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1 var void remove(entity e);\r
2 void objerror(string s);\r
3 void droptofloor();\r
4 .vector dropped_origin;\r
5 \r
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);\r
7 void crosshair_trace(entity pl)\r
8 {\r
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));\r
10 }\r
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);\r
12 void WarpZone_crosshair_trace(entity pl)\r
13 {\r
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));\r
15 }\r
16 \r
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints\r
18 void() spawnpoint_use;\r
19 float race_GetTime(float pos);\r
20 string race_GetName(float pos);\r
21 string race_PlaceName(float pos);\r
22 string GetMapname();\r
23 string ColoredTeamName(float t);\r
24 \r
25 string admin_name(void)\r
26 {\r
27         if(cvar_string("sv_adminnick") != "")\r
28                 return cvar_string("sv_adminnick");\r
29         else\r
30                 return "SERVER ADMIN";\r
31 }\r
32 \r
33 float DistributeEvenly_amount;\r
34 float DistributeEvenly_totalweight;\r
35 void DistributeEvenly_Init(float amount, float totalweight)\r
36 {\r
37     if (DistributeEvenly_amount)\r
38     {\r
39         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");\r
40         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");\r
41     }\r
42     if (totalweight == 0)\r
43         DistributeEvenly_amount = 0;\r
44     else\r
45         DistributeEvenly_amount = amount;\r
46     DistributeEvenly_totalweight = totalweight;\r
47 }\r
48 float DistributeEvenly_Get(float weight)\r
49 {\r
50     float f;\r
51     if (weight <= 0)\r
52         return 0;\r
53     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);\r
54     DistributeEvenly_totalweight -= weight;\r
55     DistributeEvenly_amount -= f;\r
56     return f;\r
57 }\r
58 \r
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)\r
60 \r
61 \r
62 string STR_PLAYER = "player";\r
63 string STR_SPECTATOR = "spectator";\r
64 string STR_OBSERVER = "observer";\r
65 \r
66 #if 0\r
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )\r
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )\r
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
71 #else\r
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )\r
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)\r
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)\r
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)\r
77 #endif\r
78 \r
79 // copies a string to a tempstring (so one can strunzone it)\r
80 string strcat1(string s) = #115; // FRIK_FILE\r
81 \r
82 float logfile_open;\r
83 float logfile;\r
84 \r
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information\r
86 {\r
87         local float nPlayerHealth = rint(enPlayer.health);\r
88         local float nPlayerArmor = rint(enPlayer.armorvalue);\r
89         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;\r
90         local float nPlayerPing = rint(enPlayer.ping);\r
91         local string strPlayerPingColor;\r
92         local string strMessage;\r
93         if(nPlayerPing >= 150)\r
94                 strPlayerPingColor = "^1";\r
95         else\r
96                 strPlayerPingColor = "^2";\r
97 \r
98         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))\r
99                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");\r
100 \r
101         if(cvar("sv_fragmessage_information_ping")) {\r
102                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping\r
103                         strMessage = strcat(strMessage, "\n^7(^2Bot");\r
104                 else\r
105                         strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");\r
106                 if(cvar("sv_fragmessage_information_handicap"))\r
107                         if(cvar("sv_fragmessage_information_handicap") == 2)\r
108                                 if(nPlayerHandicap <= 1)\r
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");\r
110                                 else\r
111                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
112                         else if not(nPlayerHandicap <= 1)\r
113                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
114                 else\r
115                         strMessage = strcat(strMessage, "^7)");\r
116         } else if(cvar("sv_fragmessage_information_handicap")) {\r
117                 if(cvar("sv_fragmessage_information_handicap") == 2)\r
118                         if(nPlayerHandicap <= 1)\r
119                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");\r
120                         else\r
121                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
122                 else if(nPlayerHandicap > 1)\r
123                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
124         }\r
125         return strMessage;\r
126 }\r
127 void bcenterprint(string s)\r
128 {\r
129     // TODO replace by MSG_ALL (would show it to spectators too, though)?\r
130     entity head;\r
131     FOR_EACH_PLAYER(head)\r
132     if (clienttype(head) == CLIENTTYPE_REAL)\r
133         centerprint(head, s);\r
134 }\r
135 \r
136 void GameLogEcho(string s)\r
137 {\r
138     string fn;\r
139     float matches;\r
140 \r
141     if (cvar("sv_eventlog_files"))\r
142     {\r
143         if (!logfile_open)\r
144         {\r
145             logfile_open = TRUE;\r
146             matches = cvar("sv_eventlog_files_counter") + 1;\r
147             cvar_set("sv_eventlog_files_counter", ftos(matches));\r
148             fn = ftos(matches);\r
149             if (strlen(fn) < 8)\r
150                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);\r
151             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));\r
152             logfile = fopen(fn, FILE_APPEND);\r
153             fputs(logfile, ":logversion:3\n");\r
154         }\r
155         if (logfile >= 0)\r
156         {\r
157             if (cvar("sv_eventlog_files_timestamps"))\r
158                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));\r
159             else\r
160                 fputs(logfile, strcat(s, "\n"));\r
161         }\r
162     }\r
163     if (cvar("sv_eventlog_console"))\r
164     {\r
165         print(s, "\n");\r
166     }\r
167 }\r
168 \r
169 void GameLogInit()\r
170 {\r
171     logfile_open = 0;\r
172     // will be opened later\r
173 }\r
174 \r
175 void GameLogClose()\r
176 {\r
177     if (logfile_open && logfile >= 0)\r
178     {\r
179         fclose(logfile);\r
180         logfile = -1;\r
181     }\r
182 }\r
183 \r
184 vector PL_VIEW_OFS;\r
185 vector PL_MIN;\r
186 vector PL_MAX;\r
187 vector PL_CROUCH_VIEW_OFS;\r
188 vector PL_CROUCH_MIN;\r
189 vector PL_CROUCH_MAX;\r
190 \r
191 float spawnpoint_nag;\r
192 void relocate_spawnpoint()\r
193 {\r
194     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));\r
195     PL_MIN                                  = stov(cvar_string("sv_player_mins"));\r
196     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));\r
197     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));\r
198     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));\r
199     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));\r
200 \r
201     // nudge off the floor\r
202     setorigin(self, self.origin + '0 0 1');\r
203 \r
204     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);\r
205     if (trace_startsolid)\r
206     {\r
207         vector o;\r
208         o = self.origin;\r
209         self.mins = PL_MIN;\r
210         self.maxs = PL_MAX;\r
211         if (!move_out_of_solid(self))\r
212             objerror("could not get out of solid at all!");\r
213         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));\r
214         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));\r
215         print(" ", ftos(self.origin_y - o_y));\r
216         print(" ", ftos(self.origin_z - o_z), "'\n");\r
217         if (cvar("g_spawnpoints_auto_move_out_of_solid"))\r
218         {\r
219             if (!spawnpoint_nag)\r
220                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");\r
221             spawnpoint_nag = 1;\r
222         }\r
223         else\r
224         {\r
225             setorigin(self, o);\r
226             self.mins = self.maxs = '0 0 0';\r
227             objerror("player spawn point in solid, mapper sucks!\n");\r
228             return;\r
229         }\r
230     }\r
231 \r
232     if (cvar("g_spawnpoints_autodrop"))\r
233     {\r
234         setsize(self, PL_MIN, PL_MAX);\r
235         droptofloor();\r
236     }\r
237 \r
238     self.use = spawnpoint_use;\r
239     self.team_saved = self.team;\r
240     if (!self.cnt)\r
241         self.cnt = 1;\r
242 \r
243     if (have_team_spawns != 0)\r
244         if (self.team)\r
245             have_team_spawns = 1;\r
246 \r
247     if (cvar("r_showbboxes"))\r
248     {\r
249         // show where spawnpoints point at too\r
250         makevectors(self.angles);\r
251         entity e;\r
252         e = spawn();\r
253         e.classname = "info_player_foo";\r
254         setorigin(e, self.origin + v_forward * 24);\r
255         setsize(e, '-8 -8 -8', '8 8 8');\r
256         e.solid = SOLID_TRIGGER;\r
257     }\r
258 }\r
259 \r
260 #define strstr strstrofs\r
261 /*\r
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.\r
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP\r
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST\r
265 // BE CONSTANT OR strzoneD!\r
266 float strstr(string haystack, string needle, float offset)\r
267 {\r
268         float len, endpos;\r
269         string found;\r
270         len = strlen(needle);\r
271         endpos = strlen(haystack) - len;\r
272         while(offset <= endpos)\r
273         {\r
274                 found = substring(haystack, offset, len);\r
275                 if(found == needle)\r
276                         return offset;\r
277                 offset = offset + 1;\r
278         }\r
279         return -1;\r
280 }\r
281 */\r
282 \r
283 float NUM_NEAREST_ENTITIES = 4;\r
284 entity nearest_entity[NUM_NEAREST_ENTITIES];\r
285 float nearest_length[NUM_NEAREST_ENTITIES];\r
286 entity findnearest(vector point, .string field, string value, vector axismod)\r
287 {\r
288     entity localhead;\r
289     float i;\r
290     float j;\r
291     float len;\r
292     vector dist;\r
293 \r
294     float num_nearest;\r
295     num_nearest = 0;\r
296 \r
297     localhead = find(world, field, value);\r
298     while (localhead)\r
299     {\r
300         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")\r
301             dist = localhead.oldorigin;\r
302         else\r
303             dist = localhead.origin;\r
304         dist = dist - point;\r
305         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';\r
306         len = vlen(dist);\r
307 \r
308         for (i = 0; i < num_nearest; ++i)\r
309         {\r
310             if (len < nearest_length[i])\r
311                 break;\r
312         }\r
313 \r
314         // now i tells us where to insert at\r
315         //   INSERTION SORT! YOU'VE SEEN IT! RUN!\r
316         if (i < NUM_NEAREST_ENTITIES)\r
317         {\r
