000      -4.000000       512.000000\r
3053                 }\r
3054                 *MESH_NORMALS   {\r
3055                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
3056                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
3057                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
3058                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
3059                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
3060                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
3061                 }\r
3062                 *MESH_FACE_LIST {\r
3063                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3064                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3065                 }\r
3066                 *MESH_NUMTVERTEX        4\r
3067                 *MESH_TVERTLIST {\r
3068                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
3069                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
3070                         *MESH_TVERT     2       0.312500        0.375000        1.000000\r
3071                         *MESH_TVERT     3       0.312500        0.250000        1.000000\r
3072                 }\r
3073                 *MESH_NUMTVFACES        2\r
3074                 *MESH_TFACELIST {\r
3075                         *MESH_TFACE     0       0       2       1\r
3076                         *MESH_TFACE     1       0       3       2\r
3077                 }\r
3078         }\r
3079         *PROP_MOTIONBLUR        0\r
3080         *PROP_CASTSHADOW        1\r
3081         *PROP_RECVSHADOW        1\r
3082         *MATERIAL_REF   6\r
3083 }\r
3084 *GEOMOBJECT     {\r
3085         *NODE_NAME      "mat6model0surf97"\r
3086         *NODE_TM        {\r
3087                 *NODE_NAME      "mat6model0surf97"\r
3088                 *INHERIT_POS    0       0       0\r
3089                 *INHERIT_ROT    0       0       0\r
3090                 *INHERIT_SCL    0       0       0\r
3091                 *TM_ROW0        1.0     0       0\r
3092                 *TM_ROW1        0       1.0     0\r
3093                 *TM_ROW2        0       0       1.0\r
3094                 *TM_ROW3        0       0       0\r
3095                 *TM_POS 0.000000        0.000000        0.000000\r
3096         }\r
3097         *MESH   {\r
3098                 *TIMEVALUE      0\r
3099                 *MESH_NUMVERTEX 4\r
3100                 *MESH_NUMFACES  2\r
3101                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3102                 *MESH_VERTEX_LIST       {\r
3103                         *MESH_VERTEX    0       316.000000      -252.000000     552.000000\r
3104                         *MESH_VERTEX    1       316.000000      -252.000000     512.000000\r
3105                         *MESH_VERTEX    2       324.000000      -252.000000     512.000000\r
3106                         *MESH_VERTEX    3       324.000000      -252.000000     552.000000\r
3107                 }\r
3108                 *MESH_NORMALS   {\r
3109                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
3110                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
3111                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3112                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
3113                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
3114                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
3115                 }\r
3116                 *MESH_FACE_LIST {\r
3117                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3118                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3119                 }\r
3120                 *MESH_NUMTVERTEX        4\r
3121                 *MESH_TVERTLIST {\r
3122                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
3123                         *MESH_TVERT     1       0.312500        0.250000        1.000000\r
3124                         *MESH_TVERT     2       0.312500        0.125000        1.000000\r
3125                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
3126                 }\r
3127                 *MESH_NUMTVFACES        2\r
3128                 *MESH_TFACELIST {\r
3129                         *MESH_TFACE     0       0       2       1\r
3130                         *MESH_TFACE     1       0       3       2\r
3131                 }\r
3132         }\r
3133         *PROP_MOTIONBLUR        0\r
3134         *PROP_CASTSHADOW        1\r
3135         *PROP_RECVSHADOW        1\r
3136         *MATERIAL_REF   6\r
3137 }\r
3138 *GEOMOBJECT     {\r
3139         *NODE_NAME      "mat6model0surf98"\r
3140         *NODE_TM        {\r
3141                 *NODE_NAME      "mat6model0surf98"\r
3142                 *INHERIT_POS    0       0       0\r
3143                 *INHERIT_ROT    0       0       0\r
3144                 *INHERIT_SCL    0       0       0\r
3145                 *TM_ROW0        1.0     0       0\r
3146                 *TM_ROW1        0       1.0     0\r
3147                 *TM_ROW2        0       0       1.0\r
3148                 *TM_ROW3        0       0       0\r
3149                 *TM_POS 0.000000        0.000000        0.000000\r
3150         }\r
3151         *MESH   {\r
3152                 *TIMEVALUE      0\r
3153                 *MESH_NUMVERTEX 4\r
3154                 *MESH_NUMFACES  2\r
3155                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3156                 *MESH_VERTEX_LIST       {\r
3157                         *MESH_VERTEX    0       316.000000      -252.000000     552.000000\r
3158                         *MESH_VERTEX    1       316.000000      -260.000000     552.000000\r
3159                         *MESH_VERTEX    2       316.000000      -260.000000     512.000000\r
3160                         *MESH_VERTEX    3       316.000000      -252.000000     512.000000\r
3161                 }\r
3162                 *MESH_NORMALS   {\r
3163                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
3164                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
3165                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3166                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
3167                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3168                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3169                 }\r
3170                 *MESH_FACE_LIST {\r
3171                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3172                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3173                 }\r
3174                 *MESH_NUMTVERTEX        4\r
3175                 *MESH_TVERTLIST {\r
3176                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
3177                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
3178                         *MESH_TVERT     2       0.312500        0.375000        1.000000\r
3179                         *MESH_TVERT     3       0.312500        0.250000        1.000000\r
3180                 }\r
3181                 *MESH_NUMTVFACES        2\r
3182                 *MESH_TFACELIST {\r
3183                         *MESH_TFACE     0       0       2       1\r
3184                         *MESH_TFACE     1       0       3       2\r
3185                 }\r
3186         }\r
3187         *PROP_MOTIONBLUR        0\r
3188         *PROP_CASTSHADOW        1\r
3189         *PROP_RECVSHADOW        1\r
3190         *MATERIAL_REF   6\r
3191 }\r
3192 *GEOMOBJECT     {\r
3193         *NODE_NAME      "mat6model0surf99"\r
3194         *NODE_TM        {\r
3195                 *NODE_NAME      "mat6model0surf99"\r
3196                 *INHERIT_POS    0       0       0\r
3197                 *INHERIT_ROT    0       0       0\r
3198                 *INHERIT_SCL    0       0       0\r
3199                 *TM_ROW0        1.0     0       0\r
3200                 *TM_ROW1        0       1.0     0\r
3201                 *TM_ROW2        0       0       1.0\r
3202                 *TM_ROW3        0       0       0\r
3203                 *TM_POS 0.000000        0.000000        0.000000\r
3204         }\r
3205         *MESH   {\r
3206                 *TIMEVALUE      0\r
3207                 *MESH_NUMVERTEX 4\r
3208                 *MESH_NUMFACES  2\r
3209                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3210                 *MESH_VERTEX_LIST       {\r
3211                         *MESH_VERTEX    0       324.000000      -260.000000     552.000000\r
3212                         *MESH_VERTEX    1       324.000000      -260.000000     512.000000\r
3213                         *MESH_VERTEX    2       316.000000      -260.000000     512.000000\r
3214                         *MESH_VERTEX    3       316.000000      -260.000000     552.000000\r
3215                 }\r
3216                 *MESH_NORMALS   {\r
3217                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
3218                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
3219                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
3220                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
3221                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3222                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
3223                 }\r
3224                 *MESH_FACE_LIST {\r
3225                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3226                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3227                 }\r
3228                 *MESH_NUMTVERTEX        4\r
3229                 *MESH_TVERTLIST {\r
3230                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3231                         *MESH_TVERT     1       0.312500        0.500000        1.000000\r
3232                         *MESH_TVERT     2       0.312500        0.375000        1.000000\r
3233                         *MESH_TVERT     3       0.000000        0.375000        1.000000\r
3234                 }\r
3235                 *MESH_NUMTVFACES        2\r
3236                 *MESH_TFACELIST {\r
3237                         *MESH_TFACE     0       0       2       1\r
3238                         *MESH_TFACE     1       0       3       2\r
3239                 }\r
3240         }\r
3241         *PROP_MOTIONBLUR        0\r
3242         *PROP_CASTSHADOW        1\r
3243         *PROP_RECVSHADOW        1\r
3244         *MATERIAL_REF   6\r
3245 }\r
3246 *GEOMOBJECT     {\r
3247         *NODE_NAME      "mat6model0surf100"\r
3248         *NODE_TM        {\r
3249                 *NODE_NAME      "mat6model0surf100"\r
3250                 *INHERIT_POS    0       0       0\r
3251                 *INHERIT_ROT    0       0       0\r
3252                 *INHERIT_SCL    0       0       0\r
3253                 *TM_ROW0        1.0     0       0\r
3254                 *TM_ROW1        0       1.0     0\r
3255                 *TM_ROW2        0       0       1.0\r
3256                 *TM_ROW3        0       0       0\r
3257                 *TM_POS 0.000000        0.000000        0.000000\r
3258         }\r
3259         *MESH   {\r
3260                 *TIMEVALUE      0\r
3261                 *MESH_NUMVERTEX 4\r
3262                 *MESH_NUMFACES  2\r
3263                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3264                 *MESH_VERTEX_LIST       {\r
3265                         *MESH_VERTEX    0       328.000000      264.000000      552.000000\r
3266                         *MESH_VERTEX    1       328.000000      264.000000      556.000000\r
3267                         *MESH_VERTEX    2       312.000000      264.000000      556.000000\r
3268                         *MESH_VERTEX    3       312.000000      264.000000      552.000000\r
3269                 }\r
3270                 *MESH_NORMALS   {\r
3271                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
3272                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
3273                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3274                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3275                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3276                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3277                 }\r
3278                 *MESH_FACE_LIST {\r
3279                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3280                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3281                 }\r
3282                 *MESH_NUMTVERTEX        4\r
3283                 *MESH_TVERTLIST {\r
3284                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3285                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
3286                         *MESH_TVERT     2       0.125000        0.062500        1.000000\r
3287                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
3288                 }\r
3289                 *MESH_NUMTVFACES        2\r
3290                 *MESH_TFACELIST {\r
3291                         *MESH_TFACE     0       0       2       1\r
3292                         *MESH_TFACE     1       0       3       2\r
3293                 }\r
3294         }\r
3295         *PROP_MOTIONBLUR        0\r
3296         *PROP_CASTSHADOW        1\r
3297         *PROP_RECVSHADOW        1\r
3298         *MATERIAL_REF   6\r
3299 }\r
3300 *GEOMOBJECT     {\r
3301         *NODE_NAME      "mat6model0surf101"\r
3302         *NODE_TM        {\r
3303                 *NODE_NAME      "mat6model0surf101"\r
3304                 *INHERIT_POS    0       0       0\r
3305                 *INHERIT_ROT    0       0       0\r
3306                 *INHERIT_SCL    0       0       0\r
3307                 *TM_ROW0        1.0     0       0\r
3308                 *TM_ROW1        0       1.0     0\r
3309                 *TM_ROW2        0       0       1.0\r
3310                 *TM_ROW3        0       0       0\r
3311                 *TM_POS 0.000000        0.000000        0.000000\r
3312         }\r
3313         *MESH   {\r
3314                 *TIMEVALUE      0\r
3315                 *MESH_NUMVERTEX 4\r
3316                 *MESH_NUMFACES  2\r
3317                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3318                 *MESH_VERTEX_LIST       {\r
3319                         *MESH_VERTEX    0       312.000000      264.000366      556.000000\r
3320                         *MESH_VERTEX    1       328.000000      264.000366      556.000000\r
3321                         *MESH_VERTEX    2       328.000000      -263.999634     556.000000\r
3322                         *MESH_VERTEX    3       312.000000      -263.999634     556.000000\r
3323                 }\r
3324                 *MESH_NORMALS   {\r
3325                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
3326                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
3327                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
3328                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
3329                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
3330                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3331                 }\r
3332                 *MESH_FACE_LIST {\r
3333                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3334                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3335                 }\r
3336                 *MESH_NUMTVERTEX        4\r
3337                 *MESH_TVERTLIST {\r
3338                         *MESH_TVERT     0       -2.000000       0.000000        1.000000\r
3339                         *MESH_TVERT     1       -2.000000       0.250000        1.000000\r
3340                         *MESH_TVERT     2       2.125000        0.250000        1.000000\r
3341                         *MESH_TVERT     3       2.125000        0.000000        1.000000\r
3342                 }\r
3343                 *MESH_NUMTVFACES        2\r
3344                 *MESH_TFACELIST {\r
3345                         *MESH_TFACE     0       0       2       1\r
3346                         *MESH_TFACE     1       0       3       2\r
3347                 }\r
3348         }\r
3349         *PROP_MOTIONBLUR        0\r
3350         *PROP_CASTSHADOW        1\r
3351         *PROP_RECVSHADOW        1\r
3352         *MATERIAL_REF   6\r
3353 }\r
3354 *GEOMOBJECT     {\r
3355         *NODE_NAME      "mat6model0surf102"\r
3356         *NODE_TM        {\r
3357                 *NODE_NAME      "mat6model0surf102"\r
3358                 *INHERIT_POS    0       0       0\r
3359                 *INHERIT_ROT    0       0       0\r
3360                 *INHERIT_SCL    0       0       0\r
3361                 *TM_ROW0        1.0     0       0\r
3362                 *TM_ROW1        0       1.0     0\r
3363                 *TM_ROW2        0       0       1.0\r
3364                 *TM_ROW3        0       0       0\r
3365                 *TM_POS 0.000000        0.000000        0.000000\r
3366         }\r
3367         *MESH   {\r
3368                 *TIMEVALUE      0\r
3369                 *MESH_NUMVERTEX 4\r
3370                 *MESH_NUMFACES  2\r
3371                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3372                 *MESH_VERTEX_LIST       {\r
3373                         *MESH_VERTEX    0       328.000000      264.000366      552.000000\r
3374                         *MESH_VERTEX    1       312.000000      264.000366      552.000000\r
3375                         *MESH_VERTEX    2       312.000000      -263.999634     552.000000\r
3376                         *MESH_VERTEX    3       328.000000      -263.999634     552.000000\r
3377                 }\r
3378                 *MESH_NORMALS   {\r
3379                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
3380                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
3381                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
3382                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
3383                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
3384                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
3385                 }\r
3386                 *MESH_FACE_LIST {\r
3387                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3388                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3389                 }\r
3390                 *MESH_NUMTVERTEX        4\r
3391                 *MESH_TVERTLIST {\r
3392                         *MESH_TVERT     0       -2.000000       0.312500        1.000000\r
3393                         *MESH_TVERT     1       -2.000000       0.562500        1.000000\r
3394                         *MESH_TVERT     2       2.125000        0.562500        1.000000\r
3395                         *MESH_TVERT     3       2.125000        0.312500        1.000000\r
3396                 }\r
3397                 *MESH_NUMTVFACES        2\r
3398                 *MESH_TFACELIST {\r
3399                         *MESH_TFACE     0       0       2       1\r
3400                         *MESH_TFACE     1       0       3       2\r
3401                 }\r
3402         }\r
3403         *PROP_MOTIONBLUR        0\r
3404         *PROP_CASTSHADOW        1\r
3405         *PROP_RECVSHADOW        1\r
3406         *MATERIAL_REF   6\r
3407 }\r
3408 *GEOMOBJECT     {\r
3409         *NODE_NAME      "mat6model0surf103"\r
3410         *NODE_TM        {\r
3411                 *NODE_NAME      "mat6model0surf103"\r
3412                 *INHERIT_POS    0       0       0\r
3413                 *INHERIT_ROT    0       0       0\r
3414                 *INHERIT_SCL    0       0       0\r
3415                 *TM_ROW0        1.0     0       0\r
3416                 *TM_ROW1        0       1.0     0\r
3417                 *TM_ROW2        0       0       1.0\r
3418                 *TM_ROW3        0       0       0\r
3419                 *TM_POS 0.000000        0.000000        0.000000\r
3420         }\r
3421         *MESH   {\r
3422                 *TIMEVALUE      0\r
3423                 *MESH_NUMVERTEX 4\r
3424                 *MESH_NUMFACES  2\r
3425                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3426                 *MESH_VERTEX_LIST       {\r
3427                         *MESH_VERTEX    0       312.000000      264.000366      556.000000\r
3428                         *MESH_VERTEX    1       312.000000      -263.999634     556.000000\r
3429                         *MESH_VERTEX    2       312.000000      -263.999634     552.000000\r
3430                         *MESH_VERTEX    3       312.000000      264.000366      552.000000\r
3431                 }\r
3432                 *MESH_NORMALS   {\r
3433                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
3434                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
3435                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
3436                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
3437                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
3438                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
3439                 }\r
3440                 *MESH_FACE_LIST {\r
3441                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3442                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3443                 }\r
3444                 *MESH_NUMTVERTEX        4\r
3445                 *MESH_TVERTLIST {\r
3446                         *MESH_TVERT     0       -2.000000       0.625000        1.000000\r
3447                         *MESH_TVERT     1       2.125000        0.625000        1.000000\r
3448                         *MESH_TVERT     2       2.125000        0.562500        1.000000\r
3449                         *MESH_TVERT     3       -2.000000       0.562500        1.000000\r
3450                 }\r
3451                 *MESH_NUMTVFACES        2\r
3452                 *MESH_TFACELIST {\r
3453                         *MESH_TFACE     0       0       2       1\r
3454                         *MESH_TFACE     1       0       3       2\r
3455                 }\r
3456         }\r
3457         *PROP_MOTIONBLUR        0\r
3458         *PROP_CASTSHADOW        1\r
3459         *PROP_RECVSHADOW        1\r
3460         *MATERIAL_REF   6\r
3461 }\r
3462 *GEOMOBJECT     {\r
3463         *NODE_NAME      "mat6model0surf104"\r
3464         *NODE_TM        {\r
3465                 *NODE_NAME      "mat6model0surf104"\r
3466                 *INHERIT_POS    0       0       0\r
3467                 *INHERIT_ROT    0       0       0\r
3468                 *INHERIT_SCL    0       0       0\r
3469                 *TM_ROW0        1.0     0       0\r
3470                 *TM_ROW1        0       1.0     0\r
3471                 *TM_ROW2        0       0       1.0\r
3472                 *TM_ROW3        0       0       0\r
3473                 *TM_POS 0.000000        0.000000        0.000000\r
3474         }\r
3475         *MESH   {\r
3476                 *TIMEVALUE      0\r
3477                 *MESH_NUMVERTEX 4\r
3478                 *MESH_NUMFACES  2\r
3479                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3480                 *MESH_VERTEX_LIST       {\r
3481                         *MESH_VERTEX    0       312.000000      -264.000000     552.000000\r
3482                         *MESH_VERTEX    1       312.000000      -264.000000     556.000000\r
3483                         *MESH_VERTEX    2       328.000000      -264.000000     556.000000\r
3484                         *MESH_VERTEX    3       328.000000      -264.000000     552.000000\r
3485                 }\r
3486                 *MESH_NORMALS   {\r
3487                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
3488                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
3489                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3490                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3491                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3492                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3493                 }\r
3494                 *MESH_FACE_LIST {\r
3495                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3496                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3497                 }\r
3498                 *MESH_NUMTVERTEX        4\r
3499                 *MESH_TVERTLIST {\r
3500                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3501                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
3502                         *MESH_TVERT     2       0.125000        0.062500        1.000000\r
3503                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
3504                 }\r
3505                 *MESH_NUMTVFACES        2\r
3506                 *MESH_TFACELIST {\r
3507                         *MESH_TFACE     0       0       2       1\r
3508                         *MESH_TFACE     1       0       3       2\r
3509                 }\r
3510         }\r
3511         *PROP_MOTIONBLUR        0\r
3512         *PROP_CASTSHADOW        1\r
3513         *PROP_RECVSHADOW        1\r
3514         *MATERIAL_REF   6\r
3515 }\r
3516 *GEOMOBJECT     {\r
3517         *NODE_NAME      "mat6model0surf105"\r
3518         *NODE_TM        {\r
3519                 *NODE_NAME      "mat6model0surf105"\r
3520                 *INHERIT_POS    0       0       0\r
3521                 *INHERIT_ROT    0       0       0\r
3522                 *INHERIT_SCL    0       0       0\r
3523                 *TM_ROW0        1.0     0       0\r
3524                 *TM_ROW1        0       1.0     0\r
3525                 *TM_ROW2        0       0       1.0\r
3526                 *TM_ROW3        0       0       0\r
3527                 *TM_POS 0.000000        0.000000        0.000000\r
3528         }\r
3529         *MESH   {\r
3530                 *TIMEVALUE      0\r
3531                 *MESH_NUMVERTEX 4\r
3532                 *MESH_NUMFACES  2\r
3533                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3534                 *MESH_VERTEX_LIST       {\r
3535                         *MESH_VERTEX    0       308.000000      -512.000000     508.000000\r
3536                         *MESH_VERTEX    1       308.000000      -512.000000     480.000000\r
3537                         *MESH_VERTEX    2       308.000000      512.000000      480.000000\r
3538                         *MESH_VERTEX    3       308.000000      512.000000      508.000000\r
3539                 }\r
3540                 *MESH_NORMALS   {\r
3541                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
3542                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
3543                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3544                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
3545                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
3546                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3547                 }\r
3548                 *MESH_FACE_LIST {\r
3549                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3550                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3551                 }\r
3552                 *MESH_NUMTVERTEX        4\r
3553                 *MESH_TVERTLIST {\r
3554                         *MESH_TVERT     0       -4.000000       0.000000        1.000000\r
3555                         *MESH_TVERT     1       -4.000000       0.437500        1.000000\r
3556                         *MESH_TVERT     2       4.000000        0.437500        1.000000\r
3557                         *MESH_TVERT     3       4.000000        0.000000        1.000000\r
3558                 }\r
3559                 *MESH_NUMTVFACES        2\r
3560                 *MESH_TFACELIST {\r
3561                         *MESH_TFACE     0       0       2       1\r
3562                         *MESH_TFACE     1       0       3       2\r
3563                 }\r
3564         }\r
3565         *PROP_MOTIONBLUR        0\r
3566         *PROP_CASTSHADOW        1\r
3567         *PROP_RECVSHADOW        1\r
3568         *MATERIAL_REF   6\r
3569 }\r
3570 *GEOMOBJECT     {\r
3571         *NODE_NAME      "mat6model0surf106"\r
3572         *NODE_TM        {\r
3573                 *NODE_NAME      "mat6model0surf106"\r
3574                 *INHERIT_POS    0       0       0\r
3575                 *INHERIT_ROT    0       0       0\r
3576                 *INHERIT_SCL    0       0       0\r
3577                 *TM_ROW0        1.0     0       0\r
3578                 *TM_ROW1        0       1.0     0\r
3579                 *TM_ROW2        0       0       1.0\r
3580                 *TM_ROW3        0       0       0\r
3581                 *TM_POS 0.000000        0.000000        0.000000\r
3582         }\r
3583         *MESH   {\r
3584                 *TIMEVALUE      0\r
3585                 *MESH_NUMVERTEX 4\r
3586                 *MESH_NUMFACES  2\r
3587                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3588                 *MESH_VERTEX_LIST       {\r
3589                         *MESH_VERTEX    0       332.000000      -512.000000     480.000000\r
3590                         *MESH_VERTEX    1       332.000000      512.000000      480.000000\r
3591                         *MESH_VERTEX    2       308.000000      512.000000      480.000000\r
3592                         *MESH_VERTEX    3       308.000000      -512.000000     480.000000\r
3593                 }\r
3594                 *MESH_NORMALS   {\r
3595                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
3596                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
3597                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
3598                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
3599                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
3600                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
3601                 }\r
3602                 *MESH_FACE_LIST {\r
3603                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3604                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3605                 }\r
3606                 *MESH_NUMTVERTEX        4\r
3607                 *MESH_TVERTLIST {\r
3608                         *MESH_TVERT     0       -4.000000       0.812500        1.000000\r
3609                         *MESH_TVERT     1       4.000000        0.812500        1.000000\r
3610                         *MESH_TVERT     2       4.000000        0.437500        1.000000\r
3611                         *MESH_TVERT     3       -4.000000       0.437500        1.000000\r
3612                 }\r
3613                 *MESH_NUMTVFACES        2\r
3614                 *MESH_TFACELIST {\r
3615                         *MESH_TFACE     0       0       2       1\r
3616                         *MESH_TFACE     1       0       3       2\r
3617                 }\r
3618         }\r
3619         *PROP_MOTIONBLUR        0\r
3620         *PROP_CASTSHADOW        1\r
3621         *PROP_RECVSHADOW        1\r
3622         *MATERIAL_REF   6\r
3623 }\r
3624 *GEOMOBJECT     {\r
3625         *NODE_NAME      "mat6model0surf107"\r
3626         *NODE_TM        {\r
3627                 *NODE_NAME      "mat6model0surf107"\r
3628                 *INHERIT_POS    0       0       0\r
3629                 *INHERIT_ROT    0       0       0\r
