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1 entity pingplreport;\r
2 void PingPLReport_Think()\r
3 {\r
4         float delta;\r
5         entity e;\r
6 \r
7         delta = 3 / maxclients;\r
8         if(delta < sys_frametime)\r
9                 delta = 0;\r
10         self.nextthink = time + delta;\r
11 \r
12         e = edict_num(self.cnt + 1);\r
13         if(clienttype(e) == CLIENTTYPE_REAL)\r
14         {\r
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);\r
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);\r
17                 WriteByte(MSG_BROADCAST, self.cnt);\r
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));\r
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));\r
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));\r
21         }\r
22         else\r
23         {\r
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);\r
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);\r
26                 WriteByte(MSG_BROADCAST, self.cnt);\r
27                 WriteShort(MSG_BROADCAST, 0);\r
28                 WriteByte(MSG_BROADCAST, 0);\r
29                 WriteByte(MSG_BROADCAST, 0);\r
30         }\r
31         self.cnt = mod(self.cnt + 1, maxclients);\r
32 }\r
33 void PingPLReport_Spawn()\r
34 {\r
35         pingplreport = spawn();\r
36         pingplreport.classname = "pingplreport";\r
37         pingplreport.think = PingPLReport_Think;\r
38         pingplreport.nextthink = time;\r
39 }\r
40 \r
41 entity otherplreport;\r
42 void OtherPLReport_Think()\r
43 {\r
44         entity e;\r
45 \r
46         self.nextthink = time;\r
47 \r
48         e = edict_num(self.cnt + 1);\r
49         WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);\r
50         WriteByte(MSG_BROADCAST, TE_CSQC_OTHERPLREPORT);\r
51         WriteByte(MSG_BROADCAST, self.cnt);\r
52         if(e.eater.classname == "player") // tempt hackers less by only sending the info of eaten players\r
53         {\r
54                 if(cvar("g_vore_showpreyhealth"))\r
55                         WriteByte(MSG_BROADCAST, e.health);\r
56                 else\r
57                         WriteByte(MSG_BROADCAST, 0);\r
58                 WriteByte(MSG_BROADCAST, num_for_edict(e.eater));\r
59         }\r
60         else\r
61         {\r
62                 WriteByte(MSG_BROADCAST, 0);\r
63                 WriteByte(MSG_BROADCAST, 0);\r
64         }\r
65         self.cnt = mod(self.cnt + 1, maxclients);\r
66 }\r
67 \r
68 void OtherPLReport_Spawn()\r
69 {\r
70         otherplreport = spawn();\r
71         otherplreport.classname = "otherplreport";\r
72         otherplreport.think = OtherPLReport_Think;\r
73         otherplreport.nextthink = time;\r
74 }\r
75 \r
76 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;\r
77 string redirection_target;\r
78 float world_initialized;\r
79 \r
80 string GetMapname();\r
81 string GetGametype();\r
82 void GotoNextMap();\r
83 void ShuffleMaplist()\r
84 float() DoNextMapOverride;\r
85 \r
86 void SetDefaultAlpha()\r
87 {\r
88         if(cvar("g_running_guns"))\r
89         {\r
90                 default_player_alpha = -1;\r
91                 default_weapon_alpha = +1;\r
92         }\r
93         else if(g_cloaked)\r
94         {\r
95                 default_player_alpha = cvar("g_balance_cloaked_alpha");\r
96                 default_weapon_alpha = default_player_alpha;\r
97         }\r
98         else\r
99         {\r
100                 default_player_alpha = cvar("g_player_alpha");\r
101                 if(default_player_alpha == 0)\r
102                         default_player_alpha = 1;\r
103                 default_weapon_alpha = default_player_alpha;\r
104         }\r
105 }\r
106 \r
107 void fteqcc_testbugs()\r
108 {\r
109         float a, b;\r
110 \r
111         if(!cvar("developer_fteqccbugs"))\r
112                 return;\r
113 \r
114         dprint("*** fteqcc test: checking for bugs...\n");\r
115 \r
116         a = 1;\r
117         b = 5;\r
118         if(sqrt(a) - sqrt(b - a) == 0)\r
119                 dprint("*** fteqcc test: found same-function-twice bug\n");\r
120         else\r
121                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");\r
122 \r
123         world.cnt = -10;\r
124         world.enemy = world;\r
125         world.enemy.cnt += 10;\r
126         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors\r
127                 dprint("*** fteqcc test: found += bug\n");\r
128         else\r
129                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");\r
130         world.cnt = 0;\r
131 }\r
132 \r
133 /**\r
134  * Takes care of pausing and unpausing the game.\r
135  * Centerprints the information about an upcoming or active timeout to all active\r
136  * players. Also plays reminder sounds.\r
137  */\r
138 void timeoutHandler_Think() {\r
139         local string timeStr;\r
140         local entity plr;\r
141         if (timeoutStatus == 1) {\r
142                 if (remainingLeadTime > 0) {\r
143                         //centerprint the information to every player\r
144                         timeStr = getTimeoutText(0);\r
145                         FOR_EACH_REALCLIENT(plr) {\r
146                                 if(plr.classname == "player") {\r
147                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);\r
148                                 }\r
149                         }\r
150                         remainingLeadTime -= 1;\r
151                         //think again in 1 second:\r
152                         self.nextthink = time + 1;\r
153                 }\r
154                 else {\r
155                         //now pause the game:\r
156                         timeoutStatus = 2;\r
157                         //reset all the flood variables\r
158                         FOR_EACH_CLIENT(plr) {\r
159                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;\r
160                         }\r
161                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));\r
162                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)\r
163                         FOR_EACH_REALPLAYER(plr) {\r
164                                 plr.lastV_angle = plr.v_angle;\r
165                         }\r
166                         self.nextthink = time;\r
167                 }\r
168         }\r
169         else if (timeoutStatus == 2) {\r
170                 if (remainingTimeoutTime > 0) {\r
171                         timeStr = getTimeoutText(0);\r
172                         FOR_EACH_REALCLIENT(plr) {\r
173                                 if(plr.classname == "player") {\r
174                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);\r
175                                 }\r
176                         }\r
177                         if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left\r
178                                 Announce("prepareforbattle");\r
179                         }\r
180                         remainingTimeoutTime -= 1;\r
181                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;\r
182                 }\r
183                 else {\r
184                         //unpause the game again\r
185                         remainingTimeoutTime = timeoutStatus = 0;\r
186                         cvar_set("slowmo", ftos(orig_slowmo));\r
187                         //and unlock the fixed view again once there is no timeout active anymore\r
188                         FOR_EACH_REALPLAYER(plr) {\r
189                                 plr.fixangle = FALSE;\r
190                         }\r
191                         //get rid of the countdown message\r
192                         FOR_EACH_REALCLIENT(plr) {\r
193                                 if(plr.classname == "player") {\r
194                                         centerprint_atprio(plr, CENTERPRIO_SPAM, "");\r
195                                 }\r
196                         }\r
197                         remove(self);\r
198                         return;\r
199                 }\r
200 \r
201         }\r
202         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)\r
203                 FOR_EACH_REALCLIENT(plr) {\r
204                         if(plr.classname == "player") {\r
205                                 centerprint_atprio(plr, CENTERPRIO_SPAM, "");\r
206                         }\r
207                 }\r
208                 remove(self);\r
209                 return;\r
210         }\r
211 }\r
212 \r
213 void GotoFirstMap()\r
214 {\r
215         float n;\r
216         if(cvar("_sv_init"))\r
217         {\r
218                 // cvar_set("_sv_init", "0");\r
219                 // we do NOT set this to 0 any more, so someone "accidentally" changing\r
220                 // to this "init" map on a dedicated server will cause no permanent\r
221                 // harm\r
222                 if(cvar("g_maplist_shuffle"))\r
223                         ShuffleMaplist();\r
224                 n = tokenizebyseparator(cvar_string("g_maplist"), " ");\r
225                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap\r
226 \r
227                 MapInfo_Enumerate();\r
228                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);\r
229 \r
230                 if(!DoNextMapOverride())\r
231                         GotoNextMap();\r
232 \r
233                 return;\r
234         }\r
235 \r
236         if(time < 5)\r
237         {\r
238                 self.nextthink = time;\r
239         }\r
240         else\r
241         {\r
242                 self.nextthink = time + 1;\r
243                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");\r
244         }\r
245 }\r
246 \r
247 void cvar_changes_init()\r
248 {\r
249         float h;\r
250         string k, v, d;\r
251         float n, i;\r
252 \r
253         if(cvar_changes)\r
254                 strunzone(cvar_changes);\r
255         cvar_changes = string_null;\r
256 \r
257         h = buf_create();\r
258         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary\r
259         n = buf_getsize(h);\r
260 \r
261         for(i = 0; i < n; ++i)\r
262         {\r
263                 k = bufstr_get(h, i);\r
264 \r
265 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue\r
266 #define BADCVAR(p) if(k == p) continue\r
267                 // internal\r
268                 BADPREFIX("csqc_");\r
269                 BADPREFIX("cvar_check_");\r
270                 BADCVAR("gamecfg");\r
271                 BADCVAR("g_configversion");\r
272                 BADCVAR("g_maplist_index");\r
273                 BADCVAR("halflifebsp");\r
274 \r
275                 // client\r
276                 BADPREFIX("cl_");\r
277                 BADPREFIX("con_");\r
278                 BADPREFIX("g_campaign");\r
279                 BADPREFIX("gl_");\r
280                 BADPREFIX("joy");\r
281                 BADPREFIX("menu_");\r
282                 BADPREFIX("net_slist_");\r
283                 BADPREFIX("r_");\r
284                 BADPREFIX("sbar_");\r
285                 BADPREFIX("scr_");\r
286                 BADPREFIX("userbind");\r
287                 BADPREFIX("v_");\r
288                 BADPREFIX("vid_");\r
289                 BADPREFIX("crosshair");\r
290                 BADCVAR("mod_q3bsp_lightmapmergepower");\r
291                 BADCVAR("mod_q3bsp_nolightmaps");\r
292 \r
293                 // private\r
294                 BADCVAR("serverconfig");\r
295                 BADPREFIX("g_ban_");\r
296                 BADPREFIX("g_chat_flood_");\r
297                 BADPREFIX("g_voice_flood_");\r
298                 BADPREFIX("rcon_");\r
299                 BADPREFIX("settemp_");\r
300                 BADPREFIX("sv_allowdownloads_");\r
301                 BADPREFIX("sv_autodemo");\r
302                 BADPREFIX("sv_curl_");\r
303                 BADPREFIX("sv_eventlog");\r
304                 BADPREFIX("sv_logscores_");\r
305                 BADPREFIX("sv_master");\r
306                 BADCVAR("g_banned_list");\r
307                 BADCVAR("log_dest_udp");\r
308                 BADCVAR("log_file");\r
309                 BADCVAR("net_address");\r
310                 BADCVAR("port");\r
311                 BADCVAR("savedgamecfg");\r
312                 BADCVAR("sv_heartbeatperiod");\r
313                 BADCVAR("sv_vote_master_password");\r
314                 BADCVAR("sys_colortranslation");\r
315                 BADCVAR("sys_specialcharactertranslation");\r
316                 BADCVAR("timestamps");\r
317 \r
318                 // mapinfo\r
319                 BADCVAR("timelimit");\r
320                 BADCVAR("fraglimit");\r
321                 BADCVAR("g_arena");\r
322                 BADCVAR("g_ca");\r
323                 BADCVAR("g_assault");\r
324                 BADCVAR("g_ctf");\r
325                 BADCVAR("g_dm");\r
326                 BADCVAR("g_domination");\r
327                 BADCVAR("g_keyhunt");\r
328                 BADCVAR("g_keyhunt_teams");\r
329                 BADCVAR("g_onslaught");\r
330                 BADCVAR("g_race");\r
331                 BADCVAR("g_cts");\r
332                 BADCVAR("g_tdm");\r
333                 BADCVAR("g_rpg");\r
334                 BADCVAR("teamplay");\r
335 \r
336                 // long\r
337                 BADCVAR("hostname");\r
338                 BADCVAR("g_maplist");\r
339                 BADCVAR("g_maplist_mostrecent");\r
