]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/qcsrc/server/vore.qc
Move this sound to misc, now that it addresses more than just weapons
[voretournament/voretournament.git] / data / qcsrc / server / vore.qc
1 .float regurgitate_prepare;\r
2 .float system_delay, swallow_delay, digest_button_delay_time, regurgitate_button_delay_time;\r
3 .float complain_vore;\r
4 .float vore_oldmovetype, vore_oldsolid, vore_oldstomachload, vore_oldview_ofs_z;\r
5 \r
6 const float system_delay_time = 0.1;\r
7 const float complain_delay_time = 1;\r
8 const float button_delay_time = 0.5;\r
9 const float steptime = 0.1;\r
10 \r
11 entity Swallow_player_check()\r
12 {\r
13         // check if we can swallow a player instead of firing our weapon\r
14 \r
15         vector w_shotorg, w_shotdir;\r
16         w_shotorg = self.origin + self.view_ofs;\r
17         w_shotdir = v_forward;\r
18 \r
19         WarpZone_traceline_antilag(self, w_shotorg, w_shotorg + w_shotdir * cvar("g_balance_vore_swallow_range"), FALSE, self, ANTILAG_LATENCY(self));\r
20         if(trace_fraction < 1)\r
21         if(trace_ent.classname == "player")\r
22                 return trace_ent;\r
23         return world;\r
24 }\r
25 \r
26 float Swallow_condition_check(entity prey)\r
27 {\r
28         // checks the necessary conditions for swallowing a player\r
29 \r
30         if(prey != self)\r
31         if(prey.classname == "player" && prey.predator.classname != "player" && prey.deadflag == DEAD_NO) // we can't swallow someone who's already in someone else's stomach\r
32         if(self.classname == "player" && self.predator.classname != "player" && self.deadflag == DEAD_NO) // we can't swallow players while inside someone's stomach ourselves\r
33         if not(vlen(self.velocity) > cvar("g_balance_vore_regurgitate_speedcap"))\r
34         {\r
35                 if(teams_matter && prey.team == self.team && !cvar("g_vore_teamvore"))\r
36                 {\r
37                         if(time > self.complain_vore)\r
38                         {\r
39                                 play2(self, "misc/unavailable.wav");\r
40                                 sprint(self, "You cannot swallow your team mates\n");\r
41                                 self.complain_vore = time + complain_delay_time;\r
42                         }\r
43                         return FALSE;\r
44                 }\r
45 \r
46                 if(self.stomach_load >= cvar("g_balance_vore_swallow_limit"))\r
47                 {\r
48                         if(time > self.complain_vore)\r
49                         {\r
50                                 play2(self, "misc/unavailable.wav");\r
51                                 sprint(self, strcat("You cannot swallow more than ^2", cvar_string("g_balance_vore_swallow_limit"), "^7 players at a time\n"));\r
52                                 self.complain_vore = time + complain_delay_time;\r
53                         }\r
54                         return FALSE;\r
55                 }\r
56 \r
57                 if(cvar("g_vore_biggergut"))\r
58                 if(prey.stomach_load > self.stomach_load)\r
59                 {\r
60                         if(time > self.complain_vore)\r
61                         {\r
62                                 play2(self, "misc/unavailable.wav");\r
63                                 sprint(self, "You cannot swallow someone with a bigger stomach than yours\n");\r
64                                 self.complain_vore = time + complain_delay_time;\r
65                         }\r
66                         return FALSE;\r
67                 }\r
68 \r
69                 return TRUE;\r
70         }\r
71         return FALSE;\r
72 }\r
73 \r
74 float Vore_CanLeave()\r
75 {\r
76         if(self.predator.classname == "player")\r
77         {\r
78                 if(teams_matter && self.team == self.predator.team)\r
79                         return TRUE;\r
80                 if(g_rpg && cvar("g_rpg_canleave"))\r
81                         return TRUE;\r
82         }\r
83         return FALSE;\r
84 }\r
85 \r
86 // make the camera smoothly lower itself when we get swallowed\r
87 // our aim is going from the normal view offset to half of the view offset (because half is the best positioning for the stomach model)\r
