Implement RPG / Free Roam gametype. Next step is to remove scoring under this type...
[voretournament/voretournament.git] / data / qcsrc / server / g_world.qc
1 entity pingplreport;\r
2 void PingPLReport_Think()\r
3 {\r
4         float delta;\r
5         entity e;\r
6 \r
7         delta = 3 / maxclients;\r
8         if(delta < sys_frametime)\r
9                 delta = 0;\r
10         self.nextthink = time + delta;\r
11 \r
12         e = edict_num(self.cnt + 1);\r
13         if(clienttype(e) == CLIENTTYPE_REAL)\r
14         {\r
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);\r
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);\r
17                 WriteByte(MSG_BROADCAST, self.cnt);\r
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));\r
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));\r
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));\r
21         }\r
22         else\r
23         {\r
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);\r
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);\r
26                 WriteByte(MSG_BROADCAST, self.cnt);\r
27                 WriteShort(MSG_BROADCAST, 0);\r
28                 WriteByte(MSG_BROADCAST, 0);\r
29                 WriteByte(MSG_BROADCAST, 0);\r
30         }\r
31         self.cnt = mod(self.cnt + 1, maxclients);\r
32 }\r
33 void PingPLReport_Spawn()\r
34 {\r
35         pingplreport = spawn();\r
36         pingplreport.classname = "pingplreport";\r
37         pingplreport.think = PingPLReport_Think;\r
38         pingplreport.nextthink = time;\r
39 }\r
40 \r
41 entity otherplreport;\r
42 void OtherPLReport_Think()\r
43 {\r
44         entity e;\r
45 \r
46         self.nextthink = time;\r
47 \r
48         e = edict_num(self.cnt + 1);\r
49         WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);\r
50         WriteByte(MSG_BROADCAST, TE_CSQC_OTHERPLREPORT);\r
51         WriteByte(MSG_BROADCAST, self.cnt);\r
52         if(e.eater.classname == "player") // tempt hackers less by only sending the info of eaten players\r
53         {\r
54                 if(cvar("g_vore_showpreyhealth"))\r
55                         WriteByte(MSG_BROADCAST, e.health);\r
56                 else\r
57                         WriteByte(MSG_BROADCAST, 0);\r
58                 WriteByte(MSG_BROADCAST, num_for_edict(e.eater));\r
59         }\r
60         else\r
61         {\r
62                 WriteByte(MSG_BROADCAST, 0);\r
63                 WriteByte(MSG_BROADCAST, 0);\r
64         }\r
65         self.cnt = mod(self.cnt + 1, maxclients);\r
66 }\r
67 \r
68 void OtherPLReport_Spawn()\r
69 {\r
70         otherplreport = spawn();\r
71         otherplreport.classname = "otherplreport";\r
72         otherplreport.think = OtherPLReport_Think;\r
73         otherplreport.nextthink = time;\r
74 }\r
75 \r
76 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;\r
77 string redirection_target;\r
78 float world_initialized;\r
79 \r
80 string GetMapname();\r
81 string GetGametype();\r
82 void GotoNextMap();\r
83 void ShuffleMaplist()\r
84 float() DoNextMapOverride;\r
85 \r
86 void SetDefaultAlpha()\r
87 {\r
88         if(cvar("g_running_guns"))\r
89         {\r
90                 default_player_alpha = -1;\r
91                 default_weapon_alpha = +1;\r
92         }\r
93         else if(g_cloaked)\r
94         {\r
95                 default_player_alpha = cvar("g_balance_cloaked_alpha");\r
96                 default_weapon_alpha = default_player_alpha;\r
97         }\r
98         else\r
99         {\r
100                 default_player_alpha = cvar("g_player_alpha");\r
101                 if(default_player_alpha == 0)\r
102                         default_player_alpha = 1;\r
103                 default_weapon_alpha = default_player_alpha;\r
104         }\r
105 }\r
106 \r
107 void fteqcc_testbugs()\r
108 {\r
109         float a, b;\r
110 \r
111         if(!cvar("developer_fteqccbugs"))\r
112                 return;\r
113 \r
114         dprint("*** fteqcc test: checking for bugs...\n");\r
115 \r
116         a = 1;\r
117         b = 5;\r
118         if(sqrt(a) - sqrt(b - a) == 0)\r
119                 dprint("*** fteqcc test: found same-function-twice bug\n");\r
120         else\r
121                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");\r
122 \r
123         world.cnt = -10;\r
124         world.enemy = world;\r
125         world.enemy.cnt += 10;\r
126         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors\r
127                 dprint("*** fteqcc test: found += bug\n");\r
128         else\r
129                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");\r
130         world.cnt = 0;\r
131 }\r
132 \r
133 /**\r
134  * Takes care of pausing and unpausing the game.\r
135  * Centerprints the information about an upcoming or active timeout to all active\r
136  * players. Also plays reminder sounds.\r
137  */\r
138 void timeoutHandler_Think() {\r
139         local string timeStr;\r
140         local entity plr;\r
141         if (timeoutStatus == 1) {\r
142                 if (remainingLeadTime > 0) {\r
143                         //centerprint the information to every player\r
144                         timeStr = getTimeoutText(0);\r
145                         FOR_EACH_REALCLIENT(plr) {\r
146                                 if(plr.classname == "player") {\r
147                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);\r
148                                 }\r
149                         }\r
150                         remainingLeadTime -= 1;\r
151                         //think again in 1 second:\r
152                         self.nextthink = time + 1;\r
153                 }\r
154                 else {\r
155                         //now pause the game:\r
156                         timeoutStatus = 2;\r
157                         //reset all the flood variables\r
158                         FOR_EACH_CLIENT(plr) {\r
159                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;\r
160                         }\r
161                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));\r
162                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)\r
163                         FOR_EACH_REALPLAYER(plr) {\r
164                                 plr.lastV_angle = plr.v_angle;\r
165                         }\r
166                         self.nextthink = time;\r
167                 }\r
168         }\r
169         else if (timeoutStatus == 2) {\r
170                 if (remainingTimeoutTime > 0) {\r
171                         timeStr = getTimeoutText(0);\r
172                         FOR_EACH_REALCLIENT(plr) {\r
173                                 if(plr.classname == "player") {\r
174                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);\r
175                                 }\r
176                         }\r
177                         if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left\r
178                                 Announce("prepareforbattle");\r
179                         }\r
180                         remainingTimeoutTime -= 1;\r
181                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;\r
182                 }\r
183                 else {\r
184                         //unpause the game again\r
185                         remainingTimeoutTime = timeoutStatus = 0;\r
186                         cvar_set("slowmo", ftos(orig_slowmo));\r
187                         //and unlock the fixed view again once there is no timeout active anymore\r
188                         FOR_EACH_REALPLAYER(plr) {\r
189                                 plr.fixangle = FALSE;\r
190                         }\r
191                         //get rid of the countdown message\r
192                         FOR_EACH_REALCLIENT(plr) {\r
193                                 if(plr.classname == "player") {\r
194                                         centerprint_atprio(plr, CENTERPRIO_SPAM, "");\r
195                                 }\r
196                         }\r
197                         remove(self);\r
198                         return;\r
199                 }\r
200 \r
201         }\r
202         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)\r
203                 FOR_EACH_REALCLIENT(plr) {\r
204                         if(plr.classname == "player") {\r
205                                 centerprint_atprio(plr, CENTERPRIO_SPAM, "");\r
206                         }\r
207                 }\r
208                 remove(self);\r
209                 return;\r
210         }\r
211 }\r
212 \r
213 void GotoFirstMap()\r
214 {\r
215         float n;\r
216         if(cvar("_sv_init"))\r
217         {\r
218                 // cvar_set("_sv_init", "0");\r
219                 // we do NOT set this to 0 any more, so someone "accidentally" changing\r
220                 // to this "init" map on a dedicated server will cause no permanent\r
221                 // harm\r
222                 if(cvar("g_maplist_shuffle"))\r
223                         ShuffleMaplist();\r
224                 n = tokenizebyseparator(cvar_string("g_maplist"), " ");\r
225                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap\r
226 \r
227                 MapInfo_Enumerate();\r
228                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);\r
229 \r
230                 if(!DoNextMapOverride())\r
231                         GotoNextMap();\r
232 \r
233                 return;\r
234         }\r
235 \r
236         if(time < 5)\r
237         {\r
238                 self.nextthink = time;\r
239         }\r
240         else\r
241         {\r
242                 self.nextthink = time + 1;\r
243                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");\r
244         }\r
245 }\r
246 \r
247 void cvar_changes_init()\r
248 {\r
249         float h;\r
250         string k, v, d;\r
251         float n, i;\r
252 \r
253         if(cvar_changes)\r
254                 strunzone(cvar_changes);\r
255         cvar_changes = string_null;\r
256 \r
257         h = buf_create();\r
258         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary\r
259         n = buf_getsize(h);\r
260 \r
261         for(i = 0; i < n; ++i)\r
262         {\r
263                 k = bufstr_get(h, i);\r
264 \r
265 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue\r
266 #define BADCVAR(p) if(k == p) continue\r
267                 // internal\r
268                 BADPREFIX("csqc_");\r
269                 BADPREFIX("cvar_check_");\r
270                 BADCVAR("gamecfg");\r
271                 BADCVAR("g_configversion");\r
272                 BADCVAR("g_maplist_index");\r
273                 BADCVAR("halflifebsp");\r
274 \r
275                 // client\r
276                 BADPREFIX("cl_");\r
277                 BADPREFIX("con_");\r
278                 BADPREFIX("g_campaign");\r
279                 BADPREFIX("gl_");\r
280                 BADPREFIX("joy");\r
281                 BADPREFIX("menu_");\r
282                 BADPREFIX("net_slist_");\r
283                 BADPREFIX("r_");\r
284                 BADPREFIX("sbar_");\r
285                 BADPREFIX("scr_");\r
286                 BADPREFIX("userbind");\r
287                 BADPREFIX("v_");\r
288                 BADPREFIX("vid_");\r
289                 BADPREFIX("crosshair");\r
290                 BADCVAR("mod_q3bsp_lightmapmergepower");\r
291                 BADCVAR("mod_q3bsp_nolightmaps");\r
292 \r
293                 // private\r
294                 BADCVAR("serverconfig");\r
295                 BADPREFIX("g_ban_");\r
296                 BADPREFIX("g_chat_flood_");\r
297                 BADPREFIX("g_voice_flood_");\r
298                 BADPREFIX("rcon_");\r
299                 BADPREFIX("settemp_");\r
300                 BADPREFIX("sv_allowdownloads_");\r
301                 BADPREFIX("sv_autodemo");\r
302                 BADPREFIX("sv_curl_");\r
303                 BADPREFIX("sv_eventlog");\r
304                 BADPREFIX("sv_logscores_");\r
305                 BADPREFIX("sv_master");\r
306                 BADCVAR("g_banned_list");\r
307                 BADCVAR("log_dest_udp");\r
308                 BADCVAR("log_file");\r
309                 BADCVAR("net_address");\r
310                 BADCVAR("port");\r
311                 BADCVAR("savedgamecfg");\r
312                 BADCVAR("sv_heartbeatperiod");\r
313                 BADCVAR("sv_vote_master_password");\r
314                 BADCVAR("sys_colortranslation");\r
315                 BADCVAR("sys_specialcharactertranslation");\r
316                 BADCVAR("timestamps");\r
317 \r
318                 // mapinfo\r
319                 BADCVAR("timelimit");\r
320                 BADCVAR("fraglimit");\r
321                 BADCVAR("g_arena");\r
322                 BADCVAR("g_ca");\r
323                 BADCVAR("g_assault");\r
324                 BADCVAR("g_ctf");\r
325                 BADCVAR("g_dm");\r
326                 BADCVAR("g_domination");\r
327                 BADCVAR("g_keyhunt");\r
328                 BADCVAR("g_keyhunt_teams");\r
329                 BADCVAR("g_onslaught");\r
330                 BADCVAR("g_race");\r
331                 BADCVAR("g_cts");\r
332                 BADCVAR("g_tdm");\r
333                 BADCVAR("g_rpg");\r
334                 BADCVAR("teamplay");\r
335 \r
336                 // long\r
337                 BADCVAR("hostname");\r
338                 BADCVAR("g_maplist");\r