340                 BADCVAR("sv_motd");\r
341 #undef BADPREFIX\r
342 #undef BADCVAR\r
343 \r
344                 v = cvar_string(k);\r
345                 d = cvar_defstring(k);\r
346                 if(v != d)\r
347                 {\r
348                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");\r
349                         if(strlen(cvar_changes) > 16384)\r
350                         {\r
351                                 cvar_changes = "// too many settings have been changed to show them here\n";\r
352                                 break;\r
353                         }\r
354                 }\r
355         }\r
356         buf_del(h);\r
357         if(cvar_changes == "")\r
358                 cvar_changes = "// this server runs at default settings\n";\r
359         else\r
360                 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);\r
361         cvar_changes = strzone(cvar_changes);\r
362 }\r
363 \r
364 void detect_maptype()\r
365 {\r
366 #if 0\r
367         vector o, v;\r
368         float i;\r
369 \r
370         for(;;)\r
371         {\r
372                 o = world.mins;\r
373                 o_x += random() * (world.maxs_x - world.mins_x);\r
374                 o_y += random() * (world.maxs_y - world.mins_y);\r
375                 o_z += random() * (world.maxs_z - world.mins_z);\r
376 \r
377                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);\r
378                 if(trace_fraction == 1)\r
379                         continue;\r
380 \r
381                 v = trace_endpos;\r
382 \r
383                 for(i = 0; i < 64; i += 4)\r
384                 {\r
385                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);\r
386         if(trace_fraction == 1)\r
387                 continue;\r
388                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");\r
389                 }\r
390 \r
391                 break;\r
392         }\r
393 #endif\r
394 }\r
395 \r
396 entity randomseed;\r
397 float RandomSeed_Send(entity to, float sf)\r
398 {\r
399         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);\r
400         WriteShort(MSG_ENTITY, self.cnt);\r
401         return TRUE;\r
402 }\r
403 void RandomSeed_Think()\r
404 {\r
405         self.cnt = bound(0, floor(random() * 65536), 65535);\r
406         self.nextthink = time + 5;\r
407 \r
408         self.SendFlags |= 1;\r
409 }\r
410 void RandomSeed_Spawn()\r
411 {\r
412         randomseed = spawn();\r
413         randomseed.think = RandomSeed_Think;\r
414         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);\r
415 \r
416         entity oldself;\r
417         oldself = self;\r
418         self = randomseed;\r
419         self.think(); // sets random seed and nextthink\r
420         self = oldself;\r
421 }\r
422 \r
423 void spawnfunc___init_dedicated_server(void)\r
424 {\r
425         // handler for _init/_init map (only for dedicated server initialization)\r
426 \r
427         world_initialized = -1; // don't complain\r
428         cvar = cvar_normal;\r
429         cvar_string = cvar_string_normal;\r
430         cvar_set = cvar_set_normal;\r
431 \r
432         remove = remove_unsafely;\r
433 \r
434         entity e;\r
435         e = spawn();\r
436         e.think = GotoFirstMap;\r
437         e.nextthink = time; // this is usually 1 at this point\r
438 \r
439         e = spawn();\r
440         e.classname = "info_player_deathmatch"; // safeguard against player joining\r
441 \r
442         self.classname = "worldspawn"; // safeguard against various stuff ;)\r
443 \r
444         MapInfo_Enumerate();\r
445         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);\r
446 }\r
447 \r
448 void Map_MarkAsRecent(string m);\r
449 float world_already_spawned;\r
450 void RegisterWeapons();\r
451 void Nagger_Init();\r
452 void ClientInit_Spawn();\r
453 void WeaponStats_Init();\r
454 void WeaponStats_Shutdown();\r
455 void spawnfunc_worldspawn (void)\r
456 {\r
457         float fd, l, i, j, n;\r
458         string s, col;\r
459 \r
460         cvar = cvar_normal;\r
461         cvar_string = cvar_string_normal;\r
462         cvar_set = cvar_set_normal;\r
463 \r
464         if(world_already_spawned)\r
465                 error("world already spawned - you may have EXACTLY ONE worldspawn!");\r
466         world_already_spawned = TRUE;\r
467 \r
468         remove = remove_safely; // during spawning, watch what you remove!\r
469 \r
470         check_unacceptable_compiler_bugs();\r
471 \r
472         compressShortVector_init();\r
473 \r
474         local entity head;\r
475         head = nextent(world);\r
476         maxclients = 0;\r
477         while(head)\r
478         {\r
479                 ++maxclients;\r
480                 head = nextent(head);\r
481         }\r
482 \r
483         // needs to be done so early as they would still spawn\r
484         RegisterWeapons();\r
485 \r
486         ServerProgsDB = db_load("server.db");\r
487 \r
488         TemporaryDB = db_create();\r
489 \r
490         /*\r
491         TODO sound pack system\r
492         // initialize sound pack system\r
493         soundpack = cvar_string("g_soundpack");\r
494         if(soundpack != "")\r
495                 soundpack = strcat(soundpack, "/");\r
496         soundpack = strzone(soundpack);\r
497         */\r
498 \r
499         // 0 normal\r
500         lightstyle(0, "m");\r
501 \r
502         // 1 FLICKER (first variety)\r
503         lightstyle(1, "mmnmmommommnonmmonqnmmo");\r
504 \r
505         // 2 SLOW STRONG PULSE\r
506         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");\r
507 \r
508         // 3 CANDLE (first variety)\r
509         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");\r
510 \r
511         // 4 FAST STROBE\r
512         lightstyle(4, "mamamamamama");\r
513 \r
514         // 5 GENTLE PULSE 1\r
515         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");\r
516 \r
517         // 6 FLICKER (second variety)\r
518         lightstyle(6, "nmonqnmomnmomomno");\r
519 \r
520         // 7 CANDLE (second variety)\r
521         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");\r
522 \r
523         // 8 CANDLE (third variety)\r
524         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");\r
525 \r
526         // 9 SLOW STROBE (fourth variety)\r
527         lightstyle(9, "aaaaaaaazzzzzzzz");\r
528 \r
529         // 10 FLUORESCENT FLICKER\r
530         lightstyle(10, "mmamammmmammamamaaamammma");\r
531 \r
532         // 11 SLOW PULSE NOT FADE TO BLACK\r
533         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");\r
534 \r
535         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights\r
536 \r
537         // 63 testing\r
538         lightstyle(63, "a");\r
539 \r
540         if(cvar("g_campaign"))\r
541                 CampaignPreInit();\r
542 \r
543         Map_MarkAsRecent(mapname);\r
544 \r
545         precache_model ("null"); // we need this one before InitGameplayMode\r
546         InitGameplayMode();\r
547         readlevelcvars();\r
548         GrabberInit();\r
549 \r
550         player_count = 0;\r
551         bot_waypoints_for_items = cvar("g_waypoints_for_items");\r
552         if(bot_waypoints_for_items == 1)\r
553                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)\r
554                         bot_waypoints_for_items = 0;\r
555 \r
556         // for setting by mapinfo\r
557         q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");\r
558         cvar_set("sv_q3acompat_machineshotgunswap", "0");\r
559 \r
560         precache();\r
561 \r
562         WaypointSprite_Init();\r
563 \r
564         //if (g_domination)\r
565         //      dom_init();\r
566 \r
567         GameLogInit(); // prepare everything\r
568         if(cvar("sv_eventlog"))\r
569         {\r
570                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");\r
571                 s = strcat(s, ftos(random()));\r
572                 matchid = strzone(s);\r
573 \r
574                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));\r
575                 s = ":gameinfo:mutators:LIST";\r
576                 if(!cvar("g_use_ammunition"))\r
577                         s = strcat(s, ":no_use_ammunition");\r
578                 if(!cvar("g_pickup_items"))\r
579                         s = strcat(s, ":no_pickup_items");\r
580                 if(cvar("g_vampire"))\r
581                         s = strcat(s, ":vampire");\r
582                 if(cvar("g_norecoil"))\r
583                         s = strcat(s, ":norecoil");\r
584                 if(cvar("g_midair"))\r
585                         s = strcat(s, ":midair");\r
586                 GameLogEcho(s);\r
587                 GameLogEcho(":gameinfo:end");\r
588         }\r
589         else\r
590                 matchid = strzone(ftos(random()));\r
591 \r
592         cvar_set("nextmap", "");\r
593 \r
594         SetDefaultAlpha();\r
595 \r
596         if(cvar("g_campaign"))\r
597                 CampaignPostInit();\r
598 \r
599         fteqcc_testbugs();\r
600 \r
601         Ban_LoadBans();\r
602 \r
603         MapInfo_Enumerate();\r
604         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);\r
605 \r
606         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")\r
607         {\r
608                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);\r
609                 if(fd != -1)\r
610                 {\r
611                         while((s = fgets(fd)))\r
612                         {\r
613                                 l = tokenize_console(s);\r
614                                 if(l < 2)\r
615                                         continue;\r
616                                 if(argv(0) == "cd")\r
617                                 {\r
618                                         print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");\r
619                                         print("  cdtrack ", argv(2), "\n");\r
620                                 }\r
621                                 else if(argv(0) == "fog")\r
622                                 {\r
623                                         print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");\r
624                                         print("  \"fog\" \"", s, "\"\n");\r
625                                 }\r
626                                 else if(argv(0) == "set")\r
627                                 {\r
628                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");\r
629                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");\r
630                                 }\r
631                                 else if(argv(0) != "//")\r
632                                 {\r
633                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");\r
634                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");\r
635                                 }\r
636                         }\r
637                         fclose(fd);\r
638                 }\r
639         }\r
640 \r
641         WeaponStats_Init();\r
642 \r
643         addstat(STAT_WEAPONS, AS_INT, weapons);\r
644         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);\r
645         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);\r
646         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);\r
647         Nagger_Init();\r
648 \r
649         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);\r
650         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);\r
651         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);\r
652         addstat(STAT_FUEL, AS_INT, ammo_fuel);\r
653         addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);\r
654         addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);\r
655         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);\r
656         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);\r
657         addstat(STAT_VORE_LOAD, AS_INT, stat_stomachload);\r
658         addstat(STAT_VORE_DIGESTING, AS_INT, stat_digesting);\r
659         addstat(STAT_VORE_EATEN, AS_INT, stat_eaten);\r
660 \r
661         next_pingtime = time + 5;\r
662         InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);\r
663 \r
664         detect_maptype();\r
665 \r
666         lsmaps_reply = "^7Maps available: ";\r
667         lsnewmaps_reply = "^7Maps without a record set: ";\r
668         for(i = 0, j = 0; i < MapInfo_count; ++i)\r
669         {\r
670                 if(MapInfo_Get_ByID(i))\r
671                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))\r
672                         {\r
673                                 if(mod(i, 2))\r
674                                         col = "^2";\r
675                                 else\r
676                                         col = "^3";\r
677                                 ++j;\r
678                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");\r
679                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))\r
680                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");\r
681                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))\r
682                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");\r
683                         }\r
684         }\r
685         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));\r
686         if (!g_race && !g_cts)\r