318             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)\r
319             {\r
320                 nearest_length[j + 1] = nearest_length[j];\r
321                 nearest_entity[j + 1] = nearest_entity[j];\r
322             }\r
323             nearest_length[i] = len;\r
324             nearest_entity[i] = localhead;\r
325             if (num_nearest < NUM_NEAREST_ENTITIES)\r
326                 num_nearest = num_nearest + 1;\r
327         }\r
328 \r
329         localhead = find(localhead, field, value);\r
330     }\r
331 \r
332     // now use the first one from our list that we can see\r
333     for (i = 0; i < num_nearest; ++i)\r
334     {\r
335         traceline(point, nearest_entity[i].origin, TRUE, world);\r
336         if (trace_fraction == 1)\r
337         {\r
338             if (i != 0)\r
339             {\r
340                 dprint("Nearest point (");\r
341                 dprint(nearest_entity[0].netname);\r
342                 dprint(") is not visible, using a visible one.\n");\r
343             }\r
344             return nearest_entity[i];\r
345         }\r
346     }\r
347 \r
348     if (num_nearest == 0)\r
349         return world;\r
350 \r
351     dprint("Not seeing any location point, using nearest as fallback.\n");\r
352     /* DEBUGGING CODE:\r
353     dprint("Candidates were: ");\r
354     for(j = 0; j < num_nearest; ++j)\r
355     {\r
356         if(j != 0)\r
357                 dprint(", ");\r
358         dprint(nearest_entity[j].netname);\r
359     }\r
360     dprint("\n");\r
361     */\r
362 \r
363     return nearest_entity[0];\r
364 }\r
365 \r
366 void spawnfunc_target_location()\r
367 {\r
368     self.classname = "target_location";\r
369     // location name in netname\r
370     // eventually support: count, teamgame selectors, line of sight?\r
371 };\r
372 \r
373 void spawnfunc_info_location()\r
374 {\r
375     self.classname = "target_location";\r
376     self.message = self.netname;\r
377 };\r
378 \r
379 string NearestLocation(vector p)\r
380 {\r
381     entity loc;\r
382     string ret;\r
383     ret = "somewhere";\r
384     loc = findnearest(p, classname, "target_location", '1 1 1');\r
385     if (loc)\r
386     {\r
387         ret = loc.message;\r
388     }\r
389     else\r
390     {\r
391         loc = findnearest(p, target, "###item###", '1 1 4');\r
392         if (loc)\r
393             ret = loc.netname;\r
394     }\r
395     return ret;\r
396 }\r
397 \r
398 string formatmessage(string msg)\r
399 {\r
400         float p, p1, p2;\r
401         float n;\r
402         vector cursor;\r
403         entity cursor_ent;\r
404         string escape;\r
405         string replacement;\r
406         p = 0;\r
407         n = 7;\r
408 \r
409         WarpZone_crosshair_trace(self);\r
410         cursor = trace_endpos;\r
411         cursor_ent = trace_ent;\r
412 \r
413         while (1) {\r
414                 if (n < 1)\r
415                         break; // too many replacements\r
416 \r
417                 n = n - 1;\r
418                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!\r
419                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!\r
420 \r
421                 if (p1 < 0)\r
422                         p1 = p2;\r
423 \r
424                 if (p2 < 0)\r
425                         p2 = p1;\r
426 \r
427                 p = min(p1, p2);\r
428 \r
429                 if (p < 0)\r
430                         break;\r
431 \r
432                 replacement = substring(msg, p, 2);\r
433                 escape = substring(msg, p + 1, 1);\r
434 \r
435                 if (escape == "%")\r
436                         replacement = "%";\r
437                 else if (escape == "\\")\r
438                         replacement = "\\";\r
439                 else if (escape == "n")\r
440                         replacement = "\n";\r
441                 else if (escape == "a")\r
442                         replacement = ftos(floor(self.armorvalue));\r
443                 else if (escape == "h")\r
444                         replacement = ftos(floor(self.health));\r
445                 else if (escape == "l")\r
446                         replacement = NearestLocation(self.origin);\r
447                 else if (escape == "y")\r
448                         replacement = NearestLocation(cursor);\r
449                 else if (escape == "d")\r
450                         replacement = NearestLocation(self.death_origin);\r
451                 else if (escape == "w") {\r
452                         float wep;\r
453                         wep = self.weapon;\r
454                         if (!wep)\r
455                                 wep = self.switchweapon;\r
456                         if (!wep)\r
457                                 wep = self.cnt;\r
458                         replacement = W_Name(wep);\r
459                 } else if (escape == "W") {\r
460                         replacement = "batteries"; // ;)\r
461                 } else if (escape == "x") {\r
462                         replacement = cursor_ent.netname;\r
463                         if (!replacement || !cursor_ent)\r
464                                 replacement = "nothing";\r
465                 } else if (escape == "p") {\r
466                         if (self.last_selected_player)\r
467                                 replacement = self.last_selected_player.netname;\r
468                         else\r
469                                 replacement = "(nobody)";\r
470                 } else if (escape == "s")\r
471                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));\r
472                 else if (escape == "S")\r
473                         replacement = ftos(vlen(self.velocity));\r
474                 else if (escape == "v") {\r
475                         float weapon_number;\r
476                         local entity stats;\r
477 \r
478                         if(self.classname == "spectator")\r
479                                 stats = self.enemy;\r
480                         else\r
481                                 stats = self;\r
482 \r
483                         weapon_number = stats.weapon;\r
484 \r
485                         if (!weapon_number)\r
486                                 weapon_number = stats.switchweapon;\r
487 \r
488                         if (!weapon_number)\r
489                                 weapon_number = stats.cnt;\r
490 \r
491                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])\r
492                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));\r
493                         else\r
494                                 replacement = "~"; // or something to indicate NULL, not available\r
495                 }\r
496 \r
497                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));\r
498                 p = p + strlen(replacement);\r
499         }\r
500         return msg;\r
501 }\r
502 \r
503 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)\r
504         return (value == 0) ? FALSE : TRUE;\r
505 }\r
506 \r
507 /*\r
508 =============\r
509 GetCvars\r
510 =============\r
511 Called with:\r
512   0:  sends the request\r
513   >0: receives a cvar from name=argv(f) value=argv(f+1)\r
514 */\r
515 void GetCvars_handleString(string thisname, float f, .string field, string name)\r
516 {\r
517         if (f < 0)\r
518         {\r
519                 if (self.field)\r
520                         strunzone(self.field);\r
521                 self.field = string_null;\r
522         }\r
523         else if (f > 0)\r
524         {\r
525                 if (thisname == name)\r
526                 {\r
527                         if (self.field)\r
528                                 strunzone(self.field);\r
529                         self.field = strzone(argv(f + 1));\r
530                 }\r
531         }\r
532         else\r
533                 stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
534 }\r
535 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)\r
536 {\r
537         GetCvars_handleString(thisname, f, field, name);\r
538         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out\r
539                 if (thisname == name)\r
540                 {\r
541                         string s;\r
542                         s = func(strcat1(self.field));\r
543                         if (s != self.field)\r
544                         {\r
545                                 strunzone(self.field);\r
546                                 self.field = strzone(s);\r
547                         }\r
548                 }\r
549 }\r
550 void GetCvars_handleFloat(string thisname, float f, .float field, string name)\r
551 {\r
552         if (f < 0)\r
553         {\r
554         }\r
555         else if (f > 0)\r
556         {\r
557                 if (thisname == name)\r
558                         self.field = stof(argv(f + 1));\r
559         }\r
560         else\r
561                 stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
562 }\r
563 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)\r
564 {\r
565         if (f < 0)\r
566         {\r
567         }\r
568         else if (f > 0)\r
569         {\r
570                 if (thisname == name)\r
571                 {\r
572                         if(!self.field)\r
573                         {\r
574                                 self.field = stof(argv(f + 1));\r
575                                 if(!self.field)\r
576                                         self.field = -1;\r
577                         }\r
578                 }\r
579         }\r
580         else\r
581         {\r
582                 if(!self.field)\r
583                         stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
584         }\r
585 }\r
586 string W_FixWeaponOrder_ForceComplete(string s);\r
587 string W_FixWeaponOrder_AllowIncomplete(string s);\r
588 float w_getbestweapon(entity e);\r
589 void GetCvars(float f)\r
590 {\r
591         string s;\r
592         if (f > 0)\r
593                 s = strcat1(argv(f));\r
594         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");\r
595         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");\r
596         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");\r
597         GetCvars_handleString(s, f, cvar_g_voretournamentversion, "g_voretournamentversion");\r
598         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");\r
599         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);\r
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);\r
601         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);\r
602         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);\r
603         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);\r
604         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);\r
605         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);\r
606         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);\r
607         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);\r
608         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);\r
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);\r
