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1 void drawstringright(vector, string, vector, vector, float, float);\r
2 void drawstringcenter(vector, string, vector, vector, float, float);\r
3 \r
4 float teamnagger;\r
5 \r
6 float weapon_hits[WEP_MAXCOUNT];\r
7 float weapon_fired[WEP_MAXCOUNT];\r
8 float weapon_number;\r
9 \r
10 float last_weapon;\r
11 float weapontime;\r
12 \r
13 float sbar_alpha_fg;\r
14 float sbar_alpha_bg;\r
15 float sbar_color_bg_team;\r
16 float sbar_border_thickness;\r
17 float sbar_accuracy_border_thickness;\r
18 float sbar_scoreboard_alpha_bg;\r
19 float sbar_scoreboard_alpha_fg;\r
20 float sbar_scoreboard_highlight;\r
21 float sbar_scoreboard_highlight_alpha;\r
22 float sbar_scoreboard_highlight_alpha_self;\r
23 float sbar_hudselector;\r
24 float sbar_accuracy_hud;\r
25 float sbar_scoreboard_alpha_name;\r
26 float sbar_scoreboard_alpha_name_self;\r
27 \r
28 float ps_primary, ps_secondary;\r
29 float ts_primary, ts_secondary;\r
30 \r
31 vector color;\r
32 float SCOREBOARD_OFFSET = 50;\r
33 \r
34 void CSQC_kh_hudreset();\r
35 void CSQC_kh_hud();\r
36 void CSQC_ctf_hudreset();\r
37 void CSQC_ctf_hud();\r
38 void CSQC_race_hud();\r
39 void MapVote_Draw();\r
40 void Sbar_FinaleOverlay()\r
41 {\r
42         /*vector pos;\r
43         pos_x = (vid_conwidth - 1)/2;\r
44         pos_y = 16;\r
45         pos_z = 0;*/\r
46 \r
47         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
48 \r
49         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
50         MapVote_Draw();\r
51 }\r
52 \r
53 vector Sbar_AccuracyColor(float accuracy)\r
54 {\r
55         vector rgb;\r
56         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow\r
57         if(accuracy >= 100) {\r
58                 rgb_x = 0;\r
59                 rgb_y = 1;\r
60         }\r
61         else if(accuracy > yellow_accuracy) {\r
62                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0\r
63                 rgb_y = 1;\r
64         }\r
65         else {\r
66                 rgb_x = 1;\r
67                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1\r
68         }\r
69         rgb_z = 0;\r
70         return rgb;\r
71 }\r
72 \r
73 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)\r
74 {\r
75         float l, i;\r
76         string str, tmp, l_length;\r
77         float minus, plus;\r
78         vector vsize, num_color;\r
79 \r
80         vsize_x = vsize_y = lettersize;\r
81         vsize_z = 0;\r
82 \r
83         // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
84         // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
85         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)\r
86 \r
87         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
88         {\r
89                 plus = true;\r
90                 pos_x -= lettersize;\r
91         } else\r
92                 plus = false;   \r
93 \r
94         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))\r
95         {\r
96                 minus = true;\r
97                 num = -num;\r
98                 pos_x -= lettersize;\r
99         } else\r
100                 minus = false;\r
101 \r
102         if(digits < 0)\r
103         {\r
104                 tmp = ftos(num);\r
105                 digits = -digits;\r
106                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);\r
107         } else\r
108                 str = ftos(num);\r
109 \r
110         l = strlen(str);\r
111         l_length = ftos(l);\r
112 \r
113         if(l > digits)\r
114         {\r
115                 str = substring(str, l-digits, 999);\r
116                 l = strlen(str);\r
117         } else if(l < digits)\r
118                 pos_x += (digits-l) * lettersize;\r
119 \r
120         if (highlighted == 1) {\r
121                 vector hl_size;\r
122                 hl_size_x = vsize_x * l + vsize_x * 0.2;\r
123                 hl_size_y = vsize_y * 1.1;\r
124                 hl_size_z = 0;\r
125                 if(minus)\r
126                         hl_size_x = hl_size_x + vsize_x;\r
127 \r
128                 vector hl_pos;\r
129                 hl_pos_x = pos_x - lettersize/10;\r
130                 hl_pos_y = pos_y - lettersize/20;\r
131                 hl_pos_z = 0;\r
132 \r
133                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);\r
134         }\r
135 \r
136         if (stroke == 1)\r
137                 num_color = '1 1 1';\r
138         else\r
139                 num_color = rgb;\r
140 \r
141         if(minus)\r
142         {\r
143                 if (stroke == 1)\r
144                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);\r
145                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);\r
146                 pos_x += lettersize;\r
147         } else if(plus)\r
148         {\r
149                 if (stroke == 1)\r
150                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);\r
151                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);\r
152                 pos_x += lettersize;\r
153         }\r
154 \r
155         for(i = 0; i < l; ++i)\r
156         {\r
157                 tmp = substring(str, i, 1);\r
158                 if (stroke == 1)\r
159                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);\r
160                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);\r
161                 pos_x += lettersize;\r
162         }\r
163 }\r
164 \r
165 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)\r
166 {\r
167         if(x > 200) {\r
168                 color_x = 0;\r
169                 color_y = 1;\r
170                 color_z = 0;\r
171         }\r
172         else if(x > 150) {\r
173                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0\r
174                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1\r
175                 color_z = 0;\r
176         }\r
177         else if(x > 100) {\r
178                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4\r
179                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9\r
180                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0\r
181         }\r
182         else if(x > 50) {\r
183                 color_x = 1;\r
184                 color_y = 1;\r
185                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1\r
186         }\r
187         else if(x > 20) {\r
188                 color_x = 1;\r
189                 color_y = (x-20)*90/27/100; // green value between 0 -> 1\r
190                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2\r
191         }\r
192         else {\r
193                 color_x = 1;\r
194                 color_y = 0;\r
195                 color_z = 0;\r
196         }\r
197         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);\r
198 }\r
199 \r
200 void Cmd_Sbar_SetFields(float argc);\r
201 void Sbar_InitScores()\r
202 {\r
203         float i, f;\r
204 \r
205         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;\r
206         for(i = 0; i < MAX_SCORE; ++i)\r
207         {\r
208                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);\r
209                 if(f == SFL_SORT_PRIO_PRIMARY)\r
210                         ps_primary = i;\r
211                 if(f == SFL_SORT_PRIO_SECONDARY)\r
212                         ps_secondary = i;\r
213         }\r
214         if(ps_secondary == -1)\r
215                 ps_secondary = ps_primary;\r
216 \r
217         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
218         {\r
219                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);\r
220                 if(f == SFL_SORT_PRIO_PRIMARY)\r
221                         ts_primary = i;\r
222                 if(f == SFL_SORT_PRIO_SECONDARY)\r
223                         ts_secondary = i;\r
224         }\r
225         if(ts_secondary == -1)\r
226                 ts_secondary = ts_primary;\r
227 \r
228         Cmd_Sbar_SetFields(0);\r
229 }\r
230 \r
231 void Sbar_UpdatePlayerPos(entity pl);\r
232 float SetTeam(entity pl, float Team);\r
233 //float lastpnum;\r
234 void Sbar_UpdatePlayerTeams()\r
235 {\r
236         float Team;\r
237         entity pl, tmp;\r
238         float num;\r
239 \r
240         num = 0;\r
241         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
242         {\r
243                 num += 1;\r
244                 Team = GetPlayerColor(pl.sv_entnum);\r
245                 if(SetTeam(pl, Team))\r
246                 {\r
247                         tmp = pl.sort_prev;\r
248                         Sbar_UpdatePlayerPos(pl);\r
249                         if(tmp)\r
250                                 pl = tmp;\r
251                         else\r
252                                 pl = players.sort_next;\r
253                 }\r
254         }\r
255         /*\r
256         if(num != lastpnum)\r
257                 print(strcat("PNUM: ", ftos(num), "\n"));\r
258         lastpnum = num;\r
259         */\r
260 }\r
261 \r
262 float Sbar_ComparePlayerScores(entity left, entity right)\r
263 {\r
264         float vl, vr;\r
265         vl = GetPlayerColor(left.sv_entnum);\r
266         vr = GetPlayerColor(right.sv_entnum);\r
267 \r
268         if(!left.gotscores)\r
269                 vl = COLOR_SPECTATOR;\r
270         if(!right.gotscores)\r
271                 vr = COLOR_SPECTATOR;\r
272 \r
273         if(vl > vr)\r
274                 return true;\r
275         if(vl < vr)\r
276                 return false;\r
277 \r
278         if(vl == COLOR_SPECTATOR)\r
279         {\r
280                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)\r
281                 // no other sorting\r
282                 if(!left.gotscores && right.gotscores)\r
283                         return true;\r
284                 return false;\r
285         }\r
286 \r
287         vl = left.scores[ps_primary];\r
288         vr = right.scores[ps_primary];\r
289         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
290         {\r
291                 if(vl == 0 && vr != 0)\r
292                         return 1;\r
293                 if(vl != 0 && vr == 0)\r
294                         return 0;\r
295         }\r
296         if(vl > vr)\r
297                 return IS_INCREASING(scores_flags[ps_primary]);\r
298         if(vl < vr)\r
299                 return IS_DECREASING(scores_flags[ps_primary]);\r
300 \r
301         vl = left.scores[ps_secondary];\r
302         vr = right.scores[ps_secondary];\r
303         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)\r
304         {\r
305                 if(vl == 0 && vr != 0)\r
306                         return 1;\r
307                 if(vl != 0 && vr == 0)\r
308                         return 0;\r
309         }\r
310         if(vl > vr)\r
311                 return IS_INCREASING(scores_flags[ps_secondary]);\r
312         if(vl < vr)\r
313                 return IS_DECREASING(scores_flags[ps_secondary]);\r
314 \r
315         return false;\r
316 }\r
317 \r
318 void Sbar_UpdatePlayerPos(entity player)\r
319 {\r
320         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)\r
321         {\r
322                 SORT_SWAP(player, other);\r
323         }\r
324         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)\r
325         {\r
326                 SORT_SWAP(other, player);\r
327         }\r
328 }\r
329 \r
330 float Sbar_CompareTeamScores(entity left, entity right)\r
331 {\r
332         float vl, vr;\r
333 \r
334         if(left.team == COLOR_SPECTATOR)\r
335                 return 1;\r
336         if(right.team == COLOR_SPECTATOR)\r
337                 return 0;\r
338 \r
339         vl = left.teamscores[ts_primary];\r
340         vr = right.teamscores[ts_primary];\r
341         if(vl > vr)\r
342                 return IS_INCREASING(teamscores_flags[ts_primary]);\r
343         if(vl < vr)\r
344                 return IS_DECREASING(teamscores_flags[ts_primary]);\r
345 \r
346         vl = left.teamscores[ts_secondary];\r
347         vr = right.teamscores[ts_secondary];\r
348         if(vl > vr)\r
349                 return IS_INCREASING(teamscores_flags[ts_secondary]);\r
350         if(vl < vr)\r
351                 return IS_DECREASING(teamscores_flags[ts_secondary]);\r
352 \r
353         return false;\r
354 }\r
355 \r
356 void Sbar_UpdateTeamPos(entity Team)\r
357 {\r
358         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)\r
359         {\r
360                 SORT_SWAP(Team, other);\r
361         }\r
362         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)\r
363         {\r
364                 SORT_SWAP(other, Team);\r
365         }\r
366 }\r
367 \r
368 void Cmd_Sbar_Help(float argc)\r
369 {\r
370         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");\r
371         print("^3|---------------------------------------------------------------|\n");\r
372         print("Usage:\n");\r
373         print("^2sbar_columns_set default\n");\r
374         print("^2sbar_columns_set ^7filed1 field2 ...\n");\r
375         print("The following field names are recognized (case insensitive):\n");\r
376         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");\r
377 \r
378         print("^3name^7 or ^3nick^7         Name of a player\n");\r
379         print("^3ping^7                     Ping time\n");\r
380         print("^3pl^7                       Packet loss\n");\r
381         print("^3kills^7                    Number of kills\n");\r
382         print("^3deaths^7                   Number of deaths\n");\r
383         print("^3suicides^7                 Number of suicides\n");\r
384         print("^3frags^7                    kills - suicides\n");\r
385         print("^3kd^7                       The kill-death ratio\n");\r
386         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");\r
387         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");\r
388         print("^3fckills^7                  Number of flag carrier kills\n");\r
389         print("^3returns^7                  Number of flag returns\n");\r
390         print("^3drops^7                    Number of flag drops\n");\r
391         print("^3lives^7                    Number of lives (LMS)\n");\r
392         print("^3rank^7                     Player rank\n");\r
393         print("^3pushes^7                   Number of players pushed into void\n");\r
394         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");\r
395         print("^3kckills^7                  Number of keys carrier kills\n");\r
396         print("^3losses^7                   Number of times a key was lost\n");\r
397         print("^3laps^7                     Number of laps finished (race/cts)\n");\r
398         print("^3time^7                     Total time raced (race/cts)\n");\r
399         print("^3fastest^7                  Time of fastest lap (race/cts)\n");\r
400         print("^3ticks^7                    Number of ticks (DOM)\n");\r
401         print("^3takes^7                    Number of domination points taken (DOM)\n");\r
402         print("^3score^7                    Total score\n\n");\r
403 \r
404         print("Before a field you can put a + or - sign, then a comma separated list\n");\r
405         print("of game types, then a slash, to make the field show up only in these\n");\r
406         print("or in all but these game types. You can also specify 'all' as a\n");\r
407         print("field to show all fields available for the current game mode.\n\n");\r
408         \r
409         print("The special game type names 'teams' and 'noteams' can be used to\n");\r
410         print("include/exclude ALL teams/noteams game modes.\n\n");\r
411 \r
412         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");\r
413         print("will display name, ping and pl aligned to the left, and the fields\n");\r
414         print("right of the vertical bar aligned to the right.\n");\r
415         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");\r
416         print("other gamemodes except DM.\n");\r
417 }\r
418 \r
419 string Sbar_DefaultColumnLayout()\r
420 {\r
421         return strcat( // fteqcc sucks\r
422                 "ping pl name | ",\r
423                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"\r
424                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",\r
425                 "+lms/lives +lms/rank ",\r
426                 "+kh/caps +kh/pushes +kh/destroyed ",\r
427                 "?+race/laps ?+race/time ?+race/fastest ",\r
428                 "-lms,race");\r
429 }\r
430 \r
431 void Cmd_Sbar_SetFields(float argc)\r
432 {\r
433         float i, j, slash;\r
434         string str, pattern;\r
435         float have_name, have_primary, have_secondary, have_separator;\r
436         float missing;\r
437 \r
438         // TODO: re enable with gametype dependant cvars?\r
439         if(argc < 2) // no arguments provided\r
440                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");\r
441 \r
442         if(argc < 2)\r
443                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
444 \r
445         if(argc == 2)\r
446         {\r
447                 if(argv(1) == "default")\r
448                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
449                 else if(argv(1) == "all")\r
450                 {\r
451                         string s;\r
452                         s = "ping pl color name |";\r
453                         for(i = 0; i < MAX_SCORE; ++i)\r
454                         {\r
455                                 if(i != ps_primary)\r
456                                 if(i != ps_secondary)\r
457                                 if(scores_label[i] != "")\r
458                                         s = strcat(s, " ", scores_label[i]);\r
459                         }\r
460                         if(ps_secondary != ps_primary)\r
461                                 s = strcat(s, " ", scores_label[ps_secondary]);\r
462                         s = strcat(s, " ", scores_label[ps_primary]);\r
463                         argc = tokenizebyseparator(strcat("x ", s), " ");\r
464                 }\r
465         }\r
466 \r
467 \r
468         sbar_num_fields = 0;\r
469 \r
470         drawfont = sbar_font;\r
471 \r
472         for(i = 0; i < argc - 1; ++i)\r
473         {\r