687                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";\r
688         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));\r
689 \r
690         maplist_reply = "^7Maps in list: ";\r
691         n = tokenize_console(cvar_string("g_maplist"));\r
692         for(i = 0, j = 0; i < n; ++i)\r
693         {\r
694                 if(MapInfo_CheckMap(argv(i)))\r
695                 {\r
696                         if(mod(j, 2))\r
697                                 col = "^2";\r
698                         else\r
699                                 col = "^3";\r
700                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");\r
701                         ++j;\r
702                 }\r
703         }\r
704         maplist_reply = strzone(strcat(maplist_reply, "\n"));\r
705         MapInfo_ClearTemps();\r
706 \r
707         for(i = 0; i < 10; ++i)\r
708         {\r
709                 records_reply[i] = strzone(getrecords(i));\r
710         }\r
711 \r
712         rankings_reply = strzone(getrankings());\r
713 \r
714         ClientInit_Spawn();\r
715         RandomSeed_Spawn();\r
716         PingPLReport_Spawn();\r
717         OtherPLReport_Spawn();\r
718 \r
719         CheatInit();\r
720 \r
721         localcmd("\n_sv_hook_gamestart ", GetGametype(), ";");\r
722 \r
723         world_initialized = 1;\r
724 }\r
725 \r
726 void spawnfunc_light (void)\r
727 {\r
728         //makestatic (self); // Who the f___ did that?\r
729         remove(self);\r
730 }\r
731 \r
732 float TryFile( string pFilename )\r
733 {\r
734         local float lHandle;\r
735         dprint("TryFile(\"", pFilename, "\")\n");\r
736         lHandle = fopen( pFilename, FILE_READ );\r
737         if( lHandle != -1 ) {\r
738                 fclose( lHandle );\r
739                 return TRUE;\r
740         } else {\r
741                 return FALSE;\r
742         }\r
743 };\r
744 \r
745 string GetGametype()\r
746 {\r
747         return GametypeNameFromType(game);\r
748 }\r
749 \r
750 string getmapname_stored;\r
751 string GetMapname()\r
752 {\r
753         return mapname;\r
754 }\r
755 \r
756 float Map_Count, Map_Current;\r
757 string Map_Current_Name;\r
758 \r
759 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count\r
760 float GetMaplistPosition()\r
761 {\r
762         float pos, idx;\r
763         string map;\r
764 \r
765         map = GetMapname();\r
766         idx = cvar("g_maplist_index");\r
767 \r
768         if(idx >= 0)\r
769                 if(idx < Map_Count)\r
770                         if(map == argv(idx))\r
771                                 return idx;\r
772 \r
773         for(pos = 0; pos < Map_Count; ++pos)\r
774                 if(map == argv(pos))\r
775                         return pos;\r
776 \r
777         // resume normal maplist rotation if current map is not in g_maplist\r
778         return idx;\r
779 }\r
780 \r
781 float MapHasRightSize(string map)\r
782 {\r
783         float fh;\r
784         if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))\r
785         if(cvar("g_maplist_check_waypoints"))\r
786         {\r
787                 dprint("checkwp "); dprint(map);\r
788                 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);\r
789                 if(fh < 0)\r
790                 {\r
791                         dprint(": no waypoints\n");\r
792                         return FALSE;\r
793                 }\r
794                 dprint(": has waypoints\n");\r
795                 fclose(fh);\r
796         }\r
797 \r
798         // open map size restriction file\r
799         dprint("opensize "); dprint(map);\r
800         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);\r
801         if(fh >= 0)\r
802         {\r
803                 float mapmin, mapmax;\r
804                 dprint(": ok, ");\r
805                 mapmin = stof(fgets(fh));\r
806                 mapmax = stof(fgets(fh));\r
807                 fclose(fh);\r
808                 if(player_count < mapmin)\r
809                 {\r
810                         dprint("not enough\n");\r
811                         return FALSE;\r
812                 }\r
813                 if(player_count > mapmax)\r
814                 {\r
815                         dprint("too many\n");\r
816                         return FALSE;\r
817                 }\r
818                 dprint("right size\n");\r
819                 return TRUE;\r
820         }\r
821         dprint(": not found\n");\r
822         return TRUE;\r
823 }\r
824 \r
825 string Map_Filename(float position)\r
826 {\r
827         return strcat("maps/", argv(position), ".bsp");\r
828 }\r
829 \r
830 string strwords(string s, float w)\r
831 {\r
832         float endpos;\r
833         for(endpos = 0; w && endpos >= 0; --w)\r
834                 endpos = strstrofs(s, " ", endpos + 1);\r
835         if(endpos < 0)\r
836                 return s;\r
837         else\r
838                 return substring(s, 0, endpos);\r
839 }\r
840 \r
841 float strhasword(string s, string w)\r
842 {\r
843         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;\r
844 }\r
845 \r
846 void Map_MarkAsRecent(string m)\r
847 {\r
848         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));\r
849 }\r
850 \r
851 float Map_IsRecent(string m)\r
852 {\r
853         return strhasword(cvar_string("g_maplist_mostrecent"), m);\r
854 }\r
855 \r
856 float Map_Check(float position, float pass)\r
857 {\r
858         string filename;\r
859         string map_next;\r
860         map_next = argv(position);\r
861         if(pass <= 1)\r
862         {\r
863                 if(Map_IsRecent(map_next))\r
864                         return 0;\r
865         }\r
866         filename = Map_Filename(position);\r
867         if(MapInfo_CheckMap(map_next))\r
868         {\r
869                 if(pass == 2)\r
870                         return 1;\r
871                 if(MapHasRightSize(map_next))\r
872                         return 1;\r
873                 return 0;\r
874         }\r
875         else\r
876                 dprint( "Couldn't select '", filename, "'..\n" );\r
877 \r
878         return 0;\r
879 }\r
880 \r
881 void Map_Goto_SetStr(string nextmapname)\r
882 {\r
883         if(getmapname_stored != "")\r
884                 strunzone(getmapname_stored);\r
885         if(nextmapname == "")\r
886                 getmapname_stored = "";\r
887         else\r
888                 getmapname_stored = strzone(nextmapname);\r
889 }\r
890 \r
891 void Map_Goto_SetFloat(float position)\r
892 {\r
893         cvar_set("g_maplist_index", ftos(position));\r
894         Map_Goto_SetStr(argv(position));\r
895 }\r
896 \r
897 void GameResetCfg()\r
898 {\r
899         // settings persist, except...\r
900         localcmd("\nsettemp_restore\n");\r
901 };\r
902 \r
903 void Map_Goto()\r
904 {\r
905         GameResetCfg();\r
906         MapInfo_LoadMap(getmapname_stored);\r
907 }\r
908 \r
909 // return codes of map selectors:\r
910 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)\r
911 //   -2 = permanent failure\r
912 float() MaplistMethod_Iterate = // usual method\r
913 {\r
914         float pass, i;\r
915 \r
916         for(pass = 1; pass <= 2; ++pass)\r
917         {\r
918                 for(i = 1; i < Map_Count; ++i)\r
919                 {\r
920                         float mapindex;\r
921                         mapindex = mod(i + Map_Current, Map_Count);\r
922                         if(Map_Check(mapindex, pass))\r
923                                 return mapindex;\r
924                 }\r
925         }\r
926         return -1;\r
927 }\r
928 \r
929 float() MaplistMethod_Repeat = // fallback method\r
930 {\r
931         if(Map_Check(Map_Current, 2))\r
932                 return Map_Current;\r
933         return -2;\r
934 }\r
935 \r
936 float() MaplistMethod_Random = // random map selection\r
937 {\r
938         float i, imax;\r
939 \r
940         imax = 42;\r
941 \r
942         for(i = 0; i <= imax; ++i)\r
943         {\r
944                 float mapindex;\r
945                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map\r
946                 if(Map_Check(mapindex, 1))\r
947                         return mapindex;\r
948         }\r
949         return -1;\r
950 }\r
951 \r
952 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling\r
953 // the exponent sets a bias on the map selection:\r
954 // the higher the exponent, the less likely "shortly repeated" same maps are\r
955 {\r
956         float i, j, imax, insertpos;\r
957 \r
958         imax = 42;\r
959 \r
960         for(i = 0; i <= imax; ++i)\r
961         {\r
962                 string newlist;\r
963 \r
964                 // now reinsert this at another position\r
965                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]\r
966                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]\r
967                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}\r
968                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");\r
969 \r
970                 // insert the current map there\r
971                 newlist = "";\r
972                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above\r
973                         newlist = strcat(newlist, " ", argv(j));\r
974                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map\r
975                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last\r
976                         newlist = strcat(newlist, " ", argv(j));\r
977                 newlist = substring(newlist, 1, strlen(newlist) - 1);\r
978                 cvar_set("g_maplist", newlist);\r
979                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");\r
980 \r
981                 // NOTE: the selected map has just been inserted at (insertpos-1)th position\r
982                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working\r
983                 if(Map_Check(Map_Current, 1))\r
984                         return Map_Current;\r
985         }\r
986         return -1;\r
987 }\r
988 \r
989 void Maplist_Init()\r
990 {\r
991         Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");\r
992         if(Map_Count == 0)\r
993         {\r
994                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );\r
995                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));\r
996                 if(cvar("g_maplist_shuffle"))\r
997                         ShuffleMaplist();\r
998                 localcmd("\nmenu_cmd sync\n");\r
999                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");\r
1000         }\r
1001         if(Map_Count == 0)\r
1002                 error("empty maplist, cannot select a new map");\r
1003         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);\r
1004 \r
1005         if(Map_Current_Name)\r
1006                 strunzone(Map_Current_Name);\r
1007         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP\r
1008         // this may or may not be correct, but who cares, in the worst case a map\r
1009         // isn't chosen in the first pass that should have been\r
1010 }\r
1011 \r
1012 string GetNextMap()\r
1013 {\r
1014         float nextMap;\r
1015 \r
1016         Maplist_Init();\r
1017         nextMap = -1;\r
1018 \r
1019         if(nextMap == -1)\r
1020                 if(cvar("g_maplist_shuffle") > 0)\r
1021                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);\r
1022 \r
1023         if(nextMap == -1)\r
1024                 if(cvar("g_maplist_selectrandom"))\r
1025                         nextMap = MaplistMethod_Random();\r
1026 \r
1027         if(nextMap == -1)\r
1028                 nextMap = MaplistMethod_Iterate();\r
1029 \r
1030         if(nextMap == -1)\r
1031                 nextMap = MaplistMethod_Repeat();\r
1032 \r
1033         if(nextMap >= 0)\r
1034         {\r
1035                 Map_Goto_SetFloat(nextMap);\r
1036                 return getmapname_stored;\r
1037         }\r
1038 \r
1039         return "";\r
1040 };\r
1041 \r
1042 float DoNextMapOverride()\r
1043 {\r
1044         if(cvar("g_campaign"))\r
1045         {\r
1046                 CampaignPostIntermission();\r
1047                 alreadychangedlevel = TRUE;\r
1048                 return TRUE;\r
1049         }\r
1050         if(cvar("quit_when_empty"))\r
1051         {\r
1052                 if(player_count <= currentbots)\r
1053                 {\r
1054                         localcmd("quit\n");\r
1055                         alreadychangedlevel = TRUE;\r
1056                         return TRUE;\r
1057                 }\r
1058         }\r
1059         if(cvar_string("quit_and_redirect") != "")\r
1060         {\r
1061                 redirection_target = strzone(cvar_string("quit_and_redirect"));\r
1062                 alreadychangedlevel = TRUE;\r
1063                 return TRUE;\r
1064         }\r
1065         if (cvar("samelevel")) // if samelevel is set, stay on same level\r
1066         {\r
1067                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)\r
1068                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));\r
1069                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)\r
1070                 localcmd("restart\n");\r
1071                 //changelevel (mapname);\r
1072                 alreadychangedlevel = TRUE;\r
1073                 return TRUE;\r
1074         }\r
1075         if(cvar_string("nextmap") != "")\r
