1 .float regurgitate_prepare;
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2 .float system_delay, swallow_delay, digest_button_delay_time, regurgitate_button_delay_time;
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3 .float complain_vore;
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4 .float vore_oldmovetype, vore_oldsolid, vore_oldstomachload, vore_oldview_ofs_z;
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6 const float system_delay_time = 0.1;
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7 const float complain_delay_time = 1;
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8 const float button_delay_time = 0.5;
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9 const float steptime = 0.1;
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11 entity Swallow_player_check()
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13 // check if we can swallow a player instead of firing our weapon
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15 vector w_shotorg, w_shotdir;
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16 w_shotorg = self.origin + self.view_ofs;
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17 w_shotdir = v_forward;
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19 WarpZone_traceline_antilag(self, w_shotorg, w_shotorg + w_shotdir * cvar("g_balance_vore_swallow_range"), FALSE, self, ANTILAG_LATENCY(self));
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20 if(trace_fraction < 1)
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21 if(trace_ent.classname == "player")
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26 float Swallow_condition_check(entity prey)
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28 // checks the necessary conditions for swallowing a player
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31 if(prey.classname == "player" && prey.predator.classname != "player" && prey.deadflag == DEAD_NO) // we can't swallow someone who's already in someone else's stomach
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32 if(self.classname == "player" && self.predator.classname != "player" && self.deadflag == DEAD_NO) // we can't swallow players while inside someone's stomach ourselves
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33 if not(vlen(self.velocity) > cvar("g_balance_vore_regurgitate_speedcap"))
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35 if(teams_matter && prey.team == self.team && !cvar("g_vore_teamvore"))
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37 if(time > self.complain_vore)
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39 play2(self, "weapons/unavailable.wav");
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40 sprint(self, "You cannot swallow your team mates\n");
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41 self.complain_vore = time + complain_delay_time;
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46 if(self.stomach_load >= cvar("g_balance_vore_swallow_limit"))
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48 if(time > self.complain_vore)
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50 play2(self, "weapons/unavailable.wav");
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51 sprint(self, strcat("You cannot swallow more than ^2", cvar_string("g_balance_vore_swallow_limit"), "^7 players at a time\n"));
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52 self.complain_vore = time + complain_delay_time;
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57 if(cvar("g_vore_biggergut"))
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58 if(prey.stomach_load > self.stomach_load)
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60 if(time > self.complain_vore)
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62 play2(self, "weapons/unavailable.wav");
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63 sprint(self, "You cannot swallow someone with a bigger stomach than yours\n");
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64 self.complain_vore = time + complain_delay_time;
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74 float Vore_CanLeave()
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76 if(self.predator.classname == "player")
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78 if(teams_matter && self.team == self.predator.team)
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80 if(g_rpg && cvar("g_rpg_canleave"))
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86 // make the camera smoothly lower itself when we get swallowed
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87 // our aim is going from the normal view offset to half of the view offset (because half is the best positioning for the stomach model)
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88 .float cameraeffect_current, cameraeffect_target;
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89 void Vore_CameraEffect_Set(entity e)
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91 e.cameraeffect_current = 1;
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92 e.cameraeffect_target = 2;
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94 void Vore_CameraEffect_Apply()
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96 if(self.predator.classname != "player")
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99 if(self.cvar_cl_vore_cameraspeed)
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102 step = self.cvar_cl_vore_cameraspeed * frametime;
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104 // not sure if these maths are good, as the effect should be smoother
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105 if(self.cameraeffect_current >= self.cameraeffect_target + step)
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106 self.cameraeffect_current -= step;
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107 else if(self.cameraeffect_current <= self.cameraeffect_target - step)
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108 self.cameraeffect_current += step;
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111 self.cameraeffect_current = self.cameraeffect_target;
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113 self.view_ofs_z = self.vore_oldview_ofs_z / self.cameraeffect_current;
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116 .float gurgle_oldstomachload;
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117 void Vore_Gurglesound()
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119 if(time > self.gurglesound_finished || self.gurgle_oldstomachload != self.stomach_load)
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121 GlobalSound(self.playersound_gurgle, CHAN_TRIGGER, VOICETYPE_GURGLE);
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123 self.gurglesound_finished = time + 11; // yes, hard coded sound length. I know it's bad but what can I do?