610         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");\r
611         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");\r
612         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");\r
613         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");\r
614         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");\r
615         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");\r
616         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");\r
617         GetCvars_handleFloat(s, f, cvar_chase_active, "chase_active");\r
618         GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");\r
619         GetCvars_handleFloat(s, f, cvar_cl_vore_cameraspeed, "cl_vore_cameraspeed");\r
620 \r
621         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);\r
622         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);\r
623 \r
624 #ifdef ALLOW_FORCEMODELS\r
625         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");\r
626         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromvoretournament, "cl_forceplayermodelsfromvoretournament");\r
627 #endif\r
628         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");\r
629 \r
630         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)\r
631         if (f > 0)\r
632         {\r
633                 if (s == "cl_weaponpriority")\r
634                         self.switchweapon = w_getbestweapon(self);\r
635         }\r
636 }\r
637 \r
638 float fexists(string f)\r
639 {\r
640     float fh;\r
641     fh = fopen(f, FILE_READ);\r
642     if (fh < 0)\r
643         return FALSE;\r
644     fclose(fh);\r
645     return TRUE;\r
646 }\r
647 \r
648 void backtrace(string msg)\r
649 {\r
650     float dev, war;\r
651     dev = cvar("developer");\r
652     war = cvar("prvm_backtraceforwarnings");\r
653     cvar_set("developer", "1");\r
654     cvar_set("prvm_backtraceforwarnings", "1");\r
655     print("\n");\r
656     print("--- CUT HERE ---\nWARNING: ");\r
657     print(msg);\r
658     print("\n");\r
659     remove(world); // isn't there any better way to cause a backtrace?\r
660     print("\n--- CUT UNTIL HERE ---\n");\r
661     cvar_set("developer", ftos(dev));\r
662     cvar_set("prvm_backtraceforwarnings", ftos(war));\r
663 }\r
664 \r
665 string Team_ColorCode(float teamid)\r
666 {\r
667     if (teamid == COLOR_TEAM1)\r
668         return "^1";\r
669     else if (teamid == COLOR_TEAM2)\r
670         return "^4";\r
671     else if (teamid == COLOR_TEAM3)\r
672         return "^3";\r
673     else if (teamid == COLOR_TEAM4)\r
674         return "^6";\r
675     else\r
676         return "^7";\r
677 }\r
678 \r
679 string Team_ColorName(float t)\r
680 {\r
681     // fixme: Search for team entities and get their .netname's!\r
682     if (t == COLOR_TEAM1)\r
683         return "Red";\r
684     if (t == COLOR_TEAM2)\r
685         return "Blue";\r
686     if (t == COLOR_TEAM3)\r
687         return "Yellow";\r
688     if (t == COLOR_TEAM4)\r
689         return "Pink";\r
690     return "Neutral";\r
691 }\r
692 \r
693 string Team_ColorNameLowerCase(float t)\r
694 {\r
695     // fixme: Search for team entities and get their .netname's!\r
696     if (t == COLOR_TEAM1)\r
697         return "red";\r
698     if (t == COLOR_TEAM2)\r
699         return "blue";\r
700     if (t == COLOR_TEAM3)\r
701         return "yellow";\r
702     if (t == COLOR_TEAM4)\r
703         return "pink";\r
704     return "neutral";\r
705 }\r
706 \r
707 float ColourToNumber(string team_colour)\r
708 {\r
709         if (team_colour == "red")\r
710                 return COLOR_TEAM1;\r
711 \r
712         if (team_colour == "blue")\r
713                 return COLOR_TEAM2;\r
714 \r
715         if (team_colour == "yellow")\r
716                 return COLOR_TEAM3;\r
717 \r
718         if (team_colour == "pink")\r
719                 return COLOR_TEAM4;\r
720 \r
721         if (team_colour == "auto")\r
722                 return 0;\r
723 \r
724         return -1;\r
725 }\r
726 \r
727 float NumberToTeamNumber(float number)\r
728 {\r
729         if (number == 1)\r
730                 return COLOR_TEAM1;\r
731 \r
732         if (number == 2)\r
733                 return COLOR_TEAM2;\r
734 \r
735         if (number == 3)\r
736                 return COLOR_TEAM3;\r
737 \r
738         if (number == 4)\r
739                 return COLOR_TEAM4;\r
740 \r
741         return -1;\r
742 }\r
743 \r
744 #define CENTERPRIO_POINT 1\r
745 #define CENTERPRIO_SPAM 2\r
746 #define CENTERPRIO_VOTE 4\r
747 #define CENTERPRIO_NORMAL 5\r
748 #define CENTERPRIO_SHIELDING 7\r
749 #define CENTERPRIO_MAPVOTE 9\r
750 #define CENTERPRIO_IDLEKICK 50\r
751 #define CENTERPRIO_ADMIN 99\r
752 .float centerprint_priority;\r
753 .float centerprint_expires;\r
754 void centerprint_atprio(entity e, float prio, string s)\r
755 {\r
756     if (intermission_running)\r
757         if (prio < CENTERPRIO_MAPVOTE)\r
758             return;\r
759     if (time > e.centerprint_expires)\r
760         e.centerprint_priority = 0;\r
761     if (prio >= e.centerprint_priority)\r
762     {\r
763         e.centerprint_priority = prio;\r
764         if (timeoutStatus == 2)\r
765             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);\r
766         else\r
767             e.centerprint_expires = time + e.cvar_scr_centertime;\r
768         centerprint_builtin(e, s);\r
769     }\r
770 }\r
771 void centerprint_expire(entity e, float prio)\r
772 {\r
773     if (prio == e.centerprint_priority)\r
774     {\r
775         e.centerprint_priority = 0;\r
776         centerprint_builtin(e, "");\r
777     }\r
778 }\r
779 void centerprint(entity e, string s)\r
780 {\r
781     centerprint_atprio(e, CENTERPRIO_NORMAL, s);\r
782 }\r
783 \r
784 // decolorizes and team colors the player name when needed\r
785 string playername(entity p)\r
786 {\r
787     string t;\r
788     if (teams_matter && !intermission_running && p.classname == "player")\r
789     {\r
790         t = Team_ColorCode(p.team);\r
791         return strcat(t, strdecolorize(p.netname));\r
792     }\r
793     else\r
794         return p.netname;\r
795 }\r
796 \r
797 vector randompos(vector m1, vector m2)\r
798 {\r
799     local vector v;\r
800     m2 = m2 - m1;\r
801     v_x = m2_x * random() + m1_x;\r
802     v_y = m2_y * random() + m1_y;\r
803     v_z = m2_z * random() + m1_z;\r
804     return  v;\r
805 };\r
806 \r
807 float g_pickup_fuel;\r
808 float g_pickup_fuel_jetpack;\r
809 float g_pickup_fuel_max;\r
810 float g_pickup_armorsmall;\r
811 float g_pickup_armorsmall_max;\r
812 float g_pickup_armormedium;\r
813 float g_pickup_armormedium_max;\r
814 float g_pickup_armorbig;\r
815 float g_pickup_armorbig_max;\r
816 float g_pickup_armorlarge;\r
817 float g_pickup_armorlarge_max;\r
818 float g_pickup_healthsmall;\r
819 float g_pickup_healthsmall_max;\r
820 float g_pickup_healthmedium;\r
821 float g_pickup_healthmedium_max;\r
822 float g_pickup_healthlarge;\r
823 float g_pickup_healthlarge_max;\r
824 float g_pickup_healthmega;\r
825 float g_pickup_healthmega_max;\r
826 float g_weaponspeedfactor;\r
827 float g_weaponratefactor;\r
828 float g_weapondamagefactor;\r
829 float g_weaponforcefactor;\r
830 float g_weaponspreadfactor;\r
831 \r
832 float start_weapons;\r
833 float start_items;\r
834 float start_ammo_fuel;\r
835 float start_health;\r
836 float start_armorvalue;\r
837 float warmup_start_weapons;\r
838 float warmup_start_ammo_fuel;\r
839 float warmup_start_health;\r
840 float warmup_start_armorvalue;\r
841 float g_weapon_stay;\r
842 float g_ghost_items;\r
843 \r
844 entity get_weaponinfo(float w);\r
845 \r
846 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)\r
847 {\r
848         var float i = weaponinfo.weapon;\r
849 \r
850         if (!i)\r
851                 return 0;\r
852 \r
853         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));\r
854 \r
855         if (t < 0) // "default" weapon selection\r
856                 t = (i == WEP_GRABBER);\r
857 \r
858         return t;\r
859 }\r
860 \r
861 void readplayerstartcvars()\r
862 {\r
863         entity e;\r
864         float i;\r
865 \r
866         // initialize starting values for players\r
867         start_weapons = 0;\r
868         start_items = 0;\r
869         start_health = cvar("g_balance_health_start");\r
870         start_armorvalue = cvar("g_balance_armor_start");\r
871 \r
872         if (g_lms || g_ca)\r
873         {\r
874                 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");\r
875                 start_health = cvar("g_lms_start_health");\r
876                 start_armorvalue = cvar("g_lms_start_armor");\r
877         }\r
878         else if (cvar("g_use_ammunition"))\r
879         {\r
880                 start_ammo_fuel = cvar("g_start_ammo_fuel");\r
881         }\r
882         else\r
883         {\r
884                 start_ammo_fuel = cvar("g_pickup_fuel_max");\r
885                 start_items |= IT_UNLIMITED_AMMO;\r
886         }\r
887 \r
888         for (i = WEP_FIRST; i <= WEP_LAST; ++i)\r
889         {\r
890                 e = get_weaponinfo(i);\r
891                 if(want_weapon("g_start_weapon_", e, FALSE))\r
892                 {\r
893                         start_weapons |= e.weapons;\r
894                         weapon_action(e.weapon, WR_PRECACHE);\r
895                 }\r
896         }\r
897 \r
898         if (inWarmupStage)\r
899         {\r
900                 warmup_start_ammo_fuel = start_ammo_fuel;\r
901                 warmup_start_health = start_health;\r
902                 warmup_start_armorvalue = start_armorvalue;\r
903                 warmup_start_weapons = start_weapons;\r
904 \r
905                 if (!g_ca)\r
906                 {\r
907                         if (cvar("g_use_ammunition"))\r
908                         {\r
909                                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");\r
910                         }\r
911                         warmup_start_health = cvar("g_warmup_start_health");\r
912                         warmup_start_armorvalue = cvar("g_warmup_start_armor");\r
913                         warmup_start_weapons = 0;\r
914                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)\r
915                         {\r
916                                 e = get_weaponinfo(i);\r
917                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))\r
918                                 {\r
919                                         warmup_start_weapons |= e.weapons;\r
920                                         weapon_action(e.weapon, WR_PRECACHE);\r
921                                 }\r
922                         }\r
923                 }\r
924         }\r
925 \r
926         if (g_jetpack)\r
927         {\r
928                 start_items |= IT_FUEL_REGEN;\r
929                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));\r
930                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));\r
931         }\r
932 \r
933         if (g_jetpack)\r
934                 start_items |= IT_JETPACK;\r
935 \r
936         if (g_weapon_stay == 2)\r
937         {\r
938                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;\r