1076                 if(MapInfo_CheckMap(cvar_string("nextmap")))\r
1077                 {\r
1078                         Map_Goto_SetStr(cvar_string("nextmap"));\r
1079                         Map_Goto();\r
1080                         alreadychangedlevel = TRUE;\r
1081                         return TRUE;\r
1082                 }\r
1083         if(cvar("lastlevel"))\r
1084         {\r
1085                 GameResetCfg();\r
1086                 localcmd("set lastlevel 0\ntogglemenu\n");\r
1087                 alreadychangedlevel = TRUE;\r
1088                 return TRUE;\r
1089         }\r
1090         return FALSE;\r
1091 };\r
1092 \r
1093 void GotoNextMap()\r
1094 {\r
1095         //local string nextmap;\r
1096         //local float n, nummaps;\r
1097         //local string s;\r
1098         if (alreadychangedlevel)\r
1099                 return;\r
1100         alreadychangedlevel = TRUE;\r
1101 \r
1102         {\r
1103                 string nextMap;\r
1104                 float allowReset;\r
1105 \r
1106                 for(allowReset = 1; allowReset >= 0; --allowReset)\r
1107                 {\r
1108                         nextMap = GetNextMap();\r
1109                         if(nextMap != "")\r
1110                                 break;\r
1111 \r
1112                         if(allowReset)\r
1113                         {\r
1114                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );\r
1115                                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));\r
1116                                 if(cvar("g_maplist_shuffle"))\r
1117                                         ShuffleMaplist();\r
1118                                 localcmd("\nmenu_cmd sync\n");\r
1119                         }\r
1120                         else\r
1121                         {\r
1122                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");\r
1123                         }\r
1124                 }\r
1125                 Map_Goto();\r
1126         }\r
1127 };\r
1128 \r
1129 \r
1130 /*\r
1131 ============\r
1132 IntermissionThink\r
1133 \r
1134 When the player presses attack or jump, change to the next level\r
1135 ============\r
1136 */\r
1137 .float autoscreenshot;\r
1138 void() MapVote_Start;\r
1139 void() MapVote_Think;\r
1140 float mapvote_initialized;\r
1141 void IntermissionThink()\r
1142 {\r
1143         FixIntermissionClient(self);\r
1144 \r
1145         if(cvar("sv_autoscreenshot"))\r
1146         if(self.autoscreenshot > 0)\r
1147         if(time > self.autoscreenshot)\r
1148         {\r
1149                 self.autoscreenshot = -1;\r
1150                 if(clienttype(self) == CLIENTTYPE_REAL)\r
1151                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");\r
1152                 return;\r
1153         }\r
1154 \r
1155         if (time < intermission_exittime)\r
1156                 return;\r
1157 \r
1158         if(!mapvote_initialized)\r
1159                 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_JETPACK && !self.BUTTON_USE)\r
1160                         return;\r
1161 \r
1162         MapVote_Start();\r
1163 };\r
1164 \r
1165 /*\r
1166 ============\r
1167 FindIntermission\r
1168 \r
1169 Returns the entity to view from\r
1170 ============\r
1171 */\r
1172 /*\r
1173 entity FindIntermission()\r
1174 {\r
1175         local   entity spot;\r
1176         local   float cyc;\r
1177 \r
1178 // look for info_intermission first\r
1179         spot = find (world, classname, "info_intermission");\r
1180         if (spot)\r
1181         {       // pick a random one\r
1182                 cyc = random() * 4;\r
1183                 while (cyc > 1)\r
1184                 {\r
1185                         spot = find (spot, classname, "info_intermission");\r
1186                         if (!spot)\r
1187                                 spot = find (spot, classname, "info_intermission");\r
1188                         cyc = cyc - 1;\r
1189                 }\r
1190                 return spot;\r
1191         }\r
1192 \r
1193 // then look for the start position\r
1194         spot = find (world, classname, "info_player_start");\r
1195         if (spot)\r
1196                 return spot;\r
1197 \r
1198 // testinfo_player_start is only found in regioned levels\r
1199         spot = find (world, classname, "testplayerstart");\r
1200         if (spot)\r
1201                 return spot;\r
1202 \r
1203 // then look for the start position\r
1204         spot = find (world, classname, "info_player_deathmatch");\r
1205         if (spot)\r
1206                 return spot;\r
1207 \r
1208         //objerror ("FindIntermission: no spot");\r
1209         return world;\r
1210 };\r
1211 */\r
1212 \r
1213 /*\r
1214 ===============================================================================\r
1215 \r
1216 RULES\r
1217 \r
1218 ===============================================================================\r
1219 */\r
1220 \r
1221 void DumpStats(float final)\r
1222 {\r
1223         local float file;\r
1224         local string s;\r
1225         local float to_console;\r
1226         local float to_eventlog;\r
1227         local float to_file;\r
1228         local float i;\r
1229 \r
1230         to_console = cvar("sv_logscores_console");\r
1231         to_eventlog = cvar("sv_eventlog");\r
1232         to_file = cvar("sv_logscores_file");\r
1233 \r
1234         if(!final)\r
1235         {\r
1236                 to_console = TRUE; // always print printstats replies\r
1237                 to_eventlog = FALSE; // but never print them to the event log\r
1238         }\r
1239 \r
1240         if(to_eventlog)\r
1241                 if(cvar("sv_eventlog_console"))\r
1242                         to_console = FALSE; // otherwise we get the output twice\r
1243 \r
1244         if(final)\r
1245                 s = ":scores:";\r
1246         else\r
1247                 s = ":status:";\r
1248         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));\r
1249 \r
1250         if(to_console)\r
1251                 print(s, "\n");\r
1252         if(to_eventlog)\r
1253                 GameLogEcho(s);\r
1254         if(to_file)\r
1255         {\r
1256                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);\r
1257                 if(file == -1)\r
1258                         to_file = FALSE;\r
1259                 else\r
1260                         fputs(file, strcat(s, "\n"));\r
1261         }\r
1262 \r
1263         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));\r
1264         if(to_console)\r
1265                 print(s, "\n");\r
1266         if(to_eventlog)\r
1267                 GameLogEcho(s);\r
1268         if(to_file)\r
1269                 fputs(file, strcat(s, "\n"));\r
1270 \r
1271         FOR_EACH_CLIENT(other)\r
1272         {\r
1273                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))\r
1274                 {\r
1275                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");\r
1276                         s = strcat(s, ftos(rint(time - other.jointime)), ":");\r
1277                         if(other.classname == "player" || g_arena || g_ca || g_lms)\r
1278                                 s = strcat(s, ftos(other.team), ":");\r
1279                         else\r
1280                                 s = strcat(s, "spectator:");\r
1281 \r
1282                         if(to_console)\r
1283                                 print(s, other.netname, "\n");\r
1284                         if(to_eventlog)\r
1285                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));\r
1286                         if(to_file)\r
1287                                 fputs(file, strcat(s, other.netname, "\n"));\r
1288                 }\r
1289         }\r
1290 \r
1291         if(teams_matter)\r
1292         {\r
1293                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));\r
1294                 if(to_console)\r
1295                         print(s, "\n");\r
1296                 if(to_eventlog)\r
1297                         GameLogEcho(s);\r
1298                 if(to_file)\r
1299                         fputs(file, strcat(s, "\n"));\r
1300 \r
1301                 for(i = 1; i < 16; ++i)\r
1302                 {\r
1303                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));\r
1304                         s = strcat(s, ":", ftos(i));\r
1305                         if(to_console)\r
1306                                 print(s, "\n");\r
1307                         if(to_eventlog)\r
1308                                 GameLogEcho(s);\r
1309                         if(to_file)\r
1310                                 fputs(file, strcat(s, "\n"));\r
1311                 }\r
1312         }\r
1313 \r
1314         if(to_console)\r
1315                 print(":end\n");\r
1316         if(to_eventlog)\r
1317                 GameLogEcho(":end");\r
1318         if(to_file)\r
1319         {\r
1320                 fputs(file, ":end\n");\r
1321                 fclose(file);\r
1322         }\r
1323 }\r
1324 \r
1325 void FixIntermissionClient(entity e)\r
1326 {\r
1327         string s;\r
1328         if(!e.autoscreenshot) // initial call\r
1329         {\r
1330                 e.angles = e.v_angle;\r
1331                 e.angles_x = -e.angles_x;\r
1332                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot\r
1333                 e.health = -2342;\r
1334                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)\r
1335                 e.solid = SOLID_NOT;\r
1336                 e.movetype = MOVETYPE_NONE;\r
1337                 e.takedamage = DAMAGE_NO;\r
1338                 if(e.weaponentity)\r
1339                 {\r
1340                         e.weaponentity.effects = EF_NODRAW;\r
1341                         if (e.weaponentity.weaponentity)\r
1342                                 e.weaponentity.weaponentity.effects = EF_NODRAW;\r
1343                 }\r
1344                 if(clienttype(e) == CLIENTTYPE_REAL)\r
1345                 {\r
1346                         stuffcmd(e, "\nscr_printspeed 1000000\n");\r
1347                         s = cvar_string("sv_intermission_cdtrack");\r
1348                         if(s != "")\r
1349                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));\r
1350                         msg_entity = e;\r
1351                         WriteByte(MSG_ONE, SVC_INTERMISSION);\r
1352                 }\r
1353         }\r
1354 \r
1355         //e.velocity = '0 0 0';\r
1356         //e.fixangle = TRUE;\r
1357 \r
1358         // TODO halt weapon animation\r
1359 }\r
1360 \r
1361 \r
1362 /*\r
1363 go to the next level for deathmatch\r
1364 only called if a time or frag limit has expired\r
1365 */\r
1366 void NextLevel()\r
1367 {\r
1368         float i;\r
1369 \r
1370         gameover = TRUE;\r
1371 \r
1372         intermission_running = 1;\r
1373 \r
1374 // enforce a wait time before allowing changelevel\r
1375         if(player_count > 0)\r
1376                 intermission_exittime = time + cvar("sv_mapchange_delay");\r
1377         else\r
1378                 intermission_exittime = -1;\r
1379 \r
1380         /*\r
1381         WriteByte (MSG_ALL, SVC_CDTRACK);\r
1382         WriteByte (MSG_ALL, 3);\r
1383         WriteByte (MSG_ALL, 3);\r
1384         // done in FixIntermission\r
1385         */\r
1386 \r
1387         //pos = FindIntermission ();\r
1388 \r
1389         VoteReset();\r
1390 \r
1391         DumpStats(TRUE);\r
1392 \r
1393         if(cvar("sv_eventlog"))\r
1394                 GameLogEcho(":gameover");\r
1395 \r
1396         GameLogClose();\r
1397 \r
1398 // TO DO\r
1399 \r
1400 // save the stats to a text file on the client\r
1401 // stuffcmd(other, log_stats "stats/file_name");\r
1402 // bprint stats\r
1403 // stuffcmd(other, log_stats "");\r
1404 // use a filename similar to the demo name\r
1405         // string file_name;\r
1406         // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\"");  // open the log file\r
1407 \r
1408 // write a stats parser for the menu\r
1409 \r
1410         if(cvar("sv_accuracy_data_send")) {\r
1411                 string stats_to_send;\r
1412 \r
1413                 FOR_EACH_CLIENT(other) {  // make the string to send\r
1414                         FixIntermissionClient(other);\r
1415 \r
1416                         if(other.cvar_cl_accuracy_data_share) {\r
1417                                 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);\r
1418 \r
1419                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1420                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));\r
1421 \r
1422                                 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);\r
1423 \r
1424                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1425                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));\r
1426 \r
1427                                 stats_to_send = strcat(stats_to_send, "\n");\r
1428                         }\r
1429                 }\r
1430 \r
1431                 FOR_EACH_REALCLIENT(other) {  // only spam humans\r
1432                         Score_NicePrint(other);  // print the score\r
1433 \r
1434                         if(other.cvar_cl_accuracy_data_receive)  // send the stats string to all the willing clients\r
1435                                 bprint(stats_to_send);\r