339                 BADCVAR("g_maplist_mostrecent");\r
340                 BADCVAR("sv_motd");\r
341 #undef BADPREFIX\r
342 #undef BADCVAR\r
343 \r
344                 v = cvar_string(k);\r
345                 d = cvar_defstring(k);\r
346                 if(v != d)\r
347                 {\r
348                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");\r
349                         if(strlen(cvar_changes) > 16384)\r
350                         {\r
351                                 cvar_changes = "// too many settings have been changed to show them here\n";\r
352                                 break;\r
353                         }\r
354                 }\r
355         }\r
356         buf_del(h);\r
357         if(cvar_changes == "")\r
358                 cvar_changes = "// this server runs at default settings\n";\r
359         else\r
360                 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);\r
361         cvar_changes = strzone(cvar_changes);\r
362 }\r
363 \r
364 void detect_maptype()\r
365 {\r
366 #if 0\r
367         vector o, v;\r
368         float i;\r
369 \r
370         for(;;)\r
371         {\r
372                 o = world.mins;\r
373                 o_x += random() * (world.maxs_x - world.mins_x);\r
374                 o_y += random() * (world.maxs_y - world.mins_y);\r
375                 o_z += random() * (world.maxs_z - world.mins_z);\r
376 \r
377                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);\r
378                 if(trace_fraction == 1)\r
379                         continue;\r
380 \r
381                 v = trace_endpos;\r
382 \r
383                 for(i = 0; i < 64; i += 4)\r
384                 {\r
385                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);\r
386         if(trace_fraction == 1)\r
387                 continue;\r
388                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");\r
389                 }\r
390 \r
391                 break;\r
392         }\r
393 #endif\r
394 }\r
395 \r
396 entity randomseed;\r
397 float RandomSeed_Send(entity to, float sf)\r
398 {\r
399         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);\r
400         WriteShort(MSG_ENTITY, self.cnt);\r
401         return TRUE;\r
402 }\r
403 void RandomSeed_Think()\r
404 {\r
405         self.cnt = bound(0, floor(random() * 65536), 65535);\r
406         self.nextthink = time + 5;\r
407 \r
408         self.SendFlags |= 1;\r
409 }\r
410 void RandomSeed_Spawn()\r
411 {\r
412         randomseed = spawn();\r
413         randomseed.think = RandomSeed_Think;\r
414         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);\r
415 \r
416         entity oldself;\r
417         oldself = self;\r
418         self = randomseed;\r
419         self.think(); // sets random seed and nextthink\r
420         self = oldself;\r
421 }\r
422 \r
423 void spawnfunc___init_dedicated_server(void)\r
424 {\r
425         // handler for _init/_init map (only for dedicated server initialization)\r
426 \r
427         world_initialized = -1; // don't complain\r
428         cvar = cvar_normal;\r
429         cvar_string = cvar_string_normal;\r
430         cvar_set = cvar_set_normal;\r
431 \r
432         remove = remove_unsafely;\r
433 \r
434         entity e;\r
435         e = spawn();\r
436         e.think = GotoFirstMap;\r
437         e.nextthink = time; // this is usually 1 at this point\r
438 \r
439         e = spawn();\r
440         e.classname = "info_player_deathmatch"; // safeguard against player joining\r
441 \r
442         self.classname = "worldspawn"; // safeguard against various stuff ;)\r
443 \r
444         MapInfo_Enumerate();\r
445         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);\r
446 }\r
447 \r
448 void Map_MarkAsRecent(string m);\r
449 float world_already_spawned;\r
450 void RegisterWeapons();\r
451 void Nagger_Init();\r
452 void ClientInit_Spawn();\r
453 void WeaponStats_Init();\r
454 void WeaponStats_Shutdown();\r
455 void spawnfunc_worldspawn (void)\r
456 {\r
457         float fd, l, i, j, n;\r
458         string s, col;\r
459 \r
460         cvar = cvar_normal;\r
461         cvar_string = cvar_string_normal;\r
462         cvar_set = cvar_set_normal;\r
463 \r
464         if(world_already_spawned)\r
465                 error("world already spawned - you may have EXACTLY ONE worldspawn!");\r
466         world_already_spawned = TRUE;\r
467 \r
468         remove = remove_safely; // during spawning, watch what you remove!\r
469 \r
470         check_unacceptable_compiler_bugs();\r
471 \r
472         compressShortVector_init();\r
473 \r
474         local entity head;\r
475         head = nextent(world);\r
476         maxclients = 0;\r
477         while(head)\r
478         {\r
479                 ++maxclients;\r
480                 head = nextent(head);\r
481         }\r
482 \r
483         // needs to be done so early as they would still spawn\r
484         RegisterWeapons();\r
485 \r
486         ServerProgsDB = db_load("server.db");\r
487 \r
488         TemporaryDB = db_create();\r
489 \r
490         /*\r
491         TODO sound pack system\r
492         // initialize sound pack system\r
493         soundpack = cvar_string("g_soundpack");\r
494         if(soundpack != "")\r
495                 soundpack = strcat(soundpack, "/");\r
496         soundpack = strzone(soundpack);\r
497         */\r
498 \r
499         // 0 normal\r
500         lightstyle(0, "m");\r
501 \r
502         // 1 FLICKER (first variety)\r
503         lightstyle(1, "mmnmmommommnonmmonqnmmo");\r
504 \r
505         // 2 SLOW STRONG PULSE\r
506         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");\r
507 \r
508         // 3 CANDLE (first variety)\r
509         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");\r
510 \r
511         // 4 FAST STROBE\r
512         lightstyle(4, "mamamamamama");\r
513 \r
514         // 5 GENTLE PULSE 1\r
515         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");\r
516 \r
517         // 6 FLICKER (second variety)\r
518         lightstyle(6, "nmonqnmomnmomomno");\r
519 \r
520         // 7 CANDLE (second variety)\r
521         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");\r
522 \r
523         // 8 CANDLE (third variety)\r
524         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");\r
525 \r
526         // 9 SLOW STROBE (fourth variety)\r
527         lightstyle(9, "aaaaaaaazzzzzzzz");\r
528 \r
529         // 10 FLUORESCENT FLICKER\r
530         lightstyle(10, "mmamammmmammamamaaamammma");\r
531 \r
532         // 11 SLOW PULSE NOT FADE TO BLACK\r
533         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");\r
534 \r
535         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights\r
536 \r
537         // 63 testing\r
538         lightstyle(63, "a");\r
539 \r
540         if(cvar("g_campaign"))\r
541                 CampaignPreInit();\r
542 \r
543         Map_MarkAsRecent(mapname);\r
544 \r
545         precache_model ("null"); // we need this one before InitGameplayMode\r
546         InitGameplayMode();\r
547         readlevelcvars();\r
548         GrabberInit();\r
549 \r
550         player_count = 0;\r
551         bot_waypoints_for_items = cvar("g_waypoints_for_items");\r
552         if(bot_waypoints_for_items == 1)\r
553                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)\r
554                         bot_waypoints_for_items = 0;\r
555 \r
556         // for setting by mapinfo\r
557         q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");\r
558         cvar_set("sv_q3acompat_machineshotgunswap", "0");\r
559 \r
560         precache();\r
561 \r
562         WaypointSprite_Init();\r
563 \r
564         //if (g_domination)\r
565         //      dom_init();\r
566 \r
567         GameLogInit(); // prepare everything\r
568         if(cvar("sv_eventlog"))\r
569         {\r
570                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");\r
571                 s = strcat(s, ftos(random()));\r
572                 matchid = strzone(s);\r
573 \r
574                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));\r
575                 s = ":gameinfo:mutators:LIST";\r
576                 if(!cvar("g_use_ammunition"))\r
577                         s = strcat(s, ":no_use_ammunition");\r
578                 if(!cvar("g_pickup_items"))\r
579                         s = strcat(s, ":no_pickup_items");\r
580                 if(cvar("g_vampire"))\r
581                         s = strcat(s, ":vampire");\r
582                 if(cvar("g_norecoil"))\r
583                         s = strcat(s, ":norecoil");\r
584                 if(cvar("g_midair"))\r
585                         s = strcat(s, ":midair");\r
586                 GameLogEcho(s);\r
587                 GameLogEcho(":gameinfo:end");\r
588         }\r
589         else\r
590                 matchid = strzone(ftos(random()));\r
591 \r
592         cvar_set("nextmap", "");\r
593 \r
594         SetDefaultAlpha();\r
595 \r
596         if(cvar("g_campaign"))\r
597                 CampaignPostInit();\r
598 \r
599         fteqcc_testbugs();\r
600 \r
601         Ban_LoadBans();\r
602 \r
603         MapInfo_Enumerate();\r
604         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);\r
605 \r
606         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")\r
607         {\r
608                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);\r
609                 if(fd != -1)\r
610                 {\r
611                         while((s = fgets(fd)))\r
612                         {\r
613                                 l = tokenize_console(s);\r
614                                 if(l < 2)\r
615                                         continue;\r
616                                 if(argv(0) == "cd")\r
617                                 {\r
618                                         print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");\r
619                                         print("  cdtrack ", argv(2), "\n");\r
620                                 }\r
621                                 else if(argv(0) == "fog")\r
622                                 {\r
623                                         print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");\r
624                                         print("  \"fog\" \"", s, "\"\n");\r
625                                 }\r
626                                 else if(argv(0) == "set")\r
627                                 {\r
628                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");\r
629                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");\r
630                                 }\r
631                                 else if(argv(0) != "//")\r
632                                 {\r
633                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");\r
634                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");\r
635                                 }\r
636                         }\r
637                         fclose(fd);\r
638                 }\r
639         }\r
640 \r
641         WeaponStats_Init();\r
642 \r
643         addstat(STAT_WEAPONS, AS_INT, weapons);\r
644         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);\r
645         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);\r
646         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);\r
647         Nagger_Init();\r
648 \r
649         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);\r
650         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);\r
651         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);\r
652         addstat(STAT_FUEL, AS_INT, ammo_fuel);\r
653         addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);\r
654         addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);\r
655         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);\r
656         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);\r
657         addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);\r
658         addstat(STAT_STOMACH_LOAD, AS_INT, stomach_load);\r
659         addstat(STAT_STOMACH_DIGESTING, AS_INT, digesting);\r
660         addstat(STAT_STOMACH_EATEN, AS_INT, stat_eaten);\r
661 \r
662         next_pingtime = time + 5;\r
663         InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);\r
664 \r
665         detect_maptype();\r
666 \r
667         lsmaps_reply = "^7Maps available: ";\r
668         lsnewmaps_reply = "^7Maps without a record set: ";\r
669         for(i = 0, j = 0; i < MapInfo_count; ++i)\r
670         {\r
671                 if(MapInfo_Get_ByID(i))\r
672                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))\r
673                         {\r
674                                 if(mod(i, 2))\r
675                                         col = "^2";\r
676                                 else\r
677                                         col = "^3";\r
678                                 ++j;\r
679                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");\r
680                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))\r
681                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");\r
682                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))\r
683                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");\r
684                         }\r