88 .float cameraeffect_current, cameraeffect_target;\r
89 void Vore_CameraEffect_Set(entity e)\r
90 {\r
91         e.cameraeffect_current = 1;\r
92         e.cameraeffect_target = 2;\r
93 }\r
94 void Vore_CameraEffect_Apply()\r
95 {\r
96         if(self.predator.classname != "player")\r
97                 return;\r
98 \r
99         if(self.cvar_cl_vore_cameraspeed)\r
100         {\r
101                 local float step;\r
102                 step = self.cvar_cl_vore_cameraspeed * frametime;\r
103 \r
104                 // not sure if these maths are good, as the effect should be smoother\r
105                 if(self.cameraeffect_current >= self.cameraeffect_target + step)\r
106                         self.cameraeffect_current -= step;\r
107                 else if(self.cameraeffect_current <= self.cameraeffect_target - step)\r
108                         self.cameraeffect_current += step;\r
109         }\r
110         else\r
111                 self.cameraeffect_current = self.cameraeffect_target;\r
112 \r
113         self.view_ofs_z = self.vore_oldview_ofs_z / self.cameraeffect_current;\r
114 }\r
115 \r
116 .float gurgle_oldstomachload;\r
117 void Vore_Gurglesound()\r
118 {\r
119         if(time > self.gurglesound_finished || self.gurgle_oldstomachload != self.stomach_load)\r
120         {\r
121                 GlobalSound(self.playersound_gurgle, CHAN_TRIGGER, VOICETYPE_GURGLE);\r
122 \r
123                 self.gurglesound_finished = time + 11; // yes, hard coded sound length. I know it's bad but what can I do?\r
124                 self.gurgle_oldstomachload = self.stomach_load;\r
125         }\r
126 }\r
127 \r
128 void Vore_Weight_apply(entity e)\r
129 {\r
130         // apply stomach weight that makes you heavier the more you eat\r
131         // slowing the player is done in cl_physics.qc\r
132 \r
133         if(e.stomach_load != e.vore_oldstomachload)\r
134                 e.gravity += 1 + (e.stomach_load * cvar("g_balance_vore_weight_gravity") - e.vore_oldstomachload);\r
135         if(e.gravity == 0)\r
136                 e.gravity = 0.00001; // 0 becomes 1 for gravity, so do this to allow 0 gravity\r
137         e.vore_oldstomachload = e.stomach_load;\r
138 }\r
139 \r
140 .entity pusher;\r
141 .float pushltime;\r
142 void Vore_Swallow(entity e)\r
143 {\r
144         // this player is being swallowed by another player, apply the proper changes\r
145 \r
146         e.vore_oldmovetype = e.movetype;\r
147         e.vore_oldsolid = e.solid;\r
148         e.vore_oldview_ofs_z = e.view_ofs_z;\r
149 \r
150         e.predator = self;\r
151         setorigin(e, e.predator.origin);\r
152         e.velocity = '0 0 0';\r
153         e.movetype = MOVETYPE_FOLLOW;\r
154         e.solid = SOLID_NOT;\r
155         e.alpha = -1; // best way of hiding the eaten player\r
156         e.aiment = e.predator; // follow the predator, automatically unset when regurgitated\r
157 \r
158         // drop keys (KH) and flags (CTF) when we get swallowed\r
159         kh_Key_DropAll(e, FALSE);\r
160         if(e.flagcarried)\r
161                 DropFlag(e.flagcarried, world, e.predator);\r
162 \r
163         Vore_CameraEffect_Set(e);\r
164 \r
165         if(stov(cvar_string("g_vore_regurgitatecolor_release")))\r
166                 e.colormod = stov(cvar_string("g_vore_regurgitatecolor_release"));\r
167 \r
168         if(teams_matter && e.team == e.predator.team)\r
169         {\r
170                 centerprint(e, "^3You have been swallowed by a team mate, don't kick!");\r
171                 centerprint(e.predator, "^3You have swallowed a team mate, use caution!");\r
172         }\r
173 \r
174         PlayerSound(e.predator, playersound_swallow, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
175         setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
176         e.predator.punchangle_x -= e.predator.cvar_cl_vore_punchangle;\r
177         e.predator.stomach_load += 1;\r
178         e.predator.regurgitate_prepare = 0;\r
179         Vore_Weight_apply(e.predator);\r
180 \r
181         // block firing for a small amount of time, or we'll be firing the next frame after we swallow\r
182         e.predator.weapon_delay = time + button_delay_time;\r
