Change some skies a bit. Now to recompile the necessary maps...
[voretournament/voretournament.git] / data / scripts / sky_nebulae.shader
1 textures/skies/nebulae
2 {
3         qer_editorimage env/nebulae/nebulae.tga
4         surfaceparm sky
5         surfaceparm nolightmap
6         surfaceparm nodlight
7         surfaceparm noimpact
8         surfaceparm nomarks
9
10         skyparms env/nebulae/nebulae - - //farbox cloudheight nearbox
11     q3map_skyLight 50 4 //amount iterations
12         q3map_sunExt 1 0.9 0.8 300 66 36 3 16 //rgb intensity degrees elevation deviance samples
13         q3map_skylight 50 4
14 }