1436                 }\r
1437         } else { // ye olde message\r
1438                 FOR_EACH_PLAYER(other) {\r
1439                         FixIntermissionClient(other);\r
1440 \r
1441                         if(other.winning)\r
1442                                 bprint(other.netname, " ^7wins.\n");\r
1443                 }\r
1444         }\r
1445 \r
1446         if(cvar("g_campaign"))\r
1447                 CampaignPreIntermission();\r
1448 \r
1449         localcmd("\nsv_hook_gameend;");\r
1450 }\r
1451 \r
1452 /*\r
1453 ============\r
1454 CheckRules_Player\r
1455 \r
1456 Exit deathmatch games upon conditions\r
1457 ============\r
1458 */\r
1459 void CheckRules_Player()\r
1460 {\r
1461         if (gameover)   // someone else quit the game already\r
1462                 return;\r
1463 \r
1464         if(self.deadflag == DEAD_NO)\r
1465                 self.play_time += frametime;\r
1466 \r
1467         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities\r
1468         //   (div0: and that in CheckRules_World please)\r
1469 };\r
1470 \r
1471 float checkrules_equality;\r
1472 float checkrules_suddendeathwarning;\r
1473 float checkrules_suddendeathend;\r
1474 float checkrules_overtimesadded; //how many overtimes have been already added\r
1475 \r
1476 float WINNING_NO = 0; // no winner, but time limits may terminate the game\r
1477 float WINNING_YES = 1; // winner found\r
1478 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached\r
1479 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW\r
1480 \r
1481 float InitiateSuddenDeath()\r
1482 {\r
1483         // Check first whether normal overtimes could be added before initiating suddendeath mode\r
1484         // - for this timelimit_overtime needs to be >0 of course\r
1485         // - also check the winning condition calculated in the previous frame and only add normal overtime\r
1486         //   again, if at the point at which timelimit would be extended again, still no winner was found\r
1487         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))\r
1488         {\r
1489                 return 1; // need to call InitiateOvertime later\r
1490         }\r
1491         else\r
1492         {\r
1493                 if(!checkrules_suddendeathend)\r
1494                 {\r
1495                         checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");\r
1496                         if(g_race && !g_race_qualifying)\r
1497                                 race_StartCompleting();\r
1498                 }\r
1499                 return 0;\r
1500         }\r
1501 }\r
1502 \r
1503 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true\r
1504 {\r
1505         ++checkrules_overtimesadded;\r
1506         //add one more overtime by simply extending the timelimit\r
1507         float tl;\r
1508         tl = cvar("timelimit");\r
1509         tl += cvar("timelimit_overtime");\r
1510         cvar_set("timelimit", ftos(tl));\r
1511         string minutesPlural;\r
1512         if (cvar("timelimit_overtime") == 1)\r
1513                 minutesPlural = " ^3minute";\r
1514         else\r
1515                 minutesPlural = " ^3minutes";\r
1516 \r
1517         bcenterprint(\r
1518                 strcat(\r
1519                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",\r
1520                         ftos(cvar("timelimit_overtime")),\r
1521                         minutesPlural,\r
1522                         " to the game!"\r
1523                 )\r
1524         );\r
1525 }\r
1526 \r
1527 float GetWinningCode(float fraglimitreached, float equality)\r
1528 {\r
1529         if(equality)\r
1530                 if(fraglimitreached)\r
1531                         return WINNING_STARTSUDDENDEATHOVERTIME;\r
1532                 else\r
1533                         return WINNING_NEVER;\r
1534         else\r
1535                 if(fraglimitreached)\r
1536                         return WINNING_YES;\r
1537                 else\r
1538                         return WINNING_NO;\r
1539 }\r
1540 \r
1541 // set the .winning flag for exactly those players with a given field value\r
1542 void SetWinners(.float field, float value)\r
1543 {\r
1544         entity head;\r
1545         FOR_EACH_PLAYER(head)\r
1546                 head.winning = (head.field == value);\r
1547 }\r
1548 \r
1549 // set the .winning flag for those players with a given field value\r
1550 void AddWinners(.float field, float value)\r
1551 {\r
1552         entity head;\r
1553         FOR_EACH_PLAYER(head)\r
1554                 if(head.field == value)\r
1555                         head.winning = 1;\r
1556 }\r
1557 \r
1558 // clear the .winning flags\r
1559 void ClearWinners(void)\r
1560 {\r
1561         entity head;\r
1562         FOR_EACH_PLAYER(head)\r
1563                 head.winning = 0;\r
1564 }\r
1565 \r
1566 // Onslaught winning condition:\r
1567 // game terminates if only one team has a working generator (or none)\r
1568 float WinningCondition_Onslaught()\r
1569 {\r
1570         entity head;\r
1571         local float t1, t2, t3, t4;\r
1572 \r
1573         WinningConditionHelper(); // set worldstatus\r
1574 \r
1575         if(inWarmupStage)\r
1576                 return WINNING_NO;\r
1577 \r
1578         // first check if the game has ended\r
1579         t1 = t2 = t3 = t4 = 0;\r
1580         head = find(world, classname, "onslaught_generator");\r
1581         while (head)\r
1582         {\r
1583                 if (head.health > 0)\r
1584                 {\r
1585                         if (head.team == COLOR_TEAM1) t1 = 1;\r
1586                         if (head.team == COLOR_TEAM2) t2 = 1;\r
1587                         if (head.team == COLOR_TEAM3) t3 = 1;\r
1588                         if (head.team == COLOR_TEAM4) t4 = 1;\r
1589                 }\r
1590                 head = find(head, classname, "onslaught_generator");\r
1591         }\r
1592         if (t1 + t2 + t3 + t4 < 2)\r
1593         {\r
1594                 // game over, only one team remains (or none)\r
1595                 ClearWinners();\r
1596                 if (t1) SetWinners(team, COLOR_TEAM1);\r
1597                 if (t2) SetWinners(team, COLOR_TEAM2);\r
1598                 if (t3) SetWinners(team, COLOR_TEAM3);\r
1599                 if (t4) SetWinners(team, COLOR_TEAM4);\r
1600                 dprint("Have a winner, ending game.\n");\r
1601                 return WINNING_YES;\r
1602         }\r
1603 \r
1604         // Two or more teams remain\r
1605         return WINNING_NO;\r
1606 }\r
1607 \r
1608 float LMS_NewPlayerLives()\r
1609 {\r
1610         float fl;\r
1611         fl = cvar("fraglimit");\r
1612         if(fl == 0)\r
1613                 fl = 999;\r
1614 \r
1615         // first player has left the game for dying too much? Nobody else can get in.\r
1616         if(lms_lowest_lives < 1)\r
1617                 return 0;\r
1618 \r
1619         if(!cvar("g_lms_join_anytime"))\r
1620                 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))\r
1621                         return 0;\r
1622 \r
1623         return bound(1, lms_lowest_lives, fl);\r
1624 }\r
1625 \r
1626 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)\r
1627 // they win. Otherwise the defending team wins once the timelimit passes.\r
1628 void assault_new_round();\r
1629 float WinningCondition_Assault()\r
1630 {\r
1631         local float status;\r
1632 \r
1633         WinningConditionHelper(); // set worldstatus\r
1634 \r
1635         status = WINNING_NO;\r
1636         // as the timelimit has not yet passed just assume the defending team will win\r
1637         if(assault_attacker_team == COLOR_TEAM1)\r
1638         {\r
1639                 SetWinners(team, COLOR_TEAM2);\r
1640         }\r
1641         else\r
1642         {\r
1643                 SetWinners(team, COLOR_TEAM1);\r
1644         }\r
1645 \r
1646         local entity ent;\r
1647         ent = find(world, classname, "target_assault_roundend");\r
1648         if(ent)\r
1649         {\r
1650                 if(ent.winning) // round end has been triggered by attacking team\r
1651                 {\r
1652                         bprint("ASSAULT: round completed...\n");\r
1653                         SetWinners(team, assault_attacker_team);\r
1654 \r
1655                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));\r
1656 \r
1657                         if(ent.cnt == 1) // this was the second round\r
1658                         {\r
1659                                 status = WINNING_YES;\r
1660                         }\r
1661                         else\r
1662                         {\r
1663                                 local entity oldself;\r
1664                                 oldself = self;\r
1665                                 self = ent;\r
1666                                 assault_new_round();\r
1667                                 self = oldself;\r
1668                         }\r
1669                 }\r
1670         }\r
1671 \r
1672         return status;\r
1673 }\r
1674 \r
1675 // LMS winning condition: game terminates if and only if there's at most one\r
1676 // one player who's living lives. Top two scores being equal cancels the time\r
1677 // limit.\r
1678 float WinningCondition_LMS()\r
1679 {\r
1680         entity head, head2;\r
1681         float have_player;\r
1682         float have_players;\r
1683         float l;\r
1684 \r
1685         have_player = FALSE;\r
1686         have_players = FALSE;\r
1687         l = LMS_NewPlayerLives();\r
1688 \r
1689         head = find(world, classname, "player");\r
1690         if(head)\r
1691                 have_player = TRUE;\r
1692         head2 = find(head, classname, "player");\r
1693         if(head2)\r
1694                 have_players = TRUE;\r
1695 \r
1696         if(have_player)\r
1697         {\r
1698                 // we have at least one player\r
1699                 if(have_players)\r
1700                 {\r
1701                         // two or more active players - continue with the game\r
1702                 }\r
1703                 else\r
1704                 {\r
1705                         // exactly one player?\r
1706 \r
1707                         ClearWinners();\r
1708                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out\r
1709 \r
1710                         if(l)\r
1711                         {\r
1712                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue\r
1713                                 return WINNING_NO;\r
1714                         }\r
1715                         else\r
1716                         {\r
1717                                 // a winner!\r
1718                                 // and assign him his first place\r
1719                                 PlayerScore_Add(head, SP_LMS_RANK, 1);\r
1720                                 return WINNING_YES;\r
1721                         }\r
1722                 }\r
1723         }\r
1724         else\r
1725         {\r
1726                 // nobody is playing at all...\r
1727                 if(l)\r
1728                 {\r
1729                         // wait for players...\r
1730                 }\r
1731                 else\r
1732                 {\r
1733                         // SNAFU (maybe a draw game?)\r
1734                         ClearWinners();\r
1735                         dprint("No players, ending game.\n");\r
1736                         return WINNING_YES;\r
1737                 }\r
1738         }\r
1739 \r
1740         // When we get here, we have at least two players who are actually LIVING,\r
1741         // now check if the top two players have equal score.\r
1742         WinningConditionHelper();\r
1743 \r
1744         ClearWinners();\r
1745         if(WinningConditionHelper_winner)\r
1746                 WinningConditionHelper_winner.winning = TRUE;\r
1747         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)\r
1748                 return WINNING_NEVER;\r
1749 \r
1750         // Top two have different scores? Way to go for our beloved TIMELIMIT!\r
1751         return WINNING_NO;\r
1752 }\r
1753 \r
1754 void ShuffleMaplist()\r
1755 {\r
1756         cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));\r
1757 }\r
1758 \r
1759 float leaderfrags;\r
1760 float WinningCondition_Scores(float limit, float leadlimit)\r
1761 {\r
1762         // TODO make everything use THIS winning condition (except LMS)\r
1763         WinningConditionHelper();\r
1764 \r
1765         if(teams_matter)\r
1766         {\r
1767                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);\r
1768                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);\r
1769                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);\r
1770                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);\r
1771         }\r
1772 \r
1773         ClearWinners();\r
1774         if(WinningConditionHelper_winner)\r
1775                 WinningConditionHelper_winner.winning = 1;\r
1776         if(WinningConditionHelper_winnerteam >= 0)\r
1777                 SetWinners(team, WinningConditionHelper_winnerteam);\r
1778 \r
1779         if(WinningConditionHelper_lowerisbetter)\r
1780         {\r
1781                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;\r
1782                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;\r
1783                 limit = -limit;\r
1784         }\r
1785 \r
