]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/qcsrc/client/sbar.qc
Fix the stomach board status showing while in the menu (and alpha some parts properly)
[voretournament/voretournament.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);\r
2 void drawstringcenter(vector, string, vector, vector, float, float);\r
3 \r
4 float teamnagger;\r
5 \r
6 float weapon_hits[WEP_MAXCOUNT];\r
7 float weapon_fired[WEP_MAXCOUNT];\r
8 float weapon_number;\r
9 \r
10 float last_weapon;\r
11 float weapontime;\r
12 \r
13 float sbar_alpha_fg;\r
14 float sbar_alpha_bg;\r
15 float sbar_color_bg_team;\r
16 float sbar_border_thickness;\r
17 float sbar_accuracy_border_thickness;\r
18 float sbar_scoreboard_alpha_bg;\r
19 float sbar_scoreboard_alpha_fg;\r
20 float sbar_scoreboard_highlight;\r
21 float sbar_scoreboard_highlight_alpha;\r
22 float sbar_scoreboard_highlight_alpha_self;\r
23 float sbar_hudselector;\r
24 float sbar_accuracy_hud;\r
25 float sbar_scoreboard_alpha_name;\r
26 float sbar_scoreboard_alpha_name_self;\r
27 \r
28 float ps_primary, ps_secondary;\r
29 float ts_primary, ts_secondary;\r
30 \r
31 vector color;\r
32 \r
33 void CSQC_kh_hudreset();\r
34 void CSQC_kh_hud();\r
35 void CSQC_ctf_hudreset();\r
36 void CSQC_ctf_hud();\r
37 void CSQC_race_hud();\r
38 void MapVote_Draw();\r
39 void Sbar_FinaleOverlay()\r
40 {\r
41         /*vector pos;\r
42         pos_x = (vid_conwidth - 1)/2;\r
43         pos_y = 16;\r
44         pos_z = 0;*/\r
45 \r
46         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
47 \r
48         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
49         MapVote_Draw();\r
50 }\r
51 \r
52 vector Sbar_AccuracyColor(float accuracy)\r
53 {\r
54         vector rgb;\r
55         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow\r
56         if(accuracy >= 100) {\r
57                 rgb_x = 0;\r
58                 rgb_y = 1;\r
59         }\r
60         else if(accuracy > yellow_accuracy) {\r
61                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0\r
62                 rgb_y = 1;\r
63         }\r
64         else {\r
65                 rgb_x = 1;\r
66                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1\r
67         }\r
68         rgb_z = 0;\r
69         return rgb;\r
70 }\r
71 \r
72 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)\r
73 {\r
74         float l, i;\r
75         string str, tmp, l_length;\r
76         float minus, plus;\r
77         vector vsize, num_color;\r
78 \r
79         vsize_x = vsize_y = lettersize;\r
80         vsize_z = 0;\r
81 \r
82         // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
83         // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
84         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)\r
85 \r
86         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
87         {\r
88                 plus = true;\r
89                 pos_x -= lettersize;\r
90         } else\r
91                 plus = false;   \r
92 \r
93         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))\r
94         {\r
95                 minus = true;\r
96                 num = -num;\r
97                 pos_x -= lettersize;\r
98         } else\r
99                 minus = false;\r
100 \r
101         if(digits < 0)\r
102         {\r
103                 tmp = ftos(num);\r
104                 digits = -digits;\r
105                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);\r
106         } else\r
107                 str = ftos(num);\r
108 \r
109         l = strlen(str);\r
110         l_length = ftos(l);\r
111 \r
112         if(l > digits)\r
113         {\r
114                 str = substring(str, l-digits, 999);\r
115                 l = strlen(str);\r
116         } else if(l < digits)\r
117                 pos_x += (digits-l) * lettersize;\r
118 \r
119         if (highlighted == 1) {\r
120                 vector hl_size;\r
121                 hl_size_x = vsize_x * l + vsize_x * 0.2;\r
122                 hl_size_y = vsize_y * 1.1;\r
123                 hl_size_z = 0;\r
124                 if(minus)\r
125                         hl_size_x = hl_size_x + vsize_x;\r
126 \r
127                 vector hl_pos;\r
128                 hl_pos_x = pos_x - lettersize/10;\r
129                 hl_pos_y = pos_y - lettersize/20;\r
130                 hl_pos_z = 0;\r
131 \r
132                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);\r
133         }\r
134 \r
135         if (stroke == 1)\r
136                 num_color = '1 1 1';\r
137         else\r
138                 num_color = rgb;\r
139 \r
140         if(minus)\r
141         {\r
142                 if (stroke == 1)\r
143                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);\r
144                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);\r
145                 pos_x += lettersize;\r
146         } else if(plus)\r
147         {\r
148                 if (stroke == 1)\r
149                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);\r
150                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);\r
151                 pos_x += lettersize;\r
152         }\r
153 \r
154         for(i = 0; i < l; ++i)\r
155         {\r
156                 tmp = substring(str, i, 1);\r
157                 if (stroke == 1)\r
158                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);\r
159                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);\r
160                 pos_x += lettersize;\r
161         }\r
162 }\r
163 \r
164 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)\r
165 {\r
166         if(x > 200) {\r
167                 color_x = 0;\r
168                 color_y = 1;\r
169                 color_z = 0;\r
170         }\r
171         else if(x > 150) {\r
172                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0\r
173                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1\r
174                 color_z = 0;\r
175         }\r
176         else if(x > 100) {\r
177                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4\r
178                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9\r
179                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0\r
180         }\r
181         else if(x > 50) {\r
182                 color_x = 1;\r
183                 color_y = 1;\r
184                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1\r
185         }\r
186         else if(x > 20) {\r
187                 color_x = 1;\r
188                 color_y = (x-20)*90/27/100; // green value between 0 -> 1\r
189                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2\r
190         }\r
191         else {\r
192                 color_x = 1;\r
193                 color_y = 0;\r
194                 color_z = 0;\r
195         }\r
196         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);\r
197 }\r
198 \r
199 void Cmd_Sbar_SetFields(float argc);\r
200 void Sbar_InitScores()\r
201 {\r
202         float i, f;\r
203 \r
204         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;\r
205         for(i = 0; i < MAX_SCORE; ++i)\r
206         {\r
207                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);\r
208                 if(f == SFL_SORT_PRIO_PRIMARY)\r
209                         ps_primary = i;\r
210                 if(f == SFL_SORT_PRIO_SECONDARY)\r
211                         ps_secondary = i;\r
212         }\r
213         if(ps_secondary == -1)\r
214                 ps_secondary = ps_primary;\r
215 \r
216         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
217         {\r
218                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);\r
219                 if(f == SFL_SORT_PRIO_PRIMARY)\r
220                         ts_primary = i;\r
221                 if(f == SFL_SORT_PRIO_SECONDARY)\r
222                         ts_secondary = i;\r
223         }\r
224         if(ts_secondary == -1)\r
225                 ts_secondary = ts_primary;\r
226 \r
227         Cmd_Sbar_SetFields(0);\r
228 }\r
229 \r
230 void Sbar_UpdatePlayerPos(entity pl);\r
231 float SetTeam(entity pl, float Team);\r
232 //float lastpnum;\r
233 void Sbar_UpdatePlayerTeams()\r
234 {\r
235         float Team;\r
236         entity pl, tmp;\r
237         float num;\r
238 \r
239         num = 0;\r
240         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
241         {\r
242                 num += 1;\r
243                 Team = GetPlayerColor(pl.sv_entnum);\r
244                 if(SetTeam(pl, Team))\r
245                 {\r
246                         tmp = pl.sort_prev;\r
247                         Sbar_UpdatePlayerPos(pl);\r
248                         if(tmp)\r
249                                 pl = tmp;\r
250                         else\r
251                                 pl = players.sort_next;\r
252                 }\r
253         }\r
254         /*\r
255         if(num != lastpnum)\r
256                 print(strcat("PNUM: ", ftos(num), "\n"));\r
257         lastpnum = num;\r
258         */\r
259 }\r
260 \r
261 float Sbar_ComparePlayerScores(entity left, entity right)\r
262 {\r
263         float vl, vr;\r
264         vl = GetPlayerColor(left.sv_entnum);\r
265         vr = GetPlayerColor(right.sv_entnum);\r
266 \r
267         if(!left.gotscores)\r
268                 vl = COLOR_SPECTATOR;\r
269         if(!right.gotscores)\r
270                 vr = COLOR_SPECTATOR;\r
271 \r
272         if(vl > vr)\r
273                 return true;\r
274         if(vl < vr)\r
275                 return false;\r
276 \r
277         if(vl == COLOR_SPECTATOR)\r
278         {\r
279                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)\r
280                 // no other sorting\r
281                 if(!left.gotscores && right.gotscores)\r
282                         return true;\r
283                 return false;\r
284         }\r
285 \r
286         vl = left.scores[ps_primary];\r
287         vr = right.scores[ps_primary];\r
288         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
289         {\r
290                 if(vl == 0 && vr != 0)\r
291                         return 1;\r
292                 if(vl != 0 && vr == 0)\r
293                         return 0;\r
294         }\r
295         if(vl > vr)\r
296                 return IS_INCREASING(scores_flags[ps_primary]);\r
297         if(vl < vr)\r
298                 return IS_DECREASING(scores_flags[ps_primary]);\r
299 \r
300         vl = left.scores[ps_secondary];\r
301         vr = right.scores[ps_secondary];\r
302         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)\r
303         {\r
304                 if(vl == 0 && vr != 0)\r
305                         return 1;\r
306                 if(vl != 0 && vr == 0)\r
307                         return 0;\r
308         }\r
309         if(vl > vr)\r
310                 return IS_INCREASING(scores_flags[ps_secondary]);\r
311         if(vl < vr)\r
312                 return IS_DECREASING(scores_flags[ps_secondary]);\r
313 \r
314         return false;\r
315 }\r
316 \r
317 void Sbar_UpdatePlayerPos(entity player)\r
318 {\r
319         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)\r
320         {\r
321                 SORT_SWAP(player, other);\r
322         }\r
323         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)\r
324         {\r
325                 SORT_SWAP(other, player);\r
326         }\r
327 }\r
328 \r
329 float Sbar_CompareTeamScores(entity left, entity right)\r
330 {\r
331         float vl, vr;\r
332 \r
333         if(left.team == COLOR_SPECTATOR)\r
334                 return 1;\r
335         if(right.team == COLOR_SPECTATOR)\r
336                 return 0;\r
337 \r
338         vl = left.teamscores[ts_primary];\r
339         vr = right.teamscores[ts_primary];\r
340         if(vl > vr)\r
341                 return IS_INCREASING(teamscores_flags[ts_primary]);\r
342         if(vl < vr)\r
343                 return IS_DECREASING(teamscores_flags[ts_primary]);\r
344 \r
345         vl = left.teamscores[ts_secondary];\r
346         vr = right.teamscores[ts_secondary];\r
347         if(vl > vr)\r
348                 return IS_INCREASING(teamscores_flags[ts_secondary]);\r
349         if(vl < vr)\r
350                 return IS_DECREASING(teamscores_flags[ts_secondary]);\r
351 \r
352         return false;\r
353 }\r
354 \r
355 void Sbar_UpdateTeamPos(entity Team)\r
356 {\r
357         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)\r
358         {\r
359                 SORT_SWAP(Team, other);\r
360         }\r
361         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)\r
362         {\r
363                 SORT_SWAP(other, Team);\r
364         }\r
365 }\r
366 \r
367 void Cmd_Sbar_Help(float argc)\r
368 {\r
369         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");\r
370         print("^3|---------------------------------------------------------------|\n");\r
371         print("Usage:\n");\r
372         print("^2sbar_columns_set default\n");\r
373         print("^2sbar_columns_set ^7filed1 field2 ...\n");\r
374         print("The following field names are recognized (case insensitive):\n");\r
375         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");\r
376 \r
377         print("^3name^7 or ^3nick^7         Name of a player\n");\r
378         print("^3ping^7                     Ping time\n");\r
379         print("^3pl^7                       Packet loss\n");\r
380         print("^3kills^7                    Number of kills\n");\r
381         print("^3deaths^7                   Number of deaths\n");\r
382         print("^3suicides^7                 Number of suicides\n");\r
383         print("^3frags^7                    kills - suicides\n");\r
384         print("^3kd^7                       The kill-death ratio\n");\r
385         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");\r
386         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");\r
387         print("^3fckills^7                  Number of flag carrier kills\n");\r
388         print("^3returns^7                  Number of flag returns\n");\r
389         print("^3drops^7                    Number of flag drops\n");\r
390         print("^3lives^7                    Number of lives (LMS)\n");\r
391         print("^3rank^7                     Player rank\n");\r
392         print("^3pushes^7                   Number of players pushed into void\n");\r
393         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");\r
394         print("^3kckills^7                  Number of keys carrier kills\n");\r
395         print("^3losses^7                   Number of times a key was lost\n");\r
396         print("^3laps^7                     Number of laps finished (race/cts)\n");\r
397         print("^3time^7                     Total time raced (race/cts)\n");\r
398         print("^3fastest^7                  Time of fastest lap (race/cts)\n");\r
399         print("^3ticks^7                    Number of ticks (DOM)\n");\r
400         print("^3takes^7                    Number of domination points taken (DOM)\n");\r
401         print("^3score^7                    Total score\n\n");\r
402 \r
403         print("Before a field you can put a + or - sign, then a comma separated list\n");\r
404         print("of game types, then a slash, to make the field show up only in these\n");\r
405         print("or in all but these game types. You can also specify 'all' as a\n");\r
406         print("field to show all fields available for the current game mode.\n\n");\r
407         \r
408         print("The special game type names 'teams' and 'noteams' can be used to\n");\r
409         print("include/exclude ALL teams/noteams game modes.\n\n");\r
410 \r
411         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");\r
412         print("will display name, ping and pl aligned to the left, and the fields\n");\r
413         print("right of the vertical bar aligned to the right.\n");\r
414         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");\r
415         print("other gamemodes except DM.\n");\r
416 }\r
417 \r
418 string Sbar_DefaultColumnLayout()\r
419 {\r
420         return strcat( // fteqcc sucks\r
421                 "ping pl name | ",\r
422                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"\r
423                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",\r
424                 "+lms/lives +lms/rank ",\r
425                 "+kh/caps +kh/pushes +kh/destroyed ",\r
426                 "?+race/laps ?+race/time ?+race/fastest ",\r
427                 "-lms,race");\r
428 }\r
429 \r
430 void Cmd_Sbar_SetFields(float argc)\r
431 {\r
432         float i, j, slash;\r
433         string str, pattern;\r
434         float have_name, have_primary, have_secondary, have_separator;\r
435         float missing;\r
436 \r
437         // TODO: re enable with gametype dependant cvars?\r
438         if(argc < 2) // no arguments provided\r
439                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");\r
440 \r
441         if(argc < 2)\r
442                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
443 \r
444         if(argc == 2)\r
445         {\r
446                 if(argv(1) == "default")\r
447                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
448                 else if(argv(1) == "all")\r
449                 {\r
450                         string s;\r
451                         s = "ping pl color name |";\r
452                         for(i = 0; i < MAX_SCORE; ++i)\r
453                         {\r
454                                 if(i != ps_primary)\r
455                                 if(i != ps_secondary)\r
456                                 if(scores_label[i] != "")\r
457                                         s = strcat(s, " ", scores_label[i]);\r
458                         }\r
459                         if(ps_secondary != ps_primary)\r
460                                 s = strcat(s, " ", scores_label[ps_secondary]);\r
461                         s = strcat(s, " ", scores_label[ps_primary]);\r
462                         argc = tokenizebyseparator(strcat("x ", s), " ");\r
463                 }\r
464         }\r
465 \r
466 \r
467         sbar_num_fields = 0;\r
468 \r
469         drawfont = sbar_font;\r
470 \r
471         for(i = 0; i < argc - 1; ++i)\r
472         {\r
473                 float nocomplain;\r
474                 str = argv(i+1);\r
475 \r
476                 nocomplain = FALSE;\r