474                 float nocomplain;\r
475                 str = argv(i+1);\r
476 \r
477                 nocomplain = FALSE;\r
478                 if(substring(str, 0, 1) == "?")\r
479                 {\r
480                         nocomplain = TRUE;\r
481                         str = substring(str, 1, strlen(str) - 1);\r
482                 }\r
483 \r
484                 slash = strstrofs(str, "/", 0);\r
485                 if(slash >= 0)\r
486                 {\r
487                         pattern = substring(str, 0, slash);\r
488                         str = substring(str, slash + 1, strlen(str) - (slash + 1));\r
489 \r
490                         if not(isGametypeInFilter(gametype, teamplay, pattern))\r
491                                 continue;\r
492                 }\r
493 \r
494                 strunzone(sbar_title[sbar_num_fields]);\r
495                 sbar_title[sbar_num_fields] = strzone(str);\r
496                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);\r
497                 str = strtolower(str);\r
498 \r
499                 if(str == "ping") {\r
500                         sbar_field[sbar_num_fields] = SP_PING;\r
501                 } else if(str == "pl") {\r
502                         sbar_field[sbar_num_fields] = SP_PL;\r
503                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {\r
504                         sbar_field[sbar_num_fields] = SP_KDRATIO;\r
505                 } else if(str == "name" || str == "nick") {\r
506                         sbar_field[sbar_num_fields] = SP_NAME;\r
507                         have_name = 1;\r
508                 } else if(str == "|") {\r
509                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
510                         have_separator = 1;\r
511                 } else {\r
512                         for(j = 0; j < MAX_SCORE; ++j)\r
513                                 if(str == strtolower(scores_label[j]))\r
514                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
515 :notfound\r
516                         if(str == "frags" && !(gametype == GAME_RPG))\r
517                         {\r
518                                 j = SP_FRAGS;\r
519                         }\r
520                         else\r
521                         {\r
522                                 if not(nocomplain)\r
523                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));\r
524                                 continue;\r
525                         }\r
526 :found\r
527                         sbar_field[sbar_num_fields] = j;\r
528                         if(j == ps_primary)\r
529                                 have_primary = 1;\r
530                         if(j == ps_secondary)\r
531                                 have_secondary = 1;\r
532                 }\r
533                 ++sbar_num_fields;\r
534                 if(sbar_num_fields >= MAX_SBAR_FIELDS)\r
535                         break;\r
536         }\r
537 \r
538         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)\r
539                 have_primary = 1;\r
540         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)\r
541                 have_secondary = 1;\r
542         if(ps_primary == ps_secondary)\r
543                 have_secondary = 1;\r
544         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);\r
545 \r
546         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)\r
547         {\r
548                 if(!have_name)\r
549                 {\r
550                         strunzone(sbar_title[sbar_num_fields]);\r
551                         for(i = sbar_num_fields; i > 0; --i)\r
552                         {\r
553                                 sbar_title[i] = sbar_title[i-1];\r
554                                 sbar_size[i] = sbar_size[i-1];\r
555                                 sbar_field[i] = sbar_field[i-1];\r
556                         }\r
557                         sbar_title[0] = strzone("name");\r
558                         sbar_field[0] = SP_NAME;\r
559                         ++sbar_num_fields;\r
560                         print("fixed missing field 'name'\n");\r
561 \r
562                         if(!have_separator)\r
563                         {\r
564                                 strunzone(sbar_title[sbar_num_fields]);\r
565                                 for(i = sbar_num_fields; i > 1; --i)\r
566                                 {\r
567                                         sbar_title[i] = sbar_title[i-1];\r
568                                         sbar_size[i] = sbar_size[i-1];\r
569                                         sbar_field[i] = sbar_field[i-1];\r
570                                 }\r
571                                 sbar_title[1] = strzone("|");\r
572                                 sbar_field[1] = SP_SEPARATOR;\r
573                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);\r
574                                 ++sbar_num_fields;\r
575                                 print("fixed missing field '|'\n");\r
576                         }\r
577                 }\r
578                 else if(!have_separator)\r
579                 {\r
580                         strunzone(sbar_title[sbar_num_fields]);\r
581                         sbar_title[sbar_num_fields] = strzone("|");\r
582                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);\r
583                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
584                         ++sbar_num_fields;\r
585                         print("fixed missing field '|'\n");\r
586                 }\r
587                 if(!have_secondary)\r
588                 {\r
589                         strunzone(sbar_title[sbar_num_fields]);\r
590                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);\r
591                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
592                         sbar_field[sbar_num_fields] = ps_secondary;\r
593                         ++sbar_num_fields;\r
594                         print("fixed missing field '", scores_label[ps_secondary], "'\n");\r
595                 }\r
596                 if(!have_primary)\r
597                 {\r
598                         strunzone(sbar_title[sbar_num_fields]);\r
599                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);\r
600                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
601                         sbar_field[sbar_num_fields] = ps_primary;\r
602                         ++sbar_num_fields;\r
603                         print("fixed missing field '", scores_label[ps_primary], "'\n");\r
604                 }\r
605         }\r
606 \r
607         sbar_field[sbar_num_fields] = SP_END;\r
608 }\r
609 \r
610 // MOVEUP::\r
611 vector sbar_field_rgb;\r
612 string sbar_field_icon0;\r
613 string sbar_field_icon1;\r
614 string sbar_field_icon2;\r
615 vector sbar_field_icon0_rgb;\r
616 vector sbar_field_icon1_rgb;\r
617 vector sbar_field_icon2_rgb;\r
618 float sbar_field_icon0_alpha;\r
619 float sbar_field_icon1_alpha;\r
620 float sbar_field_icon2_alpha;\r
621 string Sbar_GetField(entity pl, float field)\r
622 {\r
623         float tmp, num, denom, f;\r
624         string str;\r
625         sbar_field_rgb = '1 1 1';\r
626         sbar_field_icon0 = "";\r
627         sbar_field_icon1 = "";\r
628         sbar_field_icon2 = "";\r
629         sbar_field_icon0_rgb = '1 1 1';\r
630         sbar_field_icon1_rgb = '1 1 1';\r
631         sbar_field_icon2_rgb = '1 1 1';\r
632         sbar_field_icon0_alpha = 1;\r
633         sbar_field_icon1_alpha = 1;\r
634         sbar_field_icon2_alpha = 1;\r
635         switch(field)\r
636         {\r
637                 case SP_PING:\r
638                         if not(pl.gotscores)\r
639                                 return "\x8D\x8D\x8D"; // >>> sign\r
640                         //str = getplayerkey(pl.sv_entnum, "ping");\r
641                         f = pl.ping;\r
642                         if(f == 0)\r
643                                 return "N/A";\r
644                         tmp = max(0, min(220, f-80)) / 220;\r
645                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;\r
646                         return ftos(f);\r
647 \r
648                 case SP_PL:\r
649                         if not(pl.gotscores)\r
650                                 return "N/A";\r
651                         f = pl.ping_packetloss;\r
652                         tmp = pl.ping_movementloss;\r
653                         if(f == 0 && tmp == 0)\r
654                                 return "";\r
655                         str = ftos(ceil(f * 100));\r
656                         if(tmp != 0)\r
657                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));\r
658                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl\r
659                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;\r
660                         return str;\r
661 \r
662                 case SP_NAME:\r
663                         if(ready_waiting && pl.ready)\r
664                         {\r
665                                 sbar_field_icon0 = "gfx/sb_player_ready";\r
666                         }\r
667                         else if(!teamplay)\r
668                         {\r
669                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
670                                 {\r
671                                         sbar_field_icon0 = "gfx/sb_playercolor_base";\r
672                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";\r
673                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);\r
674                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";\r
675                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);\r
676                                 }\r
677                         }\r
678                         return GetPlayerName(pl.sv_entnum);\r
679 \r
680                 case SP_FRAGS:\r
681                         f = pl.(scores[SP_KILLS]);\r
682                         f -= pl.(scores[SP_SUICIDES]);\r
683                         return ftos(f);\r
684 \r
685                 case SP_KDRATIO:\r
686                         num = pl.(scores[SP_KILLS]);\r
687                         denom = pl.(scores[SP_DEATHS]);\r
688 \r
689                         if(denom == 0) {\r
690                                 sbar_field_rgb = '0 1 0';\r
691                                 str = ftos(num);\r
692                         } else if(num <= 0) {\r
693                                 sbar_field_rgb = '1 0 0';\r
694                                 str = ftos(num/denom);\r
695                         } else\r
696                                 str = ftos(num/denom);\r
697 \r
698                         tmp = strstrofs(str, ".", 0);\r
699                         if(tmp > 0)\r
700                                 str = substring(str, 0, tmp+2);\r
701                         return str;\r
702 \r
703                 default:\r
704                         tmp = pl.(scores[field]);\r
705                         f = scores_flags[field];\r
706                         if(field == ps_primary)\r
707                                 sbar_field_rgb = '1 1 0';\r
708                         else if(field == ps_secondary)\r
709                                 sbar_field_rgb = '0 1 1';\r
710                         else\r
711                                 sbar_field_rgb = '1 1 1';\r
712                         return ScoreString(f, tmp);\r
713         }\r
714         //return "error";\r
715 }\r
716 \r
717 string Sbar_GetStomachField(entity pl, float field)\r
718 {\r
719         sbar_field_rgb = '1 1 1';\r
720         sbar_field_icon0 = "";\r
721         sbar_field_icon1 = "";\r
722         sbar_field_icon2 = "";\r
723         sbar_field_icon0_rgb = '1 1 1';\r
724         sbar_field_icon1_rgb = '1 1 1';\r
725         sbar_field_icon2_rgb = '1 1 1';\r
726         sbar_field_icon0_alpha = 1;\r
727         sbar_field_icon1_alpha = 1;\r
728         sbar_field_icon2_alpha = 1;\r
729         switch(field)\r
730         {\r
731                 case ST_NAME:\r
732                         return GetPlayerName(pl.sv_entnum);\r
733 \r
734                 case ST_HEALTH:\r
735                         return ftos(pl.plhealth);\r
736 \r
737                 default:\r
738                         return "N/A";\r
739         }\r
740         //return "error";\r
741 }\r
742 \r
743 float xmin, xmax, ymin, ymax, sbwidth;\r
744 float sbar_fixscoreboardcolumnwidth_len;\r
745 float sbar_fixscoreboardcolumnwidth_iconlen;\r
746 float sbar_fixscoreboardcolumnwidth_marginlen;\r
747 \r
748 float stringwidth_colors(string s, vector theSize)\r
749 {\r
750         return stringwidth(s, TRUE, theSize);\r
751 }\r
752 \r
753 float stringwidth_nocolors(string s, vector theSize)\r
754 {\r
755         return stringwidth(s, FALSE, theSize);\r
756 }\r
757 \r
758 string Sbar_FixScoreboardColumnWidth(float i, string str)\r
759 {\r
760         float field, f;\r
761         vector sz;\r
762         field = sbar_field[i];\r
763 \r
764         sbar_fixscoreboardcolumnwidth_iconlen = 0;\r
765 \r
766         if(sbar_field_icon0 != "")\r
767         {\r
768                 sz = drawgetimagesize(sbar_field_icon0);\r
769                 f = sz_x / sz_y;\r
770                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
771                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
772         }\r
773 \r
774         if(sbar_field_icon1 != "")\r
775         {\r
776                 sz = drawgetimagesize(sbar_field_icon1);\r
777                 f = sz_x / sz_y;\r
778                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
779                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
780         }\r
781 \r
782         if(sbar_field_icon2 != "")\r
783         {\r
784                 sz = drawgetimagesize(sbar_field_icon2);\r
785                 f = sz_x / sz_y;\r
786                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
787                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
788         }\r
789 \r
790         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect\r
791 \r
792         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
793                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);\r
794         else\r
795                 sbar_fixscoreboardcolumnwidth_marginlen = 0;\r
796 \r
797         if(field == SP_NAME) // name gets all remaining space\r
798         {\r
799                 float namesize, j;\r
800                 namesize = sbwidth;// / sbar_fontsize_x;\r
801                 for(j = 0; j < sbar_num_fields; ++j)\r
802                         if(j != i)\r
803                                 if (sbar_field[i] != SP_SEPARATOR)\r
804                                         namesize -= sbar_size[j] + 1;\r
805                 namesize += 1;\r
806                 sbar_size[i] = namesize;\r
807                 \r
808                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
809                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
810                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);\r
811                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);\r
812         }\r
813         else\r
814                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);\r
815         \r
816         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
817         if(sbar_size[i] < f)\r
818                 sbar_size[i] = f;\r
819 \r
820         return str;\r
821 }\r
822 \r
823 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)\r
824 {\r
825         vector tmp, rgb;\r
826         rgb = GetTeamRGB(pl.team);\r
827         string str;\r
828         float i, field;\r
829         float is_spec;\r
830         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
831         \r
832         if((rgb == '1 1 1') && (!is_spec)) {\r
833                 rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
834                 rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
835                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }\r
836                 \r
837         // Layout:\r
838         tmp_x = sbwidth;\r
839         tmp_y = sbar_fontsize_y * 1.25;\r
840         tmp_z = 0;\r
841 \r
842         // alternated rows highlighting\r
843         if(is_self)\r
844                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);\r
845         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))\r
846                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);\r
847 \r
848         tmp_y = 0;\r
849 \r
850         for(i = 0; i < sbar_num_fields; ++i)\r
851         {\r
852                 field = sbar_field[i];\r
853                 if(field == SP_SEPARATOR)\r
854                         break;\r
855 \r
856                 if(is_spec && field != SP_NAME && field != SP_PING) {\r
857                         pos_x += sbar_size[i] + sbar_fontsize_x;\r
858                         continue;\r
859                 }\r
860                 str = Sbar_GetField(pl, field);\r
861                 str = Sbar_FixScoreboardColumnWidth(i, str);\r
862 \r
863                 pos_x += sbar_size[i] + sbar_fontsize_x;\r
864 \r
865                 if(field == SP_NAME) {\r
866                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;\r
867                         if (is_self)\r
868                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
869                         else\r
870                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
871                 } else {\r
872                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;\r
873                         if (is_self)\r
874                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
875                         else\r
876                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
877                 }\r
878 \r
879                 tmp_x = sbar_size[i] + sbar_fontsize_x;\r
880                 if(sbar_field_icon0 != "")\r
881                         if (is_self)\r
882                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
883                         else\r