1786         if(WinningConditionHelper_zeroisworst)\r
1787                 leadlimit = 0; // not supported in this mode\r
1788 \r
1789         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying))\r
1790         // these modes always score in increments of 1, thus this makes sense\r
1791         {\r
1792                 if(leaderfrags != WinningConditionHelper_topscore)\r
1793                 {\r
1794                         leaderfrags = WinningConditionHelper_topscore;\r
1795 \r
1796                         if (limit)\r
1797                         if (leaderfrags == limit - 1)\r
1798                                 Announce("1fragleft");\r
1799                         else if (leaderfrags == limit - 2)\r
1800                                 Announce("2fragsleft");\r
1801                         else if (leaderfrags == limit - 3)\r
1802                                 Announce("3fragsleft");\r
1803                 }\r
1804         }\r
1805 \r
1806         return GetWinningCode(\r
1807                 WinningConditionHelper_topscore &&\r
1808                 (\r
1809                         (limit && (WinningConditionHelper_topscore >= limit))\r
1810                         ||\r
1811                         (leadlimit && (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit))\r
1812                 ),\r
1813                 WinningConditionHelper_equality\r
1814         );\r
1815 }\r
1816 \r
1817 float WinningCondition_Race(float fraglimit)\r
1818 {\r
1819         float wc;\r
1820         entity p;\r
1821         float n, c;\r
1822 \r
1823         n = 0;\r
1824         c = 0;\r
1825         FOR_EACH_PLAYER(p)\r
1826         {\r
1827                 ++n;\r
1828                 if(p.race_completed)\r
1829                         ++c;\r
1830         }\r
1831         if(n && (n == c))\r
1832                 return WINNING_YES;\r
1833         wc = WinningCondition_Scores(fraglimit, 0);\r
1834 \r
1835         // ALWAYS initiate overtime, unless EVERYONE has finished the race!\r
1836         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)\r
1837         // do NOT support equality when the laps are all raced!\r
1838                 return WINNING_STARTSUDDENDEATHOVERTIME;\r
1839         else\r
1840                 return WINNING_NEVER;\r
1841         return wc;\r
1842 }\r
1843 \r
1844 void ReadyRestart();\r
1845 float WinningCondition_QualifyingThenRace(float limit)\r
1846 {\r
1847         float wc;\r
1848         wc = WinningCondition_Scores(limit, 0);\r
1849 \r
1850         // NEVER initiate overtime\r
1851         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)\r
1852         {\r
1853                 return WINNING_YES;\r
1854         }\r
1855 \r
1856         return wc;\r
1857 }\r
1858 \r
1859 float WinningCondition_RanOutOfSpawns()\r
1860 {\r
1861         entity head;\r
1862 \r
1863         if(have_team_spawns <= 0)\r
1864                 return WINNING_NO;\r
1865 \r
1866         if(!some_spawn_has_been_used)\r
1867                 return WINNING_NO;\r
1868 \r
1869         team1_score = team2_score = team3_score = team4_score = 0;\r
1870 \r
1871         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)\r
1872         {\r
1873                 if(head.team == COLOR_TEAM1)\r
1874                         team1_score = 1;\r
1875                 else if(head.team == COLOR_TEAM2)\r
1876                         team2_score = 1;\r
1877                 else if(head.team == COLOR_TEAM3)\r
1878                         team3_score = 1;\r
1879                 else if(head.team == COLOR_TEAM4)\r
1880                         team4_score = 1;\r
1881         }\r
1882 \r
1883         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )\r
1884         {\r
1885                 if(head.team == COLOR_TEAM1)\r
1886                         team1_score = 1;\r
1887                 else if(head.team == COLOR_TEAM2)\r
1888                         team2_score = 1;\r
1889                 else if(head.team == COLOR_TEAM3)\r
1890                         team3_score = 1;\r
1891                 else if(head.team == COLOR_TEAM4)\r
1892                         team4_score = 1;\r
1893         }\r
1894 \r
1895         ClearWinners();\r
1896         if(team1_score + team2_score + team3_score + team4_score == 0)\r
1897         {\r
1898                 checkrules_equality = TRUE;\r
1899                 return WINNING_YES;\r
1900         }\r
1901         else if(team1_score + team2_score + team3_score + team4_score == 1)\r
1902         {\r
1903                 float t, i;\r
1904                 if(team1_score) t = COLOR_TEAM1;\r
1905                 if(team2_score) t = COLOR_TEAM2;\r
1906                 if(team3_score) t = COLOR_TEAM3;\r
1907                 if(team4_score) t = COLOR_TEAM4;\r
1908                 CheckAllowedTeams(world);\r
1909                 for(i = 0; i < MAX_TEAMSCORE; ++i)\r
1910                 {\r
1911                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);\r
1912                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);\r
1913                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);\r
1914                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);\r
1915                 }\r
1916 \r
1917                 AddWinners(team, t);\r
1918                 return WINNING_YES;\r
1919         }\r
1920         else\r
1921                 return WINNING_NO;\r
1922 }\r
1923 \r
1924 /*\r
1925 ============\r
1926 CheckRules_World\r
1927 \r
1928 Exit deathmatch games upon conditions\r
1929 ============\r
1930 */\r
1931 void CheckRules_World()\r
1932 {\r
1933         float timelimit;\r
1934         float fraglimit;\r
1935         float leadlimit;\r
1936 \r
1937         VoteThink();\r
1938         MapVote_Think();\r
1939 \r
1940         SetDefaultAlpha();\r
1941 \r
1942         /*\r
1943         MapVote_Think should now do that part\r
1944         if (intermission_running)\r
1945                 if (time >= intermission_exittime + 60)\r
1946                 {\r
1947                         if(!DoNextMapOverride())\r
1948                                 GotoNextMap();\r
1949                         return;\r
1950                 }\r
1951         */\r
1952 \r
1953         if (gameover)   // someone else quit the game already\r
1954         {\r
1955                 if(player_count == 0) // Nobody there? Then let's go to the next map\r
1956                         MapVote_Start();\r
1957                         // this will actually check the player count in the next frame\r
1958                         // again, but this shouldn't hurt\r
1959                 return;\r
1960         }\r
1961 \r
1962         timelimit = cvar("timelimit") * 60;\r
1963         fraglimit = cvar("fraglimit");\r
1964         leadlimit = cvar("leadlimit");\r
1965 \r
1966         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts\r
1967         {\r
1968                 if(timelimit > 0)\r
1969                         timelimit = 0; // timelimit is not made for warmup\r
1970                 if(fraglimit > 0)\r
1971                         fraglimit = 0; // no fraglimit for now\r
1972                 leadlimit = 0; // no leadlimit for now\r
1973         }\r
1974 \r
1975         if(g_onslaught)\r
1976                 timelimit = 0; // ONS has its own overtime rule\r
1977 \r
1978         if(timelimit > 0)\r
1979         {\r
1980                 timelimit += game_starttime;\r
1981         }\r
1982         else if (timelimit < 0)\r
1983         {\r
1984                 // endmatch\r
1985                 NextLevel();\r
1986                 return;\r
1987         }\r
1988 \r
1989         float wantovertime;\r
1990         wantovertime = 0;\r
1991 \r
1992         if(checkrules_suddendeathend)\r
1993         {\r
1994                 if(!checkrules_suddendeathwarning)\r
1995                 {\r
1996                         checkrules_suddendeathwarning = TRUE;\r
1997                         if(g_race && !g_race_qualifying)\r
1998                                 bcenterprint("^3Everyone, finish your lap! The race is over!");\r
1999                         else\r
2000                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");\r
2001                 }\r
2002         }\r
2003         else\r
2004         {\r
2005                 if (timelimit && time >= timelimit)\r
2006                 {\r
2007                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)\r
2008                         {\r
2009                                 float totalplayers;\r
2010                                 float playerswithlaps;\r
2011                                 float readyplayers;\r
2012                                 entity head;\r
2013                                 totalplayers = playerswithlaps = readyplayers = 0;\r
2014                                 FOR_EACH_PLAYER(head)\r
2015                                 {\r
2016                                         ++totalplayers;\r
2017                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))\r
2018                                                 ++playerswithlaps;\r
2019                                         if(head.ready)\r
2020                                                 ++readyplayers;\r
2021                                 }\r
2022 \r
2023                                 // at least 2 of the players have completed a lap: start the RACE\r
2024                                 // otherwise, the players should end the qualifying on their own\r
2025                                 if(readyplayers || playerswithlaps >= 2)\r
2026                                 {\r
2027                                         checkrules_suddendeathend = 0;\r
2028                                         ReadyRestart(); // go to race\r
2029                                         return;\r
2030                                 }\r
2031                                 else\r
2032                                         wantovertime |= InitiateSuddenDeath();\r
2033                         }\r
2034                         else\r
2035                                 wantovertime |= InitiateSuddenDeath();\r
2036                 }\r
2037         }\r
2038 \r
2039         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)\r
2040         {\r
2041                 NextLevel();\r
2042                 return;\r
2043         }\r
2044 \r
2045         float checkrules_status;\r
2046         checkrules_status = WinningCondition_RanOutOfSpawns();\r
2047         if(checkrules_status == WINNING_YES)\r
2048         {\r
2049                 bprint("Hey! Someone ran out of spawns!\n");\r
2050         }\r
2051         else if(g_race && !g_race_qualifying && timelimit >= 0)\r
2052         {\r
2053                 checkrules_status = WinningCondition_Race(fraglimit);\r
2054                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");\r
2055         }\r
2056         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)\r
2057         {\r
2058                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);\r
2059                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");\r
2060         }\r
2061         else if(g_assault)\r
2062         {\r
2063                 checkrules_status = WinningCondition_Assault(); // TODO remove this?\r
2064         }\r
2065         else if(g_lms)\r
2066         {\r
2067                 checkrules_status = WinningCondition_LMS();\r
2068         }\r
2069         else if (g_onslaught)\r
2070         {\r
2071                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?\r
2072         }\r
2073         else\r
2074         {\r
2075                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);\r
2076                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");\r
2077         }\r
2078 \r
2079         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)\r
2080         {\r
2081                 checkrules_status = WINNING_NEVER;\r
2082                 checkrules_overtimesadded = -1;\r
2083                 wantovertime |= InitiateSuddenDeath();\r
2084         }\r
2085 \r
2086         if(checkrules_status == WINNING_NEVER)\r
2087                 // equality cases! Nobody wins if the overtime ends in a draw.\r
2088                 ClearWinners();\r
2089 \r
2090         if(wantovertime)\r
2091         {\r
2092                 if(checkrules_status == WINNING_NEVER)\r
2093                         InitiateOvertime();\r
2094                 else\r
2095                         checkrules_status = WINNING_YES;\r
2096         }\r
2097 \r
2098         if(checkrules_suddendeathend)\r
2099                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)\r
2100                         checkrules_status = WINNING_YES;\r
2101 \r
2102         if(checkrules_status == WINNING_YES)\r
2103         {\r
2104                 //print("WINNING\n");\r
2105                 NextLevel();\r
2106         }\r
2107 };\r
2108 \r
2109 float mapvote_nextthink;\r
2110 float mapvote_initialized;\r
2111 float mapvote_keeptwotime;\r
2112 float mapvote_timeout;\r
2113 string mapvote_message;\r
2114 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4\r
2115 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];\r
2116 float mapvote_screenshot_dirs_count;\r
2117 \r
2118 float mapvote_count;\r
2119 float mapvote_count_real;\r
2120 string mapvote_maps[MAPVOTE_COUNT];\r
2121 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];\r