477                 if(substring(str, 0, 1) == "?")\r
478                 {\r
479                         nocomplain = TRUE;\r
480                         str = substring(str, 1, strlen(str) - 1);\r
481                 }\r
482 \r
483                 slash = strstrofs(str, "/", 0);\r
484                 if(slash >= 0)\r
485                 {\r
486                         pattern = substring(str, 0, slash);\r
487                         str = substring(str, slash + 1, strlen(str) - (slash + 1));\r
488 \r
489                         if not(isGametypeInFilter(gametype, teamplay, pattern))\r
490                                 continue;\r
491                 }\r
492 \r
493                 strunzone(sbar_title[sbar_num_fields]);\r
494                 sbar_title[sbar_num_fields] = strzone(str);\r
495                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);\r
496                 str = strtolower(str);\r
497 \r
498                 if(str == "ping") {\r
499                         sbar_field[sbar_num_fields] = SP_PING;\r
500                 } else if(str == "pl") {\r
501                         sbar_field[sbar_num_fields] = SP_PL;\r
502                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {\r
503                         sbar_field[sbar_num_fields] = SP_KDRATIO;\r
504                 } else if(str == "name" || str == "nick") {\r
505                         sbar_field[sbar_num_fields] = SP_NAME;\r
506                         have_name = 1;\r
507                 } else if(str == "|") {\r
508                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
509                         have_separator = 1;\r
510                 } else {\r
511                         for(j = 0; j < MAX_SCORE; ++j)\r
512                                 if(str == strtolower(scores_label[j]))\r
513                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
514 :notfound\r
515                         if(str == "frags" && !(gametype == GAME_RPG))\r
516                         {\r
517                                 j = SP_FRAGS;\r
518                         }\r
519                         else\r
520                         {\r
521                                 if not(nocomplain)\r
522                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));\r
523                                 continue;\r
524                         }\r
525 :found\r
526                         sbar_field[sbar_num_fields] = j;\r
527                         if(j == ps_primary)\r
528                                 have_primary = 1;\r
529                         if(j == ps_secondary)\r
530                                 have_secondary = 1;\r
531                 }\r
532                 ++sbar_num_fields;\r
533                 if(sbar_num_fields >= MAX_SBAR_FIELDS)\r
534                         break;\r
535         }\r
536 \r
537         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)\r
538                 have_primary = 1;\r
539         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)\r
540                 have_secondary = 1;\r
541         if(ps_primary == ps_secondary)\r
542                 have_secondary = 1;\r
543         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);\r
544 \r
545         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)\r
546         {\r
547                 if(!have_name)\r
548                 {\r
549                         strunzone(sbar_title[sbar_num_fields]);\r
550                         for(i = sbar_num_fields; i > 0; --i)\r
551                         {\r
552                                 sbar_title[i] = sbar_title[i-1];\r
553                                 sbar_size[i] = sbar_size[i-1];\r
554                                 sbar_field[i] = sbar_field[i-1];\r
555                         }\r
556                         sbar_title[0] = strzone("name");\r
557                         sbar_field[0] = SP_NAME;\r
558                         ++sbar_num_fields;\r
559                         print("fixed missing field 'name'\n");\r
560 \r
561                         if(!have_separator)\r
562                         {\r
563                                 strunzone(sbar_title[sbar_num_fields]);\r
564                                 for(i = sbar_num_fields; i > 1; --i)\r
565                                 {\r
566                                         sbar_title[i] = sbar_title[i-1];\r
567                                         sbar_size[i] = sbar_size[i-1];\r
568                                         sbar_field[i] = sbar_field[i-1];\r
569                                 }\r
570                                 sbar_title[1] = strzone("|");\r
571                                 sbar_field[1] = SP_SEPARATOR;\r
572                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);\r
573                                 ++sbar_num_fields;\r
574                                 print("fixed missing field '|'\n");\r
575                         }\r
576                 }\r
577                 else if(!have_separator)\r
578                 {\r
579                         strunzone(sbar_title[sbar_num_fields]);\r
580                         sbar_title[sbar_num_fields] = strzone("|");\r
581                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);\r
582                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
583                         ++sbar_num_fields;\r
584                         print("fixed missing field '|'\n");\r
585                 }\r
586                 if(!have_secondary)\r
587                 {\r
588                         strunzone(sbar_title[sbar_num_fields]);\r
589                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);\r
590                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
591                         sbar_field[sbar_num_fields] = ps_secondary;\r
592                         ++sbar_num_fields;\r
593                         print("fixed missing field '", scores_label[ps_secondary], "'\n");\r
594                 }\r
595                 if(!have_primary)\r
596                 {\r
597                         strunzone(sbar_title[sbar_num_fields]);\r
598                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);\r
599                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
600                         sbar_field[sbar_num_fields] = ps_primary;\r
601                         ++sbar_num_fields;\r
602                         print("fixed missing field '", scores_label[ps_primary], "'\n");\r
603                 }\r
604         }\r
605 \r
606         sbar_field[sbar_num_fields] = SP_END;\r
607 }\r
608 \r
609 // MOVEUP::\r
610 vector sbar_field_rgb;\r
611 string sbar_field_icon0;\r
612 string sbar_field_icon1;\r
613 string sbar_field_icon2;\r
614 vector sbar_field_icon0_rgb;\r
615 vector sbar_field_icon1_rgb;\r
616 vector sbar_field_icon2_rgb;\r
617 float sbar_field_icon0_alpha;\r
618 float sbar_field_icon1_alpha;\r
619 float sbar_field_icon2_alpha;\r
620 string Sbar_GetField(entity pl, float field)\r
621 {\r
622         float tmp, num, denom, f;\r
623         string str;\r
624         sbar_field_rgb = '1 1 1';\r
625         sbar_field_icon0 = "";\r
626         sbar_field_icon1 = "";\r
627         sbar_field_icon2 = "";\r
628         sbar_field_icon0_rgb = '1 1 1';\r
629         sbar_field_icon1_rgb = '1 1 1';\r
630         sbar_field_icon2_rgb = '1 1 1';\r
631         sbar_field_icon0_alpha = 1;\r
632         sbar_field_icon1_alpha = 1;\r
633         sbar_field_icon2_alpha = 1;\r
634         switch(field)\r
635         {\r
636                 case SP_PING:\r
637                         if not(pl.gotscores)\r
638                                 return "\x8D\x8D\x8D"; // >>> sign\r
639                         //str = getplayerkey(pl.sv_entnum, "ping");\r
640                         f = pl.ping;\r
641                         if(f == 0)\r
642                                 return "N/A";\r
643                         tmp = max(0, min(220, f-80)) / 220;\r
644                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;\r
645                         return ftos(f);\r
646 \r
647                 case SP_PL:\r
648                         if not(pl.gotscores)\r
649                                 return "N/A";\r
650                         f = pl.ping_packetloss;\r
651                         tmp = pl.ping_movementloss;\r
652                         if(f == 0 && tmp == 0)\r
653                                 return "";\r
654                         str = ftos(ceil(f * 100));\r
655                         if(tmp != 0)\r
656                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));\r
657                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl\r
658                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;\r
659                         return str;\r
660 \r
661                 case SP_NAME:\r
662                         if(ready_waiting && pl.ready)\r
663                         {\r
664                                 sbar_field_icon0 = "gfx/sb_player_ready";\r
665                         }\r
666                         else if(!teamplay)\r
667                         {\r
668                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
669                                 {\r
670                                         sbar_field_icon0 = "gfx/sb_playercolor_base";\r
671                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";\r
672                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);\r
673                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";\r
674                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);\r
675                                 }\r
676                         }\r
677                         return GetPlayerName(pl.sv_entnum);\r
678 \r
679                 case SP_FRAGS:\r
680                         f = pl.(scores[SP_KILLS]);\r
681                         f -= pl.(scores[SP_SUICIDES]);\r
682                         return ftos(f);\r
683 \r
684                 case SP_KDRATIO:\r
685                         num = pl.(scores[SP_KILLS]);\r
686                         denom = pl.(scores[SP_DEATHS]);\r
687 \r
688                         if(denom == 0) {\r
689                                 sbar_field_rgb = '0 1 0';\r
690                                 str = ftos(num);\r
691                         } else if(num <= 0) {\r
692                                 sbar_field_rgb = '1 0 0';\r
693                                 str = ftos(num/denom);\r
694                         } else\r
695                                 str = ftos(num/denom);\r
696 \r
697                         tmp = strstrofs(str, ".", 0);\r
698                         if(tmp > 0)\r
699                                 str = substring(str, 0, tmp+2);\r
700                         return str;\r
701 \r
702                 default:\r
703                         tmp = pl.(scores[field]);\r
704                         f = scores_flags[field];\r
705                         if(field == ps_primary)\r
706                                 sbar_field_rgb = '1 1 0';\r
707                         else if(field == ps_secondary)\r
708                                 sbar_field_rgb = '0 1 1';\r
709                         else\r
710                                 sbar_field_rgb = '1 1 1';\r
711                         return ScoreString(f, tmp);\r
712         }\r
713         //return "error";\r
714 }\r
715 \r
716 string Sbar_GetStomachField(entity pl, float field)\r
717 {\r
718         switch(field)\r
719         {\r
720                 case ST_HIGHLIGHT:\r
721                         return ""; // the returned value is not used, we only need the field\r
722 \r
723                 case ST_NAME:\r
724                         return GetPlayerName(pl.sv_entnum);\r
725 \r
726                 case ST_HEALTH:\r
727                         return ftos(pl.plhealth);\r
728 \r
729                 default:\r
730                         return "N/A";\r
731         }\r
732         //return "error";\r
733 }\r
734 \r
735 string Sbar_GetStomachFieldPred(entity pl, float field)\r
736 {\r
737         switch(field)\r
738         {\r
739                 case STP_NAME:\r
740                         return GetPlayerName(pl.sv_entnum);\r
741                 default:\r
742                         return "N/A";\r
743         }\r
744         //return "error";\r
745 }\r
746 \r
747 float xmin, xmax, ymin, ymax, sbwidth;\r
748 float sbar_fixscoreboardcolumnwidth_len;\r
749 float sbar_fixscoreboardcolumnwidth_iconlen;\r
750 float sbar_fixscoreboardcolumnwidth_marginlen;\r
751 \r
752 float stringwidth_colors(string s, vector theSize)\r
753 {\r
754         return stringwidth(s, TRUE, theSize);\r
755 }\r
756 \r
757 float stringwidth_nocolors(string s, vector theSize)\r
758 {\r
759         return stringwidth(s, FALSE, theSize);\r
760 }\r
761 \r
762 string Sbar_FixScoreboardColumnWidth(float i, string str)\r
763 {\r
764         float field, f;\r
765         vector sz;\r
766         field = sbar_field[i];\r
767 \r
768         sbar_fixscoreboardcolumnwidth_iconlen = 0;\r
769 \r
770         if(sbar_field_icon0 != "")\r
771         {\r
772                 sz = drawgetimagesize(sbar_field_icon0);\r
773                 f = sz_x / sz_y;\r
774                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
775                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
776         }\r
777 \r
778         if(sbar_field_icon1 != "")\r
779         {\r
780                 sz = drawgetimagesize(sbar_field_icon1);\r
781                 f = sz_x / sz_y;\r
782                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
783                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
784         }\r
785 \r
786         if(sbar_field_icon2 != "")\r
787         {\r
788                 sz = drawgetimagesize(sbar_field_icon2);\r
789                 f = sz_x / sz_y;\r
790                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
791                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
792         }\r
793 \r
794         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect\r
795 \r
796         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
797                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);\r
798         else\r
799                 sbar_fixscoreboardcolumnwidth_marginlen = 0;\r
800 \r
801         if(field == SP_NAME) // name gets all remaining space\r
802         {\r
803                 float namesize, j;\r
804                 namesize = sbwidth;// / sbar_fontsize_x;\r
805                 for(j = 0; j < sbar_num_fields; ++j)\r
806                         if(j != i)\r
807                                 if (sbar_field[i] != SP_SEPARATOR)\r
808                                         namesize -= sbar_size[j] + 1;\r
809                 namesize += 1;\r
810                 sbar_size[i] = namesize;\r
811                 \r
812                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
813                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
814                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);\r
815                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);\r
816         }\r
817         else\r
818                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);\r
819         \r
820         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
821         if(sbar_size[i] < f)\r
822                 sbar_size[i] = f;\r
823 \r
824         return str;\r
825 }\r
826 \r
827 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)\r
828 {\r
829         vector tmp, rgb;\r
830         rgb = GetTeamRGB(pl.team);\r
831         string str;\r
832         float i, field;\r
833         float is_spec;\r
834         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
835         \r
836         if((rgb == '1 1 1') && (!is_spec)) {\r
837                 rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
838                 rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
839                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }\r
840                 \r
841         // Layout:\r
842         tmp_x = sbwidth;\r
843         tmp_y = sbar_fontsize_y * 1.25;\r
844         tmp_z = 0;\r
845 \r
846         // alternated rows highlighting\r
847         if(is_self)\r
848                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);\r
849         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))\r
850                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);\r
851 \r
852         tmp_y = 0;\r
853 \r
854         for(i = 0; i < sbar_num_fields; ++i)\r
855         {\r
856                 field = sbar_field[i];\r
857                 if(field == SP_SEPARATOR)\r
858                         break;\r
859 \r
860                 if(is_spec && field != SP_NAME && field != SP_PING) {\r
861                         pos_x += sbar_size[i] + sbar_fontsize_x;\r
862                         continue;\r
863                 }\r
864                 str = Sbar_GetField(pl, field);\r
865                 str = Sbar_FixScoreboardColumnWidth(i, str);\r
866 \r
867                 pos_x += sbar_size[i] + sbar_fontsize_x;\r
868 \r
869                 if(field == SP_NAME) {\r
870                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;\r
871                         if (is_self)\r
872                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
873                         else\r
874                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
875                 } else {\r
876                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;\r
877                         if (is_self)\r
878                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
879                         else\r
880                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
881                 }\r
882 \r
883                 tmp_x = sbar_size[i] + sbar_fontsize_x;\r
884                 if(sbar_field_icon0 != "")\r
885                         if (is_self)\r
886                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
887                         else\r
888                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
889                 if(sbar_field_icon1 != "")\r
890                         if (is_self)\r
891                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
892                         else\r
893                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
