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Include gmqcc binaries for Windows and Linux
[voretournament/voretournament.git] / data / scripts / evil4_fx.shader
1 // portal\r
2 \r
3 textures/evil4_fx/mtlportal_fx\r
4 {\r
5         qer_editorimage textures/evil4_fx/mtlportal.tga\r
6         cull disable\r
7         surfaceparm nomarks\r
8         surfaceparm trans\r
9         sort additive\r
10         {\r
11                 clampmap textures/evil4_fx/mtlportal_fx1.tga\r
12                 blendFunc add\r
13                 tcmod rotate -100\r
14                 rgbGen identity\r
15         }\r
16         {\r
17                 clampmap textures/evil4_fx/mtlportal_fx2.tga\r
18                 blendFunc add\r
19                 tcmod rotate 100\r
20                 rgbGen identity\r
21         }\r
22         {\r
23                 clampmap textures/evil4_fx/mtlportal.tga\r
24                 alphaFunc GE128\r
25                 depthWrite\r
26                 rgbGen identity\r
27         }\r
28         {\r
29                 map $lightmap\r
30                 rgbGen identity\r
31                 blendFunc GL_DST_COLOR GL_ZERO\r
32                 depthFunc equal\r
33         }\r
34 }\r
35 \r
36 //snow\r
37 textures/evil4_fx/teleprtr\r
38 {\r
39         cull disable\r
40         surfaceparm nomarks\r
41         surfaceparm trans\r
42         sort additive\r
43         {\r
44                 clampmap textures/evil4_fx/teleprtr_fx3.tga\r
45                 blendFunc add\r
46                 tcmod rotate -267\r
47                 rgbGen identity\r
48         }\r
49         {\r
50                 clampmap textures/evil4_fx/teleprtr_fx1.tga\r
51                 blendFunc add\r
52                 tcmod rotate 155\r
53                 rgbGen identity\r
54         }\r
55         {\r
56                 clampmap textures/evil4_fx/teleprtr_fx2.tga\r
57                 blendFunc add\r
58                 tcmod rotate -100\r
59                 rgbGen identity\r
60         }\r
61         {\r
62                 clampmap textures/evil4_fx/teleprtr.tga\r
63                 alphaFunc GE128\r
64                 depthWrite\r
65                 rgbGen identity\r
66         }\r
67         {\r
68                 map $lightmap\r
69                 rgbGen identity\r
70                 blendFunc GL_DST_COLOR GL_ZERO\r
71                 depthFunc equal\r
72         }\r
73 }