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Use a more correct default prey view offset
[voretournament/voretournament.git] / data / scripts / greatwall_overloaded-ter.shader
1 textures/greatwall_overloaded-ter/terrain_0\r
2 {\r
3         q3map_lightmapsamplesize 64\r
4         q3map_lightmapaxis z\r
5         q3map_texturesize 512 512\r
6         q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )\r
7         q3map_lightmapBrightness 0.5\r
8 \r
9         {\r
10                 map textures/terrain_data/grass01.tga\r
11         }\r
12         {\r
13                 map $lightmap\r
14                 blendFunc GL_DST_COLOR GL_ZERO\r
15                 tcGen lightmap\r
16         }\r
17 }\r
18 \r
19 textures/greatwall_overloaded-ter/terrain_1\r
20 {\r
21         q3map_lightmapsamplesize 64\r
22         q3map_lightmapaxis z\r
23         q3map_texturesize 512 512\r
24         q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )\r
25         q3map_lightmapBrightness 0.5\r
26 \r
27         {\r
28                 map textures/terrain_data/mudground02.tga\r
29         }\r
30         {\r
31                 map $lightmap\r
32                 blendFunc GL_DST_COLOR GL_ZERO\r
33                 tcGen lightmap\r
34         }\r
35 }\r
36 \r
37 textures/greatwall_overloaded-ter/terrain_2\r
38 {\r
39         q3map_lightmapsamplesize 64\r
40         q3map_lightmapaxis z\r
41         q3map_texturesize 512 512\r
42         q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )\r
43         q3map_lightmapBrightness 0.5\r
44 \r
45         {\r
46                 map textures/terrain_data/rockyground01.tga\r
47         }\r
48         {\r
49                 map $lightmap\r
50                 blendFunc GL_DST_COLOR GL_ZERO\r
51                 tcGen lightmap\r
52         }\r
53 }\r
54 \r
55 textures/greatwall_overloaded-ter/terrain_3\r
56 {\r
57         q3map_lightmapsamplesize 64\r
58         q3map_lightmapaxis z\r
59         q3map_texturesize 512 512\r
60         q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )\r
61         q3map_lightmapBrightness 0.5\r
62 \r
63         {\r
64                 map textures/terrain_data/sand.tga\r
65         }\r
66         {\r
67                 map $lightmap\r
68                 blendFunc GL_DST_COLOR GL_ZERO\r
69                 tcGen lightmap\r
70         }\r
71 }\r
72 \r
73 textures/greatwall_overloaded-ter/terrain_0to1\r
74 {\r
75         q3map_lightmapsamplesize 64\r
76         q3map_lightmapaxis z\r
77         q3map_texturesize 512 512\r
78         q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )\r
79         q3map_lightmapBrightness 0.5\r
80         \r
81         {\r
82                 map textures/terrain_data/grass01.tga\r
83         }\r
84         {\r
85                 map textures/terrain_data/mudground02.tga\r
86                 alphaGen vertex\r
87                 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA\r
88         }\r
89         {\r
90                 map $lightmap\r
91                 blendFunc GL_DST_COLOR GL_ZERO\r
92                 tcGen lightmap\r
93         }\r
94 }\r
95 \r
96 textures/greatwall_overloaded-ter/terrain_0to2\r
97 {\r
98         q3map_lightmapsamplesize 64\r
99         q3map_lightmapaxis z\r
100         q3map_texturesize 512 512\r
101         q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )\r
102         q3map_lightmapBrightness 0.5\r
103         \r
104         {\r
105                 map textures/terrain_data/grass01.tga\r
106         }\r
107         {\r
108                 map textures/terrain_data/rockyground01.tga\r
109                 alphaGen vertex\r
110                 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA\r
111         }\r
112         {\r
113                 map $lightmap\r
114                 blendFunc GL_DST_COLOR GL_ZERO\r
115                 tcGen lightmap\r
116         }\r
117 }\r
118 \r
119 textures/greatwall_overloaded-ter/terrain_0to3\r
120 {\r
121         q3map_lightmapsamplesize 64\r
122         q3map_lightmapaxis z\r
123         q3map_texturesize 512 512\r
124         q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )\r
125         q3map_lightmapBrightness 0.5\r
126         \r
127         {\r
128                 map textures/terrain_data/grass01.tga\r
129         }\r
130         {\r
131                 map textures/terrain_data/sand.tga\r
132                 alphaGen vertex\r
133                 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA\r
134         }\r
135         {\r
136                 map $lightmap\r
137                 blendFunc GL_DST_COLOR GL_ZERO\r
138                 tcGen lightmap\r
139         }\r
140 }\r
141 \r
142 textures/greatwall_overloaded-ter/terrain_1to2\r
143 {\r
144         q3map_lightmapsamplesize 64\r
145         q3map_lightmapaxis z\r
146         q3map_texturesize 512 512\r
147         q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )\r
148         q3map_lightmapBrightness 0.5\r
149         \r
150         {\r
151                 map textures/terrain_data/mudground02.tga\r
152         }\r
153         {\r
154                 map textures/terrain_data/rockyground01.tga\r
155                 alphaGen vertex\r
156                 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA\r
157         }\r
158         {\r
159                 map $lightmap\r
160                 blendFunc GL_DST_COLOR GL_ZERO\r
161                 tcGen lightmap\r
162         }\r
163 }\r
164 \r
165 textures/greatwall_overloaded-ter/terrain_1to3\r
166 {\r
167         q3map_lightmapsamplesize 64\r
168         q3map_lightmapaxis z\r
169         q3map_texturesize 512 512\r
170         q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )\r
171         q3map_lightmapBrightness 0.5\r
172         \r
173         {\r
174                 map textures/terrain_data/mudground02.tga\r
175         }\r
176         {\r
177                 map textures/terrain_data/sand.tga\r
178                 alphaGen vertex\r
179                 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA\r
180         }\r
181         {\r
182                 map $lightmap\r
183                 blendFunc GL_DST_COLOR GL_ZERO\r
184                 tcGen lightmap\r
185         }\r
186 }\r
187 \r
188 textures/greatwall_overloaded-ter/terrain_2to3\r
189 {\r
190         q3map_lightmapsamplesize 64\r
191         q3map_lightmapaxis z\r
192         q3map_texturesize 512 512\r
193         q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )\r
194         q3map_lightmapBrightness 0.5\r
195         \r
196         {\r
197                 map textures/terrain_data/rockyground01.tga\r
198         }\r
199         {\r
200                 map textures/terrain_data/sand.tga\r
201                 alphaGen vertex\r
202                 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA\r
203         }\r
204         {\r
205                 map $lightmap\r
206                 blendFunc GL_DST_COLOR GL_ZERO\r
207                 tcGen lightmap\r
208         }\r
209 }\r
210 \r
211 textures/greatwall_overloaded-ter/terrain.vertex\r
212 {\r
213         {\r
214                 map textures/terrain_data/grass01.tga\r
215                 rgbGen vertex\r
216         }\r
217 }