685         }\r
686         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));\r
687         if (!g_race && !g_cts)\r
688                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";\r
689         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));\r
690 \r
691         maplist_reply = "^7Maps in list: ";\r
692         n = tokenize_console(cvar_string("g_maplist"));\r
693         for(i = 0, j = 0; i < n; ++i)\r
694         {\r
695                 if(MapInfo_CheckMap(argv(i)))\r
696                 {\r
697                         if(mod(j, 2))\r
698                                 col = "^2";\r
699                         else\r
700                                 col = "^3";\r
701                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");\r
702                         ++j;\r
703                 }\r
704         }\r
705         maplist_reply = strzone(strcat(maplist_reply, "\n"));\r
706         MapInfo_ClearTemps();\r
707 \r
708         for(i = 0; i < 10; ++i)\r
709         {\r
710                 records_reply[i] = strzone(getrecords(i));\r
711         }\r
712 \r
713         rankings_reply = strzone(getrankings());\r
714 \r
715         ClientInit_Spawn();\r
716         RandomSeed_Spawn();\r
717         PingPLReport_Spawn();\r
718         OtherPLReport_Spawn();\r
719 \r
720         CheatInit();\r
721 \r
722         localcmd("\n_sv_hook_gamestart ", GetGametype(), ";");\r
723 \r
724         world_initialized = 1;\r
725 }\r
726 \r
727 void spawnfunc_light (void)\r
728 {\r
729         //makestatic (self); // Who the f___ did that?\r
730         remove(self);\r
731 }\r
732 \r
733 float TryFile( string pFilename )\r
734 {\r
735         local float lHandle;\r
736         dprint("TryFile(\"", pFilename, "\")\n");\r
737         lHandle = fopen( pFilename, FILE_READ );\r
738         if( lHandle != -1 ) {\r
739                 fclose( lHandle );\r
740                 return TRUE;\r
741         } else {\r
742                 return FALSE;\r
743         }\r
744 };\r
745 \r
746 string GetGametype()\r
747 {\r
748         return GametypeNameFromType(game);\r
749 }\r
750 \r
751 string getmapname_stored;\r
752 string GetMapname()\r
753 {\r
754         return mapname;\r
755 }\r
756 \r
757 float Map_Count, Map_Current;\r
758 string Map_Current_Name;\r
759 \r
760 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count\r
761 float GetMaplistPosition()\r
762 {\r
763         float pos, idx;\r
764         string map;\r
765 \r
766         map = GetMapname();\r
767         idx = cvar("g_maplist_index");\r
768 \r
769         if(idx >= 0)\r
770                 if(idx < Map_Count)\r
771                         if(map == argv(idx))\r
772                                 return idx;\r
773 \r
774         for(pos = 0; pos < Map_Count; ++pos)\r
775                 if(map == argv(pos))\r
776                         return pos;\r
777 \r
778         // resume normal maplist rotation if current map is not in g_maplist\r
779         return idx;\r
780 }\r
781 \r
782 float MapHasRightSize(string map)\r
783 {\r
784         float fh;\r
785         if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))\r
786         if(cvar("g_maplist_check_waypoints"))\r
787         {\r
788                 dprint("checkwp "); dprint(map);\r
789                 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);\r
790                 if(fh < 0)\r
791                 {\r
792                         dprint(": no waypoints\n");\r
793                         return FALSE;\r
794                 }\r
795                 dprint(": has waypoints\n");\r
796                 fclose(fh);\r
797         }\r
798 \r
799         // open map size restriction file\r
800         dprint("opensize "); dprint(map);\r
801         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);\r
802         if(fh >= 0)\r
803         {\r
804                 float mapmin, mapmax;\r
805                 dprint(": ok, ");\r
806                 mapmin = stof(fgets(fh));\r
807                 mapmax = stof(fgets(fh));\r
808                 fclose(fh);\r
809                 if(player_count < mapmin)\r
810                 {\r
811                         dprint("not enough\n");\r
812                         return FALSE;\r
813                 }\r
814                 if(player_count > mapmax)\r
815                 {\r
816                         dprint("too many\n");\r
817                         return FALSE;\r
818                 }\r
819                 dprint("right size\n");\r
820                 return TRUE;\r
821         }\r
822         dprint(": not found\n");\r
823         return TRUE;\r
824 }\r
825 \r
826 string Map_Filename(float position)\r
827 {\r
828         return strcat("maps/", argv(position), ".bsp");\r
829 }\r
830 \r
831 string strwords(string s, float w)\r
832 {\r
833         float endpos;\r
834         for(endpos = 0; w && endpos >= 0; --w)\r
835                 endpos = strstrofs(s, " ", endpos + 1);\r
836         if(endpos < 0)\r
837                 return s;\r
838         else\r
839                 return substring(s, 0, endpos);\r
840 }\r
841 \r
842 float strhasword(string s, string w)\r
843 {\r
844         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;\r
845 }\r
846 \r
847 void Map_MarkAsRecent(string m)\r
848 {\r
849         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));\r
850 }\r
851 \r
852 float Map_IsRecent(string m)\r
853 {\r
854         return strhasword(cvar_string("g_maplist_mostrecent"), m);\r
855 }\r
856 \r
857 float Map_Check(float position, float pass)\r
858 {\r
859         string filename;\r
860         string map_next;\r
861         map_next = argv(position);\r
862         if(pass <= 1)\r
863         {\r
864                 if(Map_IsRecent(map_next))\r
865                         return 0;\r
866         }\r
867         filename = Map_Filename(position);\r
868         if(MapInfo_CheckMap(map_next))\r
869         {\r
870                 if(pass == 2)\r
871                         return 1;\r
872                 if(MapHasRightSize(map_next))\r
873                         return 1;\r
874                 return 0;\r
875         }\r
876         else\r
877                 dprint( "Couldn't select '", filename, "'..\n" );\r
878 \r
879         return 0;\r
880 }\r
881 \r
882 void Map_Goto_SetStr(string nextmapname)\r
883 {\r
884         if(getmapname_stored != "")\r
885                 strunzone(getmapname_stored);\r
886         if(nextmapname == "")\r
887                 getmapname_stored = "";\r
888         else\r
889                 getmapname_stored = strzone(nextmapname);\r
890 }\r
891 \r
892 void Map_Goto_SetFloat(float position)\r
893 {\r
894         cvar_set("g_maplist_index", ftos(position));\r
895         Map_Goto_SetStr(argv(position));\r
896 }\r
897 \r
898 void GameResetCfg()\r
899 {\r
900         // settings persist, except...\r
901         localcmd("\nsettemp_restore\n");\r
902 };\r
903 \r
904 void Map_Goto()\r
905 {\r
906         GameResetCfg();\r
907         MapInfo_LoadMap(getmapname_stored);\r
908 }\r
909 \r
910 // return codes of map selectors:\r
911 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)\r
912 //   -2 = permanent failure\r
913 float() MaplistMethod_Iterate = // usual method\r
914 {\r
915         float pass, i;\r
916 \r
917         for(pass = 1; pass <= 2; ++pass)\r
918         {\r
919                 for(i = 1; i < Map_Count; ++i)\r
920                 {\r
921                         float mapindex;\r
922                         mapindex = mod(i + Map_Current, Map_Count);\r
923                         if(Map_Check(mapindex, pass))\r
924                                 return mapindex;\r
925                 }\r
926         }\r
927         return -1;\r
928 }\r
929 \r
930 float() MaplistMethod_Repeat = // fallback method\r
931 {\r
932         if(Map_Check(Map_Current, 2))\r
933                 return Map_Current;\r
934         return -2;\r
935 }\r
936 \r
937 float() MaplistMethod_Random = // random map selection\r
938 {\r
939         float i, imax;\r
940 \r
941         imax = 42;\r
942 \r
943         for(i = 0; i <= imax; ++i)\r
944         {\r
945                 float mapindex;\r
946                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map\r
947                 if(Map_Check(mapindex, 1))\r
948                         return mapindex;\r
949         }\r
950         return -1;\r
951 }\r
952 \r
953 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling\r
954 // the exponent sets a bias on the map selection:\r
955 // the higher the exponent, the less likely "shortly repeated" same maps are\r
956 {\r
957         float i, j, imax, insertpos;\r
958 \r
959         imax = 42;\r
960 \r
961         for(i = 0; i <= imax; ++i)\r
962         {\r
963                 string newlist;\r
964 \r
965                 // now reinsert this at another position\r
966                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]\r
967                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]\r
968                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}\r
969                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");\r
970 \r
971                 // insert the current map there\r
972                 newlist = "";\r
973                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above\r
974                         newlist = strcat(newlist, " ", argv(j));\r
975                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map\r
976                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last\r
977                         newlist = strcat(newlist, " ", argv(j));\r
978                 newlist = substring(newlist, 1, strlen(newlist) - 1);\r
979                 cvar_set("g_maplist", newlist);\r
980                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");\r
981 \r
982                 // NOTE: the selected map has just been inserted at (insertpos-1)th position\r
983                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working\r
984                 if(Map_Check(Map_Current, 1))\r
985                         return Map_Current;\r
986         }\r
987         return -1;\r
988 }\r
989 \r
990 void Maplist_Init()\r
991 {\r
992         Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");\r
993         if(Map_Count == 0)\r
994         {\r
995                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );\r
996                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));\r
997                 if(cvar("g_maplist_shuffle"))\r
998                         ShuffleMaplist();\r
999                 localcmd("\nmenu_cmd sync\n");\r
1000                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");\r
1001         }\r
1002         if(Map_Count == 0)\r
1003                 error("empty maplist, cannot select a new map");\r
1004         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);\r
1005 \r
1006         if(Map_Current_Name)\r
1007                 strunzone(Map_Current_Name);\r
1008         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP\r
1009         // this may or may not be correct, but who cares, in the worst case a map\r
1010         // isn't chosen in the first pass that should have been\r
1011 }\r
1012 \r
1013 string GetNextMap()\r
1014 {\r
1015         float nextMap;\r
1016 \r
1017         Maplist_Init();\r
1018         nextMap = -1;\r
1019 \r
1020         if(nextMap == -1)\r
1021                 if(cvar("g_maplist_shuffle") > 0)\r
1022                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);\r
1023 \r
1024         if(nextMap == -1)\r
1025                 if(cvar("g_maplist_selectrandom"))\r
1026                         nextMap = MaplistMethod_Random();\r
1027 \r
1028         if(nextMap == -1)\r
1029                 nextMap = MaplistMethod_Iterate();\r
1030 \r
1031         if(nextMap == -1)\r
1032                 nextMap = MaplistMethod_Repeat();\r
1033 \r
1034         if(nextMap >= 0)\r
1035         {\r
1036                 Map_Goto_SetFloat(nextMap);\r
1037                 return getmapname_stored;\r
1038         }\r
1039 \r
1040         return "";\r
1041 };\r
1042 \r
1043 float DoNextMapOverride()\r
1044 {\r
1045         if(cvar("g_campaign"))\r
1046         {\r
1047                 CampaignPostIntermission();\r
1048                 alreadychangedlevel = TRUE;\r
1049                 return TRUE;\r
1050         }\r
1051         if(cvar("quit_when_empty"))\r
1052         {\r
1053                 if(player_count <= currentbots)\r
1054                 {\r
1055                         localcmd("quit\n");\r
1056                         alreadychangedlevel = TRUE;\r
1057                         return TRUE;\r
1058                 }\r
1059         }\r
1060         if(cvar_string("quit_and_redirect") != "")\r
1061         {\r
1062                 redirection_target = strzone(cvar_string("quit_and_redirect"));\r
1063                 alreadychangedlevel = TRUE;\r
1064                 return TRUE;\r
1065         }\r
1066         if (cvar("samelevel")) // if samelevel is set, stay on same level\r
1067         {\r
1068                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)\r
1069                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));\r
1070                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)\r
1071                 localcmd("restart\n");\r
1072                 //changelevel (mapname);\r
1073                 alreadychangedlevel = TRUE;\r
