]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/scripts/leiprojectile.shader
Actually, it seems ok to bump the prey position on scale to 8... no view poking out
[voretournament/voretournament.git] / data / scripts / leiprojectile.shader
1 models/lasertrail\r
2 {\r
3         cull disable\r
4         {\r
5                 map models/ltrail.tga\r
6                 blendfunc add\r
7                 rgbGen identity\r
8         }\r
9 }\r
10 \r
11 models/lasercore\r
12 {\r
13         deformVertexes autosprite\r
14         {\r
15                 map models/lcore.tga\r
16                 blendfunc add\r
17                 rgbGen identity\r
18         }\r
19 }\r
20 \r
21 models/plastrail\r
22 {\r
23         cull disable\r
24         {\r
25                 map models/ptrail.tga\r
26                 blendfunc add\r
27                 rgbGen identity\r
28         }\r
29 }\r
30 \r
31 models/plascore\r
32 {\r
33         deformVertexes autosprite\r
34         {\r
35                 map models/pcore.tga\r
36                 blendfunc add\r
37                 rgbGen identity\r
38         }\r
39 }\r
40 \r
41 models/bultrail\r
42 {\r
43         cull disable\r
44         {\r
45                 map models/bultrail.tga\r
46                 blendfunc add\r
47                 rgbGen identity\r
48         }\r
49 }\r
50 \r
51 models/bulcore\r
52 {\r
53         deformVertexes autosprite\r
54         {\r
55                 map models/bulcore.tga\r
56                 blendfunc add\r
57                 rgbGen identity\r
58         }\r
59 }\r
60 \r
61 models/eleccore\r
62 {\r
63         {\r
64                 animmap 45 models/eleccore.tga models/eleccore2.tga models/eleccore3.tga models/eleccore4.tga models/eleccore5.tga models/eleccore6.tga models/eleccore7.tga models/eleccore8.tga \r
65                 blendfunc blend\r
66                 rgbGen identity\r
67         }\r
68 }\r
69 \r
70 models/elecglass\r
71 {\r
72         {\r
73                 map models/elecglass.tga\r
74                 blendfunc add\r
75                 rgbGen lightingDiffuse\r
76         }\r
77 }\r
78 \r
79 models/elecbeam\r
80 {\r
81         cull disable\r
82         {\r
83                 map models/elecbeam.tga\r
84                 blendfunc add\r
85                 rgbGen identity\r
86                 tcMod scroll -2 0\r
87         }\r
88 }\r
89 \r