3630                 *INHERIT_SCL    0       0       0\r
3631                 *TM_ROW0        1.0     0       0\r
3632                 *TM_ROW1        0       1.0     0\r
3633                 *TM_ROW2        0       0       1.0\r
3634                 *TM_ROW3        0       0       0\r
3635                 *TM_POS 0.000000        0.000000        0.000000\r
3636         }\r
3637         *MESH   {\r
3638                 *TIMEVALUE      0\r
3639                 *MESH_NUMVERTEX 4\r
3640                 *MESH_NUMFACES  2\r
3641                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3642                 *MESH_VERTEX_LIST       {\r
3643                         *MESH_VERTEX    0       140.000000      12.000000       480.000000\r
3644                         *MESH_VERTEX    1       140.000000      12.000000       64.000000\r
3645                         *MESH_VERTEX    2       140.000000      -12.000000      64.000000\r
3646                         *MESH_VERTEX    3       140.000000      -12.000000      480.000000\r
3647                 }\r
3648                 *MESH_NORMALS   {\r
3649                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
3650                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
3651                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
3652                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
3653                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
3654                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
3655                 }\r
3656                 *MESH_FACE_LIST {\r
3657                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3658                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3659                 }\r
3660                 *MESH_NUMTVERTEX        4\r
3661                 *MESH_TVERTLIST {\r
3662                         *MESH_TVERT     0       -1.000000       0.750000        1.000000\r
3663                         *MESH_TVERT     1       2.250000        0.750000        1.000000\r
3664                         *MESH_TVERT     2       2.250000        0.375000        1.000000\r
3665                         *MESH_TVERT     3       -1.000000       0.375000        1.000000\r
3666                 }\r
3667                 *MESH_NUMTVFACES        2\r
3668                 *MESH_TFACELIST {\r
3669                         *MESH_TFACE     0       0       2       1\r
3670                         *MESH_TFACE     1       0       3       2\r
3671                 }\r
3672         }\r
3673         *PROP_MOTIONBLUR        0\r
3674         *PROP_CASTSHADOW        1\r
3675         *PROP_RECVSHADOW        1\r
3676         *MATERIAL_REF   6\r
3677 }\r
3678 *GEOMOBJECT     {\r
3679         *NODE_NAME      "mat6model0surf108"\r
3680         *NODE_TM        {\r
3681                 *NODE_NAME      "mat6model0surf108"\r
3682                 *INHERIT_POS    0       0       0\r
3683                 *INHERIT_ROT    0       0       0\r
3684                 *INHERIT_SCL    0       0       0\r
3685                 *TM_ROW0        1.0     0       0\r
3686                 *TM_ROW1        0       1.0     0\r
3687                 *TM_ROW2        0       0       1.0\r
3688                 *TM_ROW3        0       0       0\r
3689                 *TM_POS 0.000000        0.000000        0.000000\r
3690         }\r
3691         *MESH   {\r
3692                 *TIMEVALUE      0\r
3693                 *MESH_NUMVERTEX 4\r
3694                 *MESH_NUMFACES  2\r
3695                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3696                 *MESH_VERTEX_LIST       {\r
3697                         *MESH_VERTEX    0       140.000000      -512.000000     480.000000\r
3698                         *MESH_VERTEX    1       140.000000      -512.000000     508.000000\r
3699                         *MESH_VERTEX    2       140.000000      512.000000      508.000000\r
3700                         *MESH_VERTEX    3       140.000000      512.000000      480.000000\r
3701                 }\r
3702                 *MESH_NORMALS   {\r
3703                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
3704                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
3705                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
3706                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3707                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3708                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
3709                 }\r
3710                 *MESH_FACE_LIST {\r
3711                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3712                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3713                 }\r
3714                 *MESH_NUMTVERTEX        4\r
3715                 *MESH_TVERTLIST {\r
3716                         *MESH_TVERT     0       -4.000000       0.312500        1.000000\r
3717                         *MESH_TVERT     1       -4.000000       0.750000        1.000000\r
3718                         *MESH_TVERT     2       4.000000        0.750000        1.000000\r
3719                         *MESH_TVERT     3       4.000000        0.312500        1.000000\r
3720                 }\r
3721                 *MESH_NUMTVFACES        2\r
3722                 *MESH_TFACELIST {\r
3723                         *MESH_TFACE     0       0       2       1\r
3724                         *MESH_TFACE     1       0       3       2\r
3725                 }\r
3726         }\r
3727         *PROP_MOTIONBLUR        0\r
3728         *PROP_CASTSHADOW        1\r
3729         *PROP_RECVSHADOW        1\r
3730         *MATERIAL_REF   6\r
3731 }\r
3732 *GEOMOBJECT     {\r
3733         *NODE_NAME      "mat6model0surf109"\r
3734         *NODE_TM        {\r
3735                 *NODE_NAME      "mat6model0surf109"\r
3736                 *INHERIT_POS    0       0       0\r
3737                 *INHERIT_ROT    0       0       0\r
3738                 *INHERIT_SCL    0       0       0\r
3739                 *TM_ROW0        1.0     0       0\r
3740                 *TM_ROW1        0       1.0     0\r
3741                 *TM_ROW2        0       0       1.0\r
3742                 *TM_ROW3        0       0       0\r
3743                 *TM_POS 0.000000        0.000000        0.000000\r
3744         }\r
3745         *MESH   {\r
3746                 *TIMEVALUE      0\r
3747                 *MESH_NUMVERTEX 4\r
3748                 *MESH_NUMFACES  2\r
3749                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3750                 *MESH_VERTEX_LIST       {\r
3751                         *MESH_VERTEX    0       136.000000      94.000000       480.000000\r
3752                         *MESH_VERTEX    1       136.000000      110.000000      480.000000\r
3753                         *MESH_VERTEX    2       136.000000      12.000000       284.000000\r
3754                         *MESH_VERTEX    3       136.000000      12.000000       316.000000\r
3755                 }\r
3756                 *MESH_NORMALS   {\r
3757                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
3758                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
3759                         *MESH_VERTEXNORMAL      0       0.707107        -0.632456       0.316228\r
3760                         *MESH_VERTEXNORMAL      1       0.707107        0.632456        -0.316228\r
3761                         *MESH_VERTEXNORMAL      2       0.707107        0.632456        -0.316228\r
3762                         *MESH_VERTEXNORMAL      3       0.707107        -0.632456       0.316228\r
3763                 }\r
3764                 *MESH_FACE_LIST {\r
3765                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3766                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3767                 }\r
3768                 *MESH_NUMTVERTEX        4\r
3769                 *MESH_TVERTLIST {\r
3770                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3771                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
3772                         *MESH_TVERT     2       1.711990        0.000000        1.000000\r
3773                         *MESH_TVERT     3       1.711990        0.500000        1.000000\r
3774                 }\r
3775                 *MESH_NUMTVFACES        2\r
3776                 *MESH_TFACELIST {\r
3777                         *MESH_TFACE     0       0       2       1\r
3778                         *MESH_TFACE     1       0       3       2\r
3779                 }\r
3780         }\r
3781         *PROP_MOTIONBLUR        0\r
3782         *PROP_CASTSHADOW        1\r
3783         *PROP_RECVSHADOW        1\r
3784         *MATERIAL_REF   6\r
3785 }\r
3786 *GEOMOBJECT     {\r
3787         *NODE_NAME      "mat6model0surf110"\r
3788         *NODE_TM        {\r
3789                 *NODE_NAME      "mat6model0surf110"\r
3790                 *INHERIT_POS    0       0       0\r
3791                 *INHERIT_ROT    0       0       0\r
3792                 *INHERIT_SCL    0       0       0\r
3793                 *TM_ROW0        1.0     0       0\r
3794                 *TM_ROW1        0       1.0     0\r
3795                 *TM_ROW2        0       0       1.0\r
3796                 *TM_ROW3        0       0       0\r
3797                 *TM_POS 0.000000        0.000000        0.000000\r
3798         }\r
3799         *MESH   {\r
3800                 *TIMEVALUE      0\r
3801                 *MESH_NUMVERTEX 4\r
3802                 *MESH_NUMFACES  2\r
3803                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3804                 *MESH_VERTEX_LIST       {\r
3805                         *MESH_VERTEX    0       136.000000      240.000000      480.000000\r
3806                         *MESH_VERTEX    1       136.000000      272.000000      480.000000\r
3807                         *MESH_VERTEX    2       136.000000      12.000000       220.000000\r
3808                         *MESH_VERTEX    3       136.000000      12.000000       252.000000\r
3809                 }\r
3810                 *MESH_NORMALS   {\r
3811                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
3812                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
3813                         *MESH_VERTEXNORMAL      0       0.707107        -0.500000       0.500000\r
3814                         *MESH_VERTEXNORMAL      1       0.707107        0.500000        -0.500000\r
3815                         *MESH_VERTEXNORMAL      2       0.707107        0.500000        -0.500000\r
3816                         *MESH_VERTEXNORMAL      3       0.707107        -0.500000       0.500000\r
3817                 }\r
3818                 *MESH_FACE_LIST {\r
3819                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3820                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3821                 }\r
3822                 *MESH_NUMTVERTEX        4\r
3823                 *MESH_TVERTLIST {\r
3824                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
3825                         *MESH_TVERT     1       -1.000000       0.500000        1.000000\r
3826                         *MESH_TVERT     2       1.872621        0.500000        1.000000\r
3827                         *MESH_TVERT     3       1.872621        0.000000        1.000000\r
3828                 }\r
3829                 *MESH_NUMTVFACES        2\r
3830                 *MESH_TFACELIST {\r
3831                         *MESH_TFACE     0       0       2       1\r
3832                         *MESH_TFACE     1       0       3       2\r
3833                 }\r
3834         }\r
3835         *PROP_MOTIONBLUR        0\r
3836         *PROP_CASTSHADOW        1\r
3837         *PROP_RECVSHADOW        1\r
3838         *MATERIAL_REF   6\r
3839 }\r
3840 *GEOMOBJECT     {\r
3841         *NODE_NAME      "mat6model0surf111"\r
3842         *NODE_TM        {\r
3843                 *NODE_NAME      "mat6model0surf111"\r
3844                 *INHERIT_POS    0       0       0\r
3845                 *INHERIT_ROT    0       0       0\r
3846                 *INHERIT_SCL    0       0       0\r
3847                 *TM_ROW0        1.0     0       0\r
3848                 *TM_ROW1        0       1.0     0\r
3849                 *TM_ROW2        0       0       1.0\r
3850                 *TM_ROW3        0       0       0\r
3851                 *TM_POS 0.000000        0.000000        0.000000\r
3852         }\r
3853         *MESH   {\r
3854                 *TIMEVALUE      0\r
3855                 *MESH_NUMVERTEX 4\r
3856                 *MESH_NUMFACES  2\r
3857                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3858                 *MESH_VERTEX_LIST       {\r
3859                         *MESH_VERTEX    0       136.000000      -94.000000      480.000000\r
3860                         *MESH_VERTEX    1       136.000000      -12.000000      316.000000\r
3861                         *MESH_VERTEX    2       136.000000      -12.000000      284.000000\r
3862                         *MESH_VERTEX    3       136.000000      -110.000000     480.000000\r
3863                 }\r
3864                 *MESH_NORMALS   {\r
3865                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
3866                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
3867                         *MESH_VERTEXNORMAL      0       0.707107        0.632456        0.316228\r
3868                         *MESH_VERTEXNORMAL      1       0.707107        0.632456        0.316228\r
3869                         *MESH_VERTEXNORMAL      2       0.707107        -0.632456       -0.316228\r
3870                         *MESH_VERTEXNORMAL      3       0.707107        -0.632456       -0.316228\r
3871                 }\r
3872                 *MESH_FACE_LIST {\r
3873                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3874                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3875                 }\r
3876                 *MESH_NUMTVERTEX        4\r
3877                 *MESH_TVERTLIST {\r
3878                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3879                         *MESH_TVERT     1       1.711990        0.500000        1.000000\r
3880                         *MESH_TVERT     2       1.711990        0.000000        1.000000\r
3881                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
3882                 }\r
3883                 *MESH_NUMTVFACES        2\r
3884                 *MESH_TFACELIST {\r
3885                         *MESH_TFACE     0       0       2       1\r
3886                         *MESH_TFACE     1       0       3       2\r
3887                 }\r
3888         }\r
3889         *PROP_MOTIONBLUR        0\r
3890         *PROP_CASTSHADOW        1\r
3891         *PROP_RECVSHADOW        1\r
3892         *MATERIAL_REF   6\r
3893 }\r
3894 *GEOMOBJECT     {\r
3895         *NODE_NAME      "mat6model0surf112"\r
3896         *NODE_TM        {\r
3897                 *NODE_NAME      "mat6model0surf112"\r
3898                 *INHERIT_POS    0       0       0\r
3899                 *INHERIT_ROT    0       0       0\r
3900                 *INHERIT_SCL    0       0       0\r
3901                 *TM_ROW0        1.0     0       0\r
3902                 *TM_ROW1        0       1.0     0\r
3903                 *TM_ROW2        0       0       1.0\r
3904                 *TM_ROW3        0       0       0\r
3905                 *TM_POS 0.000000        0.000000        0.000000\r
3906         }\r
3907         *MESH   {\r
3908                 *TIMEVALUE      0\r
3909                 *MESH_NUMVERTEX 4\r
3910                 *MESH_NUMFACES  2\r
3911                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3912                 *MESH_VERTEX_LIST       {\r
3913                         *MESH_VERTEX    0       136.000000      -272.000000     480.000000\r
3914                         *MESH_VERTEX    1       136.000000      -240.000000     480.000000\r
3915                         *MESH_VERTEX    2       136.000000      -12.000000      252.000000\r
3916                         *MESH_VERTEX    3       136.000000      -12.000000      220.000000\r
3917                 }\r
3918                 *MESH_NORMALS   {\r
3919                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
3920                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
3921                         *MESH_VERTEXNORMAL      0       0.707107        -0.500000       -0.500000\r
3922                         *MESH_VERTEXNORMAL      1       0.707107        0.500000        0.500000\r
3923                         *MESH_VERTEXNORMAL      2       0.707107        0.500000        0.500000\r
3924                         *MESH_VERTEXNORMAL      3       0.707107        -0.500000       -0.500000\r
3925                 }\r
3926                 *MESH_FACE_LIST {\r
3927                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3928                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3929                 }\r
3930                 *MESH_NUMTVERTEX        4\r
3931                 *MESH_TVERTLIST {\r
3932                         *MESH_TVERT     0       -1.000000       0.750000        1.000000\r
3933                         *MESH_TVERT     1       -1.000000       1.250000        1.000000\r
3934                         *MESH_TVERT     2       1.872621        1.250000        1.000000\r
3935                         *MESH_TVERT     3       1.872621        0.750000        1.000000\r
3936                 }\r
3937                 *MESH_NUMTVFACES        2\r
3938                 *MESH_TFACELIST {\r
3939                         *MESH_TFACE     0       0       2       1\r
3940                         *MESH_TFACE     1       0       3       2\r
3941                 }\r
3942         }\r
3943         *PROP_MOTIONBLUR        0\r
3944         *PROP_CASTSHADOW        1\r
3945         *PROP_RECVSHADOW        1\r
3946         *MATERIAL_REF   6\r
3947 }\r
3948 *GEOMOBJECT     {\r
3949         *NODE_NAME      "mat6model0surf113"\r
3950         *NODE_TM        {\r
3951                 *NODE_NAME      "mat6model0surf113"\r
3952                 *INHERIT_POS    0       0       0\r
3953                 *INHERIT_ROT    0       0       0\r
3954                 *INHERIT_SCL    0       0       0\r
3955                 *TM_ROW0        1.0     0       0\r
3956                 *TM_ROW1        0       1.0     0\r
3957                 *TM_ROW2        0       0       1.0\r
3958                 *TM_ROW3        0       0       0\r
3959                 *TM_POS 0.000000        0.000000        0.000000\r
3960         }\r
3961         *MESH   {\r
3962                 *TIMEVALUE      0\r
3963                 *MESH_NUMVERTEX 4\r
3964                 *MESH_NUMFACES  2\r
3965                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3966                 *MESH_VERTEX_LIST       {\r
3967                         *MESH_VERTEX    0       120.000000      110.000000      480.000000\r
3968                         *MESH_VERTEX    1       120.000000      94.000000       480.000000\r
3969                         *MESH_VERTEX    2       120.000000      12.000000       316.000000\r
3970                         *MESH_VERTEX    3       120.000000      12.000000       284.000000\r
3971                 }\r
3972                 *MESH_NORMALS   {\r
3973                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
3974                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
3975                         *MESH_VERTEXNORMAL      0       -0.707107       0.632456        -0.316228\r
3976                         *MESH_VERTEXNORMAL      1       -0.707107       -0.632456       0.316228\r
3977                         *MESH_VERTEXNORMAL      2       -0.707107       -0.632456       0.316228\r
3978                         *MESH_VERTEXNORMAL      3       -0.707107       0.632456        -0.316228\r
3979                 }\r
3980                 *MESH_FACE_LIST {\r
3981                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3982                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3983                 }\r
3984                 *MESH_NUMTVERTEX        4\r
3985                 *MESH_TVERTLIST {\r
3986                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
3987                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
3988                         *MESH_TVERT     2       1.711990        0.250000        1.000000\r
3989                         *MESH_TVERT     3       1.711990        0.750000        1.000000\r
3990                 }\r
3991                 *MESH_NUMTVFACES        2\r
3992                 *MESH_TFACELIST {\r
3993                         *MESH_TFACE     0       0       2       1\r
3994                         *MESH_TFACE     1       0       3       2\r
3995                 }\r
3996         }\r
3997         *PROP_MOTIONBLUR        0\r
3998         *PROP_CASTSHADOW        1\r
3999         *PROP_RECVSHADOW        1\r
4000         *MATERIAL_REF   6\r
4001 }\r
4002 *GEOMOBJECT     {\r
4003         *NODE_NAME      "mat6model0surf114"\r
4004         *NODE_TM        {\r
4005                 *NODE_NAME      "mat6model0surf114"\r
4006                 *INHERIT_POS    0       0       0\r
4007                 *INHERIT_ROT    0       0       0\r
4008                 *INHERIT_SCL    0       0       0\r
4009                 *TM_ROW0        1.0     0       0\r
4010                 *TM_ROW1        0       1.0     0\r
4011                 *TM_ROW2        0       0       1.0\r
4012                 *TM_ROW3        0       0       0\r
4013                 *TM_POS 0.000000        0.000000        0.000000\r
4014         }\r
4015         *MESH   {\r
4016                 *TIMEVALUE      0\r
4017                 *MESH_NUMVERTEX 4\r
4018                 *MESH_NUMFACES  2\r
4019                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4020                 *MESH_VERTEX_LIST       {\r
4021                         *MESH_VERTEX    0       136.000000      94.000000       480.000000\r
4022                         *MESH_VERTEX    1       136.000000      12.000000       316.000000\r
4023                         *MESH_VERTEX    2       120.000000      12.000000       316.000000\r
4024                         *MESH_VERTEX    3       120.000000      94.000000       480.000000\r
4025                 }\r
4026                 *MESH_NORMALS   {\r
4027                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
4028                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
4029                         *MESH_VERTEXNORMAL      0       0.707107        -0.632456       0.316228\r
4030                         *MESH_VERTEXNORMAL      1       0.707107        -0.632456       0.316228\r
4031                         *MESH_VERTEXNORMAL      2       -0.707107       -0.632456       0.316228\r
4032                         *MESH_VERTEXNORMAL      3       -0.707107       -0.632456       0.316228\r
4033                 }\r
4034                 *MESH_FACE_LIST {\r
4035                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4036                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4037                 }\r
4038                 *MESH_NUMTVERTEX        4\r
4039                 *MESH_TVERTLIST {\r
4040                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4041                         *MESH_TVERT     1       1.711990        0.000000        1.000000\r
4042                         *MESH_TVERT     2       1.711990        0.250000        1.000000\r
4043                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
4044                 }\r
4045                 *MESH_NUMTVFACES        2\r
4046                 *MESH_TFACELIST {\r
4047                         *MESH_TFACE     0       0       2       1\r
4048                         *MESH_TFACE     1       0       3       2\r
4049                 }\r
4050         }\r
4051         *PROP_MOTIONBLUR        0\r
4052         *PROP_CASTSHADOW        1\r
4053         *PROP_RECVSHADOW        1\r
4054         *MATERIAL_REF   6\r
4055 }\r
4056 *GEOMOBJECT     {\r
4057         *NODE_NAME      "mat6model0surf115"\r
4058         *NODE_TM        {\r
4059                 *NODE_NAME      "mat6model0surf115"\r
4060                 *INHERIT_POS    0       0       0\r
4061                 *INHERIT_ROT    0       0       0\r
4062                 *INHERIT_SCL    0       0       0\r
4063                 *TM_ROW0        1.0     0       0\r
4064                 *TM_ROW1        0       1.0     0\r
4065                 *TM_ROW2        0       0       1.0\r
4066                 *TM_ROW3        0       0       0\r
4067                 *TM_POS 0.000000        0.000000        0.000000\r
4068         }\r
4069         *MESH   {\r
4070                 *TIMEVALUE      0\r
4071                 *MESH_NUMVERTEX 4\r
4072                 *MESH_NUMFACES  2\r
4073                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4074                 *MESH_VERTEX_LIST       {\r
4075                         *MESH_VERTEX    0       120.000000      110.000000      480.000000\r
4076                         *MESH_VERTEX    1       120.000000      12.000000       284.000000\r
4077                         *MESH_VERTEX    2       136.000000      12.000000       284.000000\r
4078                         *MESH_VERTEX    3       136.000000      110.000000      480.000000\r
4079                 }\r
4080                 *MESH_NORMALS   {\r
4081                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
4082                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
4083                         *MESH_VERTEXNORMAL      0       -0.707107       0.632456        -0.316228\r
4084                         *MESH_VERTEXNORMAL      1       -0.707107       0.632456        -0.316228\r
4085                         *MESH_VERTEXNORMAL      2       0.707107        0.632456        -0.316228\r
4086                         *MESH_VERTEXNORMAL      3       0.707107        0.632456        -0.316228\r
4087                 }\r
4088                 *MESH_FACE_LIST {\r
4089                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4090                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4091                 }\r
4092                 *MESH_NUMTVERTEX        4\r
4093                 *MESH_TVERTLIST {\r
4094                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
4095                         *MESH_TVERT     1       1.711990        0.750000        1.000000\r
4096                         *MESH_TVERT     2       1.711990        1.000000        1.000000\r
4097                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
4098                 }\r
4099                 *MESH_NUMTVFACES        2\r
4100                 *MESH_TFACELIST {\r
4101                         *MESH_TFACE     0       0       2       1\r
4102                         *MESH_TFACE     1       0       3       2\r
4103                 }\r
4104         }\r
4105         *PROP_MOTIONBLUR        0\r
4106         *PROP_CASTSHADOW        1\r
4107         *PROP_RECVSHADOW        1\r
4108         *MATERIAL_REF   6\r
4109 }\r
4110 *GEOMOBJECT     {\r
4111         *NODE_NAME      "mat6model0surf116"\r
4112         *NODE_TM        {\r
4113                 *NODE_NAME      "mat6model0surf116"\r
4114                 *INHERIT_POS    0       0       0\r
4115                 *INHERIT_ROT    0       0       0\r
4116                 *INHERIT_SCL    0       0       0\r
4117                 *TM_ROW0        1.0     0       0\r
4118                 *TM_ROW1        0       1.0     0\r
4119                 *TM_ROW2        0       0       1.0\r
4120                 *TM_ROW3        0       0       0\r
4121                 *TM_POS 0.000000        0.000000        0.000000\r
4122         }\r
4123         *MESH   {\r
4124                 *TIMEVALUE      0\r
4125                 *MESH_NUMVERTEX 4\r
4126                 *MESH_NUMFACES  2\r
4127                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4128                 *MESH_VERTEX_LIST       {\r
4129                         *MESH_VERTEX    0       120.000000      272.000000      480.000000\r
4130                         *MESH_VERTEX    1       120.000000      240.000000      480.000000\r
4131                         *MESH_VERTEX    2       120.000000      12.000000       252.000000\r
4132                         *MESH_VERTEX    3       120.000000      12.000000       220.000000\r
4133                 }\r
4134                 *MESH_NORMALS   {\r
4135                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
4136                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
4137                         *MESH_VERTEXNORMAL      0       -0.707107       0.500000        -0.500000\r
4138                         *MESH_VERTEXNORMAL      1       -0.707107       -0.500000       0.500000\r
4139                         *MESH_VERTEXNORMAL      2       -0.707107       -0.500000       0.500000\r
4140                         *MESH_VERTEXNORMAL      3       -0.707107       0.500000        -0.500000\r
4141                 }\r
4142                 *MESH_FACE_LIST {\r
4143                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4144                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4145                 }\r
4146                 *MESH_NUMTVERTEX        4\r
4147                 *MESH_TVERTLIST {\r
4148                         *MESH_TVERT     0       -1.000000       0.750000        1.000000\r
4149                         *MESH_TVERT     1       -1.000000       1.250000        1.000000\r
4150                         *MESH_TVERT     2       1.872621        1.250000        1.000000\r
4151                         *MESH_TVERT     3       1.872621        0.750000        1.000000\r
4152                 }\r
4153                 *MESH_NUMTVFACES        2\r
4154                 *MESH_TFACELIST {\r
4155                         *MESH_TFACE     0       0       2       1\r
4156                         *MESH_TFACE     1       0       3       2\r
4157                 }\r
4158         }\r
4159         *PROP_MOTIONBLUR        0\r
4160         *PROP_CASTSHADOW        1\r
4161         *PROP_RECVSHADOW        1\r
4162         *MATERIAL_REF   6\r
4163 }\r
4164 *GEOMOBJECT     {\r
4165         *NODE_NAME      "mat6model0surf117"\r
4166         *NODE_TM        {\r
4167                 *NODE_NAME      "mat6model0surf117"\r
4168                 *INHERIT_POS    0       0       0\r
4169                 *INHERIT_ROT    0       0       0\r
4170                 *INHERIT_SCL    0       0       0\r
4171                 *TM_ROW0        1.0     0       0\r
4172                 *TM_ROW1        0       1.0     0\r
4173                 *TM_ROW2        0       0       1.0\r
4174                 *TM_ROW3        0       0       0\r
4175                 *TM_POS 0.000000        0.000000        0.000000\r
4176         }\r
4177         *MESH   {\r
4178                 *TIMEVALUE      0\r
4179                 *MESH_NUMVERTEX 4\r
4180                 *MESH_NUMFACES  2\r
4181                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4182                 *MESH_VERTEX_LIST       {\r
4183                         *MESH_VERTEX    0       136.000000      240.000000      480.000000\r
4184                         *MESH_VERTEX    1       136.000000      12.000000       252.000000\r
4185                         *MESH_VERTEX    2       120.000000      12.000000       252.000000\r
4186                         *MESH_VERTEX    3       120.000000      240.000000      480.000000\r