939                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;\r
940         }\r
941 \r
942         start_ammo_fuel = max(0, start_ammo_fuel);\r
943 \r
944         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);\r
945 }\r
946 \r
947 float g_bugrigs;\r
948 float g_bugrigs_planar_movement;\r
949 float g_bugrigs_planar_movement_car_jumping;\r
950 float g_bugrigs_reverse_spinning;\r
951 float g_bugrigs_reverse_speeding;\r
952 float g_bugrigs_reverse_stopping;\r
953 float g_bugrigs_air_steering;\r
954 float g_bugrigs_angle_smoothing;\r
955 float g_bugrigs_friction_floor;\r
956 float g_bugrigs_friction_brake;\r
957 float g_bugrigs_friction_air;\r
958 float g_bugrigs_accel;\r
959 float g_bugrigs_speed_ref;\r
960 float g_bugrigs_speed_pow;\r
961 float g_bugrigs_steer;\r
962 \r
963 float g_touchexplode;\r
964 float g_touchexplode_radius;\r
965 float g_touchexplode_damage;\r
966 float g_touchexplode_edgedamage;\r
967 float g_touchexplode_force;\r
968 \r
969 float sv_autotaunt;\r
970 float sv_taunt;\r
971 \r
972 float sv_pitch_min;\r
973 float sv_pitch_max;\r
974 float sv_pitch_fixyaw;\r
975 \r
976 float sv_accuracy_data_share;\r
977 \r
978 void readlevelcvars(void)\r
979 {\r
980     g_bugrigs = cvar("g_bugrigs");\r
981     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");\r
982     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");\r
983     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");\r
984     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");\r
985     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");\r
986     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");\r
987     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");\r
988     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");\r
989     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");\r
990     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");\r
991     g_bugrigs_accel = cvar("g_bugrigs_accel");\r
992     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");\r
993     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");\r
994     g_bugrigs_steer = cvar("g_bugrigs_steer");\r
995 \r
996     g_touchexplode = cvar("g_touchexplode");\r
997     g_touchexplode_radius = cvar("g_touchexplode_radius");\r
998     g_touchexplode_damage = cvar("g_touchexplode_damage");\r
999     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");\r
1000     g_touchexplode_force = cvar("g_touchexplode_force");\r
1001 \r
1002 #ifdef ALLOW_FORCEMODELS\r
1003         sv_clforceplayermodels = cvar("sv_clforceplayermodels");\r
1004 #endif\r
1005 \r
1006         sv_clones = cvar("sv_clones");\r
1007         sv_gentle = cvar("sv_gentle");\r
1008         sv_foginterval = cvar("sv_foginterval");\r
1009         g_cloaked = cvar("g_cloaked");\r
1010         g_jump_grunt = cvar("g_jump_grunt");\r
1011         g_footsteps = cvar("g_footsteps");\r
1012         g_jetpack = cvar("g_jetpack");\r
1013         g_midair = cvar("g_midair");\r
1014         g_norecoil = cvar("g_norecoil");\r
1015         g_vampire = cvar("g_vampire");\r
1016         g_bloodloss = cvar("g_bloodloss");\r
1017         sv_maxidle = cvar("sv_maxidle");\r
1018         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");\r
1019         sv_pogostick = cvar("sv_pogostick");\r
1020         sv_doublejump = cvar("sv_doublejump");\r
1021         g_ctf_reverse = cvar("g_ctf_reverse");\r
1022         sv_autotaunt = cvar("sv_autotaunt");\r
1023         sv_taunt = cvar("sv_taunt");\r
1024 \r
1025         inWarmupStage = cvar("g_warmup");\r
1026         g_warmup_limit = cvar("g_warmup_limit");\r
1027         g_warmup_allguns = cvar("g_warmup_allguns");\r
1028         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");\r
1029 \r
1030         if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))\r
1031                 inWarmupStage = 0; // these modes cannot work together, sorry\r
1032 \r
1033         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");\r
1034         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");\r
1035         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");\r
1036         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");\r
1037         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");\r
1038         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");\r
1039         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");\r
1040         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");\r
1041         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");\r
1042         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");\r
1043         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");\r
1044         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");\r
1045 \r
1046         g_weaponspeedfactor = cvar("g_weaponspeedfactor");\r
1047         g_weaponratefactor = cvar("g_weaponratefactor");\r
1048         g_weapondamagefactor = cvar("g_weapondamagefactor");\r
1049         g_weaponforcefactor = cvar("g_weaponforcefactor");\r
1050         g_weaponspreadfactor = cvar("g_weaponspreadfactor");\r
1051 \r
1052         g_pickup_fuel = cvar("g_pickup_fuel");\r
1053         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");\r
1054         g_pickup_fuel_max = cvar("g_pickup_fuel_max");\r
1055         g_pickup_armorsmall = cvar("g_pickup_armorsmall");\r
1056         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");\r
1057         g_pickup_armormedium = cvar("g_pickup_armormedium");\r
1058         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");\r
1059         g_pickup_armorbig = cvar("g_pickup_armorbig");\r
1060         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");\r
1061         g_pickup_armorlarge = cvar("g_pickup_armorlarge");\r
1062         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");\r
1063         g_pickup_healthsmall = cvar("g_pickup_healthsmall");\r
1064         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");\r
1065         g_pickup_healthmedium = cvar("g_pickup_healthmedium");\r
1066         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");\r
1067         g_pickup_healthlarge = cvar("g_pickup_healthlarge");\r
1068         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");\r
1069         g_pickup_healthmega = cvar("g_pickup_healthmega");\r
1070         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");\r
1071 \r
1072         g_weapon_stay = cvar("g_weapon_stay");\r
1073 \r
1074         if (!g_weapon_stay && (cvar("deathmatch") == 2))\r
1075                 g_weapon_stay = 1;\r
1076 \r
1077         g_ghost_items = cvar("g_ghost_items");\r
1078 \r
1079         if(g_ghost_items >= 1)\r
1080                 g_ghost_items = 0.25; // default alpha value\r
1081 \r
1082         if not(inWarmupStage && !g_ca)\r
1083                 game_starttime = cvar("g_start_delay");\r
1084 \r
1085         sv_pitch_min = cvar("sv_pitch_min");\r
1086         sv_pitch_max = cvar("sv_pitch_max");\r
1087         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");\r
1088 \r
1089         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));\r
1090 \r
1091         readplayerstartcvars();\r
1092 }\r
1093 \r
1094 /*\r
1095 // TODO sound pack system\r
1096 string soundpack;\r
1097 \r
1098 string precache_sound_builtin (string s) = #19;\r
1099 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;\r
1100 string precache_sound(string s)\r
1101 {\r
1102         return precache_sound_builtin(strcat(soundpack, s));\r
1103 }\r
1104 void play2(entity e, string filename)\r
1105 {\r
1106         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));\r
1107 }\r
1108 void sound(entity e, float chan, string samp, float vol, float atten)\r
1109 {\r
1110         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);\r
1111 }\r
1112 */\r
1113 \r
1114 // Sound functions\r
1115 string precache_sound (string s) = #19;\r
1116 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;\r
1117 float precache_sound_index (string s) = #19;\r
1118 \r
1119 #define SND_VOLUME      1\r
1120 #define SND_ATTENUATION 2\r
1121 #define SND_LARGEENTITY 8\r
1122 #define SND_LARGESOUND  16\r
1123 \r
1124 float sound_allowed(float dest, entity e)\r
1125 {\r
1126     // sounds from world may always pass\r
1127     for (;;)\r
1128     {\r
1129         if (e.classname == "body")\r
1130             e = e.enemy;\r
1131         if (e.owner && e.owner != e)\r
1132             e = e.owner;\r
1133         else\r
1134             break;\r
1135     }\r
1136     // sounds to self may always pass\r
1137     if (dest == MSG_ONE)\r
1138         if (e == msg_entity)\r
1139             return TRUE;\r
1140     // sounds by players can be removed\r
1141     if (cvar("bot_sound_monopoly"))\r
1142         if (clienttype(e) == CLIENTTYPE_REAL)\r
1143             return FALSE;\r
1144     // anything else may pass\r
1145     return TRUE;\r
1146 }\r
1147 \r
1148 void sound(entity e, float chan, string samp, float vol, float atten)\r
1149 {\r
1150     if (!sound_allowed(MSG_BROADCAST, e))\r
1151         return;\r
1152     sound_builtin(e, chan, samp, vol, atten);\r
1153 }\r
1154 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)\r
1155 {\r
1156     float entno, idx;\r
1157 \r
1158     if (!sound_allowed(dest, e))\r
1159         return;\r
1160 \r
1161     entno = num_for_edict(e);\r
1162     idx = precache_sound_index(samp);\r
1163 \r
1164     float sflags;\r
1165     sflags = 0;\r
1166 \r
1167     atten = floor(atten * 64);\r
1168     vol = floor(vol * 255);\r
1169 \r
1170     if (vol != 255)\r
1171         sflags |= SND_VOLUME;\r
1172     if (atten != 64)\r
1173         sflags |= SND_ATTENUATION;\r
1174     if (entno >= 8192)\r
1175         sflags |= SND_LARGEENTITY;\r
1176     if (idx >= 256)\r
1177         sflags |= SND_LARGESOUND;\r
1178 \r
1179     WriteByte(dest, SVC_SOUND);\r
1180     WriteByte(dest, sflags);\r
1181     if (sflags & SND_VOLUME)\r
1182         WriteByte(dest, vol);\r
1183     if (sflags & SND_ATTENUATION)\r
1184         WriteByte(dest, atten);\r
1185     if (sflags & SND_LARGEENTITY)\r
1186     {\r
1187         WriteShort(dest, entno);\r
1188         WriteByte(dest, chan);\r
1189     }\r
1190     else\r
1191     {\r
1192         WriteShort(dest, entno * 8 + chan);\r
1193     }\r
1194     if (sflags & SND_LARGESOUND)\r
1195         WriteShort(dest, idx);\r
1196     else\r
1197         WriteByte(dest, idx);\r
1198 \r
1199     WriteCoord(dest, o_x);\r
1200     WriteCoord(dest, o_y);\r
1201     WriteCoord(dest, o_z);\r
1202 }\r
1203 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)\r
1204 {\r
1205     vector o;\r
1206 \r
1207     if (!sound_allowed(dest, e))\r
1208         return;\r
1209 \r
1210     o = e.origin + 0.5 * (e.mins + e.maxs);\r
1211     soundtoat(dest, e, o, chan, samp, vol, atten);\r
1212 }\r
1213 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)\r
1214 {\r
1215     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);\r
1216 }\r
1217 void stopsoundto(float dest, entity e, float chan)\r
1218 {\r
1219     float entno;\r
1220 \r
1221     if (!sound_allowed(dest, e))\r
1222         return;\r
1223 \r
1224     entno = num_for_edict(e);\r