894                 if(sbar_field_icon2 != "")\r
895                         if (is_self)\r
896                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
897                         else\r
898                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
899         }\r
900 \r
901         if(sbar_field[i] == SP_SEPARATOR)\r
902         {\r
903                 pos_x = xmax;\r
904                 for(i = sbar_num_fields-1; i > 0; --i)\r
905                 {\r
906                         field = sbar_field[i];\r
907                         if(field == SP_SEPARATOR)\r
908                                 break;\r
909 \r
910                         if(is_spec && field != SP_NAME && field != SP_PING) {\r
911                                 pos_x -= sbar_size[i] + sbar_fontsize_x;\r
912                                 continue;\r
913                         }\r
914 \r
915                         str = Sbar_GetField(pl, field);\r
916                         str = Sbar_FixScoreboardColumnWidth(i, str);\r
917 \r
918                         if(field == SP_NAME) {\r
919                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...\r
920                                 if(is_self)\r
921                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
922                                 else\r
923                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
924                         } else {\r
925                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;\r
926                                 if(is_self)\r
927                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
928                                 else\r
929                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
930                         }\r
931 \r
932                         tmp_x = sbar_size[i];\r
933                         if(sbar_field_icon0 != "")\r
934                                 if (is_self)\r
935                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
936                                 else\r
937                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
938                         if(sbar_field_icon1 != "")\r
939                                 if (is_self)\r
940                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
941                                 else\r
942                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
943                         if(sbar_field_icon2 != "")\r
944                                 if (is_self)\r
945                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
946                                 else\r
947                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
948                         pos_x -= sbar_size[i] + sbar_fontsize_x;\r
949                 }\r
950         }\r
951 }\r
952 \r
953 float fieldcounter;\r
954 void Sbar_PrintStomachboardItem(vector pos, entity pl)\r
955 {\r
956         // lists all players in the stomach\r
957 \r
958         string str;\r
959         float f, field, field_number;\r
960         field_number = 3; // the number of components each row has\r
961 \r
962         for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)\r
963         {\r
964                 field = -fieldcounter;\r
965                 str = Sbar_GetStomachField(pl, field);\r
966 \r
967                 // row highlighting\r
968                 if(field == ST_HIGHLIGHT)\r
969                 {\r
970                         if(getstati(STAT_STOMACH_EATEN))\r
971                                 drawfill(pos - '0 0 0', '193 11 0', stov(cvar_string("sbar_stomachboard_color2")), cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
972                         else\r
973                                 drawfill(pos - '0 0 0', '193 11 0', stov(cvar_string("sbar_stomachboard_color1")), cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
974                 }\r
975 \r
976                 if(field == ST_NAME) {\r
977                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
978                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
979                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
980                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
981 \r
982                         pos_x += 24;\r
983                         drawcolorcodedstring(pos, textShortenToWidth(str, 138, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
984                 }\r
985 \r
986                 if(field == ST_HEALTH)\r
987                 if(g_vore_showpreyhealth) {\r
988                         pos_x += 138;\r
989                                 if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
990                                         drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
991                                 else\r
992                                 {\r
993                                         drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
994 \r
995                                         pos_x += 9;\r
996                                                 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
997                                 }\r
998                 }\r
999         }\r
1000 }\r
1001 \r
1002 float fieldcounter2;\r
1003 void Sbar_PrintStomachboardItemPred(vector pos, entity pl)\r
1004 {\r
1005         // shows the name of our eater\r
1006 \r
1007         string str;\r
1008         float f, field, field_number;\r
1009         field_number = 1; // the number of components each row has\r
1010 \r
1011         for(fieldcounter2 = 1; fieldcounter2 <= field_number; ++fieldcounter2)\r
1012         {\r
1013                 field = -fieldcounter2;\r
1014                 str = Sbar_GetStomachFieldPred(pl, field);\r
1015 \r
1016                 if(field == STP_NAME) {\r
1017                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
1018                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1019                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1020                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1021 \r
1022                         pos_x += 24;\r
1023                         drawcolorcodedstring(pos, textShortenToWidth(str, 122, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1024                 }\r
1025         }\r
1026 }\r
1027 \r
1028 /*\r
1029  * Sbar_Scoreboard_MakeTable\r
1030  *\r
1031  * Makes a table for a team (for all playing players in DM) and fills it\r
1032  */\r
1033 \r
1034 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)\r
1035 {\r
1036         float body_table_height, i;\r
1037         vector tmp, column_dim;\r
1038         entity pl;\r
1039 \r
1040         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line\r
1041 \r
1042         pos -= '1 1 0';\r
1043 \r
1044         tmp_x = sbwidth + 2;\r
1045         tmp_y = 1.25 * sbar_fontsize_y;\r
1046 \r
1047         // rounded header\r
1048         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1049 \r
1050         // table border\r
1051         tmp_y += sbar_border_thickness;\r
1052         tmp_y += body_table_height;\r
1053         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard\r
1054 \r
1055         // separator header/table\r
1056         pos_y += 1.25 * sbar_fontsize_y;\r
1057         tmp_y = sbar_border_thickness;\r
1058         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1059 \r
1060         pos_y += sbar_border_thickness;\r
1061 \r
1062         // table background\r
1063         tmp_y = body_table_height;\r
1064         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1065 \r
1066         // anyway, apply some color\r
1067         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);\r
1068 \r
1069         // go back to the top to make alternated columns highlighting and to print the strings\r
1070         pos_y -= 1.25 * sbar_fontsize_y;\r
1071         pos_y -= sbar_border_thickness;\r
1072 \r
1073         pos += '1 1 0';\r
1074 \r
1075         if (sbar_scoreboard_highlight)\r
1076         {\r
1077                 column_dim_y = 1.25 * sbar_fontsize_y; // header\r
1078                 column_dim_y += sbar_border_thickness;\r
1079                 column_dim_y += body_table_height;\r
1080         }\r
1081 \r
1082         // print the strings of the columns headers and draw the columns\r
1083         for(i = 0; i < sbar_num_fields; ++i)\r
1084         {\r
1085                 if(sbar_field[i] == SP_SEPARATOR)\r
1086                         break;\r
1087                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1088                 if (sbar_scoreboard_highlight)\r
1089                 {\r
1090                         if (mod(i,2))\r
1091                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1092                 }\r
1093                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1094                 pos_x += column_dim_x;\r
1095         }\r
1096         if(sbar_field[i] == SP_SEPARATOR)\r
1097         {\r
1098                 pos_x = xmax;\r
1099                 tmp_y = 0;\r
1100                 for(i = sbar_num_fields-1; i > 0; --i)\r
1101                 {\r
1102                         if(sbar_field[i] == SP_SEPARATOR)\r
1103                                 break;\r
1104 \r
1105                         pos_x -= sbar_size[i];\r
1106 \r
1107                         if (sbar_scoreboard_highlight)\r
1108                         {\r
1109                                 if (!mod(i,2))\r
1110                                 {\r
1111                                         if (i == sbar_num_fields-1)\r
1112                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;\r
1113                                         else\r
1114                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1115                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1116                                 }\r
1117                         }\r
1118 \r
1119                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);\r
1120                         tmp_x = sbar_size[i] - tmp_x;\r
1121                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1122                         pos_x -= sbar_fontsize_x;\r
1123                 }\r
1124         }\r
1125         \r
1126         pos_x = xmin;\r
1127         pos_y += 1.25 * sbar_fontsize_y; // skip the header\r
1128         pos_y += sbar_border_thickness;\r
1129 \r
1130         // fill the table and draw the rows\r
1131         i = 0;\r
1132         if (teamplay)\r
1133                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1134                 {\r
1135                         if(pl.team != tm.team)\r
1136                                 continue;\r
1137                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1138                         pos_y += 1.25 * sbar_fontsize_y;\r
1139                         ++i;\r
1140                 }\r
1141         else\r
1142                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1143                 {\r
1144                         if(pl.team == COLOR_SPECTATOR)\r
1145                                 continue;\r
1146                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1147                         pos_y += 1.25 * sbar_fontsize_y;\r
1148                         ++i;\r
1149                 }\r
1150         \r
1151         if (i == 0)\r
1152                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table\r
1153         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)\r
1154 \r
1155         return pos;\r
1156 }\r
1157 \r
1158 float Sbar_WouldDrawScoreboard() {\r
1159         if (sb_showscores)\r
1160                 return 1;\r
1161         else if (intermission == 1)\r
1162                 return 1;\r
1163         else if (intermission == 2)\r
1164                 return 1;\r
1165         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))\r
1166                 return 1;\r
1167         else if(sb_showscores_force)\r
1168                 return 1;\r
1169         return 0;\r
1170 }\r
1171 \r
1172 float average_accuracy;\r
1173 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)\r
1174 {\r
1175         float i;\r
1176         float weapon_hit, weapon_damage, weapon_stats;\r
1177         float fontsize = 40 * 1/3;\r
1178         float xsave;\r
1179         float weapon_cnt;\r
1180         float rows;\r
1181         if(cvar("sbar_accuracy_doublerows"))\r
1182                 rows = 2;\r
1183         else\r
1184                 rows = 1;\r
1185         float height = 40;\r
1186 \r
1187         if(warmup_stage)\r
1188         {\r
1189                 return pos;\r
1190         }\r
1191 \r
1192         xsave = pos_x;\r
1193         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1194         pos_y += 18;\r
1195         vector tmp;\r
1196         tmp_x = sbwidth;\r
1197         tmp_y = height * rows;\r
1198 \r
1199         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1200         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1201 \r
1202         // column highlighting\r
1203         for(i = 0; i < weapon_cnt/rows; ++i)\r
1204         {\r
1205                 if(!mod(i, 2))\r
1206                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1207         }\r
1208 \r
1209         // row highlighting\r
1210         for(i = 0; i < rows; ++i)\r
1211         {\r
1212                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     \r
1213         }\r
1214 \r
1215         // skip useless weapons\r
1216         weapon_cnt = 0;\r
1217         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1218         {\r
1219                 self = get_weaponinfo(i);\r
1220                 if not(self.weapons)\r
1221                         continue;\r
1222                 ++weapon_cnt;\r
1223         }\r
1224 \r
1225         drawfont = sbar_bigfont;\r
1226         average_accuracy = 0;\r
1227         float weapons_with_stats;\r
1228         weapons_with_stats = 0;\r
1229         if(rows == 2)\r
1230                 pos_x += sbwidth/weapon_cnt / 2;\r
1231 \r
1232         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1233         {\r
1234                 self = get_weaponinfo(i);\r
1235                 if not(self.weapons)\r
1236                         continue;\r
1237                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
1238                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
1239                 if(weapon_damage)\r
1240                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
1241                 float weapon_alpha;\r
1242 \r
1243                 if(weapon_damage)\r
1244                         weapon_alpha = sbar_scoreboard_alpha_fg;\r
1245                 else\r
1246                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;\r
1247 \r
1248                 // weapon icon\r
1249                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);\r
1250                 // the accuracy\r
1251                 if(weapon_damage) {\r
1252                         weapons_with_stats += 1;\r
1253                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy\r
1254 \r
1255                         string s;\r
1256                         s = strcat(ftos(weapon_stats),"%");\r
1257 \r
1258                         float padding;\r
1259                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value\r
1260 \r
1261                         rgb = Sbar_AccuracyColor(weapon_stats);\r
1262                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1263                 }\r
1264                 pos_x += sbwidth/weapon_cnt * rows;\r
1265                 if(rows == 2 && i == 6) {\r
1266                         pos_x -= sbwidth;\r
1267                         pos_y += height;\r
1268                 }\r
1269         }\r
1270         drawfont = sbar_font;\r
1271 \r
1272         if(weapons_with_stats)\r
1273                 average_accuracy = floor(average_accuracy / weapons_with_stats);\r
1274 \r
1275         pos_x = xsave;\r
1276         pos_y += height;\r
1277         return pos;\r
1278 }\r
1279 \r
1280 string race_PlaceName(float pos) {\r
1281         if(pos == 1)\r
1282                 return "1st";\r
1283         else if(pos == 2)\r
1284                 return "2nd";\r
1285         else if(pos == 3)\r
1286                 return "3rd";\r
1287         else\r
1288                 return strcat(ftos(pos), "th");\r
1289 }\r
1290 \r
1291 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)\r
1292 {\r
1293         float i;\r
1294         RANKINGS_RECEIVED_CNT = 0;\r
1295                 for (i=RANKINGS_CNT-1; i>=0; --i)\r
1296                         if (grecordtime[i])\r
1297                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;\r
1298 \r
1299         if (RANKINGS_RECEIVED_CNT == 0)\r
1300                 return pos;\r
1301 \r
1302         float is_spec;\r
1303         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
1304         vector hl_rgb;\r
1305                 hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
1306                 hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
1307                 hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;\r
1308 \r
1309         pos_y += sbar_fontsize_y;\r
1310         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1311         pos_y += sbar_fontsize_y;\r
1312         vector tmp;\r
1313         tmp_x = sbwidth;\r
1314         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;\r
1315 \r
1316         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1317         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1318 \r
1319         // row highlighting\r
1320         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)\r
1321         {\r
1322                 string n, p;\r
1323                 float t;\r
1324                 t = grecordtime[i];\r
1325                 if (t == 0)\r
1326                         continue;\r
1327                 n = grecordholder[i];\r
1328                 p = race_PlaceName(i+1);\r
1329                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))\r
1330                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    \r
1331                 else if(!mod(i, 2) && sbar_scoreboard_highlight)\r
1332                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); \r