884                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
885                 if(sbar_field_icon1 != "")\r
886                         if (is_self)\r
887                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
888                         else\r
889                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
890                 if(sbar_field_icon2 != "")\r
891                         if (is_self)\r
892                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
893                         else\r
894                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
895         }\r
896 \r
897         if(sbar_field[i] == SP_SEPARATOR)\r
898         {\r
899                 pos_x = xmax;\r
900                 for(i = sbar_num_fields-1; i > 0; --i)\r
901                 {\r
902                         field = sbar_field[i];\r
903                         if(field == SP_SEPARATOR)\r
904                                 break;\r
905 \r
906                         if(is_spec && field != SP_NAME && field != SP_PING) {\r
907                                 pos_x -= sbar_size[i] + sbar_fontsize_x;\r
908                                 continue;\r
909                         }\r
910 \r
911                         str = Sbar_GetField(pl, field);\r
912                         str = Sbar_FixScoreboardColumnWidth(i, str);\r
913 \r
914                         if(field == SP_NAME) {\r
915                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...\r
916                                 if(is_self)\r
917                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
918                                 else\r
919                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
920                         } else {\r
921                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;\r
922                                 if(is_self)\r
923                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
924                                 else\r
925                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
926                         }\r
927 \r
928                         tmp_x = sbar_size[i];\r
929                         if(sbar_field_icon0 != "")\r
930                                 if (is_self)\r
931                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
932                                 else\r
933                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
934                         if(sbar_field_icon1 != "")\r
935                                 if (is_self)\r
936                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
937                                 else\r
938                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
939                         if(sbar_field_icon2 != "")\r
940                                 if (is_self)\r
941                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
942                                 else\r
943                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
944                         pos_x -= sbar_size[i] + sbar_fontsize_x;\r
945                 }\r
946         }\r
947 }\r
948 \r
949 float fieldcounter;\r
950 void Sbar_PrintStomachboardItem(vector pos, entity pl)\r
951 {\r
952         string str;\r
953         float f, field;\r
954 \r
955         for(fieldcounter = 1; fieldcounter <= 2; ++fieldcounter)\r
956         {\r
957                 field = -fieldcounter;\r
958                 if(field == SP_SEPARATOR)\r
959                         break;\r
960 \r
961                 str = Sbar_GetStomachField(pl, field);\r
962 \r
963                 if(field == ST_NAME) // do this for one field, or we get multiple highlights in the same spot\r
964                 {\r
965                         if(getstati(STAT_STOMACH_EATEN))\r
966                                 drawfill(pos - '0 0 0', '193 11 0', '1 0 0', 0.25, DRAWFLAG_NORMAL);\r
967                         else\r
968                                 drawfill(pos - '0 0 0', '193 11 0', '0 1 0', 0.25, DRAWFLAG_NORMAL);\r
969                 }\r
970 \r
971                 if(field == ST_NAME) {\r
972                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
973                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
974                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
975                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
976 \r
977                         pos_x += 24;\r
978                         drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
979                 }\r
980 \r
981                 if(field == ST_HEALTH)\r
982                 if(g_vore_showpreyhealth && stof(str)) { // only if player health is not 0. Also used to hide the predators health\r
983                         pos_x += 138;\r
984                                 if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
985                                         drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
986                                 else\r
987                                 {\r
988                                         drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
989 \r
990                                         pos_x += 9;\r
991                                                 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
992                                 }\r
993                 }\r
994         }\r
995 }\r
996 \r
997 /*\r
998  * Sbar_Scoreboard_MakeTable\r
999  *\r
1000  * Makes a table for a team (for all playing players in DM) and fills it\r
1001  */\r
1002 \r
1003 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)\r
1004 {\r
1005         float body_table_height, i;\r
1006         vector tmp, column_dim;\r
1007         entity pl;\r
1008 \r
1009         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line\r
1010 \r
1011         pos -= '1 1 0';\r
1012 \r
1013         tmp_x = sbwidth + 2;\r
1014         tmp_y = 1.25 * sbar_fontsize_y;\r
1015 \r
1016         // rounded header\r
1017         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1018 \r
1019         // table border\r
1020         tmp_y += sbar_border_thickness;\r
1021         tmp_y += body_table_height;\r
1022         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard\r
1023 \r
1024         // separator header/table\r
1025         pos_y += 1.25 * sbar_fontsize_y;\r
1026         tmp_y = sbar_border_thickness;\r
1027         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1028 \r
1029         pos_y += sbar_border_thickness;\r
1030 \r
1031         // table background\r
1032         tmp_y = body_table_height;\r
1033         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1034 \r
1035         // anyway, apply some color\r
1036         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);\r
1037 \r
1038         // go back to the top to make alternated columns highlighting and to print the strings\r
1039         pos_y -= 1.25 * sbar_fontsize_y;\r
1040         pos_y -= sbar_border_thickness;\r
1041 \r
1042         pos += '1 1 0';\r
1043 \r
1044         if (sbar_scoreboard_highlight)\r
1045         {\r
1046                 column_dim_y = 1.25 * sbar_fontsize_y; // header\r
1047                 column_dim_y += sbar_border_thickness;\r
1048                 column_dim_y += body_table_height;\r
1049         }\r
1050 \r
1051         // print the strings of the columns headers and draw the columns\r
1052         for(i = 0; i < sbar_num_fields; ++i)\r
1053         {\r
1054                 if(sbar_field[i] == SP_SEPARATOR)\r
1055                         break;\r
1056                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1057                 if (sbar_scoreboard_highlight)\r
1058                 {\r
1059                         if (mod(i,2))\r
1060                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1061                 }\r
1062                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1063                 pos_x += column_dim_x;\r
1064         }\r
1065         if(sbar_field[i] == SP_SEPARATOR)\r
1066         {\r
1067                 pos_x = xmax;\r
1068                 tmp_y = 0;\r
1069                 for(i = sbar_num_fields-1; i > 0; --i)\r
1070                 {\r
1071                         if(sbar_field[i] == SP_SEPARATOR)\r
1072                                 break;\r
1073 \r
1074                         pos_x -= sbar_size[i];\r
1075 \r
1076                         if (sbar_scoreboard_highlight)\r
1077                         {\r
1078                                 if (!mod(i,2))\r
1079                                 {\r
1080                                         if (i == sbar_num_fields-1)\r
1081                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;\r
1082                                         else\r
1083                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1084                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1085                                 }\r
1086                         }\r
1087 \r
1088                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);\r
1089                         tmp_x = sbar_size[i] - tmp_x;\r
1090                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1091                         pos_x -= sbar_fontsize_x;\r
1092                 }\r
1093         }\r
1094         \r
1095         pos_x = xmin;\r
1096         pos_y += 1.25 * sbar_fontsize_y; // skip the header\r
1097         pos_y += sbar_border_thickness;\r
1098 \r
1099         // fill the table and draw the rows\r
1100         i = 0;\r
1101         if (teamplay)\r
1102                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1103                 {\r
1104                         if(pl.team != tm.team)\r
1105                                 continue;\r
1106                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1107                         pos_y += 1.25 * sbar_fontsize_y;\r
1108                         ++i;\r
1109                 }\r
1110         else\r
1111                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1112                 {\r
1113                         if(pl.team == COLOR_SPECTATOR)\r
1114                                 continue;\r
1115                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1116                         pos_y += 1.25 * sbar_fontsize_y;\r
1117                         ++i;\r
1118                 }\r
1119         \r
1120         if (i == 0)\r
1121                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table\r
1122         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)\r
1123 \r
1124         return pos;\r
1125 }\r
1126 \r
1127 float Sbar_WouldDrawScoreboard() {\r
1128         if (sb_showscores)\r
1129                 return 1;\r
1130         else if (intermission == 1)\r
1131                 return 1;\r
1132         else if (intermission == 2)\r
1133                 return 1;\r
1134         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))\r
1135                 return 1;\r
1136         else if(sb_showscores_force)\r
1137                 return 1;\r
1138         return 0;\r
1139 }\r
1140 \r
1141 float average_accuracy;\r
1142 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)\r
1143 {\r
1144         float i;\r
1145         float weapon_hit, weapon_damage, weapon_stats;\r
1146         float fontsize = 40 * 1/3;\r
1147         float xsave;\r
1148         float weapon_cnt;\r
1149         float rows;\r
1150         if(cvar("sbar_accuracy_doublerows"))\r
1151                 rows = 2;\r
1152         else\r
1153                 rows = 1;\r
1154         float height = 40;\r
1155 \r
1156         if(warmup_stage)\r
1157         {\r
1158                 return pos;\r
1159         }\r
1160 \r
1161         xsave = pos_x;\r
1162         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1163         pos_y += 18;\r
1164         vector tmp;\r
1165         tmp_x = sbwidth;\r
1166         tmp_y = height * rows;\r
1167 \r
1168         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1169         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1170 \r
1171         // column highlighting\r
1172         for(i = 0; i < weapon_cnt/rows; ++i)\r
1173         {\r
1174                 if(!mod(i, 2))\r
1175                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1176         }\r
1177 \r
1178         // row highlighting\r
1179         for(i = 0; i < rows; ++i)\r
1180         {\r
1181                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     \r
1182         }\r
1183 \r
1184         // skip useless weapons\r
1185         weapon_cnt = 0;\r
1186         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1187         {\r
1188                 self = get_weaponinfo(i);\r
1189                 if not(self.weapons)\r
1190                         continue;\r
1191                 ++weapon_cnt;\r
1192         }\r
1193 \r
1194         drawfont = sbar_bigfont;\r
1195         average_accuracy = 0;\r
1196         float weapons_with_stats;\r
1197         weapons_with_stats = 0;\r
1198         if(rows == 2)\r
1199                 pos_x += sbwidth/weapon_cnt / 2;\r
1200 \r
1201         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1202         {\r
1203                 self = get_weaponinfo(i);\r
1204                 if not(self.weapons)\r
1205                         continue;\r
1206                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
1207                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
1208                 if(weapon_damage)\r
1209                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
1210                 float weapon_alpha;\r
1211 \r
1212                 if(weapon_damage)\r
1213                         weapon_alpha = sbar_scoreboard_alpha_fg;\r
1214                 else\r
1215                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;\r
1216 \r
1217                 // weapon icon\r
1218                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);\r
1219                 // the accuracy\r
1220                 if(weapon_damage) {\r
1221                         weapons_with_stats += 1;\r
1222                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy\r
1223 \r
1224                         string s;\r
1225                         s = strcat(ftos(weapon_stats),"%");\r
1226 \r
1227                         float padding;\r
1228                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value\r
1229 \r
1230                         rgb = Sbar_AccuracyColor(weapon_stats);\r
1231                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1232                 }\r
1233                 pos_x += sbwidth/weapon_cnt * rows;\r
1234                 if(rows == 2 && i == 6) {\r
1235                         pos_x -= sbwidth;\r
1236                         pos_y += height;\r
1237                 }\r
1238         }\r
1239         drawfont = sbar_font;\r
1240 \r
1241         if(weapons_with_stats)\r
1242                 average_accuracy = floor(average_accuracy / weapons_with_stats);\r
1243 \r
1244         pos_x = xsave;\r
1245         pos_y += height;\r
1246         return pos;\r
1247 }\r
1248 \r
1249 string race_PlaceName(float pos) {\r
1250         if(pos == 1)\r
1251                 return "1st";\r
1252         else if(pos == 2)\r
1253                 return "2nd";\r
1254         else if(pos == 3)\r
1255                 return "3rd";\r
1256         else\r
1257                 return strcat(ftos(pos), "th");\r
1258 }\r
1259 \r
1260 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)\r
1261 {\r
1262         float i;\r
1263         RANKINGS_RECEIVED_CNT = 0;\r
1264                 for (i=RANKINGS_CNT-1; i>=0; --i)\r
1265                         if (grecordtime[i])\r
1266                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;\r
1267 \r
1268         if (RANKINGS_RECEIVED_CNT == 0)\r
1269                 return pos;\r
1270 \r
1271         float is_spec;\r
1272         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
1273         vector hl_rgb;\r
1274                 hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
1275                 hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
1276                 hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;\r
1277 \r
1278         pos_y += sbar_fontsize_y;\r
1279         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1280         pos_y += sbar_fontsize_y;\r
1281         vector tmp;\r
1282         tmp_x = sbwidth;\r
1283         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;\r
1284 \r
1285         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1286         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1287 \r
1288         // row highlighting\r
1289         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)\r
1290         {\r
1291                 string n, p;\r
1292                 float t;\r
1293                 t = grecordtime[i];\r
1294                 if (t == 0)\r
1295                         continue;\r
1296                 n = grecordholder[i];\r
1297                 p = race_PlaceName(i+1);\r
1298                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))\r
1299                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    \r
1300                 else if(!mod(i, 2) && sbar_scoreboard_highlight)\r
1301                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); \r
1302                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1303                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1304                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1305                 pos += '0 1 0' * sbar_fontsize_y;\r
1306         }\r
1307 \r
1308         return pos;\r
1309 }\r
1310 \r
1311 float scoreboard_bottom;\r
1312 float sbar_scoreboard_fade_alpha;\r
1313 float sbar_woulddrawscoreboard_prev;\r
1314 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed\r
1315 void Sbar_DrawScoreboard()\r
1316 {\r
1317         float sbar_woulddrawscoreboard; \r
1318         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();\r
1319         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {\r