1074                 return TRUE;\r
1075         }\r
1076         if(cvar_string("nextmap") != "")\r
1077                 if(MapInfo_CheckMap(cvar_string("nextmap")))\r
1078                 {\r
1079                         Map_Goto_SetStr(cvar_string("nextmap"));\r
1080                         Map_Goto();\r
1081                         alreadychangedlevel = TRUE;\r
1082                         return TRUE;\r
1083                 }\r
1084         if(cvar("lastlevel"))\r
1085         {\r
1086                 GameResetCfg();\r
1087                 localcmd("set lastlevel 0\ntogglemenu\n");\r
1088                 alreadychangedlevel = TRUE;\r
1089                 return TRUE;\r
1090         }\r
1091         return FALSE;\r
1092 };\r
1093 \r
1094 void GotoNextMap()\r
1095 {\r
1096         //local string nextmap;\r
1097         //local float n, nummaps;\r
1098         //local string s;\r
1099         if (alreadychangedlevel)\r
1100                 return;\r
1101         alreadychangedlevel = TRUE;\r
1102 \r
1103         {\r
1104                 string nextMap;\r
1105                 float allowReset;\r
1106 \r
1107                 for(allowReset = 1; allowReset >= 0; --allowReset)\r
1108                 {\r
1109                         nextMap = GetNextMap();\r
1110                         if(nextMap != "")\r
1111                                 break;\r
1112 \r
1113                         if(allowReset)\r
1114                         {\r
1115                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );\r
1116                                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));\r
1117                                 if(cvar("g_maplist_shuffle"))\r
1118                                         ShuffleMaplist();\r
1119                                 localcmd("\nmenu_cmd sync\n");\r
1120                         }\r
1121                         else\r
1122                         {\r
1123                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");\r
1124                         }\r
1125                 }\r
1126                 Map_Goto();\r
1127         }\r
1128 };\r
1129 \r
1130 \r
1131 /*\r
1132 ============\r
1133 IntermissionThink\r
1134 \r
1135 When the player presses attack or jump, change to the next level\r
1136 ============\r
1137 */\r
1138 .float autoscreenshot;\r
1139 void() MapVote_Start;\r
1140 void() MapVote_Think;\r
1141 float mapvote_initialized;\r
1142 void IntermissionThink()\r
1143 {\r
1144         FixIntermissionClient(self);\r
1145 \r
1146         if(cvar("sv_autoscreenshot"))\r
1147         if(self.autoscreenshot > 0)\r
1148         if(time > self.autoscreenshot)\r
1149         {\r
1150                 self.autoscreenshot = -1;\r
1151                 if(clienttype(self) == CLIENTTYPE_REAL)\r
1152                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");\r
1153                 return;\r
1154         }\r
1155 \r
1156         if (time < intermission_exittime)\r
1157                 return;\r
1158 \r
1159         if(!mapvote_initialized)\r
1160                 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_GRABBER && !self.BUTTON_USE)\r
1161                         return;\r
1162 \r
1163         MapVote_Start();\r
1164 };\r
1165 \r
1166 /*\r
1167 ============\r
1168 FindIntermission\r
1169 \r
1170 Returns the entity to view from\r
1171 ============\r
1172 */\r
1173 /*\r
1174 entity FindIntermission()\r
1175 {\r
1176         local   entity spot;\r
1177         local   float cyc;\r
1178 \r
1179 // look for info_intermission first\r
1180         spot = find (world, classname, "info_intermission");\r
1181         if (spot)\r
1182         {       // pick a random one\r
1183                 cyc = random() * 4;\r
1184                 while (cyc > 1)\r
1185                 {\r
1186                         spot = find (spot, classname, "info_intermission");\r
1187                         if (!spot)\r
1188                                 spot = find (spot, classname, "info_intermission");\r
1189                         cyc = cyc - 1;\r
1190                 }\r
1191                 return spot;\r
1192         }\r
1193 \r
1194 // then look for the start position\r
1195         spot = find (world, classname, "info_player_start");\r
1196         if (spot)\r
1197                 return spot;\r
1198 \r
1199 // testinfo_player_start is only found in regioned levels\r
1200         spot = find (world, classname, "testplayerstart");\r
1201         if (spot)\r
1202                 return spot;\r
1203 \r
1204 // then look for the start position\r
1205         spot = find (world, classname, "info_player_deathmatch");\r
1206         if (spot)\r
1207                 return spot;\r
1208 \r
1209         //objerror ("FindIntermission: no spot");\r
1210         return world;\r
1211 };\r
1212 */\r
1213 \r
1214 /*\r
1215 ===============================================================================\r
1216 \r
1217 RULES\r
1218 \r
1219 ===============================================================================\r
1220 */\r
1221 \r
1222 void DumpStats(float final)\r
1223 {\r
1224         local float file;\r
1225         local string s;\r
1226         local float to_console;\r
1227         local float to_eventlog;\r
1228         local float to_file;\r
1229         local float i;\r
1230 \r
1231         to_console = cvar("sv_logscores_console");\r
1232         to_eventlog = cvar("sv_eventlog");\r
1233         to_file = cvar("sv_logscores_file");\r
1234 \r
1235         if(!final)\r
1236         {\r
1237                 to_console = TRUE; // always print printstats replies\r
1238                 to_eventlog = FALSE; // but never print them to the event log\r
1239         }\r
1240 \r
1241         if(to_eventlog)\r
1242                 if(cvar("sv_eventlog_console"))\r
1243                         to_console = FALSE; // otherwise we get the output twice\r
1244 \r
1245         if(final)\r
1246                 s = ":scores:";\r
1247         else\r
1248                 s = ":status:";\r
1249         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));\r
1250 \r
1251         if(to_console)\r
1252                 print(s, "\n");\r
1253         if(to_eventlog)\r
1254                 GameLogEcho(s);\r
1255         if(to_file)\r
1256         {\r
1257                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);\r
1258                 if(file == -1)\r
1259                         to_file = FALSE;\r
1260                 else\r
1261                         fputs(file, strcat(s, "\n"));\r
1262         }\r
1263 \r
1264         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));\r
1265         if(to_console)\r
1266                 print(s, "\n");\r
1267         if(to_eventlog)\r
1268                 GameLogEcho(s);\r
1269         if(to_file)\r
1270                 fputs(file, strcat(s, "\n"));\r
1271 \r
1272         FOR_EACH_CLIENT(other)\r
1273         {\r
1274                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))\r
1275                 {\r
1276                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");\r
1277                         s = strcat(s, ftos(rint(time - other.jointime)), ":");\r
1278                         if(other.classname == "player" || g_arena || g_ca || g_lms)\r
1279                                 s = strcat(s, ftos(other.team), ":");\r
1280                         else\r
1281                                 s = strcat(s, "spectator:");\r
1282 \r
1283                         if(to_console)\r
1284                                 print(s, other.netname, "\n");\r
1285                         if(to_eventlog)\r
1286                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));\r
1287                         if(to_file)\r
1288                                 fputs(file, strcat(s, other.netname, "\n"));\r
1289                 }\r
1290         }\r
1291 \r
1292         if(teams_matter)\r
1293         {\r
1294                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));\r
1295                 if(to_console)\r
1296                         print(s, "\n");\r
1297                 if(to_eventlog)\r
1298                         GameLogEcho(s);\r
1299                 if(to_file)\r
1300                         fputs(file, strcat(s, "\n"));\r
1301 \r
1302                 for(i = 1; i < 16; ++i)\r
1303                 {\r
1304                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));\r
1305                         s = strcat(s, ":", ftos(i));\r
1306                         if(to_console)\r
1307                                 print(s, "\n");\r
1308                         if(to_eventlog)\r
1309                                 GameLogEcho(s);\r
1310                         if(to_file)\r
1311                                 fputs(file, strcat(s, "\n"));\r
1312                 }\r
1313         }\r
1314 \r
1315         if(to_console)\r
1316                 print(":end\n");\r
1317         if(to_eventlog)\r
1318                 GameLogEcho(":end");\r
1319         if(to_file)\r
1320         {\r
1321                 fputs(file, ":end\n");\r
1322                 fclose(file);\r
1323         }\r
1324 }\r
1325 \r
1326 void FixIntermissionClient(entity e)\r
1327 {\r
1328         string s;\r
1329         if(!e.autoscreenshot) // initial call\r
1330         {\r
1331                 e.angles = e.v_angle;\r
1332                 e.angles_x = -e.angles_x;\r
1333                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot\r
1334                 e.health = -2342;\r
1335                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)\r
1336                 e.solid = SOLID_NOT;\r
1337                 e.movetype = MOVETYPE_NONE;\r
1338                 e.takedamage = DAMAGE_NO;\r
1339                 if(e.weaponentity)\r
1340                 {\r
1341                         e.weaponentity.effects = EF_NODRAW;\r
1342                         if (e.weaponentity.weaponentity)\r
1343                                 e.weaponentity.weaponentity.effects = EF_NODRAW;\r
1344                 }\r
1345                 if(clienttype(e) == CLIENTTYPE_REAL)\r
1346                 {\r
1347                         stuffcmd(e, "\nscr_printspeed 1000000\n");\r
1348                         s = cvar_string("sv_intermission_cdtrack");\r
1349                         if(s != "")\r
1350                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));\r
1351                         msg_entity = e;\r
1352                         WriteByte(MSG_ONE, SVC_INTERMISSION);\r
1353                 }\r
1354         }\r
1355 \r
1356         //e.velocity = '0 0 0';\r
1357         //e.fixangle = TRUE;\r
1358 \r
1359         // TODO halt weapon animation\r
1360 }\r
1361 \r
1362 \r
1363 /*\r
1364 go to the next level for deathmatch\r
1365 only called if a time or frag limit has expired\r
1366 */\r
1367 void NextLevel()\r
1368 {\r
1369         float i;\r
1370 \r
1371         gameover = TRUE;\r
1372 \r
1373         intermission_running = 1;\r
1374 \r
1375 // enforce a wait time before allowing changelevel\r
1376         if(player_count > 0)\r
1377                 intermission_exittime = time + cvar("sv_mapchange_delay");\r
1378         else\r
1379                 intermission_exittime = -1;\r
1380 \r
1381         /*\r
1382         WriteByte (MSG_ALL, SVC_CDTRACK);\r
1383         WriteByte (MSG_ALL, 3);\r
1384         WriteByte (MSG_ALL, 3);\r
1385         // done in FixIntermission\r
1386         */\r
1387 \r
1388         //pos = FindIntermission ();\r
1389 \r
1390         VoteReset();\r
1391 \r
1392         DumpStats(TRUE);\r
1393 \r
1394         if(cvar("sv_eventlog"))\r
1395                 GameLogEcho(":gameover");\r
1396 \r
1397         GameLogClose();\r
1398 \r
1399 // TO DO\r
1400 \r
1401 // save the stats to a text file on the client\r
1402 // stuffcmd(other, log_stats "stats/file_name");\r
1403 // bprint stats\r
1404 // stuffcmd(other, log_stats "");\r
1405 // use a filename similar to the demo name\r
1406         // string file_name;\r
1407         // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\"");  // open the log file\r
1408 \r
1409 // write a stats parser for the menu\r
1410 \r
1411         if(cvar("sv_accuracy_data_send")) {\r
1412                 string stats_to_send;\r
1413 \r
1414                 FOR_EACH_CLIENT(other) {  // make the string to send\r
1415                         FixIntermissionClient(other);\r
1416 \r
1417                         if(other.cvar_cl_accuracy_data_share) {\r
1418                                 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);\r
1419 \r
1420                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1421                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));\r
1422 \r
1423                                 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);\r
1424 \r
1425                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1426                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));\r
1427 \r
1428                                 stats_to_send = strcat(stats_to_send, "\n");\r
1429                         }\r
1430                 }\r
1431 \r
1432                 FOR_EACH_REALCLIENT(other) {  // only spam humans\r
1433                         Score_NicePrint(other);  // print the score\r
1434 \r
1435                         if(other.cvar_cl_accuracy_data_receive)  // send the stats string to all the willing clients\r