1225 \r
1226     if (entno >= 8192)\r
1227     {\r
1228         float idx, sflags;\r
1229         idx = precache_sound_index("misc/null.wav");\r
1230         sflags = SND_LARGEENTITY;\r
1231         if (idx >= 256)\r
1232             sflags |= SND_LARGESOUND;\r
1233         WriteByte(dest, SVC_SOUND);\r
1234         WriteByte(dest, sflags);\r
1235         WriteShort(dest, entno);\r
1236         WriteByte(dest, chan);\r
1237         if (sflags & SND_LARGESOUND)\r
1238             WriteShort(dest, idx);\r
1239         else\r
1240             WriteByte(dest, idx);\r
1241         WriteCoord(dest, e.origin_x);\r
1242         WriteCoord(dest, e.origin_y);\r
1243         WriteCoord(dest, e.origin_z);\r
1244     }\r
1245     else\r
1246     {\r
1247         WriteByte(dest, SVC_STOPSOUND);\r
1248         WriteShort(dest, entno * 8 + chan);\r
1249     }\r
1250 }\r
1251 void stopsound(entity e, float chan)\r
1252 {\r
1253     if (!sound_allowed(MSG_BROADCAST, e))\r
1254         return;\r
1255 \r
1256     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast\r
1257     stopsoundto(MSG_ALL, e, chan); // in case of packet loss\r
1258 }\r
1259 \r
1260 void play2(entity e, string filename)\r
1261 {\r
1262     //stuffcmd(e, strcat("play2 ", filename, "\n"));\r
1263     msg_entity = e;\r
1264     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);\r
1265 }\r
1266 \r
1267 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)\r
1268 .float spamtime;\r
1269 float spamsound(entity e, float chan, string samp, float vol, float atten)\r
1270 {\r
1271     if (!sound_allowed(MSG_BROADCAST, e))\r
1272         return FALSE;\r
1273 \r
1274     if (time > e.spamtime)\r
1275     {\r
1276         e.spamtime = time;\r
1277         sound(e, chan, samp, vol, atten);\r
1278         return TRUE;\r
1279     }\r
1280     return FALSE;\r
1281 }\r
1282 \r
1283 void play2team(float t, string filename)\r
1284 {\r
1285     local entity head;\r
1286 \r
1287     if (cvar("bot_sound_monopoly"))\r
1288         return;\r
1289 \r
1290     FOR_EACH_REALPLAYER(head)\r
1291     {\r
1292         if (head.team == t)\r
1293             play2(head, filename);\r
1294     }\r
1295 }\r
1296 \r
1297 void play2all(string samp)\r
1298 {\r
1299     if (cvar("bot_sound_monopoly"))\r
1300         return;\r
1301 \r
1302     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);\r
1303 }\r
1304 \r
1305 void PrecachePlayerSounds(string f);\r
1306 void precache_all_models(string pattern)\r
1307 {\r
1308     float globhandle, i, n;\r
1309     string f;\r
1310 \r
1311     globhandle = search_begin(pattern, TRUE, FALSE);\r
1312     if (globhandle < 0)\r
1313         return;\r
1314     n = search_getsize(globhandle);\r
1315     for (i = 0; i < n; ++i)\r
1316     {\r
1317                 //print(search_getfilename(globhandle, i), "\n");\r
1318                 f = search_getfilename(globhandle, i);\r
1319                 precache_model(f);\r
1320                 PrecachePlayerSounds(strcat(f, ".sounds"));\r
1321     }\r
1322     search_end(globhandle);\r
1323 }\r
1324 \r
1325 void precache()\r
1326 {\r
1327     // gamemode related things\r
1328     precache_model ("models/misc/chatbubble.spr");\r
1329     precache_model ("models/misc/teambubble.spr");\r
1330 \r
1331         // used by the waypoint editor\r
1332         precache_model ("models/rune.mdl");\r
1333 \r
1334 #ifdef TTURRETS_ENABLED\r
1335     if (cvar("g_turrets"))\r
1336         turrets_precash();\r
1337 #endif\r
1338 \r
1339     // Precache all player models if desired\r
1340     if (cvar("sv_precacheplayermodels"))\r
1341     {\r
1342         PrecachePlayerSounds("sound/player/default.sounds");\r
1343         precache_all_models("models/player/*.zym");\r
1344         precache_all_models("models/player/*.dpm");\r
1345         precache_all_models("models/player/*.md3");\r
1346         precache_all_models("models/player/*.psk");\r
1347         //precache_model("models/player/vixen.zym");\r
1348     }\r
1349 \r
1350     if (cvar("sv_defaultcharacter"))\r
1351     {\r
1352         string s;\r
1353         s = cvar_string("sv_defaultplayermodel_red");\r
1354         if (s != "")\r
1355         {\r
1356             precache_model(s);\r
1357             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1358         }\r
1359         s = cvar_string("sv_defaultplayermodel_blue");\r
1360         if (s != "")\r
1361         {\r
1362             precache_model(s);\r
1363             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1364         }\r
1365         s = cvar_string("sv_defaultplayermodel_yellow");\r
1366         if (s != "")\r
1367         {\r
1368             precache_model(s);\r
1369             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1370         }\r
1371         s = cvar_string("sv_defaultplayermodel_pink");\r
1372         if (s != "")\r
1373         {\r
1374             precache_model(s);\r
1375             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1376         }\r
1377         s = cvar_string("sv_defaultplayermodel");\r
1378         if (s != "")\r
1379         {\r
1380             precache_model(s);\r
1381             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1382         }\r
1383     }\r
1384 \r
1385     if (g_footsteps)\r
1386     {\r
1387         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));\r
1388         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));\r
1389     }\r
1390 \r
1391     // gore and miscellaneous sounds\r
1392     //precache_sound ("misc/h2ohit.wav");\r
1393     precache_model ("models/grabber.md3");\r
1394     precache_sound ("misc/armorimpact.wav");\r
1395     precache_sound ("misc/bodyimpact1.wav");\r
1396     precache_sound ("misc/bodyimpact2.wav");\r
1397     precache_sound ("misc/gib.wav");\r
1398     precache_sound ("misc/gib_splat01.wav");\r
1399     precache_sound ("misc/gib_splat02.wav");\r
1400     precache_sound ("misc/gib_splat03.wav");\r
1401     precache_sound ("misc/gib_splat04.wav");\r
1402     precache_sound ("misc/hit.wav");\r
1403         precache_sound ("misc/typehit.wav");\r
1404     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));\r
1405     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));\r
1406     precache_sound ("misc/null.wav");\r
1407     precache_sound ("misc/spawn.wav");\r
1408     precache_sound ("misc/talk.wav");\r
1409     precache_sound ("misc/teleport.wav");\r
1410     precache_sound ("misc/poweroff.wav");\r
1411     precache_sound ("player/lava.wav");\r
1412     precache_sound ("player/slime.wav");\r
1413     precache_sound ("player/digest.wav");\r
1414 \r
1415     if (g_jetpack)\r
1416         precache_sound ("misc/jetpack_fly.wav");\r
1417 \r
1418     precache_model ("models/sprites/0.spr32");\r
1419     precache_model ("models/sprites/1.spr32");\r
1420     precache_model ("models/sprites/2.spr32");\r
1421     precache_model ("models/sprites/3.spr32");\r
1422     precache_model ("models/sprites/4.spr32");\r
1423     precache_model ("models/sprites/5.spr32");\r
1424     precache_model ("models/sprites/6.spr32");\r
1425     precache_model ("models/sprites/7.spr32");\r
1426     precache_model ("models/sprites/8.spr32");\r
1427     precache_model ("models/sprites/9.spr32");\r
1428     precache_model ("models/sprites/10.spr32");\r
1429 \r
1430     // common weapon precaches\r
1431     precache_sound ("weapons/weapon_switch.wav");\r
1432     precache_sound ("weapons/weaponpickup.wav");\r
1433     precache_sound ("weapons/unavailable.wav");\r
1434     precache_sound ("weapons/grabber_fire.wav"); // grabber\r
1435         precache_sound ("weapons/grabber_altfire.wav"); // grabber\r
1436     precache_sound ("weapons/grabber_impact.wav"); // grabber\r
1437         precache_sound ("weapons/stomachkick.ogg");\r
1438 \r
1439     if (cvar("sv_precacheweapons"))\r
1440     {\r
1441         //precache weapon models/sounds\r
1442         local float wep;\r
1443         wep = WEP_FIRST;\r
1444         while (wep <= WEP_LAST)\r
1445         {\r
1446             weapon_action(wep, WR_PRECACHE);\r
1447             wep = wep + 1;\r
1448         }\r
1449     }\r
1450 \r
1451     precache_model("models/elaser.mdl");\r
1452     precache_model("models/laser.mdl");\r
1453     precache_model("models/ebomb.mdl");\r
1454 \r
1455 #if 0\r
1456     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).\r
1457 \r
1458     if (!self.noise && self.music) // quake 3 uses the music field\r
1459         self.noise = self.music;\r
1460 \r
1461     // plays music for the level if there is any\r
1462     if (self.noise)\r
1463     {\r
1464         precache_sound (self.noise);\r
1465         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);\r
1466     }\r
1467 #endif\r
1468 }\r
1469 \r
1470 // sorry, but using \ in macros breaks line numbers\r
1471 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname\r
1472 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)\r
1473 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0\r
1474 \r
1475 // WARNING: this kills the trace globals\r
1476 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return\r
1477 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()\r
1478 \r
1479 #define INITPRIO_FIRST              0\r
1480 #define INITPRIO_GAMETYPE           0\r
1481 #define INITPRIO_GAMETYPE_FALLBACK  1\r
1482 #define INITPRIO_CVARS              5\r
1483 #define INITPRIO_FINDTARGET        10\r
1484 #define INITPRIO_DROPTOFLOOR       20\r
1485 #define INITPRIO_SETLOCATION       90\r
1486 #define INITPRIO_LINKDOORS         91\r
1487 #define INITPRIO_LAST              99\r
1488 \r
1489 .void(void) initialize_entity;\r
1490 .float initialize_entity_order;\r
1491 .entity initialize_entity_next;\r
1492 entity initialize_entity_first;\r
1493 \r
1494 void make_safe_for_remove(entity e)\r
1495 {\r
1496     if (e.initialize_entity)\r
1497     {\r
1498         entity ent, prev;\r
1499         for (ent = initialize_entity_first; ent; )\r
1500         {\r
1501             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))\r
1502             {\r
1503                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");\r
1504                 // skip it in linked list\r
1505                 if (prev)\r
1506                 {\r
1507                     prev.initialize_entity_next = ent.initialize_entity_next;\r
1508                     ent = prev.initialize_entity_next;\r
1509                 }\r
1510                 else\r
1511                 {\r
1512                     initialize_entity_first = ent.initialize_entity_next;\r
1513                     ent = initialize_entity_first;\r
1514                 }\r
1515             }\r
1516             else\r
1517             {\r
1518                 prev = ent;\r
1519                 ent = ent.initialize_entity_next;\r
1520             }\r
1521         }\r
1522     }\r
1523 }\r
1524 \r
1525 void objerror(string s)\r
1526 {\r
1527     make_safe_for_remove(self);\r
1528     objerror_builtin(s);\r
1529 }\r
1530 \r
1531 void remove_unsafely(entity e)\r
1532 {\r
1533     remove_builtin(e);\r
1534 }\r
1535 \r
1536 void remove_safely(entity e)\r
1537 {\r
1538     make_safe_for_remove(e);\r
1539     remove_builtin(e);\r