1320                 sbar_woulddrawscoreboard_change = time;\r
1321                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;\r
1322         }\r
1323 \r
1324         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);\r
1325         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);\r
1326         if(sbar_woulddrawscoreboard) {\r
1327                 if (scoreboard_fadeinspeed)\r
1328                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);\r
1329                 else\r
1330                         sbar_scoreboard_fade_alpha = 1;\r
1331         }\r
1332         else\r
1333                 if (scoreboard_fadeoutspeed)\r
1334                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);\r
1335                 else\r
1336                         sbar_scoreboard_fade_alpha = 0;\r
1337 \r
1338         if not(sbar_scoreboard_fade_alpha)\r
1339                 return;\r
1340                 \r
1341         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;\r
1342         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;\r
1343         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");\r
1344         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;\r
1345         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;\r
1346         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;\r
1347         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;\r
1348         \r
1349         vector rgb, pos, tmp;\r
1350         entity pl, tm;\r
1351 \r
1352         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);\r
1353 \r
1354         xmin = 0.5 * (vid_conwidth - sbwidth);\r
1355         ymin = SCOREBOARD_OFFSET;\r
1356 \r
1357         xmax = vid_conwidth - xmin;\r
1358         ymax = vid_conheight - 0.2*vid_conheight;\r
1359 \r
1360         // Initializes position\r
1361         pos_x = xmin;\r
1362         pos_y = ymin;\r
1363         pos_z = 0;\r
1364 \r
1365         // Heading\r
1366         drawfont = sbar_bigfont;\r
1367         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1368 \r
1369         pos_y += 24 + 4;\r
1370         pos_y += sbar_fontsize_y;\r
1371 \r
1372         drawfont = sbar_font;\r
1373 \r
1374         // Draw the scoreboard\r
1375         vector bg_size;\r
1376         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");\r
1377 \r
1378         if(teamplay)\r
1379         {\r
1380                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1381                 {\r
1382                         if(tm.team == COLOR_SPECTATOR)\r
1383                                 continue;\r
1384 \r
1385                         rgb = GetTeamRGB(tm.team);\r
1386                         Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1387                                 \r
1388                         if(ts_primary != ts_secondary)\r
1389                                 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1390 \r
1391                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1392                 }\r
1393         }\r
1394         else\r
1395         {\r
1396                 rgb_x = cvar("sbar_color_bg_r");\r
1397                 rgb_y = cvar("sbar_color_bg_g");\r
1398                 rgb_z = cvar("sbar_color_bg_b");\r
1399 \r
1400                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1401                 {\r
1402                         if(tm.team == COLOR_SPECTATOR)\r
1403                                 continue;\r
1404 \r
1405                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1406                 }\r
1407         }\r
1408 \r
1409         if(gametype == GAME_CTS || gametype == GAME_RACE) {\r
1410                 if(race_speedaward) {\r
1411                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1412                         pos_y += 1.25 * sbar_fontsize_y;\r
1413                 }\r
1414                 if(race_speedaward_alltimebest) {\r
1415                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1416                         pos_y += 1.25 * sbar_fontsize_y;\r
1417                 }\r
1418                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);\r
1419         }\r
1420         else if(cvar("sbar_accuracy") && spectatee_status != -1) {\r
1421                 if(teamplay)\r
1422                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);\r
1423                 else\r
1424                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);\r
1425         }\r
1426 \r
1427         tmp = pos + '0 1.5 0' * sbar_fontsize_y;\r
1428         pos_y += 3 * sbar_fontsize_y;\r
1429 \r
1430         // List spectators\r
1431         float specs;\r
1432         specs = 0;\r
1433         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1434         {\r
1435                 if(pl.team != COLOR_SPECTATOR)\r
1436                         continue;\r
1437                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);\r
1438                 pos_y += 1.25 * sbar_fontsize_y;\r
1439                 ++specs;\r
1440         }\r
1441 \r
1442         if(specs)\r
1443                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1444 \r
1445         // Print info string\r
1446         string str;\r
1447         float tl, fl, ll;\r
1448         str = strcat("playing on ^2", shortmapname, "^7");\r
1449         tl = getstatf(STAT_TIMELIMIT);\r
1450         fl = getstatf(STAT_FRAGLIMIT);\r
1451         ll = getstatf(STAT_LEADLIMIT);\r
1452         if(gametype == GAME_LMS)\r
1453         {\r
1454                 if(tl > 0)\r
1455                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");\r
1456         }\r
1457         else\r
1458         {\r
1459                 if(tl > 0)\r
1460                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
1461                 if(fl > 0)\r
1462                 {\r
1463                         if(tl > 0)\r
1464                                 str = strcat(str, " or");\r
1465                         if(teamplay)\r
1466                         {\r
1467                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));\r
1468                                 if(teamscores_label[ts_primary] == "score")\r
1469                                         str = strcat(str, " points^7");\r
1470                                 else if(teamscores_label[ts_primary] == "fastest")\r
1471                                         str = strcat(str, " is beaten^7");\r
1472                                 else\r
1473                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1474                         }\r
1475                         else\r
1476                         {\r
1477                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));\r
1478                                 if(scores_label[ps_primary] == "score")\r
1479                                         str = strcat(str, " points^7");\r
1480                                 else if(scores_label[ps_primary] == "fastest")\r
1481                                         str = strcat(str, " is beaten^7");\r
1482                                 else\r
1483                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1484                         }\r
1485                 }\r
1486                 if(ll > 0)\r
1487                 {\r
1488                         if(tl > 0 || fl > 0)\r
1489                                 str = strcat(str, " or");\r
1490                         if(teamplay)\r
1491                         {\r
1492                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));\r
1493                                 if(teamscores_label[ts_primary] == "score")\r
1494                                         str = strcat(str, " points^7");\r
1495                                 else if(teamscores_label[ts_primary] == "fastest")\r
1496                                         str = strcat(str, " is beaten^7");\r
1497                                 else\r
1498                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1499                         }\r
1500                         else\r
1501                         {\r
1502                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));\r
1503                                 if(scores_label[ps_primary] == "score")\r
1504                                         str = strcat(str, " points^7");\r
1505                                 else if(scores_label[ps_primary] == "fastest")\r
1506                                         str = strcat(str, " is beaten^7");\r
1507                                 else\r
1508                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1509                         }\r
1510                 }\r
1511         }\r
1512 \r
1513 \r
1514         pos_y += 1.2 * sbar_fontsize_y;\r
1515         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1516 \r
1517         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;\r
1518 }\r
1519 \r
1520 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)\r
1521 {\r
1522         string col;\r
1523         string timestr;\r
1524         string cpname;\r
1525         string lapstr;\r
1526         lapstr = "";\r
1527 \r
1528         if(histime == 0) // goal hit\r
1529         {\r
1530                 if(mytime > 0)\r
1531                 {\r
1532                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));\r
1533                         col = "^1";\r
1534                 }\r
1535                 else if(mytime == 0)\r
1536                 {\r
1537                         timestr = "+0.0";\r
1538                         col = "^3";\r
1539                 }\r
1540                 else\r
1541                 {\r
1542                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));\r
1543                         col = "^2";\r
1544                 }\r
1545 \r
1546                 if(lapdelta > 0)\r
1547                 {\r
1548                         lapstr = strcat(" (-", ftos(lapdelta), "L)");\r
1549                         col = "^2";\r
1550                 }\r
1551                 else if(lapdelta < 0)\r
1552                 {\r
1553                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");\r
1554                         col = "^1";\r
1555                 }\r
1556         }\r
1557         else if(histime > 0) // anticipation\r
1558         {\r
1559                 if(mytime >= histime)\r
1560                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));\r
1561                 else\r
1562                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));\r
1563                 col = "^3";\r
1564         }\r
1565         else\r
1566                 col = "^7";\r
1567 \r
1568         if(cp == 254)\r
1569                 cpname = "Start line";\r
1570         else if(cp == 255)\r
1571                 cpname = "Finish line";\r
1572         else if(cp)\r
1573                 cpname = strcat("Intermediate ", ftos(cp));\r
1574         else\r
1575                 cpname = "Finish line";\r
1576 \r
1577         if(histime < 0)\r
1578                 return strcat(col, cpname);\r
1579         else if(hisname == "")\r
1580                 return strcat(col, cpname, " (", timestr, ")");\r
1581         else\r
1582                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");\r
1583 }\r
1584 \r
1585 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)\r
1586         float i;\r
1587         for (i=RANKINGS_CNT-1;i>=0;--i)\r
1588                 if(grecordholder[i] == net_name)\r
1589                         return i+1;\r
1590         return 0;\r
1591 }\r
1592 \r
1593 float race_status_time;\r
1594 float race_status_prev;\r
1595 string race_status_name_prev;\r
1596 void Sbar_DrawRaceStatus(vector pos)\r
1597 {\r
1598         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {\r
1599                 race_status_time = time + 5;\r
1600                 race_status_prev = race_status;\r
1601                 if (race_status_name_prev)\r
1602                         strunzone(race_status_name_prev);\r
1603                 race_status_name_prev = strzone(race_status_name);\r
1604         }\r
1605 \r
1606         float a;\r
1607         a = bound(0, race_status_time - time, 1);\r
1608 \r
1609         string s;\r
1610         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);\r
1611 \r
1612         float rank;\r
1613         if(race_status > 0)\r
1614                 rank = race_CheckName(race_status_name);\r
1615         string rankname;\r
1616         rankname = race_PlaceName(rank);\r
1617 \r
1618         if(race_status == 0)\r
1619                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1620         else if(race_status == 1) {\r
1621                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   \r
1622                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1623                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1624         } else if(race_status == 2) {\r
1625                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)\r
1626                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1627                 else\r
1628                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1629                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1630                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1631         } else if(race_status == 3) {\r
1632                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1633                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1634                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1635         }\r
1636 \r
1637         if (race_status_time - time <= 0) {\r
1638                 race_status_prev = -1;\r
1639                 race_status = -1;\r
1640                 if(race_status_name)\r
1641                         strunzone(race_status_name);\r
1642                 race_status_name = string_null;\r
1643                 if(race_status_name_prev)\r
1644                         strunzone(race_status_name_prev);\r
1645                 race_status_name_prev = string_null;\r
1646         }\r
1647 }\r
1648 \r
1649 void Sbar_Score()\r
1650 {\r
1651         float score, distribution, leader;\r
1652         vector score_pos, secondary_score_pos, distribution_color;\r
1653         entity tm, pl, me;\r
1654         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];\r
1655 \r
1656         vector top;\r
1657         top_x = vid_conwidth / 2;\r
1658         top_y = 0;\r
1659         top_z = 0;\r
1660 \r
1661         if(gametype == GAME_RPG)\r
1662                 return;\r
1663 \r
1664         score_pos = top + '-240 8 0';\r
1665         secondary_score_pos = score_pos + '210 -6 0';\r
1666 \r
1667         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
1668                 pl = players.sort_next;\r
1669                 if(pl == me)\r
1670                         pl = pl.sort_next;\r
1671                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
1672                         if(pl.scores[ps_primary] == 0)\r
1673                                 pl = world;\r
1674 \r
1675                 score = me.(scores[ps_primary]);\r
1676 \r
1677                 float racemin, racesec, racemsec;\r
1678                 float distsec, distmsec, minusplus;\r
1679                 \r
1680                 racemin = floor(score/(60 * TIME_FACTOR));\r
1681                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);\r
1682                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;\r
1683 \r
1684                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {\r
1685                         // distribution display\r
1686                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1687 \r
1688                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)\r
1689                                 distmsec = fabs(distribution);\r
1690                         else {\r
1691                                 distsec = floor(fabs(distribution)/TIME_FACTOR);\r
1692                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;\r
1693                                 if (distribution < 0)\r
1694                                         distsec = -distsec;\r
1695                         }\r
1696 \r
1697                         if (distribution <= 0) {\r
1698                                 distribution_color = '0 1 0';\r
1699                                 minusplus = 1; // minusplus 1: always prefix with minus sign\r
1700                         }\r
1701                         else {\r
1702                                 distribution_color = '1 0 0';\r
1703                                 minusplus = 2; // minusplus 1: always prefix with plus sign\r
1704                         }\r
1705                         Sbar_DrawXNum(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1706                         Sbar_DrawXNum(score_pos + '403 16 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1707                         drawpic(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1708                 }\r
1709                 // race record display\r
1710                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead\r
1711                         drawpic(score_pos + '335 0 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1712 \r
1713                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1714                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1715                 drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1716 \r
1717                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1718                 drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1719 \r
1720         } else if (!teamplay) { // non-teamgames, except race/cts\r
1721                 // me vector := [team/connected frags id]\r
1722                 pl = players.sort_next;\r
1723                 if(pl == me)\r
1724                         pl = pl.sort_next;\r
1725 \r
1726                 if(pl)\r
1727                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1728                 else\r
1729                         distribution = 0;\r
1730 \r
1731                 score = me.(scores[ps_primary]);\r
1732                 \r