1436                                 bprint(stats_to_send);\r
1437                 }\r
1438         } else { // ye olde message\r
1439                 FOR_EACH_PLAYER(other) {\r
1440                         FixIntermissionClient(other);\r
1441 \r
1442                         if(other.winning)\r
1443                                 bprint(other.netname, " ^7wins.\n");\r
1444                 }\r
1445         }\r
1446 \r
1447         if(cvar("g_campaign"))\r
1448                 CampaignPreIntermission();\r
1449 \r
1450         localcmd("\nsv_hook_gameend;");\r
1451 }\r
1452 \r
1453 /*\r
1454 ============\r
1455 CheckRules_Player\r
1456 \r
1457 Exit deathmatch games upon conditions\r
1458 ============\r
1459 */\r
1460 void CheckRules_Player()\r
1461 {\r
1462         if (gameover)   // someone else quit the game already\r
1463                 return;\r
1464 \r
1465         if(self.deadflag == DEAD_NO)\r
1466                 self.play_time += frametime;\r
1467 \r
1468         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities\r
1469         //   (div0: and that in CheckRules_World please)\r
1470 };\r
1471 \r
1472 float checkrules_equality;\r
1473 float checkrules_suddendeathwarning;\r
1474 float checkrules_suddendeathend;\r
1475 float checkrules_overtimesadded; //how many overtimes have been already added\r
1476 \r
1477 float WINNING_NO = 0; // no winner, but time limits may terminate the game\r
1478 float WINNING_YES = 1; // winner found\r
1479 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached\r
1480 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW\r
1481 \r
1482 float InitiateSuddenDeath()\r
1483 {\r
1484         // Check first whether normal overtimes could be added before initiating suddendeath mode\r
1485         // - for this timelimit_overtime needs to be >0 of course\r
1486         // - also check the winning condition calculated in the previous frame and only add normal overtime\r
1487         //   again, if at the point at which timelimit would be extended again, still no winner was found\r
1488         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))\r
1489         {\r
1490                 return 1; // need to call InitiateOvertime later\r
1491         }\r
1492         else\r
1493         {\r
1494                 if(!checkrules_suddendeathend)\r
1495                 {\r
1496                         checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");\r
1497                         if(g_race && !g_race_qualifying)\r
1498                                 race_StartCompleting();\r
1499                 }\r
1500                 return 0;\r
1501         }\r
1502 }\r
1503 \r
1504 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true\r
1505 {\r
1506         ++checkrules_overtimesadded;\r
1507         //add one more overtime by simply extending the timelimit\r
1508         float tl;\r
1509         tl = cvar("timelimit");\r
1510         tl += cvar("timelimit_overtime");\r
1511         cvar_set("timelimit", ftos(tl));\r
1512         string minutesPlural;\r
1513         if (cvar("timelimit_overtime") == 1)\r
1514                 minutesPlural = " ^3minute";\r
1515         else\r
1516                 minutesPlural = " ^3minutes";\r
1517 \r
1518         bcenterprint(\r
1519                 strcat(\r
1520                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",\r
1521                         ftos(cvar("timelimit_overtime")),\r
1522                         minutesPlural,\r
1523                         " to the game!"\r
1524                 )\r
1525         );\r
1526 }\r
1527 \r
1528 float GetWinningCode(float fraglimitreached, float equality)\r
1529 {\r
1530         if(equality)\r
1531                 if(fraglimitreached)\r
1532                         return WINNING_STARTSUDDENDEATHOVERTIME;\r
1533                 else\r
1534                         return WINNING_NEVER;\r
1535         else\r
1536                 if(fraglimitreached)\r
1537                         return WINNING_YES;\r
1538                 else\r
1539                         return WINNING_NO;\r
1540 }\r
1541 \r
1542 // set the .winning flag for exactly those players with a given field value\r
1543 void SetWinners(.float field, float value)\r
1544 {\r
1545         entity head;\r
1546         FOR_EACH_PLAYER(head)\r
1547                 head.winning = (head.field == value);\r
1548 }\r
1549 \r
1550 // set the .winning flag for those players with a given field value\r
1551 void AddWinners(.float field, float value)\r
1552 {\r
1553         entity head;\r
1554         FOR_EACH_PLAYER(head)\r
1555                 if(head.field == value)\r
1556                         head.winning = 1;\r
1557 }\r
1558 \r
1559 // clear the .winning flags\r
1560 void ClearWinners(void)\r
1561 {\r
1562         entity head;\r
1563         FOR_EACH_PLAYER(head)\r
1564                 head.winning = 0;\r
1565 }\r
1566 \r
1567 // Onslaught winning condition:\r
1568 // game terminates if only one team has a working generator (or none)\r
1569 float WinningCondition_Onslaught()\r
1570 {\r
1571         entity head;\r
1572         local float t1, t2, t3, t4;\r
1573 \r
1574         WinningConditionHelper(); // set worldstatus\r
1575 \r
1576         if(inWarmupStage)\r
1577                 return WINNING_NO;\r
1578 \r
1579         // first check if the game has ended\r
1580         t1 = t2 = t3 = t4 = 0;\r
1581         head = find(world, classname, "onslaught_generator");\r
1582         while (head)\r
1583         {\r
1584                 if (head.health > 0)\r
1585                 {\r
1586                         if (head.team == COLOR_TEAM1) t1 = 1;\r
1587                         if (head.team == COLOR_TEAM2) t2 = 1;\r
1588                         if (head.team == COLOR_TEAM3) t3 = 1;\r
1589                         if (head.team == COLOR_TEAM4) t4 = 1;\r
1590                 }\r
1591                 head = find(head, classname, "onslaught_generator");\r
1592         }\r
1593         if (t1 + t2 + t3 + t4 < 2)\r
1594         {\r
1595                 // game over, only one team remains (or none)\r
1596                 ClearWinners();\r
1597                 if (t1) SetWinners(team, COLOR_TEAM1);\r
1598                 if (t2) SetWinners(team, COLOR_TEAM2);\r
1599                 if (t3) SetWinners(team, COLOR_TEAM3);\r
1600                 if (t4) SetWinners(team, COLOR_TEAM4);\r
1601                 dprint("Have a winner, ending game.\n");\r
1602                 return WINNING_YES;\r
1603         }\r
1604 \r
1605         // Two or more teams remain\r
1606         return WINNING_NO;\r
1607 }\r
1608 \r
1609 float LMS_NewPlayerLives()\r
1610 {\r
1611         float fl;\r
1612         fl = cvar("fraglimit");\r
1613         if(fl == 0)\r
1614                 fl = 999;\r
1615 \r
1616         // first player has left the game for dying too much? Nobody else can get in.\r
1617         if(lms_lowest_lives < 1)\r
1618                 return 0;\r
1619 \r
1620         if(!cvar("g_lms_join_anytime"))\r
1621                 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))\r
1622                         return 0;\r
1623 \r
1624         return bound(1, lms_lowest_lives, fl);\r
1625 }\r
1626 \r
1627 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)\r
1628 // they win. Otherwise the defending team wins once the timelimit passes.\r
1629 void assault_new_round();\r
1630 float WinningCondition_Assault()\r
1631 {\r
1632         local float status;\r
1633 \r
1634         WinningConditionHelper(); // set worldstatus\r
1635 \r
1636         status = WINNING_NO;\r
1637         // as the timelimit has not yet passed just assume the defending team will win\r
1638         if(assault_attacker_team == COLOR_TEAM1)\r
1639         {\r
1640                 SetWinners(team, COLOR_TEAM2);\r
1641         }\r
1642         else\r
1643         {\r
1644                 SetWinners(team, COLOR_TEAM1);\r
1645         }\r
1646 \r
1647         local entity ent;\r
1648         ent = find(world, classname, "target_assault_roundend");\r
1649         if(ent)\r
1650         {\r
1651                 if(ent.winning) // round end has been triggered by attacking team\r
1652                 {\r
1653                         bprint("ASSAULT: round completed...\n");\r
1654                         SetWinners(team, assault_attacker_team);\r
1655 \r
1656                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));\r
1657 \r
1658                         if(ent.cnt == 1) // this was the second round\r
1659                         {\r
1660                                 status = WINNING_YES;\r
1661                         }\r
1662                         else\r
1663                         {\r
1664                                 local entity oldself;\r
1665                                 oldself = self;\r
1666                                 self = ent;\r
1667                                 assault_new_round();\r
1668                                 self = oldself;\r
1669                         }\r
1670                 }\r
1671         }\r
1672 \r
1673         return status;\r
1674 }\r
1675 \r
1676 // LMS winning condition: game terminates if and only if there's at most one\r
1677 // one player who's living lives. Top two scores being equal cancels the time\r
1678 // limit.\r
1679 float WinningCondition_LMS()\r
1680 {\r
1681         entity head, head2;\r
1682         float have_player;\r
1683         float have_players;\r
1684         float l;\r
1685 \r
1686         have_player = FALSE;\r
1687         have_players = FALSE;\r
1688         l = LMS_NewPlayerLives();\r
1689 \r
1690         head = find(world, classname, "player");\r
1691         if(head)\r
1692                 have_player = TRUE;\r
1693         head2 = find(head, classname, "player");\r
1694         if(head2)\r
1695                 have_players = TRUE;\r
1696 \r
1697         if(have_player)\r
1698         {\r
1699                 // we have at least one player\r
1700                 if(have_players)\r
1701                 {\r
1702                         // two or more active players - continue with the game\r
1703                 }\r
1704                 else\r
1705                 {\r
1706                         // exactly one player?\r
1707 \r
1708                         ClearWinners();\r
1709                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out\r
1710 \r
1711                         if(l)\r
1712                         {\r
1713                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue\r
1714                                 return WINNING_NO;\r
1715                         }\r
1716                         else\r
1717                         {\r
1718                                 // a winner!\r
1719                                 // and assign him his first place\r
1720                                 PlayerScore_Add(head, SP_LMS_RANK, 1);\r
1721                                 return WINNING_YES;\r
1722                         }\r
1723                 }\r
1724         }\r
1725         else\r
1726         {\r
1727                 // nobody is playing at all...\r
1728                 if(l)\r
1729                 {\r
1730                         // wait for players...\r
1731                 }\r
1732                 else\r
1733                 {\r
1734                         // SNAFU (maybe a draw game?)\r
1735                         ClearWinners();\r
1736                         dprint("No players, ending game.\n");\r
1737                         return WINNING_YES;\r
1738                 }\r
1739         }\r
1740 \r
1741         // When we get here, we have at least two players who are actually LIVING,\r
1742         // now check if the top two players have equal score.\r
1743         WinningConditionHelper();\r
1744 \r
1745         ClearWinners();\r
1746         if(WinningConditionHelper_winner)\r
1747                 WinningConditionHelper_winner.winning = TRUE;\r
1748         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)\r
1749                 return WINNING_NEVER;\r
1750 \r
1751         // Top two have different scores? Way to go for our beloved TIMELIMIT!\r
1752         return WINNING_NO;\r
1753 }\r
1754 \r
1755 void ShuffleMaplist()\r
1756 {\r
1757         cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));\r
1758 }\r
1759 \r
1760 float leaderfrags;\r
1761 float WinningCondition_Scores(float limit, float leadlimit)\r
1762 {\r
1763         // TODO make everything use THIS winning condition (except LMS)\r
1764         WinningConditionHelper();\r
1765 \r
1766         if(teams_matter)\r
1767         {\r
1768                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);\r
1769                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);\r
1770                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);\r
1771                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);\r
1772         }\r
1773 \r
1774         ClearWinners();\r
1775         if(WinningConditionHelper_winner)\r
1776                 WinningConditionHelper_winner.winning = 1;\r
1777         if(WinningConditionHelper_winnerteam >= 0)\r
1778                 SetWinners(team, WinningConditionHelper_winnerteam);\r
1779 \r
1780         if(WinningConditionHelper_lowerisbetter)\r
1781         {\r
1782                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;\r
1783                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;\r