1333                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1334                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1335                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1336                 pos += '0 1 0' * sbar_fontsize_y;\r
1337         }\r
1338 \r
1339         return pos;\r
1340 }\r
1341 \r
1342 float scoreboard_bottom;\r
1343 float sbar_scoreboard_fade_alpha;\r
1344 float sbar_woulddrawscoreboard_prev;\r
1345 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed\r
1346 void Sbar_DrawScoreboard()\r
1347 {\r
1348         float sbar_woulddrawscoreboard; \r
1349         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();\r
1350         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {\r
1351                 sbar_woulddrawscoreboard_change = time;\r
1352                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;\r
1353         }\r
1354 \r
1355         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);\r
1356         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);\r
1357         if(sbar_woulddrawscoreboard) {\r
1358                 if (scoreboard_fadeinspeed)\r
1359                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);\r
1360                 else\r
1361                         sbar_scoreboard_fade_alpha = 1;\r
1362         }\r
1363         else\r
1364                 if (scoreboard_fadeoutspeed)\r
1365                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);\r
1366                 else\r
1367                         sbar_scoreboard_fade_alpha = 0;\r
1368 \r
1369         if not(sbar_scoreboard_fade_alpha)\r
1370                 return;\r
1371                 \r
1372         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;\r
1373         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;\r
1374         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");\r
1375         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;\r
1376         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;\r
1377         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;\r
1378         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;\r
1379         \r
1380         vector rgb, pos, tmp;\r
1381         entity pl, tm;\r
1382 \r
1383         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);\r
1384 \r
1385         xmin = 0.5 * (vid_conwidth - sbwidth);\r
1386         ymin = cvar("sbar_scoreboard_offset");\r
1387 \r
1388         xmax = vid_conwidth - xmin;\r
1389         ymax = vid_conheight - 0.2*vid_conheight;\r
1390 \r
1391         // Initializes position\r
1392         pos_x = xmin;\r
1393         pos_y = ymin;\r
1394         pos_z = 0;\r
1395 \r
1396         // Heading\r
1397         drawfont = sbar_bigfont;\r
1398         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1399 \r
1400         pos_y += 24 + 4;\r
1401         pos_y += sbar_fontsize_y;\r
1402 \r
1403         drawfont = sbar_font;\r
1404 \r
1405         // Draw the scoreboard\r
1406         vector bg_size;\r
1407         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");\r
1408 \r
1409         if(teamplay)\r
1410         {\r
1411                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1412                 {\r
1413                         if(tm.team == COLOR_SPECTATOR)\r
1414                                 continue;\r
1415 \r
1416                         rgb = GetTeamRGB(tm.team);\r
1417                         Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1418                                 \r
1419                         if(ts_primary != ts_secondary)\r
1420                                 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1421 \r
1422                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1423                 }\r
1424         }\r
1425         else\r
1426         {\r
1427                 rgb_x = cvar("sbar_color_bg_r");\r
1428                 rgb_y = cvar("sbar_color_bg_g");\r
1429                 rgb_z = cvar("sbar_color_bg_b");\r
1430 \r
1431                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1432                 {\r
1433                         if(tm.team == COLOR_SPECTATOR)\r
1434                                 continue;\r
1435 \r
1436                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1437                 }\r
1438         }\r
1439 \r
1440         if(gametype == GAME_CTS || gametype == GAME_RACE) {\r
1441                 if(race_speedaward) {\r
1442                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1443                         pos_y += 1.25 * sbar_fontsize_y;\r
1444                 }\r
1445                 if(race_speedaward_alltimebest) {\r
1446                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1447                         pos_y += 1.25 * sbar_fontsize_y;\r
1448                 }\r
1449                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);\r
1450         }\r
1451         else if(cvar("sbar_accuracy") && spectatee_status != -1) {\r
1452                 if(teamplay)\r
1453                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);\r
1454                 else\r
1455                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);\r
1456         }\r
1457 \r
1458         tmp = pos + '0 1.5 0' * sbar_fontsize_y;\r
1459         pos_y += 3 * sbar_fontsize_y;\r
1460 \r
1461         // List spectators\r
1462         float specs;\r
1463         specs = 0;\r
1464         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1465         {\r
1466                 if(pl.team != COLOR_SPECTATOR)\r
1467                         continue;\r
1468                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);\r
1469                 pos_y += 1.25 * sbar_fontsize_y;\r
1470                 ++specs;\r
1471         }\r
1472 \r
1473         if(specs)\r
1474                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1475 \r
1476         // Print info string\r
1477         string str;\r
1478         float tl, fl, ll;\r
1479         str = strcat("playing on ^2", shortmapname, "^7");\r
1480         tl = getstatf(STAT_TIMELIMIT);\r
1481         fl = getstatf(STAT_FRAGLIMIT);\r
1482         ll = getstatf(STAT_LEADLIMIT);\r
1483         if(gametype == GAME_LMS)\r
1484         {\r
1485                 if(tl > 0)\r
1486                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");\r
1487         }\r
1488         else\r
1489         {\r
1490                 if(tl > 0)\r
1491                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
1492                 if(fl > 0)\r
1493                 {\r
1494                         if(tl > 0)\r
1495                                 str = strcat(str, " or");\r
1496                         if(teamplay)\r
1497                         {\r
1498                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));\r
1499                                 if(teamscores_label[ts_primary] == "score")\r
1500                                         str = strcat(str, " points^7");\r
1501                                 else if(teamscores_label[ts_primary] == "fastest")\r
1502                                         str = strcat(str, " is beaten^7");\r
1503                                 else\r
1504                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1505                         }\r
1506                         else\r
1507                         {\r
1508                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));\r
1509                                 if(scores_label[ps_primary] == "score")\r
1510                                         str = strcat(str, " points^7");\r
1511                                 else if(scores_label[ps_primary] == "fastest")\r
1512                                         str = strcat(str, " is beaten^7");\r
1513                                 else\r
1514                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1515                         }\r
1516                 }\r
1517                 if(ll > 0)\r
1518                 {\r
1519                         if(tl > 0 || fl > 0)\r
1520                                 str = strcat(str, " or");\r
1521                         if(teamplay)\r
1522                         {\r
1523                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));\r
1524                                 if(teamscores_label[ts_primary] == "score")\r
1525                                         str = strcat(str, " points^7");\r
1526                                 else if(teamscores_label[ts_primary] == "fastest")\r
1527                                         str = strcat(str, " is beaten^7");\r
1528                                 else\r
1529                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1530                         }\r
1531                         else\r
1532                         {\r
1533                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));\r
1534                                 if(scores_label[ps_primary] == "score")\r
1535                                         str = strcat(str, " points^7");\r
1536                                 else if(scores_label[ps_primary] == "fastest")\r
1537                                         str = strcat(str, " is beaten^7");\r
1538                                 else\r
1539                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1540                         }\r
1541                 }\r
1542         }\r
1543 \r
1544 \r
1545         pos_y += 1.2 * sbar_fontsize_y;\r
1546         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1547 \r
1548         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;\r
1549 }\r
1550 \r
1551 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)\r
1552 {\r
1553         string col;\r
1554         string timestr;\r
1555         string cpname;\r
1556         string lapstr;\r
1557         lapstr = "";\r
1558 \r
1559         if(histime == 0) // goal hit\r
1560         {\r
1561                 if(mytime > 0)\r
1562                 {\r
1563                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));\r
1564                         col = "^1";\r
1565                 }\r
1566                 else if(mytime == 0)\r
1567                 {\r
1568                         timestr = "+0.0";\r
1569                         col = "^3";\r
1570                 }\r
1571                 else\r
1572                 {\r
1573                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));\r
1574                         col = "^2";\r
1575                 }\r
1576 \r
1577                 if(lapdelta > 0)\r
1578                 {\r
1579                         lapstr = strcat(" (-", ftos(lapdelta), "L)");\r
1580                         col = "^2";\r
1581                 }\r
1582                 else if(lapdelta < 0)\r
1583                 {\r
1584                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");\r
1585                         col = "^1";\r
1586                 }\r
1587         }\r
1588         else if(histime > 0) // anticipation\r
1589         {\r
1590                 if(mytime >= histime)\r
1591                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));\r
1592                 else\r
1593                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));\r
1594                 col = "^3";\r
1595         }\r
1596         else\r
1597                 col = "^7";\r
1598 \r
1599         if(cp == 254)\r
1600                 cpname = "Start line";\r
1601         else if(cp == 255)\r
1602                 cpname = "Finish line";\r
1603         else if(cp)\r
1604                 cpname = strcat("Intermediate ", ftos(cp));\r
1605         else\r
1606                 cpname = "Finish line";\r
1607 \r
1608         if(histime < 0)\r
1609                 return strcat(col, cpname);\r
1610         else if(hisname == "")\r
1611                 return strcat(col, cpname, " (", timestr, ")");\r
1612         else\r
1613                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");\r
1614 }\r
1615 \r
1616 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)\r
1617         float i;\r
1618         for (i=RANKINGS_CNT-1;i>=0;--i)\r
1619                 if(grecordholder[i] == net_name)\r
1620                         return i+1;\r
1621         return 0;\r
1622 }\r
1623 \r
1624 float race_status_time;\r
1625 float race_status_prev;\r
1626 string race_status_name_prev;\r
1627 void Sbar_DrawRaceStatus(vector pos)\r
1628 {\r
1629         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {\r
1630                 race_status_time = time + 5;\r
1631                 race_status_prev = race_status;\r
1632                 if (race_status_name_prev)\r
1633                         strunzone(race_status_name_prev);\r
1634                 race_status_name_prev = strzone(race_status_name);\r
1635         }\r
1636 \r
1637         float a;\r
1638         a = bound(0, race_status_time - time, 1);\r
1639 \r
1640         string s;\r
1641         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);\r
1642 \r
1643         float rank;\r
1644         if(race_status > 0)\r
1645                 rank = race_CheckName(race_status_name);\r
1646         string rankname;\r
1647         rankname = race_PlaceName(rank);\r
1648 \r
1649         if(race_status == 0)\r
1650                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1651         else if(race_status == 1) {\r
1652                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   \r
1653                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1654                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1655         } else if(race_status == 2) {\r
1656                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)\r
1657                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1658                 else\r
1659                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1660                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1661                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1662         } else if(race_status == 3) {\r
1663                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1664                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1665                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1666         }\r
1667 \r
1668         if (race_status_time - time <= 0) {\r
1669                 race_status_prev = -1;\r
1670                 race_status = -1;\r
1671                 if(race_status_name)\r
1672                         strunzone(race_status_name);\r
1673                 race_status_name = string_null;\r
1674                 if(race_status_name_prev)\r
1675                         strunzone(race_status_name_prev);\r
1676                 race_status_name_prev = string_null;\r
1677         }\r
1678 }\r
1679 \r
1680 void Sbar_Score()\r
1681 {\r
1682         float score, distribution, leader;\r
1683         vector score_pos, secondary_score_pos, distribution_color;\r
1684         entity tm, pl, me;\r
1685         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];\r
1686 \r
1687         vector top;\r
1688         top_x = vid_conwidth / 2;\r
1689         top_y = 0;\r
1690         top_z = 0;\r
1691 \r
1692         if(gametype == GAME_RPG)\r
1693                 return;\r
1694 \r
1695         score_pos = top + '-240 8 0';\r
1696         secondary_score_pos = score_pos + '210 -6 0';\r
1697 \r
1698         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
1699                 pl = players.sort_next;\r
1700                 if(pl == me)\r
1701                         pl = pl.sort_next;\r
1702                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
1703                         if(pl.scores[ps_primary] == 0)\r
1704                                 pl = world;\r
1705 \r
1706                 score = me.(scores[ps_primary]);\r
1707 \r
1708                 float racemin, racesec, racemsec;\r
1709                 float distsec, distmsec, minusplus;\r
1710                 \r
1711                 racemin = floor(score/(60 * TIME_FACTOR));\r
1712                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);\r
1713                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;\r
1714 \r
1715                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {\r
1716                         // distribution display\r
1717                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1718 \r
1719                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)\r
1720                                 distmsec = fabs(distribution);\r
1721                         else {\r
1722                                 distsec = floor(fabs(distribution)/TIME_FACTOR);\r
1723                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;\r
1724                                 if (distribution < 0)\r
1725                                         distsec = -distsec;\r
1726                         }\r
1727 \r
1728                         if (distribution <= 0) {\r
1729                                 distribution_color = '0 1 0';\r
1730                                 minusplus = 1; // minusplus 1: always prefix with minus sign\r
1731                         }\r
1732                         else {\r
1733                                 distribution_color = '1 0 0';\r
1734                                 minusplus = 2; // minusplus 1: always prefix with plus sign\r
1735                         }\r
1736                         Sbar_DrawXNum(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1737                         Sbar_DrawXNum(score_pos + '403 16 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1738                         drawpic(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1739                 }\r
1740                 // race record display\r
1741                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead\r
1742                         drawpic(score_pos + '335 0 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1743 \r
1744                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1745                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1746                 drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1747 \r
1748                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1749                 drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1750 \r