4187                 }\r
4188                 *MESH_NORMALS   {\r
4189                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
4190                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
4191                         *MESH_VERTEXNORMAL      0       0.707107        -0.500000       0.500000\r
4192                         *MESH_VERTEXNORMAL      1       0.707107        -0.500000       0.500000\r
4193                         *MESH_VERTEXNORMAL      2       -0.707107       -0.500000       0.500000\r
4194                         *MESH_VERTEXNORMAL      3       -0.707107       -0.500000       0.500000\r
4195                 }\r
4196                 *MESH_FACE_LIST {\r
4197                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4198                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4199                 }\r
4200                 *MESH_NUMTVERTEX        4\r
4201                 *MESH_TVERTLIST {\r
4202                         *MESH_TVERT     0       -1.000000       0.500000        1.000000\r
4203                         *MESH_TVERT     1       1.872621        0.500000        1.000000\r
4204                         *MESH_TVERT     2       1.872621        0.250000        1.000000\r
4205                         *MESH_TVERT     3       -1.000000       0.250000        1.000000\r
4206                 }\r
4207                 *MESH_NUMTVFACES        2\r
4208                 *MESH_TFACELIST {\r
4209                         *MESH_TFACE     0       0       2       1\r
4210                         *MESH_TFACE     1       0       3       2\r
4211                 }\r
4212         }\r
4213         *PROP_MOTIONBLUR        0\r
4214         *PROP_CASTSHADOW        1\r
4215         *PROP_RECVSHADOW        1\r
4216         *MATERIAL_REF   6\r
4217 }\r
4218 *GEOMOBJECT     {\r
4219         *NODE_NAME      "mat6model0surf118"\r
4220         *NODE_TM        {\r
4221                 *NODE_NAME      "mat6model0surf118"\r
4222                 *INHERIT_POS    0       0       0\r
4223                 *INHERIT_ROT    0       0       0\r
4224                 *INHERIT_SCL    0       0       0\r
4225                 *TM_ROW0        1.0     0       0\r
4226                 *TM_ROW1        0       1.0     0\r
4227                 *TM_ROW2        0       0       1.0\r
4228                 *TM_ROW3        0       0       0\r
4229                 *TM_POS 0.000000        0.000000        0.000000\r
4230         }\r
4231         *MESH   {\r
4232                 *TIMEVALUE      0\r
4233                 *MESH_NUMVERTEX 4\r
4234                 *MESH_NUMFACES  2\r
4235                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4236                 *MESH_VERTEX_LIST       {\r
4237                         *MESH_VERTEX    0       120.000000      272.000000      480.000000\r
4238                         *MESH_VERTEX    1       120.000000      12.000000       220.000000\r
4239                         *MESH_VERTEX    2       136.000000      12.000000       220.000000\r
4240                         *MESH_VERTEX    3       136.000000      272.000000      480.000000\r
4241                 }\r
4242                 *MESH_NORMALS   {\r
4243                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
4244                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
4245                         *MESH_VERTEXNORMAL      0       -0.707107       0.500000        -0.500000\r
4246                         *MESH_VERTEXNORMAL      1       -0.707107       0.500000        -0.500000\r
4247                         *MESH_VERTEXNORMAL      2       0.707107        0.500000        -0.500000\r
4248                         *MESH_VERTEXNORMAL      3       0.707107        0.500000        -0.500000\r
4249                 }\r
4250                 *MESH_FACE_LIST {\r
4251                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4252                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4253                 }\r
4254                 *MESH_NUMTVERTEX        4\r
4255                 *MESH_TVERTLIST {\r
4256                         *MESH_TVERT     0       -1.000000       0.750000        1.000000\r
4257                         *MESH_TVERT     1       1.872621        0.750000        1.000000\r
4258                         *MESH_TVERT     2       1.872621        0.500000        1.000000\r
4259                         *MESH_TVERT     3       -1.000000       0.500000        1.000000\r
4260                 }\r
4261                 *MESH_NUMTVFACES        2\r
4262                 *MESH_TFACELIST {\r
4263                         *MESH_TFACE     0       0       2       1\r
4264                         *MESH_TFACE     1       0       3       2\r
4265                 }\r
4266         }\r
4267         *PROP_MOTIONBLUR        0\r
4268         *PROP_CASTSHADOW        1\r
4269         *PROP_RECVSHADOW        1\r
4270         *MATERIAL_REF   6\r
4271 }\r
4272 *GEOMOBJECT     {\r
4273         *NODE_NAME      "mat6model0surf119"\r
4274         *NODE_TM        {\r
4275                 *NODE_NAME      "mat6model0surf119"\r
4276                 *INHERIT_POS    0       0       0\r
4277                 *INHERIT_ROT    0       0       0\r
4278                 *INHERIT_SCL    0       0       0\r
4279                 *TM_ROW0        1.0     0       0\r
4280                 *TM_ROW1        0       1.0     0\r
4281                 *TM_ROW2        0       0       1.0\r
4282                 *TM_ROW3        0       0       0\r
4283                 *TM_POS 0.000000        0.000000        0.000000\r
4284         }\r
4285         *MESH   {\r
4286                 *TIMEVALUE      0\r
4287                 *MESH_NUMVERTEX 4\r
4288                 *MESH_NUMFACES  2\r
4289                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4290                 *MESH_VERTEX_LIST       {\r
4291                         *MESH_VERTEX    0       136.000000      -94.000000      480.000000\r
4292                         *MESH_VERTEX    1       120.000000      -94.000000      480.000000\r
4293                         *MESH_VERTEX    2       120.000000      -12.000000      316.000000\r
4294                         *MESH_VERTEX    3       136.000000      -12.000000      316.000000\r
4295                 }\r
4296                 *MESH_NORMALS   {\r
4297                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
4298                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
4299                         *MESH_VERTEXNORMAL      0       0.707107        0.632456        0.316228\r
4300                         *MESH_VERTEXNORMAL      1       -0.707107       0.632456        0.316228\r
4301                         *MESH_VERTEXNORMAL      2       -0.707107       0.632456        0.316228\r
4302                         *MESH_VERTEXNORMAL      3       0.707107        0.632456        0.316228\r
4303                 }\r
4304                 *MESH_FACE_LIST {\r
4305                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4306                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4307                 }\r
4308                 *MESH_NUMTVERTEX        4\r
4309                 *MESH_TVERTLIST {\r
4310                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4311                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
4312                         *MESH_TVERT     2       1.711990        0.250000        1.000000\r
4313                         *MESH_TVERT     3       1.711990        0.000000        1.000000\r
4314                 }\r
4315                 *MESH_NUMTVFACES        2\r
4316                 *MESH_TFACELIST {\r
4317                         *MESH_TFACE     0       0       2       1\r
4318                         *MESH_TFACE     1       0       3       2\r
4319                 }\r
4320         }\r
4321         *PROP_MOTIONBLUR        0\r
4322         *PROP_CASTSHADOW        1\r
4323         *PROP_RECVSHADOW        1\r
4324         *MATERIAL_REF   6\r
4325 }\r
4326 *GEOMOBJECT     {\r
4327         *NODE_NAME      "mat6model0surf120"\r
4328         *NODE_TM        {\r
4329                 *NODE_NAME      "mat6model0surf120"\r
4330                 *INHERIT_POS    0       0       0\r
4331                 *INHERIT_ROT    0       0       0\r
4332                 *INHERIT_SCL    0       0       0\r
4333                 *TM_ROW0        1.0     0       0\r
4334                 *TM_ROW1        0       1.0     0\r
4335                 *TM_ROW2        0       0       1.0\r
4336                 *TM_ROW3        0       0       0\r
4337                 *TM_POS 0.000000        0.000000        0.000000\r
4338         }\r
4339         *MESH   {\r
4340                 *TIMEVALUE      0\r
4341                 *MESH_NUMVERTEX 4\r
4342                 *MESH_NUMFACES  2\r
4343                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4344                 *MESH_VERTEX_LIST       {\r
4345                         *MESH_VERTEX    0       120.000000      -110.000000     480.000000\r
4346                         *MESH_VERTEX    1       120.000000      -12.000000      316.000000\r
4347                         *MESH_VERTEX    2       120.000000      -94.000000      480.000000\r
4348                         *MESH_VERTEX    3       120.000000      -12.000000      284.000000\r
4349                 }\r
4350                 *MESH_NORMALS   {\r
4351                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
4352                         *MESH_FACENORMAL        1       0.894427        0.000000        0.447214\r
4353                         *MESH_VERTEXNORMAL      0       -0.707107       -0.632456       -0.316228\r
4354                         *MESH_VERTEXNORMAL      1       -0.707107       0.632456        0.316228\r
4355                         *MESH_VERTEXNORMAL      2       -0.707107       0.632456        0.316228\r
4356                         *MESH_VERTEXNORMAL      3       -0.707107       -0.632456       -0.316228\r
4357                 }\r
4358                 *MESH_FACE_LIST {\r
4359                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4360                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4361                 }\r
4362                 *MESH_NUMTVERTEX        4\r
4363                 *MESH_TVERTLIST {\r
4364                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
4365                         *MESH_TVERT     1       1.711990        0.250000        1.000000\r
4366                         *MESH_TVERT     2       0.000000        0.250000        1.000000\r
4367                         *MESH_TVERT     3       1.711990        0.750000        1.000000\r
4368                 }\r
4369                 *MESH_NUMTVFACES        2\r
4370                 *MESH_TFACELIST {\r
4371                         *MESH_TFACE     0       0       2       1\r
4372                         *MESH_TFACE     1       0       1       3\r
4373                 }\r
4374         }\r
4375         *PROP_MOTIONBLUR        0\r
4376         *PROP_CASTSHADOW        1\r
4377         *PROP_RECVSHADOW        1\r
4378         *MATERIAL_REF   6\r
4379 }\r
4380 *GEOMOBJECT     {\r
4381         *NODE_NAME      "mat6model0surf121"\r
4382         *NODE_TM        {\r
4383                 *NODE_NAME      "mat6model0surf121"\r
4384                 *INHERIT_POS    0       0       0\r
4385                 *INHERIT_ROT    0       0       0\r
4386                 *INHERIT_SCL    0       0       0\r
4387                 *TM_ROW0        1.0     0       0\r
4388                 *TM_ROW1        0       1.0     0\r
4389                 *TM_ROW2        0       0       1.0\r
4390                 *TM_ROW3        0       0       0\r
4391                 *TM_POS 0.000000        0.000000        0.000000\r
4392         }\r
4393         *MESH   {\r
4394                 *TIMEVALUE      0\r
4395                 *MESH_NUMVERTEX 4\r
4396                 *MESH_NUMFACES  2\r
4397                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4398                 *MESH_VERTEX_LIST       {\r
4399                         *MESH_VERTEX    0       120.000000      -110.000000     480.000000\r
4400                         *MESH_VERTEX    1       136.000000      -110.000000     480.000000\r
4401                         *MESH_VERTEX    2       136.000000      -12.000000      284.000000\r
4402                         *MESH_VERTEX    3       120.000000      -12.000000      284.000000\r
4403                 }\r
4404                 *MESH_NORMALS   {\r
4405                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
4406                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
4407                         *MESH_VERTEXNORMAL      0       -0.707107       -0.632456       -0.316228\r
4408                         *MESH_VERTEXNORMAL      1       0.707107        -0.632456       -0.316228\r
4409                         *MESH_VERTEXNORMAL      2       0.707107        -0.632456       -0.316228\r
4410                         *MESH_VERTEXNORMAL      3       -0.707107       -0.632456       -0.316228\r
4411                 }\r
4412                 *MESH_FACE_LIST {\r
4413                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4414                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4415                 }\r
4416                 *MESH_NUMTVERTEX        4\r
4417                 *MESH_TVERTLIST {\r
4418                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
4419                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
4420                         *MESH_TVERT     2       1.711990        1.000000        1.000000\r
4421                         *MESH_TVERT     3       1.711990        0.750000        1.000000\r
4422                 }\r
4423                 *MESH_NUMTVFACES        2\r
4424                 *MESH_TFACELIST {\r
4425                         *MESH_TFACE     0       0       2       1\r
4426                         *MESH_TFACE     1       0       3       2\r
4427                 }\r
4428         }\r
4429         *PROP_MOTIONBLUR        0\r
4430         *PROP_CASTSHADOW        1\r
4431         *PROP_RECVSHADOW        1\r
4432         *MATERIAL_REF   6\r
4433 }\r
4434 *GEOMOBJECT     {\r
4435         *NODE_NAME      "mat6model0surf122"\r
4436         *NODE_TM        {\r
4437                 *NODE_NAME      "mat6model0surf122"\r
4438                 *INHERIT_POS    0       0       0\r
4439                 *INHERIT_ROT    0       0       0\r
4440                 *INHERIT_SCL    0       0       0\r
4441                 *TM_ROW0        1.0     0       0\r
4442                 *TM_ROW1        0       1.0     0\r
4443                 *TM_ROW2        0       0       1.0\r
4444                 *TM_ROW3        0       0       0\r
4445                 *TM_POS 0.000000        0.000000        0.000000\r
4446         }\r
4447         *MESH   {\r
4448                 *TIMEVALUE      0\r
4449                 *MESH_NUMVERTEX 4\r
4450                 *MESH_NUMFACES  2\r
4451                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4452                 *MESH_VERTEX_LIST       {\r
4453                         *MESH_VERTEX    0       120.000000      -240.000000     480.000000\r
4454                         *MESH_VERTEX    1       120.000000      -12.000000      252.000000\r
4455                         *MESH_VERTEX    2       136.000000      -12.000000      252.000000\r
4456                         *MESH_VERTEX    3       136.000000      -240.000000     480.000000\r
4457                 }\r
4458                 *MESH_NORMALS   {\r
4459                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
4460                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
4461                         *MESH_VERTEXNORMAL      0       -0.707107       0.500000        0.500000\r
4462                         *MESH_VERTEXNORMAL      1       -0.707107       0.500000        0.500000\r
4463                         *MESH_VERTEXNORMAL      2       0.707107        0.500000        0.500000\r
4464                         *MESH_VERTEXNORMAL      3       0.707107        0.500000        0.500000\r
4465                 }\r
4466                 *MESH_FACE_LIST {\r
4467                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4468                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4469                 }\r
4470                 *MESH_NUMTVERTEX        4\r
4471                 *MESH_TVERTLIST {\r
4472                         *MESH_TVERT     0       -1.000000       0.500000        1.000000\r
4473                         *MESH_TVERT     1       1.872621        0.500000        1.000000\r
4474                         *MESH_TVERT     2       1.872621        0.250000        1.000000\r
4475                         *MESH_TVERT     3       -1.000000       0.250000        1.000000\r
4476                 }\r
4477                 *MESH_NUMTVFACES        2\r
4478                 *MESH_TFACELIST {\r
4479                         *MESH_TFACE     0       0       2       1\r
4480                         *MESH_TFACE     1       0       3       2\r
4481                 }\r
4482         }\r
4483         *PROP_MOTIONBLUR        0\r
4484         *PROP_CASTSHADOW        1\r
4485         *PROP_RECVSHADOW        1\r
4486         *MATERIAL_REF   6\r
4487 }\r
4488 *GEOMOBJECT     {\r
4489         *NODE_NAME      "mat6model0surf123"\r
4490         *NODE_TM        {\r
4491                 *NODE_NAME      "mat6model0surf123"\r
4492                 *INHERIT_POS    0       0       0\r
4493                 *INHERIT_ROT    0       0       0\r
4494                 *INHERIT_SCL    0       0       0\r
4495                 *TM_ROW0        1.0     0       0\r
4496                 *TM_ROW1        0       1.0     0\r
4497                 *TM_ROW2        0       0       1.0\r
4498                 *TM_ROW3        0       0       0\r
4499                 *TM_POS 0.000000        0.000000        0.000000\r
4500         }\r
4501         *MESH   {\r
4502                 *TIMEVALUE      0\r
4503                 *MESH_NUMVERTEX 4\r
4504                 *MESH_NUMFACES  2\r
4505                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4506                 *MESH_VERTEX_LIST       {\r
4507                         *MESH_VERTEX    0       120.000000      -240.000000     480.000000\r
4508                         *MESH_VERTEX    1       120.000000      -12.000000      220.000000\r
4509                         *MESH_VERTEX    2       120.000000      -12.000000      252.000000\r
4510                         *MESH_VERTEX    3       120.000000      -272.000000     480.000000\r
4511                 }\r
4512                 *MESH_NORMALS   {\r
4513                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
4514                         *MESH_FACENORMAL        1       0.894427        0.000000        0.447214\r
4515                         *MESH_VERTEXNORMAL      0       -0.707107       0.500000        0.500000\r
4516                         *MESH_VERTEXNORMAL      1       -0.707107       -0.500000       -0.500000\r
4517                         *MESH_VERTEXNORMAL      2       -0.707107       0.500000        0.500000\r
4518                         *MESH_VERTEXNORMAL      3       -0.707107       -0.500000       -0.500000\r
4519                 }\r
4520                 *MESH_FACE_LIST {\r
4521                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4522                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4523                 }\r
4524                 *MESH_NUMTVERTEX        4\r
4525                 *MESH_TVERTLIST {\r
4526                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
4527                         *MESH_TVERT     1       1.872621        0.500000        1.000000\r
4528                         *MESH_TVERT     2       1.872621        0.000000        1.000000\r
4529                         *MESH_TVERT     3       -1.000000       0.500000        1.000000\r
4530                 }\r
4531                 *MESH_NUMTVFACES        2\r
4532                 *MESH_TFACELIST {\r
4533                         *MESH_TFACE     0       0       2       1\r
4534                         *MESH_TFACE     1       0       1       3\r
4535                 }\r
4536         }\r
4537         *PROP_MOTIONBLUR        0\r
4538         *PROP_CASTSHADOW        1\r
4539         *PROP_RECVSHADOW        1\r
4540         *MATERIAL_REF   6\r
4541 }\r
4542 *GEOMOBJECT     {\r
4543         *NODE_NAME      "mat6model0surf124"\r
4544         *NODE_TM        {\r
4545                 *NODE_NAME      "mat6model0surf124"\r
4546                 *INHERIT_POS    0       0       0\r
4547                 *INHERIT_ROT    0       0       0\r
4548                 *INHERIT_SCL    0       0       0\r
4549                 *TM_ROW0        1.0     0       0\r
4550                 *TM_ROW1        0       1.0     0\r
4551                 *TM_ROW2        0       0       1.0\r
4552                 *TM_ROW3        0       0       0\r
4553                 *TM_POS 0.000000        0.000000        0.000000\r
4554         }\r
4555         *MESH   {\r
4556                 *TIMEVALUE      0\r
4557                 *MESH_NUMVERTEX 4\r
4558                 *MESH_NUMFACES  2\r
4559                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4560                 *MESH_VERTEX_LIST       {\r
4561                         *MESH_VERTEX    0       136.000000      -272.000000     480.000000\r
4562                         *MESH_VERTEX    1       136.000000      -12.000000      220.000000\r
4563                         *MESH_VERTEX    2       120.000000      -12.000000      220.000000\r
4564                         *MESH_VERTEX    3       120.000000      -272.000000     480.000000\r
4565                 }\r
4566                 *MESH_NORMALS   {\r
4567                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
4568                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
4569                         *MESH_VERTEXNORMAL      0       0.707107        -0.500000       -0.500000\r
4570                         *MESH_VERTEXNORMAL      1       0.707107        -0.500000       -0.500000\r
4571                         *MESH_VERTEXNORMAL      2       -0.707107       -0.500000       -0.500000\r
4572                         *MESH_VERTEXNORMAL      3       -0.707107       -0.500000       -0.500000\r
4573                 }\r
4574                 *MESH_FACE_LIST {\r
4575                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4576                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4577                 }\r
4578                 *MESH_NUMTVERTEX        4\r
4579                 *MESH_TVERTLIST {\r
4580                         *MESH_TVERT     0       -1.000000       0.750000        1.000000\r
4581                         *MESH_TVERT     1       1.872621        0.750000        1.000000\r
4582                         *MESH_TVERT     2       1.872621        0.500000        1.000000\r
4583                         *MESH_TVERT     3       -1.000000       0.500000        1.000000\r
4584                 }\r
4585                 *MESH_NUMTVFACES        2\r
4586                 *MESH_TFACELIST {\r
4587                         *MESH_TFACE     0       0       2       1\r
4588                         *MESH_TFACE     1       0       3       2\r
4589                 }\r
4590         }\r
4591         *PROP_MOTIONBLUR        0\r
4592         *PROP_CASTSHADOW        1\r
4593         *PROP_RECVSHADOW        1\r
4594         *MATERIAL_REF   6\r
4595 }\r
4596 *GEOMOBJECT     {\r
4597         *NODE_NAME      "mat6model0surf125"\r
4598         *NODE_TM        {\r
4599                 *NODE_NAME      "mat6model0surf125"\r
4600                 *INHERIT_POS    0       0       0\r
4601                 *INHERIT_ROT    0       0       0\r
4602                 *INHERIT_SCL    0       0       0\r
4603                 *TM_ROW0        1.0     0       0\r
4604                 *TM_ROW1        0       1.0     0\r
4605                 *TM_ROW2        0       0       1.0\r
4606                 *TM_ROW3        0       0       0\r
4607                 *TM_POS 0.000000        0.000000        0.000000\r
4608         }\r
4609         *MESH   {\r
4610                 *TIMEVALUE      0\r
4611                 *MESH_NUMVERTEX 4\r
4612                 *MESH_NUMFACES  2\r
4613                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4614                 *MESH_VERTEX_LIST       {\r
4615                         *MESH_VERTEX    0       140.000000      12.000000       480.000000\r
4616                         *MESH_VERTEX    1       116.000000      12.000000       480.000000\r
4617                         *MESH_VERTEX    2       116.000000      12.000000       64.000000\r
4618                         *MESH_VERTEX    3       140.000000      12.000000       64.000000\r
4619                 }\r
4620                 *MESH_NORMALS   {\r
4621                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
4622                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
4623                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
4624                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
4625                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
4626                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
4627                 }\r
4628                 *MESH_FACE_LIST {\r
4629                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4630                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4631                 }\r
4632                 *MESH_NUMTVERTEX        4\r
4633                 *MESH_TVERTLIST {\r
4634                         *MESH_TVERT     0       -1.000000       0.750000        1.000000\r
4635                         *MESH_TVERT     1       -1.000000       1.125000        1.000000\r
4636                         *MESH_TVERT     2       2.250000        1.125000        1.000000\r
4637                         *MESH_TVERT     3       2.250000        0.750000        1.000000\r
4638                 }\r
4639                 *MESH_NUMTVFACES        2\r
4640                 *MESH_TFACELIST {\r
4641                         *MESH_TFACE     0       0       2       1\r
4642                         *MESH_TFACE     1       0       3       2\r
4643                 }\r
4644         }\r
4645         *PROP_MOTIONBLUR        0\r
4646         *PROP_CASTSHADOW        1\r
4647         *PROP_RECVSHADOW        1\r
4648         *MATERIAL_REF   6\r
4649 }\r
4650 *GEOMOBJECT     {\r
4651         *NODE_NAME      "mat6model0surf126"\r
4652         *NODE_TM        {\r
4653                 *NODE_NAME      "mat6model0surf126"\r
4654                 *INHERIT_POS    0       0       0\r
4655                 *INHERIT_ROT    0       0       0\r
4656                 *INHERIT_SCL    0       0       0\r
4657                 *TM_ROW0        1.0     0       0\r
4658                 *TM_ROW1        0       1.0     0\r
4659                 *TM_ROW2        0       0       1.0\r
4660                 *TM_ROW3        0       0       0\r
4661                 *TM_POS 0.000000        0.000000        0.000000\r
4662         }\r
4663         *MESH   {\r
4664                 *TIMEVALUE      0\r
4665                 *MESH_NUMVERTEX 4\r
4666                 *MESH_NUMFACES  2\r
4667                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4668                 *MESH_VERTEX_LIST       {\r
4669                         *MESH_VERTEX    0       116.000000      -12.000000      480.000000\r
4670                         *MESH_VERTEX    1       140.000000      -12.000000      480.000000\r
4671                         *MESH_VERTEX    2       140.000000      -12.000000      64.000000\r
4672                         *MESH_VERTEX    3       116.000000      -12.000000      64.000000\r
4673                 }\r
4674                 *MESH_NORMALS   {\r
4675                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
4676                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
4677                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
4678                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
4679                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
4680                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
4681                 }\r
4682                 *MESH_FACE_LIST {\r
4683                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4684                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4685                 }\r
4686                 *MESH_NUMTVERTEX        4\r
4687                 *MESH_TVERTLIST {\r
4688                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
4689                         *MESH_TVERT     1       -1.000000       0.375000        1.000000\r
4690                         *MESH_TVERT     2       2.250000        0.375000        1.000000\r
4691                         *MESH_TVERT     3       2.250000        0.000000        1.000000\r
4692                 }\r
4693                 *MESH_NUMTVFACES        2\r
4694                 *MESH_TFACELIST {\r
4695                         *MESH_TFACE     0       0       2       1\r
4696                         *MESH_TFACE     1       0       3       2\r
4697                 }\r
4698         }\r
4699         *PROP_MOTIONBLUR        0\r
4700         *PROP_CASTSHADOW        1\r
4701         *PROP_RECVSHADOW        1\r
4702         *MATERIAL_REF   6\r
4703 }\r
4704 *GEOMOBJECT     {\r
4705         *NODE_NAME      "mat6model0surf127"\r
4706         *NODE_TM        {\r
4707                 *NODE_NAME      "mat6model0surf127"\r
4708                 *INHERIT_POS    0       0       0\r
4709                 *INHERIT_ROT    0       0       0\r
4710                 *INHERIT_SCL    0       0       0\r
4711                 *TM_ROW0        1.0     0       0\r
4712                 *TM_ROW1        0       1.0     0\r
4713                 *TM_ROW2        0       0       1.0\r
4714                 *TM_ROW3        0       0       0\r
4715                 *TM_POS 0.000000        0.000000        0.000000\r
4716         }\r
4717         *MESH   {\r
4718                 *TIMEVALUE      0\r
4719                 *MESH_NUMVERTEX 4\r
4720                 *MESH_NUMFACES  2\r
4721                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4722                 *MESH_VERTEX_LIST       {\r
4723                         *MESH_VERTEX    0       116.000000      -12.000000      480.000000\r
4724                         *MESH_VERTEX    1       116.000000      -12.000000      64.000000\r
4725                         *MESH_VERTEX    2       116.000000      12.000000       64.000000\r
4726                         *MESH_VERTEX    3       116.000000      12.000000       480.000000\r
4727                 }\r
4728                 *MESH_NORMALS   {\r
4729                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
4730                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
4731                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
4732                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
4733                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
4734                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
4735                 }\r
4736                 *MESH_FACE_LIST {\r
4737                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4738                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4739                 }\r
4740                 *MESH_NUMTVERTEX        4\r
