]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/scripts/greatwall-overloaded.shader
Change some skies a bit. Now to recompile the necessary maps...
[voretournament/voretournament.git] / data / scripts / greatwall-overloaded.shader
1 textures/greatwall-overloaded/slime\r
2 {\r
3         qer_editorimage textures/greatwall-overloaded/slime\r
4         qer_trans 0.75\r
5 \r
6         q3map_shadeAngle 45\r
7 \r
8         surfaceparm trans\r
9         surfaceparm nonsolid\r
10         surfaceparm slime\r
11         surfaceparm nolightmap\r
12 \r
13         cull disable\r
14 \r
15         //tessSize 32\r
16         //deformVertexes bulge 128 2 1\r
17 \r
18 \r
19         {\r
20                 tcMod turb 0 0.2 0.28 0.1\r
21                 map textures/greatwall-overloaded/slime\r
22                 blendfunc blend\r
23                 rgbGen Vertex\r
24         }\r
25 \r
26 //      {\r
27 //              map $lightmap \r
28 //              rgbGen identity\r
29 //              tcGen lightmap \r
30 //              blendfunc filter\r
31 //      }\r
32 \r
33 }\r
34 \r
35 textures/greatwall-overloaded/e6horzovallight_1250\r
36 {\r
37         qer_editorimage textures/evil6_lights/e6horzovallight.jpg\r
38 \r
39         q3map_surfacelight 1250\r
40         q3map_lightSubdivide 8\r
41 \r
42         surfaceparm nomarks\r
43         {\r
44                 map textures/evil6_lights/e6horzovallight.jpg\r
45         }\r
46 \r
47         {\r
48                 map $lightmap\r
49                 blendfunc filter\r
50         }\r
51 }\r
52 \r
53 textures/greatwall-overloaded/light1\r
54 {\r
55         qer_editorimage textures/greatwall-overloaded/light1.tga\r
56 \r
57         q3map_surfacelight 7500\r
58         q3map_lightSubdivide 8\r
59 \r
60         surfaceparm nomarks\r
61         {\r
62                 map textures/greatwall-overloaded/light1.tga\r
63         }\r
64 \r
65         {\r
66                 map $lightmap\r
67                 blendfunc filter\r
68         }\r
69 }\r
70 \r
71 textures/greatwall-overloaded/rock1\r
72 {\r
73         // q3map_lightmapSampleOffset 32\r
74         q3map_splotchFix\r
75         q3map_globalTexture\r
76         q3map_nonplanar\r
77         q3map_shadeangle 179\r
78 \r
79         qer_editorimage textures/terrain_data/rock06\r
80 \r
81         q3map_alphaMod dotproduct2 ( 0 0 0.95 )\r
82 \r
83 \r
84         {\r
85                 map textures/terrain_data/rock06\r
86         }\r
87 \r
88         {\r
89                 map textures/terrain_data/rock01\r
90                 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA           \r
91                 alphaGen vertex\r
92         }\r
93 \r
94         {\r
95                 map $lightmap\r
96                 blendfunc filter\r
97         }\r
98 }\r
99 \r
100 \r
101 textures/greatwall-overloaded/protolava\r
102 {\r
103         qer_editorimage textures/liquids/protolava.jpg\r
104         qer_trans 0.5\r
105         surfaceparm trans\r
106         surfaceparm nonsolid\r
107         surfaceparm lava\r
108 \r
109         q3map_surfacelight 2500\r
110         q3map_lightSubdivide 8\r
111 \r
112         // deformVertexes wave 150.0 sin 2 5 0.25 0.1\r
113         // Q3map_TessSize 128\r
114         cull none\r
115         {\r
116                 map textures/liquids/protolava.jpg\r
117                 blendFunc add\r
118                 rgbGen identity\r
119         }\r
120 }\r
121 \r
122 textures/greatwall-overloaded/e8tinylight-950\r
123 {\r
124         qer_editorimage textures/evil8_lights/e8tinylight.tga\r
125         surfaceparm nomarks\r
126         q3map_surfacelight 950\r
127 \r
128         {\r
129                 map textures/evil8_lights/e8tinylight.tga\r
130         }\r
131 \r
132         {\r
133                 map $lightmap\r
134                 blendfunc filter\r
135                 tcGen lightmap\r
136         }\r
137 }\r
138 \r
139 textures/greatwall-overloaded/e8tinylight-broke\r
140 {\r
141         qer_editorimage textures/greatwall-overloaded/e8tinylight-broke\r
142 \r
143         surfaceparm nomarks\r
144 //      q3map_surfacelight 950\r
145 \r
146         {\r
147                 map textures/greatwall-overloaded/e8tinylight-broke\r
148         }\r
149 \r
150         {\r
151                 map $lightmap\r
152                 blendfunc filter\r
153                 tcGen lightmap\r
154         }\r
155 }\r
156 \r
157 textures/brokenworld/sky\r
158 {\r
159         qer_editorimage env/brokensky/brokensky_up.tga\r
160         surfaceparm sky\r
161         surfaceparm noimpact\r
162         surfaceparm nolightmap\r
163         surfaceparm nomarks\r
164 \r
165         q3map_backSplash 0 0\r
166         q3map_surfacelight 50\r
167         q3map_sunExt 0.7 1 1 250 0 90 15 32\r
168 \r
169         skyparms env/brokensky/brokensky - -\r
170 }\r