183         e.predator.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
184         e.system_delay = e.predator.system_delay = time + system_delay_time;\r
185 }\r
186 \r
187 void Vore_Regurgitate(entity e)\r
188 {\r
189         // this player is being regurgitated by their predator, apply the proper changes\r
190 \r
191         e.movetype = e.vore_oldmovetype;\r
192         if(e.health > 0) // leave SOLID_NOT for dead bodies\r
193                 e.solid = e.vore_oldsolid;\r
194         e.view_ofs_z = e.vore_oldview_ofs_z;\r
195         e.alpha = default_player_alpha;\r
196 \r
197         // apply velocities\r
198         local vector oldforward, oldright, oldup;\r
199         oldforward = v_forward;\r
200         oldright = v_right;\r
201         oldup = v_up;\r
202         makevectors(e.predator.v_angle);\r
203         e.velocity = v_forward * cvar("g_balance_vore_regurgitate_force");\r
204         e.predator.velocity += -v_forward * cvar("g_balance_vore_regurgitate_predatorforce");\r
205         v_forward = oldforward;\r
206         v_right = oldright;\r
207         v_up = oldup;\r
208 \r
209         e.pusher = e.predator; // allows us to frag players by regurgitating them in deadly pits\r
210         e.pushltime = time + cvar("g_maxpushtime");\r
211 \r
212         PlayerSound(e.predator, playersound_regurgitate, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
213         setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
214         pointparticles(particleeffectnum("regurgitate"), e.predator.origin, '0 0 0', 1);\r
215         e.predator.punchangle_x += e.predator.cvar_cl_vore_punchangle;\r
216         e.predator.stomach_load -= 1;\r
217         e.predator.regurgitate_prepare = 0;\r
218         e.predator.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
219         Vore_Weight_apply(e.predator);\r
220 \r
221         // block firing for a small amount of time, or we'll be firing the next frame\r
222         e.weapon_delay = time + button_delay_time;\r
223         e.system_delay = e.predator.system_delay = time + system_delay_time;\r
224         e.predator = world;\r
225 }\r
226 \r
227 void Vore_Disconnect()\r
228 {\r
229         // frees prey from their predators when someone disconnects or goes spectating, or in other circumstances\r
230 \r
231         // prey disconnects or goes spectating while inside someone's belly\r
232         if(self.predator.classname == "player")\r
233                 Vore_Regurgitate(self);\r
234 \r
235         // pred disconnects or goes spectating with players in their belly\r
236         else if(self.stomach_load > 0)\r
237         {\r
238                 entity head;\r
239                 FOR_EACH_PLAYER(head)\r
240                 {\r
241                         if(head.predator == self)\r
242                                 Vore_Regurgitate(head);\r
243                 }\r
244                 Vore_Gurglesound(); // stop the gurgling sound\r
245         }\r
246 }\r
247 \r
248 .float digestion_step;\r
249 void Vore_Digest()\r
250 {\r
251         // apply digestion to prey\r
252 \r
253         if(time > self.predator.digestion_step)\r
254         {\r
255                 Damage(self, self.predator, self.predator, cvar("g_balance_vore_digestion_damage"), DEATH_DIGESTION, self.origin, '0 0 0');\r
256                 if(cvar("g_balance_vore_digestion_vampire") && self.predator.health < cvar("g_balance_vore_digestion_vampire_stable"))\r
257                         self.predator.health += cvar("g_balance_vore_digestion_vampire");\r
258 \r
259                 if (self.predator.digestsound_finished < time)\r
260                 {\r
261                         PlayerSound (self.predator, playersound_digest, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);\r
262                         self.predator.digestsound_finished = time + 0.5;\r
263                 }\r
264                 self.predator.digestion_step = time + steptime;\r
265         }\r
266 \r
267         if(self.health <= 0)\r
268         if(stov(cvar_string("g_vore_regurgitatecolor_digest")))\r
269                 self.colormod = stov(cvar_string("g_vore_regurgitatecolor_digest"));\r
270 }\r
271 \r
272 .float teamheal_step;\r
273 void Vore_Teamheal()\r
274 {\r
275         // apply teamheal\r
276 \r