1733                 if(distribution >= 5) {\r
1734                         distribution_color = '0 1 0';\r
1735                         leader = 1;\r
1736                 } else if(distribution >= 0) {\r
1737                         distribution_color = '1 1 1';\r
1738                         leader = 1;\r
1739                 } else if(distribution >= -5)\r
1740                         distribution_color = '1 1 0';\r
1741                 else\r
1742                         distribution_color = '1 0 0';\r
1743                 \r
1744                 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1745                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1746         } else { // teamgames\r
1747                 float max_fragcount;\r
1748                 max_fragcount = -999;\r
1749 \r
1750                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {\r
1751                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display\r
1752                                 continue;\r
1753                         score = tm.(teamscores[ts_primary]);\r
1754                         leader = 0;\r
1755 \r
1756                         if (score > max_fragcount)\r
1757                                 max_fragcount = score;\r
1758         \r
1759                         if(tm.team == myteam) {\r
1760                                 if (max_fragcount == score)\r
1761                                         leader = 1;\r
1762                                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1763                         } else {\r
1764                                 if (max_fragcount == score)\r
1765                                         leader = 1;\r
1766                                 Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1767                                 secondary_score_pos = secondary_score_pos + '0 16 0';\r
1768                         }\r
1769                 }\r
1770         }\r
1771 \r
1772         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
1773         {\r
1774                 drawfont = sbar_bigfont;\r
1775                 float a, t;\r
1776                 vector m;\r
1777                 string s, forcetime;\r
1778 \r
1779                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;\r
1780 \r
1781                 if(race_checkpointtime)\r
1782                 {\r
1783                         a = bound(0, 2 - (time - race_checkpointtime), 1);\r
1784                         s = "";\r
1785                         forcetime = "";\r
1786                         if(a > 0) // just hit a checkpoint?\r
1787                         {\r
1788                                 if(race_checkpoint != 254)\r
1789                                 {\r
1790                                         if(race_time && race_previousbesttime)\r
1791                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);\r
1792                                         else\r
1793                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);\r
1794                                         if(race_time)\r
1795                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);\r
1796                                 }\r
1797                         }\r
1798                         else\r
1799                         {\r
1800                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)\r
1801                                 {\r
1802                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);\r
1803                                         if(a > 0) // next one?\r
1804                                         {\r
1805                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);\r
1806                                         }\r
1807                                 }\r
1808                         }\r
1809 \r
1810                         if(s != "" && a > 0)\r
1811                         {\r
1812                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1813                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1814                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1815                         }\r
1816 \r
1817                         if(race_penaltytime)\r
1818                         {\r
1819                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);\r
1820                                 if(a > 0)\r
1821                                 {\r
1822                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");\r
1823                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1824                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1825                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1826                                 }\r
1827                         }\r
1828 \r
1829                         if(forcetime != "")\r
1830                         {\r
1831                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);\r
1832                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1833                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1834                         }\r
1835                         else\r
1836                                 a = 1;\r
1837 \r
1838                         if(race_laptime && race_checkpoint != 255)\r
1839                         {\r
1840                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));\r
1841                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1842                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1843                         }\r
1844                 }\r
1845                 else\r
1846                 {\r
1847                         if(race_mycheckpointtime)\r
1848                         {\r
1849                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);\r
1850                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);\r
1851                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1852                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1853                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1854                         }\r
1855                         if(race_othercheckpointtime && race_othercheckpointenemy != "")\r
1856                         {\r
1857                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);\r
1858                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);\r
1859                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1860                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1861                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1862                         }\r
1863 \r
1864                         if(race_penaltytime && !race_penaltyaccumulator)\r
1865                         {\r
1866                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;\r
1867                                 a = bound(0, (1 + t - time), 1);\r
1868                                 if(a > 0)\r
1869                                 {\r
1870                                         if(time < t)\r
1871                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");\r
1872                                         else\r
1873                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");\r
1874                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1875                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1876                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1877                                 }\r
1878                         }\r
1879                 }\r
1880 \r
1881                 drawfont = sbar_font;\r
1882         }\r
1883 }\r
1884 \r
1885 void Sbar_Timer()\r
1886 {\r
1887         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;\r
1888         vector bgpos, timer_color;\r
1889         bgpos = '0 0 0';\r
1890         \r
1891         vector topright;\r
1892         topright = '0 0 0';\r
1893         topright_x = vid_conwidth;\r
1894         \r
1895         float scale;\r
1896         scale = cvar_or("sbar_timer_scale", 1);\r
1897         timelimit = getstatf(STAT_TIMELIMIT);\r
1898 \r
1899         if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit\r
1900                 return;\r
1901 \r
1902         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);\r
1903         \r
1904         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
1905         timeleft = ceil(timeleft);\r
1906         minutesLeft = floor(timeleft / 60);\r
1907         secondsLeft = timeleft - minutesLeft*60;\r
1908 \r
1909         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit\r
1910                 timer_color = '1 1 1'; //white\r
1911         else if(minutesLeft >= 1)\r
1912                 timer_color = '1 1 0'; //yellow\r
1913         else\r
1914                 timer_color = '1 0 0'; //red\r
1915 \r
1916         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1917                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
1918                         //while restart is still active, show 00:00\r
1919                         minutes = seconds = 0;\r
1920                 } else {\r
1921                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127\r
1922                         minutes = floor(elapsedTime / 60);\r
1923                         seconds = elapsedTime - minutes*60;\r
1924                 }\r
1925                 if (minutes < 10)\r
1926                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1927                 else if (minutes < 100) // nudge the timer background left if more digits are drawn\r
1928                         bgpos_x = topright_x - (72 + 17 + 12) * scale;\r
1929                 else\r
1930                         bgpos_x = topright_x - (90 + 17 + 12) * scale;\r
1931                 bgpos_y = 0;\r
1932                 bgpos_z = 0;\r
1933         } else {\r
1934                 minutes = minutesLeft;\r
1935                 seconds = secondsLeft;\r
1936                 if (minutes == 0)\r
1937                         bgpos_x = topright_x - (36 + 7 + 12) * scale;\r
1938                 else if (minutes < 10) // nudge the timer background left if more digits are drawn\r
1939                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1940                 else if (minutes < 100)\r
1941                         bgpos_x = topright_x - (72 + 17 + 12) * scale;\r
1942                 else\r
1943                         bgpos_x = topright_x - (90 + 17 + 12) * scale;\r
1944                 bgpos_y = 0;\r
1945                 bgpos_z = 0;\r
1946         }\r
1947 \r
1948         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100\r
1949                 if (teamplay)\r
1950                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
1951                 else {\r
1952                         color_x = cvar("sbar_color_bg_r");\r
1953                         color_y = cvar("sbar_color_bg_g");\r
1954                         color_z = cvar("sbar_color_bg_b");\r
1955 \r
1956                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
1957                 }\r
1958         }\r
1959 \r
1960         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1961                 Sbar_DrawXNum(topright - ('103 -2 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1962                 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1963         }\r
1964         Sbar_DrawXNum(topright - ('36 -2 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1965 }\r
1966 \r
1967 void CSQC_Strength_Timer() {\r
1968         vector pos;\r
1969         vector bottomright;\r
1970 \r
1971         bottomright_x = vid_conwidth;\r
1972         bottomright_y = vid_conheight;\r
1973         bottomright_z = 0;\r
1974 \r
1975         float stat_items, dt;\r
1976         stat_items = getstati(STAT_ITEMS);\r
1977         /*\r
1978         if not(stat_items & IT_STRENGTH)\r
1979                 if not(stat_items & IT_INVINCIBLE)\r
1980                         return;\r
1981         */\r
1982 \r
1983         if (getstati(STAT_HEALTH) <= 0)\r
1984                 return;\r
1985 \r
1986         vector picsize;\r
1987         float strength_time, invincibility_time, countdown_fontsize;\r
1988 \r
1989         picsize = '22 22 0';\r
1990         countdown_fontsize = 18;\r
1991 \r
1992         if (vid_conwidth >= 800)\r
1993                 pos = bottomright - '34 48 0';\r
1994         else\r
1995                 pos = bottomright - '34 96 0';\r
1996 \r
1997         //strength\r
1998         strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
1999         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
2000 \r
2001         if (strength_time) {\r
2002                 dt = strength_time - time;\r
2003                 if(dt > 0)\r
2004                 {\r
2005                         if(dt < 5)\r
2006                         {\r
2007                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2008                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2009                         }\r
2010                         else\r
2011                         {\r
2012                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2013                         }\r
2014                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2015                 }\r
2016                 else if(dt > -1)\r
2017                 {\r
2018                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2019                                 bound(0, -dt / 0.5, 1));\r
2020                 }\r
2021         }\r
2022 \r
2023         //invincibility\r
2024         if (invincibility_time) {\r
2025                 dt = invincibility_time - time;\r
2026                 if(dt > 0)\r
2027                 {\r
2028                         if(dt < 5)\r
2029                         {\r
2030                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2031                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2032                         }\r
2033                         else\r
2034                         {\r
2035                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2036                         }\r
2037                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2038                 }\r
2039                 else if(dt > -1)\r
2040                 {\r
2041                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2042                                 bound(0, -dt / 0.5, 1));\r
2043                 }\r
2044         }\r
2045 }\r
2046 \r
2047 #define CENTERPRINT_MAX_LINES 30\r
2048 string centerprint_messages[CENTERPRINT_MAX_LINES];\r
2049 float centerprint_width[CENTERPRINT_MAX_LINES];\r
2050 vector centerprint_start;\r
2051 float centerprint_expire;\r
2052 float centerprint_num;\r
2053 float centerprint_offset_hint;\r
2054 vector centerprint_fontsize;\r
2055 \r
2056 void centerprint(string strMessage)\r
2057 {\r
2058         float i, j, n, hcount;\r
2059         string s;\r
2060 \r
2061         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");\r
2062 \r
2063         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out\r
2064 \r
2065         if(cvar("scr_centertime") <= 0)\r
2066                 return;\r
2067 \r
2068         if(strMessage == "")\r
2069                 return;\r
2070 \r
2071         // strip trailing newlines\r
2072         j = strlen(strMessage) - 1;\r
2073         while(substring(strMessage, j, 1) == "\n" && j >= 0)\r
2074                 j = j - 1;\r
2075         strMessage = substring(strMessage, 0, j + 1);\r
2076 \r
2077         if(strMessage == "")\r
2078                 return;\r
2079 \r
2080         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen\r
2081         j = 0;\r
2082         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))\r
2083                 j = j + 1;\r
2084         strMessage = substring(strMessage, j, strlen(strMessage) - j);\r
2085         centerprint_offset_hint = j;\r
2086 \r
2087         if(strMessage == "")\r
2088                 return;\r
2089 \r
2090         // if we get here, we have a message. Initialize its height.\r
2091         centerprint_num = 0;\r
2092 \r
2093         n = tokenizebyseparator(strMessage, "\n");\r
2094         i = hcount = 0;\r
2095         for(j = 0; j < n; ++j)\r
2096         {\r
2097                 getWrappedLine_remaining = argv(j);\r
2098                 while(getWrappedLine_remaining)\r
2099                 {\r
2100                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);\r
2101                         if(centerprint_messages[i])\r
2102                                 strunzone(centerprint_messages[i]);\r
2103                         centerprint_messages[i] = strzone(s);\r
2104                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);\r
2105                         ++i;\r
2106 \r
2107                         // half height for empty lines looks better\r
2108                         if(s == "")\r
2109                                 hcount += 0.5;\r
2110                         else\r
2111                                 hcount += 1;\r
2112 \r
2113                         if(i >= CENTERPRINT_MAX_LINES)\r
2114                                 break;\r
2115                 }\r
2116         }\r
2117 \r
2118         float h, havail;\r
2119         h = centerprint_fontsize_y*hcount;\r
2120 \r
2121         havail = vid_conheight;\r
2122         if(cvar("con_chatpos") < 0)\r
2123                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat\r
2124         if(havail > vid_conheight - 70)\r
2125                 havail = vid_conheight - 70; // avoid overlapping HUD\r
2126 \r
2127         centerprint_start_x = 0;\r
2128 \r
2129 #if 0\r
2130         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;\r
2131 \r
2132         // here, the centerprint would cover the crosshair. REALLY BAD.\r
2133         forbiddenmin = vid_conheight * 0.5 - h - 16;\r
2134         forbiddenmax = vid_conheight * 0.5 + 16;\r
2135 \r
2136         allowedmin = scoreboard_bottom;\r
2137         allowedmax = havail - h;\r
2138         preferred = (havail - h)/2;\r
2139 \r
2140 \r
2141         // possible orderings (total: 4! / 4 = 6)\r