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124 self.gurgle_oldstomachload = self.stomach_load;
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128 void Vore_Weight_apply(entity e)
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130 // apply stomach weight that makes you heavier the more you eat
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131 // slowing the player is done in cl_physics.qc
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133 if(e.stomach_load != e.vore_oldstomachload)
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134 e.gravity += 1 + (e.stomach_load * cvar("g_balance_vore_weight_gravity") - e.vore_oldstomachload);
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136 e.gravity = 0.00001; // 0 becomes 1 for gravity, so do this to allow 0 gravity
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137 e.vore_oldstomachload = e.stomach_load;
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142 void Vore_Swallow(entity e)
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144 // this player is being swallowed by another player, apply the proper changes
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146 e.vore_oldmovetype = e.movetype;
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147 e.vore_oldsolid = e.solid;
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148 e.vore_oldview_ofs_z = e.view_ofs_z;
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151 setorigin(e, e.predator.origin);
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152 e.velocity = '0 0 0';
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153 e.movetype = MOVETYPE_FOLLOW;
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154 e.solid = SOLID_NOT;
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155 e.alpha = -1; // best way of hiding the eaten player
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156 e.aiment = e.predator; // follow the predator, automatically unset when regurgitated
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158 // drop keys (KH) and flags (CTF) when we get swallowed
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159 kh_Key_DropAll(e, FALSE);
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161 DropFlag(e.flagcarried, world, e.predator);
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163 Vore_CameraEffect_Set(e);
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165 if(stov(cvar_string("g_vore_regurgitatecolor_release")))
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166 e.colormod = stov(cvar_string("g_vore_regurgitatecolor_release"));
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168 if(teams_matter && e.team == e.predator.team)
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170 centerprint(e, "^3You have been swallowed by a team mate, don't kick!");
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171 centerprint(e.predator, "^3You have swallowed a team mate, use caution!");
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174 PlayerSound(e.predator, playersound_swallow, CHAN_PAIN, VOICETYPE_PLAYERSOUND);
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175 setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating
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176 e.predator.punchangle_x -= e.predator.cvar_cl_vore_punchangle;
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177 e.predator.stomach_load += 1;
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178 e.predator.regurgitate_prepare = 0;
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179 Vore_Weight_apply(e.predator);
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181 // block firing for a small amount of time, or we'll be firing the next frame after we swallow
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182 e.predator.weapon_delay = time + button_delay_time;
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183 e.predator.swallow_delay = time + cvar("g_balance_vore_swallow_delay");
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184 e.system_delay = e.predator.system_delay = time + system_delay_time;
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187 void Vore_Regurgitate(entity e)
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189 // this player is being regurgitated by their predator, apply the proper changes
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191 e.movetype = e.vore_oldmovetype;
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192 if(e.health > 0) // leave SOLID_NOT for dead bodies
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193 e.solid = e.vore_oldsolid;
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194 e.view_ofs_z = e.vore_oldview_ofs_z;
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195 e.alpha = default_player_alpha;
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197 // apply velocities
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198 local vector oldforward, oldright, oldup;
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199 oldforward = v_forward;
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200 oldright = v_right;
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202 makevectors(e.predator.v_angle);
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203 e.velocity = v_forward * cvar("g_balance_vore_regurgitate_force");
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204 e.predator.velocity += -v_forward * cvar("g_balance_vore_regurgitate_predatorforce");
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205 v_forward = oldforward;
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206 v_right = oldright;
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209 e.pusher = e.predator; // allows us to frag players by regurgitating them in deadly pits
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210 e.pushltime = time + cvar("g_maxpushtime");
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212 PlayerSound(e.predator, playersound_regurgitate, CHAN_PAIN, VOICETYPE_PLAYERSOUND);
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213 setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating
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214 pointparticles(particleeffectnum("regurgitate"), e.predator.origin, '0 0 0', 1);
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215 e.predator.punchangle_x += e.predator.cvar_cl_vore_punchangle;
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216 e.predator.stomach_load -= 1;
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217 e.predator.regurgitate_prepare = 0;
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218 e.predator.swallow_delay = time + cvar("g_balance_vore_swallow_delay");
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219 Vore_Weight_apply(e.predator);
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221 // block firing for a small amount of time, or we'll be firing the next frame
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222 e.weapon_delay = time + button_delay_time;