1751         } else if (!teamplay) { // non-teamgames, except race/cts\r
1752                 // me vector := [team/connected frags id]\r
1753                 pl = players.sort_next;\r
1754                 if(pl == me)\r
1755                         pl = pl.sort_next;\r
1756 \r
1757                 if(pl)\r
1758                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1759                 else\r
1760                         distribution = 0;\r
1761 \r
1762                 score = me.(scores[ps_primary]);\r
1763                 \r
1764                 if(distribution >= 5) {\r
1765                         distribution_color = '0 1 0';\r
1766                         leader = 1;\r
1767                 } else if(distribution >= 0) {\r
1768                         distribution_color = '1 1 1';\r
1769                         leader = 1;\r
1770                 } else if(distribution >= -5)\r
1771                         distribution_color = '1 1 0';\r
1772                 else\r
1773                         distribution_color = '1 0 0';\r
1774                 \r
1775                 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1776                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1777         } else { // teamgames\r
1778                 float max_fragcount;\r
1779                 max_fragcount = -999;\r
1780 \r
1781                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {\r
1782                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display\r
1783                                 continue;\r
1784                         score = tm.(teamscores[ts_primary]);\r
1785                         leader = 0;\r
1786 \r
1787                         if (score > max_fragcount)\r
1788                                 max_fragcount = score;\r
1789         \r
1790                         if(tm.team == myteam) {\r
1791                                 if (max_fragcount == score)\r
1792                                         leader = 1;\r
1793                                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1794                         } else {\r
1795                                 if (max_fragcount == score)\r
1796                                         leader = 1;\r
1797                                 Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1798                                 secondary_score_pos = secondary_score_pos + '0 16 0';\r
1799                         }\r
1800                 }\r
1801         }\r
1802 \r
1803         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
1804         {\r
1805                 drawfont = sbar_bigfont;\r
1806                 float a, t;\r
1807                 vector m;\r
1808                 string s, forcetime;\r
1809 \r
1810                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;\r
1811 \r
1812                 if(race_checkpointtime)\r
1813                 {\r
1814                         a = bound(0, 2 - (time - race_checkpointtime), 1);\r
1815                         s = "";\r
1816                         forcetime = "";\r
1817                         if(a > 0) // just hit a checkpoint?\r
1818                         {\r
1819                                 if(race_checkpoint != 254)\r
1820                                 {\r
1821                                         if(race_time && race_previousbesttime)\r
1822                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);\r
1823                                         else\r
1824                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);\r
1825                                         if(race_time)\r
1826                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);\r
1827                                 }\r
1828                         }\r
1829                         else\r
1830                         {\r
1831                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)\r
1832                                 {\r
1833                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);\r
1834                                         if(a > 0) // next one?\r
1835                                         {\r
1836                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);\r
1837                                         }\r
1838                                 }\r
1839                         }\r
1840 \r
1841                         if(s != "" && a > 0)\r
1842                         {\r
1843                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1844                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1845                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1846                         }\r
1847 \r
1848                         if(race_penaltytime)\r
1849                         {\r
1850                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);\r
1851                                 if(a > 0)\r
1852                                 {\r
1853                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");\r
1854                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1855                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1856                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1857                                 }\r
1858                         }\r
1859 \r
1860                         if(forcetime != "")\r
1861                         {\r
1862                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);\r
1863                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1864                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1865                         }\r
1866                         else\r
1867                                 a = 1;\r
1868 \r
1869                         if(race_laptime && race_checkpoint != 255)\r
1870                         {\r
1871                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));\r
1872                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1873                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1874                         }\r
1875                 }\r
1876                 else\r
1877                 {\r
1878                         if(race_mycheckpointtime)\r
1879                         {\r
1880                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);\r
1881                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);\r
1882                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1883                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1884                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1885                         }\r
1886                         if(race_othercheckpointtime && race_othercheckpointenemy != "")\r
1887                         {\r
1888                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);\r
1889                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);\r
1890                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1891                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1892                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1893                         }\r
1894 \r
1895                         if(race_penaltytime && !race_penaltyaccumulator)\r
1896                         {\r
1897                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;\r
1898                                 a = bound(0, (1 + t - time), 1);\r
1899                                 if(a > 0)\r
1900                                 {\r
1901                                         if(time < t)\r
1902                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");\r
1903                                         else\r
1904                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");\r
1905                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1906                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1907                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1908                                 }\r
1909                         }\r
1910                 }\r
1911 \r
1912                 drawfont = sbar_font;\r
1913         }\r
1914 }\r
1915 \r
1916 void Sbar_Timer()\r
1917 {\r
1918         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;\r
1919         vector bgpos, timer_color;\r
1920         bgpos = '0 0 0';\r
1921         \r
1922         vector topright;\r
1923         topright = '0 0 0';\r
1924         topright_x = vid_conwidth;\r
1925         \r
1926         float scale;\r
1927         scale = cvar_or("sbar_timer_scale", 1);\r
1928         timelimit = getstatf(STAT_TIMELIMIT);\r
1929 \r
1930         if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit\r
1931                 return;\r
1932 \r
1933         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);\r
1934         \r
1935         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
1936         timeleft = ceil(timeleft);\r
1937         minutesLeft = floor(timeleft / 60);\r
1938         secondsLeft = timeleft - minutesLeft*60;\r
1939 \r
1940         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit\r
1941                 timer_color = '1 1 1'; //white\r
1942         else if(minutesLeft >= 1)\r
1943                 timer_color = '1 1 0'; //yellow\r
1944         else\r
1945                 timer_color = '1 0 0'; //red\r
1946 \r
1947         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1948                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
1949                         //while restart is still active, show 00:00\r
1950                         minutes = seconds = 0;\r
1951                 } else {\r
1952                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127\r
1953                         minutes = floor(elapsedTime / 60);\r
1954                         seconds = elapsedTime - minutes*60;\r
1955                 }\r
1956                 if (minutes < 10)\r
1957                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1958                 else if (minutes < 100) // nudge the timer background left if more digits are drawn\r
1959                         bgpos_x = topright_x - (72 + 17 + 12) * scale;\r
1960                 else\r
1961                         bgpos_x = topright_x - (90 + 17 + 12) * scale;\r
1962                 bgpos_y = 0;\r
1963                 bgpos_z = 0;\r
1964         } else {\r
1965                 minutes = minutesLeft;\r
1966                 seconds = secondsLeft;\r
1967                 if (minutes == 0)\r
1968                         bgpos_x = topright_x - (36 + 7 + 12) * scale;\r
1969                 else if (minutes < 10) // nudge the timer background left if more digits are drawn\r
1970                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1971                 else if (minutes < 100)\r
1972                         bgpos_x = topright_x - (72 + 17 + 12) * scale;\r
1973                 else\r
1974                         bgpos_x = topright_x - (90 + 17 + 12) * scale;\r
1975                 bgpos_y = 0;\r
1976                 bgpos_z = 0;\r
1977         }\r
1978 \r
1979         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100\r
1980                 if (teamplay)\r
1981                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
1982                 else {\r
1983                         color_x = cvar("sbar_color_bg_r");\r
1984                         color_y = cvar("sbar_color_bg_g");\r
1985                         color_z = cvar("sbar_color_bg_b");\r
1986 \r
1987                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
1988                 }\r
1989         }\r
1990 \r
1991         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1992                 Sbar_DrawXNum(topright - ('103 -2 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1993                 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1994         }\r
1995         Sbar_DrawXNum(topright - ('36 -2 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1996 }\r
1997 \r
1998 void CSQC_Strength_Timer() {\r
1999         vector pos;\r
2000         vector bottomright;\r
2001 \r
2002         bottomright_x = vid_conwidth;\r
2003         bottomright_y = vid_conheight;\r
2004         bottomright_z = 0;\r
2005 \r
2006         float stat_items, dt;\r
2007         stat_items = getstati(STAT_ITEMS);\r
2008         /*\r
2009         if not(stat_items & IT_STRENGTH)\r
2010                 if not(stat_items & IT_INVINCIBLE)\r
2011                         return;\r
2012         */\r
2013 \r
2014         if (getstati(STAT_HEALTH) <= 0)\r
2015                 return;\r
2016 \r
2017         vector picsize;\r
2018         float strength_time, invincibility_time, countdown_fontsize;\r
2019 \r
2020         picsize = '22 22 0';\r
2021         countdown_fontsize = 18;\r
2022 \r
2023         if (vid_conwidth >= 800)\r
2024                 pos = bottomright - '34 48 0';\r
2025         else\r
2026                 pos = bottomright - '34 96 0';\r
2027 \r
2028         //strength\r
2029         strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
2030         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
2031 \r
2032         if (strength_time) {\r
2033                 dt = strength_time - time;\r
2034                 if(dt > 0)\r
2035                 {\r
2036                         if(dt < 5)\r
2037                         {\r
2038                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2039                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2040                         }\r
2041                         else\r
2042                         {\r
2043                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2044                         }\r
2045                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2046                 }\r
2047                 else if(dt > -1)\r
2048                 {\r
2049                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2050                                 bound(0, -dt / 0.5, 1));\r
2051                 }\r
2052         }\r
2053 \r
2054         //invincibility\r
2055         if (invincibility_time) {\r
2056                 dt = invincibility_time - time;\r
2057                 if(dt > 0)\r
2058                 {\r
2059                         if(dt < 5)\r
2060                         {\r
2061                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2062                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2063                         }\r
2064                         else\r
2065                         {\r
2066                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2067                         }\r
2068                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2069                 }\r
2070                 else if(dt > -1)\r
2071                 {\r
2072                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2073                                 bound(0, -dt / 0.5, 1));\r
2074                 }\r
2075         }\r
2076 }\r
2077 \r
2078 #define CENTERPRINT_MAX_LINES 30\r
2079 string centerprint_messages[CENTERPRINT_MAX_LINES];\r
2080 float centerprint_width[CENTERPRINT_MAX_LINES];\r
2081 vector centerprint_start;\r
2082 float centerprint_expire;\r
2083 float centerprint_num;\r
2084 float centerprint_offset_hint;\r
2085 vector centerprint_fontsize;\r
2086 \r
2087 void centerprint(string strMessage)\r
2088 {\r
2089         float i, j, n, hcount;\r
2090         string s;\r
2091 \r
2092         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");\r
2093 \r
2094         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out\r
2095 \r
2096         if(cvar("scr_centertime") <= 0)\r
2097                 return;\r
2098 \r
2099         if(strMessage == "")\r
2100                 return;\r
2101 \r
2102         // strip trailing newlines\r
2103         j = strlen(strMessage) - 1;\r
2104         while(substring(strMessage, j, 1) == "\n" && j >= 0)\r
2105                 j = j - 1;\r
2106         strMessage = substring(strMessage, 0, j + 1);\r
2107 \r
2108         if(strMessage == "")\r
2109                 return;\r
2110 \r
2111         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen\r
2112         j = 0;\r
2113         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))\r
2114                 j = j + 1;\r
2115         strMessage = substring(strMessage, j, strlen(strMessage) - j);\r
2116         centerprint_offset_hint = j;\r
2117 \r
2118         if(strMessage == "")\r
2119                 return;\r
2120 \r
2121         // if we get here, we have a message. Initialize its height.\r
2122         centerprint_num = 0;\r
2123 \r
2124         n = tokenizebyseparator(strMessage, "\n");\r
2125         i = hcount = 0;\r
2126         for(j = 0; j < n; ++j)\r
2127         {\r
2128                 getWrappedLine_remaining = argv(j);\r
2129                 while(getWrappedLine_remaining)\r
2130                 {\r
2131                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);\r
2132                         if(centerprint_messages[i])\r
2133                                 strunzone(centerprint_messages[i]);\r
2134                         centerprint_messages[i] = strzone(s);\r
2135                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);\r
2136                         ++i;\r
2137 \r
2138                         // half height for empty lines looks better\r
2139                         if(s == "")\r
2140                                 hcount += 0.5;\r
2141                         else\r
2142                                 hcount += 1;\r
2143 \r
2144                         if(i >= CENTERPRINT_MAX_LINES)\r
2145                                 break;\r
2146                 }\r
2147         }\r
2148 \r
2149         float h, havail;\r
2150         h = centerprint_fontsize_y*hcount;\r
2151 \r
2152         havail = vid_conheight;\r
2153         if(cvar("con_chatpos") < 0)\r
2154                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat\r
2155         if(havail > vid_conheight - 70)\r
2156                 havail = vid_conheight - 70; // avoid overlapping HUD\r
2157 \r
2158         centerprint_start_x = 0;\r
2159 \r
2160 #if 0\r
2161         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;\r
2162 \r
2163         // here, the centerprint would cover the crosshair. REALLY BAD.\r