4741                 *MESH_TVERTLIST {\r
4742                         *MESH_TVERT     0       -1.000000       0.500000        1.000000\r
4743                         *MESH_TVERT     1       2.250000        0.500000        1.000000\r
4744                         *MESH_TVERT     2       2.250000        0.125000        1.000000\r
4745                         *MESH_TVERT     3       -1.000000       0.125000        1.000000\r
4746                 }\r
4747                 *MESH_NUMTVFACES        2\r
4748                 *MESH_TFACELIST {\r
4749                         *MESH_TFACE     0       0       2       1\r
4750                         *MESH_TFACE     1       0       3       2\r
4751                 }\r
4752         }\r
4753         *PROP_MOTIONBLUR        0\r
4754         *PROP_CASTSHADOW        1\r
4755         *PROP_RECVSHADOW        1\r
4756         *MATERIAL_REF   6\r
4757 }\r
4758 *GEOMOBJECT     {\r
4759         *NODE_NAME      "mat6model0surf128"\r
4760         *NODE_TM        {\r
4761                 *NODE_NAME      "mat6model0surf128"\r
4762                 *INHERIT_POS    0       0       0\r
4763                 *INHERIT_ROT    0       0       0\r
4764                 *INHERIT_SCL    0       0       0\r
4765                 *TM_ROW0        1.0     0       0\r
4766                 *TM_ROW1        0       1.0     0\r
4767                 *TM_ROW2        0       0       1.0\r
4768                 *TM_ROW3        0       0       0\r
4769                 *TM_POS 0.000000        0.000000        0.000000\r
4770         }\r
4771         *MESH   {\r
4772                 *TIMEVALUE      0\r
4773                 *MESH_NUMVERTEX 4\r
4774                 *MESH_NUMFACES  2\r
4775                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4776                 *MESH_VERTEX_LIST       {\r
4777                         *MESH_VERTEX    0       116.000000      -512.000000     508.000000\r
4778                         *MESH_VERTEX    1       116.000000      -512.000000     480.000000\r
4779                         *MESH_VERTEX    2       116.000000      512.000000      480.000000\r
4780                         *MESH_VERTEX    3       116.000000      512.000000      508.000000\r
4781                 }\r
4782                 *MESH_NORMALS   {\r
4783                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
4784                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
4785                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4786                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
4787                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
4788                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
4789                 }\r
4790                 *MESH_FACE_LIST {\r
4791                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4792                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4793                 }\r
4794                 *MESH_NUMTVERTEX        4\r
4795                 *MESH_TVERTLIST {\r
4796                         *MESH_TVERT     0       -4.000000       0.500000        1.000000\r
4797                         *MESH_TVERT     1       -4.000000       0.937500        1.000000\r
4798                         *MESH_TVERT     2       4.000000        0.937500        1.000000\r
4799                         *MESH_TVERT     3       4.000000        0.500000        1.000000\r
4800                 }\r
4801                 *MESH_NUMTVFACES        2\r
4802                 *MESH_TFACELIST {\r
4803                         *MESH_TFACE     0       0       2       1\r
4804                         *MESH_TFACE     1       0       3       2\r
4805                 }\r
4806         }\r
4807         *PROP_MOTIONBLUR        0\r
4808         *PROP_CASTSHADOW        1\r
4809         *PROP_RECVSHADOW        1\r
4810         *MATERIAL_REF   6\r
4811 }\r
4812 *GEOMOBJECT     {\r
4813         *NODE_NAME      "mat6model0surf129"\r
4814         *NODE_TM        {\r
4815                 *NODE_NAME      "mat6model0surf129"\r
4816                 *INHERIT_POS    0       0       0\r
4817                 *INHERIT_ROT    0       0       0\r
4818                 *INHERIT_SCL    0       0       0\r
4819                 *TM_ROW0        1.0     0       0\r
4820                 *TM_ROW1        0       1.0     0\r
4821                 *TM_ROW2        0       0       1.0\r
4822                 *TM_ROW3        0       0       0\r
4823                 *TM_POS 0.000000        0.000000        0.000000\r
4824         }\r
4825         *MESH   {\r
4826                 *TIMEVALUE      0\r
4827                 *MESH_NUMVERTEX 4\r
4828                 *MESH_NUMFACES  2\r
4829                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4830                 *MESH_VERTEX_LIST       {\r
4831                         *MESH_VERTEX    0       140.000000      -512.000000     480.000000\r
4832                         *MESH_VERTEX    1       140.000000      512.000000      480.000000\r
4833                         *MESH_VERTEX    2       116.000000      512.000000      480.000000\r
4834                         *MESH_VERTEX    3       116.000000      -512.000000     480.000000\r
4835                 }\r
4836                 *MESH_NORMALS   {\r
4837                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
4838                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
4839                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
4840                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
4841                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
4842                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
4843                 }\r
4844                 *MESH_FACE_LIST {\r
4845                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4846                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4847                 }\r
4848                 *MESH_NUMTVERTEX        4\r
4849                 *MESH_TVERTLIST {\r
4850                         *MESH_TVERT     0       -4.000000       0.312500        1.000000\r
4851                         *MESH_TVERT     1       4.000000        0.312500        1.000000\r
4852                         *MESH_TVERT     2       4.000000        -0.062500       1.000000\r
4853                         *MESH_TVERT     3       -4.000000       -0.062500       1.000000\r
4854                 }\r
4855                 *MESH_NUMTVFACES        2\r
4856                 *MESH_TFACELIST {\r
4857                         *MESH_TFACE     0       0       2       1\r
4858                         *MESH_TFACE     1       0       3       2\r
4859                 }\r
4860         }\r
4861         *PROP_MOTIONBLUR        0\r
4862         *PROP_CASTSHADOW        1\r
4863         *PROP_RECVSHADOW        1\r
4864         *MATERIAL_REF   6\r
4865 }\r
4866 *GEOMOBJECT     {\r
4867         *NODE_NAME      "mat6model0surf130"\r
4868         *NODE_TM        {\r
4869                 *NODE_NAME      "mat6model0surf130"\r
4870                 *INHERIT_POS    0       0       0\r
4871                 *INHERIT_ROT    0       0       0\r
4872                 *INHERIT_SCL    0       0       0\r
4873                 *TM_ROW0        1.0     0       0\r
4874                 *TM_ROW1        0       1.0     0\r
4875                 *TM_ROW2        0       0       1.0\r
4876                 *TM_ROW3        0       0       0\r
4877                 *TM_POS 0.000000        0.000000        0.000000\r
4878         }\r
4879         *MESH   {\r
4880                 *TIMEVALUE      0\r
4881                 *MESH_NUMVERTEX 4\r
4882                 *MESH_NUMFACES  2\r
4883                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4884                 *MESH_VERTEX_LIST       {\r
4885                         *MESH_VERTEX    0       -108.000000     12.000000       480.000000\r
4886                         *MESH_VERTEX    1       -108.000000     12.000000       64.000000\r
4887                         *MESH_VERTEX    2       -108.000000     -12.000000      64.000000\r
4888                         *MESH_VERTEX    3       -108.000000     -12.000000      480.000000\r
4889                 }\r
4890                 *MESH_NORMALS   {\r
4891                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
4892                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
4893                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
4894                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
4895                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
4896                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
4897                 }\r
4898                 *MESH_FACE_LIST {\r
4899                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4900                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4901                 }\r
4902                 *MESH_NUMTVERTEX        4\r
4903                 *MESH_TVERTLIST {\r
4904                         *MESH_TVERT     0       -1.000000       0.500000        1.000000\r
4905                         *MESH_TVERT     1       2.250000        0.500000        1.000000\r
4906                         *MESH_TVERT     2       2.250000        0.125000        1.000000\r
4907                         *MESH_TVERT     3       -1.000000       0.125000        1.000000\r
4908                 }\r
4909                 *MESH_NUMTVFACES        2\r
4910                 *MESH_TFACELIST {\r
4911                         *MESH_TFACE     0       0       2       1\r
4912                         *MESH_TFACE     1       0       3       2\r
4913                 }\r
4914         }\r
4915         *PROP_MOTIONBLUR        0\r
4916         *PROP_CASTSHADOW        1\r
4917         *PROP_RECVSHADOW        1\r
4918         *MATERIAL_REF   6\r
4919 }\r
4920 *GEOMOBJECT     {\r
4921         *NODE_NAME      "mat6model0surf131"\r
4922         *NODE_TM        {\r
4923                 *NODE_NAME      "mat6model0surf131"\r
4924                 *INHERIT_POS    0       0       0\r
4925                 *INHERIT_ROT    0       0       0\r
4926                 *INHERIT_SCL    0       0       0\r
4927                 *TM_ROW0        1.0     0       0\r
4928                 *TM_ROW1        0       1.0     0\r
4929                 *TM_ROW2        0       0       1.0\r
4930                 *TM_ROW3        0       0       0\r
4931                 *TM_POS 0.000000        0.000000        0.000000\r
4932         }\r
4933         *MESH   {\r
4934                 *TIMEVALUE      0\r
4935                 *MESH_NUMVERTEX 4\r
4936                 *MESH_NUMFACES  2\r
4937                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4938                 *MESH_VERTEX_LIST       {\r
4939                         *MESH_VERTEX    0       -108.000000     -512.000000     480.000000\r
4940                         *MESH_VERTEX    1       -108.000000     -512.000000     508.000000\r
4941                         *MESH_VERTEX    2       -108.000000     512.000000      508.000000\r
4942                         *MESH_VERTEX    3       -108.000000     512.000000      480.000000\r
4943                 }\r
4944                 *MESH_NORMALS   {\r
4945                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
4946                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
4947                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
4948                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4949                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4950                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
4951                 }\r
4952                 *MESH_FACE_LIST {\r
4953                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4954                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4955                 }\r
4956                 *MESH_NUMTVERTEX        4\r
4957                 *MESH_TVERTLIST {\r
4958                         *MESH_TVERT     0       -4.000000       0.562500        1.000000\r
4959                         *MESH_TVERT     1       -4.000000       1.000000        1.000000\r
4960                         *MESH_TVERT     2       4.000000        1.000000        1.000000\r
4961                         *MESH_TVERT     3       4.000000        0.562500        1.000000\r
4962                 }\r
4963                 *MESH_NUMTVFACES        2\r
4964                 *MESH_TFACELIST {\r
4965                         *MESH_TFACE     0       0       2       1\r
4966                         *MESH_TFACE     1       0       3       2\r
4967                 }\r
4968         }\r
4969         *PROP_MOTIONBLUR        0\r
4970         *PROP_CASTSHADOW        1\r
4971         *PROP_RECVSHADOW        1\r
4972         *MATERIAL_REF   6\r
4973 }\r
4974 *GEOMOBJECT     {\r
4975         *NODE_NAME      "mat6model0surf132"\r
4976         *NODE_TM        {\r
4977                 *NODE_NAME      "mat6model0surf132"\r
4978                 *INHERIT_POS    0       0       0\r
4979                 *INHERIT_ROT    0       0       0\r
4980                 *INHERIT_SCL    0       0       0\r
4981                 *TM_ROW0        1.0     0       0\r
4982                 *TM_ROW1        0       1.0     0\r
4983                 *TM_ROW2        0       0       1.0\r
4984                 *TM_ROW3        0       0       0\r
4985                 *TM_POS 0.000000        0.000000        0.000000\r
4986         }\r
4987         *MESH   {\r
4988                 *TIMEVALUE      0\r
4989                 *MESH_NUMVERTEX 4\r
4990                 *MESH_NUMFACES  2\r
4991                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4992                 *MESH_VERTEX_LIST       {\r
4993                         *MESH_VERTEX    0       -112.000000     110.000000      480.000000\r
4994                         *MESH_VERTEX    1       -112.000000     12.000000       316.000000\r
4995                         *MESH_VERTEX    2       -112.000000     94.000000       480.000000\r
4996                         *MESH_VERTEX    3       -112.000000     12.000000       284.000000\r
4997                 }\r
4998                 *MESH_NORMALS   {\r
4999                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
5000                         *MESH_FACENORMAL        1       0.894427        0.000000        0.447214\r
5001                         *MESH_VERTEXNORMAL      0       0.707107        0.632456        -0.316228\r
5002                         *MESH_VERTEXNORMAL      1       0.707107        -0.632456       0.316228\r
5003                         *MESH_VERTEXNORMAL      2       0.707107        -0.632456       0.316228\r
5004                         *MESH_VERTEXNORMAL      3       0.707107        0.632456        -0.316228\r
5005                 }\r
5006                 *MESH_FACE_LIST {\r
5007                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5008                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5009                 }\r
5010                 *MESH_NUMTVERTEX        4\r
5011                 *MESH_TVERTLIST {\r
5012                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
5013                         *MESH_TVERT     1       1.711990        0.250000        1.000000\r
5014                         *MESH_TVERT     2       0.000000        0.250000        1.000000\r
5015                         *MESH_TVERT     3       1.711990        0.750000        1.000000\r
5016                 }\r
5017                 *MESH_NUMTVFACES        2\r
5018                 *MESH_TFACELIST {\r
5019                         *MESH_TFACE     0       0       2       1\r
5020                         *MESH_TFACE     1       0       1       3\r
5021                 }\r
5022         }\r
5023         *PROP_MOTIONBLUR        0\r
5024         *PROP_CASTSHADOW        1\r
5025         *PROP_RECVSHADOW        1\r
5026         *MATERIAL_REF   6\r
5027 }\r
5028 *GEOMOBJECT     {\r
5029         *NODE_NAME      "mat6model0surf133"\r
5030         *NODE_TM        {\r
5031                 *NODE_NAME      "mat6model0surf133"\r
5032                 *INHERIT_POS    0       0       0\r
5033                 *INHERIT_ROT    0       0       0\r
5034                 *INHERIT_SCL    0       0       0\r
5035                 *TM_ROW0        1.0     0       0\r
5036                 *TM_ROW1        0       1.0     0\r
5037                 *TM_ROW2        0       0       1.0\r
5038                 *TM_ROW3        0       0       0\r
5039                 *TM_POS 0.000000        0.000000        0.000000\r
5040         }\r
5041         *MESH   {\r
5042                 *TIMEVALUE      0\r
5043                 *MESH_NUMVERTEX 4\r
5044                 *MESH_NUMFACES  2\r
5045                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5046                 *MESH_VERTEX_LIST       {\r
5047                         *MESH_VERTEX    0       -112.000000     240.000000      480.000000\r
5048                         *MESH_VERTEX    1       -112.000000     272.000000      480.000000\r
5049                         *MESH_VERTEX    2       -112.000000     12.000000       220.000000\r
5050                         *MESH_VERTEX    3       -112.000000     12.000000       252.000000\r
5051                 }\r
5052                 *MESH_NORMALS   {\r
5053                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
5054                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
5055                         *MESH_VERTEXNORMAL      0       0.707107        -0.500000       0.500000\r
5056                         *MESH_VERTEXNORMAL      1       0.707107        0.500000        -0.500000\r
5057                         *MESH_VERTEXNORMAL      2       0.707107        0.500000        -0.500000\r
5058                         *MESH_VERTEXNORMAL      3       0.707107        -0.500000       0.500000\r
5059                 }\r
5060                 *MESH_FACE_LIST {\r
5061                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5062                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5063                 }\r
5064                 *MESH_NUMTVERTEX        4\r
5065                 *MESH_TVERTLIST {\r
5066                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
5067                         *MESH_TVERT     1       -1.000000       0.500000        1.000000\r
5068                         *MESH_TVERT     2       1.872621        0.500000        1.000000\r
5069                         *MESH_TVERT     3       1.872621        0.000000        1.000000\r
5070                 }\r
5071                 *MESH_NUMTVFACES        2\r
5072                 *MESH_TFACELIST {\r
5073                         *MESH_TFACE     0       0       2       1\r
5074                         *MESH_TFACE     1       0       3       2\r
5075                 }\r
5076         }\r
5077         *PROP_MOTIONBLUR        0\r
5078         *PROP_CASTSHADOW        1\r
5079         *PROP_RECVSHADOW        1\r
5080         *MATERIAL_REF   6\r
5081 }\r
5082 *GEOMOBJECT     {\r
5083         *NODE_NAME      "mat6model0surf134"\r
5084         *NODE_TM        {\r
5085                 *NODE_NAME      "mat6model0surf134"\r
5086                 *INHERIT_POS    0       0       0\r
5087                 *INHERIT_ROT    0       0       0\r
5088                 *INHERIT_SCL    0       0       0\r
5089                 *TM_ROW0        1.0     0       0\r
5090                 *TM_ROW1        0       1.0     0\r
5091                 *TM_ROW2        0       0       1.0\r
5092                 *TM_ROW3        0       0       0\r
5093                 *TM_POS 0.000000        0.000000        0.000000\r
5094         }\r
5095         *MESH   {\r
5096                 *TIMEVALUE      0\r
5097                 *MESH_NUMVERTEX 4\r
5098                 *MESH_NUMFACES  2\r
5099                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5100                 *MESH_VERTEX_LIST       {\r
5101                         *MESH_VERTEX    0       -112.000000     -110.000000     480.000000\r
5102                         *MESH_VERTEX    1       -112.000000     -94.000000      480.000000\r
5103                         *MESH_VERTEX    2       -112.000000     -12.000000      316.000000\r
5104                         *MESH_VERTEX    3       -112.000000     -12.000000      284.000000\r
5105                 }\r
5106                 *MESH_NORMALS   {\r
5107                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
5108                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
5109                         *MESH_VERTEXNORMAL      0       0.707107        -0.632456       -0.316228\r
5110                         *MESH_VERTEXNORMAL      1       0.707107        0.632456        0.316228\r
5111                         *MESH_VERTEXNORMAL      2       0.707107        0.632456        0.316228\r
5112                         *MESH_VERTEXNORMAL      3       0.707107        -0.632456       -0.316228\r
5113                 }\r
5114                 *MESH_FACE_LIST {\r
5115                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5116                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5117                 }\r
5118                 *MESH_NUMTVERTEX        4\r
5119                 *MESH_TVERTLIST {\r
5120                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
5121                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
5122                         *MESH_TVERT     2       1.711990        0.250000        1.000000\r
5123                         *MESH_TVERT     3       1.711990        0.750000        1.000000\r
5124                 }\r
5125                 *MESH_NUMTVFACES        2\r
5126                 *MESH_TFACELIST {\r
5127                         *MESH_TFACE     0       0       2       1\r
5128                         *MESH_TFACE     1       0       3       2\r
5129                 }\r
5130         }\r
5131         *PROP_MOTIONBLUR        0\r
5132         *PROP_CASTSHADOW        1\r
5133         *PROP_RECVSHADOW        1\r
5134         *MATERIAL_REF   6\r
5135 }\r
5136 *GEOMOBJECT     {\r
5137         *NODE_NAME      "mat6model0surf135"\r
5138         *NODE_TM        {\r
5139                 *NODE_NAME      "mat6model0surf135"\r
5140                 *INHERIT_POS    0       0       0\r
5141                 *INHERIT_ROT    0       0       0\r
5142                 *INHERIT_SCL    0       0       0\r
5143                 *TM_ROW0        1.0     0       0\r
5144                 *TM_ROW1        0       1.0     0\r
5145                 *TM_ROW2        0       0       1.0\r
5146                 *TM_ROW3        0       0       0\r
5147                 *TM_POS 0.000000        0.000000        0.000000\r
5148         }\r
5149         *MESH   {\r
5150                 *TIMEVALUE      0\r
5151                 *MESH_NUMVERTEX 4\r
5152                 *MESH_NUMFACES  2\r
5153                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5154                 *MESH_VERTEX_LIST       {\r
5155                         *MESH_VERTEX    0       -112.000000     -272.000000     480.000000\r
5156                         *MESH_VERTEX    1       -112.000000     -240.000000     480.000000\r
5157                         *MESH_VERTEX    2       -112.000000     -12.000000      252.000000\r
5158                         *MESH_VERTEX    3       -112.000000     -12.000000      220.000000\r
5159                 }\r
5160                 *MESH_NORMALS   {\r
5161                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
5162                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
5163                         *MESH_VERTEXNORMAL      0       0.707107        -0.500000       -0.500000\r
5164                         *MESH_VERTEXNORMAL      1       0.707107        0.500000        0.500000\r
5165                         *MESH_VERTEXNORMAL      2       0.707107        0.500000        0.500000\r
5166                         *MESH_VERTEXNORMAL      3       0.707107        -0.500000       -0.500000\r
5167                 }\r
5168                 *MESH_FACE_LIST {\r
5169                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5170                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5171                 }\r
5172                 *MESH_NUMTVERTEX        4\r
5173                 *MESH_TVERTLIST {\r
5174                         *MESH_TVERT     0       -1.000000       0.750000        1.000000\r
5175                         *MESH_TVERT     1       -1.000000       1.250000        1.000000\r
5176                         *MESH_TVERT     2       1.872621        1.250000        1.000000\r
5177                         *MESH_TVERT     3       1.872621        0.750000        1.000000\r
5178                 }\r
5179                 *MESH_NUMTVFACES        2\r
5180                 *MESH_TFACELIST {\r
5181                         *MESH_TFACE     0       0       2       1\r
5182                         *MESH_TFACE     1       0       3       2\r
5183                 }\r
5184         }\r
5185         *PROP_MOTIONBLUR        0\r
5186         *PROP_CASTSHADOW        1\r
5187         *PROP_RECVSHADOW        1\r
5188         *MATERIAL_REF   6\r
5189 }\r
5190 *GEOMOBJECT     {\r
5191         *NODE_NAME      "mat6model0surf136"\r
5192         *NODE_TM        {\r
5193                 *NODE_NAME      "mat6model0surf136"\r
5194                 *INHERIT_POS    0       0       0\r
5195                 *INHERIT_ROT    0       0       0\r
5196                 *INHERIT_SCL    0       0       0\r
5197                 *TM_ROW0        1.0     0       0\r
5198                 *TM_ROW1        0       1.0     0\r
5199                 *TM_ROW2        0       0       1.0\r
5200                 *TM_ROW3        0       0       0\r
5201                 *TM_POS 0.000000        0.000000        0.000000\r
5202         }\r
5203         *MESH   {\r
5204                 *TIMEVALUE      0\r
5205                 *MESH_NUMVERTEX 4\r
5206                 *MESH_NUMFACES  2\r
5207                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5208                 *MESH_VERTEX_LIST       {\r
5209                         *MESH_VERTEX    0       -128.000000     94.000000       480.000000\r
5210                         *MESH_VERTEX    1       -112.000000     94.000000       480.000000\r
5211                         *MESH_VERTEX    2       -112.000000     12.000000       316.000000\r
5212                         *MESH_VERTEX    3       -128.000000     12.000000       316.000000\r
5213                 }\r
5214                 *MESH_NORMALS   {\r
5215                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
5216                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
5217                         *MESH_VERTEXNORMAL      0       -0.707107       -0.632456       0.316228\r
5218                         *MESH_VERTEXNORMAL      1       0.707107        -0.632456       0.316228\r
5219                         *MESH_VERTEXNORMAL      2       0.707107        -0.632456       0.316228\r
5220                         *MESH_VERTEXNORMAL      3       -0.707107       -0.632456       0.316228\r
5221                 }\r
5222                 *MESH_FACE_LIST {\r
5223                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5224                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5225                 }\r
5226                 *MESH_NUMTVERTEX        4\r
5227                 *MESH_TVERTLIST {\r
5228                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5229                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
5230                         *MESH_TVERT     2       1.711990        0.250000        1.000000\r
5231                         *MESH_TVERT     3       1.711990        0.000000        1.000000\r
5232                 }\r
5233                 *MESH_NUMTVFACES        2\r
5234                 *MESH_TFACELIST {\r
5235                         *MESH_TFACE     0       0       2       1\r
5236                         *MESH_TFACE     1       0       3       2\r
5237                 }\r
5238         }\r
5239         *PROP_MOTIONBLUR        0\r
5240         *PROP_CASTSHADOW        1\r
5241         *PROP_RECVSHADOW        1\r
5242         *MATERIAL_REF   6\r
5243 }\r
5244 *GEOMOBJECT     {\r
5245         *NODE_NAME      "mat6model0surf137"\r
5246         *NODE_TM        {\r
5247                 *NODE_NAME      "mat6model0surf137"\r
5248                 *INHERIT_POS    0       0       0\r
5249                 *INHERIT_ROT    0       0       0\r
5250                 *INHERIT_SCL    0       0       0\r
5251                 *TM_ROW0        1.0     0       0\r
5252                 *TM_ROW1        0       1.0     0\r
5253                 *TM_ROW2        0       0       1.0\r
5254                 *TM_ROW3        0       0       0\r
5255                 *TM_POS 0.000000        0.000000        0.000000\r
5256         }\r
5257         *MESH   {\r
5258                 *TIMEVALUE      0\r
5259                 *MESH_NUMVERTEX 4\r
5260                 *MESH_NUMFACES  2\r
5261                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5262                 *MESH_VERTEX_LIST       {\r
5263                         *MESH_VERTEX    0       -112.000000     110.000000      480.000000\r
5264                         *MESH_VERTEX    1       -128.000000     110.000000      480.000000\r
5265                         *MESH_VERTEX    2       -128.000000     12.000000       284.000000\r
5266                         *MESH_VERTEX    3       -112.000000     12.000000       284.000000\r
5267                 }\r
5268                 *MESH_NORMALS   {\r
5269                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
5270                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
5271                         *MESH_VERTEXNORMAL      0       0.707107        0.632456        -0.316228\r
5272                         *MESH_VERTEXNORMAL      1       -0.707107       0.632456        -0.316228\r
5273                         *MESH_VERTEXNORMAL      2       -0.707107       0.632456        -0.316228\r
5274                         *MESH_VERTEXNORMAL      3       0.707107        0.632456        -0.316228\r
5275                 }\r
5276                 *MESH_FACE_LIST {\r
5277                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5278                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5279                 }\r
5280                 *MESH_NUMTVERTEX        4\r
5281                 *MESH_TVERTLIST {\r
5282                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
5283                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
5284                         *MESH_TVERT     2       1.711990        1.000000        1.000000\r
5285                         *MESH_TVERT     3       1.711990        0.750000        1.000000\r
5286                 }\r
5287                 *MESH_NUMTVFACES        2\r
5288                 *MESH_TFACELIST {\r
5289                         *MESH_TFACE     0       0       2       1\r
5290                         *MESH_TFACE     1       0       3       2\r
5291                 }\r
5292         }\r
5293         *PROP_MOTIONBLUR        0\r
5294         *PROP_CASTSHADOW        1\r
5295         *PROP_RECVSHADOW        1\r
5296         *MATERIAL_REF   6\r
5297 }\r
5298 *GEOMOBJECT     {\r
5299         *NODE_NAME      "mat6model0surf138"\r
5300         *NODE_TM        {\r
5301                 *NODE_NAME      "mat6model0surf138"\r
5302                 *INHERIT_POS    0       0       0\r
