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First part of the predator stomach board; Send the stomach load stat of the predator...
[voretournament/voretournament.git] / data / qcsrc / server / campaign.qc
1 // campaign cvars:\r
2 //   _campaign_index: index of CURRENT map\r
3 //   _campaign_name: name of the current campaign\r
4 //   g_campaign(name)_index: index of current LAST map (saved)\r
5 //   g_campaign_skill: bot skill offset\r
6 \r
7 float campaign_level;\r
8 float campaign_won;\r
9 string campaign_index_var;\r
10 float checkrules_equality;\r
11 \r
12 float CampaignBailout(string s)\r
13 {\r
14         cvar = cvar_normal;\r
15         cvar_string = cvar_string_normal;\r
16         cvar_set = cvar_set_normal;\r
17         cvar_set("g_campaign", "0");\r
18         print("campaign initialization failed: ", s, "\n");\r
19         return 1;\r
20 }\r
21 \r
22 string cvar_campaignwrapper_list; // string of format ; var value; var value; var value; \r
23 string cvar_string_campaignwrapper(string theCvar)\r
24 {\r
25         float p, q;\r
26         p = strstrofs(cvar_campaignwrapper_list, strcat("; ", theCvar, " "), 0);\r
27         if(p < 0)\r
28                 return cvar_defstring(theCvar);\r
29         p += strlen(theCvar) + 3;\r
30         q = strstrofs(cvar_campaignwrapper_list, ";", p);\r
31         if(q < 0)\r
32                 return cvar_defstring(theCvar);\r
33         return substring(cvar_campaignwrapper_list, p, q - p);\r
34 }\r
35 float cvar_campaignwrapper(string theCvar)\r
36 {\r
37         return stof(cvar_string_campaignwrapper(theCvar));\r
38 }\r
39 void cvar_set_campaignwrapper(string theCvar, string theValue)\r
40 {\r
41         if(cvar_string_campaignwrapper(theCvar) == theValue)\r
42                 return;\r
43         string s;\r
44         s = cvar_campaignwrapper_list;\r
45         cvar_campaignwrapper_list = strzone(strcat("; ", theCvar, " ", theValue, s));\r
46         strunzone(s);\r
47         //print(cvar_campaignwrapper_list, "\n");\r
48 }\r
49 \r
50 float Campaign_Invalid()\r
51 {\r
52         string thismapname, wantedmapname;\r
53         thismapname = GetMapname();\r
54         wantedmapname = campaign_gametype[0];\r
55         if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname))\r
56                 return CampaignBailout("wrong game type!");\r
57         wantedmapname = campaign_mapname[0];\r
58         if(wantedmapname != thismapname)\r
59                 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));\r
60         return 0;\r
61 }\r
62 \r
63 void CampaignPreInit()\r
64 {\r
65         float baseskill;\r
66         string title;\r
67         if(cvar("sv_cheats"))\r
68         {\r
69                 CampaignBailout("JOLLY CHEATS AHAHAHAHAHAHAH))");\r
70                 return;\r
71         }\r
72         campaign_level = cvar("_campaign_index");\r
73         campaign_name = strzone(cvar_string("_campaign_name"));\r
74         campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));\r
75         CampaignFile_Load(campaign_level, 2);\r
76         if(campaign_entries < 1)\r
77         {\r
78                 CampaignBailout("unknown map");\r
79                 return;\r
80         }\r
81 \r
82         baseskill = cvar("g_campaign_skill");\r
83         baseskill = baseskill + campaign_botskill[0];\r
84         if(baseskill < 0)\r
85                 baseskill = 0;\r
86 \r
87         cvar_set("sv_public", "0");\r
88         cvar_set("pausable", "1");\r
89 \r
90         cvar_campaignwrapper_list = strzone(strcat("; ", campaign_mutators[0], "; "));\r
91 \r
92         cvar = cvar_campaignwrapper;\r
93         cvar_string = cvar_string_campaignwrapper;\r
94         cvar_set = cvar_set_campaignwrapper;\r
95 \r
96         cvar_set("g_campaign", "1");\r
97         cvar_set("g_dm", "0");\r
98         cvar_set("skill", ftos(baseskill));\r
99         cvar_set("bot_number", ftos(campaign_bots[0]));\r
100         MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));\r
101 \r
102         // copy sv_gravity cvar, as the engine needs it too (sorry, this will mess\r
103         // with the menu a little still...)\r
104         cvar_set_normal("sv_gravity", cvar_string("sv_gravity"));\r
105 \r
106         if(Campaign_Invalid())\r
107                 return;\r
108 \r
109         title = campaign_shortdesc[0];\r
110         title = strzone(strcat("Level ", ftos(campaign_level + 1), ": ", title));\r
111         campaign_message = strzone(strcat("\n\n\n\n\n\n\n\n\n\n^1\n", title, "\n^3\n", campaign_longdesc[0], "\n\n^1press jump to enter the game"));\r
112         strunzone(title);\r
113 }\r
114 \r
115 string GetMapname();\r
116 void CampaignPostInit()\r