2142         //  allowedmin allowedmax forbiddenmin forbiddenmax\r
2143         //  forbiddenmin forbiddenmax allowedmin allowedmax\r
2144         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)\r
2145         {\r
2146                 // forbidden doesn't matter in this case\r
2147                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);\r
2148         }\r
2149         //  allowedmin forbiddenmin allowedmax forbiddenmax\r
2150         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)\r
2151         {\r
2152                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2153         }\r
2154         //  allowedmin forbiddenmin forbiddenmax allowedmax\r
2155         else if(allowedmin < forbiddenmin)\r
2156         {\r
2157                 // make sure the forbidden zone is not covered\r
2158                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2159                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2160                 else\r
2161                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);\r
2162         }\r
2163         //  forbiddenmin allowedmin allowedmax forbiddenmax\r
2164         else if(allowedmax < forbiddenmax)\r
2165         {\r
2166                 // it's better to leave the allowed zone (overlap with scoreboard) than\r
2167                 // to cover the forbidden zone (crosshair)\r
2168                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2169                         centerprint_start_y = forbiddenmax;\r
2170                 else\r
2171                         centerprint_start_y = forbiddenmin;\r
2172         }\r
2173         //  forbiddenmin allowedmin forbiddenmax allowedmax\r
2174         else\r
2175         {\r
2176                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);\r
2177         }\r
2178 #else\r
2179         centerprint_start_y =\r
2180                 min(\r
2181                         max(\r
2182                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),\r
2183                                 (havail - h)/2\r
2184                         ),\r
2185                         havail - h\r
2186                 );\r
2187 #endif\r
2188 \r
2189         centerprint_num = i;\r
2190         centerprint_expire = time + cvar("scr_centertime");\r
2191 }\r
2192 \r
2193 void Sbar_DrawCenterPrint (void)\r
2194 {\r
2195         float i;\r
2196         vector pos;\r
2197         string ts;\r
2198         float a;\r
2199 \r
2200         //if(time > centerprint_expire)\r
2201         //      return;\r
2202 \r
2203         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);\r
2204         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);\r
2205         //sz = 1.2 / (a + 0.2);\r
2206 \r
2207         if(a <= 0)\r
2208                 return;\r
2209 \r
2210         pos = centerprint_start;\r
2211         for (i=0; i<centerprint_num; i = i + 1)\r
2212         {\r
2213                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;\r
2214                 ts = centerprint_messages[i];\r
2215                 if (ts != "")\r
2216                 {\r
2217                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2218                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);\r
2219                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz\r
2220                         pos_y = pos_y + centerprint_fontsize_y;\r
2221                 }\r
2222                 else\r
2223                         // half height for empty lines looks better\r
2224                         pos_y = pos_y + centerprint_fontsize_y * 0.5;\r
2225         }\r
2226 }\r
2227 \r
2228 vector Sbar_DrawNoteLine(vector offset, string s)\r
2229 {\r
2230         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2231         drawcolorcodedstring(\r
2232                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),\r
2233                 s,\r
2234                 sbar_fontsize,\r
2235                 sbar_alpha_fg,\r
2236                 0\r
2237         );\r
2238         return offset + sbar_fontsize_y * '0 1 0';\r
2239 }\r
2240 \r
2241 void Sbar_DrawPressedKeys(void)\r
2242 {\r
2243         vector pos, bgsize;\r
2244         float pressedkeys;\r
2245 \r
2246         pos = stov(cvar_string("cl_showpressedkeys_position"));\r
2247 \r
2248         bgsize = '126 75 0';\r
2249 \r
2250         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x\r
2251             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;\r
2252         pos -= '-15 -6 0'; // adjust to the origin of these numbers\r
2253 \r
2254         pressedkeys = getstatf(STAT_PRESSED_KEYS);\r
2255         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2256         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2257         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2258         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2259         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2260         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2261         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2262 }\r
2263 \r
2264 void Sbar_ShowSpeed(void)\r
2265 {\r
2266         vector numsize;\r
2267         float pos, conversion_factor;\r
2268         string speed, zspeed, unit;\r
2269 \r
2270         switch(cvar("cl_showspeed_unit"))\r
2271         {\r
2272                 default:\r
2273                 case 0:\r
2274                         unit = "";\r
2275                         conversion_factor = 1.0;\r
2276                         break;\r
2277                 case 1:\r
2278                         unit = " qu/s";\r
2279                         conversion_factor = 1.0;\r
2280                         break;\r
2281                 case 2:\r
2282                         unit = " m/s";\r
2283                         conversion_factor = 0.0254;\r
2284                         break;\r
2285                 case 3:\r
2286                         unit = " km/h";\r
2287                         conversion_factor = 0.0254 * 3.6;\r
2288                         break;\r
2289                 case 4:\r
2290                         unit = " mph";\r
2291                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;\r
2292                         break;\r
2293                 case 5:\r
2294                         unit = " knots";\r
2295                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h\r
2296                         break;\r
2297         }\r
2298 \r
2299         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);\r
2300 \r
2301         numsize_x = numsize_y = cvar("cl_showspeed_size");\r
2302         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");\r
2303         \r
2304         drawfont = sbar_bigfont;\r
2305         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2306 \r
2307         if (cvar("cl_showspeed_z") == 1) {\r
2308                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);\r
2309                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2310         }\r
2311 \r
2312         drawfont = sbar_font;\r
2313 }\r
2314 \r
2315 vector acc_prevspeed;\r
2316 float acc_prevtime;\r
2317 float acc_avg;\r
2318 \r
2319 void Sbar_ShowAcceleration(void)\r
2320 {\r
2321         float acceleration, sz, scale, alpha, f;\r
2322         vector pos, top, rgb;\r
2323         top_x = vid_conwidth/2;\r
2324         top_y = 0;\r
2325 \r
2326         f = time - acc_prevtime;\r
2327         if(cvar("cl_showacceleration_z"))\r
2328                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);\r
2329         else\r
2330                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);\r
2331         acc_prevspeed = pmove_vel;\r
2332         acc_prevtime = time;\r
2333 \r
2334         f = bound(0, f * 10, 1);\r
2335         acc_avg = acc_avg * (1 - f) + acceleration * f;\r
2336         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);\r
2337 \r
2338         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';\r
2339 \r
2340         sz = cvar("cl_showacceleration_size");\r
2341         scale = cvar("cl_showacceleration_scale");\r
2342         alpha = cvar("cl_showacceleration_alpha");\r
2343         if (cvar("cl_showacceleration_color_custom"))\r
2344                 rgb = stov(cvar_string("cl_showacceleration_color"));\r
2345         else {\r
2346                 rgb = '1 1 1';\r
2347                 if (acceleration < 0) {\r
2348                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);\r
2349                 } else if (acceleration > 0) {\r
2350                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);\r
2351                 }\r
2352         }\r
2353                 \r
2354         if (acceleration > 0)\r
2355                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2356         else if (acceleration < 0)\r
2357                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2358 }\r
2359 \r
2360 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)\r
2361 {\r
2362         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2363         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2364         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2365         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2366 }\r
2367 \r
2368 void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
2369 {\r
2370         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2371         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2372         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2373         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2374 }\r
2375 \r
2376 void Sbar_DrawAccuracyStats()\r
2377 {\r
2378         float i, count_hitscan, count_splash, row_hitscan, row_splash;  // count is the number of 'colums'\r
2379         float weapon_hit, weapon_damage, weapon_stats;\r
2380         float left_border;  // position where the weapons start, the description is in the border\r
2381         vector fill_colour, fill_size;\r
2382         vector pos;\r
2383         vector border_colour;\r
2384 \r
2385         float col_margin = 20;  // pixels between the columns\r
2386         float row_margin = 20;  // pixels between the rows\r
2387 \r
2388         fill_size_x = 5 * sbar_fontsize_x;  // width of the background\r
2389         fill_size_y = 10 * sbar_fontsize_y;  // height of the background\r
2390 \r
2391         drawfont = sbar_bigfont;\r
2392         pos_x = 0;\r
2393         pos_y = SCOREBOARD_OFFSET;\r
2394         pos_z = 0;\r
2395         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2396 \r
2397         left_border = col_margin + 11 * sbar_fontsize_x;\r
2398 \r
2399         drawfont = sbar_font;\r
2400 \r
2401         if(warmup_stage)\r
2402         {\r
2403                 pos_y += 40;\r
2404                 if(mod(time, 1) >= 0.4)\r
2405                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2406 \r
2407                 return;\r
2408         }\r
2409 \r
2410         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
2411         {\r
2412                 pos_y += 40;\r
2413                 if(mod(time, 1) >= 0.4)\r
2414                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2415 \r
2416                 return;\r
2417         }\r
2418 \r
2419         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen\r
2420         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
2421 \r
2422         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen\r
2423         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
2424 \r
2425         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
2426         {\r
2427                 self = get_weaponinfo(i);\r
2428                 if not(self.weapons)\r
2429                         continue;\r
2430                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
2431                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
2432                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border\r
2433 \r
2434                 if (weapon_damage) {\r
2435                         if (self.spawnflags & WEP_TYPE_SPLASH) {\r
2436                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2437 \r
2438                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2439                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2440 \r
2441                                 // how the background colour is calculated\r
2442                                 // %    red             green   red_2                   green_2\r
2443                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2444                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2445                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2446                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2447                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2448                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2449                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2450                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2451                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2452                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2453                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2454 \r
2455                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)\r
2456                                 {\r
2457                                         count_splash = 0;\r
2458                                         ++row_splash;\r
2459                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));\r
2460                                 }\r
2461 \r
2462                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);\r
2463                                 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);\r
2464 \r
2465                                 // background\r
2466                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2467                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2468 \r
2469                                 // the weapon\r
2470                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2471 \r
2472                                 // the amount of shots fired or max damage\r
2473                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2474 \r
2475                                 // the amount of hits or actual damage\r
2476                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2477 \r
2478                                 // the accuracy\r
2479                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2480 \r
2481                                 // the amount of shots missed or damage wasted\r
2482                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2483 \r
2484                                 ++count_splash;\r
2485                         } else if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
2486                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2487 \r
2488                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2489                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2490 \r
2491                                 // how the background colour is calculated\r
2492                                 // %    red             green   red_2                   green_2\r
2493                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2494                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2495                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2496                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2497                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2498                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2499                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2500                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2501                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2502                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2503                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2504 \r
2505                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)\r
2506                                 {\r
2507                                         count_hitscan = 0;\r
2508                                         ++row_hitscan;\r
2509                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));\r
2510                                 }\r
2511 \r
2512                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);\r
2513                                 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);\r
2514 \r
2515                                 // background\r
2516                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2517                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2518 \r
2519                                 // the weapon\r
2520                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2521 \r
2522                                 // the amount of shots fired or max damage\r
2523                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2524 \r
2525                                 // the amount of hits or actual damage\r
2526                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2527 \r
2528                                 // the accuracy\r
2529                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2530 \r
2531                                 // the amount of shots missed or damage wasted\r
2532                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2533 \r
2534                                 ++count_hitscan;\r
2535                         }\r
2536                 }\r
2537         }\r
2538 }\r
2539 \r
2540 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2541 {\r
2542         position_x -= 2 / 3 * strlen(text) * scale_x;\r
2543         drawstring(position, text, scale, rgb, alpha, flag);\r
2544 }\r
2545 \r
2546 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2547 {\r
2548         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);\r