5303                 *INHERIT_ROT    0       0       0\r
5304                 *INHERIT_SCL    0       0       0\r
5305                 *TM_ROW0        1.0     0       0\r
5306                 *TM_ROW1        0       1.0     0\r
5307                 *TM_ROW2        0       0       1.0\r
5308                 *TM_ROW3        0       0       0\r
5309                 *TM_POS 0.000000        0.000000        0.000000\r
5310         }\r
5311         *MESH   {\r
5312                 *TIMEVALUE      0\r
5313                 *MESH_NUMVERTEX 4\r
5314                 *MESH_NUMFACES  2\r
5315                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5316                 *MESH_VERTEX_LIST       {\r
5317                         *MESH_VERTEX    0       -128.000000     94.000000       480.000000\r
5318                         *MESH_VERTEX    1       -128.000000     12.000000       316.000000\r
5319                         *MESH_VERTEX    2       -128.000000     12.000000       284.000000\r
5320                         *MESH_VERTEX    3       -128.000000     110.000000      480.000000\r
5321                 }\r
5322                 *MESH_NORMALS   {\r
5323                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
5324                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
5325                         *MESH_VERTEXNORMAL      0       -0.707107       -0.632456       0.316228\r
5326                         *MESH_VERTEXNORMAL      1       -0.707107       -0.632456       0.316228\r
5327                         *MESH_VERTEXNORMAL      2       -0.707107       0.632456        -0.316228\r
5328                         *MESH_VERTEXNORMAL      3       -0.707107       0.632456        -0.316228\r
5329                 }\r
5330                 *MESH_FACE_LIST {\r
5331                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5332                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5333                 }\r
5334                 *MESH_NUMTVERTEX        4\r
5335                 *MESH_TVERTLIST {\r
5336                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
5337                         *MESH_TVERT     1       1.711990        0.500000        1.000000\r
5338                         *MESH_TVERT     2       1.711990        0.000000        1.000000\r
5339                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
5340                 }\r
5341                 *MESH_NUMTVFACES        2\r
5342                 *MESH_TFACELIST {\r
5343                         *MESH_TFACE     0       0       2       1\r
5344                         *MESH_TFACE     1       0       3       2\r
5345                 }\r
5346         }\r
5347         *PROP_MOTIONBLUR        0\r
5348         *PROP_CASTSHADOW        1\r
5349         *PROP_RECVSHADOW        1\r
5350         *MATERIAL_REF   6\r
5351 }\r
5352 *GEOMOBJECT     {\r
5353         *NODE_NAME      "mat6model0surf139"\r
5354         *NODE_TM        {\r
5355                 *NODE_NAME      "mat6model0surf139"\r
5356                 *INHERIT_POS    0       0       0\r
5357                 *INHERIT_ROT    0       0       0\r
5358                 *INHERIT_SCL    0       0       0\r
5359                 *TM_ROW0        1.0     0       0\r
5360                 *TM_ROW1        0       1.0     0\r
5361                 *TM_ROW2        0       0       1.0\r
5362                 *TM_ROW3        0       0       0\r
5363                 *TM_POS 0.000000        0.000000        0.000000\r
5364         }\r
5365         *MESH   {\r
5366                 *TIMEVALUE      0\r
5367                 *MESH_NUMVERTEX 4\r
5368                 *MESH_NUMFACES  2\r
5369                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5370                 *MESH_VERTEX_LIST       {\r
5371                         *MESH_VERTEX    0       -128.000000     272.000000      480.000000\r
5372                         *MESH_VERTEX    1       -128.000000     240.000000      480.000000\r
5373                         *MESH_VERTEX    2       -128.000000     12.000000       252.000000\r
5374                         *MESH_VERTEX    3       -128.000000     12.000000       220.000000\r
5375                 }\r
5376                 *MESH_NORMALS   {\r
5377                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
5378                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
5379                         *MESH_VERTEXNORMAL      0       -0.707107       0.500000        -0.500000\r
5380                         *MESH_VERTEXNORMAL      1       -0.707107       -0.500000       0.500000\r
5381                         *MESH_VERTEXNORMAL      2       -0.707107       -0.500000       0.500000\r
5382                         *MESH_VERTEXNORMAL      3       -0.707107       0.500000        -0.500000\r
5383                 }\r
5384                 *MESH_FACE_LIST {\r
5385                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5386                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5387                 }\r
5388                 *MESH_NUMTVERTEX        4\r
5389                 *MESH_TVERTLIST {\r
5390                         *MESH_TVERT     0       -1.000000       0.750000        1.000000\r
5391                         *MESH_TVERT     1       -1.000000       1.250000        1.000000\r
5392                         *MESH_TVERT     2       1.872621        1.250000        1.000000\r
5393                         *MESH_TVERT     3       1.872621        0.750000        1.000000\r
5394                 }\r
5395                 *MESH_NUMTVFACES        2\r
5396                 *MESH_TFACELIST {\r
5397                         *MESH_TFACE     0       0       2       1\r
5398                         *MESH_TFACE     1       0       3       2\r
5399                 }\r
5400         }\r
5401         *PROP_MOTIONBLUR        0\r
5402         *PROP_CASTSHADOW        1\r
5403         *PROP_RECVSHADOW        1\r
5404         *MATERIAL_REF   6\r
5405 }\r
5406 *GEOMOBJECT     {\r
5407         *NODE_NAME      "mat6model0surf140"\r
5408         *NODE_TM        {\r
5409                 *NODE_NAME      "mat6model0surf140"\r
5410                 *INHERIT_POS    0       0       0\r
5411                 *INHERIT_ROT    0       0       0\r
5412                 *INHERIT_SCL    0       0       0\r
5413                 *TM_ROW0        1.0     0       0\r
5414                 *TM_ROW1        0       1.0     0\r
5415                 *TM_ROW2        0       0       1.0\r
5416                 *TM_ROW3        0       0       0\r
5417                 *TM_POS 0.000000        0.000000        0.000000\r
5418         }\r
5419         *MESH   {\r
5420                 *TIMEVALUE      0\r
5421                 *MESH_NUMVERTEX 4\r
5422                 *MESH_NUMFACES  2\r
5423                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5424                 *MESH_VERTEX_LIST       {\r
5425                         *MESH_VERTEX    0       -112.000000     240.000000      480.000000\r
5426                         *MESH_VERTEX    1       -112.000000     12.000000       252.000000\r
5427                         *MESH_VERTEX    2       -128.000000     12.000000       252.000000\r
5428                         *MESH_VERTEX    3       -128.000000     240.000000      480.000000\r
5429                 }\r
5430                 *MESH_NORMALS   {\r
5431                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
5432                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
5433                         *MESH_VERTEXNORMAL      0       0.707107        -0.500000       0.500000\r
5434                         *MESH_VERTEXNORMAL      1       0.707107        -0.500000       0.500000\r
5435                         *MESH_VERTEXNORMAL      2       -0.707107       -0.500000       0.500000\r
5436                         *MESH_VERTEXNORMAL      3       -0.707107       -0.500000       0.500000\r
5437                 }\r
5438                 *MESH_FACE_LIST {\r
5439                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5440                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5441                 }\r
5442                 *MESH_NUMTVERTEX        4\r
5443                 *MESH_TVERTLIST {\r
5444                         *MESH_TVERT     0       -1.000000       0.500000        1.000000\r
5445                         *MESH_TVERT     1       1.872621        0.500000        1.000000\r
5446                         *MESH_TVERT     2       1.872621        0.250000        1.000000\r
5447                         *MESH_TVERT     3       -1.000000       0.250000        1.000000\r
5448                 }\r
5449                 *MESH_NUMTVFACES        2\r
5450                 *MESH_TFACELIST {\r
5451                         *MESH_TFACE     0       0       2       1\r
5452                         *MESH_TFACE     1       0       3       2\r
5453                 }\r
5454         }\r
5455         *PROP_MOTIONBLUR        0\r
5456         *PROP_CASTSHADOW        1\r
5457         *PROP_RECVSHADOW        1\r
5458         *MATERIAL_REF   6\r
5459 }\r
5460 *GEOMOBJECT     {\r
5461         *NODE_NAME      "mat6model0surf141"\r
5462         *NODE_TM        {\r
5463                 *NODE_NAME      "mat6model0surf141"\r
5464                 *INHERIT_POS    0       0       0\r
5465                 *INHERIT_ROT    0       0       0\r
5466                 *INHERIT_SCL    0       0       0\r
5467                 *TM_ROW0        1.0     0       0\r
5468                 *TM_ROW1        0       1.0     0\r
5469                 *TM_ROW2        0       0       1.0\r
5470                 *TM_ROW3        0       0       0\r
5471                 *TM_POS 0.000000        0.000000        0.000000\r
5472         }\r
5473         *MESH   {\r
5474                 *TIMEVALUE      0\r
5475                 *MESH_NUMVERTEX 4\r
5476                 *MESH_NUMFACES  2\r
5477                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5478                 *MESH_VERTEX_LIST       {\r
5479                         *MESH_VERTEX    0       -128.000000     272.000000      480.000000\r
5480                         *MESH_VERTEX    1       -128.000000     12.000000       220.000000\r
5481                         *MESH_VERTEX    2       -112.000000     12.000000       220.000000\r
5482                         *MESH_VERTEX    3       -112.000000     272.000000      480.000000\r
5483                 }\r
5484                 *MESH_NORMALS   {\r
5485                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
5486                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
5487                         *MESH_VERTEXNORMAL      0       -0.707107       0.500000        -0.500000\r
5488                         *MESH_VERTEXNORMAL      1       -0.707107       0.500000        -0.500000\r
5489                         *MESH_VERTEXNORMAL      2       0.707107        0.500000        -0.500000\r
5490                         *MESH_VERTEXNORMAL      3       0.707107        0.500000        -0.500000\r
5491                 }\r
5492                 *MESH_FACE_LIST {\r
5493                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5494                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5495                 }\r
5496                 *MESH_NUMTVERTEX        4\r
5497                 *MESH_TVERTLIST {\r
5498                         *MESH_TVERT     0       -1.000000       0.750000        1.000000\r
5499                         *MESH_TVERT     1       1.872621        0.750000        1.000000\r
5500                         *MESH_TVERT     2       1.872621        0.500000        1.000000\r
5501                         *MESH_TVERT     3       -1.000000       0.500000        1.000000\r
5502                 }\r
5503                 *MESH_NUMTVFACES        2\r
5504                 *MESH_TFACELIST {\r
5505                         *MESH_TFACE     0       0       2       1\r
5506                         *MESH_TFACE     1       0       3       2\r
5507                 }\r
5508         }\r
5509         *PROP_MOTIONBLUR        0\r
5510         *PROP_CASTSHADOW        1\r
5511         *PROP_RECVSHADOW        1\r
5512         *MATERIAL_REF   6\r
5513 }\r
5514 *GEOMOBJECT     {\r
5515         *NODE_NAME      "mat6model0surf142"\r
5516         *NODE_TM        {\r
5517                 *NODE_NAME      "mat6model0surf142"\r
5518                 *INHERIT_POS    0       0       0\r
5519                 *INHERIT_ROT    0       0       0\r
5520                 *INHERIT_SCL    0       0       0\r
5521                 *TM_ROW0        1.0     0       0\r
5522                 *TM_ROW1        0       1.0     0\r
5523                 *TM_ROW2        0       0       1.0\r
5524                 *TM_ROW3        0       0       0\r
5525                 *TM_POS 0.000000        0.000000        0.000000\r
5526         }\r
5527         *MESH   {\r
5528                 *TIMEVALUE      0\r
5529                 *MESH_NUMVERTEX 4\r
5530                 *MESH_NUMFACES  2\r
5531                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5532                 *MESH_VERTEX_LIST       {\r
5533                         *MESH_VERTEX    0       -128.000000     -94.000000      480.000000\r
5534                         *MESH_VERTEX    1       -128.000000     -12.000000      316.000000\r
5535                         *MESH_VERTEX    2       -112.000000     -12.000000      316.000000\r
5536                         *MESH_VERTEX    3       -112.000000     -94.000000      480.000000\r
5537                 }\r
5538                 *MESH_NORMALS   {\r
5539                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
5540                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
5541                         *MESH_VERTEXNORMAL      0       -0.707107       0.632456        0.316228\r
5542                         *MESH_VERTEXNORMAL      1       -0.707107       0.632456        0.316228\r
5543                         *MESH_VERTEXNORMAL      2       0.707107        0.632456        0.316228\r
5544                         *MESH_VERTEXNORMAL      3       0.707107        0.632456        0.316228\r
5545                 }\r
5546                 *MESH_FACE_LIST {\r
5547                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5548                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5549                 }\r
5550                 *MESH_NUMTVERTEX        4\r
5551                 *MESH_TVERTLIST {\r
5552                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5553                         *MESH_TVERT     1       1.711990        0.000000        1.000000\r
5554                         *MESH_TVERT     2       1.711990        0.250000        1.000000\r
5555                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
5556                 }\r
5557                 *MESH_NUMTVFACES        2\r
5558                 *MESH_TFACELIST {\r
5559                         *MESH_TFACE     0       0       2       1\r
5560                         *MESH_TFACE     1       0       3       2\r
5561                 }\r
5562         }\r
5563         *PROP_MOTIONBLUR        0\r
5564         *PROP_CASTSHADOW        1\r
5565         *PROP_RECVSHADOW        1\r
5566         *MATERIAL_REF   6\r
5567 }\r
5568 *GEOMOBJECT     {\r
5569         *NODE_NAME      "mat6model0surf143"\r
5570         *NODE_TM        {\r
5571                 *NODE_NAME      "mat6model0surf143"\r
5572                 *INHERIT_POS    0       0       0\r
5573                 *INHERIT_ROT    0       0       0\r
5574                 *INHERIT_SCL    0       0       0\r
5575                 *TM_ROW0        1.0     0       0\r
5576                 *TM_ROW1        0       1.0     0\r
5577                 *TM_ROW2        0       0       1.0\r
5578                 *TM_ROW3        0       0       0\r
5579                 *TM_POS 0.000000        0.000000        0.000000\r
5580         }\r
5581         *MESH   {\r
5582                 *TIMEVALUE      0\r
5583                 *MESH_NUMVERTEX 4\r
5584                 *MESH_NUMFACES  2\r
5585                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5586                 *MESH_VERTEX_LIST       {\r
5587                         *MESH_VERTEX    0       -128.000000     -94.000000      480.000000\r
5588                         *MESH_VERTEX    1       -128.000000     -12.000000      284.000000\r
5589                         *MESH_VERTEX    2       -128.000000     -12.000000      316.000000\r
5590                         *MESH_VERTEX    3       -128.000000     -110.000000     480.000000\r
5591                 }\r
5592                 *MESH_NORMALS   {\r
5593                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
5594                         *MESH_FACENORMAL        1       0.894427        0.000000        0.447214\r
5595                         *MESH_VERTEXNORMAL      0       -0.707107       0.632456        0.316228\r
5596                         *MESH_VERTEXNORMAL      1       -0.707107       -0.632456       -0.316228\r
5597                         *MESH_VERTEXNORMAL      2       -0.707107       0.632456        0.316228\r
5598                         *MESH_VERTEXNORMAL      3       -0.707107       -0.632456       -0.316228\r
5599                 }\r
5600                 *MESH_FACE_LIST {\r
5601                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5602                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5603                 }\r
5604                 *MESH_NUMTVERTEX        4\r
5605                 *MESH_TVERTLIST {\r
5606                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
5607                         *MESH_TVERT     1       1.711990        0.000000        1.000000\r
5608                         *MESH_TVERT     2       1.711990        0.500000        1.000000\r
5609                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
5610                 }\r
5611                 *MESH_NUMTVFACES        2\r
5612                 *MESH_TFACELIST {\r
5613                         *MESH_TFACE     0       0       2       1\r
5614                         *MESH_TFACE     1       0       1       3\r
5615                 }\r
5616         }\r
5617         *PROP_MOTIONBLUR        0\r
5618         *PROP_CASTSHADOW        1\r
5619         *PROP_RECVSHADOW        1\r
5620         *MATERIAL_REF   6\r
5621 }\r
5622 *GEOMOBJECT     {\r
5623         *NODE_NAME      "mat6model0surf144"\r
5624         *NODE_TM        {\r
5625                 *NODE_NAME      "mat6model0surf144"\r
5626                 *INHERIT_POS    0       0       0\r
5627                 *INHERIT_ROT    0       0       0\r
5628                 *INHERIT_SCL    0       0       0\r
5629                 *TM_ROW0        1.0     0       0\r
5630                 *TM_ROW1        0       1.0     0\r
5631                 *TM_ROW2        0       0       1.0\r
5632                 *TM_ROW3        0       0       0\r
5633                 *TM_POS 0.000000        0.000000        0.000000\r
5634         }\r
5635         *MESH   {\r
5636                 *TIMEVALUE      0\r
5637                 *MESH_NUMVERTEX 4\r
5638                 *MESH_NUMFACES  2\r
5639                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5640                 *MESH_VERTEX_LIST       {\r
5641                         *MESH_VERTEX    0       -112.000000     -110.000000     480.000000\r
5642                         *MESH_VERTEX    1       -112.000000     -12.000000      284.000000\r
5643                         *MESH_VERTEX    2       -128.000000     -12.000000      284.000000\r
5644                         *MESH_VERTEX    3       -128.000000     -110.000000     480.000000\r
5645                 }\r
5646                 *MESH_NORMALS   {\r
5647                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
5648                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
5649                         *MESH_VERTEXNORMAL      0       0.707107        -0.632456       -0.316228\r
5650                         *MESH_VERTEXNORMAL      1       0.707107        -0.632456       -0.316228\r
5651                         *MESH_VERTEXNORMAL      2       -0.707107       -0.632456       -0.316228\r
5652                         *MESH_VERTEXNORMAL      3       -0.707107       -0.632456       -0.316228\r
5653                 }\r
5654                 *MESH_FACE_LIST {\r
5655                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5656                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5657                 }\r
5658                 *MESH_NUMTVERTEX        4\r
5659                 *MESH_TVERTLIST {\r
5660                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
5661                         *MESH_TVERT     1       1.711990        0.750000        1.000000\r
5662                         *MESH_TVERT     2       1.711990        1.000000        1.000000\r
5663                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
5664                 }\r
5665                 *MESH_NUMTVFACES        2\r
5666                 *MESH_TFACELIST {\r
5667                         *MESH_TFACE     0       0       2       1\r
5668                         *MESH_TFACE     1       0       3       2\r
5669                 }\r
5670         }\r
5671         *PROP_MOTIONBLUR        0\r
5672         *PROP_CASTSHADOW        1\r
5673         *PROP_RECVSHADOW        1\r
5674         *MATERIAL_REF   6\r
5675 }\r
5676 *GEOMOBJECT     {\r
5677         *NODE_NAME      "mat6model0surf145"\r
5678         *NODE_TM        {\r
5679                 *NODE_NAME      "mat6model0surf145"\r
5680                 *INHERIT_POS    0       0       0\r
5681                 *INHERIT_ROT    0       0       0\r
5682                 *INHERIT_SCL    0       0       0\r
5683                 *TM_ROW0        1.0     0       0\r
5684                 *TM_ROW1        0       1.0     0\r
5685                 *TM_ROW2        0       0       1.0\r
5686                 *TM_ROW3        0       0       0\r
5687                 *TM_POS 0.000000        0.000000        0.000000\r
5688         }\r
5689         *MESH   {\r
5690                 *TIMEVALUE      0\r
5691                 *MESH_NUMVERTEX 4\r
5692                 *MESH_NUMFACES  2\r
5693                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5694                 *MESH_VERTEX_LIST       {\r
5695                         *MESH_VERTEX    0       -128.000000     -240.000000     480.000000\r
5696                         *MESH_VERTEX    1       -128.000000     -12.000000      252.000000\r
5697                         *MESH_VERTEX    2       -112.000000     -12.000000      252.000000\r
5698                         *MESH_VERTEX    3       -112.000000     -240.000000     480.000000\r
5699                 }\r
5700                 *MESH_NORMALS   {\r
5701                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
5702                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
5703                         *MESH_VERTEXNORMAL      0       -0.707107       0.500000        0.500000\r
5704                         *MESH_VERTEXNORMAL      1       -0.707107       0.500000        0.500000\r
5705                         *MESH_VERTEXNORMAL      2       0.707107        0.500000        0.500000\r
5706                         *MESH_VERTEXNORMAL      3       0.707107        0.500000        0.500000\r
5707                 }\r
5708                 *MESH_FACE_LIST {\r
5709                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5710                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5711                 }\r
5712                 *MESH_NUMTVERTEX        4\r
5713                 *MESH_TVERTLIST {\r
5714                         *MESH_TVERT     0       -1.000000       0.500000        1.000000\r
5715                         *MESH_TVERT     1       1.872621        0.500000        1.000000\r
5716                         *MESH_TVERT     2       1.872621        0.250000        1.000000\r
5717                         *MESH_TVERT     3       -1.000000       0.250000        1.000000\r
5718                 }\r
5719                 *MESH_NUMTVFACES        2\r
5720                 *MESH_TFACELIST {\r
5721                         *MESH_TFACE     0       0       2       1\r
5722                         *MESH_TFACE     1       0       3       2\r
5723                 }\r
5724         }\r
5725         *PROP_MOTIONBLUR        0\r
5726         *PROP_CASTSHADOW        1\r
5727         *PROP_RECVSHADOW        1\r
5728         *MATERIAL_REF   6\r
5729 }\r
5730 *GEOMOBJECT     {\r
5731         *NODE_NAME      "mat6model0surf146"\r
5732         *NODE_TM        {\r
5733                 *NODE_NAME      "mat6model0surf146"\r
5734                 *INHERIT_POS    0       0       0\r
5735                 *INHERIT_ROT    0       0       0\r
5736                 *INHERIT_SCL    0       0       0\r
5737                 *TM_ROW0        1.0     0       0\r
5738                 *TM_ROW1        0       1.0     0\r
5739                 *TM_ROW2        0       0       1.0\r
5740                 *TM_ROW3        0       0       0\r
5741                 *TM_POS 0.000000        0.000000        0.000000\r
5742         }\r
5743         *MESH   {\r
5744                 *TIMEVALUE      0\r
5745                 *MESH_NUMVERTEX 4\r
5746                 *MESH_NUMFACES  2\r
5747                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5748                 *MESH_VERTEX_LIST       {\r
5749                         *MESH_VERTEX    0       -128.000000     -240.000000     480.000000\r
5750                         *MESH_VERTEX    1       -128.000000     -12.000000      220.000000\r
5751                         *MESH_VERTEX    2       -128.000000     -12.000000      252.000000\r
5752                         *MESH_VERTEX    3       -128.000000     -272.000000     480.000000\r
5753                 }\r
5754                 *MESH_NORMALS   {\r
5755                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
5756                         *MESH_FACENORMAL        1       0.894427        0.000000        0.447214\r
5757                         *MESH_VERTEXNORMAL      0       -0.707107       0.500000        0.500000\r
5758                         *MESH_VERTEXNORMAL      1       -0.707107       -0.500000       -0.500000\r
5759                         *MESH_VERTEXNORMAL      2       -0.707107       0.500000        0.500000\r
5760                         *MESH_VERTEXNORMAL      3       -0.707107       -0.500000       -0.500000\r
5761                 }\r
5762                 *MESH_FACE_LIST {\r
5763                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5764                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5765                 }\r
5766                 *MESH_NUMTVERTEX        4\r
5767                 *MESH_TVERTLIST {\r
5768                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
5769                         *MESH_TVERT     1       1.872621        0.500000        1.000000\r
5770                         *MESH_TVERT     2       1.872621        0.000000        1.000000\r
5771                         *MESH_TVERT     3       -1.000000       0.500000        1.000000\r
5772                 }\r
5773                 *MESH_NUMTVFACES        2\r
5774                 *MESH_TFACELIST {\r
5775                         *MESH_TFACE     0       0       2       1\r
5776                         *MESH_TFACE     1       0       1       3\r
5777                 }\r
5778         }\r
5779         *PROP_MOTIONBLUR        0\r
5780         *PROP_CASTSHADOW        1\r
5781         *PROP_RECVSHADOW        1\r
5782         *MATERIAL_REF   6\r
5783 }\r
5784 *GEOMOBJECT     {\r
5785         *NODE_NAME      "mat6model0surf147"\r
5786         *NODE_TM        {\r
5787                 *NODE_NAME      "mat6model0surf147"\r
5788                 *INHERIT_POS    0       0       0\r
5789                 *INHERIT_ROT    0       0       0\r
5790                 *INHERIT_SCL    0       0       0\r
5791                 *TM_ROW0        1.0     0       0\r
5792                 *TM_ROW1        0       1.0     0\r
5793                 *TM_ROW2        0       0       1.0\r
5794                 *TM_ROW3        0       0       0\r
5795                 *TM_POS 0.000000        0.000000        0.000000\r
5796         }\r
5797         *MESH   {\r
5798                 *TIMEVALUE      0\r
5799                 *MESH_NUMVERTEX 4\r
5800                 *MESH_NUMFACES  2\r
5801                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5802                 *MESH_VERTEX_LIST       {\r
5803                         *MESH_VERTEX    0       -112.000000     -272.000000     480.000000\r
5804                         *MESH_VERTEX    1       -112.000000     -12.000000      220.000000\r
5805                         *MESH_VERTEX    2       -128.000000     -12.000000      220.000000\r
5806                         *MESH_VERTEX    3       -128.000000     -272.000000     480.000000\r
5807                 }\r
5808                 *MESH_NORMALS   {\r
5809                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
5810                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
5811                         *MESH_VERTEXNORMAL      0       0.707107        -0.500000       -0.500000\r
5812                         *MESH_VERTEXNORMAL      1       0.707107        -0.500000       -0.500000\r
5813                         *MESH_VERTEXNORMAL      2       -0.707107       -0.500000       -0.500000\r
5814                         *MESH_VERTEXNORMAL      3       -0.707107       -0.500000       -0.500000\r
5815                 }\r
5816                 *MESH_FACE_LIST {\r
5817                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5818                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5819                 }\r
5820                 *MESH_NUMTVERTEX        4\r
5821                 *MESH_TVERTLIST {\r
5822                         *MESH_TVERT     0       -1.000000       0.750000        1.000000\r
5823                         *MESH_TVERT     1       1.872621        0.750000        1.000000\r
5824                         *MESH_TVERT     2       1.872621        0.500000        1.000000\r
5825                         *MESH_TVERT     3       -1.000000       0.500000        1.000000\r
5826                 }\r
5827                 *MESH_NUMTVFACES        2\r
5828                 *MESH_TFACELIST {\r
5829                         *MESH_TFACE     0       0       2       1\r
5830                         *MESH_TFACE     1       0       3       2\r
5831                 }\r
5832         }\r
5833         *PROP_MOTIONBLUR        0\r
5834         *PROP_CASTSHADOW        1\r
5835         *PROP_RECVSHADOW        1\r
5836         *MATERIAL_REF   6\r
5837 }\r
5838 *GEOMOBJECT     {\r
5839         *NODE_NAME      "mat6model0surf148"\r
5840         *NODE_TM        {\r
5841                 *NODE_NAME      "mat6model0surf148"\r
5842                 *INHERIT_POS    0       0       0\r
5843                 *INHERIT_ROT    0       0       0\r
5844                 *INHERIT_SCL    0       0       0\r
5845                 *TM_ROW0        1.0     0       0\r
5846                 *TM_ROW1        0       1.0     0\r
5847                 *TM_ROW2        0       0       1.0\r
5848                 *TM_ROW3        0       0       0\r
5849                 *TM_POS 0.000000        0.000000        0.000000\r
5850         }\r
5851         *MESH   {\r
5852                 *TIMEVALUE      0\r
5853                 *MESH_NUMVERTEX 4\r
5854                 *MESH_NUMFACES  2\r
5855                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5856                 *MESH_VERTEX_LIST       {\r