2164         forbiddenmin = vid_conheight * 0.5 - h - 16;\r
2165         forbiddenmax = vid_conheight * 0.5 + 16;\r
2166 \r
2167         allowedmin = scoreboard_bottom;\r
2168         allowedmax = havail - h;\r
2169         preferred = (havail - h)/2;\r
2170 \r
2171 \r
2172         // possible orderings (total: 4! / 4 = 6)\r
2173         //  allowedmin allowedmax forbiddenmin forbiddenmax\r
2174         //  forbiddenmin forbiddenmax allowedmin allowedmax\r
2175         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)\r
2176         {\r
2177                 // forbidden doesn't matter in this case\r
2178                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);\r
2179         }\r
2180         //  allowedmin forbiddenmin allowedmax forbiddenmax\r
2181         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)\r
2182         {\r
2183                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2184         }\r
2185         //  allowedmin forbiddenmin forbiddenmax allowedmax\r
2186         else if(allowedmin < forbiddenmin)\r
2187         {\r
2188                 // make sure the forbidden zone is not covered\r
2189                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2190                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2191                 else\r
2192                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);\r
2193         }\r
2194         //  forbiddenmin allowedmin allowedmax forbiddenmax\r
2195         else if(allowedmax < forbiddenmax)\r
2196         {\r
2197                 // it's better to leave the allowed zone (overlap with scoreboard) than\r
2198                 // to cover the forbidden zone (crosshair)\r
2199                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2200                         centerprint_start_y = forbiddenmax;\r
2201                 else\r
2202                         centerprint_start_y = forbiddenmin;\r
2203         }\r
2204         //  forbiddenmin allowedmin forbiddenmax allowedmax\r
2205         else\r
2206         {\r
2207                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);\r
2208         }\r
2209 #else\r
2210         centerprint_start_y =\r
2211                 min(\r
2212                         max(\r
2213                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),\r
2214                                 (havail - h)/2\r
2215                         ),\r
2216                         havail - h\r
2217                 );\r
2218 #endif\r
2219 \r
2220         centerprint_num = i;\r
2221         centerprint_expire = time + cvar("scr_centertime");\r
2222 }\r
2223 \r
2224 void Sbar_DrawCenterPrint (void)\r
2225 {\r
2226         float i;\r
2227         vector pos;\r
2228         string ts;\r
2229         float a;\r
2230 \r
2231         //if(time > centerprint_expire)\r
2232         //      return;\r
2233 \r
2234         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);\r
2235         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);\r
2236         //sz = 1.2 / (a + 0.2);\r
2237 \r
2238         if(a <= 0)\r
2239                 return;\r
2240 \r
2241         pos = centerprint_start;\r
2242         for (i=0; i<centerprint_num; i = i + 1)\r
2243         {\r
2244                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;\r
2245                 ts = centerprint_messages[i];\r
2246                 if (ts != "")\r
2247                 {\r
2248                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2249                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);\r
2250                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz\r
2251                         pos_y = pos_y + centerprint_fontsize_y;\r
2252                 }\r
2253                 else\r
2254                         // half height for empty lines looks better\r
2255                         pos_y = pos_y + centerprint_fontsize_y * 0.5;\r
2256         }\r
2257 }\r
2258 \r
2259 vector Sbar_DrawNoteLine(vector offset, string s)\r
2260 {\r
2261         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2262         drawcolorcodedstring(\r
2263                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),\r
2264                 s,\r
2265                 sbar_fontsize,\r
2266                 sbar_alpha_fg,\r
2267                 0\r
2268         );\r
2269         return offset + sbar_fontsize_y * '0 1 0';\r
2270 }\r
2271 \r
2272 void Sbar_DrawPressedKeys(void)\r
2273 {\r
2274         vector pos, bgsize;\r
2275         float pressedkeys;\r
2276 \r
2277         pos = stov(cvar_string("cl_showpressedkeys_position"));\r
2278 \r
2279         bgsize = '126 75 0';\r
2280 \r
2281         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x\r
2282             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;\r
2283         pos -= '-15 -6 0'; // adjust to the origin of these numbers\r
2284 \r
2285         pressedkeys = getstatf(STAT_PRESSED_KEYS);\r
2286         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2287         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2288         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2289         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2290         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2291         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2292         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2293 }\r
2294 \r
2295 void Sbar_ShowSpeed(void)\r
2296 {\r
2297         vector numsize;\r
2298         float pos, conversion_factor;\r
2299         string speed, zspeed, unit;\r
2300 \r
2301         switch(cvar("cl_showspeed_unit"))\r
2302         {\r
2303                 default:\r
2304                 case 0:\r
2305                         unit = "";\r
2306                         conversion_factor = 1.0;\r
2307                         break;\r
2308                 case 1:\r
2309                         unit = " qu/s";\r
2310                         conversion_factor = 1.0;\r
2311                         break;\r
2312                 case 2:\r
2313                         unit = " m/s";\r
2314                         conversion_factor = 0.0254;\r
2315                         break;\r
2316                 case 3:\r
2317                         unit = " km/h";\r
2318                         conversion_factor = 0.0254 * 3.6;\r
2319                         break;\r
2320                 case 4:\r
2321                         unit = " mph";\r
2322                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;\r
2323                         break;\r
2324                 case 5:\r
2325                         unit = " knots";\r
2326                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h\r
2327                         break;\r
2328         }\r
2329 \r
2330         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);\r
2331 \r
2332         numsize_x = numsize_y = cvar("cl_showspeed_size");\r
2333         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");\r
2334         \r
2335         drawfont = sbar_bigfont;\r
2336         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2337 \r
2338         if (cvar("cl_showspeed_z") == 1) {\r
2339                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);\r
2340                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2341         }\r
2342 \r
2343         drawfont = sbar_font;\r
2344 }\r
2345 \r
2346 vector acc_prevspeed;\r
2347 float acc_prevtime;\r
2348 float acc_avg;\r
2349 \r
2350 void Sbar_ShowAcceleration(void)\r
2351 {\r
2352         float acceleration, sz, scale, alpha, f;\r
2353         vector pos, top, rgb;\r
2354         top_x = vid_conwidth/2;\r
2355         top_y = 0;\r
2356 \r
2357         f = time - acc_prevtime;\r
2358         if(cvar("cl_showacceleration_z"))\r
2359                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);\r
2360         else\r
2361                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);\r
2362         acc_prevspeed = pmove_vel;\r
2363         acc_prevtime = time;\r
2364 \r
2365         f = bound(0, f * 10, 1);\r
2366         acc_avg = acc_avg * (1 - f) + acceleration * f;\r
2367         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);\r
2368 \r
2369         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';\r
2370 \r
2371         sz = cvar("cl_showacceleration_size");\r
2372         scale = cvar("cl_showacceleration_scale");\r
2373         alpha = cvar("cl_showacceleration_alpha");\r
2374         if (cvar("cl_showacceleration_color_custom"))\r
2375                 rgb = stov(cvar_string("cl_showacceleration_color"));\r
2376         else {\r
2377                 rgb = '1 1 1';\r
2378                 if (acceleration < 0) {\r
2379                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);\r
2380                 } else if (acceleration > 0) {\r
2381                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);\r
2382                 }\r
2383         }\r
2384                 \r
2385         if (acceleration > 0)\r
2386                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2387         else if (acceleration < 0)\r
2388                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2389 }\r
2390 \r
2391 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)\r
2392 {\r
2393         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2394         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2395         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2396         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2397 }\r
2398 \r
2399 void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
2400 {\r
2401         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2402         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2403         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2404         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2405 }\r
2406 \r
2407 void Sbar_DrawAccuracyStats()\r
2408 {\r
2409         float i, count_hitscan, count_splash, row_hitscan, row_splash;  // count is the number of 'colums'\r
2410         float weapon_hit, weapon_damage, weapon_stats;\r
2411         float left_border;  // position where the weapons start, the description is in the border\r
2412         vector fill_colour, fill_size;\r
2413         vector pos;\r
2414         vector border_colour;\r
2415 \r
2416         float col_margin = 20;  // pixels between the columns\r
2417         float row_margin = 20;  // pixels between the rows\r
2418 \r
2419         fill_size_x = 5 * sbar_fontsize_x;  // width of the background\r
2420         fill_size_y = 10 * sbar_fontsize_y;  // height of the background\r
2421 \r
2422         drawfont = sbar_bigfont;\r
2423         pos_x = 0;\r
2424         pos_y = cvar("sbar_scoreboard_offset");\r
2425         pos_z = 0;\r
2426         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2427 \r
2428         left_border = col_margin + 11 * sbar_fontsize_x;\r
2429 \r
2430         drawfont = sbar_font;\r
2431 \r
2432         if(warmup_stage)\r
2433         {\r
2434                 pos_y += 40;\r
2435                 if(mod(time, 1) >= 0.4)\r
2436                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2437 \r
2438                 return;\r
2439         }\r
2440 \r
2441         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
2442         {\r
2443                 pos_y += 40;\r
2444                 if(mod(time, 1) >= 0.4)\r
2445                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2446 \r
2447                 return;\r
2448         }\r
2449 \r
2450         float top_border_hitscan = cvar("sbar_scoreboard_offset") + 55;  // position where the hitscan row starts: pixels down the screen\r
2451         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
2452 \r
2453         float top_border_splash = cvar("sbar_scoreboard_offset") + 175;  // position where the splash row starts: pixels down the screen\r
2454         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
2455 \r
2456         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
2457         {\r
2458                 self = get_weaponinfo(i);\r
2459                 if not(self.weapons)\r
2460                         continue;\r
2461                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
2462                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
2463                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border\r
2464 \r
2465                 if (weapon_damage) {\r
2466                         if (self.spawnflags & WEP_TYPE_SPLASH) {\r
2467                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2468 \r
2469                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2470                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2471 \r
2472                                 // how the background colour is calculated\r
2473                                 // %    red             green   red_2                   green_2\r
2474                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2475                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2476                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2477                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2478                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2479                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2480                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2481                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2482                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2483                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2484                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2485 \r
2486                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)\r
2487                                 {\r
2488                                         count_splash = 0;\r
2489                                         ++row_splash;\r
2490                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));\r
2491                                 }\r
2492 \r
2493                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);\r
2494                                 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);\r
2495 \r
2496                                 // background\r
2497                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2498                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2499 \r
2500                                 // the weapon\r
2501                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2502 \r
2503                                 // the amount of shots fired or max damage\r
2504                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2505 \r
2506                                 // the amount of hits or actual damage\r
2507                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2508 \r
2509                                 // the accuracy\r
2510                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2511 \r
2512                                 // the amount of shots missed or damage wasted\r
2513                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2514 \r
2515                                 ++count_splash;\r
2516                         } else if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
2517                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2518 \r
2519                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2520                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2521 \r
2522                                 // how the background colour is calculated\r
2523                                 // %    red             green   red_2                   green_2\r
2524                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2525                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2526                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2527                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2528                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2529                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2530                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2531                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2532                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2533                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2534                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2535 \r
2536                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)\r
2537                                 {\r
2538                                         count_hitscan = 0;\r
2539                                         ++row_hitscan;\r
2540                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));\r
2541                                 }\r
2542 \r
2543                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);\r
2544                                 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);\r
2545 \r
2546                                 // background\r
2547                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2548                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2549 \r
2550                                 // the weapon\r
2551                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2552 \r
2553                                 // the amount of shots fired or max damage\r
2554                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2555 \r
2556                                 // the amount of hits or actual damage\r
2557                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2558 \r
2559                                 // the accuracy\r
2560                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2561 \r
2562                                 // the amount of shots missed or damage wasted\r
2563                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2564 \r
2565                                 ++count_hitscan;\r
2566                         }\r
2567                 }\r
2568         }\r
2569 }\r
2570 \r
2571 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2572 {\r
2573         position_x -= 2 / 3 * strlen(text) * scale_x;\r