2549         drawstring(position, text, scale, rgb, alpha, flag);\r
2550 }\r
2551 \r
2552 float GetAmmoStat(float i)\r
2553 {\r
2554         switch(i)\r
2555         {\r
2556                 case 1: return STAT_FUEL;\r
2557                 default: return -1;\r
2558         }\r
2559 }\r
2560 \r
2561 float GetAmmoItemCode(float i)\r
2562 {\r
2563         switch(i)\r
2564         {\r
2565                 case 1: return IT_FUEL;\r
2566                 default: return -1;\r
2567         }\r
2568 }\r
2569 \r
2570 string GetAmmoPicture(float i)\r
2571 {\r
2572         switch(i)\r
2573         {\r
2574                 case 1: return "gfx/hud/sb_fuel";\r
2575                 default: return "";\r
2576         }\r
2577 }\r
2578 \r
2579 void Sbar_Reset (void)\r
2580 {\r
2581         // reset gametype specific icons\r
2582         if(gametype == GAME_KEYHUNT)\r
2583                 CSQC_kh_hudreset();\r
2584         else if(gametype == GAME_CTF)\r
2585                 CSQC_ctf_hudreset();\r
2586 }\r
2587 \r
2588 float vote_yescount;\r
2589 float vote_nocount;\r
2590 float vote_needed;\r
2591 float vote_highlighted; // currently selected vote\r
2592 \r
2593 float vote_active; // is there an active vote?\r
2594 float vote_prev; // previous state of vote_active to check for a change\r
2595 float vote_alpha;\r
2596 float vote_change; // "time" when vote_active changed\r
2597 \r
2598 vector colortrans_current;\r
2599 vector Stomachstatus_Colortrans(vector target_color)\r
2600 {\r
2601         local float step;\r
2602         step = 0.0125;\r
2603 \r
2604         if(colortrans_current_x > target_color_x + step)\r
2605                 colortrans_current_x -= step;\r
2606         else if(colortrans_current_x < target_color_x - step)\r
2607                 colortrans_current_x += step;\r
2608 \r
2609         if(colortrans_current_y > target_color_y + step)\r
2610                 colortrans_current_y -= step;\r
2611         else if(colortrans_current_y < target_color_y - step)\r
2612                 colortrans_current_y += step;\r
2613 \r
2614         if(colortrans_current_z > target_color_z + step)\r
2615                 colortrans_current_z -= step;\r
2616         else if(colortrans_current_z < target_color_z - step)\r
2617                 colortrans_current_z += step;\r
2618 \r
2619         return colortrans_current;\r
2620 }\r
2621 \r
2622 void Sbar_Draw (void)\r
2623 {\r
2624         // vectors for top right, bottom right, bottom and bottom left corners\r
2625         vector topright;\r
2626         vector bottom;\r
2627         vector bottomright;\r
2628         vector bottomleft;\r
2629 \r
2630         topright_x = vid_conwidth;\r
2631         topright_y = 0;\r
2632         topright_z = 0;\r
2633 \r
2634         bottom_x = vid_conwidth/2;\r
2635         bottom_y = vid_conheight;\r
2636         bottom_z = 0;\r
2637 \r
2638         bottomright_x = vid_conwidth;\r
2639         bottomright_y = vid_conheight;\r
2640         bottomright_z = 0;\r
2641 \r
2642         bottomleft_x = 0;\r
2643         bottomleft_y = vid_conheight;\r
2644         bottomleft_z = 0;\r
2645 \r
2646         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));\r
2647         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);\r
2648         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);\r
2649         sbar_color_bg_team = cvar("sbar_color_bg_team");\r
2650 \r
2651         float weapon_stats;\r
2652         float x, fade;\r
2653         float stat_items, stat_weapons;\r
2654 \r
2655         weapon_stats = getstati(STAT_DAMAGE_HITS);\r
2656         weapon_number = weapon_stats & 63;\r
2657         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2658 \r
2659         weapon_stats = getstati(STAT_DAMAGE_FIRED);\r
2660         weapon_number = weapon_stats & 63;\r
2661         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2662 \r
2663         vector o; o = '1 0 0' * vid_conwidth;\r
2664         o_y = 28; // move spectator text slightly down to prevent overlapping the timer\r
2665 \r
2666         string s;\r
2667         vector pos;\r
2668         pos = '0 0 0';\r
2669 \r
2670         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");\r
2671         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");\r
2672         if(sbar_fontsize != sbar_oldfontsize)\r
2673         {\r
2674                 Cmd_Sbar_SetFields(0);\r
2675                 sbar_oldfontsize = sbar_fontsize;\r
2676         }\r
2677 \r
2678         if(spectatee_status && !intermission)\r
2679         {\r
2680                 drawfont = sbar_bigfont;\r
2681                 if(spectatee_status == -1)\r
2682                         s = "^1Observing";\r
2683                 else\r
2684                         s = GetPlayerName(spectatee_status - 1);\r
2685                 // spectated player name between HUD and chat area, aligned to the left\r
2686                 pos_x = bottomleft_x;\r
2687                 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;\r
2688                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);\r
2689                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2690                 drawfont = sbar_font;\r
2691 \r
2692                 // spectator text in the upper right corner\r
2693                 if(spectatee_status == -1)\r
2694                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");\r
2695                 else\r
2696                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");\r
2697                 o = Sbar_DrawNoteLine(o, s);\r
2698 \r
2699                 if(spectatee_status == -1)\r
2700                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");\r
2701                 else\r
2702                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");\r
2703                 o = Sbar_DrawNoteLine(o, s);\r
2704 \r
2705                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");\r
2706                 o = Sbar_DrawNoteLine(o, s);\r
2707 \r
2708                 if(gametype == GAME_ARENA)\r
2709                         s = "^1Wait for your turn to join";\r
2710                 else if(gametype == GAME_LMS)\r
2711                 {\r
2712                         entity sk;\r
2713                         sk = playerslots[player_localentnum - 1];\r
2714                         if(sk.(scores[ps_primary]) >= 666)\r
2715                                 s = "^1Match has already begun";\r
2716                         else if(sk.(scores[ps_primary]) > 0)\r
2717                                 s = "^1You have no more lives left";\r
2718                         else\r
2719                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2720                 }\r
2721                 else\r
2722                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2723                 o = Sbar_DrawNoteLine(o, s);\r
2724 \r
2725                 //show restart countdown:\r
2726                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2727                         float countdown;\r
2728                         //we need to ceil, otherwise the countdown would be off by .5 when using round()\r
2729                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);\r
2730                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");\r
2731                         o = Sbar_DrawNoteLine(o, s);\r
2732                 }\r
2733         }\r
2734         if(warmup_stage && !intermission)\r
2735         {\r
2736                 s = "^2Currently in ^1warmup^2 stage!";\r
2737                 o = Sbar_DrawNoteLine(o, s);\r
2738         }\r
2739 \r
2740         // move more important stuff more to the middle so its more visible\r
2741         o_y = vid_conheight * 0.66;\r
2742 \r
2743         string blinkcolor;\r
2744         if(mod(time, 1) >= 0.5)\r
2745                 blinkcolor = "^1";\r
2746         else\r
2747                 blinkcolor = "^3";\r
2748 \r
2749         if(ready_waiting && !intermission && !spectatee_status)\r
2750         {\r
2751                 if(ready_waiting_for_me)\r
2752                 {\r
2753                         if(warmup_stage)\r
2754                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");\r
2755                         else\r
2756                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");\r
2757                 }\r
2758                 else\r
2759                 {\r
2760                         if(warmup_stage)\r
2761                                 s = strcat("^2Waiting for others to ready up to end warmup...");\r
2762                         else\r
2763                                 s = strcat("^2Waiting for others to ready up...");\r
2764                 }\r
2765                 o = Sbar_DrawNoteLine(o, s);\r
2766         }\r
2767         else if(warmup_stage && !intermission && !spectatee_status)\r
2768         {\r
2769                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");\r
2770                 o = Sbar_DrawNoteLine(o, s);\r
2771         }\r
2772 \r
2773         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)\r
2774         {\r
2775                 entity tm;\r
2776                 float ts_min, ts_max;\r
2777                 tm = teams.sort_next;\r
2778                 if (tm)\r
2779                 {\r
2780                         for(; tm.sort_next; tm = tm.sort_next)\r
2781                         {\r
2782                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)\r
2783                                         continue;\r
2784                                 if(!ts_min) ts_min = tm.team_size;\r
2785                                 else ts_min = min(ts_min, tm.team_size);\r
2786                                 if(!ts_max) ts_max = tm.team_size;\r
2787                                 else ts_max = max(ts_max, tm.team_size);\r
2788                         }\r
2789                         if ((ts_max - ts_min) > 1)\r
2790                         {\r
2791                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");\r
2792                                 tm = GetTeam(myteam, false);\r
2793                                 if (tm)\r
2794                                 if (tm.team != COLOR_SPECTATOR)\r
2795                                 if (tm.team_size == ts_max)\r
2796                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");\r
2797 \r
2798                                 o = Sbar_DrawNoteLine(o, s);\r
2799                         }\r
2800                 }\r
2801         }\r
2802 \r
2803         if(vote_active != vote_prev) {\r
2804                 vote_change = time;\r
2805                 vote_prev = bound(0, vote_active, 1);\r
2806         }\r
2807 \r
2808         if(vote_active)\r
2809                 vote_alpha = bound(0, (time - vote_change) * 2, 1);\r
2810         else\r
2811                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);\r
2812 \r
2813         if(vote_alpha) {\r
2814                 float a;\r
2815                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);\r
2816 \r
2817                 if (teamplay)\r
2818                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;\r
2819                 else {\r
2820                         color_x = cvar("sbar_color_bg_r");\r
2821                         color_y = cvar("sbar_color_bg_g");\r
2822                         color_z = cvar("sbar_color_bg_b");\r
2823                 }\r
2824 \r
2825                 vector voteorigin = bottomright - '290 135 0';\r
2826                 vector votesize = '280 70 0';\r
2827                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2828 \r
2829                 s = "A vote has been called for: ";\r
2830                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2831                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);\r
2832                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2833 \r
2834                 // print the yes/no counts\r
2835                 s = strcat("Yes: ", ftos(vote_yescount));\r
2836                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2837                 s = strcat("No: ", ftos(vote_nocount));\r
2838                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2839 \r
2840                 // draw the progress bars\r
2841                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);\r
2842                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2843 \r
2844                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);\r
2845                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2846 \r
2847                 // draw the highlights\r
2848                 if(vote_highlighted == 1) {\r
2849                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2850                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2851                 }\r
2852                 else if(vote_highlighted == 2) {\r
2853                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2854                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2855                 }\r
2856 \r
2857                 drawresetcliparea();\r
2858         }\r
2859         else if(!vote_active) {\r
2860                 vote_highlighted = 0;\r
2861         }\r
2862 \r
2863         Sbar_UpdatePlayerTeams();\r
2864         if (intermission == 2) // map voting screen\r
2865         {\r
2866                 if(spectatee_status != -1) {\r
2867                         Sbar_Score();\r
2868                         Sbar_Timer();\r
2869                 }\r
2870                 else if(sb_showscores) {\r
2871                         Sbar_DrawScoreboard();\r
2872                         Sbar_Score();\r
2873                         Sbar_Timer();\r
2874                 }\r
2875                 else\r
2876                         Sbar_FinaleOverlay();\r
2877 \r
2878                 Sbar_Reset();\r
2879         }\r
2880         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)\r
2881         {\r
2882                 Sbar_DrawScoreboard();\r
2883                 Sbar_Score();\r
2884                 Sbar_Timer();\r
2885 \r
2886                 Sbar_Reset();\r
2887 \r
2888                 Stomachstatus_Colortrans('0 0 0');\r
2889         }\r
2890         else\r
2891         {\r
2892                 if(sb_showaccuracy && spectatee_status != -1)\r
2893                         Sbar_DrawAccuracyStats();\r
2894                 else\r
2895                         Sbar_DrawScoreboard();\r
2896                 float armor, health;\r
2897                 armor = getstati(STAT_ARMOR); // armor is not used in Vore Tournament by default, but still exists for mods that might want it\r
2898                 health = getstati(STAT_HEALTH);\r
2899 \r
2900                 stat_items = getstati(STAT_ITEMS);\r
2901                 stat_weapons = getstati(STAT_WEAPONS);\r
2902 \r
2903                 fade = 3.2 - 2 * (time - weapontime);\r
2904                 fade = bound(0.7, fade, 1);\r
2905 \r
2906                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {\r
2907                         if (teamplay)\r
2908                                 drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
2909                         else {\r
2910                                 // allow for custom HUD colors in non-teamgames\r
2911                                 color_x = cvar("sbar_color_bg_r");\r
2912                                 color_y = cvar("sbar_color_bg_g");\r
2913                                 color_z = cvar("sbar_color_bg_b");\r
2914 \r
2915                                 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2916                         }\r
2917                         vector stomach_status_color;\r
2918                         if(getstati(STAT_STOMACH_EATEN))\r
2919                         {\r
2920                                 stomach_status_color_x = bound(0.25, vlen(color), 1); // reflect HUD background brightness, but only up to a certain limit (so the color is still visible with black HUD)\r
2921                                 stomach_status_color_y = 0;\r
2922                                 stomach_status_color_z = 0;\r
2923 \r
2924                                 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', Stomachstatus_Colortrans(stomach_status_color), sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2925                                 drawstring(bottomleft - '-80 168 0', "predator:", '8 8 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2926                         }\r
2927                         else\r
2928                         {\r
2929                                 stomach_status_color_x = 0;\r
2930                                 stomach_status_color_y = bound(0.25, vlen(color), 1); // reflect HUD background brightness, but only up to a certain limit (so the color is still visible with black HUD)\r
2931                                 stomach_status_color_z = 0;\r
2932 \r
2933                                 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', Stomachstatus_Colortrans(stomach_status_color), sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2934                                 drawstring(bottomleft - '-80 168 0', "self:", '8 8 0', ' 1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2935                         }\r
2936                 }\r
2937                 float stomach_load;\r
2938                 stomach_load = getstati(STAT_STOMACH_LOAD); // shows the predator's stomach load when we are eaten, and ours otherwise\r
2939 \r
2940                 Sbar_DrawXNum(bottomleft - '-18 170 0', bound(0, stomach_load, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2941                 drawstring(bottomleft - '-40 170 0', "/", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2942                 Sbar_DrawXNum(bottomleft - '-50 170 0', bound(0, g_balance_vore_swallow_limit, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2943                 if(getstati(STAT_STOMACH_DIGESTING))\r
2944                         drawstring(bottomleft - '-76 142 0', "stomach digesting", '12 12 0', '1 0.5 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2945                 else if(stomach_load == g_balance_vore_swallow_limit)\r