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223 e.system_delay = e.predator.system_delay = time + system_delay_time;
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224 e.predator = world;
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227 void Vore_Disconnect()
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229 // frees prey from their predators when someone disconnects or goes spectating, or in other circumstances
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231 // prey disconnects or goes spectating while inside someone's belly
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232 if(self.predator.classname == "player")
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233 Vore_Regurgitate(self);
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235 // pred disconnects or goes spectating with players in their belly
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236 else if(self.stomach_load > 0)
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239 FOR_EACH_PLAYER(head)
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241 if(head.predator == self)
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242 Vore_Regurgitate(head);
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244 Vore_Gurglesound(); // stop the gurgling sound
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248 .float digestion_step;
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251 // apply digestion to prey
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253 if(time > self.predator.digestion_step)
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255 Damage(self, self.predator, self.predator, cvar("g_balance_vore_digestion_damage"), DEATH_DIGESTION, self.origin, '0 0 0');
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256 if(cvar("g_balance_vore_digestion_vampire") && self.predator.health < cvar("g_balance_vore_digestion_vampire_stable"))
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257 self.predator.health += cvar("g_balance_vore_digestion_vampire");
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259 if (self.predator.digestsound_finished < time)
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261 PlayerSound (self.predator, playersound_digest, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
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262 self.predator.digestsound_finished = time + 0.5;
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264 self.predator.digestion_step = time + steptime;
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267 if(self.health <= 0)
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268 if(stov(cvar_string("g_vore_regurgitatecolor_digest")))
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269 self.colormod = stov(cvar_string("g_vore_regurgitatecolor_digest"));
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272 .float teamheal_step;
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273 void Vore_Teamheal()
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277 if(cvar("g_balance_vore_teamheal") && self.health < cvar("g_balance_vore_teamheal_stable"))
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278 if(time > self.teamheal_step)
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280 self.health += cvar("g_balance_vore_teamheal");
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281 self.teamheal_step = time + steptime;
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285 .float stomachkick_delay;
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286 void Vore_StomachKick()
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288 // allows prey to kick the predator's stomach and do some damage or attempt to escape
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290 if(time > self.stomachkick_delay)
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293 damage = ceil(random() * (cvar("g_balance_vore_kick_damage_max") - cvar("g_balance_vore_kick_damage_min")) + cvar("g_balance_vore_kick_damage_min"));
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294 Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, '0 0 0');
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295 sound(self.predator, CHAN_PROJECTILE, "weapons/stomachkick.ogg", VOL_BASE, ATTN_NORM);
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297 if(random() < cvar("g_balance_vore_kick_escapeprobability"))
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298 Vore_Regurgitate(self);
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300 self.stomachkick_delay = time + cvar("g_balance_vore_kick_delay");
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304 void Vore_StomachLeave()
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306 // allows players to get out of their predator at will in some circumstances, such as team mates
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308 if(Vore_CanLeave())
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309 Vore_Regurgitate(self);
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310 else if(time > self.complain_vore)
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312 play2(self, "weapons/unavailable.wav");
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313 sprint(self, strcat("You cannot get out of ", self.predator.netname, "\n"));
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314 self.complain_vore = time + complain_delay_time;
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320 // main vore code, this is where it all happens
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322 // set all vore related stats
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323 if(self.predator.classname == "player")
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325 self.stat_stomachload = self.predator.stomach_load; // necessary for the stomach board
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326 self.stat_digesting = self.predator.digesting; // necessary for the stomach board
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327 self.stat_eaten = num_for_edict(self.predator);
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331 self.stat_stomachload = self.stomach_load;
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332 self.stat_digesting = self.digesting;
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333 self.stat_eaten = 0;
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335 self.stat_canleave = Vore_CanLeave();
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337 // don't allow a player inside a player inside another player :)
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338 // prevent this by checking if such has happened, and taking the proper measures
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339 // this code has a high priority and must not be stopped by any delay, so run it here
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340 if(self.predator.predator.classname == "player")
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342 entity target_predator, target_predator_predator, oldself;
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343 target_predator = self.predator;