1540 }\r
1541 \r
1542 void InitializeEntity(entity e, void(void) func, float order)\r
1543 {\r
1544     entity prev, cur;\r
1545 \r
1546     if (!e || e.initialize_entity)\r
1547     {\r
1548         // make a proxy initializer entity\r
1549         entity e_old;\r
1550         e_old = e;\r
1551         e = spawn();\r
1552         e.classname = "initialize_entity";\r
1553         e.enemy = e_old;\r
1554     }\r
1555 \r
1556     e.initialize_entity = func;\r
1557     e.initialize_entity_order = order;\r
1558 \r
1559     cur = initialize_entity_first;\r
1560     for (;;)\r
1561     {\r
1562         if (!cur || cur.initialize_entity_order > order)\r
1563         {\r
1564             // insert between prev and cur\r
1565             if (prev)\r
1566                 prev.initialize_entity_next = e;\r
1567             else\r
1568                 initialize_entity_first = e;\r
1569             e.initialize_entity_next = cur;\r
1570             return;\r
1571         }\r
1572         prev = cur;\r
1573         cur = cur.initialize_entity_next;\r
1574     }\r
1575 }\r
1576 void InitializeEntitiesRun()\r
1577 {\r
1578     entity startoflist;\r
1579     startoflist = initialize_entity_first;\r
1580     initialize_entity_first = world;\r
1581     for (self = startoflist; self; )\r
1582     {\r
1583         entity e;\r
1584         var void(void) func;\r
1585         e = self.initialize_entity_next;\r
1586         func = self.initialize_entity;\r
1587         self.initialize_entity_order = 0;\r
1588         self.initialize_entity = func_null;\r
1589         self.initialize_entity_next = world;\r
1590         if (self.classname == "initialize_entity")\r
1591         {\r
1592             entity e_old;\r
1593             e_old = self.enemy;\r
1594             remove_builtin(self);\r
1595             self = e_old;\r
1596         }\r
1597         //dprint("Delayed initialization: ", self.classname, "\n");\r
1598         func();\r
1599         self = e;\r
1600     }\r
1601 }\r
1602 \r
1603 .float uncustomizeentityforclient_set;\r
1604 .void(void) uncustomizeentityforclient;\r
1605 void(void) SUB_Nullpointer = #0;\r
1606 void UncustomizeEntitiesRun()\r
1607 {\r
1608     entity oldself;\r
1609     oldself = self;\r
1610     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )\r
1611         self.uncustomizeentityforclient();\r
1612     self = oldself;\r
1613 }\r
1614 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)\r
1615 {\r
1616     e.customizeentityforclient = customizer;\r
1617     e.uncustomizeentityforclient = uncustomizer;\r
1618     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);\r
1619 }\r
1620 \r
1621 .float nottargeted;\r
1622 #define IFTARGETED if(!self.nottargeted && self.targetname != "")\r
1623 \r
1624 void() SUB_Remove;\r
1625 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)\r
1626 {\r
1627     vector mi, ma;\r
1628 \r
1629     if (e.classname == "")\r
1630         e.classname = "net_linked";\r
1631 \r
1632     if (e.model == "" || self.modelindex == 0)\r
1633     {\r
1634         mi = e.mins;\r
1635         ma = e.maxs;\r
1636         setmodel(e, "null");\r
1637         setsize(e, mi, ma);\r
1638     }\r
1639 \r
1640     e.SendEntity = sendfunc;\r
1641     e.SendFlags = 0xFFFFFF;\r
1642 \r
1643     if (!docull)\r
1644         e.effects |= EF_NODEPTHTEST;\r
1645 \r
1646     if (dt)\r
1647     {\r
1648         e.nextthink = time + dt;\r
1649         e.think = SUB_Remove;\r
1650     }\r
1651 }\r
1652 \r
1653 void adaptor_think2touch()\r
1654 {\r
1655     entity o;\r
1656     o = other;\r
1657     other = world;\r
1658     self.touch();\r
1659     other = o;\r
1660 }\r
1661 \r
1662 void adaptor_think2use()\r
1663 {\r
1664     entity o, a;\r
1665     o = other;\r
1666     a = activator;\r
1667     activator = world;\r
1668     other = world;\r
1669     self.use();\r
1670     other = o;\r
1671     activator = a;\r
1672 }\r
1673 \r
1674 // deferred dropping\r
1675 void DropToFloor_Handler()\r
1676 {\r
1677     droptofloor_builtin();\r
1678     self.dropped_origin = self.origin;\r
1679 }\r
1680 \r
1681 void droptofloor()\r
1682 {\r
1683     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);\r
1684 }\r
1685 \r
1686 \r
1687 \r
1688 float trace_hits_box_a0, trace_hits_box_a1;\r
1689 \r
1690 float trace_hits_box_1d(float end, float thmi, float thma)\r
1691 {\r
1692     if (end == 0)\r
1693     {\r
1694         // just check if x is in range\r
1695         if (0 < thmi)\r
1696             return FALSE;\r
1697         if (0 > thma)\r
1698             return FALSE;\r
1699     }\r
1700     else\r
1701     {\r
1702         // do the trace with respect to x\r
1703         // 0 -> end has to stay in thmi -> thma\r
1704         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));\r
1705         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));\r
1706         if (trace_hits_box_a0 > trace_hits_box_a1)\r
1707             return FALSE;\r
1708     }\r
1709     return TRUE;\r
1710 }\r
1711 \r
1712 float trace_hits_box(vector start, vector end, vector thmi, vector thma)\r
1713 {\r
1714     end -= start;\r
1715     thmi -= start;\r
1716     thma -= start;\r
1717     // now it is a trace from 0 to end\r
1718 \r
1719     trace_hits_box_a0 = 0;\r
1720     trace_hits_box_a1 = 1;\r
1721 \r
1722     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))\r
1723         return FALSE;\r
1724     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))\r
1725         return FALSE;\r
1726     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))\r
1727         return FALSE;\r
1728 \r
1729     return TRUE;\r
1730 }\r
1731 \r
1732 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)\r
1733 {\r
1734     return trace_hits_box(start, end, thmi - ma, thma - mi);\r
1735 }\r
1736 \r
1737 float SUB_NoImpactCheck()\r
1738 {\r
1739         // zero hitcontents = this is not the real impact, but either the\r
1740         // mirror-impact of something hitting the projectile instead of the\r
1741         // projectile hitting the something, or a touchareagrid one. Neither of\r
1742         // these stop the projectile from moving, so...\r
1743         if(trace_dphitcontents == 0)\r
1744         {\r
1745                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");\r
1746                 checkclient();\r
1747         }\r
1748     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
1749         return 1;\r
1750     if (other == world && self.size != '0 0 0')\r
1751     {\r
1752         vector tic;\r
1753         tic = self.velocity * sys_frametime;\r
1754         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);\r
1755         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);\r
1756         if (trace_fraction >= 1)\r
1757         {\r
1758             dprint("Odd... did not hit...?\n");\r
1759         }\r
1760         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
1761         {\r
1762             dprint("Detected and prevented the sky-grapple bug.\n");\r
1763             return 1;\r
1764         }\r
1765     }\r
1766 \r
1767     return 0;\r
1768 }\r
1769 \r
1770 #define SUB_OwnerCheck() (other && (other == self.owner))\r
1771 \r
1772 float WarpZone_Projectile_Touch_ImpactFilter_Callback()\r
1773 {\r
1774         if(SUB_OwnerCheck())\r
1775                 return TRUE;\r
1776         if(SUB_NoImpactCheck())\r
1777         {\r
1778                 remove(self);\r
1779                 return TRUE;\r
1780         }\r
1781         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)\r
1782                 UpdateCSQCProjectileNextFrame(self);\r
1783         return FALSE;\r
1784 }\r
1785 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return\r
1786 \r
1787 float MAX_IPBAN_URIS = 16;\r
1788 \r
1789 float URI_GET_DISCARD   = 0;\r
1790 float URI_GET_IPBAN     = 1;\r
1791 float URI_GET_IPBAN_END = 16;\r
1792 \r
1793 void URI_Get_Callback(float id, float status, string data)\r
1794 {\r
1795     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");\r
1796     dprint(data);\r
1797     dprint("\nEnd of data.\n");\r
1798 \r
1799     if (id == URI_GET_DISCARD)\r
1800     {\r
1801         // discard\r
1802     }\r
1803     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)\r
1804     {\r
1805         // online ban list\r
1806         OnlineBanList_URI_Get_Callback(id, status, data);\r
1807     }\r
1808     else\r
1809     {\r
1810         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");\r
1811     }\r
1812 }\r
1813 \r
1814 void print_to(entity e, string s)\r
1815 {\r
1816     if (e)\r
1817         sprint(e, strcat(s, "\n"));\r
1818     else\r
1819         print(s, "\n");\r
1820 }\r
1821 \r
1822 string getrecords(float page) // 50 records per page\r
1823 {\r
1824     float rec;\r
1825     string h;\r
1826     float r;\r
1827     float i;\r
1828     string s;\r
1829 \r
1830     rec = 0;\r
1831 \r
1832     s = "";\r
1833 \r
1834     if (g_ctf)\r
1835     {\r
1836         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1837         {\r
1838             if (MapInfo_Get_ByID(i))\r
1839             {\r
1840                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));\r
1841                 if (r == 0)\r
1842                     continue;\r
1843                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));\r
1844                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");\r
1845                 ++rec;\r
1846             }\r
1847         }\r
1848     }\r
1849 \r
1850     if (g_race)\r
1851     {\r
1852         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1853         {\r
1854             if (MapInfo_Get_ByID(i))\r
1855             {\r
1856                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));\r
1857                 if (r == 0)\r
1858                     continue;\r
1859                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));\r
1860                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");\r
1861                 ++rec;\r
1862             }\r
1863         }\r
1864     }\r
1865 \r
1866     if (g_cts)\r
1867     {\r
1868         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1869         {\r
1870             if (MapInfo_Get_ByID(i))\r
1871             {\r
1872                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));\r
1873                 if (r == 0)\r
1874                     continue;\r
1875                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));\r
1876                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");\r
1877                 ++rec;\r
1878             }\r
1879         }\r
1880     }\r
1881 \r
1882     MapInfo_ClearTemps();\r
1883 \r
1884     if (s == "" && page == 0)\r
1885         return "No records are available on this server.\n";\r
1886     else\r
1887         return s;\r
1888 }\r
1889 \r
1890 string getrankings()\r
1891 {\r
1892     string n;\r
1893     float t;\r
1894     float i;\r
1895     string s;\r
1896     string p;\r
1897     string map;\r
1898 \r
1899     s = "";\r
1900 \r
1901     map = GetMapname();\r
1902 \r
1903     for (i = 1; i <= RANKINGS_CNT; ++i)\r
1904     {\r
1905         t = race_GetTime(i);\r
1906         if (t == 0)\r