2946                         drawstring(bottomleft - '-76 142 0', "stomach full", '12 12 0', '0.5 1 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2947                 else if(!stomach_load)\r
2948                         drawstring(bottomleft - '-76 142 0', "stomach empty", '12 12 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2949                 else\r
2950                         drawstring(bottomleft - '-76 142 0', "stomach has prey", '12 12 0', '0.75 1 0.75', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2951 \r
2952                 // draw the stomach board\r
2953                 entity pl;\r
2954                 float f;\r
2955 \r
2956                 pos = bottomleft;\r
2957                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
2958                 {\r
2959                         if(pl.team == COLOR_SPECTATOR)\r
2960                                 continue;\r
2961 \r
2962                         if(getstati(STAT_STOMACH_EATEN))\r
2963                         {\r
2964                                 f = pl.pleater == getstati(STAT_STOMACH_EATEN);\r
2965                         }\r
2966                         else\r
2967                         {\r
2968                                 if(spectatee_status)\r
2969                                         f = pl.pleater == spectatee_status;\r
2970                                 else\r
2971                                         f = pl.pleater == player_localentnum;\r
2972                         }\r
2973 \r
2974                         if(f)\r
2975                         {\r
2976                                 Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
2977                                 pos_y += 1.25 * sbar_fontsize_y;\r
2978                         }\r
2979 \r
2980                         if(getstati(STAT_STOMACH_EATEN))\r
2981                         if(pl.sv_entnum == getstati(STAT_STOMACH_EATEN) - 1)\r
2982                                 Sbar_PrintStomachboardItem(bottomleft - '-76 156 0', pl);\r
2983                 }\r
2984 \r
2985                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {\r
2986                         if (teamplay)\r
2987                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
2988                         else {\r
2989                                 // allow for custom HUD colors in non-teamgames\r
2990                                 color_x = cvar("sbar_color_bg_r");\r
2991                                 color_y = cvar("sbar_color_bg_g");\r
2992                                 color_z = cvar("sbar_color_bg_b");\r
2993 \r
2994                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2995                         }\r
2996                 }\r
2997 \r
2998                 vector health_pos;\r
2999                 health_pos = bottom - '77 58 0';\r
3000 \r
3001                 // health\r
3002                 x = health;\r
3003                 drawpic(health_pos + '22 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3004                 if(x < 100) health_pos_x -= 9; // always center\r
3005                 if(x < 10) health_pos_x -= 11; // always center\r
3006                 Sbar_DrawXNum_Colored(health_pos, x, 22, sbar_alpha_fg);\r
3007 \r
3008                 // fuel ammo\r
3009                 a = getstati(GetAmmoStat(1)); // how much fuel do we have?\r
3010 \r
3011                 if (a > 0) { // if we have fuel, draw the amount\r
3012                         float invincibility_time, dt;\r
3013                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
3014                         dt = invincibility_time - time;\r
3015                         pos_x = bottom_x + 140;\r
3016                         pos_y = bottom_y - 20;\r
3017                         drawpic(pos - '98 18 0', GetAmmoPicture(1), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3018                         Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3019                 }\r
3020 \r
3021                 // draw scores and timer\r
3022                 Sbar_Score();\r
3023                 Sbar_Timer();\r
3024 \r
3025                 // draw strength/invincibility icon and timer\r
3026                 CSQC_Strength_Timer();\r
3027 \r
3028                 // draw gametype specific icons\r
3029                 if(gametype == GAME_KEYHUNT)\r
3030                         CSQC_kh_hud();\r
3031                 else if(gametype == GAME_CTF)\r
3032                         CSQC_ctf_hud();\r
3033                 else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
3034                         CSQC_race_hud();\r
3035         }\r
3036         return;\r
3037 }\r
3038 \r
3039 // CTF HUD\r
3040 float redflag_prevframe, blueflag_prevframe; // status during previous frame\r
3041 float redflag_prevstatus, blueflag_prevstatus; // last remembered status\r
3042 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed\r
3043 \r
3044 void CSQC_ctf_hudreset(void)\r
3045 {\r
3046         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;\r
3047 }\r
3048 \r
3049 void CSQC_ctf_hud(void)\r
3050 {\r
3051         vector top, redflag_pos, blueflag_pos, sz;\r
3052         float f; // every function should have that\r
3053         top_x = vid_conwidth / 2;\r
3054         top_y = 0;\r
3055         top_z = 0;\r
3056 \r
3057         float redflag, blueflag; // current status\r
3058         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed\r
3059         float stat_items;\r
3060 \r
3061         stat_items = getstati(STAT_ITEMS);\r
3062         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
3063         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
3064 \r
3065         // when status CHANGES, set old status into prevstatus and current status into status\r
3066         if (redflag != redflag_prevframe)\r
3067         {\r
3068                 redflag_statuschange_time = time;\r
3069                 redflag_prevstatus = redflag_prevframe;\r
3070                 redflag_prevframe = redflag;\r
3071         }\r
3072 \r
3073         if (blueflag != blueflag_prevframe)\r
3074         {\r
3075                 blueflag_statuschange_time = time;\r
3076                 blueflag_prevstatus = blueflag_prevframe;\r
3077                 blueflag_prevframe = blueflag;\r
3078         }\r
3079         \r
3080         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;\r
3081         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;\r
3082 \r
3083         float BLINK_FACTOR = 0.15;\r
3084         float BLINK_BASE = 0.85;\r
3085         // note:\r
3086         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)\r
3087         // thus\r
3088         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)\r
3089         // ensure RMS == 1\r
3090         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz\r
3091 \r
3092         string red_icon, red_icon_prevstatus;\r
3093         float red_alpha, red_alpha_prevstatus;\r
3094         red_alpha = red_alpha_prevstatus = 1;\r
3095         switch(redflag) {\r
3096                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;\r
3097                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;\r
3098                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3099                 default:\r
3100                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3101                                 red_icon = "gfx/hud/sb_flag_red_shielded";\r
3102                         else\r
3103                                 red_icon = string_null;\r
3104                         break;\r
3105         }\r
3106         switch(redflag_prevstatus) {\r
3107                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;\r
3108                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;\r
3109                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3110                 default:\r
3111                         if(redflag == 3)\r
3112                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible\r
3113                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3114                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";\r
3115                         else\r
3116                                 red_icon_prevstatus = string_null;\r
3117                         break;\r
3118         }\r
3119 \r
3120         string blue_icon, blue_icon_prevstatus;\r
3121         float blue_alpha, blue_alpha_prevstatus;\r
3122         blue_alpha = blue_alpha_prevstatus = 1;\r
3123         switch(blueflag) {\r
3124                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;\r
3125                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;\r
3126                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3127                 default:\r
3128                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3129                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";\r
3130                         else\r
3131                                 blue_icon = string_null;\r
3132                         break;\r
3133         }\r
3134         switch(blueflag_prevstatus) {\r
3135                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;\r
3136                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;\r
3137                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3138                 default:\r
3139                         if(blueflag == 3)\r
3140                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible\r
3141                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3142                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";\r
3143                         else\r
3144                                 blue_icon_prevstatus = string_null;\r
3145                         break;\r
3146         }\r
3147 \r
3148         if (myteam == COLOR_TEAM1) { // always draw own flag on left\r
3149                 redflag_pos = top + '-52 50 0';\r
3150                 blueflag_pos = top + '0 40 0';\r
3151         } else {\r
3152                 blueflag_pos = top + '-52 50 0';\r
3153                 redflag_pos = top + '0 40 0';\r
3154         }\r
3155         \r
3156         sz = '52 52 0';\r
3157         \r
3158         f = bound(0, redflag_statuschange_elapsedtime*2, 1);\r
3159         if(red_icon_prevstatus && f < 1)\r
3160                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3161         if(red_icon)\r
3162                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);\r
3163 \r
3164         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);\r
3165         if(blue_icon_prevstatus && f < 1)\r
3166                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3167         if(blue_icon)\r
3168                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);\r
3169 }\r
3170 \r
3171 // Keyhunt HUD\r
3172 float kh_runheretime;\r
3173 \r
3174 void CSQC_kh_hudreset(void)\r
3175 {\r
3176         kh_runheretime = 0;\r
3177 }\r
3178 \r
3179 void CSQC_kh_hud(void)\r
3180 {\r
3181         float kh_keys;\r
3182         float keyteam;\r
3183         float a, aa;\r
3184         vector p, pa, kh_size, kh_asize;\r
3185 \r
3186         vector top;\r
3187         top_x = vid_conwidth / 2;\r
3188         top_y = 0;\r
3189         top_z = 0;\r
3190 \r
3191         p = top + '-50 64 0';\r
3192 \r
3193         kh_keys = getstati(STAT_KH_KEYS);\r
3194 \r
3195         kh_size = '19 34 0';\r
3196         kh_asize = '19 10 0';\r
3197         pa = p + '0 -10 0';\r
3198 \r
3199         float i, key;\r
3200 \r
3201         float keycount;\r
3202         keycount = 0;\r
3203         for(i = 0; i < 4; ++i)\r
3204         {\r
3205                 key = floor(kh_keys / pow(32, i)) & 31;\r
3206                 keyteam = key - 1;\r
3207                 if(keyteam == 30 && keycount <= 4)\r
3208                         keycount += 4;\r
3209                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)\r
3210                         keycount += 1;\r
3211         }\r
3212         // this yields 8 exactly if "RUN HERE" shows\r
3213 \r
3214         if(keycount == 8)\r
3215         {\r
3216                 if(!kh_runheretime)\r
3217                         kh_runheretime = time;\r
3218                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE\r
3219         }\r
3220         else\r
3221                 kh_runheretime = 0;\r
3222 \r
3223         for(i = 0; i < 4; ++i)\r
3224         {\r
3225                 key = floor(kh_keys / pow(32, i)) & 31;\r
3226                 keyteam = key - 1;\r
3227                 switch(keyteam)\r
3228                 {\r
3229                         case 30: // my key\r
3230                                 keyteam = myteam;\r
3231                                 a = 1;\r
3232                                 aa = 1;\r
3233                                 break;\r
3234                         case -1: // no key\r
3235                                 a = 0;\r
3236                                 aa = 0;\r
3237                                 break;\r
3238                         default: // owned or dropped\r
3239                                 a = 0.2;\r
3240                                 aa = 0.5;\r
3241                                 break;\r
3242                 }\r
3243                 a = a * sbar_alpha_fg;\r
3244                 aa = aa * sbar_alpha_fg;\r
3245                 if(a > 0)\r
3246                 {\r
3247                         switch(keyteam)\r
3248                         {\r
3249                                 case COLOR_TEAM1:\r
3250                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3251                                         break;\r
3252                                 case COLOR_TEAM2:\r
3253                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3254                                         break;\r
3255                                 case COLOR_TEAM3:\r
3256                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3257                                         break;\r
3258                                 case COLOR_TEAM4:\r
3259                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3260                                         break;\r
3261                                 default:\r
3262                                         break;\r
3263                         }\r
3264                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!\r
3265                         {\r
3266                                 case 0:\r
3267                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3268                                         break;\r
3269                                 case 1:\r
3270                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3271                                         break;\r
3272                                 case 2:\r
3273                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3274                                         break;\r
3275                                 case 3:\r
3276                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3277                                         break;\r
3278                         }\r
3279                 }\r
3280                 p_x += 24;\r
3281                 pa_x += 24;\r
3282         }\r
3283 }\r
3284 \r
3285 float crecordtime_prev; // last remembered crecordtime\r
3286 float crecordtime_change_time; // time when crecordtime last changed\r
3287 float srecordtime_prev; // last remembered srecordtime\r
3288 float srecordtime_change_time; // time when srecordtime last changed\r
3289 void CSQC_race_hud(void) \r
3290 {\r
3291         entity me;\r
3292         me = playerslots[player_localentnum - 1];\r
3293         float t, score;\r
3294         float f; // yet another function has this\r
3295         score = me.(scores[ps_primary]);\r
3296 \r
3297         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD\r
3298                 return; // no records in the actual race\r
3299 \r
3300         drawfont = sbar_bigfont;\r
3301         vector pos;\r
3302         pos_x = 2;\r
3303         pos_y = vid_conheight - 272;\r
3304 \r
3305         // clientside personal record\r
3306         string rr;\r
3307         if(gametype == GAME_CTS)\r
3308                 rr = CTS_RECORD;\r
3309         else\r
3310                 rr = RACE_RECORD;\r
3311         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));\r
3312 \r
3313         if(score && score < t || !t)\r
3314                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));\r
3315 \r
3316         if(t != crecordtime_prev) {\r
3317                 crecordtime_prev = t;\r
3318                 crecordtime_change_time = time;\r
3319         }\r
3320         f = time - crecordtime_change_time;\r
3321 \r
3322         if (f > 1) {\r
3323                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3324                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3325         } else {\r
3326                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3327                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3328                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3329                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3330         }\r
3331 \r
3332         // server record\r
3333         pos_y += 26;\r
3334         t = race_server_record;\r
3335         if(t != srecordtime_prev) {\r
3336                 srecordtime_prev = t;\r
3337                 srecordtime_change_time = time;\r
3338         }\r
3339         f = time - srecordtime_change_time;\r
3340 \r
3341         if (f > 1) {\r
3342                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3343                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3344         } else {\r
3345                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3346                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3347                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3348                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3349         }\r
3350         drawfont = sbar_font;\r
3351 }\r