2122 string mapvote_maps_pakfile[MAPVOTE_COUNT];\r
2123 float mapvote_maps_suggested[MAPVOTE_COUNT];\r
2124 string mapvote_suggestions[MAPVOTE_COUNT];\r
2125 float mapvote_suggestion_ptr;\r
2126 float mapvote_maxlen;\r
2127 float mapvote_voters;\r
2128 float mapvote_votes[MAPVOTE_COUNT];\r
2129 float mapvote_run;\r
2130 float mapvote_detail;\r
2131 float mapvote_abstain;\r
2132 .float mapvote;\r
2133 \r
2134 void MapVote_ClearAllVotes()\r
2135 {\r
2136         FOR_EACH_CLIENT(other)\r
2137                 other.mapvote = 0;\r
2138 }\r
2139 \r
2140 string MapVote_Suggest(string m)\r
2141 {\r
2142         float i;\r
2143         if(m == "")\r
2144                 return "That's not how to use this command.";\r
2145         if(!cvar("g_maplist_votable_suggestions"))\r
2146                 return "Suggestions are not accepted on this server.";\r
2147         if(mapvote_initialized)\r
2148                 return "Can't suggest - voting is already in progress!";\r
2149         m = MapInfo_FixName(m);\r
2150         if(!m)\r
2151                 return "The map you suggested is not available on this server.";\r
2152         if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))\r
2153                 if(Map_IsRecent(m))\r
2154                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";\r
2155 \r
2156         if(!MapInfo_CheckMap(m))\r
2157                 return "The map you suggested does not support the current game mode.";\r
2158         for(i = 0; i < mapvote_suggestion_ptr; ++i)\r
2159                 if(mapvote_suggestions[i] == m)\r
2160                         return "This map was already suggested.";\r
2161         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)\r
2162         {\r
2163                 i = floor(random() * mapvote_suggestion_ptr);\r
2164         }\r
2165         else\r
2166         {\r
2167                 i = mapvote_suggestion_ptr;\r
2168                 mapvote_suggestion_ptr += 1;\r
2169         }\r
2170         if(mapvote_suggestions[i] != "")\r
2171                 strunzone(mapvote_suggestions[i]);\r
2172         mapvote_suggestions[i] = strzone(m);\r
2173         if(cvar("sv_eventlog"))\r
2174                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));\r
2175         return strcat("Suggestion of ", m, " accepted.");\r
2176 }\r
2177 \r
2178 void MapVote_AddVotable(string nextMap, float isSuggestion)\r
2179 {\r
2180         float j, i, o;\r
2181         string pakfile, mapfile;\r
2182 \r
2183         if(nextMap == "")\r
2184                 return;\r
2185         for(j = 0; j < mapvote_count; ++j)\r
2186                 if(mapvote_maps[j] == nextMap)\r
2187                         return;\r
2188         if(strlen(nextMap) > mapvote_maxlen)\r
2189                 mapvote_maxlen = strlen(nextMap);\r
2190         mapvote_maps[mapvote_count] = strzone(nextMap);\r
2191         mapvote_maps_suggested[mapvote_count] = isSuggestion;\r
2192 \r
2193         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)\r
2194         {\r
2195                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);\r
2196                 pakfile = whichpack(strcat(mapfile, ".tga"));\r
2197                 if(pakfile == "")\r
2198                         pakfile = whichpack(strcat(mapfile, ".jpg"));\r
2199                 if(pakfile == "")\r
2200                         pakfile = whichpack(strcat(mapfile, ".png"));\r
2201                 if(pakfile != "")\r
2202                         break;\r
2203         }\r
2204         if(i >= mapvote_screenshot_dirs_count)\r
2205                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?\r
2206         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)\r
2207                 pakfile = substring(pakfile, o, -1);\r
2208 \r
2209         mapvote_maps_screenshot_dir[mapvote_count] = i;\r
2210         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);\r
2211 \r
2212         mapvote_count += 1;\r
2213 }\r
2214 \r
2215 void MapVote_Spawn();\r
2216 void MapVote_Init()\r
2217 {\r
2218         float i;\r
2219         float nmax, smax;\r
2220 \r
2221         MapVote_ClearAllVotes();\r
2222 \r
2223         mapvote_count = 0;\r
2224         mapvote_detail = !cvar("g_maplist_votable_nodetail");\r
2225         mapvote_abstain = cvar("g_maplist_votable_abstain");\r
2226 \r
2227         if(mapvote_abstain)\r
2228                 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));\r
2229         else\r
2230                 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));\r
2231         smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);\r
2232 \r
2233         // we need this for AddVotable, as that cycles through the screenshot dirs\r
2234         mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));\r
2235         if(mapvote_screenshot_dirs_count == 0)\r
2236                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");\r
2237         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);\r
2238         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)\r
2239                 mapvote_screenshot_dirs[i] = strzone(argv(i));\r
2240 \r
2241         if(mapvote_suggestion_ptr)\r
2242                 for(i = 0; i < 100 && mapvote_count < smax; ++i)\r
2243                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);\r
2244 \r
2245         for(i = 0; i < 100 && mapvote_count < nmax; ++i)\r
2246                 MapVote_AddVotable(GetNextMap(), FALSE);\r
2247 \r
2248         if(mapvote_count == 0)\r
2249         {\r
2250                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );\r
2251                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));\r
2252                 if(cvar("g_maplist_shuffle"))\r
2253                         ShuffleMaplist();\r
2254                 localcmd("\nmenu_cmd sync\n");\r
2255                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)\r
2256                         MapVote_AddVotable(GetNextMap(), FALSE);\r
2257         }\r
2258 \r
2259         mapvote_count_real = mapvote_count;\r
2260         if(mapvote_abstain)\r
2261                 MapVote_AddVotable("don't care", 0);\r
2262 \r
2263         //dprint("mapvote count is ", ftos(mapvote_count), "\n");\r
2264 \r
2265         mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");\r
2266         mapvote_timeout = time + cvar("g_maplist_votable_timeout");\r
2267         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)\r
2268                 mapvote_keeptwotime = 0;\r
2269         mapvote_message = "Choose a map and press its key!";\r
2270 \r
2271         MapVote_Spawn();\r
2272 }\r
2273 \r
2274 void MapVote_SendPicture(float id)\r
2275 {\r
2276         msg_entity = self;\r
2277         WriteByte(MSG_ONE, SVC_TEMPENTITY);\r
2278         WriteByte(MSG_ONE, TE_CSQC_PICTURE);\r
2279         WriteByte(MSG_ONE, id);\r
2280         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);\r
2281 }\r
2282 \r
2283 float GameCommand_MapVote(string cmd)\r
2284 {\r
2285         if(!intermission_running)\r
2286                 return FALSE;\r
2287 \r
2288         if(cmd == "mv_getpic")\r
2289         {\r
2290                 MapVote_SendPicture(stof(argv(1)));\r
2291                 return TRUE;\r
2292         }\r
2293 \r
2294         return FALSE;\r
2295 }\r
2296 \r
2297 float MapVote_GetMapMask()\r
2298 {\r
2299         float mask, i, power;\r
2300         mask = 0;\r
2301         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)\r
2302                 if(mapvote_maps[i] != "")\r
2303                         mask |= power;\r
2304         return mask;\r
2305 }\r
2306 \r
2307 entity mapvote_ent;\r
2308 float MapVote_SendEntity(entity to, float sf)\r
2309 {\r
2310         float i;\r
2311 \r
2312         if(sf & 1)\r
2313                 sf &~= 2; // if we send 1, we don't need to also send 2\r
2314 \r
2315         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);\r
2316         WriteByte(MSG_ENTITY, sf);\r
2317 \r
2318         if(sf & 1)\r
2319         {\r
2320                 // flag 1 == initialization\r
2321                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)\r
2322                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);\r
2323                 WriteString(MSG_ENTITY, "");\r
2324                 WriteByte(MSG_ENTITY, mapvote_count);\r
2325                 WriteByte(MSG_ENTITY, mapvote_abstain);\r
2326                 WriteByte(MSG_ENTITY, mapvote_detail);\r
2327                 WriteCoord(MSG_ENTITY, mapvote_timeout);\r
2328                 if(mapvote_count <= 8)\r
2329                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());\r
2330                 else\r
2331                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());\r
2332                 for(i = 0; i < mapvote_count; ++i)\r
2333                         if(mapvote_maps[i] != "")\r
2334                         {\r
2335                                 if(mapvote_abstain && i == mapvote_count - 1)\r
2336                                 {\r
2337                                         WriteString(MSG_ENTITY, ""); // abstain needs no text\r
2338                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack\r
2339                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir\r
2340                                 }\r
2341                                 else\r
2342                                 {\r
2343                                         WriteString(MSG_ENTITY, mapvote_maps[i]);\r
2344                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);\r
2345                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);\r
2346                                 }\r
2347                         }\r
2348         }\r
2349 \r
2350         if(sf & 2)\r
2351         {\r
2352                 // flag 2 == update of mask\r
2353                 if(mapvote_count <= 8)\r
2354                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());\r
2355                 else\r
2356                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());\r
2357         }\r
2358 \r
2359         if(sf & 4)\r
2360         {\r
2361                 if(mapvote_detail)\r
2362                         for(i = 0; i < mapvote_count; ++i)\r
2363                                 if(mapvote_maps[i] != "")\r
2364                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);\r
2365 \r
2366                 WriteByte(MSG_ENTITY, to.mapvote);\r
2367         }\r
2368 \r
2369         return TRUE;\r
2370 }\r
2371 \r
2372 void MapVote_Spawn()\r
2373 {\r
2374         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);\r
2375 }\r
2376 \r
2377 void MapVote_TouchMask()\r
2378 {\r
2379         mapvote_ent.SendFlags |= 2;\r
2380 }\r
2381 \r
2382 void MapVote_TouchVotes(entity voter)\r
2383 {\r
2384         mapvote_ent.SendFlags |= 4;\r
2385 }\r
2386 \r
2387 float MapVote_Finished(float mappos)\r
2388 {\r
2389         string result;\r
2390         float i;\r
2391         float didntvote;\r
2392 \r
2393         if(cvar("sv_eventlog"))\r
2394         {\r
2395                 result = strcat(":vote:finished:", mapvote_maps[mappos]);\r
2396                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");\r
2397                 didntvote = mapvote_voters;\r
2398                 for(i = 0; i < mapvote_count; ++i)\r
2399                         if(mapvote_maps[i] != "")\r
2400                         {\r
2401                                 didntvote -= mapvote_votes[i];\r
2402                                 if(i != mappos)\r
2403                                 {\r
2404                                         result = strcat(result, ":", mapvote_maps[i]);\r
2405                                         result = strcat(result, ":", ftos(mapvote_votes[i]));\r
2406                                 }\r
2407                         }\r
2408                 result = strcat(result, ":didn't vote:", ftos(didntvote));\r
2409 \r
2410                 GameLogEcho(result);\r
2411                 if(mapvote_maps_suggested[mappos])\r
2412                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));\r
2413         }\r
2414 \r
2415         FOR_EACH_REALCLIENT(other)\r
2416                 FixClientCvars(other);\r
2417 \r
2418         Map_Goto_SetStr(mapvote_maps[mappos]);\r
2419         Map_Goto();\r
2420         alreadychangedlevel = TRUE;\r
2421         return TRUE;\r
2422 }\r
2423 void MapVote_CheckRules_1()\r
2424 {\r
2425         float i;\r
2426 \r
2427         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")\r
2428         {\r
2429                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");\r
2430                 mapvote_votes[i] = 0;\r
2431         }\r
2432 \r
2433         mapvote_voters = 0;\r
2434         FOR_EACH_REALCLIENT(other)\r
2435         {\r
2436                 ++mapvote_voters;\r
2437                 if(other.mapvote)\r
2438                 {\r
2439                         i = other.mapvote - 1;\r
2440                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");\r
2441                         mapvote_votes[i] = mapvote_votes[i] + 1;\r
2442                 }\r
2443         }\r
2444 }\r
2445 \r
2446 float MapVote_CheckRules_2()\r
2447 {\r
2448         float i;\r
2449         float firstPlace, secondPlace;\r
2450         float firstPlaceVotes, secondPlaceVotes;\r
2451         float mapvote_voters_real;\r