1784                 limit = -limit;\r
1785         }\r
1786 \r
1787         if(WinningConditionHelper_zeroisworst)\r
1788                 leadlimit = 0; // not supported in this mode\r
1789 \r
1790         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying))\r
1791         // these modes always score in increments of 1, thus this makes sense\r
1792         {\r
1793                 if(leaderfrags != WinningConditionHelper_topscore)\r
1794                 {\r
1795                         leaderfrags = WinningConditionHelper_topscore;\r
1796 \r
1797                         if (limit)\r
1798                         if (leaderfrags == limit - 1)\r
1799                                 Announce("1fragleft");\r
1800                         else if (leaderfrags == limit - 2)\r
1801                                 Announce("2fragsleft");\r
1802                         else if (leaderfrags == limit - 3)\r
1803                                 Announce("3fragsleft");\r
1804                 }\r
1805         }\r
1806 \r
1807         return GetWinningCode(\r
1808                 WinningConditionHelper_topscore &&\r
1809                 (\r
1810                         (limit && (WinningConditionHelper_topscore >= limit))\r
1811                         ||\r
1812                         (leadlimit && (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit))\r
1813                 ),\r
1814                 WinningConditionHelper_equality\r
1815         );\r
1816 }\r
1817 \r
1818 float WinningCondition_Race(float fraglimit)\r
1819 {\r
1820         float wc;\r
1821         entity p;\r
1822         float n, c;\r
1823 \r
1824         n = 0;\r
1825         c = 0;\r
1826         FOR_EACH_PLAYER(p)\r
1827         {\r
1828                 ++n;\r
1829                 if(p.race_completed)\r
1830                         ++c;\r
1831         }\r
1832         if(n && (n == c))\r
1833                 return WINNING_YES;\r
1834         wc = WinningCondition_Scores(fraglimit, 0);\r
1835 \r
1836         // ALWAYS initiate overtime, unless EVERYONE has finished the race!\r
1837         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)\r
1838         // do NOT support equality when the laps are all raced!\r
1839                 return WINNING_STARTSUDDENDEATHOVERTIME;\r
1840         else\r
1841                 return WINNING_NEVER;\r
1842         return wc;\r
1843 }\r
1844 \r
1845 void ReadyRestart();\r
1846 float WinningCondition_QualifyingThenRace(float limit)\r
1847 {\r
1848         float wc;\r
1849         wc = WinningCondition_Scores(limit, 0);\r
1850 \r
1851         // NEVER initiate overtime\r
1852         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)\r
1853         {\r
1854                 return WINNING_YES;\r
1855         }\r
1856 \r
1857         return wc;\r
1858 }\r
1859 \r
1860 float WinningCondition_RanOutOfSpawns()\r
1861 {\r
1862         entity head;\r
1863 \r
1864         if(have_team_spawns <= 0)\r
1865                 return WINNING_NO;\r
1866 \r
1867         if(!some_spawn_has_been_used)\r
1868                 return WINNING_NO;\r
1869 \r
1870         team1_score = team2_score = team3_score = team4_score = 0;\r
1871 \r
1872         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)\r
1873         {\r
1874                 if(head.team == COLOR_TEAM1)\r
1875                         team1_score = 1;\r
1876                 else if(head.team == COLOR_TEAM2)\r
1877                         team2_score = 1;\r
1878                 else if(head.team == COLOR_TEAM3)\r
1879                         team3_score = 1;\r
1880                 else if(head.team == COLOR_TEAM4)\r
1881                         team4_score = 1;\r
1882         }\r
1883 \r
1884         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )\r
1885         {\r
1886                 if(head.team == COLOR_TEAM1)\r
1887                         team1_score = 1;\r
1888                 else if(head.team == COLOR_TEAM2)\r
1889                         team2_score = 1;\r
1890                 else if(head.team == COLOR_TEAM3)\r
1891                         team3_score = 1;\r
1892                 else if(head.team == COLOR_TEAM4)\r
1893                         team4_score = 1;\r
1894         }\r
1895 \r
1896         ClearWinners();\r
1897         if(team1_score + team2_score + team3_score + team4_score == 0)\r
1898         {\r
1899                 checkrules_equality = TRUE;\r
1900                 return WINNING_YES;\r
1901         }\r
1902         else if(team1_score + team2_score + team3_score + team4_score == 1)\r
1903         {\r
1904                 float t, i;\r
1905                 if(team1_score) t = COLOR_TEAM1;\r
1906                 if(team2_score) t = COLOR_TEAM2;\r
1907                 if(team3_score) t = COLOR_TEAM3;\r
1908                 if(team4_score) t = COLOR_TEAM4;\r
1909                 CheckAllowedTeams(world);\r
1910                 for(i = 0; i < MAX_TEAMSCORE; ++i)\r
1911                 {\r
1912                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);\r
1913                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);\r
1914                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);\r
1915                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);\r
1916                 }\r
1917 \r
1918                 AddWinners(team, t);\r
1919                 return WINNING_YES;\r
1920         }\r
1921         else\r
1922                 return WINNING_NO;\r
1923 }\r
1924 \r
1925 /*\r
1926 ============\r
1927 CheckRules_World\r
1928 \r
1929 Exit deathmatch games upon conditions\r
1930 ============\r
1931 */\r
1932 void CheckRules_World()\r
1933 {\r
1934         float timelimit;\r
1935         float fraglimit;\r
1936         float leadlimit;\r
1937 \r
1938         VoteThink();\r
1939         MapVote_Think();\r
1940 \r
1941         SetDefaultAlpha();\r
1942 \r
1943         /*\r
1944         MapVote_Think should now do that part\r
1945         if (intermission_running)\r
1946                 if (time >= intermission_exittime + 60)\r
1947                 {\r
1948                         if(!DoNextMapOverride())\r
1949                                 GotoNextMap();\r
1950                         return;\r
1951                 }\r
1952         */\r
1953 \r
1954         if (gameover)   // someone else quit the game already\r
1955         {\r
1956                 if(player_count == 0) // Nobody there? Then let's go to the next map\r
1957                         MapVote_Start();\r
1958                         // this will actually check the player count in the next frame\r
1959                         // again, but this shouldn't hurt\r
1960                 return;\r
1961         }\r
1962 \r
1963         timelimit = cvar("timelimit") * 60;\r
1964         fraglimit = cvar("fraglimit");\r
1965         leadlimit = cvar("leadlimit");\r
1966 \r
1967         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts\r
1968         {\r
1969                 if(timelimit > 0)\r
1970                         timelimit = 0; // timelimit is not made for warmup\r
1971                 if(fraglimit > 0)\r
1972                         fraglimit = 0; // no fraglimit for now\r
1973                 leadlimit = 0; // no leadlimit for now\r
1974         }\r
1975 \r
1976         if(g_onslaught)\r
1977                 timelimit = 0; // ONS has its own overtime rule\r
1978 \r
1979         if(timelimit > 0)\r
1980         {\r
1981                 timelimit += game_starttime;\r
1982         }\r
1983         else if (timelimit < 0)\r
1984         {\r
1985                 // endmatch\r
1986                 NextLevel();\r
1987                 return;\r
1988         }\r
1989 \r
1990         float wantovertime;\r
1991         wantovertime = 0;\r
1992 \r
1993         if(checkrules_suddendeathend)\r
1994         {\r
1995                 if(!checkrules_suddendeathwarning)\r
1996                 {\r
1997                         checkrules_suddendeathwarning = TRUE;\r
1998                         if(g_race && !g_race_qualifying)\r
1999                                 bcenterprint("^3Everyone, finish your lap! The race is over!");\r
2000                         else\r
2001                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");\r
2002                 }\r
2003         }\r
2004         else\r
2005         {\r
2006                 if (timelimit && time >= timelimit)\r
2007                 {\r
2008                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)\r
2009                         {\r
2010                                 float totalplayers;\r
2011                                 float playerswithlaps;\r
2012                                 float readyplayers;\r
2013                                 entity head;\r
2014                                 totalplayers = playerswithlaps = readyplayers = 0;\r
2015                                 FOR_EACH_PLAYER(head)\r
2016                                 {\r
2017                                         ++totalplayers;\r
2018                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))\r
2019                                                 ++playerswithlaps;\r
2020                                         if(head.ready)\r
2021                                                 ++readyplayers;\r
2022                                 }\r
2023 \r
2024                                 // at least 2 of the players have completed a lap: start the RACE\r
2025                                 // otherwise, the players should end the qualifying on their own\r
2026                                 if(readyplayers || playerswithlaps >= 2)\r
2027                                 {\r
2028                                         checkrules_suddendeathend = 0;\r
2029                                         ReadyRestart(); // go to race\r
2030                                         return;\r
2031                                 }\r
2032                                 else\r
2033                                         wantovertime |= InitiateSuddenDeath();\r
2034                         }\r
2035                         else\r
2036                                 wantovertime |= InitiateSuddenDeath();\r
2037                 }\r
2038         }\r
2039 \r
2040         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)\r
2041         {\r
2042                 NextLevel();\r
2043                 return;\r
2044         }\r
2045 \r
2046         float checkrules_status;\r
2047         checkrules_status = WinningCondition_RanOutOfSpawns();\r
2048         if(checkrules_status == WINNING_YES)\r
2049         {\r
2050                 bprint("Hey! Someone ran out of spawns!\n");\r
2051         }\r
2052         else if(g_race && !g_race_qualifying && timelimit >= 0)\r
2053         {\r
2054                 checkrules_status = WinningCondition_Race(fraglimit);\r
2055                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");\r
2056         }\r
2057         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)\r
2058         {\r
2059                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);\r
2060                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");\r
2061         }\r
2062         else if(g_assault)\r
2063         {\r
2064                 checkrules_status = WinningCondition_Assault(); // TODO remove this?\r
2065         }\r
2066         else if(g_lms)\r
2067         {\r
2068                 checkrules_status = WinningCondition_LMS();\r
2069         }\r
2070         else if (g_onslaught)\r
2071         {\r
2072                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?\r
2073         }\r
2074         else\r
2075         {\r
2076                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);\r
2077                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");\r
2078         }\r
2079 \r
2080         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)\r
2081         {\r
2082                 checkrules_status = WINNING_NEVER;\r
2083                 checkrules_overtimesadded = -1;\r
2084                 wantovertime |= InitiateSuddenDeath();\r
2085         }\r
2086 \r
2087         if(checkrules_status == WINNING_NEVER)\r
2088                 // equality cases! Nobody wins if the overtime ends in a draw.\r
2089                 ClearWinners();\r
2090 \r
2091         if(wantovertime)\r
2092         {\r
2093                 if(checkrules_status == WINNING_NEVER)\r
2094                         InitiateOvertime();\r
2095                 else\r
2096                         checkrules_status = WINNING_YES;\r
2097         }\r
2098 \r
2099         if(checkrules_suddendeathend)\r
2100                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)\r
2101                         checkrules_status = WINNING_YES;\r
2102 \r
2103         if(checkrules_status == WINNING_YES)\r
2104         {\r
2105                 //print("WINNING\n");\r
2106                 NextLevel();\r
2107         }\r
2108 };\r
2109 \r
2110 float mapvote_nextthink;\r
2111 float mapvote_initialized;\r
2112 float mapvote_keeptwotime;\r
2113 float mapvote_timeout;\r
2114 string mapvote_message;\r
2115 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4\r
2116 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];\r
2117 float mapvote_screenshot_dirs_count;\r
2118 \r
2119 float mapvote_count;\r
2120 float mapvote_count_real;\r
2121 string mapvote_maps[MAPVOTE_COUNT];\r