5857                         *MESH_VERTEX    0       -108.000000     12.000000       480.000000\r
5858                         *MESH_VERTEX    1       -132.000000     12.000000       480.000000\r
5859                         *MESH_VERTEX    2       -132.000000     12.000000       64.000000\r
5860                         *MESH_VERTEX    3       -108.000000     12.000000       64.000000\r
5861                 }\r
5862                 *MESH_NORMALS   {\r
5863                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
5864                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
5865                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
5866                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
5867                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
5868                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
5869                 }\r
5870                 *MESH_FACE_LIST {\r
5871                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5872                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5873                 }\r
5874                 *MESH_NUMTVERTEX        4\r
5875                 *MESH_TVERTLIST {\r
5876                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
5877                         *MESH_TVERT     1       -1.000000       0.375000        1.000000\r
5878                         *MESH_TVERT     2       2.250000        0.375000        1.000000\r
5879                         *MESH_TVERT     3       2.250000        0.000000        1.000000\r
5880                 }\r
5881                 *MESH_NUMTVFACES        2\r
5882                 *MESH_TFACELIST {\r
5883                         *MESH_TFACE     0       0       2       1\r
5884                         *MESH_TFACE     1       0       3       2\r
5885                 }\r
5886         }\r
5887         *PROP_MOTIONBLUR        0\r
5888         *PROP_CASTSHADOW        1\r
5889         *PROP_RECVSHADOW        1\r
5890         *MATERIAL_REF   6\r
5891 }\r
5892 *GEOMOBJECT     {\r
5893         *NODE_NAME      "mat6model0surf149"\r
5894         *NODE_TM        {\r
5895                 *NODE_NAME      "mat6model0surf149"\r
5896                 *INHERIT_POS    0       0       0\r
5897                 *INHERIT_ROT    0       0       0\r
5898                 *INHERIT_SCL    0       0       0\r
5899                 *TM_ROW0        1.0     0       0\r
5900                 *TM_ROW1        0       1.0     0\r
5901                 *TM_ROW2        0       0       1.0\r
5902                 *TM_ROW3        0       0       0\r
5903                 *TM_POS 0.000000        0.000000        0.000000\r
5904         }\r
5905         *MESH   {\r
5906                 *TIMEVALUE      0\r
5907                 *MESH_NUMVERTEX 4\r
5908                 *MESH_NUMFACES  2\r
5909                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5910                 *MESH_VERTEX_LIST       {\r
5911                         *MESH_VERTEX    0       -132.000000     -12.000000      480.000000\r
5912                         *MESH_VERTEX    1       -132.000000     -12.000000      64.000000\r
5913                         *MESH_VERTEX    2       -132.000000     12.000000       64.000000\r
5914                         *MESH_VERTEX    3       -132.000000     12.000000       480.000000\r
5915                 }\r
5916                 *MESH_NORMALS   {\r
5917                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
5918                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
5919                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
5920                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
5921                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
5922                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
5923                 }\r
5924                 *MESH_FACE_LIST {\r
5925                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5926                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5927                 }\r
5928                 *MESH_NUMTVERTEX        4\r
5929                 *MESH_TVERTLIST {\r
5930                         *MESH_TVERT     0       -1.000000       0.750000        1.000000\r
5931                         *MESH_TVERT     1       2.250000        0.750000        1.000000\r
5932                         *MESH_TVERT     2       2.250000        0.375000        1.000000\r
5933                         *MESH_TVERT     3       -1.000000       0.375000        1.000000\r
5934                 }\r
5935                 *MESH_NUMTVFACES        2\r
5936                 *MESH_TFACELIST {\r
5937                         *MESH_TFACE     0       0       2       1\r
5938                         *MESH_TFACE     1       0       3       2\r
5939                 }\r
5940         }\r
5941         *PROP_MOTIONBLUR        0\r
5942         *PROP_CASTSHADOW        1\r
5943         *PROP_RECVSHADOW        1\r
5944         *MATERIAL_REF   6\r
5945 }\r
5946 *GEOMOBJECT     {\r
5947         *NODE_NAME      "mat6model0surf150"\r
5948         *NODE_TM        {\r
5949                 *NODE_NAME      "mat6model0surf150"\r
5950                 *INHERIT_POS    0       0       0\r
5951                 *INHERIT_ROT    0       0       0\r
5952                 *INHERIT_SCL    0       0       0\r
5953                 *TM_ROW0        1.0     0       0\r
5954                 *TM_ROW1        0       1.0     0\r
5955                 *TM_ROW2        0       0       1.0\r
5956                 *TM_ROW3        0       0       0\r
5957                 *TM_POS 0.000000        0.000000        0.000000\r
5958         }\r
5959         *MESH   {\r
5960                 *TIMEVALUE      0\r
5961                 *MESH_NUMVERTEX 4\r
5962                 *MESH_NUMFACES  2\r
5963                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5964                 *MESH_VERTEX_LIST       {\r
5965                         *MESH_VERTEX    0       -132.000000     -12.000000      480.000000\r
5966                         *MESH_VERTEX    1       -108.000000     -12.000000      480.000000\r
5967                         *MESH_VERTEX    2       -108.000000     -12.000000      64.000000\r
5968                         *MESH_VERTEX    3       -132.000000     -12.000000      64.000000\r
5969                 }\r
5970                 *MESH_NORMALS   {\r
5971                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
5972                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
5973                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
5974                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
5975                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
5976                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
5977                 }\r
5978                 *MESH_FACE_LIST {\r
5979                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5980                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5981                 }\r
5982                 *MESH_NUMTVERTEX        4\r
5983                 *MESH_TVERTLIST {\r
5984                         *MESH_TVERT     0       -1.000000       0.750000        1.000000\r
5985                         *MESH_TVERT     1       -1.000000       1.125000        1.000000\r
5986                         *MESH_TVERT     2       2.250000        1.125000        1.000000\r
5987                         *MESH_TVERT     3       2.250000        0.750000        1.000000\r
5988                 }\r
5989                 *MESH_NUMTVFACES        2\r
5990                 *MESH_TFACELIST {\r
5991                         *MESH_TFACE     0       0       2       1\r
5992                         *MESH_TFACE     1       0       3       2\r
5993                 }\r
5994         }\r
5995         *PROP_MOTIONBLUR        0\r
5996         *PROP_CASTSHADOW        1\r
5997         *PROP_RECVSHADOW        1\r
5998         *MATERIAL_REF   6\r
5999 }\r
6000 *GEOMOBJECT     {\r
6001         *NODE_NAME      "mat6model0surf151"\r
6002         *NODE_TM        {\r
6003                 *NODE_NAME      "mat6model0surf151"\r
6004                 *INHERIT_POS    0       0       0\r
6005                 *INHERIT_ROT    0       0       0\r
6006                 *INHERIT_SCL    0       0       0\r
6007                 *TM_ROW0        1.0     0       0\r
6008                 *TM_ROW1        0       1.0     0\r
6009                 *TM_ROW2        0       0       1.0\r
6010                 *TM_ROW3        0       0       0\r
6011                 *TM_POS 0.000000        0.000000        0.000000\r
6012         }\r
6013         *MESH   {\r
6014                 *TIMEVALUE      0\r
6015                 *MESH_NUMVERTEX 4\r
6016                 *MESH_NUMFACES  2\r
6017                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6018                 *MESH_VERTEX_LIST       {\r
6019                         *MESH_VERTEX    0       -132.000000     -512.000000     508.000000\r
6020                         *MESH_VERTEX    1       -132.000000     -512.000000     480.000000\r
6021                         *MESH_VERTEX    2       -132.000000     512.000000      480.000000\r
6022                         *MESH_VERTEX    3       -132.000000     512.000000      508.000000\r
6023                 }\r
6024                 *MESH_NORMALS   {\r
6025                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
6026                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
6027                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
6028                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
6029                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
6030                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
6031                 }\r
6032                 *MESH_FACE_LIST {\r
6033                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6034                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6035                 }\r
6036                 *MESH_NUMTVERTEX        4\r
6037                 *MESH_TVERTLIST {\r
6038                         *MESH_TVERT     0       -4.000000       0.750000        1.000000\r
6039                         *MESH_TVERT     1       -4.000000       1.187500        1.000000\r
6040                         *MESH_TVERT     2       4.000000        1.187500        1.000000\r
6041                         *MESH_TVERT     3       4.000000        0.750000        1.000000\r
6042                 }\r
6043                 *MESH_NUMTVFACES        2\r
6044                 *MESH_TFACELIST {\r
6045                         *MESH_TFACE     0       0       2       1\r
6046                         *MESH_TFACE     1       0       3       2\r
6047                 }\r
6048         }\r
6049         *PROP_MOTIONBLUR        0\r
6050         *PROP_CASTSHADOW        1\r
6051         *PROP_RECVSHADOW        1\r
6052         *MATERIAL_REF   6\r
6053 }\r
6054 *GEOMOBJECT     {\r
6055         *NODE_NAME      "mat6model0surf152"\r
6056         *NODE_TM        {\r
6057                 *NODE_NAME      "mat6model0surf152"\r
6058                 *INHERIT_POS    0       0       0\r
6059                 *INHERIT_ROT    0       0       0\r
6060                 *INHERIT_SCL    0       0       0\r
6061                 *TM_ROW0        1.0     0       0\r
6062                 *TM_ROW1        0       1.0     0\r
6063                 *TM_ROW2        0       0       1.0\r
6064                 *TM_ROW3        0       0       0\r
6065                 *TM_POS 0.000000        0.000000        0.000000\r
6066         }\r
6067         *MESH   {\r
6068                 *TIMEVALUE      0\r
6069                 *MESH_NUMVERTEX 4\r
6070                 *MESH_NUMFACES  2\r
6071                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6072                 *MESH_VERTEX_LIST       {\r
6073                         *MESH_VERTEX    0       -108.000000     -512.000000     480.000000\r
6074                         *MESH_VERTEX    1       -108.000000     512.000000      480.000000\r
6075                         *MESH_VERTEX    2       -132.000000     512.000000      480.000000\r
6076                         *MESH_VERTEX    3       -132.000000     -512.000000     480.000000\r
6077                 }\r
6078                 *MESH_NORMALS   {\r
6079                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
6080                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
6081                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
6082                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
6083                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
6084                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
6085                 }\r
6086                 *MESH_FACE_LIST {\r
6087                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6088                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6089                 }\r
6090                 *MESH_NUMTVERTEX        4\r
6091                 *MESH_TVERTLIST {\r
6092                         *MESH_TVERT     0       -4.000000       0.562500        1.000000\r
6093                         *MESH_TVERT     1       4.000000        0.562500        1.000000\r
6094                         *MESH_TVERT     2       4.000000        0.187500        1.000000\r
6095                         *MESH_TVERT     3       -4.000000       0.187500        1.000000\r
6096                 }\r
6097                 *MESH_NUMTVFACES        2\r
6098                 *MESH_TFACELIST {\r
6099                         *MESH_TFACE     0       0       2       1\r
6100                         *MESH_TFACE     1       0       3       2\r
6101                 }\r
6102         }\r
6103         *PROP_MOTIONBLUR        0\r
6104         *PROP_CASTSHADOW        1\r
6105         *PROP_RECVSHADOW        1\r
6106         *MATERIAL_REF   6\r
6107 }\r
6108 *GEOMOBJECT     {\r
6109         *NODE_NAME      "mat6model0surf153"\r
6110         *NODE_TM        {\r
6111                 *NODE_NAME      "mat6model0surf153"\r
6112                 *INHERIT_POS    0       0       0\r
6113                 *INHERIT_ROT    0       0       0\r
6114                 *INHERIT_SCL    0       0       0\r
6115                 *TM_ROW0        1.0     0       0\r
6116                 *TM_ROW1        0       1.0     0\r
6117                 *TM_ROW2        0       0       1.0\r
6118                 *TM_ROW3        0       0       0\r
6119                 *TM_POS 0.000000        0.000000        0.000000\r
6120         }\r
6121         *MESH   {\r
6122                 *TIMEVALUE      0\r
6123                 *MESH_NUMVERTEX 4\r
6124                 *MESH_NUMFACES  2\r
6125                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6126                 *MESH_VERTEX_LIST       {\r
6127                         *MESH_VERTEX    0       -340.000000     -512.000000     480.000000\r
6128                         *MESH_VERTEX    1       -340.000000     -512.000000     508.000000\r
6129                         *MESH_VERTEX    2       -340.000000     512.000000      508.000000\r
6130                         *MESH_VERTEX    3       -340.000000     512.000000      480.000000\r
6131                 }\r
6132                 *MESH_NORMALS   {\r
6133                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
6134                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
6135                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
6136                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
6137                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
6138                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
6139                 }\r
6140                 *MESH_FACE_LIST {\r
6141                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6142                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6143                 }\r
6144                 *MESH_NUMTVERTEX        4\r
6145                 *MESH_TVERTLIST {\r
6146                         *MESH_TVERT     0       -4.000000       0.062500        1.000000\r
6147                         *MESH_TVERT     1       -4.000000       0.500000        1.000000\r
6148                         *MESH_TVERT     2       4.000000        0.500000        1.000000\r
6149                         *MESH_TVERT     3       4.000000        0.062500        1.000000\r
6150                 }\r
6151                 *MESH_NUMTVFACES        2\r
6152                 *MESH_TFACELIST {\r
6153                         *MESH_TFACE     0       0       2       1\r
6154                         *MESH_TFACE     1       0       3       2\r
6155                 }\r
6156         }\r
6157         *PROP_MOTIONBLUR        0\r
6158         *PROP_CASTSHADOW        1\r
6159         *PROP_RECVSHADOW        1\r
6160         *MATERIAL_REF   6\r
6161 }\r
6162 *GEOMOBJECT     {\r
6163         *NODE_NAME      "mat6model0surf154"\r
6164         *NODE_TM        {\r
6165                 *NODE_NAME      "mat6model0surf154"\r
6166                 *INHERIT_POS    0       0       0\r
6167                 *INHERIT_ROT    0       0       0\r
6168                 *INHERIT_SCL    0       0       0\r
6169                 *TM_ROW0        1.0     0       0\r
6170                 *TM_ROW1        0       1.0     0\r
6171                 *TM_ROW2        0       0       1.0\r
6172                 *TM_ROW3        0       0       0\r
6173                 *TM_POS 0.000000        0.000000        0.000000\r
6174         }\r
6175         *MESH   {\r
6176                 *TIMEVALUE      0\r
6177                 *MESH_NUMVERTEX 4\r
6178                 *MESH_NUMFACES  2\r
6179                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6180                 *MESH_VERTEX_LIST       {\r
6181                         *MESH_VERTEX    0       -364.000000     -512.000000     508.000000\r
6182                         *MESH_VERTEX    1       -364.000000     -512.000000     480.000000\r
6183                         *MESH_VERTEX    2       -364.000000     512.000000      480.000000\r
6184                         *MESH_VERTEX    3       -364.000000     512.000000      508.000000\r
6185                 }\r
6186                 *MESH_NORMALS   {\r
6187                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
6188                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
6189                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
6190                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
6191                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
6192                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
6193                 }\r
6194                 *MESH_FACE_LIST {\r
6195                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6196                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6197                 }\r
6198                 *MESH_NUMTVERTEX        4\r
6199                 *MESH_TVERTLIST {\r
6200                         *MESH_TVERT     0       -4.000000       0.250000        1.000000\r
6201                         *MESH_TVERT     1       -4.000000       0.687500        1.000000\r
6202                         *MESH_TVERT     2       4.000000        0.687500        1.000000\r
6203                         *MESH_TVERT     3       4.000000        0.250000        1.000000\r
6204                 }\r
6205                 *MESH_NUMTVFACES        2\r
6206                 *MESH_TFACELIST {\r
6207                         *MESH_TFACE     0       0       2       1\r
6208                         *MESH_TFACE     1       0       3       2\r
6209                 }\r
6210         }\r
6211         *PROP_MOTIONBLUR        0\r
6212         *PROP_CASTSHADOW        1\r
6213         *PROP_RECVSHADOW        1\r
6214         *MATERIAL_REF   6\r
6215 }\r
6216 *GEOMOBJECT     {\r
6217         *NODE_NAME      "mat6model0surf155"\r
6218         *NODE_TM        {\r
6219                 *NODE_NAME      "mat6model0surf155"\r
6220                 *INHERIT_POS    0       0       0\r
6221                 *INHERIT_ROT    0       0       0\r
6222                 *INHERIT_SCL    0       0       0\r
6223                 *TM_ROW0        1.0     0       0\r
6224                 *TM_ROW1        0       1.0     0\r
6225                 *TM_ROW2        0       0       1.0\r
6226                 *TM_ROW3        0       0       0\r
6227                 *TM_POS 0.000000        0.000000        0.000000\r
6228         }\r
6229         *MESH   {\r
6230                 *TIMEVALUE      0\r
6231                 *MESH_NUMVERTEX 4\r
6232                 *MESH_NUMFACES  2\r
6233                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6234                 *MESH_VERTEX_LIST       {\r
6235                         *MESH_VERTEX    0       -340.000000     -512.000000     480.000000\r
6236                         *MESH_VERTEX    1       -340.000000     512.000000      480.000000\r
6237                         *MESH_VERTEX    2       -364.000000     512.000000      480.000000\r
6238                         *MESH_VERTEX    3       -364.000000     -512.000000     480.000000\r
6239                 }\r
6240                 *MESH_NORMALS   {\r
6241                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
6242                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
6243                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
6244                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
6245                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
6246                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
6247                 }\r
6248                 *MESH_FACE_LIST {\r
6249                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6250                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6251                 }\r
6252                 *MESH_NUMTVERTEX        4\r
6253                 *MESH_TVERTLIST {\r
6254                         *MESH_TVERT     0       -4.000000       1.062500        1.000000\r
6255                         *MESH_TVERT     1       4.000000        1.062500        1.000000\r
6256                         *MESH_TVERT     2       4.000000        0.687500        1.000000\r
6257                         *MESH_TVERT     3       -4.000000       0.687500        1.000000\r
6258                 }\r
6259                 *MESH_NUMTVFACES        2\r
6260                 *MESH_TFACELIST {\r
6261                         *MESH_TFACE     0       0       2       1\r
6262                         *MESH_TFACE     1       0       3       2\r
6263                 }\r
6264         }\r
6265         *PROP_MOTIONBLUR        0\r
6266         *PROP_CASTSHADOW        1\r
6267         *PROP_RECVSHADOW        1\r
6268         *MATERIAL_REF   6\r
6269 }\r
6270 *GEOMOBJECT     {\r
6271         *NODE_NAME      "mat6model0surf156"\r
6272         *NODE_TM        {\r
6273                 *NODE_NAME      "mat6model0surf156"\r
6274                 *INHERIT_POS    0       0       0\r
6275                 *INHERIT_ROT    0       0       0\r
6276                 *INHERIT_SCL    0       0       0\r
6277                 *TM_ROW0        1.0     0       0\r
6278                 *TM_ROW1        0       1.0     0\r
6279                 *TM_ROW2        0       0       1.0\r
6280                 *TM_ROW3        0       0       0\r
6281                 *TM_POS 0.000000        0.000000        0.000000\r
6282         }\r
6283         *MESH   {\r
6284                 *TIMEVALUE      0\r
6285                 *MESH_NUMVERTEX 4\r
6286                 *MESH_NUMFACES  2\r
6287                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6288                 *MESH_VERTEX_LIST       {\r
6289                         *MESH_VERTEX    0       -384.000000     480.000000      508.000000\r
6290                         *MESH_VERTEX    1       -384.000000     480.000000      492.000000\r
6291                         *MESH_VERTEX    2       344.000000      480.000000      492.000000\r
6292                         *MESH_VERTEX    3       344.000000      480.000000      508.000000\r
6293                 }\r
6294                 *MESH_NORMALS   {\r
6295                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
6296                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
6297                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6298                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
6299                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
6300                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
6301                 }\r
6302                 *MESH_FACE_LIST {\r
6303                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6304                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6305                 }\r
6306                 *MESH_NUMTVERTEX        4\r
6307                 *MESH_TVERTLIST {\r
6308                         *MESH_TVERT     0       -2.000000       0.000000        1.000000\r
6309                         *MESH_TVERT     1       -2.000000       0.250000        1.000000\r
6310                         *MESH_TVERT     2       3.687500        0.250000        1.000000\r
6311                         *MESH_TVERT     3       3.687500        0.000000        1.000000\r
6312                 }\r
6313                 *MESH_NUMTVFACES        2\r
6314                 *MESH_TFACELIST {\r
6315                         *MESH_TFACE     0       0       2       1\r
6316                         *MESH_TFACE     1       0       3       2\r
6317                 }\r
6318         }\r
6319         *PROP_MOTIONBLUR        0\r
6320         *PROP_CASTSHADOW        1\r
6321         *PROP_RECVSHADOW        1\r
6322         *MATERIAL_REF   6\r
6323 }\r
6324 *GEOMOBJECT     {\r
6325         *NODE_NAME      "mat6model0surf157"\r
6326         *NODE_TM        {\r
6327                 *NODE_NAME      "mat6model0surf157"\r
6328                 *INHERIT_POS    0       0       0\r
6329                 *INHERIT_ROT    0       0       0\r
6330                 *INHERIT_SCL    0       0       0\r
6331                 *TM_ROW0        1.0     0       0\r
6332                 *TM_ROW1        0       1.0     0\r
6333                 *TM_ROW2        0       0       1.0\r
6334                 *TM_ROW3        0       0       0\r
6335                 *TM_POS 0.000000        0.000000        0.000000\r
6336         }\r
6337         *MESH   {\r
6338                 *TIMEVALUE      0\r
6339                 *MESH_NUMVERTEX 4\r
6340                 *MESH_NUMFACES  2\r
6341                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6342                 *MESH_VERTEX_LIST       {\r
6343                         *MESH_VERTEX    0       -384.000000     464.000000      492.000000\r
6344                         *MESH_VERTEX    1       344.000000      464.000000      492.000000\r
6345                         *MESH_VERTEX    2       344.000000      480.000000      492.000000\r
6346                         *MESH_VERTEX    3       -384.000000     480.000000      492.000000\r
6347                 }\r
6348                 *MESH_NORMALS   {\r
6349                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
6350                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
6351                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
6352                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
6353                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
6354                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
6355                 }\r
6356                 *MESH_FACE_LIST {\r
6357                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6358                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6359                 }\r
6360                 *MESH_NUMTVERTEX        4\r
6361                 *MESH_TVERTLIST {\r
6362                         *MESH_TVERT     0       -2.000000       0.500000        1.000000\r
6363                         *MESH_TVERT     1       3.687500        0.500000        1.000000\r
6364                         *MESH_TVERT     2       3.687500        0.250000        1.000000\r
6365                         *MESH_TVERT     3       -2.000000       0.250000        1.000000\r
6366                 }\r
6367                 *MESH_NUMTVFACES        2\r
6368                 *MESH_TFACELIST {\r
6369                         *MESH_TFACE     0       0       2       1\r
6370                         *MESH_TFACE     1       0       3       2\r
6371                 }\r
6372         }\r
6373         *PROP_MOTIONBLUR        0\r
6374         *PROP_CASTSHADOW        1\r
6375         *PROP_RECVSHADOW        1\r
6376         *MATERIAL_REF   6\r
6377 }\r
6378 *GEOMOBJECT     {\r
6379         *NODE_NAME      "mat6model0surf158"\r
6380         *NODE_TM        {\r
6381                 *NODE_NAME      "mat6model0surf158"\r
6382                 *INHERIT_POS    0       0       0\r
6383                 *INHERIT_ROT    0       0       0\r
6384                 *INHERIT_SCL    0       0       0\r
6385                 *TM_ROW0        1.0     0       0\r
6386                 *TM_ROW1        0       1.0     0\r
6387                 *TM_ROW2        0       0       1.0\r
6388                 *TM_ROW3        0       0       0\r
6389                 *TM_POS 0.000000        0.000000        0.000000\r
6390         }\r
6391         *MESH   {\r
6392                 *TIMEVALUE      0\r
6393                 *MESH_NUMVERTEX 4\r
6394                 *MESH_NUMFACES  2\r
6395                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6396                 *MESH_VERTEX_LIST       {\r
6397                         *MESH_VERTEX    0       -384.000000     464.000000      492.000000\r
6398                         *MESH_VERTEX    1       -384.000000     464.000000      508.000000\r
6399                         *MESH_VERTEX    2       344.000000      464.000000      508.000000\r
6400                         *MESH_VERTEX    3       344.000000      464.000000      492.000000\r
6401                 }\r
6402                 *MESH_NORMALS   {\r
6403                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
6404                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
6405                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
6406                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6407                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6408                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
6409                 }\r
6410                 *MESH_FACE_LIST {\r
6411                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6412                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6413                 }\r
6414                 *MESH_NUMTVERTEX        4\r
6415                 *MESH_TVERTLIST {\r
6416                         *MESH_TVERT     0       -2.000000       0.500000        1.000000\r
6417                         *MESH_TVERT     1       -2.000000       0.750000        1.000000\r
6418                         *MESH_TVERT     2       3.687500        0.750000        1.000000\r
6419                         *MESH_TVERT     3       3.687500        0.500000        1.000000\r
6420                 }\r
6421                 *MESH_NUMTVFACES        2\r