277         if(cvar("g_balance_vore_teamheal") && self.health < cvar("g_balance_vore_teamheal_stable"))\r
278         if(time > self.teamheal_step)\r
279         {\r
280                 self.health += cvar("g_balance_vore_teamheal");\r
281                 self.teamheal_step = time + steptime;\r
282         }\r
283 }\r
284 \r
285 .float stomachkick_delay;\r
286 void Vore_StomachKick()\r
287 {\r
288         // allows prey to kick the predator's stomach and do some damage or attempt to escape\r
289 \r
290         if(time > self.stomachkick_delay)\r
291         {\r
292                 float damage;\r
293                 damage = ceil(random() * (cvar("g_balance_vore_kick_damage_max") - cvar("g_balance_vore_kick_damage_min")) + cvar("g_balance_vore_kick_damage_min"));\r
294                 Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, '0 0 0');\r
295                 sound(self.predator, CHAN_PROJECTILE, "weapons/stomachkick.ogg", VOL_BASE, ATTN_NORM);\r
296 \r
297                 if(random() < cvar("g_balance_vore_kick_escapeprobability"))\r
298                         Vore_Regurgitate(self);\r
299 \r
300                 self.stomachkick_delay = time + cvar("g_balance_vore_kick_delay");\r
301         }\r
302 }\r
303 \r
304 void Vore_StomachLeave()\r
305 {\r
306         // allows players to get out of their predator at will in some circumstances, such as team mates\r
307 \r
308         if(Vore_CanLeave())\r
309                 Vore_Regurgitate(self);\r
310         else if(time > self.complain_vore)\r
311         {\r
312                 play2(self, "misc/unavailable.wav");\r
313                 sprint(self, strcat("You cannot get out of ", self.predator.netname, "\n"));\r
314                 self.complain_vore = time + complain_delay_time;\r
315         }\r
316 }\r
317 \r
318 void Vore()\r
319 {\r
320         // main vore code, this is where it all happens\r
321 \r
322         // set all vore related stats\r
323         if(self.predator.classname == "player")\r
324         {\r
325                 self.stat_stomachload = self.predator.stomach_load; // necessary for the stomach board\r
326                 self.stat_digesting = self.predator.digesting; // necessary for the stomach board\r
327                 self.stat_eaten = num_for_edict(self.predator);\r
328         }\r
329         else\r
330         {\r
331                 self.stat_stomachload = self.stomach_load;\r
332                 self.stat_digesting = self.digesting;\r
333                 self.stat_eaten = 0;\r
334         }\r
335         self.stat_canleave = Vore_CanLeave();\r
336 \r
337         // don't allow a player inside a player inside another player :)\r
338         // prevent this by checking if such has happened, and taking the proper measures\r
339         // this code has a high priority and must not be stopped by any delay, so run it here\r
340         if(self.predator.predator.classname == "player")\r
341         {\r
342                 entity target_predator, target_predator_predator, oldself;\r
343                 target_predator = self.predator;\r
344                 target_predator_predator = self.predator.predator;\r
345 \r
346                 Vore_Regurgitate(self);\r
347 \r
348                 // now steal our prey's prey if this probability applies\r
349                 if(random() < cvar("g_balance_vore_swallow_stealprey"))\r
350                 {\r
351                         oldself = self;\r
352                         self = target_predator_predator;\r
353                         if(Swallow_condition_check(oldself))\r
354                         if not(teams_matter && self.team == target_predator.team) // don't steal a team mate's prey\r
355                         if not(teams_matter && self.team == oldself.team) // if the prey we would be stealing is a team mate, don't do it\r
356                                 Vore_Swallow(oldself);\r
357                         self = oldself;\r
358                 }\r
359         }\r
360 \r
361         // apply delays and skip the vore system under some circumstances\r
362         if(time < game_starttime || (time < warmup && !inWarmupStage)) // don't allow vore before a round begins\r
363         {\r
364                 Vore_Disconnect();\r
365                 return;\r