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344 target_predator_predator = self.predator.predator;
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346 Vore_Regurgitate(self);
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348 // now steal our prey's prey if this probability applies
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349 if(random() < cvar("g_balance_vore_swallow_stealprey"))
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352 self = target_predator_predator;
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353 if(Swallow_condition_check(oldself))
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354 if not(teams_matter && self.team == target_predator.team) // don't steal a team mate's prey
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355 if not(teams_matter && self.team == oldself.team) // if the prey we would be stealing is a team mate, don't do it
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356 Vore_Swallow(oldself);
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361 // apply delays and skip the vore system under some circumstances
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362 if(time < game_starttime || (time < warmup && !inWarmupStage)) // don't allow vore before a round begins
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367 if(self.spectatee_status)
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369 if(time < self.system_delay)
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372 // --------------------------------
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373 // Code that addresses predators:
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374 // --------------------------------
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377 prey = Swallow_player_check();
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379 // attempt to swallow our new prey if we pressed the attack button, and there's any in range
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380 if(self.BUTTON_ATCK && !self.BUTTON_REGURGITATE && self.swallow_delay < time)
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381 if(Swallow_condition_check(prey))
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382 Vore_Swallow(prey);
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384 // toggle digestion, if the player has someone in their stomach
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385 if(self.BUTTON_DIGEST)
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387 if(self.stomach_load)
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389 if(time > self.digest_button_delay_time)
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391 self.digesting = !self.digesting;
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392 self.digest_button_delay_time = time + button_delay_time;
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395 else if(time > self.complain_vore)
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397 play2(self, "weapons/unavailable.wav");
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398 sprint(self, "There is nothing to digest\n");
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399 self.complain_vore = time + complain_delay_time;
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402 if(!self.stomach_load)
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403 self.digesting = FALSE;
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405 // predator wishes to regurgitate his prey
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406 if(self.BUTTON_REGURGITATE)
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408 if(self.stomach_load)
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410 if(time > self.regurgitate_button_delay_time)
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412 self.regurgitate_prepare = time + cvar("g_balance_vore_regurgitate_delay");
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413 PlayerSound(self, playersound_regurgitate_prepare, CHAN_VOICE, VOICETYPE_PLAYERSOUND);
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414 self.regurgitate_button_delay_time = time + button_delay_time;
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417 else if(time > self.complain_vore)
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419 play2(self, "weapons/unavailable.wav");
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420 sprint(self, "There is nothing to regurgitate\n");
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421 self.complain_vore = time + complain_delay_time;
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425 if(cvar("g_vore_gurglesound"))
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426 Vore_Gurglesound();
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428 // --------------------------------
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429 // Code that addresses the prey:
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430 // --------------------------------
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432 if(self.predator.classname != "player")
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435 if(self.deadflag || self.predator.deadflag)
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436 Vore_Regurgitate(self);
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437 else if(vlen(self.predator.velocity) > cvar("g_balance_vore_regurgitate_speedcap"))
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438 Vore_Regurgitate(self);
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440 // apply delayed regurgitating if it was scheduled
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441 if(self.predator.regurgitate_prepare && time > self.predator.regurgitate_prepare)
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443 self.predator.regurgitate_prepare = 0;
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444 self.predator.complain_vore = time + complain_delay_time; // prevent complaining the next frame if this empties our stomach
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445 Vore_Regurgitate(self);
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448 // execute digesting and team healing
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449 if(self.predator.digesting == TRUE)
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451 if(teams_matter && self.team == self.predator.team)
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452 if(cvar("g_balance_vore_teamheal") && cvar("g_vore_teamvore"))
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455 // execute prey commands
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456 if(self.BUTTON_ATCK)
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457 Vore_StomachKick();
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458 if(self.BUTTON_JUMP)
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459 Vore_StomachLeave();
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461 Vore_CameraEffect_Apply();
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