6422                 *MESH_TFACELIST {\r
6423                         *MESH_TFACE     0       0       2       1\r
6424                         *MESH_TFACE     1       0       3       2\r
6425                 }\r
6426         }\r
6427         *PROP_MOTIONBLUR        0\r
6428         *PROP_CASTSHADOW        1\r
6429         *PROP_RECVSHADOW        1\r
6430         *MATERIAL_REF   6\r
6431 }\r
6432 *GEOMOBJECT     {\r
6433         *NODE_NAME      "mat6model0surf159"\r
6434         *NODE_TM        {\r
6435                 *NODE_NAME      "mat6model0surf159"\r
6436                 *INHERIT_POS    0       0       0\r
6437                 *INHERIT_ROT    0       0       0\r
6438                 *INHERIT_SCL    0       0       0\r
6439                 *TM_ROW0        1.0     0       0\r
6440                 *TM_ROW1        0       1.0     0\r
6441                 *TM_ROW2        0       0       1.0\r
6442                 *TM_ROW3        0       0       0\r
6443                 *TM_POS 0.000000        0.000000        0.000000\r
6444         }\r
6445         *MESH   {\r
6446                 *TIMEVALUE      0\r
6447                 *MESH_NUMVERTEX 4\r
6448                 *MESH_NUMFACES  2\r
6449                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6450                 *MESH_VERTEX_LIST       {\r
6451                         *MESH_VERTEX    0       -384.000000     304.000000      508.000000\r
6452                         *MESH_VERTEX    1       -384.000000     304.000000      492.000000\r
6453                         *MESH_VERTEX    2       344.000000      304.000000      492.000000\r
6454                         *MESH_VERTEX    3       344.000000      304.000000      508.000000\r
6455                 }\r
6456                 *MESH_NORMALS   {\r
6457                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
6458                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
6459                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6460                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
6461                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
6462                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
6463                 }\r
6464                 *MESH_FACE_LIST {\r
6465                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6466                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6467                 }\r
6468                 *MESH_NUMTVERTEX        4\r
6469                 *MESH_TVERTLIST {\r
6470                         *MESH_TVERT     0       -2.000000       0.500000        1.000000\r
6471                         *MESH_TVERT     1       -2.000000       0.750000        1.000000\r
6472                         *MESH_TVERT     2       3.687500        0.750000        1.000000\r
6473                         *MESH_TVERT     3       3.687500        0.500000        1.000000\r
6474                 }\r
6475                 *MESH_NUMTVFACES        2\r
6476                 *MESH_TFACELIST {\r
6477                         *MESH_TFACE     0       0       2       1\r
6478                         *MESH_TFACE     1       0       3       2\r
6479                 }\r
6480         }\r
6481         *PROP_MOTIONBLUR        0\r
6482         *PROP_CASTSHADOW        1\r
6483         *PROP_RECVSHADOW        1\r
6484         *MATERIAL_REF   6\r
6485 }\r
6486 *GEOMOBJECT     {\r
6487         *NODE_NAME      "mat6model0surf160"\r
6488         *NODE_TM        {\r
6489                 *NODE_NAME      "mat6model0surf160"\r
6490                 *INHERIT_POS    0       0       0\r
6491                 *INHERIT_ROT    0       0       0\r
6492                 *INHERIT_SCL    0       0       0\r
6493                 *TM_ROW0        1.0     0       0\r
6494                 *TM_ROW1        0       1.0     0\r
6495                 *TM_ROW2        0       0       1.0\r
6496                 *TM_ROW3        0       0       0\r
6497                 *TM_POS 0.000000        0.000000        0.000000\r
6498         }\r
6499         *MESH   {\r
6500                 *TIMEVALUE      0\r
6501                 *MESH_NUMVERTEX 4\r
6502                 *MESH_NUMFACES  2\r
6503                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6504                 *MESH_VERTEX_LIST       {\r
6505                         *MESH_VERTEX    0       -384.000000     288.000000      492.000000\r
6506                         *MESH_VERTEX    1       344.000000      288.000000      492.000000\r
6507                         *MESH_VERTEX    2       344.000000      304.000000      492.000000\r
6508                         *MESH_VERTEX    3       -384.000000     304.000000      492.000000\r
6509                 }\r
6510                 *MESH_NORMALS   {\r
6511                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
6512                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
6513                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
6514                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
6515                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
6516                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
6517                 }\r
6518                 *MESH_FACE_LIST {\r
6519                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6520                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6521                 }\r
6522                 *MESH_NUMTVERTEX        4\r
6523                 *MESH_TVERTLIST {\r
6524                         *MESH_TVERT     0       -2.000000       1.000000        1.000000\r
6525                         *MESH_TVERT     1       3.687500        1.000000        1.000000\r
6526                         *MESH_TVERT     2       3.687500        0.750000        1.000000\r
6527                         *MESH_TVERT     3       -2.000000       0.750000        1.000000\r
6528                 }\r
6529                 *MESH_NUMTVFACES        2\r
6530                 *MESH_TFACELIST {\r
6531                         *MESH_TFACE     0       0       2       1\r
6532                         *MESH_TFACE     1       0       3       2\r
6533                 }\r
6534         }\r
6535         *PROP_MOTIONBLUR        0\r
6536         *PROP_CASTSHADOW        1\r
6537         *PROP_RECVSHADOW        1\r
6538         *MATERIAL_REF   6\r
6539 }\r
6540 *GEOMOBJECT     {\r
6541         *NODE_NAME      "mat6model0surf161"\r
6542         *NODE_TM        {\r
6543                 *NODE_NAME      "mat6model0surf161"\r
6544                 *INHERIT_POS    0       0       0\r
6545                 *INHERIT_ROT    0       0       0\r
6546                 *INHERIT_SCL    0       0       0\r
6547                 *TM_ROW0        1.0     0       0\r
6548                 *TM_ROW1        0       1.0     0\r
6549                 *TM_ROW2        0       0       1.0\r
6550                 *TM_ROW3        0       0       0\r
6551                 *TM_POS 0.000000        0.000000        0.000000\r
6552         }\r
6553         *MESH   {\r
6554                 *TIMEVALUE      0\r
6555                 *MESH_NUMVERTEX 4\r
6556                 *MESH_NUMFACES  2\r
6557                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6558                 *MESH_VERTEX_LIST       {\r
6559                         *MESH_VERTEX    0       -384.000000     288.000000      492.000000\r
6560                         *MESH_VERTEX    1       -384.000000     288.000000      508.000000\r
6561                         *MESH_VERTEX    2       344.000000      288.000000      508.000000\r
6562                         *MESH_VERTEX    3       344.000000      288.000000      492.000000\r
6563                 }\r
6564                 *MESH_NORMALS   {\r
6565                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
6566                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
6567                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
6568                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6569                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6570                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
6571                 }\r
6572                 *MESH_FACE_LIST {\r
6573                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6574                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6575                 }\r
6576                 *MESH_NUMTVERTEX        4\r
6577                 *MESH_TVERTLIST {\r
6578                         *MESH_TVERT     0       -2.000000       0.000000        1.000000\r
6579                         *MESH_TVERT     1       -2.000000       0.250000        1.000000\r
6580                         *MESH_TVERT     2       3.687500        0.250000        1.000000\r
6581                         *MESH_TVERT     3       3.687500        0.000000        1.000000\r
6582                 }\r
6583                 *MESH_NUMTVFACES        2\r
6584                 *MESH_TFACELIST {\r
6585                         *MESH_TFACE     0       0       2       1\r
6586                         *MESH_TFACE     1       0       3       2\r
6587                 }\r
6588         }\r
6589         *PROP_MOTIONBLUR        0\r
6590         *PROP_CASTSHADOW        1\r
6591         *PROP_RECVSHADOW        1\r
6592         *MATERIAL_REF   6\r
6593 }\r
6594 *GEOMOBJECT     {\r
6595         *NODE_NAME      "mat6model0surf162"\r
6596         *NODE_TM        {\r
6597                 *NODE_NAME      "mat6model0surf162"\r
6598                 *INHERIT_POS    0       0       0\r
6599                 *INHERIT_ROT    0       0       0\r
6600                 *INHERIT_SCL    0       0       0\r
6601                 *TM_ROW0        1.0     0       0\r
6602                 *TM_ROW1        0       1.0     0\r
6603                 *TM_ROW2        0       0       1.0\r
6604                 *TM_ROW3        0       0       0\r
6605                 *TM_POS 0.000000        0.000000        0.000000\r
6606         }\r
6607         *MESH   {\r
6608                 *TIMEVALUE      0\r
6609                 *MESH_NUMVERTEX 4\r
6610                 *MESH_NUMFACES  2\r
6611                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6612                 *MESH_VERTEX_LIST       {\r
6613                         *MESH_VERTEX    0       -384.000000     224.000000      508.000000\r
6614                         *MESH_VERTEX    1       -384.000000     224.000000      492.000000\r
6615                         *MESH_VERTEX    2       368.000000      224.000000      492.000000\r
6616                         *MESH_VERTEX    3       368.000000      224.000000      508.000000\r
6617                 }\r
6618                 *MESH_NORMALS   {\r
6619                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
6620                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
6621                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6622                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
6623                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
6624                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
6625                 }\r
6626                 *MESH_FACE_LIST {\r
6627                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6628                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6629                 }\r
6630                 *MESH_NUMTVERTEX        4\r
6631                 *MESH_TVERTLIST {\r
6632                         *MESH_TVERT     0       -2.000000       0.750000        1.000000\r
6633                         *MESH_TVERT     1       -2.000000       1.000000        1.000000\r
6634                         *MESH_TVERT     2       3.875000        1.000000        1.000000\r
6635                         *MESH_TVERT     3       3.875000        0.750000        1.000000\r
6636                 }\r
6637                 *MESH_NUMTVFACES        2\r
6638                 *MESH_TFACELIST {\r
6639                         *MESH_TFACE     0       0       2       1\r
6640                         *MESH_TFACE     1       0       3       2\r
6641                 }\r
6642         }\r
6643         *PROP_MOTIONBLUR        0\r
6644         *PROP_CASTSHADOW        1\r
6645         *PROP_RECVSHADOW        1\r
6646         *MATERIAL_REF   6\r
6647 }\r
6648 *GEOMOBJECT     {\r
6649         *NODE_NAME      "mat6model0surf163"\r
6650         *NODE_TM        {\r
6651                 *NODE_NAME      "mat6model0surf163"\r
6652                 *INHERIT_POS    0       0       0\r
6653                 *INHERIT_ROT    0       0       0\r
6654                 *INHERIT_SCL    0       0       0\r
6655                 *TM_ROW0        1.0     0       0\r
6656                 *TM_ROW1        0       1.0     0\r
6657                 *TM_ROW2        0       0       1.0\r
6658                 *TM_ROW3        0       0       0\r
6659                 *TM_POS 0.000000        0.000000        0.000000\r
6660         }\r
6661         *MESH   {\r
6662                 *TIMEVALUE      0\r
6663                 *MESH_NUMVERTEX 4\r
6664                 *MESH_NUMFACES  2\r
6665                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6666                 *MESH_VERTEX_LIST       {\r
6667                         *MESH_VERTEX    0       -384.000000     208.000000      492.000000\r
6668                         *MESH_VERTEX    1       368.000000      208.000000      492.000000\r
6669                         *MESH_VERTEX    2       368.000000      224.000000      492.000000\r
6670                         *MESH_VERTEX    3       -384.000000     224.000000      492.000000\r
6671                 }\r
6672                 *MESH_NORMALS   {\r
6673                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
6674                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
6675                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
6676                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
6677                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
6678                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
6679                 }\r
6680                 *MESH_FACE_LIST {\r
6681                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6682                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6683                 }\r
6684                 *MESH_NUMTVERTEX        4\r
6685                 *MESH_TVERTLIST {\r
6686                         *MESH_TVERT     0       -2.000000       0.250000        1.000000\r
6687                         *MESH_TVERT     1       3.875000        0.250000        1.000000\r
6688                         *MESH_TVERT     2       3.875000        0.000000        1.000000\r
6689                         *MESH_TVERT     3       -2.000000       0.000000        1.000000\r
6690                 }\r
6691                 *MESH_NUMTVFACES        2\r
6692                 *MESH_TFACELIST {\r
6693                         *MESH_TFACE     0       0       2       1\r
6694                         *MESH_TFACE     1       0       3       2\r
6695                 }\r
6696         }\r
6697         *PROP_MOTIONBLUR        0\r
6698         *PROP_CASTSHADOW        1\r
6699         *PROP_RECVSHADOW        1\r
6700         *MATERIAL_REF   6\r
6701 }\r
6702 *GEOMOBJECT     {\r
6703         *NODE_NAME      "mat6model0surf164"\r
6704         *NODE_TM        {\r
6705                 *NODE_NAME      "mat6model0surf164"\r
6706                 *INHERIT_POS    0       0       0\r
6707                 *INHERIT_ROT    0       0       0\r
6708                 *INHERIT_SCL    0       0       0\r
6709                 *TM_ROW0        1.0     0       0\r
6710                 *TM_ROW1        0       1.0     0\r
6711                 *TM_ROW2        0       0       1.0\r
6712                 *TM_ROW3        0       0       0\r
6713                 *TM_POS 0.000000        0.000000        0.000000\r
6714         }\r
6715         *MESH   {\r
6716                 *TIMEVALUE      0\r
6717                 *MESH_NUMVERTEX 4\r
6718                 *MESH_NUMFACES  2\r
6719                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6720                 *MESH_VERTEX_LIST       {\r
6721                         *MESH_VERTEX    0       -384.000000     208.000000      492.000000\r
6722                         *MESH_VERTEX    1       -384.000000     208.000000      508.000000\r
6723                         *MESH_VERTEX    2       368.000000      208.000000      508.000000\r
6724                         *MESH_VERTEX    3       368.000000      208.000000      492.000000\r
6725                 }\r
6726                 *MESH_NORMALS   {\r
6727                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
6728                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
6729                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
6730                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6731                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6732                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
6733                 }\r
6734                 *MESH_FACE_LIST {\r
6735                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6736                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6737                 }\r
6738                 *MESH_NUMTVERTEX        4\r
6739                 *MESH_TVERTLIST {\r
6740                         *MESH_TVERT     0       -2.000000       0.250000        1.000000\r
6741                         *MESH_TVERT     1       -2.000000       0.500000        1.000000\r
6742                         *MESH_TVERT     2       3.875000        0.500000        1.000000\r
6743                         *MESH_TVERT     3       3.875000        0.250000        1.000000\r
6744                 }\r
6745                 *MESH_NUMTVFACES        2\r
6746                 *MESH_TFACELIST {\r
6747                         *MESH_TFACE     0       0       2       1\r
6748                         *MESH_TFACE     1       0       3       2\r
6749                 }\r
6750         }\r
6751         *PROP_MOTIONBLUR        0\r
6752         *PROP_CASTSHADOW        1\r
6753         *PROP_RECVSHADOW        1\r
6754         *MATERIAL_REF   6\r
6755 }\r
6756 *GEOMOBJECT     {\r
6757         *NODE_NAME      "mat6model0surf165"\r
6758         *NODE_TM        {\r
6759                 *NODE_NAME      "mat6model0surf165"\r
6760                 *INHERIT_POS    0       0       0\r
6761                 *INHERIT_ROT    0       0       0\r
6762                 *INHERIT_SCL    0       0       0\r
6763                 *TM_ROW0        1.0     0       0\r
6764                 *TM_ROW1        0       1.0     0\r
6765                 *TM_ROW2        0       0       1.0\r
6766                 *TM_ROW3        0       0       0\r
6767                 *TM_POS 0.000000        0.000000        0.000000\r
6768         }\r
6769         *MESH   {\r
6770                 *TIMEVALUE      0\r
6771                 *MESH_NUMVERTEX 4\r
6772                 *MESH_NUMFACES  2\r
6773                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6774                 *MESH_VERTEX_LIST       {\r
6775                         *MESH_VERTEX    0       -384.000000     48.000000       508.000000\r
6776                         *MESH_VERTEX    1       -384.000000     48.000000       492.000000\r
6777                         *MESH_VERTEX    2       368.000000      48.000000       492.000000\r
6778                         *MESH_VERTEX    3       368.000000      48.000000       508.000000\r
6779                 }\r
6780                 *MESH_NORMALS   {\r
6781                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
6782                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
6783                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6784                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
6785                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
6786                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
6787                 }\r
6788                 *MESH_FACE_LIST {\r
6789                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6790                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6791                 }\r
6792                 *MESH_NUMTVERTEX        4\r
6793                 *MESH_TVERTLIST {\r
6794                         *MESH_TVERT     0       -2.000000       0.250000        1.000000\r
6795                         *MESH_TVERT     1       -2.000000       0.500000        1.000000\r
6796                         *MESH_TVERT     2       3.875000        0.500000        1.000000\r
6797                         *MESH_TVERT     3       3.875000        0.250000        1.000000\r
6798                 }\r
6799                 *MESH_NUMTVFACES        2\r
6800                 *MESH_TFACELIST {\r
6801                         *MESH_TFACE     0       0       2       1\r
6802                         *MESH_TFACE     1       0       3       2\r
6803                 }\r
6804         }\r
6805         *PROP_MOTIONBLUR        0\r
6806         *PROP_CASTSHADOW        1\r
6807         *PROP_RECVSHADOW        1\r
6808         *MATERIAL_REF   6\r
6809 }\r
6810 *GEOMOBJECT     {\r
6811         *NODE_NAME      "mat6model0surf166"\r
6812         *NODE_TM        {\r
6813                 *NODE_NAME      "mat6model0surf166"\r
6814                 *INHERIT_POS    0       0       0\r
6815                 *INHERIT_ROT    0       0       0\r
6816                 *INHERIT_SCL    0       0       0\r
6817                 *TM_ROW0        1.0     0       0\r
6818                 *TM_ROW1        0       1.0     0\r
6819                 *TM_ROW2        0       0       1.0\r
6820                 *TM_ROW3        0       0       0\r
6821                 *TM_POS 0.000000        0.000000        0.000000\r
6822         }\r
6823         *MESH   {\r
6824                 *TIMEVALUE      0\r
6825                 *MESH_NUMVERTEX 4\r
6826                 *MESH_NUMFACES  2\r
6827                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6828                 *MESH_VERTEX_LIST       {\r
6829                         *MESH_VERTEX    0       -384.000000     32.000000       492.000000\r
6830                         *MESH_VERTEX    1       368.000000      32.000000       492.000000\r
6831                         *MESH_VERTEX    2       368.000000      48.000000       492.000000\r
6832                         *MESH_VERTEX    3       -384.000000     48.000000       492.000000\r
6833                 }\r
6834                 *MESH_NORMALS   {\r
6835                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
6836                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
6837                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
6838                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
6839                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
6840                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
6841                 }\r
6842                 *MESH_FACE_LIST {\r
6843                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6844                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6845                 }\r
6846                 *MESH_NUMTVERTEX        4\r
6847                 *MESH_TVERTLIST {\r
6848                         *MESH_TVERT     0       -2.000000       0.750000        1.000000\r
6849                         *MESH_TVERT     1       3.875000        0.750000        1.000000\r
6850                         *MESH_TVERT     2       3.875000        0.500000        1.000000\r
6851                         *MESH_TVERT     3       -2.000000       0.500000        1.000000\r
6852                 }\r
6853                 *MESH_NUMTVFACES        2\r
6854                 *MESH_TFACELIST {\r
6855                         *MESH_TFACE     0       0       2       1\r
6856                         *MESH_TFACE     1       0       3       2\r
6857                 }\r
6858         }\r
6859         *PROP_MOTIONBLUR        0\r
6860         *PROP_CASTSHADOW        1\r
6861         *PROP_RECVSHADOW        1\r
6862         *MATERIAL_REF   6\r
6863 }\r
6864 *GEOMOBJECT     {\r
6865         *NODE_NAME      "mat6model0surf167"\r
6866         *NODE_TM        {\r
6867                 *NODE_NAME      "mat6model0surf167"\r
6868                 *INHERIT_POS    0       0       0\r
6869                 *INHERIT_ROT    0       0       0\r
6870                 *INHERIT_SCL    0       0       0\r
6871                 *TM_ROW0        1.0     0       0\r
6872                 *TM_ROW1        0       1.0     0\r
6873                 *TM_ROW2        0       0       1.0\r
6874                 *TM_ROW3        0       0       0\r
6875                 *TM_POS 0.000000        0.000000        0.000000\r
6876         }\r
6877         *MESH   {\r
6878                 *TIMEVALUE      0\r
6879                 *MESH_NUMVERTEX 4\r
6880                 *MESH_NUMFACES  2\r
6881                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6882                 *MESH_VERTEX_LIST       {\r
6883                         *MESH_VERTEX    0       -384.000000     32.000000       492.000000\r
6884                         *MESH_VERTEX    1       -384.000000     32.000000       508.000000\r
6885                         *MESH_VERTEX    2       368.000000      32.000000       508.000000\r
6886                         *MESH_VERTEX    3       368.000000      32.000000       492.000000\r
6887                 }\r
6888                 *MESH_NORMALS   {\r
6889                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
6890                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
6891                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
6892                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6893                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6894                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
6895                 }\r
6896                 *MESH_FACE_LIST {\r
6897                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6898                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6899                 }\r
6900                 *MESH_NUMTVERTEX        4\r
6901                 *MESH_TVERTLIST {\r
6902                         *MESH_TVERT     0       -2.000000       0.750000        1.000000\r
6903                         *MESH_TVERT     1       -2.000000       1.000000        1.000000\r
6904                         *MESH_TVERT     2       3.875000        1.000000        1.000000\r
6905                         *MESH_TVERT     3       3.875000        0.750000        1.000000\r
6906                 }\r
6907                 *MESH_NUMTVFACES        2\r
6908                 *MESH_TFACELIST {\r
6909                         *MESH_TFACE     0       0       2       1\r
6910                         *MESH_TFACE     1       0       3       2\r
6911                 }\r
6912         }\r
6913         *PROP_MOTIONBLUR        0\r
6914         *PROP_CASTSHADOW        1\r
6915         *PROP_RECVSHADOW        1\r
6916         *MATERIAL_REF   6\r
6917 }\r
6918 *GEOMOBJECT     {\r
6919         *NODE_NAME      "mat6model0surf168"\r
6920         *NODE_TM        {\r
6921                 *NODE_NAME      "mat6model0surf168"\r
6922                 *INHERIT_POS    0       0       0\r
6923                 *INHERIT_ROT    0       0       0\r
6924                 *INHERIT_SCL    0       0       0\r
6925                 *TM_ROW0        1.0     0       0\r
6926                 *TM_ROW1        0       1.0     0\r
6927                 *TM_ROW2        0       0       1.0\r
6928                 *TM_ROW3        0       0       0\r
6929                 *TM_POS 0.000000        0.000000        0.000000\r
6930         }\r
6931         *MESH   {\r
6932                 *TIMEVALUE      0\r
6933                 *MESH_NUMVERTEX 4\r
6934                 *MESH_NUMFACES  2\r
6935                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6936                 *MESH_VERTEX_LIST       {\r
6937                         *MESH_VERTEX    0       -384.000000     -32.000000      508.000000\r
6938                         *MESH_VERTEX    1       -384.000000     -32.000000      492.000000\r
6939                         *MESH_VERTEX    2       368.000000      -32.000000      492.000000\r
6940                         *MESH_VERTEX    3       368.000000      -32.000000      508.000000\r
6941                 }\r
6942                 *MESH_NORMALS   {\r
6943                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
6944                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
6945                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6946                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
6947                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
6948                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
6949                 }\r
6950                 *MESH_FACE_LIST {\r
6951                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6952                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6953                 }\r
6954                 *MESH_NUMTVERTEX        4\r
6955                 *MESH_TVERTLIST {\r
6956                         *MESH_TVERT     0       -2.000000       0.000000        1.000000\r
6957                         *MESH_TVERT     1       -2.000000       0.250000        1.000000\r
6958                         *MESH_TVERT     2       3.875000        0.250000        1.000000\r
6959                         *MESH_TVERT     3       3.875000        0.000000        1.000000\r
6960                 }\r
6961                 *MESH_NUMTVFACES        2\r
6962                 *MESH_TFACELIST {\r
6963                         *MESH_TFACE     0       0       2       1\r
6964                         *MESH_TFACE     1       0       3       2\r
6965                 }\r
6966         }\r
6967         *PROP_MOTIONBLUR        0\r
6968         *PROP_CASTSHADOW        1\r
6969         *PROP_RECVSHADOW        1\r
6970         *MATERIAL_REF   6\r
6971 }\r
6972 *GEOMOBJECT     {\r
6973         *NODE_NAME      "mat6model0surf169"\r
6974         *NODE_TM        {\r
6975                 *NODE_NAME      "mat6model0surf169"\r
6976                 *INHERIT_POS    0       0       0\r
6977                 *INHERIT_ROT    0       0       0\r
6978                 *INHERIT_SCL    0       0       0\r
6979                 *TM_ROW0        1.0     0       0\r
6980                 *TM_ROW1        0       1.0     0\r
6981                 *TM_ROW2        0       0       1.0\r
6982                 *TM_ROW3        0       0       0\r
6983                 *TM_POS 0.000000        0.000000        0.000000\r
6984         }\r
6985         *MESH   {\r
6986                 *TIMEVALUE      0\r
6987                 *MESH_NUMVERTEX 4\r
6988                 *MESH_NUMFACES  2\r
6989                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6990                 *MESH_VERTEX_LIST       {\r
6991                         *MESH_VERTEX    0       -384.000000     -48.000000      492.000000\r
6992                         *MESH_VERTEX    1       368.000000      -48.000000      492.000000\r
6993                         *MESH_VERTEX    2       368.000000      -32.000000      492.000000\r
6994                         *MESH_VERTEX    3       -384.000000     -32.000000      492.000000\r