2122 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];\r
2123 string mapvote_maps_pakfile[MAPVOTE_COUNT];\r
2124 float mapvote_maps_suggested[MAPVOTE_COUNT];\r
2125 string mapvote_suggestions[MAPVOTE_COUNT];\r
2126 float mapvote_suggestion_ptr;\r
2127 float mapvote_maxlen;\r
2128 float mapvote_voters;\r
2129 float mapvote_votes[MAPVOTE_COUNT];\r
2130 float mapvote_run;\r
2131 float mapvote_detail;\r
2132 float mapvote_abstain;\r
2133 .float mapvote;\r
2134 \r
2135 void MapVote_ClearAllVotes()\r
2136 {\r
2137         FOR_EACH_CLIENT(other)\r
2138                 other.mapvote = 0;\r
2139 }\r
2140 \r
2141 string MapVote_Suggest(string m)\r
2142 {\r
2143         float i;\r
2144         if(m == "")\r
2145                 return "That's not how to use this command.";\r
2146         if(!cvar("g_maplist_votable_suggestions"))\r
2147                 return "Suggestions are not accepted on this server.";\r
2148         if(mapvote_initialized)\r
2149                 return "Can't suggest - voting is already in progress!";\r
2150         m = MapInfo_FixName(m);\r
2151         if(!m)\r
2152                 return "The map you suggested is not available on this server.";\r
2153         if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))\r
2154                 if(Map_IsRecent(m))\r
2155                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";\r
2156 \r
2157         if(!MapInfo_CheckMap(m))\r
2158                 return "The map you suggested does not support the current game mode.";\r
2159         for(i = 0; i < mapvote_suggestion_ptr; ++i)\r
2160                 if(mapvote_suggestions[i] == m)\r
2161                         return "This map was already suggested.";\r
2162         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)\r
2163         {\r
2164                 i = floor(random() * mapvote_suggestion_ptr);\r
2165         }\r
2166         else\r
2167         {\r
2168                 i = mapvote_suggestion_ptr;\r
2169                 mapvote_suggestion_ptr += 1;\r
2170         }\r
2171         if(mapvote_suggestions[i] != "")\r
2172                 strunzone(mapvote_suggestions[i]);\r
2173         mapvote_suggestions[i] = strzone(m);\r
2174         if(cvar("sv_eventlog"))\r
2175                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));\r
2176         return strcat("Suggestion of ", m, " accepted.");\r
2177 }\r
2178 \r
2179 void MapVote_AddVotable(string nextMap, float isSuggestion)\r
2180 {\r
2181         float j, i, o;\r
2182         string pakfile, mapfile;\r
2183 \r
2184         if(nextMap == "")\r
2185                 return;\r
2186         for(j = 0; j < mapvote_count; ++j)\r
2187                 if(mapvote_maps[j] == nextMap)\r
2188                         return;\r
2189         if(strlen(nextMap) > mapvote_maxlen)\r
2190                 mapvote_maxlen = strlen(nextMap);\r
2191         mapvote_maps[mapvote_count] = strzone(nextMap);\r
2192         mapvote_maps_suggested[mapvote_count] = isSuggestion;\r
2193 \r
2194         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)\r
2195         {\r
2196                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);\r
2197                 pakfile = whichpack(strcat(mapfile, ".tga"));\r
2198                 if(pakfile == "")\r
2199                         pakfile = whichpack(strcat(mapfile, ".jpg"));\r
2200                 if(pakfile == "")\r
2201                         pakfile = whichpack(strcat(mapfile, ".png"));\r
2202                 if(pakfile != "")\r
2203                         break;\r
2204         }\r
2205         if(i >= mapvote_screenshot_dirs_count)\r
2206                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?\r
2207         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)\r
2208                 pakfile = substring(pakfile, o, -1);\r
2209 \r
2210         mapvote_maps_screenshot_dir[mapvote_count] = i;\r
2211         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);\r
2212 \r
2213         mapvote_count += 1;\r
2214 }\r
2215 \r
2216 void MapVote_Spawn();\r
2217 void MapVote_Init()\r
2218 {\r
2219         float i;\r
2220         float nmax, smax;\r
2221 \r
2222         MapVote_ClearAllVotes();\r
2223 \r
2224         mapvote_count = 0;\r
2225         mapvote_detail = !cvar("g_maplist_votable_nodetail");\r
2226         mapvote_abstain = cvar("g_maplist_votable_abstain");\r
2227 \r
2228         if(mapvote_abstain)\r
2229                 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));\r
2230         else\r
2231                 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));\r
2232         smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);\r
2233 \r
2234         // we need this for AddVotable, as that cycles through the screenshot dirs\r
2235         mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));\r
2236         if(mapvote_screenshot_dirs_count == 0)\r
2237                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");\r
2238         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);\r
2239         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)\r
2240                 mapvote_screenshot_dirs[i] = strzone(argv(i));\r
2241 \r
2242         if(mapvote_suggestion_ptr)\r
2243                 for(i = 0; i < 100 && mapvote_count < smax; ++i)\r
2244                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);\r
2245 \r
2246         for(i = 0; i < 100 && mapvote_count < nmax; ++i)\r
2247                 MapVote_AddVotable(GetNextMap(), FALSE);\r
2248 \r
2249         if(mapvote_count == 0)\r
2250         {\r
2251                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );\r
2252                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));\r
2253                 if(cvar("g_maplist_shuffle"))\r
2254                         ShuffleMaplist();\r
2255                 localcmd("\nmenu_cmd sync\n");\r
2256                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)\r
2257                         MapVote_AddVotable(GetNextMap(), FALSE);\r
2258         }\r
2259 \r
2260         mapvote_count_real = mapvote_count;\r
2261         if(mapvote_abstain)\r
2262                 MapVote_AddVotable("don't care", 0);\r
2263 \r
2264         //dprint("mapvote count is ", ftos(mapvote_count), "\n");\r
2265 \r
2266         mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");\r
2267         mapvote_timeout = time + cvar("g_maplist_votable_timeout");\r
2268         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)\r
2269                 mapvote_keeptwotime = 0;\r
2270         mapvote_message = "Choose a map and press its key!";\r
2271 \r
2272         MapVote_Spawn();\r
2273 }\r
2274 \r
2275 void MapVote_SendPicture(float id)\r
2276 {\r
2277         msg_entity = self;\r
2278         WriteByte(MSG_ONE, SVC_TEMPENTITY);\r
2279         WriteByte(MSG_ONE, TE_CSQC_PICTURE);\r
2280         WriteByte(MSG_ONE, id);\r
2281         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);\r
2282 }\r
2283 \r
2284 float GameCommand_MapVote(string cmd)\r
2285 {\r
2286         if(!intermission_running)\r
2287                 return FALSE;\r
2288 \r
2289         if(cmd == "mv_getpic")\r
2290         {\r
2291                 MapVote_SendPicture(stof(argv(1)));\r
2292                 return TRUE;\r
2293         }\r
2294 \r
2295         return FALSE;\r
2296 }\r
2297 \r
2298 float MapVote_GetMapMask()\r
2299 {\r
2300         float mask, i, power;\r
2301         mask = 0;\r
2302         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)\r
2303                 if(mapvote_maps[i] != "")\r
2304                         mask |= power;\r
2305         return mask;\r
2306 }\r
2307 \r
2308 entity mapvote_ent;\r
2309 float MapVote_SendEntity(entity to, float sf)\r
2310 {\r
2311         float i;\r
2312 \r
2313         if(sf & 1)\r
2314                 sf &~= 2; // if we send 1, we don't need to also send 2\r
2315 \r
2316         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);\r
2317         WriteByte(MSG_ENTITY, sf);\r
2318 \r
2319         if(sf & 1)\r
2320         {\r
2321                 // flag 1 == initialization\r
2322                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)\r
2323                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);\r
2324                 WriteString(MSG_ENTITY, "");\r
2325                 WriteByte(MSG_ENTITY, mapvote_count);\r
2326                 WriteByte(MSG_ENTITY, mapvote_abstain);\r
2327                 WriteByte(MSG_ENTITY, mapvote_detail);\r
2328                 WriteCoord(MSG_ENTITY, mapvote_timeout);\r
2329                 if(mapvote_count <= 8)\r
2330                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());\r
2331                 else\r
2332                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());\r
2333                 for(i = 0; i < mapvote_count; ++i)\r
2334                         if(mapvote_maps[i] != "")\r
2335                         {\r
2336                                 if(mapvote_abstain && i == mapvote_count - 1)\r
2337                                 {\r
2338                                         WriteString(MSG_ENTITY, ""); // abstain needs no text\r
2339                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack\r
2340                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir\r
2341                                 }\r
2342                                 else\r
2343                                 {\r
2344                                         WriteString(MSG_ENTITY, mapvote_maps[i]);\r
2345                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);\r
2346                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);\r
2347                                 }\r
2348                         }\r
2349         }\r
2350 \r
2351         if(sf & 2)\r
2352         {\r
2353                 // flag 2 == update of mask\r
2354                 if(mapvote_count <= 8)\r
2355                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());\r
2356                 else\r
2357                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());\r
2358         }\r
2359 \r
2360         if(sf & 4)\r
2361         {\r
2362                 if(mapvote_detail)\r
2363                         for(i = 0; i < mapvote_count; ++i)\r
2364                                 if(mapvote_maps[i] != "")\r
2365                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);\r
2366 \r
2367                 WriteByte(MSG_ENTITY, to.mapvote);\r
2368         }\r
2369 \r
2370         return TRUE;\r
2371 }\r
2372 \r
2373 void MapVote_Spawn()\r
2374 {\r
2375         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);\r
2376 }\r
2377 \r
2378 void MapVote_TouchMask()\r
2379 {\r
2380         mapvote_ent.SendFlags |= 2;\r
2381 }\r
2382 \r
2383 void MapVote_TouchVotes(entity voter)\r
2384 {\r
2385         mapvote_ent.SendFlags |= 4;\r
2386 }\r
2387 \r
2388 float MapVote_Finished(float mappos)\r
2389 {\r
2390         string result;\r
2391         float i;\r
2392         float didntvote;\r
2393 \r
2394         if(cvar("sv_eventlog"))\r
2395         {\r
2396                 result = strcat(":vote:finished:", mapvote_maps[mappos]);\r
2397                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");\r
2398                 didntvote = mapvote_voters;\r
2399                 for(i = 0; i < mapvote_count; ++i)\r
2400                         if(mapvote_maps[i] != "")\r
2401                         {\r
2402                                 didntvote -= mapvote_votes[i];\r
2403                                 if(i != mappos)\r
2404                                 {\r
2405                                         result = strcat(result, ":", mapvote_maps[i]);\r
2406                                         result = strcat(result, ":", ftos(mapvote_votes[i]));\r
2407                                 }\r
2408                         }\r
2409                 result = strcat(result, ":didn't vote:", ftos(didntvote));\r
2410 \r
2411                 GameLogEcho(result);\r
2412                 if(mapvote_maps_suggested[mappos])\r
2413                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));\r
2414         }\r
2415 \r
2416         FOR_EACH_REALCLIENT(other)\r
2417                 FixClientCvars(other);\r
2418 \r
2419         Map_Goto_SetStr(mapvote_maps[mappos]);\r
2420         Map_Goto();\r
2421         alreadychangedlevel = TRUE;\r
2422         return TRUE;\r
2423 }\r
2424 void MapVote_CheckRules_1()\r
2425 {\r
2426         float i;\r
2427 \r
2428         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")\r
2429         {\r
2430                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");\r
2431                 mapvote_votes[i] = 0;\r
2432         }\r
2433 \r
2434         mapvote_voters = 0;\r
2435         FOR_EACH_REALCLIENT(other)\r
2436         {\r
2437                 ++mapvote_voters;\r
2438                 if(other.mapvote)\r
2439                 {\r
2440                         i = other.mapvote - 1;\r
2441                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");\r
2442                         mapvote_votes[i] = mapvote_votes[i] + 1;\r
2443                 }\r
2444         }\r
2445 }\r
2446 \r
2447 float MapVote_CheckRules_2()\r
2448 {\r
2449         float i;\r
2450         float firstPlace, secondPlace;\r
2451         float firstPlaceVotes, secondPlaceVotes;\r