117 {\r
118         // now some sanity checks\r
119         if(Campaign_Invalid())\r
120                 return;\r
121         cvar_set("fraglimit", ftos(campaign_fraglimit[0]));\r
122         cvar_set("timelimit", "0");\r
123         cvar_set_normal("fraglimit", ftos(campaign_fraglimit[0]));\r
124         cvar_set_normal("timelimit", "0");\r
125 }\r
126 \r
127 void CampaignSaveCvar(string cvarname, float value)\r
128 {\r
129         float fh;\r
130         float len;\r
131         string contents;\r
132         string l;\r
133 \r
134         registercvar(cvarname, ftos(value));\r
135         cvar_set_normal(cvarname, ftos(value));\r
136         // note: cvarname must be remembered\r
137 \r
138         fh = fopen("campaign.cfg", FILE_READ);\r
139         contents = "";\r
140         if(fh >= 0)\r
141         {\r
142                 while((l = fgets(fh)))\r
143                 {\r
144                         len = tokenize_console(l);\r
145                         if(len != 3)\r
146                                 continue;\r
147                         if(argv(0) != "set")\r
148                                 continue;\r
149                         if(argv(1) == cvarname)\r
150                                 continue;\r
151                         contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");\r
152                 }\r
153                 fclose(fh);\r
154         }\r
155         contents = strcat(contents, "set ", cvarname,  " ", ftos(value), "\n");\r
156         fh = fopen("campaign.cfg", FILE_WRITE);\r
157         if(fh >= 0)\r
158         {\r
159                 fputs(fh, contents);\r
160         }\r
161         else\r
162         {\r
163                 error("Cannot write to campaign file");\r
164         }\r
165 }\r
166 \r
167 void CampaignPreIntermission()\r
168 {\r
169         entity head;\r
170         float won;\r
171         float lost;\r
172         local string savevar;\r
173 \r
174         won = 0;\r
175 \r
176         head = findchain(classname, "player");\r
177         while(head)\r
178         {\r
179                 if(clienttype(head) == CLIENTTYPE_REAL)\r
180                 {\r
181                         if(head.winning)\r
182                                 won = won + 1;\r
183                         else\r
184                                 lost = lost + 1;\r
185                 }\r
186                 head = head.chain;\r
187         }\r
188 \r
189         if(won == 1 && lost == 0 && checkrules_equality == 0 && cheatcount_total == 0)\r
190         {\r
191                 campaign_won = 1;\r
192                 bprint("The current level has been WON.\n");\r
193                 // sound!\r
194         }\r
195         else\r
196         {\r
197                 campaign_won = 0;\r
198                 bprint("The current level has been LOST.\n");\r
199                 // sound!\r
200         }\r
201 \r
202         if(campaign_won)\r
203         {\r
204                 if(campaign_entries < 2)\r
205                 {\r
206                         // I have won\r
207                         savevar = strcat("g_campaign", campaign_name, "_won");\r
208                         CampaignSaveCvar(savevar, 1);\r
209                         // advance level (for menu to show it right)\r
210                         CampaignSaveCvar(campaign_index_var, campaign_level + 1);\r
211                 }\r
212                 else if(campaign_level == cvar_normal(campaign_index_var))\r
213                 {\r
214                         // advance level\r
215                         CampaignSaveCvar(campaign_index_var, campaign_level + 1);\r
216                 }\r
217         }\r
218 }\r
219 \r
220 void CampaignPostIntermission()\r
221 {\r
222         // NOTE: campaign_won is 0 or 1, that is, points to the next level\r
223 \r
224         if(campaign_won && campaign_entries < 2)\r
225         {\r
226                 // last map won!\r
227                 localcmd("togglemenu 1\n");\r
228                 CampaignFile_Unload();\r
229                 return;\r
230         }\r
231 \r
232         CampaignSetup(campaign_won);\r
233         CampaignFile_Unload();\r
234         strunzone(campaign_message);\r
235         strunzone(campaign_index_var);\r
236         strunzone(campaign_name);\r
237         campaign_name = "";\r
238 }\r
239 \r
240 \r
241 \r
242 void CampaignLevelWarp(float n)\r
243 {\r
244         CampaignFile_Unload();\r
245         CampaignFile_Load(n, 1);\r
246         if(campaign_entries)\r
247                 CampaignSetup(0);\r
248         else\r
249                 error("Sorry, cheater. You are NOT WELCOME.");\r
250         CampaignFile_Unload();\r
251 }\r