6995                 }\r
6996                 *MESH_NORMALS   {\r
6997                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
6998                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
6999                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
7000                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
7001                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
7002                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
7003                 }\r
7004                 *MESH_FACE_LIST {\r
7005                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7006                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7007                 }\r
7008                 *MESH_NUMTVERTEX        4\r
7009                 *MESH_TVERTLIST {\r
7010                         *MESH_TVERT     0       -2.000000       0.500000        1.000000\r
7011                         *MESH_TVERT     1       3.875000        0.500000        1.000000\r
7012                         *MESH_TVERT     2       3.875000        0.250000        1.000000\r
7013                         *MESH_TVERT     3       -2.000000       0.250000        1.000000\r
7014                 }\r
7015                 *MESH_NUMTVFACES        2\r
7016                 *MESH_TFACELIST {\r
7017                         *MESH_TFACE     0       0       2       1\r
7018                         *MESH_TFACE     1       0       3       2\r
7019                 }\r
7020         }\r
7021         *PROP_MOTIONBLUR        0\r
7022         *PROP_CASTSHADOW        1\r
7023         *PROP_RECVSHADOW        1\r
7024         *MATERIAL_REF   6\r
7025 }\r
7026 *GEOMOBJECT     {\r
7027         *NODE_NAME      "mat6model0surf170"\r
7028         *NODE_TM        {\r
7029                 *NODE_NAME      "mat6model0surf170"\r
7030                 *INHERIT_POS    0       0       0\r
7031                 *INHERIT_ROT    0       0       0\r
7032                 *INHERIT_SCL    0       0       0\r
7033                 *TM_ROW0        1.0     0       0\r
7034                 *TM_ROW1        0       1.0     0\r
7035                 *TM_ROW2        0       0       1.0\r
7036                 *TM_ROW3        0       0       0\r
7037                 *TM_POS 0.000000        0.000000        0.000000\r
7038         }\r
7039         *MESH   {\r
7040                 *TIMEVALUE      0\r
7041                 *MESH_NUMVERTEX 4\r
7042                 *MESH_NUMFACES  2\r
7043                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7044                 *MESH_VERTEX_LIST       {\r
7045                         *MESH_VERTEX    0       -384.000000     -48.000000      492.000000\r
7046                         *MESH_VERTEX    1       -384.000000     -48.000000      508.000000\r
7047                         *MESH_VERTEX    2       368.000000      -48.000000      508.000000\r
7048                         *MESH_VERTEX    3       368.000000      -48.000000      492.000000\r
7049                 }\r
7050                 *MESH_NORMALS   {\r
7051                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
7052                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
7053                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
7054                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7055                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
7056                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
7057                 }\r
7058                 *MESH_FACE_LIST {\r
7059                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7060                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7061                 }\r
7062                 *MESH_NUMTVERTEX        4\r
7063                 *MESH_TVERTLIST {\r
7064                         *MESH_TVERT     0       -2.000000       0.500000        1.000000\r
7065                         *MESH_TVERT     1       -2.000000       0.750000        1.000000\r
7066                         *MESH_TVERT     2       3.875000        0.750000        1.000000\r
7067                         *MESH_TVERT     3       3.875000        0.500000        1.000000\r
7068                 }\r
7069                 *MESH_NUMTVFACES        2\r
7070                 *MESH_TFACELIST {\r
7071                         *MESH_TFACE     0       0       2       1\r
7072                         *MESH_TFACE     1       0       3       2\r
7073                 }\r
7074         }\r
7075         *PROP_MOTIONBLUR        0\r
7076         *PROP_CASTSHADOW        1\r
7077         *PROP_RECVSHADOW        1\r
7078         *MATERIAL_REF   6\r
7079 }\r
7080 *GEOMOBJECT     {\r
7081         *NODE_NAME      "mat6model0surf171"\r
7082         *NODE_TM        {\r
7083                 *NODE_NAME      "mat6model0surf171"\r
7084                 *INHERIT_POS    0       0       0\r
7085                 *INHERIT_ROT    0       0       0\r
7086                 *INHERIT_SCL    0       0       0\r
7087                 *TM_ROW0        1.0     0       0\r
7088                 *TM_ROW1        0       1.0     0\r
7089                 *TM_ROW2        0       0       1.0\r
7090                 *TM_ROW3        0       0       0\r
7091                 *TM_POS 0.000000        0.000000        0.000000\r
7092         }\r
7093         *MESH   {\r
7094                 *TIMEVALUE      0\r
7095                 *MESH_NUMVERTEX 4\r
7096                 *MESH_NUMFACES  2\r
7097                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7098                 *MESH_VERTEX_LIST       {\r
7099                         *MESH_VERTEX    0       -384.000000     -208.000000     508.000000\r
7100                         *MESH_VERTEX    1       -384.000000     -208.000000     492.000000\r
7101                         *MESH_VERTEX    2       368.000000      -208.000000     492.000000\r
7102                         *MESH_VERTEX    3       368.000000      -208.000000     508.000000\r
7103                 }\r
7104                 *MESH_NORMALS   {\r
7105                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
7106                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
7107                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
7108                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
7109                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
7110                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
7111                 }\r
7112                 *MESH_FACE_LIST {\r
7113                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7114                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7115                 }\r
7116                 *MESH_NUMTVERTEX        4\r
7117                 *MESH_TVERTLIST {\r
7118                         *MESH_TVERT     0       -2.000000       0.500000        1.000000\r
7119                         *MESH_TVERT     1       -2.000000       0.750000        1.000000\r
7120                         *MESH_TVERT     2       3.875000        0.750000        1.000000\r
7121                         *MESH_TVERT     3       3.875000        0.500000        1.000000\r
7122                 }\r
7123                 *MESH_NUMTVFACES        2\r
7124                 *MESH_TFACELIST {\r
7125                         *MESH_TFACE     0       0       2       1\r
7126                         *MESH_TFACE     1       0       3       2\r
7127                 }\r
7128         }\r
7129         *PROP_MOTIONBLUR        0\r
7130         *PROP_CASTSHADOW        1\r
7131         *PROP_RECVSHADOW        1\r
7132         *MATERIAL_REF   6\r
7133 }\r
7134 *GEOMOBJECT     {\r
7135         *NODE_NAME      "mat6model0surf172"\r
7136         *NODE_TM        {\r
7137                 *NODE_NAME      "mat6model0surf172"\r
7138                 *INHERIT_POS    0       0       0\r
7139                 *INHERIT_ROT    0       0       0\r
7140                 *INHERIT_SCL    0       0       0\r
7141                 *TM_ROW0        1.0     0       0\r
7142                 *TM_ROW1        0       1.0     0\r
7143                 *TM_ROW2        0       0       1.0\r
7144                 *TM_ROW3        0       0       0\r
7145                 *TM_POS 0.000000        0.000000        0.000000\r
7146         }\r
7147         *MESH   {\r
7148                 *TIMEVALUE      0\r
7149                 *MESH_NUMVERTEX 4\r
7150                 *MESH_NUMFACES  2\r
7151                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7152                 *MESH_VERTEX_LIST       {\r
7153                         *MESH_VERTEX    0       -384.000000     -224.000000     492.000000\r
7154                         *MESH_VERTEX    1       368.000000      -224.000000     492.000000\r
7155                         *MESH_VERTEX    2       368.000000      -208.000000     492.000000\r
7156                         *MESH_VERTEX    3       -384.000000     -208.000000     492.000000\r
7157                 }\r
7158                 *MESH_NORMALS   {\r
7159                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
7160                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
7161                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
7162                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
7163                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
7164                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
7165                 }\r
7166                 *MESH_FACE_LIST {\r
7167                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7168                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7169                 }\r
7170                 *MESH_NUMTVERTEX        4\r
7171                 *MESH_TVERTLIST {\r
7172                         *MESH_TVERT     0       -2.000000       1.000000        1.000000\r
7173                         *MESH_TVERT     1       3.875000        1.000000        1.000000\r
7174                         *MESH_TVERT     2       3.875000        0.750000        1.000000\r
7175                         *MESH_TVERT     3       -2.000000       0.750000        1.000000\r
7176                 }\r
7177                 *MESH_NUMTVFACES        2\r
7178                 *MESH_TFACELIST {\r
7179                         *MESH_TFACE     0       0       2       1\r
7180                         *MESH_TFACE     1       0       3       2\r
7181                 }\r
7182         }\r
7183         *PROP_MOTIONBLUR        0\r
7184         *PROP_CASTSHADOW        1\r
7185         *PROP_RECVSHADOW        1\r
7186         *MATERIAL_REF   6\r
7187 }\r
7188 *GEOMOBJECT     {\r
7189         *NODE_NAME      "mat6model0surf173"\r
7190         *NODE_TM        {\r
7191                 *NODE_NAME      "mat6model0surf173"\r
7192                 *INHERIT_POS    0       0       0\r
7193                 *INHERIT_ROT    0       0       0\r
7194                 *INHERIT_SCL    0       0       0\r
7195                 *TM_ROW0        1.0     0       0\r
7196                 *TM_ROW1        0       1.0     0\r
7197                 *TM_ROW2        0       0       1.0\r
7198                 *TM_ROW3        0       0       0\r
7199                 *TM_POS 0.000000        0.000000        0.000000\r
7200         }\r
7201         *MESH   {\r
7202                 *TIMEVALUE      0\r
7203                 *MESH_NUMVERTEX 4\r
7204                 *MESH_NUMFACES  2\r
7205                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7206                 *MESH_VERTEX_LIST       {\r
7207                         *MESH_VERTEX    0       -384.000000     -224.000000     492.000000\r
7208                         *MESH_VERTEX    1       -384.000000     -224.000000     508.000000\r
7209                         *MESH_VERTEX    2       368.000000      -224.000000     508.000000\r
7210                         *MESH_VERTEX    3       368.000000      -224.000000     492.000000\r
7211                 }\r
7212                 *MESH_NORMALS   {\r
7213                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
7214                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
7215                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
7216                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7217                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
7218                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
7219                 }\r
7220                 *MESH_FACE_LIST {\r
7221                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7222                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7223                 }\r
7224                 *MESH_NUMTVERTEX        4\r
7225                 *MESH_TVERTLIST {\r
7226                         *MESH_TVERT     0       -2.000000       0.000000        1.000000\r
7227                         *MESH_TVERT     1       -2.000000       0.250000        1.000000\r
7228                         *MESH_TVERT     2       3.875000        0.250000        1.000000\r
7229                         *MESH_TVERT     3       3.875000        0.000000        1.000000\r
7230                 }\r
7231                 *MESH_NUMTVFACES        2\r
7232                 *MESH_TFACELIST {\r
7233                         *MESH_TFACE     0       0       2       1\r
7234                         *MESH_TFACE     1       0       3       2\r
7235                 }\r
7236         }\r
7237         *PROP_MOTIONBLUR        0\r
7238         *PROP_CASTSHADOW        1\r
7239         *PROP_RECVSHADOW        1\r
7240         *MATERIAL_REF   6\r
7241 }\r
7242 *GEOMOBJECT     {\r
7243         *NODE_NAME      "mat6model0surf174"\r
7244         *NODE_TM        {\r
7245                 *NODE_NAME      "mat6model0surf174"\r
7246                 *INHERIT_POS    0       0       0\r
7247                 *INHERIT_ROT    0       0       0\r
7248                 *INHERIT_SCL    0       0       0\r
7249                 *TM_ROW0        1.0     0       0\r
7250                 *TM_ROW1        0       1.0     0\r
7251                 *TM_ROW2        0       0       1.0\r
7252                 *TM_ROW3        0       0       0\r
7253                 *TM_POS 0.000000        0.000000        0.000000\r
7254         }\r
7255         *MESH   {\r
7256                 *TIMEVALUE      0\r
7257                 *MESH_NUMVERTEX 4\r
7258                 *MESH_NUMFACES  2\r
7259                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7260                 *MESH_VERTEX_LIST       {\r
7261                         *MESH_VERTEX    0       -384.000000     -288.000000     508.000000\r
7262                         *MESH_VERTEX    1       -384.000000     -288.000000     492.000000\r
7263                         *MESH_VERTEX    2       368.000000      -288.000000     492.000000\r
7264                         *MESH_VERTEX    3       368.000000      -288.000000     508.000000\r
7265                 }\r
7266                 *MESH_NORMALS   {\r
7267                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
7268                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
7269                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
7270                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
7271                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
7272                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
7273                 }\r
7274                 *MESH_FACE_LIST {\r
7275                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7276                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7277                 }\r
7278                 *MESH_NUMTVERTEX        4\r
7279                 *MESH_TVERTLIST {\r
7280                         *MESH_TVERT     0       -2.000000       0.750000        1.000000\r
7281                         *MESH_TVERT     1       -2.000000       1.000000        1.000000\r
7282                         *MESH_TVERT     2       3.875000        1.000000        1.000000\r
7283                         *MESH_TVERT     3       3.875000        0.750000        1.000000\r
7284                 }\r
7285                 *MESH_NUMTVFACES        2\r
7286                 *MESH_TFACELIST {\r
7287                         *MESH_TFACE     0       0       2       1\r
7288                         *MESH_TFACE     1       0       3       2\r
7289                 }\r
7290         }\r
7291         *PROP_MOTIONBLUR        0\r
7292         *PROP_CASTSHADOW        1\r
7293         *PROP_RECVSHADOW        1\r
7294         *MATERIAL_REF   6\r
7295 }\r
7296 *GEOMOBJECT     {\r
7297         *NODE_NAME      "mat6model0surf175"\r
7298         *NODE_TM        {\r
7299                 *NODE_NAME      "mat6model0surf175"\r
7300                 *INHERIT_POS    0       0       0\r
7301                 *INHERIT_ROT    0       0       0\r
7302                 *INHERIT_SCL    0       0       0\r
7303                 *TM_ROW0        1.0     0       0\r
7304                 *TM_ROW1        0       1.0     0\r
7305                 *TM_ROW2        0       0       1.0\r
7306                 *TM_ROW3        0       0       0\r
7307                 *TM_POS 0.000000        0.000000        0.000000\r
7308         }\r
7309         *MESH   {\r
7310                 *TIMEVALUE      0\r
7311                 *MESH_NUMVERTEX 4\r
7312                 *MESH_NUMFACES  2\r
7313                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7314                 *MESH_VERTEX_LIST       {\r
7315                         *MESH_VERTEX    0       -384.000000     -304.000000     492.000000\r
7316                         *MESH_VERTEX    1       368.000000      -304.000000     492.000000\r
7317                         *MESH_VERTEX    2       368.000000      -288.000000     492.000000\r
7318                         *MESH_VERTEX    3       -384.000000     -288.000000     492.000000\r
7319                 }\r
7320                 *MESH_NORMALS   {\r
7321                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
7322                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
7323                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
7324                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
7325                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
7326                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
7327                 }\r
7328                 *MESH_FACE_LIST {\r
7329                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7330                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7331                 }\r
7332                 *MESH_NUMTVERTEX        4\r
7333                 *MESH_TVERTLIST {\r
7334                         *MESH_TVERT     0       -2.000000       0.250000        1.000000\r
7335                         *MESH_TVERT     1       3.875000        0.250000        1.000000\r
7336                         *MESH_TVERT     2       3.875000        0.000000        1.000000\r
7337                         *MESH_TVERT     3       -2.000000       0.000000        1.000000\r
7338                 }\r
7339                 *MESH_NUMTVFACES        2\r
7340                 *MESH_TFACELIST {\r
7341                         *MESH_TFACE     0       0       2       1\r
7342                         *MESH_TFACE     1       0       3       2\r
7343                 }\r
7344         }\r
7345         *PROP_MOTIONBLUR        0\r
7346         *PROP_CASTSHADOW        1\r
7347         *PROP_RECVSHADOW        1\r
7348         *MATERIAL_REF   6\r
7349 }\r
7350 *GEOMOBJECT     {\r
7351         *NODE_NAME      "mat6model0surf176"\r
7352         *NODE_TM        {\r
7353                 *NODE_NAME      "mat6model0surf176"\r
7354                 *INHERIT_POS    0       0       0\r
7355                 *INHERIT_ROT    0       0       0\r
7356                 *INHERIT_SCL    0       0       0\r
7357                 *TM_ROW0        1.0     0       0\r
7358                 *TM_ROW1        0       1.0     0\r
7359                 *TM_ROW2        0       0       1.0\r
7360                 *TM_ROW3        0       0       0\r
7361                 *TM_POS 0.000000        0.000000        0.000000\r
7362         }\r
7363         *MESH   {\r
7364                 *TIMEVALUE      0\r
7365                 *MESH_NUMVERTEX 4\r
7366                 *MESH_NUMFACES  2\r
7367                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7368                 *MESH_VERTEX_LIST       {\r
7369                         *MESH_VERTEX    0       -384.000000     -304.000000     492.000000\r
7370                         *MESH_VERTEX    1       -384.000000     -304.000000     508.000000\r
7371                         *MESH_VERTEX    2       368.000000      -304.000000     508.000000\r
7372                         *MESH_VERTEX    3       368.000000      -304.000000     492.000000\r
7373                 }\r
7374                 *MESH_NORMALS   {\r
7375                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
7376                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
7377                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
7378                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7379                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
7380                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
7381                 }\r
7382                 *MESH_FACE_LIST {\r
7383                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7384                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7385                 }\r
7386                 *MESH_NUMTVERTEX        4\r
7387                 *MESH_TVERTLIST {\r
7388                         *MESH_TVERT     0       -2.000000       0.250000        1.000000\r
7389                         *MESH_TVERT     1       -2.000000       0.500000        1.000000\r
7390                         *MESH_TVERT     2       3.875000        0.500000        1.000000\r
7391                         *MESH_TVERT     3       3.875000        0.250000        1.000000\r
7392                 }\r
7393                 *MESH_NUMTVFACES        2\r
7394                 *MESH_TFACELIST {\r
7395                         *MESH_TFACE     0       0       2       1\r
7396                         *MESH_TFACE     1       0       3       2\r
7397                 }\r
7398         }\r
7399         *PROP_MOTIONBLUR        0\r
7400         *PROP_CASTSHADOW        1\r
7401         *PROP_RECVSHADOW        1\r
7402         *MATERIAL_REF   6\r
7403 }\r
7404 *GEOMOBJECT     {\r
7405         *NODE_NAME      "mat6model0surf177"\r
7406         *NODE_TM        {\r
7407                 *NODE_NAME      "mat6model0surf177"\r
7408                 *INHERIT_POS    0       0       0\r
7409                 *INHERIT_ROT    0       0       0\r
7410                 *INHERIT_SCL    0       0       0\r
7411                 *TM_ROW0        1.0     0       0\r
7412                 *TM_ROW1        0       1.0     0\r
7413                 *TM_ROW2        0       0       1.0\r
7414                 *TM_ROW3        0       0       0\r
7415                 *TM_POS 0.000000        0.000000        0.000000\r
7416         }\r
7417         *MESH   {\r
7418                 *TIMEVALUE      0\r
7419                 *MESH_NUMVERTEX 4\r
7420                 *MESH_NUMFACES  2\r
7421                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7422                 *MESH_VERTEX_LIST       {\r
7423                         *MESH_VERTEX    0       -384.000000     -464.000000     508.000000\r
7424                         *MESH_VERTEX    1       -384.000000     -464.000000     492.000000\r
7425                         *MESH_VERTEX    2       368.000000      -464.000000     492.000000\r
7426                         *MESH_VERTEX    3       368.000000      -464.000000     508.000000\r
7427                 }\r
7428                 *MESH_NORMALS   {\r
7429                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
7430                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
7431                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
7432                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
7433                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
7434                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
7435                 }\r
7436                 *MESH_FACE_LIST {\r
7437                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7438                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7439                 }\r
7440                 *MESH_NUMTVERTEX        4\r
7441                 *MESH_TVERTLIST {\r
7442                         *MESH_TVERT     0       -2.000000       0.000000        1.000000\r
7443                         *MESH_TVERT     1       -2.000000       0.250000        1.000000\r
7444                         *MESH_TVERT     2       3.875000        0.250000        1.000000\r
7445                         *MESH_TVERT     3       3.875000        0.000000        1.000000\r
7446                 }\r
7447                 *MESH_NUMTVFACES        2\r
7448                 *MESH_TFACELIST {\r
7449                         *MESH_TFACE     0       0       2       1\r
7450                         *MESH_TFACE     1       0       3       2\r
7451                 }\r
7452         }\r
7453         *PROP_MOTIONBLUR        0\r
7454         *PROP_CASTSHADOW        1\r
7455         *PROP_RECVSHADOW        1\r
7456         *MATERIAL_REF   6\r
7457 }\r
7458 *GEOMOBJECT     {\r
7459         *NODE_NAME      "mat6model0surf178"\r
7460         *NODE_TM        {\r
7461                 *NODE_NAME      "mat6model0surf178"\r
7462                 *INHERIT_POS    0       0       0\r
7463                 *INHERIT_ROT    0       0       0\r
7464                 *INHERIT_SCL    0       0       0\r
7465                 *TM_ROW0        1.0     0       0\r
7466                 *TM_ROW1        0       1.0     0\r
7467                 *TM_ROW2        0       0       1.0\r
7468                 *TM_ROW3        0       0       0\r
7469                 *TM_POS 0.000000        0.000000        0.000000\r
7470         }\r
7471         *MESH   {\r
7472                 *TIMEVALUE      0\r
7473                 *MESH_NUMVERTEX 4\r
7474                 *MESH_NUMFACES  2\r
7475                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7476                 *MESH_VERTEX_LIST       {\r
7477                         *MESH_VERTEX    0       -384.000000     -480.000000     492.000000\r
7478                         *MESH_VERTEX    1       368.000000      -480.000000     492.000000\r
7479                         *MESH_VERTEX    2       368.000000      -464.000000     492.000000\r
7480                         *MESH_VERTEX    3       -384.000000     -464.000000     492.000000\r
7481                 }\r
7482                 *MESH_NORMALS   {\r
7483                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
7484                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
7485                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
7486                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
7487                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
7488                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
7489                 }\r
7490                 *MESH_FACE_LIST {\r
7491                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7492                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7493                 }\r
7494                 *MESH_NUMTVERTEX        4\r
7495                 *MESH_TVERTLIST {\r
7496                         *MESH_TVERT     0       -2.000000       0.500000        1.000000\r
7497                         *MESH_TVERT     1       3.875000        0.500000        1.000000\r
7498                         *MESH_TVERT     2       3.875000        0.250000        1.000000\r
7499                         *MESH_TVERT     3       -2.000000       0.250000        1.000000\r
7500                 }\r
7501                 *MESH_NUMTVFACES        2\r
7502                 *MESH_TFACELIST {\r
7503                         *MESH_TFACE     0       0       2       1\r
7504                         *MESH_TFACE     1       0       3       2\r
7505                 }\r
7506         }\r
7507         *PROP_MOTIONBLUR        0\r
7508         *PROP_CASTSHADOW        1\r
7509         *PROP_RECVSHADOW        1\r
7510         *MATERIAL_REF   6\r
7511 }\r
7512 *GEOMOBJECT     {\r
7513         *NODE_NAME      "mat6model0surf179"\r
7514         *NODE_TM        {\r
7515                 *NODE_NAME      "mat6model0surf179"\r
7516                 *INHERIT_POS    0       0       0\r
7517                 *INHERIT_ROT    0       0       0\r
7518                 *INHERIT_SCL    0       0       0\r
7519                 *TM_ROW0        1.0     0       0\r
7520                 *TM_ROW1        0       1.0     0\r
7521                 *TM_ROW2        0       0       1.0\r
7522                 *TM_ROW3        0       0       0\r
7523                 *TM_POS 0.000000        0.000000        0.000000\r
7524         }\r
7525         *MESH   {\r
7526                 *TIMEVALUE      0\r
7527                 *MESH_NUMVERTEX 4\r
7528                 *MESH_NUMFACES  2\r
7529                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7530                 *MESH_VERTEX_LIST       {\r
7531                         *MESH_VERTEX    0       -384.000000     -480.000000     492.000000\r
7532                         *MESH_VERTEX    1       -384.000000     -480.000000     508.000000\r
7533                         *MESH_VERTEX    2       368.000000      -480.000000     508.000000\r
7534                         *MESH_VERTEX    3       368.000000      -480.000000     492.000000\r
7535                 }\r
7536                 *MESH_NORMALS   {\r
7537                         *MESH_FACENORMAL        0       0.967538        0.000000        0.252725\r
7538                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
7539                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
7540                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7541                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
7542                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
7543                 }\r
7544                 *MESH_FACE_LIST {\r
7545                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7546                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7547                 }\r
7548                 *MESH_NUMTVERTEX        4\r
7549                 *MESH_TVERTLIST {\r
7550                         *MESH_TVERT     0       -2.000000       0.500000        1.000000\r
7551                         *MESH_TVERT     1       -2.000000       0.750000        1.000000\r
7552                         *MESH_TVERT     2       3.875000        0.750000        1.000000\r
7553                         *MESH_TVERT     3       3.875000        0.500000        1.000000\r
7554                 }\r
7555                 *MESH_NUMTVFACES        2\r
7556                 *MESH_TFACELIST {\r
7557                         *MESH_TFACE     0       0       2       1\r
7558                         *MESH_TFACE     1       0       3       2\r
7559                 }\r
7560         }\r
7561         *PROP_MOTIONBLUR        0\r
7562         *PROP_CASTSHADOW        1\r
7563         *PROP_RECVSHADOW        1\r
7564         *MATERIAL_REF   6\r
7565 }\r