]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/scripts/stormkeep.shader
Make the artwork slots per-map
[voretournament/voretournament.git] / data / scripts / stormkeep.shader
1 textures/stormkeep/eX_light_u201\r
2 {\r
3         qer_EditorImage textures/eX/eX_light_u201.tga\r
4         q3map_surfacelight 1500\r
5         {\r
6                 map textures/eX/eX_light_u201\r
7         }\r
8         {\r
9                 map $lightmap\r
10         }\r
11 }\r
12 \r
13 textures/stormkeep/rlight\r
14 {\r
15         qer_EditorImage textures/aggressor/rlight.tga\r
16         q3map_surfacelight 4500\r
17         {\r
18                 map textures/aggressor/rlight\r
19         }\r
20         {\r
21                 map $lightmap\r
22         }\r
23 }\r
24 \r
25 textures/stormkeep/lava\r
26 {\r
27         qer_editorimage textures/stormkeep/lava.tga\r
28         surfaceparm lava\r
29         surfaceparm noimpact\r
30         surfaceparm trans\r
31         cull disable\r
32         deformVertexes wave 150.0 sin 2 5 0.25 0.1\r
33         Q3map_TessSize 128\r
34         q3map_surfacelight 1000\r
35         {\r
36                 map textures/stormkeep/lava.tga\r
37                 blendfunc add\r
38         }\r
39 }\r
40 \r
41 textures/stormkeep/lava_flow\r
42 {\r
43         qer_editorimage textures/stormkeep/lava.tga\r
44         surfaceparm lava\r
45         surfaceparm noimpact\r
46         surfaceparm trans\r
47         cull disable\r
48         q3map_surfacelight 1000\r
49         {\r
50                 map textures/stormkeep/lava.tga\r
51                 blendfunc add\r
52                 tcMod scroll 0 -0.25\r
53         }\r
54 }\r
55 \r