2574         drawstring(position, text, scale, rgb, alpha, flag);\r
2575 }\r
2576 \r
2577 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2578 {\r
2579         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);\r
2580         drawstring(position, text, scale, rgb, alpha, flag);\r
2581 }\r
2582 \r
2583 float GetAmmoStat(float i)\r
2584 {\r
2585         switch(i)\r
2586         {\r
2587                 case 0: return STAT_FUEL;\r
2588                 default: return -1;\r
2589         }\r
2590 }\r
2591 \r
2592 float GetAmmoItemCode(float i)\r
2593 {\r
2594         switch(i)\r
2595         {\r
2596                 case 0: return IT_FUEL;\r
2597                 default: return -1;\r
2598         }\r
2599 }\r
2600 \r
2601 string GetAmmoPicture(float i)\r
2602 {\r
2603         switch(i)\r
2604         {\r
2605                 case 0: return "gfx/hud/sb_fuel";\r
2606                 default: return "";\r
2607         }\r
2608 }\r
2609 \r
2610 void Sbar_Reset (void)\r
2611 {\r
2612         // reset gametype specific icons\r
2613         if(gametype == GAME_KEYHUNT)\r
2614                 CSQC_kh_hudreset();\r
2615         else if(gametype == GAME_CTF)\r
2616                 CSQC_ctf_hudreset();\r
2617 }\r
2618 \r
2619 float vote_yescount;\r
2620 float vote_nocount;\r
2621 float vote_needed;\r
2622 float vote_highlighted; // currently selected vote\r
2623 \r
2624 float vote_active; // is there an active vote?\r
2625 float vote_prev; // previous state of vote_active to check for a change\r
2626 float vote_alpha;\r
2627 float vote_change; // "time" when vote_active changed\r
2628 \r
2629 vector stomachstatus_colorfade_current;\r
2630 vector StomachStatus_ColorFade(vector target_color)\r
2631 {\r
2632         local float step;\r
2633         step = cvar("sbar_stomachboard_status_fade") * frametime;\r
2634 \r
2635         if(stomachstatus_colorfade_current_x >= target_color_x + step)\r
2636                 stomachstatus_colorfade_current_x -= step;\r
2637         else if(stomachstatus_colorfade_current_x <= target_color_x - step)\r
2638                 stomachstatus_colorfade_current_x += step;\r
2639 \r
2640         if(stomachstatus_colorfade_current_y >= target_color_y + step)\r
2641                 stomachstatus_colorfade_current_y -= step;\r
2642         else if(stomachstatus_colorfade_current_y <= target_color_y - step)\r
2643                 stomachstatus_colorfade_current_y += step;\r
2644 \r
2645         if(stomachstatus_colorfade_current_z >= target_color_z + step)\r
2646                 stomachstatus_colorfade_current_z -= step;\r
2647         else if(stomachstatus_colorfade_current_z <= target_color_z - step)\r
2648                 stomachstatus_colorfade_current_z += step;\r
2649 \r
2650         return stomachstatus_colorfade_current;\r
2651 }\r
2652 \r
2653 void Sbar_Draw (void)\r
2654 {\r
2655         // vectors for top right, bottom right, bottom and bottom left corners\r
2656         vector topright;\r
2657         vector bottom;\r
2658         vector bottomright;\r
2659         vector bottomleft;\r
2660 \r
2661         topright_x = vid_conwidth;\r
2662         topright_y = 0;\r
2663         topright_z = 0;\r
2664 \r
2665         bottom_x = vid_conwidth/2;\r
2666         bottom_y = vid_conheight;\r
2667         bottom_z = 0;\r
2668 \r
2669         bottomright_x = vid_conwidth;\r
2670         bottomright_y = vid_conheight;\r
2671         bottomright_z = 0;\r
2672 \r
2673         bottomleft_x = 0;\r
2674         bottomleft_y = vid_conheight;\r
2675         bottomleft_z = 0;\r
2676 \r
2677         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));\r
2678         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);\r
2679         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);\r
2680         sbar_color_bg_team = cvar("sbar_color_bg_team");\r
2681 \r
2682         float weapon_stats;\r
2683         float x, fade;\r
2684         float stat_items, stat_weapons;\r
2685 \r
2686         weapon_stats = getstati(STAT_DAMAGE_HITS);\r
2687         weapon_number = weapon_stats & 63;\r
2688         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2689 \r
2690         weapon_stats = getstati(STAT_DAMAGE_FIRED);\r
2691         weapon_number = weapon_stats & 63;\r
2692         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2693 \r
2694         vector o; o = '1 0 0' * vid_conwidth;\r
2695         o_y = 28; // move spectator text slightly down to prevent overlapping the timer\r
2696 \r
2697         string s;\r
2698         vector pos;\r
2699         pos = '0 0 0';\r
2700 \r
2701         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");\r
2702         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");\r
2703         if(sbar_fontsize != sbar_oldfontsize)\r
2704         {\r
2705                 Cmd_Sbar_SetFields(0);\r
2706                 sbar_oldfontsize = sbar_fontsize;\r
2707         }\r
2708 \r
2709         if(spectatee_status && !intermission)\r
2710         {\r
2711                 drawfont = sbar_bigfont;\r
2712                 if(spectatee_status == -1)\r
2713                         s = "^1Observing";\r
2714                 else\r
2715                         s = GetPlayerName(spectatee_status - 1);\r
2716                 // spectated player name between HUD and chat area, aligned to the left\r
2717                 pos_x = bottomleft_x;\r
2718                 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;\r
2719                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);\r
2720                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2721                 drawfont = sbar_font;\r
2722 \r
2723                 // spectator text in the upper right corner\r
2724                 if(spectatee_status == -1)\r
2725                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");\r
2726                 else\r
2727                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");\r
2728                 o = Sbar_DrawNoteLine(o, s);\r
2729 \r
2730                 if(spectatee_status == -1)\r
2731                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");\r
2732                 else\r
2733                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");\r
2734                 o = Sbar_DrawNoteLine(o, s);\r
2735 \r
2736                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");\r
2737                 o = Sbar_DrawNoteLine(o, s);\r
2738 \r
2739                 if(gametype == GAME_ARENA)\r
2740                         s = "^1Wait for your turn to join";\r
2741                 else if(gametype == GAME_LMS)\r
2742                 {\r
2743                         entity sk;\r
2744                         sk = playerslots[player_localentnum - 1];\r
2745                         if(sk.(scores[ps_primary]) >= 666)\r
2746                                 s = "^1Match has already begun";\r
2747                         else if(sk.(scores[ps_primary]) > 0)\r
2748                                 s = "^1You have no more lives left";\r
2749                         else\r
2750                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2751                 }\r
2752                 else\r
2753                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2754                 o = Sbar_DrawNoteLine(o, s);\r
2755 \r
2756                 //show restart countdown:\r
2757                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2758                         float countdown;\r
2759                         //we need to ceil, otherwise the countdown would be off by .5 when using round()\r
2760                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);\r
2761                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");\r
2762                         o = Sbar_DrawNoteLine(o, s);\r
2763                 }\r
2764         }\r
2765         if(warmup_stage && !intermission)\r
2766         {\r
2767                 s = "^2Currently in ^1warmup^2 stage!";\r
2768                 o = Sbar_DrawNoteLine(o, s);\r
2769         }\r
2770 \r
2771         // move more important stuff more to the middle so its more visible\r
2772         o_y = vid_conheight * 0.66;\r
2773 \r
2774         string blinkcolor;\r
2775         if(mod(time, 1) >= 0.5)\r
2776                 blinkcolor = "^1";\r
2777         else\r
2778                 blinkcolor = "^3";\r
2779 \r
2780         if(ready_waiting && !intermission && !spectatee_status)\r
2781         {\r
2782                 if(ready_waiting_for_me)\r
2783                 {\r
2784                         if(warmup_stage)\r
2785                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");\r
2786                         else\r
2787                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");\r
2788                 }\r
2789                 else\r
2790                 {\r
2791                         if(warmup_stage)\r
2792                                 s = strcat("^2Waiting for others to ready up to end warmup...");\r
2793                         else\r
2794                                 s = strcat("^2Waiting for others to ready up...");\r
2795                 }\r
2796                 o = Sbar_DrawNoteLine(o, s);\r
2797         }\r
2798         else if(warmup_stage && !intermission && !spectatee_status)\r
2799         {\r
2800                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");\r
2801                 o = Sbar_DrawNoteLine(o, s);\r
2802         }\r
2803 \r
2804         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)\r
2805         {\r
2806                 entity tm;\r
2807                 float ts_min, ts_max;\r
2808                 tm = teams.sort_next;\r
2809                 if (tm)\r
2810                 {\r
2811                         for(; tm.sort_next; tm = tm.sort_next)\r
2812                         {\r
2813                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)\r
2814                                         continue;\r
2815                                 if(!ts_min) ts_min = tm.team_size;\r
2816                                 else ts_min = min(ts_min, tm.team_size);\r
2817                                 if(!ts_max) ts_max = tm.team_size;\r
2818                                 else ts_max = max(ts_max, tm.team_size);\r
2819                         }\r
2820                         if ((ts_max - ts_min) > 1)\r
2821                         {\r
2822                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");\r
2823                                 tm = GetTeam(myteam, false);\r
2824                                 if (tm)\r
2825                                 if (tm.team != COLOR_SPECTATOR)\r
2826                                 if (tm.team_size == ts_max)\r
2827                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");\r
2828 \r
2829                                 o = Sbar_DrawNoteLine(o, s);\r
2830                         }\r
2831                 }\r
2832         }\r
2833 \r
2834         if(vote_active != vote_prev) {\r
2835                 vote_change = time;\r
2836                 vote_prev = bound(0, vote_active, 1);\r
2837         }\r
2838 \r
2839         if(vote_active)\r
2840                 vote_alpha = bound(0, (time - vote_change) * 2, 1);\r
2841         else\r
2842                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);\r
2843 \r
2844         if(vote_alpha) {\r
2845                 float a;\r
2846                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);\r
2847 \r
2848                 if (teamplay)\r
2849                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;\r
2850                 else {\r
2851                         color_x = cvar("sbar_color_bg_r");\r
2852                         color_y = cvar("sbar_color_bg_g");\r
2853                         color_z = cvar("sbar_color_bg_b");\r
2854                 }\r
2855 \r
2856                 vector voteorigin = bottomright - '290 135 0';\r
2857                 vector votesize = '280 70 0';\r
2858                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2859 \r
2860                 s = "A vote has been called for: ";\r
2861                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2862                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);\r
2863                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2864 \r
2865                 // print the yes/no counts\r
2866                 s = strcat("Yes: ", ftos(vote_yescount));\r
2867                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2868                 s = strcat("No: ", ftos(vote_nocount));\r
2869                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2870 \r
2871                 // draw the progress bars\r
2872                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);\r
2873                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2874 \r
2875                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);\r
2876                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2877 \r
2878                 // draw the highlights\r
2879                 if(vote_highlighted == 1) {\r
2880                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2881                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2882                 }\r
2883                 else if(vote_highlighted == 2) {\r
2884                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2885                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2886                 }\r
2887 \r
2888                 drawresetcliparea();\r
2889         }\r
2890         else if(!vote_active) {\r
2891                 vote_highlighted = 0;\r
2892         }\r
2893 \r
2894         Sbar_UpdatePlayerTeams();\r
2895         if (intermission == 2) // map voting screen\r
2896         {\r
2897                 if(spectatee_status != -1) {\r
2898                         Sbar_Score();\r
2899                         Sbar_Timer();\r
2900                 }\r
2901                 else if(sb_showscores) {\r
2902                         Sbar_DrawScoreboard();\r
2903                         Sbar_Score();\r
2904                         Sbar_Timer();\r
2905                 }\r
2906                 else\r
2907                         Sbar_FinaleOverlay();\r
2908 \r
2909                 Sbar_Reset();\r
2910         }\r
2911         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)\r
2912         {\r
2913                 Sbar_DrawScoreboard();\r
2914                 Sbar_Score();\r
2915                 Sbar_Timer();\r
2916 \r
2917                 Sbar_Reset();\r
2918 \r
2919                 StomachStatus_ColorFade('0 0 0');\r
2920         }\r
2921         else\r
2922         {\r
2923                 if(sb_showaccuracy && spectatee_status != -1)\r
2924                         Sbar_DrawAccuracyStats();\r
2925                 else\r
2926                         Sbar_DrawScoreboard();\r
2927                 float armor, health;\r
2928                 armor = getstati(STAT_ARMOR); // armor is not used in Vore Tournament by default, but still exists for mods that might want it\r
2929                 health = getstati(STAT_HEALTH);\r
2930 \r
2931                 stat_items = getstati(STAT_ITEMS);\r
2932                 stat_weapons = getstati(STAT_WEAPONS);\r
2933 \r
2934                 fade = 3.2 - 2 * (time - weapontime);\r
2935                 fade = bound(0.7, fade, 1);\r
2936 \r
2937                 // draw the stomach board\r
2938                 if (cvar("viewsize") <= 100) {\r
2939                         if (teamplay)\r
2940                                 drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
2941                         else {\r
2942                                 // allow for custom HUD colors in non-teamgames\r
2943                                 color_x = cvar("sbar_color_bg_r");\r
2944                                 color_y = cvar("sbar_color_bg_g");\r
2945                                 color_z = cvar("sbar_color_bg_b");\r
2946 \r
2947                                 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2948                         }\r
2949                 }\r
2950 \r
2951                 if(getstati(STAT_STOMACH_EATEN))\r
2952                 {\r
2953                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color2"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2954                         drawstring(bottomleft - '-80 172 0', "predator:", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2955                 }\r
2956                 else\r
2957                 {\r
2958                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color1"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2959                         drawstring(bottomleft - '-80 172 0', "self:", '10 10 0', ' 1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2960                 }\r
2961 \r
2962                 float stomach_load;\r
2963                 stomach_load = getstati(STAT_STOMACH_LOAD); // shows the predator's stomach load when we are eaten, and ours otherwise\r
2964 \r
2965                 Sbar_DrawXNum(bottomleft - '-18 170 0', bound(0, stomach_load, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2966                 drawstring(bottomleft - '-40 170 0', "/", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2967                 Sbar_DrawXNum(bottomleft - '-50 170 0', bound(0, g_balance_vore_swallow_limit, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2968 \r
2969                 if(getstati(STAT_STOMACH_DIGESTING))\r
2970                         drawstring(bottomleft - '-76 142 0', "stomach digesting", '12 12 0', '1 0.5 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2971                 else if(stomach_load == g_balance_vore_swallow_limit)\r
2972                         drawstring(bottomleft - '-76 142 0', "stomach full", '12 12 0', '0.5 1 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2973                 else if(!stomach_load)\r
2974                         drawstring(bottomleft - '-76 142 0', "stomach empty", '12 12 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2975                 else\r
2976                         drawstring(bottomleft - '-76 142 0', "stomach has prey", '12 12 0', '0.75 1 0.75', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2977 \r
2978                 // draw the stomach board player list\r
2979                 entity pl;\r