2452         string result;\r
2453 \r
2454         if(mapvote_count_real == 1)\r
2455                 return MapVote_Finished(0);\r
2456 \r
2457         mapvote_voters_real = mapvote_voters;\r
2458         if(mapvote_abstain)\r
2459                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];\r
2460 \r
2461         RandomSelection_Init();\r
2462         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")\r
2463                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);\r
2464         firstPlace = RandomSelection_chosen_float;\r
2465         firstPlaceVotes = RandomSelection_best_priority;\r
2466         //dprint("First place: ", ftos(firstPlace), "\n");\r
2467         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");\r
2468 \r
2469         RandomSelection_Init();\r
2470         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")\r
2471                 if(i != firstPlace)\r
2472                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);\r
2473         secondPlace = RandomSelection_chosen_float;\r
2474         secondPlaceVotes = RandomSelection_best_priority;\r
2475         //dprint("Second place: ", ftos(secondPlace), "\n");\r
2476         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");\r
2477 \r
2478         if(firstPlace == -1)\r
2479                 error("No first place in map vote... WTF?");\r
2480 \r
2481         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)\r
2482                 return MapVote_Finished(firstPlace);\r
2483 \r
2484         if(mapvote_keeptwotime)\r
2485                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)\r
2486                 {\r
2487                         float didntvote;\r
2488                         MapVote_TouchMask();\r
2489                         mapvote_message = "Now decide between the TOP TWO!";\r
2490                         mapvote_keeptwotime = 0;\r
2491                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);\r
2492                         result = strcat(result, ":", ftos(firstPlaceVotes));\r
2493                         result = strcat(result, ":", mapvote_maps[secondPlace]);\r
2494                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");\r
2495                         didntvote = mapvote_voters;\r
2496                         for(i = 0; i < mapvote_count; ++i)\r
2497                                 if(mapvote_maps[i] != "")\r
2498                                 {\r
2499                                         didntvote -= mapvote_votes[i];\r
2500                                         if(i != firstPlace)\r
2501                                                 if(i != secondPlace)\r
2502                                                 {\r
2503                                                         result = strcat(result, ":", mapvote_maps[i]);\r
2504                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));\r
2505                                                         if(i < mapvote_count_real)\r
2506                                                         {\r
2507                                                                 strunzone(mapvote_maps[i]);\r
2508                                                                 mapvote_maps[i] = "";\r
2509                                                                 strunzone(mapvote_maps_pakfile[i]);\r
2510                                                                 mapvote_maps_pakfile[i] = "";\r
2511                                                         }\r
2512                                                 }\r
2513                                 }\r
2514                         result = strcat(result, ":didn't vote:", ftos(didntvote));\r
2515                         if(cvar("sv_eventlog"))\r
2516                                 GameLogEcho(result);\r
2517                 }\r
2518 \r
2519         return FALSE;\r
2520 }\r
2521 void MapVote_Tick()\r
2522 {\r
2523         float keeptwo;\r
2524         float totalvotes;\r
2525 \r
2526         keeptwo = mapvote_keeptwotime;\r
2527         MapVote_CheckRules_1(); // count\r
2528         if(MapVote_CheckRules_2()) // decide\r
2529                 return;\r
2530 \r
2531         totalvotes = 0;\r
2532         FOR_EACH_REALCLIENT(other)\r
2533         {\r
2534                 // hide scoreboard again\r
2535                 if(other.health != 2342)\r
2536                 {\r
2537                         other.health = 2342;\r
2538                         other.impulse = 0;\r
2539                         if(clienttype(other) == CLIENTTYPE_REAL)\r
2540                         {\r
2541                                 msg_entity = other;\r
2542                                 WriteByte(MSG_ONE, SVC_FINALE);\r
2543                                 WriteString(MSG_ONE, "");\r
2544                         }\r
2545                 }\r
2546 \r
2547                 // clear possibly invalid votes\r
2548                 if(mapvote_maps[other.mapvote - 1] == "")\r
2549                         other.mapvote = 0;\r
2550                 // use impulses as new vote\r
2551                 if(other.impulse >= 1 && other.impulse <= mapvote_count)\r
2552                         if(mapvote_maps[other.impulse - 1] != "")\r
2553                         {\r
2554                                 other.mapvote = other.impulse;\r
2555                                 MapVote_TouchVotes(other);\r
2556                         }\r
2557                 other.impulse = 0;\r
2558 \r
2559                 if(other.mapvote)\r
2560                         ++totalvotes;\r
2561         }\r
2562 \r
2563         MapVote_CheckRules_1(); // just count\r
2564 }\r
2565 void MapVote_Start()\r
2566 {\r
2567         if(mapvote_run)\r
2568                 return;\r
2569 \r
2570         MapInfo_Enumerate();\r
2571         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))\r
2572                 mapvote_run = TRUE;\r
2573 }\r
2574 void MapVote_Think()\r
2575 {\r
2576         if(!mapvote_run)\r
2577                 return;\r
2578 \r
2579         if(alreadychangedlevel)\r
2580                 return;\r
2581 \r
2582         if(time < mapvote_nextthink)\r
2583                 return;\r
2584         //dprint("tick\n");\r
2585 \r
2586         mapvote_nextthink = time + 0.5;\r
2587 \r
2588         if(!mapvote_initialized)\r
2589         {\r
2590                 if(cvar("rescan_pending") == 1)\r
2591                 {\r
2592                         cvar_set("rescan_pending", "2");\r
2593                         localcmd("fs_rescan\nrescan_pending 3\n");\r
2594                         return;\r
2595                 }\r
2596                 else if(cvar("rescan_pending") == 2)\r
2597                 {\r
2598                         return;\r
2599                 }\r
2600                 else if(cvar("rescan_pending") == 3)\r
2601                 {\r
2602                         // now build missing mapinfo files\r
2603                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))\r
2604                                 return;\r
2605 \r
2606                         // we're done, start the timer\r
2607                         cvar_set("rescan_pending", "0");\r
2608                 }\r
2609 \r
2610                 mapvote_initialized = TRUE;\r
2611                 if(DoNextMapOverride())\r
2612                         return;\r
2613                 if(!cvar("g_maplist_votable") || player_count <= 0)\r
2614                 {\r
2615                         GotoNextMap();\r
2616                         return;\r
2617                 }\r
2618                 MapVote_Init();\r
2619         }\r
2620 \r
2621         MapVote_Tick();\r
2622 };\r
2623 \r
2624 string GotoMap(string m)\r
2625 {\r
2626         if(!MapInfo_CheckMap(m))\r
2627                 return "The map you chose is not available on this server.";\r
2628         cvar_set("nextmap", m);\r
2629         cvar_set("timelimit", "-1");\r
2630         if(mapvote_initialized || alreadychangedlevel)\r
2631         {\r
2632                 if(DoNextMapOverride())\r
2633                         return "Map switch initiated.";\r
2634                 else\r
2635                         return "Hm... no. For some reason I like THIS map more.";\r
2636         }\r
2637         else\r
2638                 return "Map switch will happen after scoreboard.";\r
2639 }\r
2640 \r
2641 \r
2642 void EndFrame()\r
2643 {\r
2644         float altime;\r
2645         FOR_EACH_REALCLIENT(self)\r
2646         {\r
2647                 if(self.classname == "spectator")\r
2648                 {\r
2649                         if(self.enemy.typehitsound)\r
2650                                 play2(self, "misc/typehit.wav");\r
2651                         else if(self.enemy.hitsound && self.cvar_cl_hitsound)\r
2652                                 play2(self, "misc/hit.wav");\r
2653                 }\r
2654                 else\r
2655                 {\r
2656                         if(self.typehitsound)\r
2657                                 play2(self, "misc/typehit.wav");\r
2658                         else if(self.hitsound && self.cvar_cl_hitsound)\r
2659                                 play2(self, "misc/hit.wav");\r
2660                 }\r
2661         }\r
2662         altime = time + frametime * (1 + cvar("g_antilag_nudge"));\r
2663         // add 1 frametime because after this, engine SV_Physics\r
2664         // increases time by a frametime and then networks the frame\r
2665         // add another frametime because client shows everything with\r
2666         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be\r
2667         // needed!\r
2668         FOR_EACH_CLIENT(self)\r
2669         {\r
2670                 self.hitsound = FALSE;\r
2671                 self.typehitsound = FALSE;\r
2672                 antilag_record(self, altime);\r
2673         }\r
2674 }\r
2675 \r
2676 \r
2677 /*\r
2678  * RedirectionThink:\r
2679  * returns TRUE if redirecting\r
2680  */\r
2681 float redirection_timeout;\r
2682 float redirection_nextthink;\r
2683 float RedirectionThink()\r
2684 {\r
2685         float clients_found;\r
2686 \r
2687         if(redirection_target == "")\r
2688                 return FALSE;\r
2689 \r
2690         if(!redirection_timeout)\r
2691         {\r
2692                 cvar_set("sv_public", "-2");\r
2693                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients\r
2694                 if(redirection_target == "self")\r
2695                         bprint("^3SERVER NOTICE:^7 restarting the server\n");\r
2696                 else\r
2697                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");\r
2698         }\r
2699 \r
2700         if(time < redirection_nextthink)\r
2701                 return TRUE;\r
2702 \r
2703         redirection_nextthink = time + 1;\r
2704 \r
2705         clients_found = 0;\r
2706         FOR_EACH_REALCLIENT(self)\r
2707         {\r
2708                 print("Redirecting: sending connect command to ", self.netname, "\n");\r
2709                 if(redirection_target == "self")\r
2710                         stuffcmd(self, "\ndisconnect; reconnect\n");\r
2711                 else\r
2712                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));\r
2713                 ++clients_found;\r
2714         }\r
2715 \r
2716         print("Redirecting: ", ftos(clients_found), " clients left.\n");\r
2717 \r
2718         if(time > redirection_timeout || clients_found == 0)\r
2719                 localcmd("\nwait; wait; wait; quit\n");\r
2720 \r
2721         return TRUE;\r
2722 }\r
2723 \r
2724 void TargetMusic_RestoreGame();\r
2725 void RestoreGame()\r
2726 {\r
2727         // Loaded from a save game\r
2728         // some things then break, so let's work around them...\r
2729 \r
2730         // Progs DB (capture records)\r
2731         ServerProgsDB = db_load("server.db");\r
2732 \r
2733         // Mapinfo\r
2734         MapInfo_Shutdown();\r
2735         MapInfo_Enumerate();\r
2736         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);\r
2737         WeaponStats_Init();\r
2738 \r
2739         TargetMusic_RestoreGame();\r
2740 }\r
2741 \r
2742 void SV_Shutdown()\r
2743 {\r
2744         if(gameover > 1) // shutting down already?\r
2745                 return;\r
2746 \r
2747         gameover = 2; // 2 = server shutting down\r
2748 \r
2749         if(world_initialized > 0)\r
2750         {\r
2751                 world_initialized = 0;\r
2752                 print("Saving persistent data...\n");\r
2753                 Ban_SaveBans();\r
2754                 if(!cheatcount_total)\r
2755                         db_save(ServerProgsDB, "server.db");\r
2756                 if(cvar("developer"))\r
2757                         db_save(TemporaryDB, "server-temp.db");\r
2758                 CheatShutdown(); // must be after cheatcount check\r
2759                 db_close(ServerProgsDB);\r
2760                 db_close(TemporaryDB);\r
2761                 print("done!\n");\r
2762                 // tell the bot system the game is ending now\r
2763                 bot_endgame();\r
2764 \r
2765                 WeaponStats_Shutdown();\r
2766                 MapInfo_Shutdown();\r
2767         }\r
2768         else if(world_initialized == 0)\r
2769         {\r
2770                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");\r
2771         }\r
2772 }\r