1907             continue;\r
1908         n = race_GetName(i);\r
1909         p = race_PlaceName(i);\r
1910         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");\r
1911     }\r
1912 \r
1913     MapInfo_ClearTemps();\r
1914 \r
1915     if (s == "")\r
1916         return strcat("No records are available for the map: ", map, "\n");\r
1917     else\r
1918         return strcat("Records for ", map, ":\n", s);\r
1919 }\r
1920 \r
1921 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)\r
1922 {\r
1923     float m, i;\r
1924     vector start, org, delta, end, enddown, mstart;\r
1925 \r
1926     m = e.dphitcontentsmask;\r
1927     e.dphitcontentsmask = goodcontents | badcontents;\r
1928 \r
1929     org = world.mins;\r
1930     delta = world.maxs - world.mins;\r
1931 \r
1932     for (i = 0; i < attempts; ++i)\r
1933     {\r
1934         start_x = org_x + random() * delta_x;\r
1935         start_y = org_y + random() * delta_y;\r
1936         start_z = org_z + random() * delta_z;\r
1937 \r
1938         // rule 1: start inside world bounds, and outside\r
1939         // solid, and don't start from somewhere where you can\r
1940         // fall down to evil\r
1941         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);\r
1942         if (trace_fraction >= 1)\r
1943             continue;\r
1944         if (trace_startsolid)\r
1945             continue;\r
1946         if (trace_dphitcontents & badcontents)\r
1947             continue;\r
1948         if (trace_dphitq3surfaceflags & badsurfaceflags)\r
1949             continue;\r
1950 \r
1951         // rule 2: if we are too high, lower the point\r
1952         if (trace_fraction * delta_z > maxaboveground)\r
1953             start = trace_endpos + '0 0 1' * maxaboveground;\r
1954         enddown = trace_endpos;\r
1955 \r
1956         // rule 3: make sure we aren't outside the map. This only works\r
1957         // for somewhat well formed maps. A good rule of thumb is that\r
1958         // the map should have a convex outside hull.\r
1959         // these can be traceLINES as we already verified the starting box\r
1960         mstart = start + 0.5 * (e.mins + e.maxs);\r
1961         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);\r
1962         if (trace_fraction >= 1)\r
1963             continue;\r
1964         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);\r
1965         if (trace_fraction >= 1)\r
1966             continue;\r
1967         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);\r
1968         if (trace_fraction >= 1)\r
1969             continue;\r
1970         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);\r
1971         if (trace_fraction >= 1)\r
1972             continue;\r
1973         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);\r
1974         if (trace_fraction >= 1)\r
1975             continue;\r
1976 \r
1977         // find a random vector to "look at"\r
1978         end_x = org_x + random() * delta_x;\r
1979         end_y = org_y + random() * delta_y;\r
1980         end_z = org_z + random() * delta_z;\r
1981         end = start + normalize(end - start) * vlen(delta);\r
1982 \r
1983         // rule 4: start TO end must not be too short\r
1984         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);\r
1985         if (trace_startsolid)\r
1986             continue;\r
1987         if (trace_fraction < minviewdistance / vlen(delta))\r
1988             continue;\r
1989 \r
1990         // rule 5: don't want to look at sky\r
1991         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)\r
1992             continue;\r
1993 \r
1994         // rule 6: we must not end up in trigger_hurt\r
1995         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))\r
1996         {\r
1997             dprint("trigger_hurt! ouch! and nothing else could find it!\n");\r
1998             continue;\r
1999         }\r
2000 \r
2001         break;\r
2002     }\r
2003 \r
2004     e.dphitcontentsmask = m;\r
2005 \r
2006     if (i < attempts)\r
2007     {\r
2008         setorigin(e, start);\r
2009         e.angles = vectoangles(end - start);\r
2010         dprint("Needed ", ftos(i + 1), " attempts\n");\r
2011         return TRUE;\r
2012     }\r
2013     else\r
2014         return FALSE;\r
2015 }\r
2016 \r
2017 float zcurveparticles_effectno;\r
2018 vector zcurveparticles_start;\r
2019 float zcurveparticles_spd;\r
2020 \r
2021 void endzcurveparticles()\r
2022 {\r
2023         if(zcurveparticles_effectno)\r
2024         {\r
2025                 // terminator\r
2026                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);\r
2027         }\r
2028         zcurveparticles_effectno = 0;\r
2029 }\r
2030 \r
2031 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)\r
2032 {\r
2033         spd = bound(0, floor(spd / 16), 32767);\r
2034         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)\r
2035         {\r
2036                 endzcurveparticles();\r
2037                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);\r
2038                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);\r
2039                 WriteShort(MSG_BROADCAST, effectno);\r
2040                 WriteCoord(MSG_BROADCAST, start_x);\r
2041                 WriteCoord(MSG_BROADCAST, start_y);\r
2042                 WriteCoord(MSG_BROADCAST, start_z);\r
2043                 zcurveparticles_effectno = effectno;\r
2044                 zcurveparticles_start = start;\r
2045         }\r
2046         else\r
2047                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);\r
2048         WriteCoord(MSG_BROADCAST, end_x);\r
2049         WriteCoord(MSG_BROADCAST, end_y);\r
2050         WriteCoord(MSG_BROADCAST, end_z);\r
2051         WriteCoord(MSG_BROADCAST, end_dz);\r
2052         zcurveparticles_spd = spd;\r
2053 }\r
2054 \r
2055 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)\r
2056 {\r
2057         float end_dz;\r
2058         vector vecxy, velxy;\r
2059 \r
2060         vecxy = end - start;\r
2061         vecxy_z = 0;\r
2062         velxy = vel;\r
2063         velxy_z = 0;\r
2064 \r
2065         if (vlen(velxy) < 0.000001 * fabs(vel_z))\r
2066         {\r
2067                 endzcurveparticles();\r
2068                 trailparticles(world, effectno, start, end);\r
2069                 return;\r
2070         }\r
2071 \r
2072         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);\r
2073         zcurveparticles(effectno, start, end, end_dz, vlen(vel));\r
2074 }\r
2075 \r
2076 string GetGametype(); // g_world.qc\r
2077 void write_recordmarker(entity pl, float tstart, float dt)\r
2078 {\r
2079     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));\r
2080 \r
2081     // also write a marker into demo files for demotc-race-record-extractor to find\r
2082     stuffcmd(pl,\r
2083              strcat(\r
2084                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),\r
2085                  " ", ftos(tstart), " ", ftos(dt), "\n"));\r
2086 }\r
2087 \r
2088 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)\r
2089 {\r
2090         switch(self.owner.cvar_cl_gunalign)\r
2091         {\r
2092                 case 1: // right\r
2093                         break;\r
2094 \r
2095                 case 2: // left\r
2096                         vecs_y = -vecs_y;\r
2097                         break;\r
2098 \r
2099                 default:\r
2100                 case 3:\r
2101                         if(allowcenter) // 2: allow center handedness\r
2102                         {\r
2103                                 // center\r
2104                                 vecs_y = 0;\r
2105                                 vecs_z -= 4;\r
2106                         }\r
2107                         else\r
2108                         {\r
2109                                 // right\r
2110                         }\r
2111                         break;\r
2112 \r
2113                 case 4:\r
2114                         if(allowcenter) // 2: allow center handedness\r
2115                         {\r
2116                                 // center\r
2117                                 vecs_y = 0;\r
2118                                 vecs_z -= 4;\r
2119                         }\r
2120                         else\r
2121                         {\r
2122                                 // left\r
2123                                 vecs_y = -vecs_y;\r
2124                         }\r
2125                         break;\r
2126         }\r
2127         return vecs;\r
2128 }\r
2129 \r
2130 vector shotorg_adjust(vector vecs, float y_is_right, float visual)\r
2131 {\r
2132         string s;\r
2133         vector v;\r
2134 \r
2135         if (cvar("g_shootfromeye"))\r
2136         {\r
2137                 if (visual)\r
2138                 {\r
2139                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);\r
2140                 }\r
2141                 else\r
2142                 {\r
2143                         vecs_y = 0;\r
2144                         vecs_z = 0;\r
2145                 }\r
2146         }\r
2147         else if (cvar("g_shootfromcenter"))\r
2148         {\r
2149                 if (visual)\r
2150                 {\r
2151                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);\r
2152                 }\r
2153                 else\r
2154                 {\r
2155                         vecs_y = 0;\r
2156                         vecs_z -= 4;\r
2157                 }\r
2158         }\r
2159         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")\r
2160         {\r
2161                 v = stov(s);\r
2162                 if (y_is_right)\r
2163                         v_y = -v_y;\r
2164                 if (v_x != 0)\r
2165                         vecs_x = v_x;\r
2166                 vecs_y = v_y;\r
2167                 vecs_z = v_z;\r
2168         }\r
2169         else if (cvar("g_shootfromclient"))\r
2170         {\r
2171                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));\r
2172         }\r
2173         return vecs;\r
2174 }\r
2175 \r
2176 \r
2177 \r
2178 void attach_sameorigin(entity e, entity to, string tag)\r
2179 {\r
2180     vector org, t_forward, t_left, t_up, e_forward, e_up;\r
2181     vector org0, ang0;\r
2182     float tagscale;\r
2183 \r
2184     ang0 = e.angles;\r
2185     org0 = e.origin;\r
2186 \r
2187     org = e.origin - gettaginfo(to, gettagindex(to, tag));\r
2188     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag\r
2189     t_forward = v_forward * tagscale;\r
2190     t_left = v_right * -tagscale;\r
2191     t_up = v_up * tagscale;\r
2192 \r
2193     e.origin_x = org * t_forward;\r
2194     e.origin_y = org * t_left;\r
2195     e.origin_z = org * t_up;\r
2196 \r
2197     // current forward and up directions\r
2198     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2199                 e.angles = AnglesTransform_FromVAngles(e.angles);\r
2200         else\r
2201                 e.angles = AnglesTransform_FromAngles(e.angles);\r
2202     fixedmakevectors(e.angles);\r
2203 \r
2204     // untransform forward, up!\r
2205     e_forward_x = v_forward * t_forward;\r
2206     e_forward_y = v_forward * t_left;\r