2980                 float f;\r
2981 \r
2982                 pos = bottomleft;\r
2983                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
2984                 {\r
2985                         if(pl.team == COLOR_SPECTATOR)\r
2986                                 continue;\r
2987 \r
2988                         if(getstati(STAT_STOMACH_EATEN))\r
2989                                 f = pl.pleater == getstati(STAT_STOMACH_EATEN);\r
2990                         else\r
2991                         {\r
2992                                 if(spectatee_status)\r
2993                                         f = pl.pleater == spectatee_status;\r
2994                                 else\r
2995                                         f = pl.pleater == player_localentnum;\r
2996                         }\r
2997 \r
2998                         if(f)\r
2999                         {\r
3000                                 Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
3001                                 pos_y += 1.25 * sbar_fontsize_y;\r
3002                         }\r
3003 \r
3004                         if(getstati(STAT_STOMACH_EATEN))\r
3005                         if(pl.sv_entnum == getstati(STAT_STOMACH_EATEN) - 1)\r
3006                                 Sbar_PrintStomachboardItemPred(bottomleft - '-76 156 0', pl);\r
3007                 }\r
3008 \r
3009                 if (cvar("viewsize") <= 100) {\r
3010                         if (teamplay)\r
3011                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
3012                         else {\r
3013                                 // allow for custom HUD colors in non-teamgames\r
3014                                 color_x = cvar("sbar_color_bg_r");\r
3015                                 color_y = cvar("sbar_color_bg_g");\r
3016                                 color_z = cvar("sbar_color_bg_b");\r
3017 \r
3018                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
3019                         }\r
3020                 }\r
3021 \r
3022                 vector health_pos;\r
3023                 health_pos = bottom - '77 58 0';\r
3024 \r
3025                 // health\r
3026                 x = health;\r
3027                 drawpic(health_pos + '22 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3028                 if(x < 100) health_pos_x -= 9; // always center\r
3029                 if(x < 10) health_pos_x -= 11; // always center\r
3030                 Sbar_DrawXNum_Colored(health_pos, x, 22, sbar_alpha_fg);\r
3031 \r
3032                 // ammo\r
3033                 pos_x = bottom_x + 140;\r
3034                 pos_y = bottom_y - 20;\r
3035 \r
3036                 // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
3037                 if(stat_items & IT_JETPACK && button_jetpack)\r
3038                 {\r
3039                         a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
3040                         drawpic(pos - '98 18 0', GetAmmoPicture(0), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3041                         Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3042                 }\r
3043                 else\r
3044                 {\r
3045                         float i;\r
3046                         for (i = 0; i < 1; ++i)\r
3047                         {\r
3048                                 if (stat_items & GetAmmoItemCode(i))\r
3049                                 {\r
3050                                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
3051                                         drawpic(pos - '98 18 0', GetAmmoPicture(i), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3052                                         Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3053                                 }\r
3054                         }\r
3055                 }\r
3056 \r
3057                 // weapon icon\r
3058                 entity e;\r
3059                 e = get_weaponinfo(activeweapon);\r
3060                 if (e && e.netname != "" && e.netname != "N/A")\r
3061                         drawpic(bottom - '96 96 0', strcat("gfx/hud/bg_status_activeweapon_", e.netname), '192 96 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3062 \r
3063                 // draw scores and timer\r
3064                 Sbar_Score();\r
3065                 Sbar_Timer();\r
3066 \r
3067                 // draw strength/invincibility icon and timer\r
3068                 CSQC_Strength_Timer();\r
3069 \r
3070                 // draw gametype specific icons\r
3071                 if(gametype == GAME_KEYHUNT)\r
3072                         CSQC_kh_hud();\r
3073                 else if(gametype == GAME_CTF)\r
3074                         CSQC_ctf_hud();\r
3075                 else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
3076                         CSQC_race_hud();\r
3077         }\r
3078         return;\r
3079 }\r
3080 \r
3081 // CTF HUD\r
3082 float redflag_prevframe, blueflag_prevframe; // status during previous frame\r
3083 float redflag_prevstatus, blueflag_prevstatus; // last remembered status\r
3084 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed\r
3085 \r
3086 void CSQC_ctf_hudreset(void)\r
3087 {\r
3088         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;\r
3089 }\r
3090 \r
3091 void CSQC_ctf_hud(void)\r
3092 {\r
3093         vector top, redflag_pos, blueflag_pos, sz;\r
3094         float f; // every function should have that\r
3095         top_x = vid_conwidth / 2;\r
3096         top_y = 0;\r
3097         top_z = 0;\r
3098 \r
3099         float redflag, blueflag; // current status\r
3100         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed\r
3101         float stat_items;\r
3102 \r
3103         stat_items = getstati(STAT_ITEMS);\r
3104         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
3105         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
3106 \r
3107         // when status CHANGES, set old status into prevstatus and current status into status\r
3108         if (redflag != redflag_prevframe)\r
3109         {\r
3110                 redflag_statuschange_time = time;\r
3111                 redflag_prevstatus = redflag_prevframe;\r
3112                 redflag_prevframe = redflag;\r
3113         }\r
3114 \r
3115         if (blueflag != blueflag_prevframe)\r
3116         {\r
3117                 blueflag_statuschange_time = time;\r
3118                 blueflag_prevstatus = blueflag_prevframe;\r
3119                 blueflag_prevframe = blueflag;\r
3120         }\r
3121         \r
3122         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;\r
3123         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;\r
3124 \r
3125         float BLINK_FACTOR = 0.15;\r
3126         float BLINK_BASE = 0.85;\r
3127         // note:\r
3128         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)\r
3129         // thus\r
3130         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)\r
3131         // ensure RMS == 1\r
3132         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz\r
3133 \r
3134         string red_icon, red_icon_prevstatus;\r
3135         float red_alpha, red_alpha_prevstatus;\r
3136         red_alpha = red_alpha_prevstatus = 1;\r
3137         switch(redflag) {\r
3138                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;\r
3139                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;\r
3140                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3141                 default:\r
3142                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3143                                 red_icon = "gfx/hud/sb_flag_red_shielded";\r
3144                         else\r
3145                                 red_icon = string_null;\r
3146                         break;\r
3147         }\r
3148         switch(redflag_prevstatus) {\r
3149                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;\r
3150                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;\r
3151                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3152                 default:\r
3153                         if(redflag == 3)\r
3154                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible\r
3155                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3156                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";\r
3157                         else\r
3158                                 red_icon_prevstatus = string_null;\r
3159                         break;\r
3160         }\r
3161 \r
3162         string blue_icon, blue_icon_prevstatus;\r
3163         float blue_alpha, blue_alpha_prevstatus;\r
3164         blue_alpha = blue_alpha_prevstatus = 1;\r
3165         switch(blueflag) {\r
3166                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;\r
3167                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;\r
3168                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3169                 default:\r
3170                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3171                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";\r
3172                         else\r
3173                                 blue_icon = string_null;\r
3174                         break;\r
3175         }\r
3176         switch(blueflag_prevstatus) {\r
3177                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;\r
3178                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;\r
3179                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3180                 default:\r
3181                         if(blueflag == 3)\r
3182                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible\r
3183                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3184                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";\r
3185                         else\r
3186                                 blue_icon_prevstatus = string_null;\r
3187                         break;\r
3188         }\r
3189 \r
3190         if (myteam == COLOR_TEAM1) { // always draw own flag on left\r
3191                 redflag_pos = top + '-52 50 0';\r
3192                 blueflag_pos = top + '0 40 0';\r
3193         } else {\r
3194                 blueflag_pos = top + '-52 50 0';\r
3195                 redflag_pos = top + '0 40 0';\r
3196         }\r
3197         \r
3198         sz = '52 52 0';\r
3199         \r
3200         f = bound(0, redflag_statuschange_elapsedtime*2, 1);\r
3201         if(red_icon_prevstatus && f < 1)\r
3202                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3203         if(red_icon)\r
3204                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);\r
3205 \r
3206         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);\r
3207         if(blue_icon_prevstatus && f < 1)\r
3208                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3209         if(blue_icon)\r
3210                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);\r
3211 }\r
3212 \r
3213 // Keyhunt HUD\r
3214 float kh_runheretime;\r
3215 \r
3216 void CSQC_kh_hudreset(void)\r
3217 {\r
3218         kh_runheretime = 0;\r
3219 }\r
3220 \r
3221 void CSQC_kh_hud(void)\r
3222 {\r
3223         float kh_keys;\r
3224         float keyteam;\r
3225         float a, aa;\r
3226         vector p, pa, kh_size, kh_asize;\r
3227 \r
3228         vector top;\r
3229         top_x = vid_conwidth / 2;\r
3230         top_y = 0;\r
3231         top_z = 0;\r
3232 \r
3233         p = top + '-50 64 0';\r
3234 \r
3235         kh_keys = getstati(STAT_KH_KEYS);\r
3236 \r
3237         kh_size = '19 34 0';\r
3238         kh_asize = '19 10 0';\r
3239         pa = p + '0 -10 0';\r
3240 \r
3241         float i, key;\r
3242 \r
3243         float keycount;\r
3244         keycount = 0;\r
3245         for(i = 0; i < 4; ++i)\r
3246         {\r
3247                 key = floor(kh_keys / pow(32, i)) & 31;\r
3248                 keyteam = key - 1;\r
3249                 if(keyteam == 30 && keycount <= 4)\r
3250                         keycount += 4;\r
3251                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)\r
3252                         keycount += 1;\r
3253         }\r
3254         // this yields 8 exactly if "RUN HERE" shows\r
3255 \r
3256         if(keycount == 8)\r
3257         {\r
3258                 if(!kh_runheretime)\r
3259                         kh_runheretime = time;\r
3260                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE\r
3261         }\r
3262         else\r
3263                 kh_runheretime = 0;\r
3264 \r
3265         for(i = 0; i < 4; ++i)\r
3266         {\r
3267                 key = floor(kh_keys / pow(32, i)) & 31;\r
3268                 keyteam = key - 1;\r
3269                 switch(keyteam)\r
3270                 {\r
3271                         case 30: // my key\r
3272                                 keyteam = myteam;\r
3273                                 a = 1;\r
3274                                 aa = 1;\r
3275                                 break;\r
3276                         case -1: // no key\r
3277                                 a = 0;\r
3278                                 aa = 0;\r
3279                                 break;\r
3280                         default: // owned or dropped\r
3281                                 a = 0.2;\r
3282                                 aa = 0.5;\r
3283                                 break;\r
3284                 }\r
3285                 a = a * sbar_alpha_fg;\r
3286                 aa = aa * sbar_alpha_fg;\r
3287                 if(a > 0)\r
3288                 {\r
3289                         switch(keyteam)\r
3290                         {\r
3291                                 case COLOR_TEAM1:\r
3292                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3293                                         break;\r
3294                                 case COLOR_TEAM2:\r
3295                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3296                                         break;\r
3297                                 case COLOR_TEAM3:\r
3298                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3299                                         break;\r
3300                                 case COLOR_TEAM4:\r
3301                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3302                                         break;\r
3303                                 default:\r
3304                                         break;\r
3305                         }\r
3306                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!\r
3307                         {\r
3308                                 case 0:\r
3309                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3310                                         break;\r
3311                                 case 1:\r
3312                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3313                                         break;\r
3314                                 case 2:\r
3315                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3316                                         break;\r
3317                                 case 3:\r
3318                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3319                                         break;\r
3320                         }\r
3321                 }\r
3322                 p_x += 24;\r
3323                 pa_x += 24;\r
3324         }\r
3325 }\r
3326 \r
3327 float crecordtime_prev; // last remembered crecordtime\r
3328 float crecordtime_change_time; // time when crecordtime last changed\r
3329 float srecordtime_prev; // last remembered srecordtime\r
3330 float srecordtime_change_time; // time when srecordtime last changed\r
3331 void CSQC_race_hud(void) \r
3332 {\r
3333         entity me;\r
3334         me = playerslots[player_localentnum - 1];\r
3335         float t, score;\r
3336         float f; // yet another function has this\r
3337         score = me.(scores[ps_primary]);\r
3338 \r
3339         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD\r
3340                 return; // no records in the actual race\r
3341 \r
3342         drawfont = sbar_bigfont;\r
3343         vector pos;\r
3344         pos_x = 2;\r
3345         pos_y = vid_conheight - 272;\r
3346 \r
3347         // clientside personal record\r
3348         string rr;\r
3349         if(gametype == GAME_CTS)\r
3350                 rr = CTS_RECORD;\r
3351         else\r
3352                 rr = RACE_RECORD;\r
3353         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));\r
3354 \r
3355         if(score && score < t || !t)\r
3356                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));\r
3357 \r
3358         if(t != crecordtime_prev) {\r
3359                 crecordtime_prev = t;\r
3360                 crecordtime_change_time = time;\r
3361         }\r
3362         f = time - crecordtime_change_time;\r
3363 \r
3364         if (f > 1) {\r
3365                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3366                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3367         } else {\r
3368                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3369                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3370                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3371                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3372         }\r
3373 \r
3374         // server record\r
3375         pos_y += 26;\r
3376         t = race_server_record;\r
3377         if(t != srecordtime_prev) {\r
3378                 srecordtime_prev = t;\r
3379                 srecordtime_change_time = time;\r
3380         }\r
3381         f = time - srecordtime_change_time;\r
3382 \r
3383         if (f > 1) {\r
3384                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3385                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3386         } else {\r
3387                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3388                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3389                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3390                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3391         }\r
3392         drawfont = sbar_font;\r
3393 }\r