366         }\r
367         if(self.spectatee_status)\r
368                 return;\r
369         if(time < self.system_delay)\r
370                 return;\r
371 \r
372 // --------------------------------\r
373 // Code that addresses predators:\r
374 // --------------------------------\r
375 \r
376         entity prey;\r
377         prey = Swallow_player_check();\r
378 \r
379         // attempt to swallow our new prey if we pressed the attack button, and there's any in range\r
380         if(self.BUTTON_ATCK && !self.BUTTON_REGURGITATE && self.swallow_delay < time)\r
381         if(Swallow_condition_check(prey))\r
382                 Vore_Swallow(prey);\r
383 \r
384         // toggle digestion, if the player has someone in their stomach\r
385         if(self.BUTTON_DIGEST)\r
386         {\r
387                 if(self.stomach_load)\r
388                 {\r
389                         if(time > self.digest_button_delay_time)\r
390                         {\r
391                                 self.digesting = !self.digesting;\r
392                                 self.digest_button_delay_time = time + button_delay_time;\r
393                         }\r
394                 }\r
395                 else if(time > self.complain_vore)\r
396                 {\r
397                         play2(self, "misc/unavailable.wav");\r
398                         sprint(self, "There is nothing to digest\n");\r
399                         self.complain_vore = time + complain_delay_time;\r
400                 }\r
401         }\r
402         if(!self.stomach_load)\r
403                 self.digesting = FALSE;\r
404 \r
405         // predator wishes to regurgitate his prey\r
406         if(self.BUTTON_REGURGITATE)\r
407         {\r
408                 if(self.stomach_load)\r
409                 {\r
410                         if(time > self.regurgitate_button_delay_time)\r
411                         {\r
412                                 self.regurgitate_prepare = time + cvar("g_balance_vore_regurgitate_delay");\r
413                                 PlayerSound(self, playersound_regurgitate_prepare, CHAN_VOICE, VOICETYPE_PLAYERSOUND);\r
414                                 self.regurgitate_button_delay_time = time + button_delay_time;\r
415                         }\r
416                 }\r
417                 else if(time > self.complain_vore)\r
418                 {\r
419                         play2(self, "misc/unavailable.wav");\r
420                         sprint(self, "There is nothing to regurgitate\n");\r
421                         self.complain_vore = time + complain_delay_time;\r
422                 }\r
423         }\r
424 \r
425         if(cvar("g_vore_gurglesound"))\r
426                 Vore_Gurglesound();\r
427 \r
428 // --------------------------------\r
429 // Code that addresses the prey:\r
430 // --------------------------------\r
431 \r
432         if(self.predator.classname != "player")\r
433                 return;\r
434 \r
435         if(self.deadflag || self.predator.deadflag)\r
436                 Vore_Regurgitate(self);\r
437         else if(vlen(self.predator.velocity) > cvar("g_balance_vore_regurgitate_speedcap"))\r
438                 Vore_Regurgitate(self);\r
439 \r
440         // apply delayed regurgitating if it was scheduled\r
441         if(self.predator.regurgitate_prepare && time > self.predator.regurgitate_prepare)\r
442         {\r
443                 self.predator.regurgitate_prepare = 0;\r
444                 self.predator.complain_vore = time + complain_delay_time; // prevent complaining the next frame if this empties our stomach\r
445                 Vore_Regurgitate(self);\r
446         }\r
447 \r
448         // execute digesting and team healing\r
449         if(self.predator.digesting == TRUE)\r
450                 Vore_Digest();\r
451         if(teams_matter && self.team == self.predator.team)\r
452         if(cvar("g_balance_vore_teamheal") && cvar("g_vore_teamvore"))\r
453                 Vore_Teamheal();\r
454 \r
455         // execute prey commands\r
456         if(self.BUTTON_ATCK)\r
457                 Vore_StomachKick();\r
458         if(self.BUTTON_JUMP)\r
459                 Vore_StomachLeave();\r
460 \r
461         Vore_CameraEffect_Apply();\r
462 }