2452         float mapvote_voters_real;\r
2453         string result;\r
2454 \r
2455         if(mapvote_count_real == 1)\r
2456                 return MapVote_Finished(0);\r
2457 \r
2458         mapvote_voters_real = mapvote_voters;\r
2459         if(mapvote_abstain)\r
2460                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];\r
2461 \r
2462         RandomSelection_Init();\r
2463         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")\r
2464                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);\r
2465         firstPlace = RandomSelection_chosen_float;\r
2466         firstPlaceVotes = RandomSelection_best_priority;\r
2467         //dprint("First place: ", ftos(firstPlace), "\n");\r
2468         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");\r
2469 \r
2470         RandomSelection_Init();\r
2471         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")\r
2472                 if(i != firstPlace)\r
2473                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);\r
2474         secondPlace = RandomSelection_chosen_float;\r
2475         secondPlaceVotes = RandomSelection_best_priority;\r
2476         //dprint("Second place: ", ftos(secondPlace), "\n");\r
2477         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");\r
2478 \r
2479         if(firstPlace == -1)\r
2480                 error("No first place in map vote... WTF?");\r
2481 \r
2482         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)\r
2483                 return MapVote_Finished(firstPlace);\r
2484 \r
2485         if(mapvote_keeptwotime)\r
2486                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)\r
2487                 {\r
2488                         float didntvote;\r
2489                         MapVote_TouchMask();\r
2490                         mapvote_message = "Now decide between the TOP TWO!";\r
2491                         mapvote_keeptwotime = 0;\r
2492                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);\r
2493                         result = strcat(result, ":", ftos(firstPlaceVotes));\r
2494                         result = strcat(result, ":", mapvote_maps[secondPlace]);\r
2495                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");\r
2496                         didntvote = mapvote_voters;\r
2497                         for(i = 0; i < mapvote_count; ++i)\r
2498                                 if(mapvote_maps[i] != "")\r
2499                                 {\r
2500                                         didntvote -= mapvote_votes[i];\r
2501                                         if(i != firstPlace)\r
2502                                                 if(i != secondPlace)\r
2503                                                 {\r
2504                                                         result = strcat(result, ":", mapvote_maps[i]);\r
2505                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));\r
2506                                                         if(i < mapvote_count_real)\r
2507                                                         {\r
2508                                                                 strunzone(mapvote_maps[i]);\r
2509                                                                 mapvote_maps[i] = "";\r
2510                                                                 strunzone(mapvote_maps_pakfile[i]);\r
2511                                                                 mapvote_maps_pakfile[i] = "";\r
2512                                                         }\r
2513                                                 }\r
2514                                 }\r
2515                         result = strcat(result, ":didn't vote:", ftos(didntvote));\r
2516                         if(cvar("sv_eventlog"))\r
2517                                 GameLogEcho(result);\r
2518                 }\r
2519 \r
2520         return FALSE;\r
2521 }\r
2522 void MapVote_Tick()\r
2523 {\r
2524         float keeptwo;\r
2525         float totalvotes;\r
2526 \r
2527         keeptwo = mapvote_keeptwotime;\r
2528         MapVote_CheckRules_1(); // count\r
2529         if(MapVote_CheckRules_2()) // decide\r
2530                 return;\r
2531 \r
2532         totalvotes = 0;\r
2533         FOR_EACH_REALCLIENT(other)\r
2534         {\r
2535                 // hide scoreboard again\r
2536                 if(other.health != 2342)\r
2537                 {\r
2538                         other.health = 2342;\r
2539                         other.impulse = 0;\r
2540                         if(clienttype(other) == CLIENTTYPE_REAL)\r
2541                         {\r
2542                                 msg_entity = other;\r
2543                                 WriteByte(MSG_ONE, SVC_FINALE);\r
2544                                 WriteString(MSG_ONE, "");\r
2545                         }\r
2546                 }\r
2547 \r
2548                 // clear possibly invalid votes\r
2549                 if(mapvote_maps[other.mapvote - 1] == "")\r
2550                         other.mapvote = 0;\r
2551                 // use impulses as new vote\r
2552                 if(other.impulse >= 1 && other.impulse <= mapvote_count)\r
2553                         if(mapvote_maps[other.impulse - 1] != "")\r
2554                         {\r
2555                                 other.mapvote = other.impulse;\r
2556                                 MapVote_TouchVotes(other);\r
2557                         }\r
2558                 other.impulse = 0;\r
2559 \r
2560                 if(other.mapvote)\r
2561                         ++totalvotes;\r
2562         }\r
2563 \r
2564         MapVote_CheckRules_1(); // just count\r
2565 }\r
2566 void MapVote_Start()\r
2567 {\r
2568         if(mapvote_run)\r
2569                 return;\r
2570 \r
2571         MapInfo_Enumerate();\r
2572         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))\r
2573                 mapvote_run = TRUE;\r
2574 }\r
2575 void MapVote_Think()\r
2576 {\r
2577         if(!mapvote_run)\r
2578                 return;\r
2579 \r
2580         if(alreadychangedlevel)\r
2581                 return;\r
2582 \r
2583         if(time < mapvote_nextthink)\r
2584                 return;\r
2585         //dprint("tick\n");\r
2586 \r
2587         mapvote_nextthink = time + 0.5;\r
2588 \r
2589         if(!mapvote_initialized)\r
2590         {\r
2591                 if(cvar("rescan_pending") == 1)\r
2592                 {\r
2593                         cvar_set("rescan_pending", "2");\r
2594                         localcmd("fs_rescan\nrescan_pending 3\n");\r
2595                         return;\r
2596                 }\r
2597                 else if(cvar("rescan_pending") == 2)\r
2598                 {\r
2599                         return;\r
2600                 }\r
2601                 else if(cvar("rescan_pending") == 3)\r
2602                 {\r
2603                         // now build missing mapinfo files\r
2604                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))\r
2605                                 return;\r
2606 \r
2607                         // we're done, start the timer\r
2608                         cvar_set("rescan_pending", "0");\r
2609                 }\r
2610 \r
2611                 mapvote_initialized = TRUE;\r
2612                 if(DoNextMapOverride())\r
2613                         return;\r
2614                 if(!cvar("g_maplist_votable") || player_count <= 0)\r
2615                 {\r
2616                         GotoNextMap();\r
2617                         return;\r
2618                 }\r
2619                 MapVote_Init();\r
2620         }\r
2621 \r
2622         MapVote_Tick();\r
2623 };\r
2624 \r
2625 string GotoMap(string m)\r
2626 {\r
2627         if(!MapInfo_CheckMap(m))\r
2628                 return "The map you chose is not available on this server.";\r
2629         cvar_set("nextmap", m);\r
2630         cvar_set("timelimit", "-1");\r
2631         if(mapvote_initialized || alreadychangedlevel)\r
2632         {\r
2633                 if(DoNextMapOverride())\r
2634                         return "Map switch initiated.";\r
2635                 else\r
2636                         return "Hm... no. For some reason I like THIS map more.";\r
2637         }\r
2638         else\r
2639                 return "Map switch will happen after scoreboard.";\r
2640 }\r
2641 \r
2642 \r
2643 void EndFrame()\r
2644 {\r
2645         float altime;\r
2646         FOR_EACH_REALCLIENT(self)\r
2647         {\r
2648                 if(self.classname == "spectator")\r
2649                 {\r
2650                         if(self.enemy.typehitsound)\r
2651                                 play2(self, "misc/typehit.wav");\r
2652                         else if(self.enemy.hitsound && self.cvar_cl_hitsound)\r
2653                                 play2(self, "misc/hit.wav");\r
2654                 }\r
2655                 else\r
2656                 {\r
2657                         if(self.typehitsound)\r
2658                                 play2(self, "misc/typehit.wav");\r
2659                         else if(self.hitsound && self.cvar_cl_hitsound)\r
2660                                 play2(self, "misc/hit.wav");\r
2661                 }\r
2662         }\r
2663         altime = time + frametime * (1 + cvar("g_antilag_nudge"));\r
2664         // add 1 frametime because after this, engine SV_Physics\r
2665         // increases time by a frametime and then networks the frame\r
2666         // add another frametime because client shows everything with\r
2667         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be\r
2668         // needed!\r
2669         FOR_EACH_CLIENT(self)\r
2670         {\r
2671                 self.hitsound = FALSE;\r
2672                 self.typehitsound = FALSE;\r
2673                 antilag_record(self, altime);\r
2674         }\r
2675 }\r
2676 \r
2677 \r
2678 /*\r
2679  * RedirectionThink:\r
2680  * returns TRUE if redirecting\r
2681  */\r
2682 float redirection_timeout;\r
2683 float redirection_nextthink;\r
2684 float RedirectionThink()\r
2685 {\r
2686         float clients_found;\r
2687 \r
2688         if(redirection_target == "")\r
2689                 return FALSE;\r
2690 \r
2691         if(!redirection_timeout)\r
2692         {\r
2693                 cvar_set("sv_public", "-2");\r
2694                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients\r
2695                 if(redirection_target == "self")\r
2696                         bprint("^3SERVER NOTICE:^7 restarting the server\n");\r
2697                 else\r
2698                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");\r
2699         }\r
2700 \r
2701         if(time < redirection_nextthink)\r
2702                 return TRUE;\r
2703 \r
2704         redirection_nextthink = time + 1;\r
2705 \r
2706         clients_found = 0;\r
2707         FOR_EACH_REALCLIENT(self)\r
2708         {\r
2709                 print("Redirecting: sending connect command to ", self.netname, "\n");\r
2710                 if(redirection_target == "self")\r
2711                         stuffcmd(self, "\ndisconnect; reconnect\n");\r
2712                 else\r
2713                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));\r
2714                 ++clients_found;\r
2715         }\r
2716 \r
2717         print("Redirecting: ", ftos(clients_found), " clients left.\n");\r
2718 \r
2719         if(time > redirection_timeout || clients_found == 0)\r
2720                 localcmd("\nwait; wait; wait; quit\n");\r
2721 \r
2722         return TRUE;\r
2723 }\r
2724 \r
2725 void TargetMusic_RestoreGame();\r
2726 void RestoreGame()\r
2727 {\r
2728         // Loaded from a save game\r
2729         // some things then break, so let's work around them...\r
2730 \r
2731         // Progs DB (capture records)\r
2732         ServerProgsDB = db_load("server.db");\r
2733 \r
2734         // Mapinfo\r
2735         MapInfo_Shutdown();\r
2736         MapInfo_Enumerate();\r
2737         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);\r
2738         WeaponStats_Init();\r
2739 \r
2740         TargetMusic_RestoreGame();\r
2741 }\r
2742 \r
2743 void SV_Shutdown()\r
2744 {\r
2745         if(gameover > 1) // shutting down already?\r
2746                 return;\r
2747 \r
2748         gameover = 2; // 2 = server shutting down\r
2749 \r
2750         if(world_initialized > 0)\r
2751         {\r
2752                 world_initialized = 0;\r
2753                 print("Saving persistent data...\n");\r
2754                 Ban_SaveBans();\r
2755                 if(!cheatcount_total)\r
2756                         db_save(ServerProgsDB, "server.db");\r
2757                 if(cvar("developer"))\r
2758                         db_save(TemporaryDB, "server-temp.db");\r
2759                 CheatShutdown(); // must be after cheatcount check\r
2760                 db_close(ServerProgsDB);\r
2761                 db_close(TemporaryDB);\r
2762                 print("done!\n");\r
2763                 // tell the bot system the game is ending now\r
2764                 bot_endgame();\r
2765 \r
2766                 WeaponStats_Shutdown();\r
2767                 MapInfo_Shutdown();\r
2768         }\r
2769         else if(world_initialized == 0)\r
2770         {\r
2771                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");\r
2772         }\r
2773 }\r