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Cvar the distance by which prey are separated in the stomach. Setting the cvar to...
[voretournament/voretournament.git] / data / qcsrc / server / t_quake3.qc
1 //***********************\r
2 //QUAKE 3 ENTITIES - So people can play quake3 maps with the voretournament weapons\r
3 //***********************\r
4 \r
5 // NOTE: for best experience, you need to swap MGs with SGs in the map or it won't have a MG\r
6 \r
7 // SG -> Fuel\r
8 void spawnfunc_ammo_shells()         { spawnfunc_item_fuel();          }\r
9                                                  \r
10 // MG -> Grabber                                      \r
11 void spawnfunc_weapon_machinegun()   { spawnfunc_weapon_grabber();        }\r
12 void spawnfunc_ammo_bullets()        { spawnfunc_item_fuel();          }\r
13                                                  \r
14 // GL -> Grabber                                  \r
15 void spawnfunc_ammo_grenades()       { spawnfunc_item_fuel();          }\r
16                                                  \r
17 // LG -> Grabber                                 \r
18 void spawnfunc_weapon_lightning()    { spawnfunc_weapon_grabber();        }\r
19 void spawnfunc_ammo_lightning()      { spawnfunc_item_fuel();          }\r
20                                                  \r
21 // Plasma -> Grabber                             \r
22 void spawnfunc_weapon_plasmagun()    { spawnfunc_weapon_grabber();        }\r
23 void spawnfunc_ammo_cells()          { spawnfunc_item_fuel();          }\r
24                                                  \r
25 // Rail -> Grabber                                   \r
26 void spawnfunc_weapon_railgun()      { spawnfunc_weapon_grabber();        }\r
27 void spawnfunc_ammo_slugs()          { spawnfunc_item_fuel();          }\r
28                                                  \r
29 // BFG -> Grabber                                  \r
30 void spawnfunc_weapon_bfg()          { spawnfunc_weapon_grabber();        }\r
31 void spawnfunc_ammo_bfg()            { spawnfunc_item_fuel();          }\r
32 \r
33 // RL -> Grabber\r
34 void spawnfunc_ammo_rockets()        { spawnfunc_item_fuel();          }\r
35                           \r
36 // Armor                  \r
37 void spawnfunc_item_armor_body()     { spawnfunc_item_armor_large();   }\r
38 void spawnfunc_item_armor_combat()   { spawnfunc_item_armor_big();     }\r
39 void spawnfunc_item_armor_shard()    { spawnfunc_item_armor_small();   }\r
40 void spawnfunc_item_enviro()         { spawnfunc_item_invincible();    }\r
41 \r
42 // weapon remove ent from defrag\r
43 void spawnfunc_target_init()         \r
44 {\r
45         self.spawnflags = 0; // remove all weapons except the ones listed below\r
46         self.netname = "laser uzi"; // keep these weapons through the remove trigger\r
47         spawnfunc_target_items();\r
48 }\r
49 \r
50 // weapon give ent from defrag\r
51 void target_give_init()\r
52 {\r
53         entity targ;\r
54         for (targ = world; (targ = find(targ, targetname, self.target)); ) {\r
55                 if (targ.classname == "weapon_rocketlauncher") {\r
56                         self.ammo_fuel += targ.count * cvar("g_balance_grabber_primary_ammo");\r
57                         self.netname = "grabber";\r
58                 }\r
59                 else if (targ.classname == "weapon_plasmagun") {\r
60                         self.ammo_fuel += targ.count * cvar("g_balance_grabber_primary_ammo");\r
61                         if(self.netname == "")\r
62                                 self.netname = "grabber";\r
63                         else\r
64                                 self.netname = strcat(self.netname, " grabber");\r
65                 }\r
66                 else if (targ.classname == "weapon_bfg") {\r
67                         self.ammo_fuel += targ.count * cvar("g_balance_grabber_primary_ammo");\r
68                         if(self.netname == "")\r
69                                 self.netname = "grabber";\r
70                         else\r
71                                 self.netname = strcat(self.netname, " grabber");\r
72                 }\r
73                 else if (targ.classname == "weapon_grenadelauncher") {\r
74                         self.ammo_fuel += targ.count * cvar("g_balance_grabber_primary_ammo");\r
75                         if(self.netname == "")\r
76                                 self.netname = "grabber";\r
77                         else\r
78                                 self.netname = strcat(self.netname, " grabber");\r
79                 }\r
80                 else if (targ.classname == "item_armor_body")\r
81                         self.armorvalue = 100;\r
82                 else if (targ.classname == "item_health_mega")\r
83                         self.health = 200;\r
84                 remove(targ);\r
85         }\r
86         self.spawnflags = 2;\r
87         spawnfunc_target_items();\r
88 }\r
89 \r
90 void spawnfunc_target_give()\r
91 {\r
92         InitializeEntity(self, target_give_init, INITPRIO_FINDTARGET);\r
93 }\r
94 \r
95 //void spawnfunc_item_flight()       /* not supported */\r
96 //void spawnfunc_item_haste()        /* not supported */\r
97 //void spawnfunc_item_health()       /* handled in t_quake.qc */\r
98 //void spawnfunc_item_health_large() /* handled in t_items.qc */\r
99 //void spawnfunc_item_health_small() /* handled in t_items.qc */\r
100 //void spawnfunc_item_health_mega()  /* handled in t_items.qc */\r
101 //void spawnfunc_item_invis()        /* not supported */\r
102 //void spawnfunc_item_regen()        /* not supported */\r
103 void spawnfunc_team_CTF_redflag()    { spawnfunc_item_flag_team1();    }\r
104 void spawnfunc_team_CTF_blueflag()   { spawnfunc_item_flag_team2();    }\r
105 void spawnfunc_team_CTF_redplayer()  { spawnfunc_info_player_team1();  }\r
106 void spawnfunc_team_CTF_blueplayer() { spawnfunc_info_player_team2();  }\r
107 void spawnfunc_team_CTF_redspawn()   { spawnfunc_info_player_team1();  }\r
108 void spawnfunc_team_CTF_bluespawn()  { spawnfunc_info_player_team2();  }\r
109 \r
110 void spawnfunc_item_flight()         { spawnfunc_item_jetpack();       }\r