2207     e_forward_z = v_forward * t_up;\r
2208     e_up_x = v_up * t_forward;\r
2209     e_up_y = v_up * t_left;\r
2210     e_up_z = v_up * t_up;\r
2211 \r
2212     e.angles = fixedvectoangles2(e_forward, e_up);\r
2213     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2214                 e.angles = AnglesTransform_ToVAngles(e.angles);\r
2215         else\r
2216                 e.angles = AnglesTransform_ToAngles(e.angles);\r
2217 \r
2218     setattachment(e, to, tag);\r
2219     setorigin(e, e.origin);\r
2220 }\r
2221 \r
2222 void detach_sameorigin(entity e)\r
2223 {\r
2224     vector org;\r
2225     org = gettaginfo(e, 0);\r
2226     e.angles = fixedvectoangles2(v_forward, v_up);\r
2227     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2228                 e.angles = AnglesTransform_ToVAngles(e.angles);\r
2229         else\r
2230                 e.angles = AnglesTransform_ToAngles(e.angles);\r
2231     setorigin(e, org);\r
2232     setattachment(e, world, "");\r
2233     setorigin(e, e.origin);\r
2234 }\r
2235 \r
2236 void follow_sameorigin(entity e, entity to)\r
2237 {\r
2238     e.movetype = MOVETYPE_FOLLOW; // make the hole follow\r
2239     e.aiment = to; // make the hole follow bmodel\r
2240     e.punchangle = to.angles; // the original angles of bmodel\r
2241     e.view_ofs = e.origin - to.origin; // relative origin\r
2242     e.v_angle = e.angles - to.angles; // relative angles\r
2243 }\r
2244 \r
2245 void unfollow_sameorigin(entity e)\r
2246 {\r
2247     e.movetype = MOVETYPE_NONE;\r
2248 }\r
2249 \r
2250 entity gettaginfo_relative_ent;\r
2251 vector gettaginfo_relative(entity e, float tag)\r
2252 {\r
2253     if (!gettaginfo_relative_ent)\r
2254     {\r
2255         gettaginfo_relative_ent = spawn();\r
2256         gettaginfo_relative_ent.effects = EF_NODRAW;\r
2257     }\r
2258     gettaginfo_relative_ent.model = e.model;\r
2259     gettaginfo_relative_ent.modelindex = e.modelindex;\r
2260     gettaginfo_relative_ent.frame = e.frame;\r
2261     return gettaginfo(gettaginfo_relative_ent, tag);\r
2262 }\r
2263 \r
2264 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)\r
2265 {\r
2266     float p;\r
2267     p = pow(2, chan);\r
2268     if (pl.soundentity.cnt & p)\r
2269         return;\r
2270     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);\r
2271     pl.soundentity.cnt |= p;\r
2272 }\r
2273 \r
2274 void SoundEntity_StopSound(entity pl, float chan)\r
2275 {\r
2276     float p;\r
2277     p = pow(2, chan);\r
2278     if (pl.soundentity.cnt & p)\r
2279     {\r
2280         stopsoundto(MSG_ALL, pl.soundentity, chan);\r
2281         pl.soundentity.cnt &~= p;\r
2282     }\r
2283 }\r
2284 \r
2285 void SoundEntity_Attach(entity pl)\r
2286 {\r
2287     pl.soundentity = spawn();\r
2288     pl.soundentity.classname = "soundentity";\r
2289     pl.soundentity.owner = pl;\r
2290     setattachment(pl.soundentity, pl, "");\r
2291     setmodel(pl.soundentity, "null");\r
2292 }\r
2293 \r
2294 void SoundEntity_Detach(entity pl)\r
2295 {\r
2296     float i;\r
2297     for (i = 0; i <= 7; ++i)\r
2298         SoundEntity_StopSound(pl, i);\r
2299 }\r
2300 \r
2301 \r
2302 float ParseCommandPlayerSlotTarget_firsttoken;\r
2303 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index\r
2304 {\r
2305     string s;\r
2306     entity e, head;\r
2307     float n;\r
2308 \r
2309     s = string_null;\r
2310 \r
2311     ParseCommandPlayerSlotTarget_firsttoken = -1;\r
2312 \r
2313     if (tokens > idx)\r
2314     {\r
2315         if (substring(argv(idx), 0, 1) == "#")\r
2316         {\r
2317             s = substring(argv(idx), 1, -1);\r
2318             ++idx;\r
2319             if (s == "")\r
2320                 if (tokens > idx)\r
2321                 {\r
2322                     s = argv(idx);\r
2323                     ++idx;\r
2324                 }\r
2325                         ParseCommandPlayerSlotTarget_firsttoken = idx;\r
2326             if (s == ftos(stof(s)))\r
2327             {\r
2328                 e = edict_num(stof(s));\r
2329                 if (e.flags & FL_CLIENT)\r
2330                     return e;\r
2331             }\r
2332         }\r
2333         else\r
2334         {\r
2335             // it must be a nick name\r
2336             s = argv(idx);\r
2337             ++idx;\r
2338                         ParseCommandPlayerSlotTarget_firsttoken = idx;\r
2339 \r
2340             n = 0;\r
2341             FOR_EACH_CLIENT(head)\r
2342             if (head.netname == s)\r
2343             {\r
2344                 e = head;\r
2345                 ++n;\r
2346             }\r
2347             if (n == 1)\r
2348                 return e;\r
2349 \r
2350             s = strdecolorize(s);\r
2351             n = 0;\r
2352             FOR_EACH_CLIENT(head)\r
2353             if (strdecolorize(head.netname) == s)\r
2354             {\r
2355                 e = head;\r
2356                 ++n;\r
2357             }\r
2358             if (n == 1)\r
2359                 return e;\r
2360         }\r
2361     }\r
2362 \r
2363     return world;\r
2364 }\r
2365 \r
2366 .float scale2;\r
2367 \r
2368 float modeleffect_SendEntity(entity to, float sf)\r
2369 {\r
2370         float f;\r
2371         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);\r
2372 \r
2373         f = 0;\r
2374         if(self.velocity != '0 0 0')\r
2375                 f |= 1;\r
2376         if(self.angles != '0 0 0')\r
2377                 f |= 2;\r
2378         if(self.avelocity != '0 0 0')\r
2379                 f |= 4;\r
2380 \r
2381         WriteByte(MSG_ENTITY, f);\r
2382         WriteShort(MSG_ENTITY, self.modelindex);\r
2383         WriteByte(MSG_ENTITY, self.skin);\r
2384         WriteByte(MSG_ENTITY, self.frame);\r
2385         WriteCoord(MSG_ENTITY, self.origin_x);\r
2386         WriteCoord(MSG_ENTITY, self.origin_y);\r
2387         WriteCoord(MSG_ENTITY, self.origin_z);\r
2388         if(f & 1)\r
2389         {\r
2390                 WriteCoord(MSG_ENTITY, self.velocity_x);\r
2391                 WriteCoord(MSG_ENTITY, self.velocity_y);\r
2392                 WriteCoord(MSG_ENTITY, self.velocity_z);\r
2393         }\r
2394         if(f & 2)\r
2395         {\r
2396                 WriteCoord(MSG_ENTITY, self.angles_x);\r
2397                 WriteCoord(MSG_ENTITY, self.angles_y);\r
2398                 WriteCoord(MSG_ENTITY, self.angles_z);\r
2399         }\r
2400         if(f & 4)\r
2401         {\r
2402                 WriteCoord(MSG_ENTITY, self.avelocity_x);\r
2403                 WriteCoord(MSG_ENTITY, self.avelocity_y);\r
2404                 WriteCoord(MSG_ENTITY, self.avelocity_z);\r
2405         }\r
2406         WriteShort(MSG_ENTITY, self.scale * 256.0);\r
2407         WriteShort(MSG_ENTITY, self.scale2 * 256.0);\r
2408         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);\r
2409         WriteByte(MSG_ENTITY, self.fade_time * 100.0);\r
2410         WriteByte(MSG_ENTITY, self.alpha * 255.0);\r
2411 \r
2412         return TRUE;\r
2413 }\r
2414 \r
2415 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)\r
2416 {\r
2417         entity e;\r
2418         float sz;\r
2419         e = spawn();\r
2420         e.classname = "modeleffect";\r
2421         setmodel(e, m);\r
2422         e.frame = f;\r
2423         setorigin(e, o);\r
2424         e.velocity = v;\r
2425         e.angles = ang;\r
2426         e.avelocity = angv;\r
2427         e.alpha = a;\r
2428         e.teleport_time = t1;\r
2429         e.fade_time = t2;\r
2430         e.skin = s;\r
2431         if(s0 >= 0)\r
2432                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);\r
2433         else\r
2434                 e.scale = -s0;\r
2435         if(s2 >= 0)\r
2436                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);\r
2437         else\r
2438                 e.scale2 = -s2;\r
2439         sz = max(e.scale, e.scale2);\r
2440         setsize(e, e.mins * sz, e.maxs * sz);\r
2441         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);\r
2442 }\r
2443 \r
2444 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)\r
2445 {\r
2446         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);\r
2447 }\r
2448 \r
2449 float randombit(float bits)\r
2450 {\r
2451         if not(bits & (bits-1)) // this ONLY holds for powers of two!\r
2452                 return bits;\r
2453 \r
2454         float n, f, b, r;\r
2455 \r
2456         r = random();\r
2457         b = 0;\r
2458         n = 0;\r
2459 \r
2460         for(f = 1; f <= bits; f *= 2)\r
2461         {\r
2462                 if(bits & f)\r
2463                 {\r
2464                         ++n;\r
2465                         r *= n;\r
2466                         if(r <= 1)\r
2467                                 b = f;\r
2468                         else\r
2469                                 r = (r - 1) / (n - 1);\r
2470                 }\r
2471         }\r
2472 \r
2473         return b;\r
2474 }\r
2475 \r
2476 float randombits(float bits, float k, float error_return)\r
2477 {\r
2478         float r;\r
2479         r = 0;\r
2480         while(k > 0 && bits != r)\r
2481         {\r
2482                 r += randombit(bits - r);\r
2483                 --k;\r
2484         }\r
2485         if(error_return)\r
2486                 if(k > 0)\r
2487                         return -1; // all\r
2488         return r;\r
2489 }\r
2490 \r
2491 void randombit_test(float bits, float iter)\r
2492 {\r
2493         while(iter > 0)\r
2494         {\r
2495                 print(ftos(randombit(bits)), "\n");\r
2496                 --iter;\r
2497         }\r
2498 }\r
2499 \r
2500 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)\r
2501 {\r
2502         if(halflifedist > 0)\r
2503                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);\r
2504         else if(halflifedist < 0)\r
2505                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);\r
2506         else\r
2507                 return 1;\r
2508 }\r
2509 \r
2510 \r
2511 \r
2512 \r
2513 #ifdef RELEASE\r
2514 #define cvar_string_normal cvar_string_builtin\r
2515 #define cvar_normal cvar_builtin\r
2516 #else\r
2517 string cvar_string_normal(string n)\r
2518 {\r
2519         if not(cvar_type(n) & 1)\r
2520                 backtrace(strcat("Attempt to access undefined cvar: ", n));\r
2521         return cvar_string_builtin(n);\r
2522 }\r
2523 \r
2524 float cvar_normal(string n)\r
2525 {\r
2526         return stof(cvar_string_normal(n));\r
2527 }\r
2528 #endif\r
2529 #define cvar_set_normal cvar_set_builtin\r
2530 \r
2531 void defer_think()\r
2532 {\r
2533     entity oself;\r
2534 \r
2535     oself           = self;\r
2536     self            = self.owner;\r
2537     oself.think     = SUB_Remove;\r
2538     oself.nextthink = time;\r
2539 \r
2540     oself.use();\r
2541 }\r
2542 \r
2543 /*\r
2544     Execute func() after time + fdelay.\r
2545     self when func is executed = self when defer is called\r
2546 */\r
2547 void defer(float fdelay, void() func)\r
2548 {\r
2549     entity e;\r
2550 \r
2551     e           = spawn();\r
2552     e.owner     = self;\r
2553     e.use       = func;\r
2554     e.think     = defer_think;\r
2555     e.nextthink = time + fdelay;\r
2556 }\r